Latest / Start the game already! / [ENG] Civilizations #05: Celts
Transcript
- 0:14Last November, my wife and I spent a week travelling through
- 0:18Scotland. We explored picturesque
- 0:21Edinburgh and took trips into the rugged Highlands.
- 0:25We tried different kinds of single malt whiskies, and at
- 0:29times we felt as if we had been transported into the Harry
- 0:35Potter universe. Through all of this, we realized
- 0:38that the Scots are simply incredibly nice people.
- 0:42And I have to admit, quite honestly, that I did have my own
- 0:47preconceptions about the Scots. Surely the descendants of the
- 0:52Celts would be cold and tough. And battered by endless rain.
- 0:56But the exact? Opposite was the case as a
- 0:59nation that has fought for a free Scotland against numerous
- 1:03invaders over the centuries. They seemed despite the bad.
- 1:07Weather to possess a kind of cheerful spirit that I've rarely
- 1:11encountered elsewhere in Europe. Many of the Scots I spoke with
- 1:16have a strong sense of national pride, one that is directed
- 1:19inward rather than against others.
- 1:22Much of this pride stems from independence movements against
- 1:26the English. But.
- 1:27Quite a few. People also pointed to their
- 1:29Celtic origins. These are especially evident in
- 1:33their language, Gaelic. Several people told me that the
- 1:37language was spoken less and less for a long time.
- 1:41But the Gaelic? Language has experienced a kind
- 1:44of revival in the recent decades.
- 1:47One of our bus drivers, for example, told us that his
- 1:50children speak Gaelic much better than he does.
- 1:53Thanks to school. The farther N we travelled, the
- 1:57more prominent Gaelic became. On road signs, for instance, the
- 2:01Gaelic names were eventually added alongside the English
- 2:04ones, and in some places it even seemed as if English had been
- 2:09added to the Gaelic rather than the other way around.
- 2:12In any case, this short vacation sparked my interest in Scottish
- 2:16history. Since the Scots don't exist as a
- 2:19civilization in the game, we're talking about the Celts today
- 2:22instead. And it turns out that I didn't
- 2:26just have preconceptions about modern Scots, but also about the
- 2:30historical Celts. I always thought the Celts
- 2:33originated from the British Isles, but that's completely
- 2:36wrong. They originally came from a
- 2:39region stretching from northeastern France through
- 2:42Germany to the Czech Republic. The oldest archaeological finds
- 2:47associated with the Celts were discovered in Austria and date
- 2:50back to around 700. BC, however, it's believed.
- 2:55That Celtic culture began developing much earlier, as far
- 2:59back as the second Millennium. BC.
- 3:02Although the migrations of the Celts can't be traced precisely,
- 3:06they eventually spread across large parts of France and
- 3:09northern Spain and advanced eastwards as far as the Balkans,
- 3:14the Black Sea and Anatolia, which is modern day Turkey.
- 3:18The Celts didn't even call themselves Celts.
- 3:20They were named by the Greeks who encountered Celtic tribes in
- 3:25the 6th century BC and referred to them as Keltoi or sometimes
- 3:30Gallati. The Romans in turn used the
- 3:33terms Galli or Celtae. Galli.
- 3:37Well that sounds like Gauls, like the Gauls from Asterix and
- 3:41Obelix. And indeed they were Celts,
- 3:44which I didn't know. I have read those comic books
- 3:48for my whole life and I had no idea they were actually Celts.
- 3:53So it's no surprise that there are so many different names for
- 3:56the Celts because. There were many.
- 3:59Distinct Celtic tribes such as the Insubres in northern Italy,
- 4:04the Boy in Central Europe, or the Helvetti in what is now
- 4:08Switzerland. What is often grouped under a
- 4:12single name was actually a collection of hundreds of
- 4:14linguistically and culturally related tribes that existed for
- 4:18roughly 2000 years. Of all their many languages,
- 4:22most have died out by today. Only Welsh, Irish, Scottish
- 4:28Gaelic, Cornish and Breton have survived, largely due to
- 4:33Caesar's Gallic Wars, in which the Romans defeated and
- 4:36displaced the Celts in several military campaigns.
- 4:40Since the Celts in the game speak Gaelic, we can be certain
- 4:43that they represent the ancestors of today's Irish and
- 4:47Scots, not the Celts lounging around sunny France in short
- 4:51trousers. But rather the Celts in the.
- 4:53Harsh, cold and rainy north of the modern British Isles, often
- 4:58referred to by historians as the Insular Celts.
- 5:02It's not just the language that points to this, but also the
- 5:06names of the AI opponents chosen at the start of the game.
- 5:09Most of them are former kings from Ireland and Scotland,
- 5:13particularly from the 5th to the 7th centuries.
- 5:16Also, the Celtic Wonder is what's called the Rock of
- 5:20Kashel, also known as Saint Patrick's Rock, which was built
- 5:24in the 12th century in southern Ireland, which?
- 5:27Is kind of an obvious clue to whom the Celts represent now we
- 5:31know the historical inspiration behind the Celts in the game,
- 5:34and so it's time we. Turn our attention to their
- 5:38civilization bonuses, unique technologies, and unique unit in
- 5:44game. The Celts are generally
- 5:45characterized by a tech tree that distributes all of their
- 5:48bonuses and strengths across off meta units while slightly
- 5:52neglecting everything that is usually strong like cavalry and
- 5:56ranged units. Especially in the early Imperial
- 5:59age, they tend to run out of options and often don't yet have
- 6:03the economy to fully exploit their above average infantry and
- 6:07siege units. Accordingly, when playing the
- 6:10Celts it is common either to go all in in the Castle age to
- 6:15secure an advantage that compensates for the tech tree,
- 6:18or even to enter the game outright.
- 6:20On the other hand, the Celts are very strong if they can safely
- 6:24reach a post Imperial scenario. Even though the Celts never
- 6:28belong to the very strongest civilizations.
- 6:32I find them very interestingly designed and a bit confusingly
- 6:38designed to be honest, but we'll come to that later on.
- 6:41So over the past few days I've tried out the Celts a bit and
- 6:45thought that given everything I know about them, it should be
- 6:48fairly clear what I need to do. Yet, despite my good intentions,
- 6:53I repeatedly realized that it's actually not that.
- 6:56Easy. To execute a pre planned game
- 6:59plan with the Celts. What causes me the most trouble
- 7:02is. Actually, the Celtic wood bonus.
- 7:06Celtic villagers work 15% faster as lumberjacks, which means they
- 7:10gather wood significantly faster than other civilizations.
- 7:13That's obviously great and an easy to understand bonus.
- 7:17After all, you hardly have to worry about wood anymore.
- 7:20But the art of Age of Empires 2 isn't about collecting as many
- 7:24resources as possible. And stockpiling them in the
- 7:27bank. It's about gathering.
- 7:29Exactly the right amount of resources and spending them on
- 7:32everything you need at the right time.
- 7:35Anyone like me who for years started with two lumber camps
- 7:39with five lumberjacks each, and then with a meta shifter a few
- 7:43years ago switched to 1 lumber camp with 8 to 9 lumberjacks and
- 7:47correspondingly faster up times has been playing this style?
- 7:51For a good three or four years. Now the wood bonus throws me out
- 7:55of this ingrained rhythm, so I either gather unnecessary large
- 8:00amounts of wood and then panic converted into farms.
- 8:03Or. I end up with too little wood
- 8:06because I keep pulling villagers off wood until at some point I'm
- 8:10advancing to castle age with only six lumberjacks left.
- 8:14For me, it's a bit like playing the Britons with their sheep
- 8:17bonus. Out of habit, I still send six
- 8:20villagers to collect food from sheep.
- 8:22Even though 5 would be enough. Of course that's a problem on my
- 8:27end, but it also shows how quickly the Celts Great Wood
- 8:30bonus can go to. Waste if you don't adapt your
- 8:34bills to it at least a little. If you're looking for a quick
- 8:38answer on how many villages you should send to wood as the
- 8:41Celts, I'd say 7. In truth though, it depends both
- 8:46on the opening you choose and to some extent on the wood line
- 8:49itself. If the wood line is awkward and
- 8:52villages become inefficient more quickly, adding an eighth
- 8:56villager might just make sense if you're planning a minute arms
- 9:00opening with an Archer follow up.
- 9:02I also prefer adding an eighth villager for a scout opening. 7
- 9:06villages and wood were basically always enough for me.
- 9:10In practice it became even more variable times I'd pull a
- 9:14villager off wood or add 1 depending on how the actual wood
- 9:17income was shaping up. In short, the bonus makes the
- 9:20cal's early game quite interesting and presents a small
- 9:23challenge in mastering it. But once you have figured it out
- 9:28you are rewarded with what is probably the best early game eco
- 9:32bonus in the game. Any access woods can be
- 9:36converted into farms to accelerate your economy early
- 9:39on. For this reason, it's easy to
- 9:41open with a drush or minute arms into arches and still reach
- 9:45castle age with a competitive time.
- 9:48If you prefer a more defensive style, you can put a palisade
- 9:51walls without hurting your farm economy.
- 9:55Although given the Cal's strengths I would always want to
- 9:59play them aggressively in the opening and only really wall up
- 10:02if the game is heading into the late game.
- 10:05The wood bonus also makes the fast castles very comfortable,
- 10:08whether on closed maps and money ones or in team games.
- 10:12Why the cals have this bonus in the game is honestly unclear to
- 10:17me. Historical inspiration is
- 10:19certainly not the reason, since the insular cals neither had an
- 10:23economy focused on wood nor a particularly high demand for it.
- 10:27Quite the opposite, they mastered relatively advanced
- 10:31methods of stone and metalworking simply in order to
- 10:34withstand the harsh weather conditions on the islands.
- 10:37However, there is clear evidence of a significant decline in
- 10:42forest coverage in ancient Scotland over the centuries but.
- 10:46Historians still disagree about the exact causes to this day.
- 10:51On the one hand, climatic changes are cited and on the
- 10:55other hand the Romans who engage in large scale deforestation.
- 10:59If anything, this bonus would have to be granted to the Romans
- 11:03since they did indeed carry out its extensive logging on the
- 11:07island, albeit further South. The total strength of the Roman
- 11:12Garrison. Scotland during the occupation
- 11:14under the Flavian dynasty in the 1st century.
- 11:17AD is estimated around 25,000 soldiers who required between
- 11:2216,000 and 19,000 tons of grain per year.
- 11:27Added to that was the considerable material demand for
- 11:30the construction of fortifications, which in the 1st
- 11:33century is estimated at 1,000,000 cubic feet of timber.
- 11:37At one archaeological site, 10 tons of buried nails were
- 11:42discovered. 10 tons of buried nails.
- 11:45That's. Making up for a Garrison of 6.
- 11:48Thousand men stationed in there, who alone consumed probably
- 11:52around 30 kilometres worth of timber for walls, equivalent to
- 11:57the forest area, about 100 hectares.
- 12:00That said, these are ultimately speculations, and the Roman
- 12:04impact on the island's forests is very much debated among
- 12:07historians. My view.
- 12:10The bonus can only. Really be explained by the
- 12:13designers wanting to give the cats an early eco bonus that
- 12:16allows them to play aggressively while also fitting their
- 12:20identity as a civilization with strong siege units.
- 12:24In my research on the Celts I came across a detailed article
- 12:27about Age of Empires 2 and an issue of Computer Gaming World
- 12:31from July 1998. This is the issue 160. 8 Reading
- 12:38it was a delight because the developers tease a number of
- 12:41features that never made it into the game, such as a samurai who
- 12:47could both shoot a bow and fight with a sword.
- 12:50Sounds kind of like a rather to me, but I'll do you one better.
- 12:54Paladins who are. Strong as hell, were supposed to
- 12:58be almost immune to conversions. Just imagine that.
- 13:03I could easily do an entire podcast on this early vision of
- 13:07Age of Empires 2. But that's not the topic in this
- 13:10podcast. The Celts, together with the
- 13:12Mongols and Vikings, they were originally meant to become
- 13:16so-called raiding civilizations that wouldn't be able to build a
- 13:21wander. Or.
- 13:22Even walk through the ages. Instead, they would be able to
- 13:27move their town centers, an idea that was partially picked up
- 13:31again with the Mongols and Age of Empires 4.
- 13:35According to the developer's statements in that article, the
- 13:38cats were actually supposed to be bad at resource gathering,
- 13:41which is quite the opposite of their wood bonus today, because
- 13:45they were meant to obtain their resources by plundering their
- 13:49enemies. As we know, the game mechanic
- 13:51never made it into the game, and I therefore suspect that the
- 13:55cats were given the wood bonus as a replacement.
- 13:59We have something similar to that today with the Vikings and
- 14:03their Berserks, who gain gold by, for example, defeating
- 14:08villages or raiding trade cards. But that's the Vikings, not the
- 14:12Celts, so. Yeah, I don't know.
- 14:15Maybe my theory is correct about this being a replacement for
- 14:19their raiding identity. Maybe this is just a random fill
- 14:25in? Or.
- 14:26It is to give them a new identity as a siege civilization
- 14:30and bone. A wood bonus is always helpful
- 14:33in that regard. But while this all is of course
- 14:37only my own speculation, we can assume with a relatively high
- 14:41certainty that the idea of. Rating style attacks survived in
- 14:45the next two civilization bonuses.
- 14:47The first of these is a very important one.
- 14:50Celtic infantry units have increased movement.
- 14:53Speed 5% in the Dark Age, 10% in the Feudal Age, 15 in the Castle
- 14:59Age, and 20% in the Imperial Age.
- 15:02That's an additional 5% per age starting right from the First
- 15:06Age. This faster infantry is useful
- 15:09in two main ways. On the one hand, I'd argue it
- 15:14enables aggressive openings early in the game.
- 15:17On the other, it helps support, for example, a siege push
- 15:21alongside the Revived and Men at Arms opening.
- 15:24The drush is therefore definitely a viable opening for
- 15:27the Celts. The main reason infantry has
- 15:30always drawn the short straw compared to cavalry and ranged
- 15:34units is that it is too slow and cannot reliably deliver its high
- 15:38mealy damage. Cavalry can just simply ride
- 15:42away from infantry units and ranged units can kite them.
- 15:46Without the infantry being able to do much about it.
- 15:49Recent balance changes have made infantry somewhat faster, and
- 15:53they are much more viable today, although still usually the third
- 15:58choice. The Celts, however, have always
- 16:01been a bit different in this regard.
- 16:03Not only could they hold their own better against other unit
- 16:06types, they were also better at raiding with infantry.
- 16:11The great strength about the Celts, aside from their siege
- 16:14weapons, is their infantry. After all, despite the fact that
- 16:18they can also create paladins. This bonus with the faster
- 16:23moving infantry applies to both the militia line and the
- 16:27Spearman line. For the militia line, this bonus
- 16:30means reaching the opponent faster, killing villagers more
- 16:35effectively by being able to chase them down, and closing the
- 16:38gap to ranged units more easily, making micro much harder for the
- 16:43opponent. For Spearman, it means they are
- 16:46far more effective at countering the unit type they are designed
- 16:49to counter, which is cavalry. There are few things more
- 16:53frustrating in the game than having a hole in your wall,
- 16:56three enemy scouts running into your base, and playing against a
- 17:00Micronerd 3000 whose life's goal seems to be babysitting those
- 17:05three scouts to their last. Breath, my 5 Spearman won't be
- 17:10able to catch those scouts unless they are Celts because
- 17:13the 10% speed bonus in fuel age makes a huge difference.
- 17:18Since the release of the original game, the Celts used to
- 17:21have a flat 15% infantry speed. Bonus starting in the Dark Age
- 17:25with a Definitive edition. This bonus was changed so that
- 17:29they only received the Speed boast starting in the Feudal
- 17:33Age. Only since April 2025 has the
- 17:36bonus been reworked again and distributed gradually across all
- 17:40ages. The reason this bonus was
- 17:43changed after the release of the Definitive Edition was so Li
- 17:47Huang, the Vietnamese player whom I like to describe as an
- 17:50extreme E sports player. Who perfected a strategy with
- 17:54the Celts? Something I'll get to later when
- 17:57talking about strategies. An important detail related to
- 18:01this bonus is that the Celts are one of the only 5 civilizations
- 18:05in the game. They cannot research Squires to
- 18:08make their infantry even faster. The other 4 civilizations are
- 18:11the Khmer, Gujaras, Portuguese and Majars if you're not
- 18:16playing. Against one of those 4
- 18:17civilizations, this effectively means that the Celts have a 5%
- 18:22speed bonus in the Dark Age. They save the cost of Squires in
- 18:26the Feudal Age since that upgrade normally grants 10%
- 18:29speed. Gain another 5% speed in the
- 18:32Castle Age and are 10% faster than standard infantry with
- 18:37Squires in the Imperial Age. Even so, I would argue that this
- 18:41is a very strong infantry bonus and gives them one of the most
- 18:44effective men at arms rushers in the game.
- 18:47Initially I mentioned 2 bonuses that fit the theme of rating and
- 18:51I still owe you the second. 1. This one is clearly overshadowed
- 18:56by all the others because admittedly, it plays no real
- 19:00role in competitive play. Cows can still herd animals with
- 19:04their units, animals that are controlled by their opponents
- 19:07and are within the opponent's line of sight.
- 19:10Do you probably understand this? I need to briefly explain the
- 19:14game mechanic behind it. Normally, certain animals spawn
- 19:18as neutral on the map and can be discovered once they enter a
- 19:21player's line of sight. The most well known example for
- 19:24this is scouting your extra sheep at the start of the game.
- 19:29In addition to sheep, this includes goats, geese, llamas,
- 19:33pigs, turkeys, water Buffalo, and cows.
- 19:37Normally, opposing players can only take control of these
- 19:41animals once they leave the line of sight of the player who
- 19:44previously controlled. Them.
- 19:46For the cows, however, this restriction is lifted.
- 19:48They can steal these animals from their opponents even while
- 19:51the animals are still in the opponent's vision.
- 19:54This bonus has lost a lot of its value since town centers became
- 19:58more accurate again and a few months ago.
- 20:01Before that, if you chose one of several correct angles, you can
- 20:06actually run under enemy town centers to.
- 20:08Kill the opponent's sheep, or in the case of the cows.
- 20:11Simply steal them. Because of the risk of losing
- 20:14your scout or taking damage with it, this was usually not done,
- 20:19which is why I said earlier that this bonus is largely irrelevant
- 20:23for actual. Gameplay.
- 20:25In rare cases, however, the Celts could profit from it by
- 20:28laming their opponents the map. Ghost Lake, for example,
- 20:32contains many extra sheep, which is why Britons are often played
- 20:37there. The Celts could be chosen as an
- 20:39aggressive counter to contest those sheep against the Britons.
- 20:44Even if this bonus isn't particularly interesting from a
- 20:47gameplay perspective, it's historical background is quite
- 20:51noteworthy. Sheep and other livestock did
- 20:54play an important role for the ancient insular Celts when it
- 20:58came to wealth, especially in the north where little
- 21:01agriculture was possible. Roman sources report Celtic
- 21:06tribes that live primarily on meat, fish and dairy products
- 21:10and produce their clothing from sheep's wool.
- 21:13Most important of all, however, were cattle and cows.
- 21:17A man's wealth was measured by the size of his herd, and it
- 21:21seems like the cats were the ones who introduced the now
- 21:24extinct Celtic Shorthorn breed to Britain.
- 21:27The cows of the Celts provided milk and the bulls were
- 21:30slaughtered for meat. It is also documented that
- 21:34Celtic tribes did in fact fight among themselves and would even
- 21:39form alliances with the Romans to do so.
- 21:42While I couldn't find any sources that explicitly state
- 21:45these conflicts were fought over livestock, there are reports
- 21:49that they involve the conquest of land, and that of course
- 21:53includes the animals living on the land itself.
- 21:56There is however, Irish literature from the 11th to the
- 22:0014th century that explicitly revolves around so-called cattle
- 22:04raids. Raids conducted by Irish clans
- 22:07to steal cattle from one another.
- 22:10Ultimately, this bonus likely derives from the Irish branch of
- 22:14the Insular Celts. It is one of those bonuses that
- 22:18has less relevance for actual gameplay and functions more as a
- 22:22nod to the civilization's identity, similar to the Hun's
- 22:26unique technology atheism. Be that as it may, the fact that
- 22:30the Celts and medieval Scots are grouped together in the game and
- 22:34at times even questionably blended into one another,
- 22:39becomes particularly apparent in the final civilization.
- 22:42Bonus. Siege weapons fire 25% faster.
- 22:47While the Celts caused problems for the Romans less through
- 22:51siege warfare and more through raids, the situation looks
- 22:55somewhat different when it comes to the Scots.
- 22:58When I visited Edinburgh Castle, I was able to see Mons Meg in
- 23:03all its glory, looming over the city.
- 23:07The Montsmag is one of the largest siege cannons in the
- 23:11world, over 4 meters long and capable of fire projectiles
- 23:15weighing up to the 175 kilograms.
- 23:19It was built in 1449 by the Duke of Burgundy and presented to the
- 23:23Scottish King James the Second in 1457 as a sign of support.
- 23:28Since then, the Montsmag has been regarded as a symbol of
- 23:31Scotland. According to some sources,
- 23:34whenever Scotland lost its sovereignty, this cannon was
- 23:38symbolically taken to England. Beyond that, however, I could
- 23:42not find any sources suggesting that the Scots or the Irish
- 23:47possessed particularly outstanding siege weaponry, let
- 23:50alone the Celts. Of course, even in the time of
- 23:53William Wallace and Robert the Bruce, Scottish armies consisted
- 23:57primarily of infantry, while Ireland and Wales were known for
- 24:01their skilled Archers. It is somewhat ironic that the
- 24:05Celts in the game do not have access to bombard cannons, even
- 24:09though the one siege weapon I can most strongly associate with
- 24:13the medieval descendants happens to be a world famous bombard
- 24:18cannon. So I put on my detective heart
- 24:21and combed through the in game history section in search of
- 24:25clues regarding for the inspiration for this bonus.
- 24:29But the Celtic. Entry makes no mention of siege
- 24:31weapons whatsoever. Unfortunately, the Age of
- 24:34Empires 2 design document from 1998 does not describe the
- 24:39civilizations in much detail either, beyond telling us that
- 24:44the cats were intended to be a raiding civilization.
- 24:47What is visible in that document, however, is that
- 24:50raiding civilizations were not meant to progress.
- 24:53Through the four ages in the same way as others did.
- 24:57However, we know that the bonus that grants siege weapons at 25%
- 25:00faster firing rate was already present in at the release of the
- 25:03original Age of Kings and has remained unchanged ever since.
- 25:08My theory, therefore, is that as a civilization that wasn't meant
- 25:12to go through the ages, this bonus was intended to either to
- 25:16help the Celts defeat more technologically advanced
- 25:19opponents in the latest stages of the game, or simply to
- 25:22emphasize that the Celts, by design, are meant to play
- 25:26aggressively and expansively, rather than defensively and
- 25:30statically. In the end, it remains a bit of
- 25:33a mystery. What's cannot be denied,
- 25:35however, is that thanks to this 25% increase in tax speed alone,
- 25:39the Celts are still considered one of the strongest
- 25:42civilizations in the game when it comes to using siege weapons.
- 25:46Combined with their team bonus Siege Workshops working 2020%
- 25:51faster, the image of a siege rush becomes even clearer.
- 25:55And indeed, when we watch strong players using the Celts, we can
- 25:59observe how keen they are to exploit exactly this strength.
- 26:04As a result, they often launch a siege push right at the
- 26:07beginning of the Castle Age, usually with manganels and Rams,
- 26:11sometimes also with Scorpions if the opponent is relying on
- 26:15infantry. The 25% faster firing rate is
- 26:18most noticeable when using Mangano's.
- 26:21This often leads to so-called Mango Wars.
- 26:24Mangano versus Mangano fights characterized by attack round
- 26:28shots where both players try to anticipate where the enemy
- 26:31Mangano will move next. After firing a shot, the mangano
- 26:35is immediately repositioned to dodge incoming projectiles.
- 26:39It's a highly skill based micro challenge that requires intense
- 26:44focus and can sometimes decide the entire game if it's
- 26:47snowballs. Every time I find myself in that
- 26:51situation I can literally feel the excitement rising as I start
- 26:56neglecting my economy. With every mangal shot.
- 26:59I start to hold my breath, trying to time the exact moment
- 27:04my mangal can fire again. Trying not to waste a single
- 27:08second. And let me tell you, those are 6
- 27:11long seconds that feel more like 20 when the pressure is on.
- 27:16I'm not someone who normally overdoes micro, but when it
- 27:20comes to fire ships and Manganelles, I get serious and
- 27:24try to squeeze out every bit of performance I can.
- 27:27While that often works out well for me with fire ships, it tends
- 27:31to go much worse with manganelles.
- 27:33I'm really not that skilled with these units unless I'm playing
- 27:37the Celts, and I'm always in awe when I watch MBL play with
- 27:43Manganel. He is just simply the best
- 27:46Manganel player that the game offers.
- 27:49And playing with the Celts and doing some Manganel's pushes
- 27:52with the Celts kind of gives me the feeling that I am as good as
- 27:56MBL because I have an unfair advantage of not only firing
- 28:01faster but also receiving reinforcements more quickly
- 28:04thanks to the team bonus. The Manganel fight as the cows
- 28:08feels like riding a bicycle with an E bike.
- 28:12On the other hand, fighting Calphic Manganiels feels kind of
- 28:15like me in the morning when I have to ride my bike uphill to
- 28:20work while those bastards with their stupid E bikes just zip
- 28:25past me with all. The ES in the world, so
- 28:28sometimes they even. Laugh at me those stupid well.
- 28:31Anyway. You simply have to play
- 28:34significantly better than the Celts to win a Mangano War
- 28:38against them, giving them almost an unfair advantage.
- 28:43However, this bonus is not only strong for fast Castle Age
- 28:47pushes, but also for tearing down enemy castles with a Ram
- 28:50push. During the Castle Age, Rams have
- 28:53become more viable than ever as a means of destroying castles
- 28:57than Castle Age, and with the Celts it simply happens much
- 29:00faster. That is particularly powerful
- 29:03because a ram push often comes as a surprise.
- 29:07You don't signal to your opponent that you are
- 29:09stockpiling Rams and instead try to distract them elsewhere on
- 29:14the map, only to then suddenly go for the castle.
- 29:17The opponent usually reacts by throwing pretty much everything
- 29:20they have in the area at the Rams, as long as it doesn't
- 29:23derange damage. This creates a situation of
- 29:26extreme urgency for from actually both players.
- 29:30Which is why it is invaluable for the Celts that their
- 29:33otherwise slow Rams are able to deal damage much more quickly.
- 29:38That's not all. The bonus also retains its value
- 29:41in the late game, especially in team games and enclosed maps.
- 29:45Where? Siege weapons are often decisive
- 29:47for controlling large parts of the enemy army or even wiping it
- 29:51out with well timed shots. In these scenarios, I always put
- 29:55Celtic and Mongol siege weapons in the same.
- 29:58Category. Both are incredibly fun to play,
- 30:02the only problem is that outside of team games, it's often
- 30:06difficult to even reach that stage of the game.
- 30:09There is, however, a way to make Celtic siege weapons even
- 30:12stronger in the late game. Of course, I'm talking about the
- 30:16unique technology Fugo Keitika, which translates to surprise
- 30:21Celtic Fury. This is researched in the
- 30:24Imperial Age, and it increases the hit points of siege weapons
- 30:28by a whooping 40%. Siege onages become
- 30:33significantly harder to snipe with with this technology, and
- 30:38siege Rams turn into small tanks that are almost unstoppable.
- 30:43Researching for Celtica cost 750 food and. 4. 50 gold.
- 30:49But especially in team games, gold is usually not an issue.
- 30:52And if you are fully boomed, which you will definitely be
- 30:55when you're interested in this technology, the food will be
- 30:58there as well. And as I said, this technology
- 31:01is only being researched once you are.
- 31:03Fully boomed and you can afford siege onages in larger groups in
- 31:08the first place. In late game team games it's no
- 31:12longer so much about raw resource management but more
- 31:16about population efficiency. And Celtic siege weapons,
- 31:20especially siege onagers, are probably right at the top in
- 31:24that regard. With all bonuses combined, they
- 31:27not only survive longer, but also fire faster.
- 31:31I honestly don't know whether this technology truly comes into
- 31:34play in One V1 matches. That said, there are arguments
- 31:38in favour of researching for Keltica even in One V ones.
- 31:42Since resources are finite in One V ones, it does make sense
- 31:47to improve the survivability of valuable units like siege
- 31:50weapons. Still, it will always remain a
- 31:53situational. Unique technology that requires
- 31:56reaching the Imperial. Age.
- 31:59Since a. Few.
- 31:59Months ago. More precisely, since August
- 32:022025, this bonus also applies to trebuchets, which significantly
- 32:07increases their value, especially because the Cals do
- 32:10not have access to bomber cannons.
- 32:13This gives them better odds and trap wars and allows trebuchets
- 32:17to be protected more efficiently with helps against, for example,
- 32:21hussars who tried to snipe them, as the extra hit points give the
- 32:25halves more time to deal with the cavalry.
- 32:28And since I like to stay. Right on the pulse of the metal.
- 32:32I should also mention that siege towers of course benefit from
- 32:35this bonus as well. The currently popular and
- 32:38slightly annoying siege tower strategy strategy, where
- 32:43infantry units are loaded into the tower and then casually
- 32:46driven through the enemy base. Or.
- 32:48Just straight past range units with little resistance becomes
- 32:52noticeably more effective with Furor Keltika, simply because
- 32:56the tower is harder to take down.
- 32:58Let's see how long this will still be viable, because, well,
- 33:02it hasn't happened to me yet. Nobody has done that to me.
- 33:05But I've seen this a couple of times in King of the Desert 6,
- 33:08which is currently running, and I'm already frustrated just by
- 33:12watching it. Naturally, I also asked myself
- 33:15how this bonus actually came to be.
- 33:18We already know that the Celts themselves didn't have much to
- 33:21do with siege weapons. And if anything, it was the
- 33:24medieval Irish, Welsh and Scots who later made use of them at
- 33:28all. This bonus, however, is called
- 33:31furor Celtica in Latin in the game, which clearly implies a
- 33:35Roman perspective on the ancient Celts with whom the Romans were
- 33:39indeed in conflict. So here's what I found out.
- 33:43The the term furor celtica seems to be an allusion to fujo
- 33:49trautonicus, a Latin expression referring to the ferocity of the
- 33:54Germanic tribes. Its first recorded mention can
- 33:58be found in De Bello Sevilli by the Roman poet Lucan in the 1st
- 34:02century. AD Some sources note that the
- 34:05Romans occasionally used the term Tutens not only for
- 34:09Germanic tribes, but also for certain Celtic groups.
- 34:13What is well documented in various Roman sources, however,
- 34:17is that the Celts were considered brave and terrifying
- 34:20opponents. Who charged fearlessly into
- 34:22battle against the Romans? For the ancient Celts, battle
- 34:26was, in a sense, an opportunity to prove one's worth before the
- 34:30tribe and the gods. While military tactics in
- 34:34ancient Europe evolved over the centuries, the psychological
- 34:37approach of the Celtic warriors to warfare remains largely
- 34:40unchanged. This mentality was reinforced by
- 34:44the deliberate use of noise through combat.
- 34:47Battle cries, songs, chants, taunts, insults, and even
- 34:52specialized instruments such as the carnics were used in.
- 34:57Battle the Carnics was a type of war horn made to be an
- 35:02instrument whose primary purpose was to frighten the enemy with
- 35:06what contemporary sources describe as harsh sounds and the
- 35:11din of war. Apart from psychologically
- 35:14unsettling the enemy, this acoustic instrument
- 35:18significantly increased the courage and battle further of
- 35:22the Celtic warriors themselves. The historical section of Age of
- 35:26Empires 2 paints an almost fanatical picture of the Celts,
- 35:30portraying them as charging ecstatically into battle and
- 35:34supposedly panicking once that ecstatic state wore off.
- 35:38I couldn't find any sources to support this claim of the
- 35:42history book of the game, and I'm fairly certain the Romans
- 35:46would have mentioned it if. That were the case.
- 35:49Still, the image of rage fueled Celts suddenly becoming confused
- 35:53and fleeing in panic from one second to the next does make me
- 35:57smile a little. Before things get too absurd
- 35:59though, we should also mention the Castle Age unique
- 36:02technology. Stronghold is the name of this
- 36:05technology, and it strengthens castles and towers by increasing
- 36:09the firing rate by 33%, excluding bombat towers of
- 36:14course. In addition, castles gain the
- 36:17ability to heal allied infantry units within an area of 18 * 18
- 36:22tiles around the castle, restoring 30HP per minute.
- 36:27While the description claims this healing aura has a radius
- 36:30of seven tiles, in reality the effect is square shaped and not
- 36:34round shaped and calculated from the edges of the castle rather
- 36:38than from its center, unlike for example the arrows fired by a
- 36:43castle which are calculated from its center.
- 36:46This is quite easy to observe because if you enable the range
- 36:50indicator in the settings you will see the square shaped range
- 36:54indicator for this healing. Aura.
- 36:57At first glance, this sounds like a defensive bonus, but on
- 37:00closer inspection things look a bit different.
- 37:03After all, how often do you actually park infantry under a
- 37:07castle? I think there's only one
- 37:09scenario, and that's when you're protecting your traps under your
- 37:12castle with helps. Unlike Knights, infants infantry
- 37:17units are not units you usually micro.
- 37:19Out of combat to heal and then sent back into combat.
- 37:23Infantry kind of say goodbye to their families and are generally
- 37:26sent into battle without a return ticket because of that.
- 37:30I'd argue that the healing aura is actually more useful on on
- 37:34the offensive. Imagine a forward castle used to
- 37:37breakthrough the opponent's walls.
- 37:40The next step is usually to attack what's underneath the
- 37:43castle, like the second layer of a wall.
- 37:46Or some buildings or the troops that are trying to attack your
- 37:50castle, and I mean your Celts. You're probably fighting with
- 37:54infantry under your own castle and now in enemy territory.
- 37:58You are gaining your HP back while you are.
- 38:01Fighting. I think that's kind of a very
- 38:04realistic scenario to fight in, and this is where I believe this
- 38:09healing aura might actually shine.
- 38:11You can probably tell that I'm kind of stretching right here
- 38:15just to make this. Healing bonus more viable.
- 38:20And it might just be me. I may simply not have figured
- 38:24out how to use it properly. But personally, I've never
- 38:28researched this technology because of the healing, but
- 38:31rather always because I wanted to strengthen my castles.
- 38:35After all, firing 33% faster means a significantly higher
- 38:39damage output, and castles deal a lot of damage whether used
- 38:43offensively or defensively. In the few instances where I've
- 38:47researched this technology, it was I think it was always just
- 38:51for defensive purposes for my defensive castles, protecting my
- 38:55eco to better fend off enemy rates.
- 38:58Fortunately this technology is fairly cheap, costing only 250
- 39:03food and 200 gold, so it can be researched quite spontaneously,
- 39:08and there's an argument to be made to just research it anytime
- 39:12you have a castle and are not producing anything from it.
- 39:17The Stronghold technology once again primarily references the
- 39:20medieval Irish and Scots who build castles at places like
- 39:24Edinburgh, Sterling or Casual. Casual Got.
- 39:29The Irish are going to hate me anyway.
- 39:31Fortifications that were extremely difficult to capture
- 39:34due to the surrounding terrain and caused the English no small
- 39:38amount of trouble. The cows themselves, of course,
- 39:42did not have castles. Castles.
- 39:44Are a medieval invention. And by that point, the Celts
- 39:47were no longer Celts in the historical sense.
- 39:51I actually visited Edinburgh Castle myself and I can tell you
- 39:55you. Immediately understand why it
- 39:57was so hard to take. It sits atop a Rocky Hill
- 40:01overlooking the entire surrounding area.
- 40:04Enemies could be spotted several several kilometers away and the
- 40:09steep cliffs. Around the fortress are
- 40:11impassable, leaving attackers with only a single axis route
- 40:15that Celtic castles fire 33% faster with this unique
- 40:19technologies therefore likely the developer's way of
- 40:22accounting for the exceptional defensive capabilities of these
- 40:26mediaeval strongholds. We have now discussed all
- 40:30civilization bonuses and all unique technologies.
- 40:33The only thing missing is the Celts unique unit, the Vote
- 40:36Raider. I deliberately saved this for
- 40:40the end of this section in the podcast because I historically
- 40:45this topic is the hardest to unpack in the game.
- 40:48However, it is fairly easy to explain.
- 40:50The Bold Raider is, alongside Conditiri and Eagle Warriors,
- 40:55one of the fastest infantry units of the game.
- 40:58They are created in only 10 seconds, twice as fast as
- 41:02regular infantry, and cost 70 food and 20 gold, which makes
- 41:06them kind of easy to spam. They have more hit points than
- 41:10the standard infantry and in their standard version deal one
- 41:14point of damage less than A2 handed swordsman, while in their
- 41:18elite version they. Deal one point of damage more
- 41:21than a champion. As their name suggests, these
- 41:25stats make them particularly well suited for raiding the
- 41:28enemy economy on their own. World Raiders will never have
- 41:32the same impact as the unique units of other civilizations,
- 41:35such as a mangadi or conquistador.
- 41:38Or. Laters or cataphracts or cachex
- 41:42and name whatever you want, but world Raiders are good against
- 41:47infantry units, trash units, camels, and thanks to their
- 41:51speed and high damage output also against siege weapons.
- 41:56Ranged units and cavalry, however, generally counter world
- 41:59Raiders. Quite well.
- 42:00The Elite upgrade is fairly expensive, costing 1000 food and
- 42:04800 gold, and increases hit points from 70 to 85 and attack
- 42:09from 11 to 15. I'm quite unsure whether and
- 42:13when exactly the elite upgrade is actually worth it though.
- 42:16I think that if the opponent is going for champions and you
- 42:20yourself are relying on world Raiders, it is kind of clear.
- 42:24That the upgrade pays off. Otherwise it is certainly always
- 42:28a matter of weighing options and depends on depends heavily on
- 42:32the situation. Personally I have never used Rd.
- 42:35Raiders as a replacement for champions though, but rather as
- 42:38a raiding unit produced from forward castles.
- 42:42And that's that. I am anything but a hero when it
- 42:45comes to infantry based play. But let me put it this way,
- 42:49among all the phosphoryl rushes we have seen so far.
- 42:53I don't think there's a single one involving Celtic boat
- 42:56Raiders, so maybe that already tells us enough.
- 43:01So that's it for the game mechanic part of the unit.
- 43:06It's historical inspiration. There is really no other way to
- 43:09put it is unfortunately well Mel Gibson's film Braveheart,
- 43:14because otherwise this strange mixture of ancient Celts and
- 43:18medieval Irish and Scots is almost impossible to explain.
- 43:22The film Braveheart, and this is something that I had to find out
- 43:26about 50 times while I was in Scotland because they were not
- 43:30strange to telling tourists about this.
- 43:34This film is practically unrivalled when it comes to
- 43:38historical inaccuracies. The historian Carossa took a
- 43:43closer look at the film and pointed out numerous
- 43:46misrepresentations, which which I won't go into detail here.
- 43:50But I have linked her analysis of the 1st 2 minutes of the film
- 43:56in the show notes, so you can read up on that if you want.
- 43:58And I actually encourage you to do so because it's quite
- 44:01interesting. But this is not a podcast about
- 44:04the film, so we'll not talk about that too much.
- 44:07But there is one point from her devastating analysis.
- 44:10However, I simply can't withhold.
- 44:13From you. Because I had to laugh when I
- 44:15read what she had to say about the costumes that the actors
- 44:20were wearing. So this is what she said.
- 44:22Get this. This is like a film about
- 44:24colonial America showing the colonial men wearing 20th
- 44:29century business suits but with a jacket sworn back to front
- 44:32instead of the right way around. It's just brilliant.
- 44:36It's just. And the whole thing reads like
- 44:39this. Yeah.
- 44:40So get a hold of that. Click the link in the show notes
- 44:44and find out how bad Braveheart actually is.
- 44:47Even though I remember watching Braveheart as a kid and actually
- 44:51quite enjoying it, it is genuinely fascinating to see
- 44:55just how much the film gets wrong.
- 44:58And two aspects of what they've gotten wrong are of particular
- 45:02relevance for us as Age of Empires Two players.
- 45:05The first concerns the characterization of William
- 45:08Wallace as Braveheart, which the game adopts directly from the
- 45:12film in its historical section. Even though it makes no sense at
- 45:16all because William Wallace was never called Braveheart and if
- 45:20anything they got the wrong person.
- 45:22It was never William Wallace and if anything this title was given
- 45:26after the his death to Robert the Bruce.
- 45:30Robert the Bruce, also known as Robert the First, was King of
- 45:33Scotland from thirteen O 6 to 1329 and the leader of the
- 45:38Scottish uprising against the English during the Wars of
- 45:41Independence. In the end, I've heard several
- 45:44versions of the same story explaining how he came to be
- 45:48associated with the name Braveheart.
- 45:50Robert the Bruce head asked his well friend, I guess Sir James
- 45:55Douglas, to take his heart on a crusade after his death because
- 45:59he himself was too I'll to answer the Pope's call.
- 46:03After his death. His heart was therefore removed
- 46:06from his body, and James Douglas carried it with him in a metal
- 46:10necklace. They did not get very far,
- 46:13however, because in Spain they became involved in a holy war
- 46:17against Granada, in which Douglas and his troops were
- 46:20defeated. The bones of James Douglas and
- 46:23the heart of Robert the Bruce were brought back to Scotland
- 46:26and buried there. So the name Braveheart derives
- 46:30from his posthumous journey and thus had absolutely nothing to
- 46:35do with William Wallace. Where the accounts differ is in
- 46:39the reason why Robert the Bruce wanted this in the 1st place.
- 46:42Some sources say that Robert the Bruce, being a devout Christian,
- 46:46asked the Pope to lift his excommunication from the Church
- 46:50in order to cleanse his family's name.
- 46:53And that the Pope. Agreed only on the condition
- 46:55that he joined a crusade. Other sources claim that Robert
- 47:00the Bruce had already been readmitted to the church during
- 47:03his lifetime, and that his motivation was simply that since
- 47:07he could no long no longer go himself, he at least wanted his
- 47:11heart to have been to Jerusalem once, whatever the case may.
- 47:14Be we now know that about 700 years ago as Scott travelled
- 47:20around with a King's heart hanging from his neck.
- 47:23What we can also take away from this is that the developers
- 47:27historical research at the time quite clearly included watching
- 47:30Hollywood films. This is how the Road Raider
- 47:34ended up as a Kelt unique unit. Observedly enough, the manual
- 47:38that came with the original Age of Kings game even describes
- 47:43William Wallace as a Road Raider.
- 47:45And I'm pretty. Sure, that's only because
- 47:48William was looked like a road Raider in the movie.
- 47:52Wode is the English term for Dyer's wode, a plant from which
- 47:56the blue dye indigo could be extracted.
- 47:59Painting the body and face with this die, as both the in game
- 48:03unit and the warriors and Bravehearts do, was in fact only
- 48:07a practice of the Picts nearly 1000 years before William
- 48:11Wallace, and something that was never practiced again afterward.
- 48:15What's more, as far as I understand it, the Picts were
- 48:18not even a Celtic tribe, but were instead in conflict with
- 48:21both the Celts and the Romans. In the mid 9th century, Kenneth
- 48:26Mcalpin, King of the Scots from the House of Lorne, himself a
- 48:30Celt, formed an alliance with the Vikings and decisively
- 48:34defeated the Picts. In the year 843 he proclaimed
- 48:39himself King of the Scots and Picts, after which the Picts
- 48:43were absorbed into the Scottish Kingdom and the two cultures
- 48:46appeared to have merged. Not only then was William
- 48:51Wallace not a Road Raider, but the Road Raider should actually
- 48:54be a unique unit specific to the Picts, who do not belong to the
- 48:58Celts or in fact an Age of Empires 2 at all, but rather an
- 49:02Age of Empires 1. Today.
- 49:04Of course, with the Romans and the Chronicle Steel Seas, this
- 49:08might only give you a little. Shrug of your shoulders, but.
- 49:11In 1999, at the release of the Age of Kings, it must have
- 49:16seemed very strange indeed. The German translation, by the
- 49:20way, is Freischeler, and that is frankly even worse.
- 49:25Freischer refers to a voluntary band of fighters that only
- 49:29emerged in the 19th century, likely derived from the Frei
- 49:33Corps, in which volunteer units fought against Napoleon a
- 49:36century earlier. I have no.
- 49:39Idea. What went wrong in the
- 49:41translation with this unit? But it only made it worse.
- 49:45Most other languages as far as I have seen stick to the Wode
- 49:49theme and describe them as warriors of Wode and other kinds
- 49:54of name giving, but it's always the same.
- 49:57It's just wrong. It's it's this unit never
- 50:00existed. Everything about it is wrong.
- 50:02So much for the Celts unique unit if.
- 50:04I'm honest, the Celts in the game are really just a mishmash
- 50:07of ancient Celts, medieval Scots and Irish, and hefty dose of
- 50:12Braveheart fantasy. That's not necessarily what I
- 50:15expected after my vacation from Scotland when I started to look
- 50:19up Scottish history and compare it to the game.
- 50:22So now we'll simply take the Celts for what they.
- 50:25Are in the game and take a look at how they generally perform on
- 50:29the battlefield, which army compositions they favor, and
- 50:32which strategies and openings make sense when playing them.
- 50:51Thanks to that tech tree, the Celts are very limited in their
- 50:53army compositions. They either have to build their
- 50:56composition with average standard units or go all in and
- 51:00try to win the game outright. Alternatively, they can rely on
- 51:04their strong late game, but that is map specific and kind of
- 51:08risky. As I said, infantry basically
- 51:10always works from the fuel age onward.
- 51:13Archers and cavalry are also possible, but these two unit
- 51:17types scale rather poorly in the late game.
- 51:21They have neither Thumb Ring nor Bracer and cannot upgrade to
- 51:25Obelisk, so Archers are basically not an option for
- 51:29their cavalry. They can at least research Hazar
- 51:32and even Paladins, but. They lack bloodlines as well as
- 51:35the Feynman armour upgrade for their cavalry, making their
- 51:39cavalry somewhat fragile in the late game and not particularly
- 51:43efficient for raiding. Which is kind of what you want
- 51:46to do with them as the Celts. Whether investing in Paladins is
- 51:50really worth it is, in my opinion, quite questionable in
- 51:55the. Imperial age.
- 51:56Their tendency clearly shifts strongly towards infantry and
- 52:00siege weapons, which is where their strengths lie.
- 52:04Their monks are rather weak, as they lack important monastery
- 52:07upgrades. In the Castle Age, they are
- 52:09missing Redemption and Atonement, so they cannot
- 52:12convert enemy siege units or buildings, nor enemy monks.
- 52:18In the Imperial Age they lack block printing which would
- 52:22increase their range, as well as Theocracy which would allow them
- 52:25to convert more effectively with monk groups and Enlightenment
- 52:30which would recharge their faith faster when water.
- 52:33The Celts are as an island nation rather below average.
- 52:37They are only missing the first fireship upgrade in the elite
- 52:41cannon ship upgrade, and that will remain the case even after
- 52:44the naval rework. But once the update arrives,
- 52:48Celtic fireships will actually become weaker in the sense that
- 52:51in the university they will be unable to research siphons in
- 52:56the Castle Age or in centuries in the Imperial Age.
- 53:00Both of which are upgrades for fire ships, one for more damage
- 53:04and the other in the Imperial Age for explosions upon sinking.
- 53:08All other new technologies should remain available to the
- 53:11Celts. However, since they also lack
- 53:14the Bracer upgrade, their galleys in the Imperial Age are
- 53:17not very strong either. In short, water play will likely
- 53:21look even worse than before after the naval rework.
- 53:25That's the general assessment of the tech tree for now.
- 53:29Now I'd like to get a bit more specific so.
- 53:32Up until the. Castle Age The Celts can
- 53:34definitely play the classic army composition of arches and
- 53:38Spearman for example as a follow up to a drush or minute arms
- 53:43opening. Thanks to their economy bonus,
- 53:45they can either reach Archer power spikes slightly faster or
- 53:48simply field a larger army. The upgrades for the Spearman
- 53:52will later be needed for infantry anyway, so they might
- 53:56be worthwhile, while those for Archers are mostly only relevant
- 54:01for skirmishes in the late game. It's therefore worth taking
- 54:04botkin arrow and the crossbow upgrade if you have a
- 54:07significant army count and then kind of reducing further
- 54:12investment into crossbow men unless the game is already going
- 54:15to be finished in the castle. Age, Spearman and siege weapon
- 54:19scale significantly better than Archers, the cats can research
- 54:23halberdiers with full upgrades, and thanks to the civilization
- 54:27bonus they also move faster. The ultimate late game
- 54:30composition of the Celts, consisting of Halps and Siege
- 54:33Onagers is honestly almost unbeatable once it is achieved,
- 54:38provided the Celts have the economy to sustain continuous
- 54:41help and siege Onager production.
- 54:44Siege onagers are already strong enough in small groups, capable
- 54:48of wiping out entire enemy armies with if you are able to
- 54:53time your shots well. However, this requires 2 skills.
- 54:57First, being able to use attack grounds properly, meaning
- 55:00manually aiming your onager shots, and two, ensuring that
- 55:04your own helps are not hit while simultaneously protecting the
- 55:09onagers. This is the primary role of the
- 55:12halps, because otherwise siege onagers, due to their slow
- 55:15reload times, are counted by fast units like the cavalry,
- 55:20even the faster firing Catholic onagers.
- 55:23Instead of onagers, you can also pair halps with siege Rams.
- 55:27This classic army composition is particularly effective against
- 55:30cavalry civilizations. The key is to gather multiple
- 55:34Rams for a major attack and force the opponent into fights
- 55:37they would rather avoid through the ramps destructive potential.
- 55:41Once the attack rolls out, the opponent is forced to decide
- 55:45whether they would rather lose economy and their buildings or
- 55:50their military when fighting against this army.
- 55:53Of course, the Celts. Wouldn't be a true infantry
- 55:55civilization if they couldn't also pack a punch with pure
- 55:59infantry. A very strong combination is
- 56:01their unique unit, the World Raider together with helps.
- 56:05This composition fulfills a similar role to the feared eagle
- 56:09help composition of some of the Mesoamerican civilizations, and
- 56:13by this I mean the Aztecs, Maya, and Incas.
- 56:17And I emphasize this because next.
- 56:19April in 2026 three new American civilizations will be added, and
- 56:24I have no idea about what they will be capable of, nor whether
- 56:28they will be included in the already somewhat questionable
- 56:31classification as Mesosys. Regardless, the army composition
- 56:36of Rd. Raiders and helps comes with a
- 56:38slightly bigger issue regarding ranged units, which can be
- 56:43compensated for on one hand by the speed of the road Raiders
- 56:47and on the other hand by the wide selection of siege weapons
- 56:50available to the Celts. Rams can draw fire and unges
- 56:54will crush ranged units before they even know what hit them, so
- 56:58only a few siege weapons should be sufficient enough to support
- 57:01the army composition of. Helps and votes.
- 57:05Looking at the strategies and openings.
- 57:07The Celts can invest in any army composition up to the end of
- 57:11Castle Age, but from the Imperial Age onward neither
- 57:14ranged units nor cavalry scales. Well, for this reason players
- 57:20are forced either to attempt near all insurance during the
- 57:23Castle Age, or to extend the game strategically into the late
- 57:26game, focusing on strong siege weapons, provided that the map
- 57:31even allows it. With the current Arabia
- 57:34generations, that shouldn't be a problem, but I still hope Arabia
- 57:38will become a more open map again and then things would look
- 57:42completely different. Speaking of open maps, this is
- 57:46where the Celts can turn their extra wood in faster moving
- 57:49inventory into an aggressive opening.
- 57:51They can either perform a drush, sending militia to the opponent
- 57:54in the Dark Age, or play the more common men at arms rush,
- 57:58meaning militia are only created after advancing to the Feudal
- 58:01age. Time so that they reach the
- 58:04enemy just as the minute arms upgrade is researched.
- 58:07Against cavalry civilizations, it often makes more sense to
- 58:11open with minute arms rather than a drush.
- 58:13In the feudal age. You also send a Spearman along
- 58:16to counter enemy scouts, although minute Arms also
- 58:18perform quite decently against scouts themselves.
- 58:22The follow up, whether from a drush or a minute arms opening,
- 58:25is almost always Archers. From there there are two main
- 58:28options to continue the game. Either attempt to win before the
- 58:32Imperial age with a mass of crossbowmen, or wall up behind
- 58:35your first few units to gain an economic lead and go on the
- 58:40defensive side of the game. Or.
- 58:42Advance faster to the castle age for a siege push.
- 58:45If taking this approach, the cats exploit their wood bonus,
- 58:48defend with siege weapons, plays as many farms as possible, and
- 58:52secure as many relics as possible behind the map control
- 58:55gained early on. If siege weapons don't perform
- 58:58well, they can also defend with skirmishes, but then walls
- 59:01become even more important. On semi semi open maps like for
- 59:06example hideout, the cows can leverage their strong economy
- 59:10and late game options to transition from a drush into a
- 59:13fast castle. Afterwards either a single push
- 59:16or a boom can follow a fast castle in the world.
- 59:19Raiders is relatively relatively uncommon, however, because the
- 59:23unit alone is too easily counted by ranged units.
- 59:27Personally, I don't think a fast castle is particularly
- 59:30worthwhile with the Celts unless you fully commit to it.
- 59:34And I mean really fully commit. And this brings us to the
- 59:38strategy you've been waiting for this whole podcast.
- 59:42The Huang Rush, Ah yes, the Hong Rush developed, executed and
- 59:48perfected over thousands of games by the Vietnamese player
- 59:51Huang over time. The strategy has also evolved.
- 59:56Initially it involved building more militia in the Dark Age
- 59:59than one would expect from a typical rush, often 10 or more.
- 1:00:03The next step was to advance to the Castle Age as quickly as
- 1:00:06possible. The market helped with this, of
- 1:00:08course, and during that age the economy itself played a, let's
- 1:00:12just say, secondary role so as he could focus entirely on his
- 1:00:17monk. Siege push up front.
- 1:00:20Another important element of the strategy is to make sure that
- 1:00:23you send a villager A sneakville forward at the start of the
- 1:00:28castle age in order to build your siege workshop and your
- 1:00:33monastery and maybe even a stable.
- 1:00:36But especially your siege workshop needs to be in the face
- 1:00:39of your enemy, like almost touching his base, sometimes
- 1:00:42even inside the base if you are able to give them maximum amount
- 1:00:47of pressures. Huang does not want his siege to
- 1:00:51move a lot. He just wants to.
- 1:00:52Be it's to be. Inside the enemy base and cause
- 1:00:56havoc, and that is usually not a problem for Huang because he's
- 1:00:59so aggressive with his drash that there is just no way that
- 1:01:03the enemy can full wall himself. These days.
- 1:01:06Of course, the dark age looks a bit different and has given way
- 1:01:10to a more classic drosh FC or even a short fuel age with
- 1:01:14strong market usage to achieve a fast castle.
- 1:01:18What remains is the use of the market instead of relying purely
- 1:01:21on economy and the relentless application of monks and siege
- 1:01:25weapons in the castle age. Nowadays, Rams and scorpions
- 1:01:28have also become popular in this kind of rush and regardless of
- 1:01:32which unit you will play from the siege workshop, there is a
- 1:01:37clear topic with this and that is Kelt ETC.
- 1:01:41Famous words by Huang, who has explained why this strategy is
- 1:01:46so strong. The most important factor,
- 1:01:48however, is commitment. 95% of attention is focused on the push
- 1:01:54itself on your military. Villages are only built when
- 1:01:57necessary. And all effort must go into
- 1:02:01protecting the siege weapons. Wang rush is so strong that some
- 1:02:06of the pro players who regularly faced it felt almost terrorized.
- 1:02:10It is widely accepted that the change to the Celtic bonus where
- 1:02:14a militia moved faster was implemented in in August 2020
- 1:02:18because of Huang, because of Huang himself, because of his
- 1:02:21rush, so that the militia would only move faster starting in the
- 1:02:24feudal. Age Previously for around 20
- 1:02:28years, Militia had already been 15% faster in the Dark Age,
- 1:02:32which which is how his rush came to be.
- 1:02:35Today, the bonus is back to starting in the dark.
- 1:02:39Age, but it is now staggered, beginning at 5%.
- 1:02:42This is one of the few. Examples in the game's balancing
- 1:02:46history where a single player directly caused the civilization
- 1:02:51adjustment. Huang is therefore in a sense an
- 1:02:55inspiration for players like you, Pudding, who in turn
- 1:02:58inspired Red Fosferu, both of whom developed a very similar
- 1:03:02strategies. Incidentally, Red Fosferu was
- 1:03:05interviewed on our show in November 2024, which is a
- 1:03:09worthwhile episode to listen to, so if you haven't done so
- 1:03:12already, make sure to go back in the feed and have a listen.
- 1:03:16So back to the horn rush. As mentioned, the most important
- 1:03:20thing is to keep the siege weapons alive.
- 1:03:23For this reason you build all units that are strong in the
- 1:03:26castle age even without upgrades.
- 1:03:28For example Knights they don't need any upgrades to be strong
- 1:03:32and Spearman because they deal high bonus damage against
- 1:03:36lightcap for example. Or scouts and monks because they
- 1:03:40can convert everything. Without needing any upgrades as
- 1:03:43well. Ideally you reach the Castle age
- 1:03:46well ahead of the opponent with the siege workshop and even
- 1:03:50better, the first honager, or I mean Manganel of course, already
- 1:03:54in position while the opponent is just arriving in the Castle
- 1:03:57Age. And my friends, the slaughter
- 1:04:00begins. I would even go so far as to say
- 1:04:04that building villages is almost a mistake when going for this
- 1:04:07strategy. To conclude on Celtic
- 1:04:11strategies, it should be noted that there are a few
- 1:04:13civilizations that are almost defenseless in the late game
- 1:04:16against Celtic combinations of infantry and siege weapons.
- 1:04:21With practically no way to counter them, these are often
- 1:04:25Archer civilizations which already struggle in the Castle
- 1:04:28Age against the Celts, defending with siege weapons if you happen
- 1:04:32to be in a match. Up like that it might make sense
- 1:04:34to rely on the Celts strong late Game Match up and let the
- 1:04:38opponent come to you taking fewer risks and start defending
- 1:04:42yourself. Think in particular of the Maya
- 1:04:45for example, who lack siege onages and redemption and are
- 1:04:49kind of defenseless against your siege weapons.
- 1:04:52In that case, the opposite of the Huang rush applies.
- 1:04:55Focus on defence. Get to your late game, get your
- 1:04:58power units, and then destroy. Let's briefly talk about team
- 1:05:03games as well. And those the calts don't look
- 1:05:05very strong if you're not playing on closed maps.
- 1:05:08Despite lacking upgrades like the Arbalist or a thumb ring and
- 1:05:12bracer, and despite having access to Paladins, you
- 1:05:15generally play calts on open maps more on the flank position
- 1:05:20than in the pocket. If you have the choice, because
- 1:05:23they can better use their wood bonus in an Archer build and
- 1:05:26it's easier to push with siege weapons from the flank.
- 1:05:30On close maps it's a completely different story when Cubs get
- 1:05:33into their dream composition with halves and sea challenges.
- 1:05:36So what you want is you want them to boom as undisturbed as
- 1:05:39possible, so put them in the pocket position.
- 1:05:43They could theoretically also play cavalry from a pocket
- 1:05:46position since they have hussars and paladins, but they lack
- 1:05:50bloodlines and they find an armor upgrade, so that's not
- 1:05:52really worth it. In team games, cavalry often has
- 1:05:55the role of protecting ranged units.
- 1:05:58And acting as cannon fodder for that purpose.
- 1:06:01The Celts are missing the most important upgrades so they are
- 1:06:04probably not really worth it on water maps.
- 1:06:08Celts should definitely take on the landing role since they are
- 1:06:11poorly positioned on water. Why not try a horn rush on
- 1:06:15islands? You don't need much economy for
- 1:06:17that, and if you get attacked at home it's probably just because
- 1:06:20your teammates failed. I'd suggest just making the best
- 1:06:23out of a disadvantaged civilization when playing on
- 1:06:26water maps. The Celts clearly benefit from
- 1:06:29maps that allow them to exploit their strengths with infantry
- 1:06:33and siege weapons without being punished for this unusual unit
- 1:06:36composition, which only becomes available in the Castle Age in
- 1:06:40the 1st place. Closed maps with natural choke
- 1:06:43points for fighting are awesome, like for example Black Forest
- 1:06:46Michi or Amazon Tunnel. On open maps, Celts have no
- 1:06:50special strengths except their wood bonus.
- 1:06:53Here the strategy is to keep the opponent under constant pressure
- 1:06:57to prevent their restricted late game tech tree from being
- 1:07:00becoming relevant. In hybrid maps, Cubs can make
- 1:07:03good use of their wood bonus to invest in warships and water
- 1:07:06control. It helps that they have access
- 1:07:09to hazards and paladins even if they don't have strong upgrades
- 1:07:12with them. But mobility is often key on
- 1:07:15these kind of maps, so this should always be kept in mind
- 1:07:19for Nomad. Maps The Cubs are, well, almost
- 1:07:23a hidden gem. Thanks to their strong wood
- 1:07:25economy, they have a smooth early game, and the bonus to
- 1:07:28steal enemy sheep with with Insight comes into play more
- 1:07:32frequently and usefully than in other maps.
- 1:07:35Probably. So after your quite smooth
- 1:07:39opening on Nomad. Thanks to their bonuses, the
- 1:07:43game often progresses directly into the age where the Celts
- 1:07:46shine with their unique unit and siege.
- 1:07:48Weapons because usually people play fast castles.
- 1:07:52Both castle drops and siege pushes on TCS are common on
- 1:07:56Nomad, and the Celts excel in both.
- 1:07:59Sure, the Celts aren't among the very best civilizations on
- 1:08:02Nomad, but I'd argue they are definitely far from.
- 1:08:05Bad. And how do the Celts fare in?
- 1:08:09E Sports. After all, they are one of the
- 1:08:12OG civilizations from Age of Kings and thus have over 25
- 1:08:17years of E Sports history behind them.
- 1:08:20However, the Celts have never really had a significant impact
- 1:08:23on E sports, and that is almost entirely because they are so
- 1:08:27infantry focused, and only recently has it become feasible
- 1:08:31to make meaningful use of infantry.
- 1:08:33And I mean the cows always had a hard time because just consider
- 1:08:37which of the civilizations had been amongst the 21st
- 1:08:42civilizations with the Age of Conquerors up to the year 2013.
- 1:08:48They they just had no chance against most of these
- 1:08:51civilizations. It didn't get much better after
- 1:08:54that either. Infantry civilizations have
- 1:08:57always struggled in the game and the Celts even more so because
- 1:09:01they have no alternative in the late game.
- 1:09:04On top of that, before the definitive edition of Age of
- 1:09:06Empires 2, you could hardly rely on how maps, especially Arabia,
- 1:09:11would turn out to. Be.
- 1:09:13The sometimes adventurous map generation made playing Celts
- 1:09:17almost like playing with fire, since a defensive strategy on a
- 1:09:21poor map could easily lead to to an immediate defeat.
- 1:09:26However, there is one particular set in E sport history that will
- 1:09:30stay with me forever, The final of Hidden Cup 4 between Hera and
- 1:09:35Jordan. Hera played the hybrid map cup
- 1:09:39with Celts against Jordan's Japanese, and as expected from
- 1:09:43the Japanese on a hybrid map like that, Jordan managed to put
- 1:09:47Hera under an immense amount of pressure.
- 1:09:50But then Hera played his surprise card.
- 1:09:55He executed a fantastic tech switch into Kelt Paladins,
- 1:10:01visibly surprising Jordan, who could not do nothing about it
- 1:10:05despite having Japanese helps. Theoretically the perfect
- 1:10:08counter. So how did Hera pull off this
- 1:10:12stunt? He built a lot of stables behind
- 1:10:14his castles so Jordan couldn't scout them and waited until he
- 1:10:19had not only researched paladins the technology, but also had
- 1:10:23enough of them to field a strike against Jordan all at once.
- 1:10:28Since Jordan had no idea about the paladin switch, he couldn't
- 1:10:32take him to. Helps in time.
- 1:10:34Jordan, much like the casters and US observers, did not expect
- 1:10:39Celt Paladins and was in for a big surprise when they went into
- 1:10:45his base and destroyed his economy, raiding him to death
- 1:10:48and ultimately leading to his defeat.
- 1:10:52Otherwise, even among infantry civilizations, the Celts tend to
- 1:10:56be more of a second choice and hybrid maps, in particular the
- 1:11:00Japanese Goths, Malaise and Wu are preferred because they are
- 1:11:05all much stronger regarding to their tech trees and games can
- 1:11:09hardly ever be won with a first rush.
- 1:11:12Fast castles are also too risky to be played and the strong
- 1:11:15siege weapons are not enough to justify them as a civilization
- 1:11:18pick in E sports, the Celts are therefore more of a niche pick.
- 1:11:23So if not E sports, what about the campaigns instead?
- 1:11:30We are without a leader. The dead King of Scotland has
- 1:11:34nowhere War creeps in from the South.
- 1:11:37What? Edward Long Shanks, the
- 1:11:39abaricious King of England, has returned from successful
- 1:11:41campaigns in Wales and France. As Long Shanks turns his
- 1:11:46attention to Scotland, the shadow of fear settles across.
- 1:11:50Well, perhaps the Celtic campaign is the most played
- 1:11:53campaign in the game. As expected, it revolves around
- 1:11:57William Wallace and has always served as the tutorial campaign
- 1:12:02of the game, through which generations of players have
- 1:12:05learnt how to play Age of Empires.
- 1:12:09It consists of seven missions that gradually familiarize
- 1:12:13players with the controls of the game, For example, how to select
- 1:12:16units, how to drag your camera, how to attack, how to construct
- 1:12:21buildings, how to research technologies and train your new
- 1:12:25units. On the PS-5 and Xbox console
- 1:12:28versions, the first four missions were combined into a
- 1:12:31single mission called Preparing for Battle to explain controller
- 1:12:35based controls and console features such as automatic
- 1:12:38economic management. Hotkeys play no role in the
- 1:12:42tutorial whatsoever. The campaign tells the story of
- 1:12:46how William Wallace tried to unite the Scottish clans to
- 1:12:49resist. King Edward Longshanks.
- 1:12:52The first historical reference occurs in mission five with the
- 1:12:55Battle of Sterling known in history as the Battle of
- 1:12:59Sterling Bridge on September 11th in 1297.
- 1:13:03It is no coincidence that the bridge does not appear in the
- 1:13:06mission name as the developers were once again clearly inspired
- 1:13:10by the film Braveheart where the bridge was also absent, even
- 1:13:14though it was the crucial part of how the battles outcome came
- 1:13:19to be. The Scottish and English armies
- 1:13:22did meet at the bridge over a river and because the Scots held
- 1:13:26it they were able to stop the English advancements.
- 1:13:30In the definitive edition the mission was revised and the
- 1:13:33bridge was added to the mission, not to the title, but in game on
- 1:13:38the map you must first cross a small river bridge before
- 1:13:41attacking the English. A small correction that I, as a
- 1:13:45fan of the game, greatly appreciate.
- 1:13:48In the sixth mission, players must collect relics and are
- 1:13:51introduced to trade. Additionally, the game's tribute
- 1:13:54system is explained. The final mission covers the
- 1:13:57Battle of Falkirk in July 22nd, 12190. 8.
- 1:14:02You can either defeat the English by destroying the castle
- 1:14:05or build a wonder to win the game.
- 1:14:08The battle is meant to push back the English and secure
- 1:14:11Scotland's freedom. It's also a way of showcasing
- 1:14:14what kind of win condition the game involves.
- 1:14:17And of course, in this campaign this is your victory over the
- 1:14:21English is naturally achieved, even though historically the
- 1:14:25Scots had no chance whatsoever and were defeated heavily at the
- 1:14:30Battle of Falkirk. After this battle, William.
- 1:14:33Wallace even relinquished his title as Guardian of Scotland.
- 1:14:37Not so in this campaign. In this campaign William Wallace
- 1:14:40will be victorious. The historically accurate
- 1:14:44outcome can however still be experienced if we play the
- 1:14:47British campaign where, as Edward Longshanks in the final
- 1:14:52mission Hammer of the Scots, we emerge victorious over William
- 1:14:56Wallace. Today I feel like the tutorial
- 1:15:00almost feels antiquated and frankly inadequate in what it
- 1:15:05should do, meaning in introducing the player to the
- 1:15:09game. The tutorial has instead been
- 1:15:11much better and more nuanced in the form of the challenges in
- 1:15:15the Art of War menu. As a result, the William Wallace
- 1:15:19campaign is more of a relic from the past, and it's most
- 1:15:23interesting aspect is that as a witness to the time when the
- 1:15:28game was released, it represents the origin story of Age of
- 1:15:32Empires 2. The campaign's intro text still
- 1:15:36retains a bit of the magic that the game had on me as a child.
- 1:15:41Just have a listen to this. This is what it reads.
- 1:15:44And imagine reading this as the very first thing you do when the
- 1:15:49very first time you start up the game and want to get a go at it.
- 1:15:54Age of Empires 2 is about empire building, combat, and conquest.
- 1:15:59You start from humble beginnings, a small village in
- 1:16:02the dark ages. You explore to expand your
- 1:16:05borders, conduct trade to boost your economy, and research
- 1:16:10technologies to grow your civilization into a mighty
- 1:16:14empire. But there are difficulties too.
- 1:16:17Cunning enemies and rivals that oppose you, powerful castles to
- 1:16:21destroy, tyrants to bring down. And.
- 1:16:25If you are skillful and a little lucky, you just might build a
- 1:16:29wonder of the world and create an empire that will stand the
- 1:16:34test of time. Yeah, those were the days when I
- 1:16:38didn't reach the feudal age by minute 9 and instead getting
- 1:16:42through. The ages was actually.
- 1:16:43Kind of a milestone in something that felt like an hour long
- 1:16:48campaign against the AI. And you know, back then the game
- 1:16:53felt more like a building simulation game, more like a
- 1:16:57real time strategy game to a beginner, just like I was when I
- 1:17:02was a child. However, replaying the William
- 1:17:05Wallace campaign today painfully reminded me that those days are
- 1:17:09long gone. Instead, I found myself
- 1:17:12desperately hammering the plus key on my keyboard, only to
- 1:17:16painfully realize that this campaign is the only one in the
- 1:17:19game where you cannot increase the game speed.
- 1:17:22I even felt like the game has caught me doing something that
- 1:17:25was forbidden, A sensation I hadn't experienced in a long
- 1:17:28time. Perhaps the last time was when I
- 1:17:32secretly played Age of Vampires 2, even though it was past my
- 1:17:36bat time. So in the end, the William
- 1:17:38Wallace campaign did manage to evoke some nostalgia in me.
- 1:17:42For those who want to experience even more of Scottish history
- 1:17:46throughout the game, I recommend the Custom Command campaign
- 1:17:50about Robert the Bruce. Robert the Bruce is who became
- 1:17:55the Scottish King and also one who resisted the English in a
- 1:17:59manner that is up to this day very important in Scottish
- 1:18:04history. In the first mission of this
- 1:18:06custom campaign, you resist the British invasion led by Edward
- 1:18:10Longshanks, but since the British forces are too strong,
- 1:18:13Robert the Bruce allies with him and betrays William Wallace.
- 1:18:18In the second mission, you have to earn the acceptance of the
- 1:18:21Scottish nobility in order to be crowned King of Scotland.
- 1:18:25Naturally, they will only accept you after you have proven
- 1:18:28yourself to them. And how do you do that?
- 1:18:30Well, fighting of course. In the third mission, you defend
- 1:18:34against the English and are forced to flee either to Ireland
- 1:18:38or the Scottish islands. There you rebuild and defeat the
- 1:18:42English invaders. I had a lot of fun using Rd.
- 1:18:45Raiders in this mission, I can tell you that much.
- 1:18:48In mission 4 you fight Scottish noble houses to consolidate your
- 1:18:52power and capture the city of Aberdeen in the north.
- 1:18:56This mission by the way, is the best ones to practice your
- 1:19:00Celtic post Imperial strategies with lots of siege weapons.
- 1:19:04In the next mission you finally get to defeat the English and to
- 1:19:08my personal delight, in the last mission called Braveheart, you
- 1:19:12travel to Spain to fulfill Robert the Bruce's final wish
- 1:19:16even after his death. I find that this campaign tells
- 1:19:20the much more exciting story of Robert the Bruce very well.
- 1:19:24Since there is no voice acting, there is a lot of reading to do
- 1:19:27even during the mission, so I had to pause a couple of times
- 1:19:30to just catch up with all the text.
- 1:19:33But still I enjoyed it a lot and although some battles can take a
- 1:19:38while until. All your enemies have been truly
- 1:19:42defeated. I found the campaign campaign
- 1:19:45quite engaging. Moreover, and this deserves a
- 1:19:48praise, the maps are very lovingly designed, whether it's
- 1:19:52the water maps, the Scottish landscapes or southern Spain.
- 1:19:57And now it's done. This is my podcast about the
- 1:20:01Celts in Age of Empires 2. Or the Scots.
- 1:20:04Or the Irish. Or the pigs.
- 1:20:07Somehow none of these entirely, but rather a mix of everything.
- 1:20:11The Celts are probably, aside from Huang, no one's favorite
- 1:20:15civilization. They are likely not the best
- 1:20:18civilization on any map or in any scenario, and judging by
- 1:20:22their design, I would argue that the developers didn't do a
- 1:20:26particularly good job giving them a historical identity.
- 1:20:31Maybe because the Celts weren't their favorite civilization
- 1:20:34either from a gameplay. Perspective.
- 1:20:36However, the Celts have. One of the most clearly defined
- 1:20:40identities in the game. They are very clearly a
- 1:20:43civilization focused on infantry and siege units and excel at
- 1:20:46both these unit types. It's just a shame that their
- 1:20:50siege units have no historical inspiration at all.
- 1:20:53Honesty, I don't mind that the Celts were mainly played by
- 1:20:56Huang and otherwise only appeared in 4V4 Black Forest
- 1:21:00games. Sure, would be nicer if the
- 1:21:02Celts had a bit more going for themselves, but with 50
- 1:21:05civilizations in the game I think it's OK that they are more
- 1:21:09of a, well, niche choice. The same seems to be true for
- 1:21:14the campaign though, as the William Wallace campaign is more
- 1:21:17of a footnote and the Edward Longshanks campaign tells the
- 1:21:20better story. Thinking back to my childhood
- 1:21:23with Age of Vampires, I don't have any recollection of playing
- 1:21:27as the Celts, not even on our land parties when we played a
- 1:21:31bunch of different civilizations, and I even
- 1:21:34remember having the rule that we were not allowed to pick a sieve
- 1:21:39another player has already picked in A8 player.
- 1:21:43Free. For all game.
- 1:21:45So nobody likes to play as the Celts because nobody knew much
- 1:21:48about the Celts civilizations. And you know, the try hards
- 1:21:52amongst my friends played as the Goths, the unbeatable infantry
- 1:21:56civilizations or the Tutens with their feared almost invincible
- 1:22:00Teutonic Knights. So did we ever play the Celts?
- 1:22:03I don't think so. And if the William Wallace
- 1:22:06campaign had been better, maybe that would have been different.
- 1:22:10Overall, the Celts are a very hard civilization to play.
- 1:22:14Their strengths are situational and require a lot of skill so
- 1:22:19they are far from beginner friendly.
- 1:22:21But then again, is it really worth mastering this
- 1:22:24civilization when there are so many other civilizations that
- 1:22:27are just stronger and overall? And that's fine with me again,
- 1:22:32but I would wish that the Celts at least get more recognition in
- 1:22:36a single player civilization and receive a better campaign.
- 1:22:40I doubt that will ever happen, but hey, the Scots are a
- 1:22:44civilization that have always dreamed of their freedom and in
- 1:22:49the end they achieved it, so why not the William Wallace campaign
- 1:22:54as well? I would like to thank you for
- 1:22:57sticking around with me until the end of this very long
- 1:23:00podcast. And if you haven't already,
- 1:23:02check out the other episodes of the podcast.
- 1:23:05There's plenty of them to listen to if you want to share your
- 1:23:08thoughts about this podcast or your experiences and opinions
- 1:23:12about the Celts. Send me a message.
- 1:23:13At ageofcast@gmail.com, that's ageofcast@gmail.com or just
- 1:23:20leave a comment on Spotify. You can also join the podcast
- 1:23:23Discord and in order to get there, just take a look at the
- 1:23:28show notes. You will find the invitation
- 1:23:30link down below. We'll meet again in one of the
- 1:23:33next episodes. I hope And yeah, I wish you
- 1:23:36wonderful holidays and a good time with your loved ones, your
- 1:23:40families or however you choose to spend these days.