Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Nallukar Nights pt 1 of 4
Transcript
- 0:31Speaker 1: Hey, this is Steve Morrison of Arrant Adventures, and I'm
- 0:35Speaker 1: joined by my friend and collaborator John from Tail of
- 0:39Speaker 1: the Manticor, and we are here to bring you a
- 0:43Speaker 1: special combination actual play, narrative drama. John, what the heck
- 0:50Speaker 1: are we doing here?
- 0:51Speaker 2: Well, this is something we've been talking about for while, Steve,
- 0:53Speaker 2: and I'm a fan of your show, You're a fan
- 0:56Speaker 2: of my show, and we thought what would happen if
- 0:59Speaker 2: we kind of just smash these two shows together and
- 1:02Speaker 2: saw what kind of ridiculous beast came out of it.
- 1:06Speaker 2: And so that, I think is what we're going to
- 1:07Speaker 2: try and do here.
- 1:08Speaker 1: It is and so we are going to do a
- 1:12Speaker 1: little bit of actual play gaming, and for that we're
- 1:15Speaker 1: going to use the old school essentials, a system that
- 1:19Speaker 1: John is very familiar with and that I have been
- 1:22Speaker 1: looking forward to playing ever since I started listening to
- 1:26Speaker 1: Tail of the Manticor.
- 1:28Speaker 2: My show is.
- 1:29Speaker 1: All about the live actual play. I just sit down
- 1:34Speaker 1: and play the game straight and to the microphone and
- 1:37Speaker 1: do a little bit editing on it, whereas John's show
- 1:40Speaker 1: is a little bit more about creating some narrative and
- 1:45Speaker 1: actually spending time editing and writing and doing all those
- 1:49Speaker 1: wonderful production things that make his show sound so good.
- 1:53Speaker 2: Yeah, so we are thinking about sort of sea song
- 1:56Speaker 2: between a section of narrative, section of gameplay and just
- 2:03Speaker 2: kind of have the camera zoomed out and then have
- 2:06Speaker 2: the camera zoomed in and just see if it works.
- 2:09Speaker 2: I guess we're going to see if this works and
- 2:12Speaker 2: learn by doing absolutely. Let's talk about the kind of
- 2:16Speaker 2: house rules or lack of house rules that we're going
- 2:18Speaker 2: to use, because we are going to be using old
- 2:19Speaker 2: school essentials. And so the first question is do we
- 2:22Speaker 2: want to use it rules as written or do we
- 2:25Speaker 2: want to use any kind of homebrew hacks. Usually when
- 2:30Speaker 2: I play it, either at a table or on my show,
- 2:33Speaker 2: I use it a couple of hacks, nothing major, just
- 2:37Speaker 2: a couple of things to I guess it's to avoid
- 2:41Speaker 2: really really weak characters, especially from the get go, so
- 2:44Speaker 2: I do things like begin with maximum hit points. Is
- 2:49Speaker 2: that something that we want to do? I think so.
- 2:51Speaker 1: I like the idea of trying to give our characters
- 2:53Speaker 1: as much of a chance to survive as we can.
- 2:56Speaker 2: Yeah, it's plenty deadly even with that. Okay, so we'll
- 3:00Speaker 2: do that, and then we shall we just play it
- 3:02Speaker 2: by year for everything else.
- 3:03Speaker 1: Yeah, I will say, I really like your rule about
- 3:06Speaker 1: rolling for stat increases on level ups.
- 3:09Speaker 2: It's fun, it's fun.
- 3:10Speaker 1: Yeah, So I feel like I would be happy to
- 3:12Speaker 1: do that as well, and then we can kind of
- 3:15Speaker 1: take it as it comes as we as we go through.
- 3:18Speaker 2: Now we're not going to be running this for years,
- 3:21Speaker 2: so level ups, we could say that every episode our
- 3:25Speaker 2: characters go up a level, and even that it's not
- 3:28Speaker 2: going to take us that far right. Does that appeal
- 3:30Speaker 2: to you? It's going to feel accelerated.
- 3:32Speaker 1: Yeah, I would certainly give the narrative and the play
- 3:36Speaker 1: a certain momentum, which which might be nice to have.
- 3:41Speaker 2: I'll tell you what, why don't we do this? We'll
- 3:43Speaker 2: we'll say yes, but if it feels wrong when we
- 3:45Speaker 2: get there, then we'll have that and we'll say one
- 3:48Speaker 2: every two. Yeah. I agree. If we don't do at
- 3:51Speaker 2: least that, then it's essentially there's there's going to be
- 3:53Speaker 2: no level up. Yeah, makes sense to me. Other things
- 3:57Speaker 2: that we should knock out before we really get into it,
- 4:01Speaker 2: lines and veils For me, I guess the places that
- 4:06Speaker 2: I'm not really interested in going would be sort of
- 4:09Speaker 2: explicit sexuality things like torture. I don't mind having some
- 4:15Speaker 2: violence in there, especially as we'll almost inevitably have combat.
- 4:20Speaker 1: How about you, Yeah, I would say I'm about the same.
- 4:24Speaker 1: Anything explicitly sexual, especially sexual violence. Definitely want to avoid that.
- 4:32Speaker 1: I would say probably violence against children, as you know,
- 4:37Speaker 1: explicit violence against children. The world is a brutal place
- 4:41Speaker 1: and terrible things happen, but you know, if we can
- 4:44Speaker 1: stay away from any sort of explicit descriptions of that.
- 4:49Speaker 2: How do you feel about profanity, because that's one of
- 4:51Speaker 2: those things that, like, I have no trouble with it,
- 4:53Speaker 2: but I feel like if it's not consistent, it does
- 4:56Speaker 2: something with the immersiveness of a world. It's kind of
- 4:59Speaker 2: you should either be there or not be there. Where
- 5:02Speaker 2: are you on that? Yeah?
- 5:03Speaker 1: I waffle a lot on my show. I don't really
- 5:08Speaker 1: use much profanity, and oftentimes in my fantasy worlds, I
- 5:15Speaker 1: create my own profanities, which can have its own roadblocks
- 5:21Speaker 1: and stumbling blocks as far as drawing you out of
- 5:24Speaker 1: the narrative.
- 5:25Speaker 2: I think we're on the same page there.
- 5:26Speaker 1: Yeah, Like, I don't mind it. I play to the
- 5:30Speaker 1: table when it comes to profanity, Like I've sat at
- 5:34Speaker 1: tables where we swear every other word. I've sat at
- 5:38Speaker 1: tables where we go pole sessions without anything, so let's
- 5:43Speaker 1: go with not.
- 5:44Speaker 2: Yeah, it's just because it's easy. And I think that said,
- 5:49Speaker 2: we probably better underscore that this is made for mature audience.
- 5:53Speaker 1: Agreed, alrighty cool.
- 5:55Speaker 2: I think that we are probably ready to wrap up
- 5:58Speaker 2: this little introduction and get to character creation.
- 6:01Speaker 1: Sounds good to me. Let's actually get into some of
- 6:03Speaker 1: that play that we were talking about. Yeah, the sun
- 6:10Speaker 1: rose over nalakar as Drovar grabbed his pack and bow
- 6:14Speaker 1: and set off down the street toward the gate. As
- 6:17Speaker 1: he approached the arched stone gateway, he saw the remnants
- 6:20Speaker 1: of the shattered pipes. Those damned Hillianites destroyed. Gods be
- 6:24Speaker 1: praised the beasts. Those pipes kept at bay hadn't been
- 6:28Speaker 1: seen in twenty years. As he passed through the gate,
- 6:31Speaker 1: there was more traffic than usual as merchants from Formerist arrived.
- 6:36Speaker 1: The carts were laden with barley and corn, and guards
- 6:39Speaker 1: and Formeristian livery walked beside the rolling caravan. Nalikar soldiers
- 6:45Speaker 1: greeted them and directed them toward the granaries. As citizens
- 6:48Speaker 1: passed by, calling out pleasantries outside the walls Drovar was
- 6:53Speaker 1: joined by Zealedra, who just pulled away from chatting with
- 6:56Speaker 1: a Nalikar sergeant. When she saw him, Zalidra said, wady
- 7:00Speaker 1: ahead out. Drovar nodded, how's odrum. She glanced back at
- 7:05Speaker 1: the sergeant and shrugged.
- 7:06Speaker 2: The Hillianites have been quiet since making them move, and
- 7:09Speaker 2: the grain delivery is on time, which puts everywhere at ease.
- 7:12Speaker 2: We'll see if the hilly Knites remain quiet.
- 7:15Speaker 1: Grunting, Drovar adjusted his pack. Commander Ragan assigned us to
- 7:19Speaker 1: patrol the riven Wood. If we hurry, we can be
- 7:22Speaker 1: back mid afternoon. They left Nalakar behind as the sun
- 7:31Speaker 1: traversed the sky, turning the air warm and humid. The
- 7:36Speaker 1: Ribbon Wood, an ancient dense forest, extended from the plains
- 7:39Speaker 1: outside Nalakar and stretched up the mountains separating Nalakar from
- 7:43Speaker 1: Formerist The main road continued along the edge of the forest,
- 7:47Speaker 1: while a single dirt path branched off through the ribbon
- 7:50Speaker 1: Wood and skirted the edge of the mountain, connecting the
- 7:53Speaker 1: two settlements. And it was along this path the two
- 7:56Speaker 1: rangers walked. They started to mallet around when the sun
- 8:01Speaker 1: reached its Zena. Exchanging looks, drove Ar knocked an arrow
- 8:05Speaker 1: while Zeleidra drew her axe. Advancing they followed the curve
- 8:10Speaker 1: of the path around a particularly thick cluster of gnarled trees.
- 8:17Speaker 1: Soledra saw it first, and she swore to all the gods.
- 8:22Speaker 1: Drove Ar squinted at what looked like a caravan, with
- 8:25Speaker 1: carts overturned and bodies everywhere. Flies buzzed and splotches of
- 8:30Speaker 1: red marked the trees. Sledra looked confused, and Drovar couldn't
- 8:34Speaker 1: blame her. Some of the bodies wore the livery of formerists.
- 8:38Speaker 1: If he hadn't seen the caravan arriving at the gate
- 8:40Speaker 1: that morning, he would have believed this was that same caravan.
- 8:45Speaker 1: Was there supposed to be a second delivery, Zilidra asked.
- 8:49Speaker 1: Drovar shook his head. Never has been before, not within
- 8:53Speaker 1: a day of each other. A sound drew their attention,
- 8:58Speaker 1: wheezing groan from one of the over turned carts. Sledra
- 9:02Speaker 1: gripped her ax and hurried to the spot. She stepped
- 9:05Speaker 1: around the edge of the cart and stared down. Her
- 9:08Speaker 1: face went from concern to terror in a heartbeat, and
- 9:11Speaker 1: Drovar watched in horror as something tackled her with a
- 9:13Speaker 1: wailing screech. Sladra barely had time to scream before the hunched,
- 9:18Speaker 1: pallid thing ripped her throat open.
- 9:21Speaker 2: Drovar drew back.
- 9:22Speaker 1: His bowstring and loosed an arrow to the thing's back.
- 9:25Speaker 1: Its head snapped around, jagged teeth, dripping Zeladra's blood. The
- 9:29Speaker 1: ranger dropped his bow and ran, but a root he
- 9:32Speaker 1: hadn't noticed before caught his foot, and he sprawled to
- 9:34Speaker 1: the ground. As he tried to scramble to his feet,
- 9:37Speaker 1: a heavy weight landed on his back. Hot breath kissed
- 9:41Speaker 1: the back of his neck. He screamed, what.
- 9:51Speaker 2: Are you feeling for our attribute roles? Do you want
- 9:54Speaker 2: to go straight three D six down the line or
- 9:57Speaker 2: do you have a preferred method.
- 9:58Speaker 1: I am happy to play in your playground here. I'm
- 10:03Speaker 1: trying to think if I've ever done three D six
- 10:05Speaker 1: just straight down the line, So I kind of feel
- 10:07Speaker 1: like I want to do that.
- 10:08Speaker 2: Okay, let's do it. Let's do it and see what
- 10:09Speaker 2: we get. And maybe if you hate what you're looking at, yeah,
- 10:13Speaker 2: they will talk because sometimes you get a real ooh.
- 10:18Speaker 1: I'm definitely gonna hate what I'm looking at because my
- 10:20Speaker 1: dice rolls are troublesome at best.
- 10:22Speaker 2: You know, I could be a hot dice roller sometimes. Well,
- 10:26Speaker 2: here's hoping always. Why don't we Do you want to
- 10:29Speaker 2: go sort of bounce back and forth or do you
- 10:31Speaker 2: want to do one character first and then another character.
- 10:34Speaker 1: Maybe doing the stats back and forth would be fine,
- 10:38Speaker 1: but then doing all the rest of the details on.
- 10:41Speaker 2: That there are no other details. Welcome to oh school essentials.
- 10:45Speaker 2: That's it, like literally, that's about it. Yeah, not not completely,
- 10:50Speaker 2: not completely. Okay, I'll tell you what. We'll we'll pingpong
- 10:53Speaker 2: it and I'm gonna start go for it. Okay, here
- 10:58Speaker 2: we go. Strength A thirteen. Hello, that's pretty good. It's
- 11:03Speaker 2: really good. I've got a nine, a nine. Intelligence, I've
- 11:08Speaker 2: got a nine, and I've got a fifteen. Hey, it's
- 11:16Speaker 2: gonna be Masers Part two for us. In wisdom, I've
- 11:21Speaker 2: ooh my goodness, I've got a four. Ooh, okay, I'm
- 11:27Speaker 2: gonna I'm gonna leave it as is for now.
- 11:29Speaker 1: I've got a seven for wisdom.
- 11:31Speaker 2: Dexterity, I've got a ten.
- 11:36Speaker 1: And I've got a twelve.
- 11:39Speaker 2: Okay, Constitution is seven.
- 11:43Speaker 1: Oh, I've got a ten for constitution.
- 11:47Speaker 2: Oh my goodness, I got a five for charisma. Boo,
- 11:51Speaker 2: I don't know about this, and I'm looking at an
- 11:55Speaker 2: eight for charisma. Okay, so not bad. I'm looking at
- 11:58Speaker 2: a character that has got multiple deep penalties. I'm not
- 12:03Speaker 2: sure if this guy is a goer. Yeah, you might
- 12:06Speaker 2: be might need to reroll. I have a rule that
- 12:08Speaker 2: I use on my main show where anything that is
- 12:12Speaker 2: a five or less I reroll just because characters that
- 12:15Speaker 2: are this disadvantaged can really be difficult to play. Should
- 12:20Speaker 2: I just go ahead and use that rule. I'm just
- 12:23Speaker 2: going to go ahead and use that rule.
- 12:25Speaker 1: Because the alternative is you just reroll all the stats.
- 12:28Speaker 2: Yeah, and we just ping ponged it, which make it
- 12:31Speaker 2: really really difficult, really annoying. All right, here we go.
- 12:34Speaker 1: Oh okay, I got a fourteen, which that where you're rerolling.
- 12:39Speaker 2: I guess I was rerolling wisdom. And then I've got
- 12:42Speaker 2: a second that's a five or below, and that gives
- 12:47Speaker 2: me a twelve. Okay, this is a This is a
- 12:50Speaker 2: much better array. Where I've got one. I've got two
- 12:53Speaker 2: bonuses and one penalty. Good Okay. In case you're not
- 12:57Speaker 2: familiar for bonuses and penalties, Basically, if it's a thirteen
- 13:03Speaker 2: or above, you do get some kind of bonus. Do
- 13:05Speaker 2: you have any thirteen or aboves? I've got one.
- 13:07Speaker 1: I've got a fifteen in intelligence.
- 13:10Speaker 2: For intelligence, you get your native language plus an additional
- 13:14Speaker 2: and you're literate. Yeah. Yeah, it's nice. For strength, my
- 13:20Speaker 2: character has a thirteen. That's a plus one. For wisdom,
- 13:24Speaker 2: that's a plus one, probably unsaving throws. And that's it. Oh,
- 13:29Speaker 2: I had no. I have a negative too. I have
- 13:31Speaker 2: a negative constitution of minus one. All right, my character
- 13:35Speaker 2: is already kind of taking shape as to what they are.
- 13:39Speaker 2: I'm looking at either a cleric character or a fighter character,
- 13:42Speaker 2: but probably a cleric makes sense. Yeah, so I've got
- 13:46Speaker 2: a cleric, and I'm going to say that that constitution
- 13:49Speaker 2: is the result of some kind of past injury. I
- 13:52Speaker 2: don't know what that's going to be, but I'm somehow,
- 13:54Speaker 2: you know, lamed, I probably probably walk with a limp
- 13:56Speaker 2: or something like that. Maybe I'm a bit slower. Good.
- 14:00Speaker 2: Your character is probably a magic user. Probably doesn't have
- 14:04Speaker 2: to be.
- 14:04Speaker 1: I feel like with that fourteen in intelligence, it makes
- 14:08Speaker 1: sense to go with magic user.
- 14:10Speaker 2: They could also be like a leader, like an officer, right,
- 14:14Speaker 2: that would make sense too.
- 14:15Speaker 1: Yeah, but with my strength being a nine and dexterity
- 14:19Speaker 1: being a twelve, Like I don't get any bonuses from
- 14:21Speaker 1: any of those.
- 14:22Speaker 2: Still it's average. I could see an officer who doesn't
- 14:26Speaker 2: do as much frontline type fighting having a lower strength.
- 14:29Speaker 2: I guess the question is what kind of character sounds
- 14:31Speaker 2: like more fun?
- 14:32Speaker 1: I mean, I guess I could also potentially go elf. Yes,
- 14:36Speaker 1: that would be intelligence and strength as prime requisites.
- 14:41Speaker 2: It's not a terrible idea actually to go with Elf,
- 14:44Speaker 2: because then we're going to get a kind of a
- 14:46Speaker 2: nice breadth of skill sets. Yeah, all right, I'm going
- 14:49Speaker 2: to do that. Then, okay, let go Elf. So your
- 14:51Speaker 2: Elf is going to take six hit points as their
- 14:55Speaker 2: sort of class maximum, and for anybody who's not versed
- 14:59Speaker 2: in the OSSE, they use races class. So Elf is
- 15:02Speaker 2: a class, but it's basically a fighter magic user. Let's see,
- 15:06Speaker 2: my first level cleric does not get any spells. So
- 15:08Speaker 2: that's easy, yep. If you want to choose one, I
- 15:11Speaker 2: can give you the list, or you can roll randomly
- 15:13Speaker 2: and we'll just make sure that you don't get any
- 15:15Speaker 2: of the ones that don't translate into podcaster y Yeah,
- 15:18Speaker 2: because there's a few that just don't I don't know.
- 15:22Speaker 2: Do you want to embrace the chaos or do you
- 15:24Speaker 2: want to choose one?
- 15:25Speaker 1: Absolutely want to embrace the chaos.
- 15:27Speaker 2: All right, it's a D twelve then, and if you
- 15:30Speaker 2: get away, Amy, I'll have you roll again.
- 15:32Speaker 1: All right, here we go rolling for spell A twelve.
- 15:37Speaker 2: Okay, it's an interesting one, especially for podcastery. Can you
- 15:40Speaker 2: guess it's ventraloquism?
- 15:42Speaker 3: Oh?
- 15:43Speaker 2: Interesting? Do we want to decide sort of how we
- 15:48Speaker 2: know each other? My feeling is that the thing that
- 15:50Speaker 2: makes sense is a patrol doesn't come back. Yeah, and
- 15:55Speaker 2: we might be the b patrol that's set out to
- 15:59Speaker 2: find out what to them? Would they send two people
- 16:02Speaker 2: or do we want to say that we're two people
- 16:04Speaker 2: leading a small force of red shirts?
- 16:08Speaker 1: Do we want to do that? Or do we want
- 16:10Speaker 1: to do like a patrol of four and each run
- 16:13Speaker 1: two characters?
- 16:14Speaker 2: We can do that for sure. Do you want to
- 16:16Speaker 2: go ahead and roll up those other two characters?
- 16:17Speaker 3: Now?
- 16:17Speaker 1: I kind of feel like, you know, rolling characters is
- 16:20Speaker 1: so easy and fun. It's it's so fast. Oh yeah,
- 16:23Speaker 1: I almost forgot. I have to name my guy. This
- 16:26Speaker 1: I did in advance.
- 16:28Speaker 2: I am going to play a male character just because
- 16:31Speaker 2: you don't want to hear me try and do a
- 16:33Speaker 2: female voice the whole time. It's painful. So my guy's
- 16:36Speaker 2: name is Vidar Esta.
- 16:39Speaker 1: I was not good and did not prepare a head,
- 16:42Speaker 1: so I need some elf name here.
- 16:45Speaker 2: How do you feel about Kara? That's Elvis for carrot top.
- 16:50Speaker 2: He is a redhead. You know it's good. We've got Vidar,
- 16:55Speaker 2: the cleric, human, Ka the elf, Yes, and ge I
- 17:00Speaker 2: wonder who else is in this scouting party? Are you
- 17:04Speaker 2: ready to go again? Let's find out? Yeah, here we go.
- 17:07Speaker 2: All right, our rules are starting to come together. It's
- 17:09Speaker 2: gonna be anything five or lower. You reroll. I got
- 17:13Speaker 2: a five, jeez, okay, that's better. I got an eleven
- 17:17Speaker 2: for strength. I've got a thirteen nice. Oh oh oh
- 17:23Speaker 2: oh oh, this never happens. I got an eighteen yeah,
- 17:27Speaker 2: and three D six. This may be our man. Oh
- 17:30Speaker 2: my gosh, it's gotta be oh my, I think that's
- 17:33Speaker 2: happened twice. Yeah, in the last three years. That's since
- 17:36Speaker 2: I picked up the hobby again. All right, my intelligence
- 17:42Speaker 2: seven seven, Well, my character promises not to talk down
- 17:45Speaker 2: to your character much. All right, wisdom six. All right,
- 17:49Speaker 2: there's my hubris coming right back. At me.
- 17:55Speaker 1: I've got a twelve for my wisdom.
- 17:58Speaker 2: I've got an eleven.
- 17:59Speaker 1: For all right, I've got a fourteen for dex m hmm.
- 18:06Speaker 2: Nice. Are we getting all the four Are we getting
- 18:09Speaker 2: the classic characters? Almost right? Yeah, I'm looking at a
- 18:14Speaker 2: ten for con Oh, my goodness, thirteen for con good.
- 18:19Speaker 2: There's a bonus there, boy, those are life saving those
- 18:21Speaker 2: corn bonuses. Charisma, Oh, another high rule sixteen? Nice, get out.
- 18:29Speaker 2: This is a hero, I'm pretty sure. Yeah, these this
- 18:32Speaker 2: character may be the leader. Ten for my charisma. Very good.
- 18:37Speaker 2: It's the middle of the road. We'll take it. Gosh,
- 18:40Speaker 2: I would have been happy with just generally competent. This
- 18:45Speaker 2: leader character that I've got has got a wisdom of six. Wow,
- 18:49Speaker 2: it's a negative one. It's not the end of the world.
- 18:51Speaker 2: Maybe they're just a little bit quick to anger. I'm
- 18:53Speaker 2: gonna just write that down. Quick to anger. Yeah, tell
- 18:56Speaker 2: me about your bonuses.
- 18:57Speaker 1: So I've got a thirteen strength, so that gives me
- 19:01Speaker 1: a plus one to I think.
- 19:02Speaker 2: Tech and damage yep, hitting damage.
- 19:05Speaker 1: Yeah, I get a minus one in intelligence, which is
- 19:10Speaker 1: you know, that's okay, probably just delliterate. Yeah, yeah, decks
- 19:13Speaker 1: of fourteen. So that also gives me a one and
- 19:15Speaker 1: a con of thirteen, so that also gives me a one.
- 19:19Speaker 2: Good. So yeah, I don't know.
- 19:21Speaker 1: I mean, I feel like I could go fighter or
- 19:25Speaker 1: archer even yeah, or archer or a thief.
- 19:28Speaker 2: If you go with a thief character. The real advantage
- 19:31Speaker 2: that a thief has is that they level up quickly,
- 19:34Speaker 2: and that probably won't you won't benefit from that. Give
- 19:38Speaker 2: me what we're doing. So you if you want to
- 19:40Speaker 2: play a thief, like great, do it, but you might
- 19:43Speaker 2: be embracing a weaker character, you know, which is fine.
- 19:47Speaker 1: It would make sense to send off, you know, a
- 19:50Speaker 1: fighter and cleric and a magic user and an elf
- 19:55Speaker 1: to scout out whatever terrible thing might be in the forest.
- 19:59Speaker 2: So it does all right, Yeah, I'll go I'll go
- 20:02Speaker 2: fighter with this cool and I had a name here,
- 20:06Speaker 2: but it's just not fancy enough for a magic user.
- 20:08Speaker 2: So I'm going to go and call up the Don
- 20:11Speaker 2: John name generator as well, and I'm going to see
- 20:15Speaker 2: if I can find something that is like extremely fancy.
- 20:19Speaker 1: Now he may not be an ALF, but would have
- 20:22Speaker 1: an ALF name be indicative of being fancy or one
- 20:27Speaker 1: of the other options. Maybe it could be Dwarvish name
- 20:30Speaker 1: or something you know, something not human Findeleth.
- 20:34Speaker 2: There, I'm combining two of the ones that I see
- 20:36Speaker 2: here awesome, and I'm going to go with Findealeth.
- 20:39Speaker 1: I think my fighter's name is going to be you
- 20:41Speaker 1: gall u g A l e u e g a
- 20:45Speaker 1: l you gall the breaker.
- 20:47Speaker 2: Good good good. Oh. And I get to roll for
- 20:49Speaker 2: a spell. It's like my favorite part, except when you
- 20:53Speaker 2: get a bad one. Okay, there we go, and it's
- 20:58Speaker 2: a five, which is light. Okay, it's not glamorous, but
- 21:02Speaker 2: it makes sense. It can be useful. You sure can.
- 21:05Speaker 2: And let me see. Your fighter has eight hit points
- 21:08Speaker 2: plus constitution, so nine, I believe. And my wizard, who
- 21:13Speaker 2: I never played, like an old wizard, so I think
- 21:15Speaker 2: I'm going to go with a little bit old. He's
- 21:17Speaker 2: got four hit points.
- 21:19Speaker 1: Do we want to talk about gear and stuff like
- 21:22Speaker 1: that or do you think we should go through the
- 21:24Speaker 1: process of selecting all that gear and everything and then
- 21:28Speaker 1: jump back in.
- 21:30Speaker 2: I think we should kind of just sort of magic
- 21:32Speaker 2: snap the fingers, and why don't we just say that
- 21:36Speaker 2: our characters have whatever would be reasonable for a scouting
- 21:39Speaker 2: party to have. So the fighters are going to have
- 21:41Speaker 2: chain mail, but not plate mail. They're going to have
- 21:44Speaker 2: a wooden shield, but not an amazing shield, you know,
- 21:47Speaker 2: just your basic you know, whatever kind of standard issue
- 21:51Speaker 2: gear would be available to be scouting party. Things like
- 21:56Speaker 2: do we have torches and ropes and stuff like that?
- 21:59Speaker 2: We could ran minds it at the time, or we
- 22:01Speaker 2: can just make it up. Yeah, we don't have to
- 22:04Speaker 2: get too granular with that stuff. Let's see if you've
- 22:07Speaker 2: got arm like chain mail and shield. I think that's
- 22:11Speaker 2: an AC of fifteen ascending, so yeah, they probably both
- 22:14Speaker 2: have that. Yeah, your carriacters definitely have that, as does
- 22:18Speaker 2: my cleric, and then Findleth is just gonna have AC
- 22:22Speaker 2: of ten. Nothing.
- 22:24Speaker 1: One other question, which is my decks for you, gole
- 22:27Speaker 1: the breaker, I have a dex bonus of one. Does
- 22:30Speaker 1: that add on to my AC in addition to yeah?
- 22:34Speaker 2: Okay, cool, so that's AC and to hit for missile, right,
- 22:39Speaker 2: but not for damage? What kind of weapons are we
- 22:42Speaker 2: all carrying? Cleric's going with handy old mace. The Wizard's
- 22:47Speaker 2: got nothing, just a just a walking staff. What kind
- 22:50Speaker 2: of weapons do uh care theear and you gall have?
- 22:55Speaker 1: That is a great question, I feel like with that
- 22:58Speaker 1: dex bonus Yougle should.
- 23:00Speaker 2: Definitely have a bow. Definitely, it would probably be a
- 23:05Speaker 2: short bow.
- 23:06Speaker 1: It depends on how well we think they're kitted out
- 23:08Speaker 1: from Nalocar, because he has the strength to you know,
- 23:12Speaker 1: wield a long bow just from a like narrative standpoint,
- 23:16Speaker 1: like he's a he's a beefy old boy, so he
- 23:18Speaker 1: can probably you know, drop back a long bow. It
- 23:22Speaker 1: would just depend on whether or not we think that
- 23:24Speaker 1: they would have those available in Nalocar or if it
- 23:28Speaker 1: would just be like standard issue would be short bows.
- 23:30Speaker 2: What do you think this is a city that spends
- 23:33Speaker 2: it's focused on defense. I guess a long bow does
- 23:36Speaker 2: make sense. Okay, so longbow is the elf similarly kitted out?
- 23:42Speaker 2: Is it kind of like a bow and a sword
- 23:44Speaker 2: or are you going to go with something more exotic?
- 23:46Speaker 1: So I definitely think that you Gall also has like
- 23:49Speaker 1: a mall or something like that, because if I if
- 23:53Speaker 1: I nicknamed him the Breaker, he's got to he's got
- 23:56Speaker 1: to be able to get up close and do some damage.
- 23:58Speaker 1: And then I like the idea of Karathy or having
- 24:01Speaker 1: probably a bow and then maybe a spear, but I
- 24:04Speaker 1: think he.
- 24:04Speaker 2: Would probably have a short bow. I think character creation's
- 24:07Speaker 2: pretty much zipped up. This is where we start our gameplay.
- 24:10Speaker 2: Here's what I'm feeling. I feel that since we are
- 24:12Speaker 2: the be scouting party, our first job is going to
- 24:16Speaker 2: be to go and find out what happened to the
- 24:19Speaker 2: party that did not return. And I rolled up a
- 24:23Speaker 2: name for our commanding officer, and her name is Commander Reagan.
- 24:28Speaker 2: She says that our job is to go and find
- 24:31Speaker 2: out what happened to the last party. And do we
- 24:35Speaker 2: want to add anything to that or is that it
- 24:37Speaker 2: go find out what happened to them? I think that's enough.
- 24:39Speaker 1: I feel like it is a pretty straightforward mission.
- 24:42Speaker 2: Great, so we're for intelligent guys, and we're probably going
- 24:47Speaker 2: to start by retracing their steps or trying to figure
- 24:49Speaker 2: out where they would have been given their patrol route. Yeah. Absolutely,
- 24:55Speaker 2: So let's see, are we going off in the morning
- 24:58Speaker 2: or is it kind of like they didn't come back
- 24:59Speaker 2: at night go out at night? That seems unwise. We're
- 25:02Speaker 2: probably a morning group, right, Yeah.
- 25:04Speaker 1: I think this is probably the following morning after they
- 25:07Speaker 1: went out scouting, because I think they were supposed to
- 25:10Speaker 1: take a pretty easy route down the road and just
- 25:13Speaker 1: check and make sure there weren't any dangers along the
- 25:16Speaker 1: road towards Formerist and so it shouldn't have taken them
- 25:21Speaker 1: more than a day. And so the fact that they
- 25:23Speaker 1: have not returned by nightfall either you know, they ran
- 25:27Speaker 1: into some trouble or they got lost, which would be
- 25:29Speaker 1: weird for a couple of scouts out there. And so
- 25:31Speaker 1: I think us leaving in the morning makes the most sense.
- 25:35Speaker 2: Right, And I think given the history of Nelukar, they're
- 25:39Speaker 2: probably not thinking of some terrible beast has torn them
- 25:42Speaker 2: to ribbons. They're probably thinking raiders or highwaymen or just
- 25:48Speaker 2: misadventure of some good Yeah, absolutely, all right, So we're
- 25:52Speaker 2: not going out there expecting to get into some kind
- 25:54Speaker 2: of knockdown fight.
- 25:56Speaker 1: Now, we are just on the road looking for signs
- 26:01Speaker 1: of our fellows and any sort of trouble that might
- 26:05Speaker 1: be something that they either couldn't handle or you know,
- 26:09Speaker 1: tried to. Maybe they got captured, who knows.
- 26:12Speaker 2: Now do you imagine that we're going out on horseback
- 26:15Speaker 2: or on foot? I think we're on foot. Okay, so
- 26:18Speaker 2: we're on foot. We're probably traveling fairly late, carrying our
- 26:21Speaker 2: weapons and like minor pack full of equipment, that kind
- 26:24Speaker 2: of thing.
- 26:25Speaker 1: Yeah, I think maybe like a day's worth of rations.
- 26:29Speaker 1: We're expecting to go out, maybe even two days. You know,
- 26:31Speaker 1: it's like, yeah, go out. Maybe we have to look
- 26:33Speaker 1: around a little bit. The expectation is that we're going
- 26:36Speaker 1: to find them probably dead, but we're hoping that that
- 26:40Speaker 1: is not the case, and that we find them living
- 26:42Speaker 1: or at least find some sign of them.
- 26:44Speaker 2: Right, Okay, so we're heading out to the south, we'll say,
- 26:49Speaker 2: and you know, the hours passed, and finally we get
- 26:53Speaker 2: to the point where we believe their patrol would have
- 26:56Speaker 2: come by this area. So we've gotten far enough out
- 27:00Speaker 2: that we believe that we're somewhere along their patrol route.
- 27:04Speaker 2: I think at this point it makes sense for our
- 27:05Speaker 2: characters to look for some evidence of their passing. Yeah,
- 27:10Speaker 2: do we want to say that one of our characters
- 27:12Speaker 2: has some ability to look for tracks that kind of thing.
- 27:16Speaker 2: Should we just make a roll against a table and
- 27:18Speaker 2: see if we can find any evidence of passing?
- 27:20Speaker 1: I think that makes sense. And we've got a couple
- 27:22Speaker 1: of scouts out here, and we've.
- 27:23Speaker 2: Got an Elves are good at everything.
- 27:26Speaker 1: They are the superior class.
- 27:28Speaker 2: Easy. Now, all right, what do you think it could
- 27:33Speaker 2: be like checking for secret doors, which would mean that
- 27:36Speaker 2: our elf would have a two in six chance. Should
- 27:39Speaker 2: we just make it as simple as that?
- 27:41Speaker 1: We should definitely make that as simple as that. Do
- 27:43Speaker 1: you have a D six? There's the real question. I
- 27:45Speaker 1: do have a D six, and I am rolling it now.
- 27:48Speaker 1: I want to get a one or two?
- 27:49Speaker 2: Correct? Yeah, I got it too. Hey, I think we
- 27:54Speaker 2: do find evidence of their passage, then, Okay, how old
- 27:57Speaker 2: is it, do you think? Well, I mean it's got
- 27:59Speaker 2: to be a day.
- 28:00Speaker 1: It's a day, yeah, a little less than a day.
- 28:02Speaker 1: Are we at the edge of the forest and on
- 28:04Speaker 1: the road, and so we're we're find some maybe some
- 28:07Speaker 1: like signs that they stepped off the road and maybe
- 28:11Speaker 1: took a break and had some food. And so there's
- 28:15Speaker 1: maybe an area of ground that's some like grasses that
- 28:19Speaker 1: have been trampled down a little bit, and some obvious
- 28:22Speaker 1: signs of you know, whatever hard tack bread that scouts carry.
- 28:27Speaker 2: Right, a trail of bread crumbs down.
- 28:29Speaker 1: I think, Cara, there is you know, sort of crouching
- 28:32Speaker 1: down looking at it and then sort of holds up
- 28:36Speaker 1: the piece of bread and sort of crumbles it in
- 28:40Speaker 1: his hand and is like they were here, they must
- 28:42Speaker 1: have gone into the forest, So I think we should
- 28:46Speaker 1: probably follow.
- 28:47Speaker 2: Them, all right, So we're gonna leave our path. We're
- 28:50Speaker 2: gonna leave the sort of relative safety of I guess,
- 28:53Speaker 2: being in sight of home and being on the road,
- 28:56Speaker 2: and being on the probably foothills or hills, going to
- 29:00Speaker 2: get into the woods the road splits off and definitely
- 29:04Speaker 2: findlith has studied their route and knows that they would
- 29:07Speaker 2: have continued on the outside of the tree line. But
- 29:11Speaker 2: if you're right, Gareth, here they've gone into the woods.
- 29:14Speaker 2: Why would they have done that?
- 29:16Speaker 1: It doesn't quite make sense. But I can see no
- 29:19Speaker 1: other alternative than that they entered into the woods, that
- 29:23Speaker 1: they followed the trails deeper.
- 29:26Speaker 2: Perhaps your acute sense of hearing might offer a clue.
- 29:30Speaker 2: That's another one in two on a six again for
- 29:33Speaker 2: an elf or a thief. Here we go, I got
- 29:37Speaker 2: a four this time. Just is it silence or is
- 29:40Speaker 2: it bird zone?
- 29:41Speaker 1: I think that because of what may be in the forest,
- 29:45Speaker 1: that silence makes almost more sense.
- 29:48Speaker 2: It does, right, Yeah, So even though you don't hear anything,
- 29:51Speaker 2: that means something too.
- 29:53Speaker 1: I think the thing that Kathare does not hear is
- 29:55Speaker 1: the thing that you know may be what gives us trouble.
- 29:59Speaker 1: The thing that all of us notice is the fact
- 30:02Speaker 1: that it is weirdly quiet HM on the edge of
- 30:06Speaker 1: this forest, a forest that is usually teeming with life,
- 30:10Speaker 1: and there's silence.
- 30:13Speaker 2: All right, So I guess we make the decision together
- 30:16Speaker 2: to go inside. But this is probably a weapons drawn
- 30:20Speaker 2: kind of situation, right, agreed?
- 30:22Speaker 1: I think you Gaul draws out his bow and sort
- 30:25Speaker 1: of tests the draw a little bit. Is like, we
- 30:29Speaker 1: go into those woods, but we keep our eyes open.
- 30:33Speaker 2: There are true dangers in the woods. Keep an arrow notch,
- 30:37Speaker 2: both of you. I like it not something feels a miss.
- 30:41Speaker 2: That's going to be my cleric, Vydar. I think, since
- 30:45Speaker 2: I have a cleric, I'm gonna have to come up
- 30:47Speaker 2: with some kind of deity. I'm going to the dun
- 30:50Speaker 2: John female dwarf names. How do we feel about Ugmar?
- 30:56Speaker 2: Ugmar is good? Do you want divine domain from maze rats? Sure? Judgment?
- 31:05Speaker 2: Ugmar's judgment? Oh that's cool.
- 31:07Speaker 1: Yeah, not necessarily a war cleric, but you know, a
- 31:11Speaker 1: cleric of justice, a cleric of he's.
- 31:15Speaker 2: A bit of an inquisitor or some kind of law
- 31:18Speaker 2: upholder of law kind of guy.
- 31:19Speaker 1: Yeah, okay, which makes sense, right? I mean we're scouts
- 31:23Speaker 1: for the city.
- 31:25Speaker 2: Yeah, we're going to go inside and we're making our
- 31:27Speaker 2: way through this woods. Does the woods obviously it sounds strange?
- 31:32Speaker 2: Other than that, do you think it looks like a
- 31:33Speaker 2: normal woods or do you think it's got something tainted
- 31:37Speaker 2: to it? Does your gut say anything? Do you want
- 31:39Speaker 2: to roll on this?
- 31:40Speaker 1: I was gonna say, is this is this our first
- 31:42Speaker 1: oracle question?
- 31:44Speaker 2: Either now or real soon?
- 31:46Speaker 1: I feel like there's no better time than now. So
- 31:49Speaker 1: do we think it's impossible unlikely? Fifty to fifty?
- 31:54Speaker 2: I think it's fifty to fifty, given that what we
- 31:57Speaker 2: already know that there is something bad in here and
- 32:00Speaker 2: that there's no sound in here, I think it's at
- 32:03Speaker 2: least fifty to fifty.
- 32:04Speaker 1: Yeah, let's go fifty to fifty, So fifty or less
- 32:06Speaker 1: will be a yes, forty.
- 32:08Speaker 2: Five Okay, So it's not just that there's something here,
- 32:12Speaker 2: is that the whole place has gone funny? Yeah?
- 32:15Speaker 1: So are there are there maybe markings in the trees? Yes,
- 32:21Speaker 1: like some sort of substance, like something like ooze, or
- 32:25Speaker 1: like something gooey and like sticky that's like dripping from
- 32:28Speaker 1: the trees.
- 32:29Speaker 2: Caroth, Look over here, these markings on the trees from
- 32:32Speaker 2: a bear, no bear that I've ever seen, there's certainly
- 32:36Speaker 2: a lot of them. Look, there's more over there and
- 32:38Speaker 2: more over there. Something very powerful must have made these markings.
- 32:44Speaker 1: And something that wasn't afraid to come close to this road.
- 32:47Speaker 2: Yeah I said it before. We're like it not keep
- 32:51Speaker 2: your wits about you, Oukmar's law protect us. So I
- 32:55Speaker 2: think we have to keep going if we want to
- 32:58Speaker 2: kind of use old school type rules, that it would
- 33:01Speaker 2: just be as simple as every hour that we move
- 33:04Speaker 2: into this forest, we just roll for a wandering encounter.
- 33:08Speaker 2: Do we want to do that? Or should we say
- 33:10Speaker 2: that since we're essentially going to wander until we reach something,
- 33:15Speaker 2: do we just want to roll to see how many
- 33:16Speaker 2: hours that takes?
- 33:17Speaker 1: So I think we should roll on the wandering monster first,
- 33:22Speaker 1: because I think there's a possibility that the creature finds
- 33:25Speaker 1: us before we come upon the scene of death. Because
- 33:30Speaker 1: there are I think there are two mysteries, and we
- 33:32Speaker 1: know one of the mysteries, which is that there's the
- 33:36Speaker 1: scouts missing, But there's a second mystery that our characters
- 33:40Speaker 1: maybe don't know, which is there's a dead caravan along
- 33:45Speaker 1: this road and a caravan arrived yesterday as far as
- 33:49Speaker 1: we're aware, But there was only one caravan scheduled from Formerist.
- 33:54Speaker 1: Why would there be one on the road if one arrived?
- 33:58Speaker 1: What's going on there? So I think the wandering monster.
- 34:01Speaker 1: I will answer whether or not the monster finds us
- 34:04Speaker 1: first or we stumble upon this grizzly scene.
- 34:08Speaker 2: Okay, here's what I propose. Then let's roll our wandering
- 34:12Speaker 2: encounter check three times. If the encounter check comes up
- 34:15Speaker 2: as a hit, then the monster finds us first, and
- 34:18Speaker 2: if not, we find this scene of violence unhindered. Okay,
- 34:24Speaker 2: I gotta roll. For the first hour, I got a
- 34:27Speaker 2: three on a D six no wandering encounter. For the
- 34:30Speaker 2: second hour, I got a six on a D six
- 34:34Speaker 2: no wandering encounter. But things are getting creepy, very creepy.
- 34:39Speaker 2: The woods is all but closed in behind us. And
- 34:41Speaker 2: this is our final role in a D six A two,
- 34:45Speaker 2: meaning that by the skin of our teeth we are
- 34:48Speaker 2: not detected by whatever hellish thing is out there, and
- 34:53Speaker 2: we find something. Now do you know what we find?
- 34:56Speaker 2: Or is this a role on the on action and subject?
- 35:00Speaker 1: I think we find the massacred caravan, or at least
- 35:04Speaker 1: like the blood and the overturned carts and stuff like that.
- 35:09Speaker 1: I think the question is do we find bodies there
- 35:14Speaker 1: or are there just blood spatters? And we don't have
- 35:19Speaker 1: any actual physical evidence of who is dead here in
- 35:22Speaker 1: this place? Would this creature have dragged away the bodies
- 35:26Speaker 1: for some reason?
- 35:27Speaker 2: What do you think about using action and subject for this?
- 35:30Speaker 1: I will never complain about using action and subjects, So
- 35:33Speaker 1: I think it's a great idea.
- 35:34Speaker 2: Rollsome dice here.
- 35:36Speaker 1: So we've got thirty nine, which is destroy It's always
- 35:41Speaker 1: a good start, sure, and fourteen destroy duty.
- 35:49Speaker 2: I think that you and I will have to give
- 35:51Speaker 2: that a little bit of a thought and then see
- 35:53Speaker 2: how that plays out in the narrative. Krathair did not
- 35:58Speaker 2: much care for Vdar. Baidar was a human and a
- 36:02Speaker 2: cleric of Ukumar, and while Kearethir enjoyed the company of humans,
- 36:05Speaker 2: he found all priests tiresome. Bidar was an especially efficient
- 36:09Speaker 2: to kill joy the night comes, frowned the cleric, I
- 36:13Speaker 2: like it not. With the head of his mace, he
- 36:14Speaker 2: gestured further down the forest road, see how dark it
- 36:17Speaker 2: is becoming. In an hour, the sun would set and
- 36:20Speaker 2: the humans in the party would be forced to give
- 36:22Speaker 2: up their search. Oh, the time is nothing to be
- 36:24Speaker 2: afraid of. Come on, Fiendileth pushed ahead, using his staff
- 36:28Speaker 2: as a walking stick. Bidar reluctantly followed. Why. Karethier the
- 36:31Speaker 2: Elf and Yugal the Breaker exchanged brief looks before moving
- 36:35Speaker 2: to the front. It wasn't long before Karethir stopped the
- 36:38Speaker 2: party once again. I'm sure I hear something this time,
- 36:41Speaker 2: said the elf. What do you hear, speak, Elf, hissed Viidar.
- 36:45Speaker 2: Sh let mean this in.
- 36:48Speaker 1: It's a droning sound, buzzing. Be careful and stay behind us.
- 36:54Speaker 2: Grunted Yugo, walking ahead of the others. They fell in
- 36:57Speaker 2: behind him. The road was barely wide enough here in
- 36:59Speaker 2: the middle of the riven wood to allow them to
- 37:01Speaker 2: travel to abreast. After a few minutes, they could all
- 37:05Speaker 2: hear the buzzing flies, said Yugo, mostly to himself, a
- 37:08Speaker 2: lot of them. The sound reminded him of his time
- 37:11Speaker 2: as a soldier, bad memories. So it did not surprise
- 37:14Speaker 2: you of all when they came upon a scene that
- 37:16Speaker 2: would not have looked out of place in a butcher's shop.
- 37:18Speaker 2: There were blood splatters everywhere, on the trees, on the
- 37:22Speaker 2: mossy ground, on the splintered wood of the shattered caravan wagons,
- 37:25Speaker 2: and on the ragged pieces of flesh poking out from
- 37:28Speaker 2: beneath it. Flies too, millions of them, writhing in glossy
- 37:32Speaker 2: black patches. Vaidar made a look of disgust, but did
- 37:35Speaker 2: not turn away. Findilith approached the scene, hobbling on a staff,
- 37:39Speaker 2: clearly not bothered by the violence. Most interesting, have a
- 37:43Speaker 2: look at this, He pointed at a partial corpse, some
- 37:46Speaker 2: unfortunate for Moorristian trader, missing ahead, but still identifiable as
- 37:50Speaker 2: such by his clothing. The body appeared to have been
- 37:52Speaker 2: fed on, as fist sized chunks were missing from the
- 37:55Speaker 2: torso and thighs. There's something in the wounds. It appeared
- 37:59Speaker 2: that the wizard was right. A whitish gray substance foamed
- 38:01Speaker 2: around the puckered edges of the bite marks. The flies
- 38:04Speaker 2: wouldn't go near it. Do you see any of our folk?
- 38:07Speaker 2: Zalidra or Rovar, asked by Oar. Carothier shook his head,
- 38:11Speaker 2: muttering the same question the missing Lalacarians had asked.
- 38:14Speaker 1: Was there supposed to be a second delivery?
- 38:17Speaker 2: This time the question was met with the silence of
- 38:19Speaker 2: the darkening wood. I shall light the lantern. The clerk
- 38:22Speaker 2: set by way of reply, unslinging his pack and looking
- 38:24Speaker 2: doubtfully into the shadowy legion of trees surrounding him. Soon
- 38:27Speaker 2: it will be dark if there's a rabbit, animal, a wolf,
- 38:30Speaker 2: or a bear. Findleth was bending over the corpse now,
- 38:33Speaker 2: with his nose just inches from one of its wounds.
- 38:36Speaker 2: He was sniffing at it. I doubt we'll find this
- 38:39Speaker 2: cottage was caused by a rabbit. Be quiet, Carithier said, tersely.
- 38:44Speaker 1: No light just yet, and for the love of the gods,
- 38:47Speaker 1: stay silent.
- 38:48Speaker 2: Fiendeleth shrugged, straightened, and thumped the corpse or the staff.
- 38:52Speaker 2: A cloud of flies alighted briefly before returning to the
- 38:55Speaker 2: feast on the forest floor. Suddenly, Kaothier snapped his head
- 38:58Speaker 2: to the side. Over there, his bow was at the ready,
- 39:01Speaker 2: as was Hyugol's. The two of them stepped carefully towards
- 39:04Speaker 2: the sound. No one else had.
- 39:05Speaker 3: Heard karetheir said Yugo, we need the light now. I
- 39:10Speaker 3: can't see more than twenty feet ahead. Have it's your way, then,
- 39:14Speaker 3: said the elf, frowning. Claic Bindar struck a flint a
- 39:18Speaker 3: few times, and presently a yellow globe blooming from his
- 39:20Speaker 3: hooded lantern. Look, said Yugoll softly. He pointed with his
- 39:25Speaker 3: boot because his hands were occupied holding his bow. Now
- 39:28Speaker 3: that there was some light, they could all see it.
- 39:30Speaker 3: Something had been dragged off the road and into the trees.
- 39:32Speaker 3: Here there were crushed plants in the undergrowth, and a
- 39:35Speaker 3: smear of blood marking the way.
- 39:37Speaker 2: Kaathir was embarrassed. He had not noticed it before. The
- 39:39Speaker 2: others come, then, was all he said. They followed him
- 39:44Speaker 2: off the relative openness of the road and into the
- 39:46Speaker 2: thick darkness of the trees. It was impossible to move quietly,
- 39:50Speaker 2: so after a few steps they didn't even try. Anything
- 39:53Speaker 2: within half a mile would have heard them. Thirty feet
- 39:56Speaker 2: off the road and into the dense wood, they found him.
- 39:59Speaker 2: Drovar was sitting with his back against a tree. His
- 40:02Speaker 2: chest rose and fell quickly but faintly, and this was
- 40:04Speaker 2: the only evidence of life. The man's mouth hung open,
- 40:08Speaker 2: and his eyes also fully open, stared right through the
- 40:11Speaker 2: approaching party of his countrymen. Drovar Wvidar called out, where
- 40:15Speaker 2: here now you are saved? There was no point in whispering. Still,
- 40:19Speaker 2: Vydar flinched at the way his voice cut sharply into
- 40:21Speaker 2: the quiet of the woods. Drovar did not react to
- 40:24Speaker 2: sight or sound. He sat and stared and breathed shallow breaths.
- 40:28Speaker 2: At first, he did not appear injured. Perhaps he was
- 40:30Speaker 2: in shock. Yugal had seen it happen to men before
- 40:33Speaker 2: on the battlefield. Their bodies would be intact while their
- 40:36Speaker 2: minds were broken. But it was Finderleth who noticed at
- 40:39Speaker 2: first look the back of his neck. How interesting. Interesting
- 40:44Speaker 2: was not the word any of them would have chosen.
- 40:46Speaker 2: Drovar did not stir when Vardar came closer with his light.
- 40:49Speaker 2: The warrior continued staring straight ahead. Some kind of growth
- 40:53Speaker 2: seemed to be attached to the back of the man's neck,
- 40:55Speaker 2: a rooty brown thing, a mass of fibrous tendrils embedded
- 40:59Speaker 2: in his flesh. How that can't be a good thing,
- 41:02Speaker 2: suggested Karathier, stepping back and lifting his bow. Fider apprehended
- 41:06Speaker 2: the ELF's intentions and held it be hand. No, Carothier,
- 41:09Speaker 2: do not. We have our orders from Commander Regan, and
- 41:12Speaker 2: our laws are clear. Citizens of Nalkar did not commit
- 41:15Speaker 2: murder outside of self defense. Almost as in response, Drovar stirred,
- 41:20Speaker 2: his mouth opened, and a strange inhuman wheezing sound came out.
- 41:24Speaker 2: His eyes rolled back into his head, and his whole
- 41:26Speaker 2: body began to shudder, as if in the grip of
- 41:28Speaker 2: the seizure. Karatherer loosed his arrow at point blank range.
- 41:32Speaker 2: The shaft slammed into the fallen warrior's chest, easily punching
- 41:35Speaker 2: through his chain mel shirt and burying itself almost to
- 41:38Speaker 2: the fletching in his flesh. The body ceased its jerking
- 41:41Speaker 2: dance and slumped over. Bidar stared at kathe you've deliberately
- 41:46Speaker 2: broken our laws elf. What have you to say for yourself?
- 41:50Speaker 2: Perhaps Kaathie had slipped loosing his arrow because he had
- 41:53Speaker 2: been startled. Perhaps it was a deliberate execution. The truth
- 41:57Speaker 2: would have to wait. Just then, the wheezing sound returned,
- 42:00Speaker 2: but it did not come from the unmoving shape of Drovar.
- 42:03Speaker 2: A figure staggered and lurched through the dim woods, directly
- 42:06Speaker 2: toward them. When it stepped into Vidar's lamplight, they could
- 42:09Speaker 2: see who it was. They could see what it was.
- 42:14Speaker 2: It was a Laitra, her axe held limply in her
- 42:16Speaker 2: right hand. Her eyes were wide open but showed only white.
- 42:20Speaker 2: Her skin was gray, attached to her throat and chest
- 42:24Speaker 2: was a lump of fibrous brown tendrils do