EP349 電玩可以是藝術嗎?——小島秀夫用一生給出了答案|沉思者J
電子遊戲可以算是藝術嗎?這個問題在過去三十年裡一直被討論。而說到這個討論,幾乎不可能不提到小島秀夫。 一九六三年出生於東京,父親早逝,他在電影和小說的陪伴中長大,對說故事的方式著迷。一九八六年加入科樂美,一九八七年創作了開創潛行遊戲類型的潛龍。一九九八年推出的潛龍諜影讓全世界意識到電玩可以說真正深刻的故事。 二零一五年他在將近五十歲的時候離開了工作近三十年的公司,創立了自己的工作室。二零一九年的死亡擱淺用一個快遞員在末世送貨的故事,說了關於人與人之間連結的最深刻的問題。 今天的沉思者J,我們說說這個讓電玩變成一種思考的人。 Can video games be considered art? This question has been debated for three decades. And that conversation is nearly impossible to have without mentioning Hideo Kojima. Born in Tokyo in 1963, he lost his father at a young age and grew up with films and novels as his primary companions. He joined Konami in 1986, created the stealth…
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