Latest / Pick Up and Deliver / Linko; Terrors of London; Flip7; Vampire Queen (revisited)
Transcript
- 0:03Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:05Speaker 1: pick up my audio recorder as I step off the
- 0:07Speaker 1: train and deliver an episode to you while I walk home.
- 0:10Speaker 2: I'm Brendan Riley.
- 0:20Speaker 1: Welcome afternoon, listeners. It's a crummy day here in suburban Chicago.
- 0:24Speaker 1: The wind is blowing strongly. There is rain coming down,
- 0:29Speaker 1: it's cloudy, it's cold. Yikes, November is here. This is
- 0:33Speaker 1: what November is supposed to feel like. But I wasn't
- 0:35Speaker 1: ready for it. I left the house in two light
- 0:38Speaker 1: a jacket and with no gloves. So if I sound chilly,
- 0:41Speaker 1: it's because I am. Actually I'm not sure it's raining.
- 0:44Speaker 1: It might be snowing. It's like a sort of very
- 0:47Speaker 1: light snow that's turning into water as it hits things.
- 0:50Speaker 1: So fun, But what better way to keep my mind
- 0:53Speaker 1: off being cold then talk with you about board games?
- 0:56Speaker 1: That's right, it's time for another review of games I've
- 0:58Speaker 1: been playing recently.
- 0:59Speaker 2: An it's a board game Espresso Triple Shot.
- 1:04Speaker 1: For those of you new to the podcast, The Board
- 1:06Speaker 1: Game Espresso Triple Shot is a mini review segment in
- 1:08Speaker 1: which I talk about three games that I've played recently
- 1:11Speaker 1: and one game i've returned to.
- 1:13Speaker 2: Given how chilly I am, I may end up talking fast.
- 1:15Speaker 2: So we'll see. If this episode lasts the entire walk home,
- 1:18Speaker 2: or if I run out of things to say, We'll see.
- 1:21Speaker 1: I also noticed that with a little bit of reordering
- 1:24Speaker 1: of things, I could do an entire episode focused on
- 1:27Speaker 1: card games.
- 1:27Speaker 2: So that's what I'm doing. So it's a card game,
- 1:30Speaker 2: board game.
- 1:30Speaker 1: Espresso triple Shot. So first game I want to talk
- 1:32Speaker 1: to talk about is called Linko. It originally was called
- 1:37Speaker 1: a Black Sis.
- 1:39Speaker 2: Where is that?
- 1:42Speaker 1: Yeah, it was originally called a Bluxen, which I believe
- 1:45Speaker 1: is probably German.
- 1:46Speaker 2: It is a card.
- 1:48Speaker 1: Shedding game from Keisling and Kramer, who are a design
- 1:53Speaker 1: duo of much repute. They designed Porta Nigra for example,
- 1:58Speaker 1: along with many other games games that have lots of fans.
- 2:03Speaker 1: It is a pretty simple card game. The copy I
- 2:06Speaker 1: have is called Linko, as I said, and has a
- 2:09Speaker 1: fox on the cover. I'm not sure if the Bluxen
- 2:12Speaker 1: game has similar art or if it's different. It seems
- 2:15Speaker 1: like it's been re themed a couple times. I found
- 2:17Speaker 1: it at Goodwill and I picked it up because of
- 2:20Speaker 1: the memes of the designers on it. I was like, oh,
- 2:23Speaker 1: this is probably pretty good, and I'd say it's yeah,
- 2:26Speaker 1: it's pretty good.
- 2:27Speaker 2: Like I said.
- 2:28Speaker 1: As card shedding game, you deal out the cards to
- 2:30Speaker 1: everybody and it see all of a hand of cards,
- 2:33Speaker 1: and on your turn you can play a number of
- 2:36Speaker 1: cards of equal value of your choice.
- 2:39Speaker 2: If you're first, you.
- 2:41Speaker 1: Can either play you can play however many cards you want,
- 2:44Speaker 1: but they all have to be the same value, so
- 2:46Speaker 1: you can play like one six or three six's if
- 2:50Speaker 1: you had three sixes. And what you're trying to do
- 2:52Speaker 1: is have the game go all the way around without
- 2:55Speaker 1: anyone else beating the play that you've made. The play
- 2:59Speaker 1: that you put out, someone else can beat it if
- 3:01Speaker 1: they can play the same number.
- 3:03Speaker 2: Of cards but of a higher value.
- 3:05Speaker 1: So if you play three sixes and someone else plays
- 3:08Speaker 1: three sevens, then you lose your three sixes, and then
- 3:11Speaker 1: the person who played the three sevens can either take
- 3:14Speaker 1: your three sixes or force you to take them back
- 3:17Speaker 1: in hand. If they take them, then you have to
- 3:20Speaker 1: draw three more cards from the deck. So either way
- 3:24Speaker 1: you're getting cards back in your hand, but they might
- 3:26Speaker 1: get to take your matched up cards. That's sort of
- 3:30Speaker 1: the flow of the game. If somebody beats your pair
- 3:35Speaker 1: beats your cards, they get to take them back in
- 3:37Speaker 1: the hand, or they get to take them which allows
- 3:39Speaker 1: them to then play them later in front of them.
- 3:41Speaker 1: If it gets all the way around, then that card
- 3:43Speaker 1: is scored. I believe this was a couple of weeks ago,
- 3:47Speaker 1: so I may have lost a couple of the details
- 3:49Speaker 1: of it. The cards in front of you then get scored,
- 3:52Speaker 1: and the whole thing is you get points based on
- 3:57Speaker 1: how many cards are in front of you at the
- 3:58Speaker 1: end of the round. The round ends when somebody gets
- 4:02Speaker 1: rid of all their cards, and then you add up
- 4:05Speaker 1: the points of.
- 4:05Speaker 2: The cards that remain in front of you, and you
- 4:08Speaker 2: get to and.
- 4:10Speaker 1: You lose points for every card, every point you have
- 4:12Speaker 1: in hand. I don't remember if you lose the value
- 4:15Speaker 1: of the cards in hand or if you just lose
- 4:17Speaker 1: one point for every card in hand. I can't quite remember.
- 4:19Speaker 1: But basically, you're trying to get rid of all your cards. Sometimes,
- 4:24Speaker 1: as a gambit, you might pick up cards instead of discard,
- 4:27Speaker 1: like when you match cards.
- 4:28Speaker 2: You might pick up.
- 4:29Speaker 1: Some because it allows you to get rid of more later,
- 4:32Speaker 1: but ultimately you're trying to empty your hand.
- 4:35Speaker 2: The game goes.
- 4:35Speaker 1: Until somebody has scored a certain number of points, and
- 4:38Speaker 1: then it is over as a shedding game. It's pretty interesting.
- 4:42Speaker 1: Like many card games, it depends heavily on luck, and
- 4:45Speaker 1: I've only played it a couple times now, so it's
- 4:47Speaker 1: hard to gauge the strategy that would go with it.
- 4:51Speaker 1: Takes a little bit more time to figure out what
- 4:55Speaker 1: strategy you would use, But I like it enough that
- 4:57Speaker 1: I'm going to hang onto it and see if I
- 4:59Speaker 1: can get a played some more. That's Linko, originally designed
- 5:02Speaker 1: in twenty fourteen. Next up we have Vampire Queen. Vampire
- 5:06Speaker 1: Queen was designed by Wolfgang Kramer, who might be the
- 5:11Speaker 1: same person as the Kramer from Kramer and Keesling, but
- 5:14Speaker 1: I know there's another Kramer as well. There's and I'm
- 5:19Speaker 1: too cold to click the thing, so feel free to
- 5:21Speaker 1: go research that on your own to see if Wolfgang
- 5:23Speaker 1: Kramer is the same person as helped design Linko, or
- 5:28Speaker 1: if it's a different Kramer. Either way, Vampire Queen is
- 5:31Speaker 1: the game that originally came out in twenty sixteen. I
- 5:33Speaker 1: have a copy from that era, so the art is
- 5:36Speaker 1: a little bit older. It was just republished this year
- 5:39Speaker 1: with fancy new art that reminds me a little bit
- 5:41Speaker 1: of like the character design from Legend of Zelda, if
- 5:45Speaker 1: drawn in a sort of sketchy way rather than the
- 5:47Speaker 1: cartoony way that we see in the actual game. Vampire
- 5:51Speaker 1: Queen is another shedding game where you're trying to get
- 5:55Speaker 1: rid of cards, and in fact, in Vampire Queen you're
- 5:57Speaker 1: trying to not have points the game until somebody gets
- 6:01Speaker 1: rid of all their cards, and then everyone scores the
- 6:02Speaker 1: points that are in their hands. Like Linco, it involves
- 6:06Speaker 1: playing cards and other people getting to play if they
- 6:10Speaker 1: have a higher value.
- 6:11Speaker 2: Unlike Linco, you're not picking.
- 6:12Speaker 1: Your cards back up, but rather it's a ladder climbing game,
- 6:15Speaker 1: so you oh, it's a trick taking game.
- 6:19Speaker 2: Actually trick taking built.
- 6:21Speaker 1: Around the same kind of ladder climbing or shedding elements
- 6:25Speaker 1: that we see in other games. So you have up
- 6:29Speaker 1: to I think there's thirteen different values of Vampire card
- 6:35Speaker 1: in the deck, as well as some Vampire Queens, which
- 6:39Speaker 1: are worth fourteen points. Each Vampire is a sort of
- 6:43Speaker 1: suit on its own, and the fourteen's are wild, so
- 6:45Speaker 1: you can use the fourteen to match up.
- 6:47Speaker 2: With one of the others.
- 6:48Speaker 1: When someone leads, they will pick a value of card
- 6:52Speaker 1: and a number, and then everyone else, if they can follow,
- 6:57Speaker 1: will follow with the same number of cards but.
- 7:00Speaker 2: A higher value.
- 7:01Speaker 1: So if I put down three twos, the next player
- 7:04Speaker 1: can put down anything higher than twos, but they have
- 7:07Speaker 1: to have three.
- 7:08Speaker 2: Of them to put anything down.
- 7:09Speaker 1: So having cards them of the same number is really
- 7:13Speaker 1: nice because the more of them that you have, the
- 7:15Speaker 1: harder it is for anyone.
- 7:16Speaker 2: To follow you.
- 7:17Speaker 1: And then you get the lead back again because you
- 7:19Speaker 1: win the trick now thrown into the mix. There there
- 7:21Speaker 1: are two vampire Hunters. A Vampire Hunter can only be
- 7:24Speaker 1: played when there is a single card being led because
- 7:29Speaker 1: they are single cards. There is a fifteen point Vampire
- 7:31Speaker 1: Hunter and a twenty point Vampire Hunter. Oh no, they
- 7:35Speaker 1: can only be played by being led, now that I
- 7:37Speaker 1: think of it. So if you are if you have
- 7:40Speaker 1: a vampire Hunter and it's your lead, you can then
- 7:43Speaker 1: lead that vampire Hunter, and then the rules for that
- 7:46Speaker 1: particular trick change in that case. If you lead a
- 7:50Speaker 1: vampire Hunter, then everyone else has to play one card
- 7:54Speaker 1: of whatever type they like, and then the person who
- 7:58Speaker 1: played the highest value card wins the trick and takes
- 8:01Speaker 1: all of those cards in front of them as points
- 8:04Speaker 1: or takes them back in the hand, takes them back
- 8:06Speaker 1: in the hand. Do they take all the cards or
- 8:08Speaker 1: maybe they just take the Vampire Hunter. I think they
- 8:10Speaker 1: take all the cards again. It's been a couple of weeks,
- 8:13Speaker 1: but you get the idea. The main thing is the
- 8:15Speaker 1: Vampire Hunter stays in play, and so if you take
- 8:19Speaker 1: the Vampire Hunter back. When you take that, you're not
- 8:21Speaker 1: allowed to immediately play it. You have to have at
- 8:23Speaker 1: least one trick in between before you play it again.
- 8:26Speaker 1: And the Vampire Hunters are always staying in somebody's hand,
- 8:29Speaker 1: so they're.
- 8:30Speaker 2: Never going away.
- 8:31Speaker 1: You can't ever get rid of them, which means that
- 8:33Speaker 1: when you have one, you have to decide on when
- 8:35Speaker 1: to play it so that you can get rid of
- 8:37Speaker 1: it and not pick it back up before the hand
- 8:40Speaker 1: runs out. The hand runs out when someone gets rid
- 8:43Speaker 1: of all their cards, and then you're going to add
- 8:45Speaker 1: up the points in your hand, and that's.
- 8:47Speaker 2: How many points you take. Think the game is over
- 8:49Speaker 2: when somebody gets.
- 8:50Speaker 1: A certain number of points, and then the person with
- 8:52Speaker 1: the fewest points wins. So the Vampire Hunters are worth
- 8:55Speaker 1: fifteen and twenty, so they're bad news to have in
- 8:57Speaker 1: your hand. And there's no way for someone not to
- 9:00Speaker 1: collect them. I don't feel like I did a great
- 9:02Speaker 1: job explaining that, but it gives you the general gist.
- 9:04Speaker 1: I would say both Linco and Vampire Hunter have an
- 9:07Speaker 1: interesting feel of trying to manipulate the sets of cards.
- 9:09Speaker 2: As they go around the table.
- 9:11Speaker 1: They're in the same neighborhood as something like Scout, but
- 9:13Speaker 1: I think Scout is a little cleaner.
- 9:15Speaker 2: I do enjoy that one as.
- 9:17Speaker 1: Well, But I think of the two, I think I
- 9:21Speaker 1: like Vampire Queen better than I like Linco, though they're
- 9:25Speaker 1: very similar, so both are.
- 9:26Speaker 2: Enjoyable and good for large groups.
- 9:28Speaker 1: I think vamp Queen plays up to eight or maybe ten,
- 9:33Speaker 1: and Linko plays four or six. I think so an
- 9:38Speaker 1: enjoyable time was had with those two games. That's Vampire
- 9:43Speaker 1: Queen from twenty sixteen. Oh, Vampire Queen was my revisited game.
- 9:47Speaker 1: Who did that out of ordered? Normally I do two
- 9:49Speaker 1: new games and then I revisit one, then I do
- 9:52Speaker 1: one more game. Well, Vampire Queen was my revisited game,
- 9:55Speaker 1: so I played it. I got it in twenty sixteen,
- 9:58Speaker 1: and I played it several times in the in doing
- 10:00Speaker 1: year or two, and then we didn't play it again
- 10:02Speaker 1: for a long time, so it was very dusty when
- 10:05Speaker 1: I finally got it played, but nonetheless that's what that was.
- 10:10Speaker 1: The next game is Towers of London. Towers of London
- 10:14Speaker 1: is designed by Brad Pie with the artist Ryan Pie
- 10:19Speaker 1: that's Pye, and was published by Colossal Games. I believe
- 10:22Speaker 1: this game was on Kickstarter, and if you did the
- 10:25Speaker 1: Kickstarter you got several different factions, but I believe this
- 10:30Speaker 1: is the copy that I have as a commercial edition,
- 10:33Speaker 1: which just a retail edition which just has four factions.
- 10:36Speaker 2: The premise is pretty simple. It's Victorian London.
- 10:39Speaker 1: There are monsters galore and they're causing trouble around London. Now,
- 10:44Speaker 1: in other games I've played, such as Victoriana or a
- 10:47Speaker 1: Study in Emerald, we play various people, some of them
- 10:51Speaker 1: are trying to stop the monsters from causing all that trouble.
- 10:54Speaker 1: In Terrors of London, we are the monsters. Each player
- 10:58Speaker 1: takes a faction. You have a faction board that represents
- 11:01Speaker 1: the leader of that faction. You can be a vampire
- 11:03Speaker 1: or a werewolf for a zombie.
- 11:05Speaker 2: Or I think a ghost or a witch.
- 11:08Speaker 1: Demon it's a demon, and then you have a couple
- 11:11Speaker 1: of starter cards that are all identical.
- 11:12Speaker 2: And then the game is a deck builder.
- 11:15Speaker 1: It's got a river style deck building space, not unlike Ascension,
- 11:20Speaker 1: I believe, And on your turn you can wield attack
- 11:26Speaker 1: power against your opponent, or you can play, or you
- 11:29Speaker 1: can buy creatures from the market or both, and it's
- 11:34Speaker 1: a pretty standard deck builder. After that, there's some player
- 11:36Speaker 1: interaction powers. There are monsters that do various things. There
- 11:41Speaker 1: are cards that interact with other cards and let you
- 11:43Speaker 1: discard stuff and let you thin your deck. And I mean,
- 11:45Speaker 1: it's not there's nothing particularly exciting in the game that
- 11:51Speaker 1: is out not something we've seen in other deck builders
- 11:54Speaker 1: in the contemporary era. It reminds me a lot of
- 11:57Speaker 1: Star Wars deck building game because you have a base
- 12:00Speaker 1: that you're trying to defend, and of course in Star
- 12:03Speaker 1: Wars deck building game you have three bases. You're defending one,
- 12:05Speaker 1: then when it gets blown up, you defend another, and
- 12:07Speaker 1: so on. In Terrors of London, you have just yourself
- 12:10Speaker 1: that you're defending and you can attack the cards. In
- 12:14Speaker 1: Star Wars deck Building you can't do that in this.
- 12:16Speaker 1: But this game is much older, so it's fair to
- 12:18Speaker 1: recognize it. Twenty nineteen is the publishing year on this one.
- 12:22Speaker 1: The art is moderately fun and the cover of the
- 12:25Speaker 1: box is not particularly compelling.
- 12:27Speaker 2: It looks like some sort of old metal box.
- 12:31Speaker 1: You open it up and you got these cool creepy
- 12:33Speaker 1: art cards inside. It was reasonably fun when I played
- 12:37Speaker 1: it two player. I'm interested in keeping it around to
- 12:39Speaker 1: see if my son, who does kind of like two
- 12:42Speaker 1: player card battlers, would be interested in playing with me
- 12:44Speaker 1: a little bit more. I got it from Paul, Hey, Paul,
- 12:48Speaker 1: who was getting rid of it and said you want this,
- 12:50Speaker 1: and I said yes please. I'm not sure it's going
- 12:52Speaker 1: to stay in the collection super long time, but I'll
- 12:54Speaker 1: keep it around for a while.
- 12:55Speaker 2: Yet moderately fun.
- 12:57Speaker 1: But if you have access to other deck builders, I
- 12:59Speaker 1: would go out of your way to get Terrors of London.
- 13:01Speaker 1: I think like the Star Wars deck building game is
- 13:04Speaker 1: much better if you're looking for a light deck builder,
- 13:06Speaker 1: and if you're looking for something with a little more
- 13:08Speaker 1: meat on the bones, I would go for a Valley
- 13:11Speaker 1: of the Kings or Arctic Scavengers. That is Terrors of London. Boy,
- 13:15Speaker 1: it's windy and my hands are freezing. This is the
- 13:18Speaker 1: kind of top notch narrative that you get when you
- 13:21Speaker 1: take a walk.
- 13:22Speaker 2: With Brendan and pick up and deliver.
- 13:24Speaker 1: So the last game is probably my favorite of the ones.
- 13:26Speaker 1: I played here and I'm giving it almost no time.
- 13:28Speaker 1: I'm almost home and I'm not walking an extra lap today.
- 13:32Speaker 1: This is Flip seven. Flip seven is new from the
- 13:35Speaker 1: op It was published by Eric Olsen in twenty twenty four.
- 13:40Speaker 1: Flip seven is a pushyr luck game, not entirely dissimilar
- 13:44Speaker 1: from something like dead Man's Draw. In Flip seven, you
- 13:47Speaker 1: are exposing cards, trying to get points, and you're trying
- 13:51Speaker 1: not to repeat the cards that you've been given. The
- 13:53Speaker 1: deck has cards from a value one to twelve, and
- 13:57Speaker 1: in the deck there is that in many cards equal
- 14:00Speaker 1: to the value, so there are twelve twelves in the
- 14:03Speaker 1: deck eleven eleven's it's on.
- 14:05Speaker 2: On your turn, you get a card in front of.
- 14:07Speaker 1: You, and then on your next turn you can hit
- 14:09Speaker 1: and take another card, and as long as you don't
- 14:11Speaker 1: repeat any cards that you already have, you get to
- 14:13Speaker 1: keep taking hits until you have until you stop, or
- 14:17Speaker 1: you have seven cards seven number cards in front of you.
- 14:19Speaker 2: There are also a few special power.
- 14:20Speaker 1: Cards that change the game a little bit I agree
- 14:24Speaker 1: with the people from So Very Wrong about Games that
- 14:26Speaker 1: the freeze card is dumb, but everything else is pretty great.
- 14:29Speaker 2: It's very smooth. It's a really good beginning of the
- 14:31Speaker 2: night or end of the night. Game.
- 14:33Speaker 1: You go until you get a double and then you
- 14:35Speaker 1: bust and you get no points, or if you stop,
- 14:37Speaker 1: then you get points equal to the value of the
- 14:39Speaker 1: number cards in front of you at the end of
- 14:41Speaker 1: the game, or the game goes until someone breaks two
- 14:43Speaker 1: hundred points, at which point you finish out that particular
- 14:47Speaker 1: round and the game is over. So like Ink and Gold,
- 14:50Speaker 1: if somebody gets way ahead, it really gives you a
- 14:53Speaker 1: reason to push for a higher value round later.
- 14:56Speaker 2: And pushing your luck games push your luck.
- 14:58Speaker 1: Games that encourage you to push your luck are always
- 15:00Speaker 1: welcoming in my book, Flip seven is really good. I
- 15:03Speaker 1: don't think it deserves the title the greatest card game
- 15:06Speaker 1: of all time, which is what they have on the box,
- 15:08Speaker 1: but it is certainly great and well worth checking out
- 15:11Speaker 1: if you can.
- 15:11Speaker 2: That's Flip seven from the op. Well, thanks for joining
- 15:15Speaker 2: me on my walk today. I hope your next walk
- 15:17Speaker 2: was as pleasant as Mind lost. Bye bye. Brought to
- 15:40Speaker 2: you by Rattle Box Game