Latest / Critical Error / Critical Error’s 2025 GOTY (feat. All of Our Favorites)
Transcript
- 0:00Ho ho ho ho ho ho ho.
- 0:06That was it.
- 0:07>> That was it. That was it. I
- 0:10>> a critical error is an error which the
- 0:12OS cannot reasonably ignore. Sh Jake
- 0:14Jake Steinberg is a streamer and writer
- 0:16and certified yapper. Complimentary.
- 0:19Peter Hunt spit tech is a YouTuber,
- 0:22journalist, and certified yapper.
- 0:25Derogatory. These are the things they
- 0:27cannot reasonably ignore. A little bit
- 0:29different today, Jakey. A little bit.
- 0:32And I can call you that because it's a
- 0:33holiday.
- 0:34>> That's right.
- 0:34>> Merry Christmas, Jake.
- 0:36>> And also, happy Hanukkah.
- 0:39>> Eighth uh 10th day. This is going. Yeah,
- 0:42>> it's done.
- 0:43>> Oh, okay. I see.
- 0:45>> It's done. It's done. But
- 0:46>> ever since you mentioned it last week, I
- 0:48think you went sundown every single day.
- 0:49I'm not even kidding. I'm not delighted.
- 0:53Uh, so because it's the end of the year,
- 0:55we were thinking like, what are we going
- 0:56to do for our game of the year episode?
- 0:58And I think, you know, it's our freshman
- 1:01year. What an incredible year for
- 1:02Critical Error starting out. Um, really
- 1:05proud of us. Really proud of us. But at
- 1:07the same time, I think like something we
- 1:09do on this podcast is we always go,
- 1:11"Okay, what's the first idea? What is
- 1:13everybody doing? And then maybe we can
- 1:14do something different."
- 1:16>> And just like how many of these game of
- 1:19the year podcasts do we think you've
- 1:21listened to? And it's not that those are
- 1:23bad. Those are perfectly fine and fun. I
- 1:25listen to those. We all, you know what I
- 1:26mean? Like, it's not a problem. But it
- 1:28is like,
- 1:29>> can we just change it up for you a
- 1:30little bit? Is there something else we
- 1:31can do? You know?
- 1:33>> Yeah. And maybe the listeners are sick
- 1:35of us by now. And if people want an
- 1:39episode in which Peter and I fight with
- 1:42each other to construct a top 10 list
- 1:44between the two of us over the I don't
- 1:46know, however many or few games we
- 1:49played over the course of the year.
- 1:50Maybe you should subscribe at
- 1:51patreon.com/critical error the $5 and up
- 1:54tier and ask for that in the bonus pod
- 1:56which comes out every single week. But
- 1:59for this week, what we've decided to do
- 2:01instead is for the first time ever on
- 2:03Critical Error, we have invited guests
- 2:06on to the show. We, you know, spend so
- 2:10much time kind of like criticizing the
- 2:13nature of how people talk about games
- 2:16that we thought it would be cool to kind
- 2:18of toss it over to people we admire in
- 2:21the space, people that have been
- 2:23receiving critical error over the course
- 2:25of our freshman year, well, that have
- 2:27kind of been understanding what it is
- 2:28we've been trying to do. And we thought
- 2:31it would be just such such a gift for us
- 2:33to pay it forward to those people, have
- 2:35them on the pod, get a moment to talk to
- 2:37them, see what they think, and ask them
- 2:39for their game of the year for 2025.
- 2:42>> So, we asked them for two things. We we
- 2:44asked them for their game of the year
- 2:45from 2025 so they can gush about
- 2:47something. Um,
- 2:48>> I was very We've already recorded these,
- 2:49by the way. I I was excited to hear
- 2:51about these because um
- 2:53>> I don't know. I I got some new
- 2:55perspectives on games I've played. I got
- 2:56some recommendations of games I didn't
- 2:59even know about. Um, which is always
- 3:01kind of fun to to read these sorts of
- 3:03lists and whatever. Um, but so we asked
- 3:05for their game of the year and then we
- 3:06also asked for their critical error
- 3:08where we basically said
- 3:10>> if you were doing an episode of critical
- 3:11error, what would you do it about?
- 3:13>> So what's something you want to get off
- 3:14of your chest? Something the ways in
- 3:17which people talk about games. If you
- 3:18could make a critique out into the
- 3:20world, what would you say for this year?
- 3:22Something you can maybe carry forward
- 3:24into 2026. That's what we were looking
- 3:25for. Um, so each of our three guests
- 3:28supplied us with their game of the year
- 3:29and their critical error of the year. Is
- 3:31there anything else we need to say
- 3:32before we toss it over to our first
- 3:34guest?
- 3:34>> I mean, I just really appreciate uh the
- 3:37people who came to talk to us because
- 3:38also these are people who we admire and
- 3:41um read their work and uh all of that
- 3:45sort of stuff. So, it we're just so
- 3:47thankful for everyone who came on the
- 3:48show and we are so thankful for you
- 3:50listening to this whether you are a part
- 3:51of the critical error nation on Patreon
- 3:53or not. Thank you for tuning in to us
- 3:56this year.
- 3:58Let's see our first guest. Hello. And we
- 4:00are here with Barrett Courtourtney, a
- 4:03video producer and editor for Kind of
- 4:05Funny. And a video producer and editor.
- 4:07Kind of funny. I just want to say we got
- 4:08a lot of outlets out there. We got a lot
- 4:10of video games coverage. That is quite
- 4:12the operation. If you tune in over at
- 4:14Kind of Funny Games, there's a lot going
- 4:16on. A lot of different screens, a lot of
- 4:18different cameras. It is It is a
- 4:20production. So, it cannot be overstated.
- 4:22I think the the ship that Barrett is
- 4:25steering over here and uh Barrett of
- 4:28course is going to share with us his
- 4:30game of the year for 2025. Barrett,
- 4:33please. A driving factor that can
- 4:36influence your perception on whether a
- 4:38particular year was good or bad for
- 4:41video games is expectation.
- 4:44There's something special about the
- 4:45kinetic high you feel when your spark of
- 4:47expectation is kindled into a roaring
- 4:50fire because a piece of art you are
- 4:51anticipating exceeds that expectation,
- 4:54fueling you to imagine how else the
- 4:56boundaries of what you already love
- 4:58could be pushed even further.
- 5:01There's also something special about the
- 5:04emptiness you feel when that spark is
- 5:06fizzled out by the cold and damp reality
- 5:09of a piece of art disappointing that
- 5:11expectation.
- 5:13And to me, the years filled with that
- 5:15emptiness and disappointment are more
- 5:18compelling because then you're fueled to
- 5:20find different sources of heat. There's
- 5:23an excitement about feeling the warmth
- 5:25of something new. A warmth not born out
- 5:28of expectation.
- 5:302025 was one of those years for me. for
- 5:33every spark of expectation I had for
- 5:35adventures with a gorilla and his
- 5:37singing child friend, a samurai and
- 5:39shinobi teaming up, or two heroes of
- 5:42destiny going to a carnival that were
- 5:44drowned by disappointment. I found new
- 5:47sparks in adventures that found me
- 5:49wandering a mansion that magically
- 5:51changes its layout every day. on the run
- 5:53from a space gang where I can only rely
- 5:55on chance to survive or beating up
- 5:59fantastical creatures over and over
- 6:01again to defeat what was originally
- 6:04thought to be ultimate evil. And they
- 6:06all gave me the warmth of experiencing
- 6:09something new. I love years like these
- 6:12because they remind me that another
- 6:14driving factor that can influence your
- 6:16perception on how good a year is for
- 6:18games is your willingness to explore
- 6:21outside of your expectations.
- 6:25And while my game of the year might not
- 6:26be, let me take that back. Sorry. And
- 6:29while my game of the year might be one
- 6:31that seems like an obvious choice to a
- 6:34lot of people, it's one for me that
- 6:36originally existed outside of any
- 6:38personal expectation. a game that gave a
- 6:41warmth of experiencing something new
- 6:43within games that I adore. And that game
- 6:46is Hollow Night Silkong.
- 6:51>> Barry, you got me cheesing it up. You
- 6:52got me yucking it up right now.
- 6:54>> I My heart was tickled when you you
- 6:56know, you ask somebody to deliver
- 6:58something and you never expect that
- 7:00you're just going to get the straight
- 7:01heat the entire time. I was I was okay.
- 7:05I think that was beautiful. the way that
- 7:07you critical error so focused on this
- 7:09kind of like meta conversation about
- 7:11games and that was kind of the point
- 7:12that you started at
- 7:14>> and um yeah so that was I I thought that
- 7:16that like looped in really really well
- 7:18and I'm surprised because I think so
- 7:21much of the conversation surrounding
- 7:23Silk Song was that high that the
- 7:26anticipation the weight people had
- 7:28expectations for it but you're saying
- 7:30you're saying that you did not you you
- 7:32were coming from it from so that's a
- 7:34really unique perspective on that game
- 7:35>> so yeah For for myself, I was never a
- 7:38Hollow Night guy, right? Uh my roommate
- 7:41Andy uh who I also work with, like he
- 7:43fell in love with Hollow Knight, uh a
- 7:45couple years after it had come out, uh
- 7:47and he was bugging me about it all the
- 7:49time. And I just it never really clicked
- 7:52for me. I remember trying it for, you
- 7:53know, like the first 30 minutes and I
- 7:55was like, ah, wrong place, wrong time,
- 7:57uh time type of thing. And you know,
- 8:00with the kind of the way that I got more
- 8:03interested in it or, you know, the way
- 8:05that kind of opens me up to when it came
- 8:08out actually being like, you know what,
- 8:10I'm going to try this out was Nine Souls
- 8:12last year, which is also a very uh, you
- 8:14know, cartoon 2D Metroid Vania inspired,
- 8:18but also uh, Sakiro like uh, crazy
- 8:21combat where you're constantly uh,
- 8:23deflecting and doing parries and all
- 8:25this stuff. And I fell in love with that
- 8:27game. Uh, but even with that and falling
- 8:30in love with that game last year and
- 8:32that being one of my favorite games of
- 8:33last year, going into this year and even
- 8:36when we got the confirmation that
- 8:37Silkong was coming this year, there
- 8:38wasn't an inherent like, oh my god, I
- 8:41need to play this game. I'm so excited
- 8:42for this game. It was more so it
- 8:44reminded me a lot of launch day of
- 8:47Destiny 2. I did not care about Destiny,
- 8:49but there was something there was a
- 8:51fervor in the air. I remember at the IGN
- 8:54office when that game was coming out and
- 8:56everybody was downloading it and it was
- 8:58like, you know what? I'm going to go
- 8:59home and download this. And so for
- 9:01Silkong's launch day, I remember uh Andy
- 9:05was going to do this whole marathon
- 9:06stream cuz he was so excited for
- 9:08Silkong. And I had just uh actually um
- 9:12had tested positive for COVID. And I was
- 9:14supposed to go in with uh into the
- 9:17studio with him to help him set up the
- 9:18stream. and I'm texting him from my
- 9:22room. I wake up that morning and it's
- 9:23early cuz we're like we wanted to be
- 9:25there uh right when like the game uh was
- 9:28like coming out on Steam to stream him
- 9:30buying it and all this stuff. And I'm
- 9:32texting him at like 5 in the morning. Uh
- 9:35I just tested positive for COVID. I'm
- 9:37going to have to like when you get to
- 9:38the studio, I need you to video call me
- 9:40and I'm going to walk you through how to
- 9:41turn on the studio. Um and there's
- 9:43something about like him seeing him
- 9:44start it up and seeing everybody post
- 9:46about it or it's like yeah, you know
- 9:48what? I'm going to buy this. I'm gonna
- 9:49try it out. Uh, and I just I like I just
- 9:53gave into that world in a way that I was
- 9:55not expecting. Um, that I just
- 9:58>> Yeah. Again, before kind of like that
- 10:01week, I was, you know, aware of the
- 10:04memes and like this kind of this big uh
- 10:07conversation around where is this game?
- 10:10But outside of that, it was never like a
- 10:12mostly anticipated or, you know, I have
- 10:14like a a big expectation for this game.
- 10:16and it was just like, "Oh, this this is
- 10:18one of those kind of 2D type of games
- 10:20that seems like my kind of vibe. I'll
- 10:22actually give it a try."
- 10:23>> Was there a moment for you where it like
- 10:26clicked where you went from being like,
- 10:27"Oh, this is pretty fun." to being like,
- 10:28"Yo,
- 10:31>> or is it just like in general, you know
- 10:33what I mean? Cuz like sometimes
- 10:34sometimes a game like that sort of like
- 10:36you stew on because I think Hollowade is
- 10:38is kind of an understated game that's
- 10:40not like this is amazing right off the
- 10:42bat. It starts you jumping around, you
- 10:43know what I It's something that watches
- 10:44over you. And I think that kind of like
- 10:46that happened for me. But I do remember
- 10:48it was it was mainly a conversation
- 10:51where, you know, there's a mini boss uh
- 10:54early on in the game. It's this big r
- 10:56ant. He's got this big hammer. Remember
- 10:59thinking like, man, this is a tough
- 11:01fight and this this isn't even a boss
- 11:02that has like a a health bar and a name
- 11:05or anything. This is just a guy. And you
- 11:07know, it was one of those uh with a lot
- 11:10of games like these, like a Souls game
- 11:12or what have you, where, you know, you
- 11:14could do the smart thing of like, I'm
- 11:16going to walk away and explore around
- 11:18and figure it out and maybe when I come
- 11:20back, I've learned something new about
- 11:22how to play this game or, you know, I
- 11:24unlock something that makes me think
- 11:26about how to fight this dude in a better
- 11:29uh more efficient way. Or there's the
- 11:31stupid route, which I went through.
- 11:33where it's like, I'm just going to bang
- 11:34my head against the wall cuz I think
- 11:36this is the only way through this game.
- 11:38It's just because it's hard. And I
- 11:40remember beating that fight and then
- 11:42learning from someone, oh yeah, you can
- 11:44unlock the dash and then go back to him.
- 11:46I was like, I didn't realize that. I
- 11:47just thought you had to beat him like
- 11:48that. And for for something like that
- 11:51conversation, that was just such a cool
- 11:53little like almost um like not sequence
- 11:57skipping, but it reminded me of like
- 11:59conversations like that when we we talk
- 12:01about like Metroids and uh and all that
- 12:03stuff of just like how much there is to
- 12:05discover in this world. And I think the
- 12:07other thing for me was once you get to
- 12:11the kind of like main um city uh that
- 12:15you're trying to get to, right? And it's
- 12:17this like grand cutscene feels in a 2D
- 12:20cartoon way very um you know Elder
- 12:23Ringesque where you see this like huge
- 12:25cathedral and it's beautiful and it's
- 12:27taking you over in in such a way where
- 12:29it looks beautiful but there's something
- 12:31just so empty about it where I I that's
- 12:34where I was starting to emotionally put
- 12:36together what this game was going to be
- 12:39about. Um, and from there on out, um,
- 12:43everything going on in the center of
- 12:45like kind of this big hub area in that
- 12:48act two onward, that's where I really
- 12:51just started to understand like at least
- 12:53for myself of like what this game meant,
- 12:55what it's talking about, and then from
- 12:58there, how the game play is helping tell
- 13:00that story in a a unique way and not
- 13:04adding to the commentary of what it's
- 13:05talking about, but more so
- 13:07>> doing something presentationally that I
- 13:09thought was really beautiful and felt so
- 13:11unique for even, you know, 2D action
- 13:14adventure games.
- 13:17There's something so interesting that I
- 13:18think you're hitting on about your
- 13:20experience with this game about kind of
- 13:21being enveloped in the moment that I've
- 13:25been reflecting on and I think like
- 13:26because of the social media landscape we
- 13:29live in and like the amounts of
- 13:31information that we're constantly being
- 13:33fed, there is something about this genre
- 13:35of games and I think Souls likes are
- 13:36like this as well that are resistant to
- 13:40spoiler culture that it's almost a
- 13:42prerogative to have players talk to each
- 13:44other and share things with each other
- 13:46and be like, "No, you should maybe get a
- 13:48little help from your friend and they're
- 13:49going to tell you something and then
- 13:50that's going to change how you approach
- 13:52this boss." That is almost rather than
- 13:54trying to fight the mass amounts of
- 13:56information that you're being fed on
- 13:58social media, it's actually working with
- 13:59it. It's actually saying like, "No, it's
- 14:01it's you are all actually part of this
- 14:02launch, this moment together. It's cool
- 14:05that you're sharing this. It's cool that
- 14:06you're watching somebody else's stream."
- 14:08And then that might inform what you do
- 14:10in your playthrough in a in a way that
- 14:13is like now part of your story, right?
- 14:16Yeah. Yeah. And it's funny that you
- 14:18bring up kind of like spoiler culture
- 14:20and how there's kind of like, you know,
- 14:22a respectfulness that, you know, I think
- 14:25we get overly respectful in terms of
- 14:26spoiler culture, especially with video
- 14:28games, right? Um, but I think because
- 14:33games like Hollow Knight and games like
- 14:34Elden Ring and uh other other of its ilk
- 14:38that is not so plot focused and making
- 14:42the plot the driving force of what the
- 14:44narrative is doing. It's almost kind of
- 14:46hard to spoil things in certain ways
- 14:49because it's like
- 14:51>> you're only going to understand what
- 14:52this game is going for the more you give
- 14:54into it and how you how you personally
- 14:57view the world and take certain things
- 14:59away from it. um that I think it's like
- 15:01almost like yeah, you can spoil a name,
- 15:04but like that's not really going to mean
- 15:05anything you and like is it really going
- 15:08to mean anything to you until like 5
- 15:11hours later where you put together like
- 15:13oh the this boss fight that felt like
- 15:16this mechanical dance is actually a
- 15:18reflection on homogenized uh culture uh
- 15:23when religion takes over uh an area of a
- 15:27world and tries to rid all culture that
- 15:30existed there previously. And when they
- 15:32try to echo existence before they take
- 15:36over, it feels so robotic, so lifeless.
- 15:40And then you see a different fight that
- 15:42that original mechanical fight was based
- 15:45off of, and you're like, "Oh, this is
- 15:47the true meaning of, you know, the uh
- 15:50Cogwork Dancers, I believe, is what the
- 15:52they're called, right?" Like there's
- 15:53just something about the inherent of
- 15:55like
- 15:57the way they tell stories. Uh, and they
- 15:59I mean just like developers who like to
- 16:01tell stories more so in the um landscape
- 16:05in terms of boss fight design um I think
- 16:09is just really really cool and it it
- 16:12takes time to really unpack and so um I
- 16:15I I've thought about that a lot with
- 16:17Silkong of just like you know the kind
- 16:19of spoiler culture and how these games
- 16:22kind of like
- 16:23>> overcome that in a an interesting way.
- 16:25Well, and I think what you're speaking
- 16:27to here too is this thing about like
- 16:29games that I that makes them so unique
- 16:31and it's the idea of like uh mechanical
- 16:33discovery being the thing that is like
- 16:35what people are like worried about with
- 16:36spoilers for um but you know as you're
- 16:39saying like
- 16:41sometimes even like getting those things
- 16:42spoiled for you it's like oh no that
- 16:44like reveals new ways to like engage
- 16:46with the game and whatever and that's
- 16:48such a that's such a unique like game
- 16:49thing because you know there's not like
- 16:52>> book mechanics you know what I mean for
- 16:54whatever that like you know people are
- 16:55talking about, you know, there's like
- 16:56pros and whatever, but it it's it's not
- 16:58like it's not one to one. And and I
- 17:00think when games really lean into that,
- 17:02that's when they're sometimes at their
- 17:03most interesting and those are the games
- 17:05that like really I think resonate with
- 17:06people. I mean,
- 17:07>> I think
- 17:07>> that's when they're the most leaning
- 17:09into their medium of how to tell
- 17:11stories.
- 17:11>> Yes. Exactly. Cuz then it's it's the
- 17:13story of those mechanics and how those
- 17:15mechanics then come together and help
- 17:16shape a world and a narrative and all
- 17:18that sort of stuff, which I think is um
- 17:19fascinating. I think Hollite is a great
- 17:21pick for for something like that from
- 17:23this year.
- 17:24>> Yeah.
- 17:25Yeah, that last bit that you said,
- 17:27Barrett, I feel like I know our
- 17:28listening audience pretty well and I was
- 17:29like, "Oh, I just heard so many people
- 17:31who are not interested in this game go,
- 17:34"Oh, no." Yeah,
- 17:35>> that I think I heard them turn. I saw
- 17:37the ehop loading up. I felt the sound.
- 17:40>> Oh, man. That was good. Yeah. I mean, I
- 17:42I have not played Silkong and honestly,
- 17:44I I haven't played Hollow Knight and now
- 17:46it's like now I feel attacked. Now it's
- 17:47like, oh, okay. I have I have no excuse.
- 17:49Now it's like that was that was pretty
- 17:50compelling. Yeah, Peter.
- 17:51>> I also was like, Barrett, I didn't I
- 17:53played the original one. I was like
- 17:54fine. And then Silk Song came out. I was
- 17:55like, "Oh, no. This is like really good.
- 17:57This is like really really good." I
- 17:58>> Yeah. And I tried going back to Hollow
- 18:00Night and I still felt kind of the same
- 18:02way. And maybe it's, you know, a lot of
- 18:05people talk about like, "Oh, there's
- 18:06like a a certain level of aimlessness in
- 18:08those first couple of hours of Hollow
- 18:09Knight that Silkong kind of improved
- 18:12upon that where you you have more of a
- 18:14direction of the general area that
- 18:16you're supposed to be going. whereas
- 18:18going back to Hollow Knight, even like
- 18:20uh now kind of knowing the the bones of
- 18:22what that series is kind of built on,
- 18:25even understanding that there's still
- 18:26kind of like I don't I don't know if I'm
- 18:28ever going the kind of right way. Um and
- 18:31I think it's also just a a testament to
- 18:34Hornet's move set as well that I just
- 18:36find much more compelling even from the
- 18:39jump, right? Like you know, it takes a
- 18:41little bit to get that dash. takes a
- 18:42little bit to get like um you know the
- 18:45uh I think I forget if the air dash is
- 18:47like a a different thing that you unlock
- 18:49but like the stuff that they build on
- 18:52top is so great but I think the the core
- 18:55kind of feeling and momentum of Hornet
- 18:58and you know I'm you know I know this is
- 19:00a big discussion of the the down pogo if
- 19:02people like the angled down pogo or not
- 19:05I'm I'm a down pogo angled uh defender
- 19:08to be
- 19:11I stuck with Yeah, it's good. It's real
- 19:12good and it feels real good. And I think
- 19:14the the um platforming that uh really
- 19:18really like lends itself to that once
- 19:20you really understand it. And that
- 19:22that's kind of like,
- 19:24>> you know, the the the sicko gamer stuff
- 19:27brain works. It's like, oh, this just
- 19:28this just feels right. This is is, you
- 19:30know, just tickling this this right part
- 19:34of my brain where I'm like, yeah, that
- 19:35that's nice. um that reminds me of a lot
- 19:38of just like really fun uh kind of uh
- 19:41platformers uh that I grew up with. And
- 19:43then you know the challenging part of
- 19:45Hollow Knight is not even born out of a
- 19:48love for Souls games. Like I I wasn't
- 19:50even really like a Souls guy until Elden
- 19:53Ring and even after Elder Ring like the
- 19:55the only other like FromSoft games that
- 19:57I truly truly adore are Searo and Armor
- 20:01Core 6. Um, but for me it was more so of
- 20:04like
- 20:04>> I'm a Cuphead sicko and there's just
- 20:06something about that like
- 20:08>> 2D kind of um challenging boss rush type
- 20:12of type of thing that Cuphead has that I
- 20:15think like lent itself to you know
- 20:18banging my head against the wall uh in
- 20:20in Hollow Night Silk song that I I I
- 20:22just really love and adore. And I think
- 20:23it's also just being an animation fan
- 20:26and even when I'm, you know, bummed that
- 20:29I have lost against a a fight, you know,
- 20:32two hours in of just seeing all of the
- 20:36every amount of effort put into the
- 20:39animations, the music, the way that
- 20:41Hornet screams when she dies, which is
- 20:43just it just makes me laugh every time,
- 20:46you know. Um, so yeah,
- 20:48>> it's it's funny. I think the signs of a
- 20:50strong critical reading are even
- 20:53apparent in just you talking about this
- 20:54game because talking about this boss
- 20:56that is maybe representative of a
- 20:58homogenized culture and then referring
- 21:00to this pogo which you are saying is
- 21:03maybe bucking convention of what a gamer
- 21:06would expect the kind of Scrooge McDuck
- 21:09straight down pogo would be is you can
- 21:11see immediately how these things are in
- 21:13conversation with each other and how
- 21:14they're um kind of logically consistent
- 21:16in the world that you just described to
- 21:18me. somebody who has not played the
- 21:19game. Yeah.
- 21:20>> So, um that's incredibly compelling
- 21:22stuff. Um Hollow Night Silk Song. Oh my
- 21:25god. Cody,
- 21:26>> good pick.
- 21:27>> Oh my god. Love to hear it. So, the
- 21:30second thing we asked for Barrett, is
- 21:32for your critical error of the year,
- 21:35something that you want to get off your
- 21:37chest about how we talk about games. I
- 21:40am so curious to hear where your mind
- 21:42went with this.
- 21:43>> This you listen to people talk all the
- 21:45time.
- 21:46>> All the time. All day. your
- 21:48>> Yeah. Yeah. Um,
- 21:51>> this was an interesting one and it was a
- 21:52daunting one because the reason I listen
- 21:55to critical uh critical errors because I
- 21:57think you know the
- 21:59it's so rare that we have uh people
- 22:04actually talking about not just video
- 22:06games but how we talk about video games.
- 22:08And I think that's such a really smart,
- 22:10compelling way to, you know, start a
- 22:13podcast. And I think you two do such a
- 22:15fantastic job of breaking those things
- 22:17down. Uh you you two are both seemingly
- 22:21for, you know, uh you know, having only
- 22:23listened uh to the podcast, uh very well
- 22:26read think about these things uh a lot
- 22:28of the time, whereas, you know, I'm I'm
- 22:30I'm I'm a big old idiot. you know, I
- 22:32just I press buttons and you know, you
- 22:35know, colors go on the screen and I'm
- 22:37like, "Hell yeah, I did my job." Right.
- 22:39Um, and so it's interesting, especially
- 22:41being someone who's more on the like
- 22:43tech side and like production side of of
- 22:45our industry, but, you know, still being
- 22:47a certain voice who has, you know, made
- 22:50commentary uh here and there once in a
- 22:52while, I thought about it a lot. Um,
- 22:57and
- 22:58my critical error of the year I I think
- 23:01is less so about the year 2025 and more
- 23:04so thinking about
- 23:07>> how critics either in written form
- 23:11specifically with reviews in written
- 23:13form or in podcast form or in video
- 23:15essay form.
- 23:18how I want more of
- 23:22unpacking what they think this piece of
- 23:26art is actually about and what that
- 23:28means to them. And I say this knowing
- 23:31full well that so many people already do
- 23:33this and they're doing incredible
- 23:36amazing work at this. But I I it's
- 23:38something that I want to see more of
- 23:40because I think when there's a review
- 23:43where it's like, you know, you know,
- 23:45this game has mature themes about grief
- 23:48or mature themes about womanhood and
- 23:51then it doesn't get unpacked further
- 23:53than that to talk about what the game is
- 23:56saying. I think there's almost this like
- 24:00>> trepidation, almost this like
- 24:02nervousness to actually unpack what the
- 24:04game is commenting on. And I think that
- 24:07is uh something that feels like
- 24:11something left over from game criticism
- 24:14of old that focus way more on the tech
- 24:18side of a video game. Way more focus on
- 24:21like
- 24:22>> the game runs good, the you know the
- 24:24graphics are pretty, the the story is
- 24:27well presented. Here is good acting. And
- 24:30um I think it's just something I want
- 24:33even more critics to think about uh
- 24:36especially in kind of like the the
- 24:38bigger spaces. Um, and not to say that,
- 24:41you know, there people aren't doing that
- 24:42in the bigger spaces, but it just be
- 24:45more curious about the art that you're
- 24:47interacting with because I think with
- 24:49decades of games criticism, and I'm
- 24:52talking about like, you know, from even
- 24:54before I was uh, in the industry of
- 24:59being too kind of
- 25:02I don't know, I don't know if scared is
- 25:04the right word, but being too cautious
- 25:06about breaking these things down. I
- 25:09think lent itself to cultivating this
- 25:12culture around video games with like
- 25:14video game enthusiasts, people who just
- 25:16really love to consume, you know,
- 25:18discussions about video games of
- 25:21thinking of this medium as not art but a
- 25:25product.
- 25:26>> And I think I think a lot about the
- 25:29knee-jerk reactions I I see when a video
- 25:33game is talked about as a piece of art
- 25:35when in reality all video games are
- 25:37pieces of art. whether you want to
- 25:38accept that or not. But, you know, when
- 25:41you know, there's a AAA game that has
- 25:43uh, you know, uh, incredible voice
- 25:46acting and beautiful cutscenes and all
- 25:48this stuff where it finally, you know,
- 25:50it presents itself almost as a movie
- 25:52where people can understand like, oh,
- 25:54this is a video game that's saying
- 25:55something and anything that isn't doing
- 25:58that, that's just a video game and we
- 25:59just need to leave it at that. Um, you
- 26:02know, and I think I think that's how we
- 26:04get to things like um, you know, who was
- 26:08it? Was it Tim Sweeney who was like,
- 26:10"Hey, this this review on Arc Raiders
- 26:13should just be an opinion piece because
- 26:16video games are video games and they're,
- 26:18you know, uh, they're they're tech
- 26:20products and we're a techdriven industry
- 26:22when really all mediums of art are tech
- 26:25driven. Like what do you think music is,
- 26:28uh, made with its technology? What do
- 26:30you think film is made with its
- 26:31technology? I think that's such a copout
- 26:34like redirect from a lot of like people
- 26:36at the top to make people not think
- 26:38deeper about this medium that they're
- 26:40interacting with all the time. So, the
- 26:43reason I thought about that um as just
- 26:46like a bigger push uh for people to be
- 26:48more curious about the art that they're
- 26:50interacting with is because I think
- 26:53because of decades of product reviews of
- 26:57video games I think has, you know, let
- 27:00this kind of
- 27:03culture stew around video games are
- 27:06video games and uh they need to not be
- 27:08art and they need to not be commenting
- 27:09on it. And if they are commenting on it,
- 27:12it it's it's woke and I hate it. And I
- 27:15think the more
- 27:17>> critics we have actually pushing further
- 27:20into what they're interacting with, even
- 27:23if it's a game like Tetris or Sector,
- 27:26right? The the more modern example,
- 27:28right? Like push past that. push past it
- 27:31just being uh bright colors and button
- 27:34inputs and and think more about what the
- 27:37game because even if it's not saying
- 27:40something on a grand level of society or
- 27:43commenting on a specific thing, it's at
- 27:45least saying something and maybe that's
- 27:47something is just hey this gameplay
- 27:49kicks ass, right? And that could be that
- 27:52all that it is, but that is still a
- 27:54piece of art trying to say something.
- 27:56Um, and I hope that the more we push to
- 27:59that, I hope to cultivate a newer
- 28:02generation of people who are video game
- 28:05enthusiasts, who are actually more
- 28:07interested in thinking about video game,
- 28:10the the medium of video games as an art
- 28:13form and not trying to kind of like,
- 28:16okay, there are some video games that
- 28:18are art because, you know, uh, Ben Star
- 28:20is acting his ass off to me and this
- 28:22type of thing. And then there's other
- 28:24video games that are not art because uh
- 28:26I don't know like uh it's just like I'm
- 28:30controlling a stick figure or something
- 28:31like nothing.
- 28:32>> And I think that'll just help the
- 28:35conversation around people understanding
- 28:37themselves more, understanding the the
- 28:39art more and learning about both of
- 28:41those things, right? Nothing depresses
- 28:43me more than, you know, I came out with
- 28:44a Naughty Dog video early this year, uh
- 28:46where I replayed every Naughty Dog game
- 28:48and, you know, talked about every
- 28:49Naughty Dog game. And you know, I got
- 28:51some comments uh here, there, and
- 28:53everywhere about uh people's opinions on
- 28:54my opinions about the Naughty Dog game,
- 28:56but nothing depressed me more than
- 28:59um someone saying in reaction to my
- 29:03thoughts on The Last of Us Part Two
- 29:05saying, "I just don't think we need to
- 29:07be thinking about video games that
- 29:08deeply,
- 29:08>> dude." And that that guts me more than
- 29:11any personal attack I got. Like, that is
- 29:13more upsetting. it like and even more
- 29:16recently when the Game Awards uh
- 29:18nominations were announced and we got to
- 29:20best uh narrative and Hollow Knight
- 29:22wasn't on there to bring that back to my
- 29:23game of the year, you know, I remember
- 29:25saying on a piece of content like, "Oh
- 29:26man, like Hollow like Silk Song should
- 29:28have been here." thinking about its
- 29:30commentary on organized religion, on the
- 29:33the ways that it capitalizes on the
- 29:36people that it attracts and the way it
- 29:38homogenizes culture and how it tells
- 29:41that story through its environmental
- 29:43storytelling, through the ways that you
- 29:45interact with certain bosses. And it
- 29:47tells that story through a ballet dance
- 29:49in your gameplay. And that game is just
- 29:53learning a ballet and it's awesome. And
- 29:56like way more people in our chats were
- 29:58like, "Another Barrett L Barrett the
- 30:01that game barely had a story." And it's
- 30:03just like, man, we we really
- 30:06I I don't know how to fix this, but I I
- 30:08really want us to kind of like help kind
- 30:11of the kind of media literacy in terms
- 30:15of video games cuz we as a modern, you
- 30:19know, internet society already struggle
- 30:21with media literacy in even in just
- 30:24text. And of course, like, man, the
- 30:27video game level of that is going to
- 30:29take a while. But um yeah, that's that's
- 30:32one that's uh that's been on my brain.
- 30:34>> It feels like you are, correct me if I'm
- 30:37wrong, what you're looking for is like
- 30:38more people to just like have a
- 30:40perspective, you know what I mean? And
- 30:41like what what you started like in the
- 30:43front half.
- 30:43>> Thank you for making my long rant very
- 30:45simple. No, no, no, but but like you you
- 30:47got into all of the all of the, you
- 30:49know, pieces of it and everything like
- 30:50that and and uh cuz I think I think for
- 30:53me what you're talking about here is
- 30:54separated into two parts and it's like
- 30:56reviewers,
- 30:58you know, it's fine to do the product
- 31:00review of a video game. That's going to
- 31:01happen. That's fine. Talk about the
- 31:02frame rate, talk about the whatever. You
- 31:04want the Digital Foundry review. You
- 31:05want the Skillup review like that,
- 31:06right? Of course. But also, if you adopt
- 31:10that perspective as a writer, your
- 31:11writing gets way more interesting
- 31:13because then you're you're not
- 31:14replaceable. And I'm not saying that,
- 31:16you know, whatever, but I'm saying like
- 31:17like so many of these reviews read so
- 31:19similarly because they're just saying
- 31:20like the gameplay is good, the story is
- 31:24good, and they're all segmented. And I
- 31:26think it's as you pointed out because
- 31:27it's like I think these are some of the
- 31:28remnants of the way we used to talk
- 31:30about games as products as opposed to
- 31:32art. And there's an intersection there,
- 31:33right? because they are both and what
- 31:35you just brought up of like the like
- 31:37sectioning off each different individual
- 31:40part as if they're not a part of a hole
- 31:42that's feeding into each other which is
- 31:44the whole what makes video games so cool
- 31:47and like that's the thing that drives me
- 31:48like yes we we can have the digital
- 31:50foundaries cuz yeah they're really good
- 31:51at what they do and I am interested in
- 31:53learning what they have to say about you
- 31:54know whatever you know video game
- 31:56product but it's also like when we focus
- 31:58so much on like the technology side of
- 32:02it it's like
- 32:03>> one of my favorite movies is SLC Punk. I
- 32:06is it really like am I going to Is my
- 32:08review going to be about you know the
- 32:10cinematography was kind of bland? No,
- 32:12I'm going to talk to you about like why
- 32:13I think that is such a special coming of
- 32:15age movie and every time I see Matthew
- 32:17Lillard cry at the end of the movie that
- 32:19makes me want to cry and you know like
- 32:21my personal kind of you know
- 32:24relationship with that piece of art and
- 32:27I think I want more of that and you know
- 32:29there are a lot of great writers who are
- 32:31doing that but I think there there there
- 32:33needs to be a push for even more of that
- 32:35of you know putting yourself in you know
- 32:39in that review and you're interpreting
- 32:41retation of that piece of art and your
- 32:44interpretation of the world and how you
- 32:46see yourself. Um because and and again
- 32:50the way we used to do video game reviews
- 32:52has cultivated this commentary of
- 32:54whenever we do put ourselves into a
- 32:56review people are like you need to be
- 32:58objective and it's like that is
- 32:59[ __ ] I hate that.
- 33:01>> Yeah. I I think it's funny you started
- 33:03off by talking about how you listen to
- 33:05critical error and it sounds like we're
- 33:07like we're really well read and I think
- 33:09what's funny about that is that your
- 33:11natural instincts just brought you to
- 33:15everything that I would tell you with
- 33:17like a so something that you you
- 33:19described in this that I think is um
- 33:20famously I'm sourcing uh Janet Malcolm
- 33:23this book called the journalist and the
- 33:24murderer and she talks about how uh
- 33:27journalistic objectivity is a
- 33:30performance that conceals the writer's
- 33:32power and choices. So, it's not like
- 33:35claiming neutrality does not remove
- 33:37bias. It just obscures it. But I think
- 33:39there is such a prerogative in video
- 33:40game writing to claim that you are
- 33:42coming from an unbiased perspective.
- 33:45That is something that has been shaped
- 33:46for us. It's like, oh, I need to make
- 33:48clear to my reader that I I am not
- 33:51biased. But really, what that's doing is
- 33:53it's a pose that I think hides the
- 33:55writer's hand. And and the most
- 33:56important thing that I think you hit on,
- 33:57which is really like the heart of so
- 33:59much of what we talk about on this show,
- 34:01is that description is um Roland Bart's
- 34:05one of the most preeminent critics of
- 34:07all time. He said that description was
- 34:09precritical and interpretation is the
- 34:12work of a critic. So criticism begins
- 34:15like when the writer explains how
- 34:17meaning is produced and why it resonates
- 34:19or fails, not what is being produced.
- 34:22Why? what is in between the space
- 34:24between the writer and the text and I
- 34:26think you aptly described like so many
- 34:29things are here is what is in front of
- 34:32me and I am reporting back and telling
- 34:34people what I saw in this game and then
- 34:36just kind of saying that was there it
- 34:39was good it was good and there there is
- 34:41this lack of the the almost
- 34:44responsibility of the individual to come
- 34:47and and meet the text halfway and say
- 34:50okay here's what the text brought me and
- 34:51here's what I'm bringing to the text,
- 34:53which I think was a lot of what you were
- 34:56wanting of in in more reviews. Yeah.
- 34:58>> And what I appreciate too about what you
- 35:00were talking about where uh when you
- 35:02said that you brought up like Silk Song
- 35:04is like a best one of the best
- 35:05narratives of the year and you know your
- 35:06chat being like this is a bad take, bad
- 35:08take, bad take. What I find interesting
- 35:10about that is is it sort of like uh uh
- 35:12is is in conversation with what Jake is
- 35:15trying to say here about like
- 35:17>> a lot of the games that I think people
- 35:19recognize as like oh this is the best
- 35:20narrative of the year are are games that
- 35:22kind of just like kind of look like
- 35:23movies. Do you know what I mean? Where
- 35:24it's just it's
- 35:25>> invisible narrative.
- 35:26>> You know when we you know we talk about
- 35:27like oh the best performance at the game
- 35:29award and it is all human beings whose
- 35:31faces you are watching and you it's like
- 35:33a movie right and that's a totally fine
- 35:36way to do a video game. But to your
- 35:38point, Hollow Knight is not a game that
- 35:41reads like a movie, right? It's not it's
- 35:43not a game that you would be like, "What
- 35:44am I looking? Is this a movie?" No, no.
- 35:46Because it is it is so steeped in its
- 35:47mechanics and in the player interaction
- 35:50with it. But to Jake's point about like
- 35:54uh c can you how did you say it's not
- 35:59uh
- 36:01what was it? What was the end there
- 36:02about?
- 36:03>> You're with me. You're with me, Peter.
- 36:04You're with me. Yeah.
- 36:04>> I know. But but about what uh about how
- 36:06like um it is the interpretation is the
- 36:09job of the of the critic not what was
- 36:11the first se part of it?
- 36:13>> Oh uh description.
- 36:14>> Yes. But uh like it feels like so many
- 36:16of these games that feel like movies um
- 36:18are just describing right. It's just
- 36:20like in front of your eyes and you are
- 36:21seeing it and you are not having to do
- 36:22any of the lifting any any of the work
- 36:24of understanding it. Whereas something
- 36:26like Hollow Knight, to your point about
- 36:28it having a great narrative, that is the
- 36:29interpretation because it's not just the
- 36:31description of just saying like this is
- 36:33the story about a bug who does this
- 36:35stuff. It's like no no what are these
- 36:36bosses telling you? What is this
- 36:37environment telling you?
- 36:38>> Y
- 36:39>> I mean I even loved the the uh example
- 36:41of Tetris to be honest with you because
- 36:43like to deny the narrative qualities of
- 36:46Tetris is insane to me. Like my
- 36:48interpretation would say a game clearly
- 36:50about turning chaos into order. the
- 36:52relief of things stacking up in front of
- 36:55you and then when you can make sense of
- 36:56them, they disappear and you have that
- 36:58moment of relief but then things just
- 37:00keep coming and more and more and how
- 37:02the intensity ratchets up like oh my god
- 37:04what a to say that that is not a
- 37:07storytelling device through mechanics.
- 37:09It's crazy to me because I 100% go on
- 37:12that ride.
- 37:12>> And we're going to go on this rant on
- 37:13tetris because I have a completely
- 37:15different interpretation of Tetris where
- 37:17I
- 37:18>> That game is about embracing the
- 37:20different shapes of what we can do and
- 37:22bringing people together to ACCOMPLISH
- 37:24SOMETHING.
- 37:24>> WOW. YEAH. TOTALLY. YEAH. YEAH. YEAH. Oh
- 37:28my god.
- 37:29>> See, that's fun. See, that that to me is
- 37:31like
- 37:31>> and that's where like and that's these
- 37:33are the like
- 37:34>> stupid but good cool conversations I
- 37:37want I want more of and for more people
- 37:39to be interested in having and to think
- 37:42about mechanics on a on a story telling
- 37:44level like that like I I love Clare
- 37:46Obscure like that that's another
- 37:48favorite of mine this year. I think the
- 37:49one mechanical thing Claire obscure does
- 37:53>> interesting in terms of a storytelling
- 37:56aspect and how it uh tells a story is
- 38:00making you believe that you're going to
- 38:01fill out um you know character stats for
- 38:05a character who you know dies a good 10
- 38:0915 hours into that game right and I I
- 38:12think that's a more of like a hey we're
- 38:14going to tease this thing and then take
- 38:15it away from you and that's been done
- 38:16before but that's like you know that's
- 38:18like the closest thing I think about
- 38:19like what Clare Obscure does with in
- 38:21terms of mechanics and you know having
- 38:24this expectation and pulling it away
- 38:25from you whereas you know like
- 38:28>> yeah I think the mechanics of Silkong in
- 38:32terms of one that people were really
- 38:34upset about is like eventually you have
- 38:35to pay for uh you know sitting at a
- 38:38bench once you get into this like kind
- 38:40of religious hub and it's like yeah
- 38:43because it's actually like really trying
- 38:45to mechanically tell you about the
- 38:47exploitation ations of organized
- 38:49religion and what that is doing to its
- 38:51followers. And uh you know the
- 38:55the way that the the livelihood of these
- 38:58these bugs and you know how they they
- 39:01feel like they're their own beings. The
- 39:03further you're away from you know that
- 39:05center place and then the closer you get
- 39:07the more uh likely that they are being
- 39:10strung up by silk and you know not being
- 39:12their own selves. Uh which then you have
- 39:14to fight a bunch of them which is really
- 39:16upsetting. Um But like even through that
- 39:19like u their their story in that and um
- 39:22yeah I I just I want more of that
- 39:24conversation.
- 39:25>> Yeah.
- 39:29>> Thank you so much.
- 39:31>> Thank you so much for having me. I
- 39:32apologize for taking up so much of
- 39:34y'all's time tonight but uh I again uh
- 39:37big fan of the show. I I want you two to
- 39:39keep doing what you're doing on the show
- 39:41and off the show. Um, you know, uh, I I
- 39:44was very intimidating, uh, being, uh,
- 39:46intro introduced and being, uh, you
- 39:49know, invited on to the show, uh,
- 39:51because, you know, I' I've listened and
- 39:53I've I've heard y'all's kind of like,
- 39:55uh, you know, uh, not even like, uh,
- 39:58spoken word pieces and and like all this
- 40:00stuff and it's like it was very
- 40:02intimidating to be asked like, "Hey, can
- 40:04you do a pre-written thing for your game
- 40:06of the year?" I'm like, damn. I've I
- 40:08heard this man talk about what was it?
- 40:10Street Fighter or what was the arcade
- 40:12fighting game?
- 40:13>> Street is like the best piece of
- 40:15writing.
- 40:16>> How dare you? Like I was thinking back
- 40:18to my college days of being in spoken
- 40:20word, you know, like uh you know,
- 40:22circles and all this stuff. I was like,
- 40:24whoa, this is this is awesome. This is
- 40:26really cool. And so it was very
- 40:27intimidating to be uh invited on the
- 40:29show. Um but I I I had a great time and
- 40:32again, thank you so much for having me.
- 40:34>> Well, thanks for being here. And I'll
- 40:35say this, as intimidated as you are, I
- 40:37have to write on this show every week
- 40:39after Jake gets done writing.
- 40:40>> No, that's you guys. This is ridiculous.
- 40:44>> Courtney, thank you for being here. We
- 40:46really appreciate it. Uh we'll catch you
- 40:48in the next one. Welcome back to the
- 40:50Critical Error Game of the Year show. In
- 40:52addition to these interviews that we've
- 40:54done, which first of all, how great is
- 40:56Barrett Courtourtney? Uh just a class
- 40:59act. I
- 41:00>> Oh my god. In addition to these
- 41:02interviews, we also wanted to hear from
- 41:04members of the Critical Error Nation
- 41:06about the games that they really liked
- 41:08this year. So, we reached out to the
- 41:09people in the Jake and Peter tier
- 41:11because who would know what belongs on
- 41:13the show better than us? It's the Jake
- 41:17and Peter tier, of course. And we asked
- 41:19them to uh write a little bit about
- 41:22their favorite games of the year. So,
- 41:25we're going to read some of these right
- 41:26now. Jake, do you want to start with our
- 41:28first uh our first bit of bit of
- 41:30writing?
- 41:30>> I will. So, this one is from Robert
- 41:33Quesada, who said, now first, they sent
- 41:36us a long post and we wanted we wanted
- 41:40like 150 words. So, I took the liberty.
- 41:43>> I went in there and I I I played editor.
- 41:45So, here's here's what we've got from
- 41:46Robert. So, my favorite game that I have
- 41:48played in 2025 would be Pokemon Scarlet.
- 41:54I had so much fun with the community and
- 41:56playing with my friends. And the fact
- 41:57that me and my friends completed the
- 41:59Pokédex together will be a highlight for
- 42:01me. But instead of talking about my
- 42:03favorite game, I will explain what was
- 42:06my best gaming moment in 2025.
- 42:09It all started with a Pokemon game that
- 42:11came out 2021.
- 42:13Pokemon Shining Pearl. For years, I've
- 42:17always wanted a shiny god. I refused
- 42:20nefarious ways because I always wanted a
- 42:23legit version. I beat the game, got to
- 42:25the Elite 4, went to the spear pillar,
- 42:27and I started hard resetting. I had
- 42:30everything planned out. I reset. I tried
- 42:32and tried. I was impressed when I made
- 42:34it to a thousand attempts. Months and
- 42:35months resetting. Years kept going on.
- 42:37My will is strong and wavering, but
- 42:39still strong. Then 2025 hits one
- 42:42faithful day. It happened. It was
- 42:44yellow. I used a master ball. I was
- 42:47happy. I was excited. I was thrilled. My
- 42:48luck turned around. That was my best
- 42:512025 gaming experience.
- 42:54Peak. Wow.
- 42:55>> Peak.
- 42:56>> There it is. There it is.
- 42:57>> You just the grind.
- 42:59>> Are you big on on getting shiny Pokemon?
- 43:00I know you wrote your thing about how
- 43:02shiny Pokemon are kind of like the
- 43:04economy of shiny Pokemon is different
- 43:06now, but are you are you like a shiny
- 43:08collector?
- 43:09>> No, not at all. I I think for me where I
- 43:11stand with shiny Pokemon is that they
- 43:13used to be about discovery and they have
- 43:15pivoted and now they're about
- 43:17collection. Now they are about
- 43:19>> interesting. It it kind of took two
- 43:21parts of Pokemon and it used to be
- 43:22representative of one part, but now it's
- 43:24representative of a completely different
- 43:26aspect of the game.
- 43:27>> Interesting.
- 43:27>> Um, yeah. So, but I kind of understand I
- 43:30think a lot of Pokemon players feel this
- 43:31way where it's like not even the game.
- 43:34It's just having this companion, this
- 43:36part of their life, this the like the
- 43:38ritual, the thing that they do and maybe
- 43:41that's just um what's most important to
- 43:44them in any given year. It's not the
- 43:46kind of like revelatory experience of a
- 43:48storytelling medium, but the comforting
- 43:51one, right?
- 43:52>> I got a I got a shiny Pokemon in Legend
- 43:54Za. The big rat. I don't know what it
- 43:57was like. It was a Pokemon. I was like,
- 43:58"Oh, cool. I don't want this." But
- 44:00>> Oh, probably Pat rat.
- 44:02>> I don't. It was like just like a rat in
- 44:04the street. I was like, "Fine, come with
- 44:06me. You're mine now."
- 44:07>> And he evolves into Watchhog. That
- 44:09little sicko. Oh my god.
- 44:11>> I couldn't tell you. I couldn't tell
- 44:13you. Uh Jake, let me read you intro uh
- 44:16the entry from Mo.
- 44:18>> Sick.
- 44:20>> Kirby Air Riders looked bad. I watched
- 44:23the direct and left underwhelmed.
- 44:26Despite this, I ended up caving to the
- 44:28hype of those around me. And after
- 44:30finally playing City Trial,
- 44:33it was worse than I expected. Oh, you
- 44:35aimlessly drive around the exact same
- 44:37map, then split into tiny groups for a
- 44:39miniame that usually isn't very fun. But
- 44:43then something changed. Jake,
- 44:45>> I was watching the famous streamer Jake
- 44:47knows it and he called for me
- 44:49specifically to hop on City Trial. I was
- 44:52confused. I am both Jake and Peter. So,
- 44:55how could I join?
- 44:56>> But I did. And Jake killed me multiple
- 44:59times and also admitted to targeting me.
- 45:01>> From then on, my view of the aimless
- 45:04city trial changed forever. Its aim
- 45:07wasn't to build towards some shitty
- 45:09miniame. Mhm.
- 45:10>> It was to bully whoever looked at me
- 45:12funny. Next game, I beat his ass.
- 45:16>> Now I love Kirby AIR RIDERS.
- 45:18>> OH MY GOD. THIS IS SO TRUE. I REMEMBER
- 45:20THIS STREAM. Oh my god.
- 45:22>> Are you still playing?
- 45:23>> Uh I am still playing. I I like that
- 45:25game quite a bit. I think it's really
- 45:27nice. Yeah, it's it's fun for for
- 45:28exactly this. And I think the experience
- 45:31of uh playing online with a room of
- 45:33people from like my stream whose names I
- 45:35recognize, like we the other day we just
- 45:37were on Discord and I was like, "Does
- 45:38anybody want to join the room?" And it
- 45:40is fun because like truthfully I you
- 45:42know I see Mo fly across my screen and I
- 45:45go this is something for me to do for
- 45:47the next minute you know and I just I
- 45:48just bullyro you know what I mean? I'm
- 45:50like okay this is this is a good time.
- 45:52Um yeah that's a that's Kirby Air Riders
- 45:54is a great game. I I wrote that review
- 45:56for Kotaku and I the other day I posted
- 45:58um I think it's a strength of this
- 46:00review that depending on how you read it
- 46:02you either think I'm way too positive or
- 46:04way too negative on the game which is
- 46:06kind of that's kind of how I feel about
- 46:07it. It's kind of like I I think
- 46:09depending on how you approach it, you
- 46:11can have largely different takeaways
- 46:13from that game. And I think it's really
- 46:15about
- 46:16>> just going into it being like accepting
- 46:19of what it is of just being like, "Yeah,
- 46:21this is what I'm in the mood for right
- 46:23now. Don't try to force it. Don't try to
- 46:24play it for six hours in one day. Just
- 46:26go to it when you want that little
- 46:28taste."
- 46:28>> Yeah. Yeah. Yeah.
- 46:29>> Yeah.
- 46:30>> What do you think, Jake? Next interview.
- 46:32>> Let's hit our next guest. And let's
- 46:35welcome our next guest, Autumn Wright,
- 46:37an incisive video games critic, a
- 46:39columnist at Unwittable with work that
- 46:42has been seen across the video game
- 46:44landscape and work that I must add has
- 46:47been oft referenced on the Critical
- 46:49Error podcast. Maybe the most referenced
- 46:53if not in competition.
- 46:55>> I say Autumn is probably the person who
- 46:57we talk about the most on our show.
- 46:59>> The most most referenced. though had had
- 47:02to get the guest spot for this 2025 game
- 47:05of the year episode. Autumn, we are so
- 47:08excited to hear what you have prepared
- 47:10for us.
- 47:10>> Thanks, guys. Should I just get into
- 47:13this?
- 47:13>> Please.
- 47:15>> Okay.
- 47:17I'm taking a gamble on the game of the
- 47:19year. I'm betting that of the Devil
- 47:22episode 2 is going to hit as hard as its
- 47:25prologue and first episode hit me
- 47:27earlier this year. Here's a pitch. Fuse
- 47:30Ace Attorney's absurdest criminal legal
- 47:32comedy with sarcastic cyberpunk world
- 47:35building that holds up to
- 47:36cross-examination.
- 47:38Make every crime scene, interrogation,
- 47:40and trial something to bet on. And draw
- 47:43it like an unholy fusion of a moldy
- 47:45online pop art inspired by Ruiko
- 47:47Matsuzaki and Shikinodi Soya. Which, if
- 47:51you know, B means this is going to be
- 47:52about the worst woman. A criminal
- 47:55defense attorney, choppy scarlet hair
- 47:57and a high ponytail, wears a corset over
- 47:59her shirt and a small cape like a
- 48:01dominatrix. She'll take your case.
- 48:04Public defenders don't really have much
- 48:05of a choice here. It's hard to get away
- 48:07with murder. There are more cameras than
- 48:09screens. Ocular mods are admissible
- 48:11evidence. Phones automatically file
- 48:13police reports. So, an unresolved serial
- 48:17murder is like edging the state
- 48:19prosecutor.
- 48:20And this is toxic Giri. The evidence is
- 48:23my deck. I've got a killer lawyer and
- 48:26I'm betting on red.
- 48:31>> Oh my god. Okay. Okay. This is so for
- 48:34for the listeners, I just want to from
- 48:35the jump. This was the last one we're
- 48:37recording and definitely the most like
- 48:39literaryminded one in terms of the
- 48:42writing. I had to I had to receat myself
- 48:44a couple of times because I was like,
- 48:46"Oh my god, Autumn's Autumn's making
- 48:48jokes right now. Autumn's like like
- 48:50doing something with that." That was so
- 48:52can you just from the jump for the
- 48:53people that might not know cuz I think
- 48:55what you you've done for us is you have
- 48:57given us the gift of bringing a game
- 48:59that most of our listeners have probably
- 49:01never heard of.
- 49:03>> So what Yeah. So what is this game of
- 49:06the devil episode 2?
- 49:08>> Yeah. So, Of the Devil is this deduction
- 49:12visual novel from uh Inth Circle. Uh the
- 49:18prologue and first episode released
- 49:21earlier this year. Uh the second episode
- 49:23is releasing next week. It is my
- 49:26Christmas present.
- 49:28>> Oh, huge. Uh and so you know it is uh
- 49:33like an ace attorney you play as a
- 49:37public defender. Um set in it's in the
- 49:40cyberpunk setting that is very much
- 49:42doing an iroot
- 49:44>> uh thing. Uh there are androids warm
- 49:47body androids. Central murder mystery is
- 49:50going to be like very much of that uh
- 49:53book. Uh but lots of other stuff going
- 49:55on around it. Um, and it just blew me
- 50:00away. Uh, and has left the biggest
- 50:04impression on me. Just even just the,
- 50:08uh, episode zero prologue of it. You
- 50:10play that for like two hours as a
- 50:13self-contained little thing. It's so
- 50:15good. It hits so hard. Uh, punches above
- 50:18it with weight. Gets all the style
- 50:20points. Um, and another reason I say
- 50:22it's a gamble is also because I like
- 50:24don't know anything about the studio,
- 50:26people working there. U, but they're
- 50:28clearly like they're on to something.
- 50:29They have some like really good uh
- 50:31influences. Their art direction is
- 50:33incredible. Like I say, it
- 50:35>> it looks like this fusion of Dongan with
- 50:39Persona 5.
- 50:40>> Yeah.
- 50:41>> Okay.
- 50:42>> So, can I ask about about this? So, like
- 50:44what is it that is so appealing? I mean,
- 50:46like I'm I'm you know, you got the
- 50:47trailer going up and everything like
- 50:48that. It's like the art style is so
- 50:52Yeah. Like you said, it's like Don Rampa
- 50:53and Persona 5 and it's with in the
- 50:55cyberpunk setting and all that. Is it
- 50:56like the writing of the characters, the
- 50:58overall plot? Like what is it that's so
- 50:59gripping to you about it?
- 51:01>> Uh all of the characters are so
- 51:06lovable and they're all kind of terrible
- 51:08in their own ways. So it's, you know,
- 51:11like and that's like really in the vein
- 51:12of like a Donganrompa or 100 line. Um,
- 51:16the world building of the cyberpunk
- 51:19setting. I've seen a lot of cyberpunk
- 51:21settings. This one really holds up. It
- 51:23has It's very humorous. It's fleshed out
- 51:26in the way that it explores what a
- 51:28surveillance capitalism will look like.
- 51:32>> Um,
- 51:33and
- 51:36yeah, it just has I mean like the reason
- 51:38I I turn to this like literary style is
- 51:40because I like I can't narrow down. I
- 51:42can't pin it down and say this is what
- 51:44it's doing. Yeah,
- 51:45>> that's
- 51:46>> making me feel so strongly. Uh, so I'm
- 51:49just going to try to
- 51:51>> show you what I'm feeling as I play this
- 51:53instead of doing the actual like
- 51:54analysis. Um, but yeah, and also, you
- 51:58know, all the lesbians in your audience
- 52:00are going to love this game. I'm just
- 52:02saying like it's for the girls. If you
- 52:03want see the girls kiss
- 52:06>> Okay, dude. Can I Okay, I'm going to
- 52:08make a A lot of the times people bring
- 52:10stuff up here and I try to I try to
- 52:14bring it back to like a novel that I
- 52:16really like or just some something that
- 52:18I have experience with is something that
- 52:20I do understand so that I can better
- 52:21understand whatever material we're
- 52:23talking about. I'm going to bring in a
- 52:25weird comparison this time. Earlier this
- 52:27year on Netflix, I watched an adaptation
- 52:29of a manga that I couldn't even tell you
- 52:31the name of, but the premise was that it
- 52:34was like a school for gambling.
- 52:37Everybody was gambling. Do you know what
- 52:38I'm talking about?
- 52:39>> Yeah. Uh, what's the name? What's the
- 52:41name? Rui Gak.
- 52:44>> It's I don't even know. I don't even
- 52:46know. And I think they changed it for
- 52:47the Netflix adaptation. But yeah, Peter,
- 52:49get on the get on the case.
- 52:50>> Kake
- 52:52compulsive gambler.
- 52:54>> Okay, that sounds good. That sounds
- 52:56good.
- 52:56>> And just like stylewise, I'm seeing a
- 52:59lot of that here. And I think it's like
- 53:03>> there is an
- 53:06emotional grammar to the idea of
- 53:09gambling that is more than just kind of
- 53:12like the spectacle of what that provides
- 53:14for its premise. And I think like if I
- 53:17think about that show manifesting risk
- 53:20and reward in these kind of like ludic
- 53:22extremes, I think that
- 53:26like Denan Rompa, there is almost this
- 53:29fun drama in arguing for the truth when
- 53:32the truth itself is such like an
- 53:33unstable concept.
- 53:35>> And that's what I really like about
- 53:39>> a lot of these games that position
- 53:41themselves as like um courtroomesque.
- 53:45Yeah.
- 53:45>> Dram. Yeah. You know what I mean? It's
- 53:47that combination of this like very
- 53:49melodramatic romantic arguing and like
- 53:53what does that mean? It's not just about
- 53:54like finding the answer. It's about this
- 53:56like representation of what we are going
- 53:59to say the truth is. And um I don't
- 54:03know. It's like it's like almost using
- 54:05deduction and rhetoric to
- 54:09carve out and claim like a marginal
- 54:11truth.
- 54:12>> Yeah. And what does that mean in this
- 54:14setting where you know corporate
- 54:16corporate monopoly has shaped the world
- 54:18into this insomniac city?
- 54:20>> Um that's like cyberpunk just as the
- 54:22setting lends itself to so much biting
- 54:24like capital commentary and it really
- 54:28carves out this idea of like who is
- 54:29actually who does get away with murder
- 54:32in this world. It's the corporations.
- 54:35It's very clear about that. Um and so
- 54:38yeah and so yeah uh I don't I didn't say
- 54:40too much about it but the gambling you
- 54:43can when you're are talking to
- 54:46investigators or prosecutors you can you
- 54:50know like call a bluff someone right
- 54:54>> and like you but you have to have the
- 54:56card right you know from the evidence
- 54:59you got and stuff and you know as you're
- 55:01just like walking around different
- 55:02environments crime scenes doing the
- 55:04little point andclick adventure part of
- 55:05it all uh you're Like if you, you know,
- 55:08find a data pad that has this news story
- 55:12about some new like kind of Android or
- 55:15something that's going on with these new
- 55:16androids, uh, you can read you can read
- 55:18it and like this this is part of the
- 55:20world building. There's a lot of like
- 55:21news articles that you can read that
- 55:23have a really good sarcastic tone to
- 55:25them. Uh, you can read as much of them
- 55:27before you would have to biometrically
- 55:29subscribe to read the full article, of
- 55:31course. Um, but doing that gets you
- 55:33chips that you can use later to bet on
- 55:37>> during the arguments, right?
- 55:41>> I think it's you were sort of point like
- 55:43talking about this, but this idea of
- 55:44like in the cyberpunk setting, the idea
- 55:45of like truth is is so interesting
- 55:48because of like
- 55:50>> uh cyberpunk sort of at its core is is
- 55:54in conversation with the idea of like
- 55:55corporate interest and how that takes
- 55:57over everything. You know what I mean?
- 56:00in the extremes of of that genre. Um,
- 56:02and so the idea of of doing like a
- 56:04courtroom drama or a like detective
- 56:06story or whatever you want to call it in
- 56:08that setting I think is really
- 56:09fascinating. And I'd be curious to see
- 56:11and like compare it to how um this game
- 56:14of the devil compares to like some of
- 56:17the like detective like police works
- 56:20stuff that happened in like Cyberpunk
- 56:232077 cuz like that was the stuff that
- 56:25like in that game there were a handful
- 56:26of things that kind of like let me down
- 56:28in that game. Um, but that was like such
- 56:31a big miss for me because it didn't it
- 56:33seemed like kind of fundamentally
- 56:34uninterested in in talking about the big
- 56:38stuff that makes cyberpunk so compelling
- 56:40and like the idea of of pushing back
- 56:43against that in a
- 56:46in the sense of like what is truth and
- 56:48what is justice when those things are so
- 56:52kind of like bastardized and and like
- 56:54twisted and stuff like that in this sort
- 56:55of like uh hyper intense setting. So,
- 57:00this this sounds so neat. This sounds
- 57:01like so I've literally never heard of
- 57:03this. This sounds so cool.
- 57:04>> Yeah. I I have you seen this? I don't
- 57:07know about you, but every time a top
- 57:09whatever games of the year list pops up
- 57:11on my feed, I look at every single one
- 57:14of them.
- 57:14>> Yes.
- 57:15>> Okay. H Have you Have you seen this on a
- 57:17on a list yet?
- 57:18>> Me? No. Have you?
- 57:19>> No. Autumn. Autumn.
- 57:20>> No. No.
- 57:21>> Okay. Okay. Cool. Wow. Oh my god. Ground
- 57:23floor. I want to see people in the
- 57:25comments of this video going, "Whoa,
- 57:27that sounds like something I'm gonna
- 57:28check out." And to be honest, maybe I
- 57:30don't want to expose the Critical Error
- 57:33uh viewership too much, but this sounds
- 57:35like an extremely I feel like people
- 57:37that listen to this show are actually
- 57:38going to be all about this.
- 57:40>> If you play it, if you play it and you
- 57:43have a strong reaction to something that
- 57:46happens in like the prologue,
- 57:47especially, please, please at me. Oh my
- 57:50god.
- 57:51>> I want to relive it vicariously through
- 57:53you. Okay.
- 57:54>> Yes, Jake, you're so right though.
- 57:57>> What a crazy thing to say. What am What?
- 57:59Literally, video game companies should
- 58:00take note. That is the most enticing
- 58:03little like get me to play a game I've
- 58:06ever heard. Hey, you might have an
- 58:08intense reaction to something that
- 58:10happens very early on. It's like, oh,
- 58:13okay. All right. Well, then I'll go see
- 58:14it. I'll go see, you know. Yeah. Oh my
- 58:16god. I really I mean I I made a joke
- 58:18post about this a couple months ago
- 58:20where I said I think this has like one
- 58:21of the best first pages in video games.
- 58:24>> Okay.
- 58:26>> Uh the part part of the intro spiel
- 58:29where it's like setting the like it's
- 58:31doing all the setting uh for this first
- 58:33scene. There's it the introduces Morgan
- 58:37the main character with it's hard to get
- 58:39away with murder these days.
- 58:41>> Um it's just an incredible line.
- 58:45>> Yeah. a defense attorney, right? And you
- 58:47know, like so again, part of
- 58:49>> uh I think in like my piece I say
- 58:51there's this absurd criminal legal
- 58:53comedy to ace attorney
- 58:55>> because like it's joking how there's
- 58:57something like an over 90% conviction
- 58:58rate in uh Japanese like prosecution,
- 59:02right? And so this is higher here,
- 59:04right? It's per it's purposely doing
- 59:06that. It's uh it's pulling on that, but
- 59:09like definitely framed in like, you
- 59:10know, something that was relatable as an
- 59:12American. Um
- 59:13>> Oh, sure.
- 59:15So yeah, what does it mean when like the
- 59:17central premise of iroot is that someone
- 59:20got away with murder?
- 59:22>> Yeah.
- 59:24>> Do you This is This is a little bit of a
- 59:26left field question. Do you feel that
- 59:27this is the kind of game that a lot of
- 59:30people in our kind of like typical games
- 59:34games media games people circles if they
- 59:37were exposed to it, had the opportunity
- 59:39to play it, knew about it, would like it
- 59:42and would get attached to it. Is this a
- 59:45like people just don't know about this
- 59:47kind of game?
- 59:51>> I don't know.
- 59:52>> It's a tough question. It's a tough
- 59:54question. Yeah, cuz
- 59:55>> I think I think it could because like
- 59:56that there's just this game that came
- 59:58out a couple weeks ago that was also,
- 1:00:02you know, going for the Ace Attorney
- 1:00:04thing much more faithfully. Like Ace
- 1:00:06Attorney, it's like you're on a train.
- 1:00:08You're some American college students.
- 1:00:10The art style looks like Ace Attorney.
- 1:00:12you're doing the murder mystery on a
- 1:00:14train thing and everyone kept talking
- 1:00:15about this art style. It's a really
- 1:00:16great art style. Like I almost bought it
- 1:00:18just because the art style. Um I didn't
- 1:00:20hear too much about the writing of that
- 1:00:22game though. Uh I didn't hear anyone
- 1:00:24have like a really strong opinion on how
- 1:00:26well that game's written and how that
- 1:00:27murder how the mystery really plays out.
- 1:00:30>> Are you talking about Detective
- 1:00:31Instinct? That game, the one that looks
- 1:00:32like a DS game. Okay. I I not to
- 1:00:35completely expose myself. I have bought
- 1:00:36I bought that game on my Switch. I
- 1:00:38haven't played it yet. So yeah, that
- 1:00:39that one did get to me. You're right.
- 1:00:41It did have a lot of good buzz. Yeah.
- 1:00:42>> So, yeah, I think you know people like
- 1:00:44but that got a lot of buzz because of
- 1:00:46that art style and I think the art style
- 1:00:47for this game appeals to people who play
- 1:00:52>> crunchy weird or esoteric Japanese
- 1:00:55games.
- 1:00:56>> I see what you're saying.
- 1:00:56>> Right.
- 1:00:57>> Um but I do think that aesthetic has
- 1:01:00been popularized. Like I think you could
- 1:01:02point to this uh point this to someone
- 1:01:04who really likes Metaphor Refantasio's
- 1:01:06art direction.
- 1:01:08>> Yeah. Yeah. And you know, I think
- 1:01:09there's actually a lot of similarity
- 1:01:11there.
- 1:01:12>> Yeah. No, 100%. I I totally agree. It's
- 1:01:13interesting, too, like you you brought
- 1:01:15up the writing of the other one and how
- 1:01:17you haven't heard anything about it. And
- 1:01:18and it's like I think these sorts of
- 1:01:19like courtroom games like just have to
- 1:01:21like and and and like visual novel
- 1:01:24adjacent games like just live and die by
- 1:01:26that. And and it's interesting like
- 1:01:28there's a line for me about like it
- 1:01:31passing over into being bad that is
- 1:01:33actually also good. Like I think like
- 1:01:35like Dongan Rompa is great but I also
- 1:01:40would never be like it's written so
- 1:01:41well. I because I'm like I think it's
- 1:01:43kind of trashy and that's what I really
- 1:01:45like about it. You know what I mean? And
- 1:01:47so there is this like line about these
- 1:01:48sorts of things that that I find really
- 1:01:49interesting.
- 1:01:50>> So actually that reminds me of something
- 1:01:51Joshua Rivera wrote earlier this year
- 1:01:54about 100 line. No, I
- 1:01:57>> all those game journalists all the
- 1:01:59>> right
- 1:02:00>> uh for us like I think for Rogue earlier
- 1:02:03this year about 100 line and uh about
- 1:02:06this kind of game where it's like
- 1:02:08>> it's constant it's constantly teasing
- 1:02:11you that it's not going to be more than
- 1:02:13it is.
- 1:02:16>> But us drawn to it because we want to
- 1:02:20see if it's really more than it is there
- 1:02:23right out the gate of the devil. so much
- 1:02:25more.
- 1:02:26>> That's awesome. That's awesome.
- 1:02:29>> This looks so cool. I I I'm I'm like
- 1:02:31looking at the just like also the the
- 1:02:33just like hero image of of the main
- 1:02:36character here and it's like, oh, like I
- 1:02:37can see too like
- 1:02:39>> it's kind of has that like chainsaw man
- 1:02:40aesthetic a little bit about just like
- 1:02:42things are just like grimy and like
- 1:02:43dealing with like like crime in in a
- 1:02:46world that like who cares about crime
- 1:02:48but like we care about crime kind of
- 1:02:50stuff. Like this is cool. This looks
- 1:02:51really sick. Yeah, please.
- 1:02:54>> There's a there's a thing this does, a
- 1:02:56stylistic choice that I relate to
- 1:02:59Signalis a little bit too, where it hard
- 1:03:02cuts out of the scene into
- 1:03:06>> an excerpt of the script.
- 1:03:08>> Oh.
- 1:03:08>> Uh uh so it says uh the the audio cuts
- 1:03:12to like white noise.
- 1:03:14>> Uh and like you know the screen is just
- 1:03:16red Morgan, they're like insects line
- 1:03:19number 6x4.
- 1:03:22uh to deliver a few lines like that.
- 1:03:25>> And like there's there's something about
- 1:03:26the pacing of that, the delivery of that
- 1:03:29that is so effective and it's elevating
- 1:03:31what the writing is doing.
- 1:03:34>> That's my [ __ ] Like you know, Jake, you
- 1:03:36know, you know that I like that. I love
- 1:03:38>> I know. I lit literally the word signal
- 1:03:40was spoken.
- 1:03:41>> It's all I need. It's all I need.
- 1:03:44>> Yeah. Speaking of for the lesbians.
- 1:03:46>> Yes. Oh, for real. For real. For real.
- 1:03:48Gosh. Really? All anyone needs to be
- 1:03:49like, "Oh, it's kind of like signal."
- 1:03:50Even if it's not true, I'm like, "Yes,
- 1:03:52please, please." Anything.
- 1:03:53>> There's also for a visual novel, this
- 1:03:55has one of the coolest sequences of the
- 1:04:00good guy and bad guy giving a speech at
- 1:04:04the same time, cutting back and forth,
- 1:04:06where it's like, I think each side is
- 1:04:09saying the sentence I'm not hearing, and
- 1:04:11then you have moments where you hear
- 1:04:12both of them say the same thing.
- 1:04:16>> This is really cool. That's like
- 1:04:19theater. That's really fun.
- 1:04:21>> Yeah. And then and then it ends on black
- 1:04:23and you just have the dialogue box that
- 1:04:25says both.
- 1:04:26>> What is wrong?
- 1:04:29>> Wow. That's how fun this this sounds so
- 1:04:33like for lack of a more precise term uh
- 1:04:36intentional in terms of the
- 1:04:40different expressions of like what's
- 1:04:42happening on screen. That's like that's
- 1:04:43really cool. It's like one to really
- 1:04:45like they the game is trying to signal
- 1:04:47to you to like no actually think about
- 1:04:49the these choices that we're making.
- 1:04:51It's not just like about taking in the
- 1:04:52plot, right?
- 1:04:53>> Um wow, that is so cool.
- 1:04:56>> Yeah. And so episode 2 is coming out
- 1:04:57next week. There's a trailer. Don't
- 1:05:00watch that. That's all I'll say.
- 1:05:01>> Uh but the the main character is getting
- 1:05:04like a new character design. Like it's
- 1:05:06the second season of a show.
- 1:05:09Um, and she goes from having this like
- 1:05:11dominatrix kind of outfit to street wear
- 1:05:15with like a bra and open jacket look.
- 1:05:19It's it's speaking to
- 1:05:20>> Okay. Okay. Understood. Again, the
- 1:05:23critical error nation I'm sure also
- 1:05:26understands. Yeah. Uh, speaking of
- 1:05:29Autumn, the second thing that we asked
- 1:05:30you for today was just something to talk
- 1:05:33about in terms of your what we are
- 1:05:35calling critical error of the year.
- 1:05:36something that you would like to see
- 1:05:37maybe carried into 2026
- 1:05:40uh a standard for people with positions
- 1:05:43like ourselves that you think like
- 1:05:45what's something we could improve?
- 1:05:47What's a way that we could talk about
- 1:05:48video games better? What is a what is uh
- 1:05:50something that you're seeing in the
- 1:05:51space right now that's annoying? Any
- 1:05:55what I'm curious to hear what came to
- 1:05:56mind uh for you with this
- 1:05:59>> a loted.
- 1:06:01>> Yes, I imagine. Yes.
- 1:06:03So, I was unsure what I wanted to talk
- 1:06:07about specifically, but then something
- 1:06:09happened today.
- 1:06:10>> Oh, today
- 1:06:13>> I saw post.
- 1:06:14>> Is this about the Game Boy? Is this
- 1:06:16about the the [ __ ] handheld thing?
- 1:06:19>> Is this a drone, right? It's like a
- 1:06:20drone.
- 1:06:21>> Let me I've I've got to work to my
- 1:06:23bigger point.
- 1:06:24>> Yeah. Okay. Bring it in. Bring it in.
- 1:06:26Bring it in.
- 1:06:26>> Okay. So, there was a post on Blue Sky
- 1:06:28from this outlet I've never heard of
- 1:06:30called Retro Dodo.
- 1:06:31>> Yeah. uh linking to an article with the
- 1:06:34headline, "Mod retro reveals limited
- 1:06:36edition handheld made from attack drone
- 1:06:39material."
- 1:06:43>> Okay, so that that's true.
- 1:06:46>> Oh,
- 1:06:46>> that's true.
- 1:06:48The post,
- 1:06:50this is unlike anything we've seen
- 1:06:52before in all our years of handheld
- 1:06:54reviewing.
- 1:06:55That's also true.
- 1:06:57>> That's also true. Okay. This article has
- 1:07:00since been quote posted uh 533 times.
- 1:07:05>> Oh my gosh.
- 1:07:05>> Because the actual body of it
- 1:07:09starts to give away. Uh
- 1:07:12so towards the end of this glowing uh
- 1:07:17review of what this handhold is, we also
- 1:07:20want to make you aware as journalist
- 1:07:22that Mod Retro does have somewhat of an
- 1:07:25affiliation with Andrew. So, if you're
- 1:07:29against military actions or political
- 1:07:31involvement in some form, it's probably
- 1:07:34not best buying a handheld made of
- 1:07:36attack drone metal. If you don't care,
- 1:07:39then by all means, snag one of the
- 1:07:41craziest handhelds we've seen all year.
- 1:07:46Huh?
- 1:07:48What? Okay, I just want to make clear to
- 1:07:50the listener, just in case that did not
- 1:07:51come across, I would I'm going to read
- 1:07:54this sentence in full as it is written.
- 1:07:57Okay. Can can you real quick Jake to
- 1:07:59describe this because this is
- 1:08:00>> Don't even Peter don't even worry. Don't
- 1:08:02even worry. I am all right.
- 1:08:05>> Okay.
- 1:08:06>> We also want to make you aware
- 1:08:08parenthesis as journalists. Close
- 1:08:10parenthesis that Mod Retro does have
- 1:08:13somewhat of an affiliation with Andural
- 1:08:15or however you say that. And that's
- 1:08:17hyperl. So, if you're against military
- 1:08:19actions or political involvement in some
- 1:08:21form, it's probably not best buying a
- 1:08:23handheld made of attack drone metal. Dot
- 1:08:26dot dot.
- 1:08:28>> The dot dot dot is is quite bad.
- 1:08:30>> If you don't care, then by all means,
- 1:08:32snag one of the craziest handhelds we've
- 1:08:34seen all year. Pre-orders are now open
- 1:08:36with a hyperlink and end on Christmas.
- 1:08:38>> It's an affiliate link. It's
- 1:08:40>> bad. It's bad. This is so if you're if
- 1:08:44you're not familiar, this is a Game Boy
- 1:08:46like Game Boy Color like like OG Game
- 1:08:48Boy made from
- 1:08:50>> attack drone metal.
- 1:08:54>> So Autumn, what do you what don't you
- 1:08:56like about this?
- 1:08:57>> What uh what what sort of bothered you
- 1:08:59about about this?
- 1:09:02So this has been roundly lambasted in
- 1:09:06the today by games media folks who are
- 1:09:10like
- 1:09:12mod retro is evil.
- 1:09:14>> The the idea that this is a marketing
- 1:09:17angle this a thing you should celebrate
- 1:09:19and make a console out of. Uh like the
- 1:09:23materials that are used to make actual
- 1:09:25drones for the US government. Uh that's
- 1:09:28evil. the way that this outlet is
- 1:09:32talking about it also evil. We shouldn't
- 1:09:36do this. You know, it it this this is
- 1:09:38roundly agreed upon in the circle of
- 1:09:40games media that I am most familiar with
- 1:09:42as
- 1:09:42>> Yeah.
- 1:09:43>> bad.
- 1:09:46>> I think this is just what the games
- 1:09:50industry is.
- 1:09:52>> Yeah. I think
- 1:09:56it is just a matter of degree
- 1:10:00of
- 1:10:01>> tone of the reporting and the content of
- 1:10:05what this is about.
- 1:10:07>> This is what games are. This is what the
- 1:10:09games industry is. This is what games
- 1:10:11media does.
- 1:10:14>> The problem is they put the conflict
- 1:10:15minerals on the outside this time.
- 1:10:20>> I think that's fair.
- 1:10:21>> Wow. Oh, I think that's fair cuz cuz it
- 1:10:23is it is so like incredibly on the nose,
- 1:10:27right? Because it's like, oh, hey,
- 1:10:29here's a, you know, a handheld console
- 1:10:31that's made, you know, using
- 1:10:34attack drone metal. It's so funny. It's
- 1:10:36like not funny to say. It's just so
- 1:10:37incredibly on the nose, but like, hey,
- 1:10:39this sucks. It's so easy to identify.
- 1:10:42But you know uh uh Autumn you know
- 1:10:44obviously we have referenced your piece
- 1:10:46on aftermath about the BDS movement uh a
- 1:10:50lot on our on our show. We referenced it
- 1:10:52in our video or our episode about about
- 1:10:54that as well. And if you sort of think
- 1:10:56about it at the end of the day based on
- 1:10:58what you know the BDS movement is asking
- 1:11:00of people that's also what the Xbox is.
- 1:11:03It's not made literally out of this. But
- 1:11:07I think what you mentioned here is is
- 1:11:08like degrees of separation, right? And
- 1:11:10and like how like proximity, how close
- 1:11:13is this to to these these
- 1:11:17>> uh uh organizations and and that's that
- 1:11:20sort of thing. And I I think that's
- 1:11:21fascinating. I think it's a fascinating
- 1:11:22point uh uh thing to point out and and
- 1:11:24to like connect with with with this
- 1:11:27because yeah, there are some degrees of
- 1:11:30separation in terms of like visually and
- 1:11:31and whatever else from uh uh Xbox or
- 1:11:36these other companies because it's not
- 1:11:37just Xbox that is involved with these
- 1:11:40sorts of things. We talk about like
- 1:11:41Battlefield, right? Or or other other
- 1:11:43games that like depict modern conflict
- 1:11:45and have very clear sides and politics
- 1:11:49to them.
- 1:11:51But with those games, there's a more
- 1:11:54separation than this. But at the end of
- 1:11:56the day, it's kind of the same thing,
- 1:11:58isn't it?
- 1:11:59>> Yeah. And we could talk about this as it
- 1:12:01relates to military and industry. Uh we
- 1:12:04could also just talk about this how it
- 1:12:05relates to a way games media operates in
- 1:12:10uh wanting to kind of separate bad
- 1:12:13things out from what the industry is,
- 1:12:16right? Uh, crunch is an aberration. It
- 1:12:21is not a norm ever. Even though we can
- 1:12:24find reporting on crunch for every major
- 1:12:27game made in America and Europe, like
- 1:12:31>> yeah,
- 1:12:32>> but but we don't treat that as uh
- 1:12:35something that's normal, right? Uh
- 1:12:41>> I'm running I I just blanked on my other
- 1:12:42examples, but yeah.
- 1:12:43>> No, no, no, please. Yeah, it's inc it's
- 1:12:45incredibly salient. I think and just
- 1:12:47this um I think I think what you're
- 1:12:51making clear for me right now is this
- 1:12:54dependency that I think games media has
- 1:12:56as an apparatus in terms of how it
- 1:12:57operates now between um like this
- 1:13:01separation almost has to be made between
- 1:13:03games and the conditions of their
- 1:13:05existence. And what this piece about
- 1:13:07this Game Boy thing is doing is that
- 1:13:10it's um
- 1:13:12we're just being exceptionally honest.
- 1:13:14actually we're just being extremely
- 1:13:16straightforward about exactly what is
- 1:13:19happening here rather than working to
- 1:13:22kind of make that separation as best
- 1:13:23that we can.
- 1:13:26>> It's funny. I think one of the things
- 1:13:27that stands out to me that to with all
- 1:13:29of this as well is
- 1:13:32sort of the bit that Autumn you brought
- 1:13:34from this review like specifically about
- 1:13:36like
- 1:13:37>> so if you're okay with all of that
- 1:13:40you can buy the you could buy the Game
- 1:13:42Boy or whatever it's called the mod
- 1:13:44retro whatever right like and it's it's
- 1:13:46this like insane amount of whiplash
- 1:13:48because it's like hey just so you know
- 1:13:50this is you know in affiliation with
- 1:13:51Anderil Anderil however you want to
- 1:13:53pronounce it whatever um I love by the
- 1:13:55way I love how the Lord of the Rings has
- 1:13:58been co-opted by all this stuff. Anyway,
- 1:14:00it doesn't matter. Um, and and it's
- 1:14:03like, but if you're okay with all of
- 1:14:06that stuff with the drone strikes and
- 1:14:08the, you know, murder of innocent people
- 1:14:09and all this stuff, if you're cool with
- 1:14:11that, you can buy this incredibly cool,
- 1:14:16this so cool retro Game Boy.
- 1:14:20Cuz also, if you if you didn't know, it
- 1:14:22does play Game Boy and Game Boy Color
- 1:14:24cartridges. It is made of metal and it
- 1:14:25comes with a one of a kind display that
- 1:14:27takes your AA batteries like the good
- 1:14:28old days.
- 1:14:29>> Like the good old days.
- 1:14:30>> Yeah, it is a remarkable piece of retro
- 1:14:32tech according to this review.
- 1:14:35Pre-orders go live now and uh go through
- 1:14:38Christmas. So,
- 1:14:39>> this is this is just I mean if this
- 1:14:41feels like it is functioning as an arm
- 1:14:45of the marketing for the game
- 1:14:48manufacturer, it is. And that's what
- 1:14:52most video games uh journalism is doing
- 1:14:57in practice right now.
- 1:15:02>> Is there a I you know what I I would
- 1:15:04love to we have been referencing that
- 1:15:07piece that Peter brought up all year and
- 1:15:09that piece was written I think like in
- 1:15:11the in like the spring or summer. It's
- 1:15:13been online for quite some time. Uh do
- 1:15:16you I would love to ask you uh do you
- 1:15:19feel like you have seen any kind of
- 1:15:22material or meaningful movement one way
- 1:15:25or the other when it comes to games
- 1:15:29media's um ability to address this issue
- 1:15:33or talk about it at all?
- 1:15:38I
- 1:15:41want to be careful because uh
- 1:15:50>> things have changed. Things have
- 1:15:51changed. I can say that. Um,
- 1:15:54I think I feel like I spent most of the
- 1:15:57year watching
- 1:15:59any hope I had for what games media is
- 1:16:02or can be thoroughly be snuffed out.
- 1:16:07>> Um, I do think it is very obviously
- 1:16:10there is either willful ignorance at
- 1:16:13this point or there is some force
- 1:16:17greater than the journalism that is
- 1:16:19preventing the journalism from
- 1:16:21happening.
- 1:16:22Um, and in either case, that proves that
- 1:16:26Games Journalism is not doing
- 1:16:27journalism.
- 1:16:29>> Okay. So, this week, People Make Games
- 1:16:34uh published their uh video on the
- 1:16:37boycott. Um, and I think that, you know,
- 1:16:39might actually do a lot of good uh to
- 1:16:42raise awareness in a way that like I
- 1:16:44just can't in the channels I was able to
- 1:16:46write through. Um, but in that uh video
- 1:16:51uh Chris lays out a chart of the
- 1:16:54coverage at games outlets, major games
- 1:16:57outlets. Um,
- 1:16:59>> and you see like IGN had zero articles
- 1:17:02talking about BTS this year.
- 1:17:04>> Um,
- 1:17:06>> which I would say is damning.
- 1:17:08>> Yeah.
- 1:17:09>> But I have seen other people respond to,
- 1:17:12you know, that chart say, you know, it
- 1:17:14decontextualizes things. Sure, it does.
- 1:17:17Uh I wrote about it in my piece for
- 1:17:20Aftermath about the boycott and it was
- 1:17:22announced in April. Um and I've seen
- 1:17:24other people bring up that in 2021 IGN
- 1:17:27tried to do a Palestinian charity
- 1:17:29fundraiser. Right.
- 1:17:30>> Of course.
- 1:17:31>> And corporate came down hard on them.
- 1:17:33Right.
- 1:17:34>> And so it's not fair to say that IGN has
- 1:17:38not done any coverage of this.
- 1:17:40>> Sure.
- 1:17:41>> Except that's just true. They have not
- 1:17:42done any coverage of it. So, please tell
- 1:17:44me, are the people remaining at IGN, do
- 1:17:47they not care about this or are they
- 1:17:49unable to do their job? Cuz either way,
- 1:17:52that means that game journalism is dead.
- 1:17:57>> It's funny, right? you you brought up
- 1:17:59the Peter and I talked about that that
- 1:18:01video uh that people make games video
- 1:18:03and something that I I actually thought
- 1:18:06that that was the first little bit of
- 1:18:08movement when that was published online
- 1:18:09that I said to Peter maybe yesterday
- 1:18:12like, "Oh, I think that this might
- 1:18:14actually move people. I think that this
- 1:18:16might actually have some motion." And uh
- 1:18:19something that I think
- 1:18:23you recognize in bringing up this mod
- 1:18:26retro thing is that we all saw we're all
- 1:18:29online the kind of mass online
- 1:18:32performative dunking on this very
- 1:18:34obviously evil thing. And there is a
- 1:18:38path forward that is not necessarily uh
- 1:18:41the one with the highest degree of moral
- 1:18:43clarity. But if you can make any issue
- 1:18:47something that everyone feels that they
- 1:18:49have permission to
- 1:18:50>> and will be rewarded with social
- 1:18:53currency for maybe performatively
- 1:18:56dunking on that uh that effort can have
- 1:19:00maybe like real consequences for in in
- 1:19:03terms of coverage and what people find
- 1:19:05they are empowered to or not say, right?
- 1:19:08>> Yeah. I mean this reminds me uh I mean
- 1:19:11this comes up anytime we talk about uh
- 1:19:13Zionism in Palestine that people are
- 1:19:16performing this outrage and that
- 1:19:19performing that they care about these
- 1:19:21things. Uh but we also see this we talk
- 1:19:23about like performative reading and
- 1:19:25stuff.
- 1:19:26>> Uh and you know the place I land on is
- 1:19:28who the hell cares.
- 1:19:30>> Yeah. Right. Right.
- 1:19:31If it actually gets something done
- 1:19:35because there is this outrage about it,
- 1:19:36then yeah, okay, good. Do that. Be
- 1:19:39preformatively mad. If it sways an
- 1:19:42institution that should be adversarial
- 1:19:44into actually doing their job and being
- 1:19:46adversarial,
- 1:19:47>> it's it's interesting. Jake and I were
- 1:19:49talking about this yesterday um about
- 1:19:51this idea of how it can be frustrating
- 1:19:53the performative nature of a lot of this
- 1:19:56sort of stuff but also at the end of the
- 1:19:58day even and I think this is to your
- 1:20:00point like even when people are being
- 1:20:03performative about it there is a
- 1:20:05cultural shift going on because at the
- 1:20:08very least people feel comfortable
- 1:20:09enough uh to say like well we all agree
- 1:20:14right and
- 1:20:15>> as soon as that starts to happen I think
- 1:20:17that's when we do start to see
- 1:20:19>> the the dominoes fall a little bit.
- 1:20:20>> Yeah. And I really need that to happen
- 1:20:22in the game space because, you know, I I
- 1:20:24think I was just talking to Austin
- 1:20:25Walker for uh little teaser, the next uh
- 1:20:29entry in my column about
- 1:20:32>> the work that Waypoint did in the 2010s.
- 1:20:35Um and this sense that you know
- 1:20:38>> in all of uh you know cultural
- 1:20:41criticism, but especially in games over
- 1:20:42the Biden era, we went back to brunch.
- 1:20:46>> Yeah. Sure.
- 1:20:47Uh, and it felt and it really feels like
- 1:20:50we just dug our heads in the sand this
- 1:20:53time. And you know, there's generous uh
- 1:20:56readings of why that happened, but I'm
- 1:20:58not feeling very generous. I'm feeling
- 1:21:00mad. I'm feeling burnt out. I'm feeling
- 1:21:03like I actually risked something.
- 1:21:06>> Uh,
- 1:21:07>> and I can tell that it's affected my
- 1:21:10work. Um,
- 1:21:11>> yeah.
- 1:21:12So, I don't have sympathy left for
- 1:21:14people who can't do this, right?
- 1:21:16Yesterday, I was reading about prisoners
- 1:21:18on hunger strikes about this stuff,
- 1:21:21>> and you can't not post about Xbox.
- 1:21:26>> Autumn, I'll say this. you said at some
- 1:21:29point in this conversation about how
- 1:21:31like you know you wrote that that piece
- 1:21:33for Aftermath and and um that you sort
- 1:21:37of said and and so if I'm putting words
- 1:21:38in your mouth or or if I'm not
- 1:21:39misrepresent misrepresenting your point
- 1:21:41let me know but there's a difference
- 1:21:43between you writing that and then this
- 1:21:44video from people make games and how you
- 1:21:47know hopefully this people make games
- 1:21:48video opens people's eyes or helps make
- 1:21:51people feel more comfortable or is able
- 1:21:53to enact some real tangible change and I
- 1:21:55I know it doesn't mean
- 1:21:58a ton as I am one person. But I will say
- 1:22:00this, you posted that piece on
- 1:22:02Aftermath. I read it as I was
- 1:22:04downloading Oblivion on my PlayStation.
- 1:22:07I' had been given a code from Xbox. I
- 1:22:09was downloading it on my PlayStation. I
- 1:22:11was like, "Oh, hey, here's the thing."
- 1:22:12Jake retweeted. I'm literally reading it
- 1:22:14and I'm doing this thing where sometimes
- 1:22:18we talked about this a little bit in in
- 1:22:19our episode about BDS stuff is like
- 1:22:22sometimes you read something that is
- 1:22:23confrontational and it takes a second
- 1:22:25for you to really like know if it's the
- 1:22:28time for you to be able to confront
- 1:22:29yourself about it. So I'm literally
- 1:22:31reading pieces of it, playing some
- 1:22:33Oblivion, like the early hours of it
- 1:22:36that night, going back, reading more,
- 1:22:38playing a little bit more, reading more,
- 1:22:40and thinking about it for myself. And
- 1:22:42the one thing that I have repeated over
- 1:22:43and over again to myself and that has
- 1:22:47influenced my work is the idea of you
- 1:22:49have to know and it doesn't mean like
- 1:22:52like
- 1:22:53everyone makes their own choices on what
- 1:22:55they're going to do, right? And and at
- 1:22:57the end of the day, I can't judge you
- 1:22:58for that necessarily, but you have to
- 1:23:01know. And when you know, that is going
- 1:23:03to influence how you're going to behave
- 1:23:05and that can influence what you do. So,
- 1:23:07I will say this. Regardless of whether
- 1:23:09or not you think you had the as the same
- 1:23:11amount of reach with that piece as the
- 1:23:14people make games video, you reached me
- 1:23:16and you did change how I viewed things
- 1:23:18and you did change how I behaved from
- 1:23:20there with my action and and all that.
- 1:23:23So, I just want to say 100% at the very
- 1:23:26least you changed one person and I
- 1:23:28really really appreciate you writing
- 1:23:29that piece.
- 1:23:30>> Thank you.
- 1:23:30>> I want to echo that as well. Um yeah, I
- 1:23:32want I want to echo that too. I forget
- 1:23:34sometimes we bring up that piece so
- 1:23:35often that you actually named me in that
- 1:23:37piece. And I think that that is
- 1:23:38something that uh I you know
- 1:23:43to to have somebody you respect be like,
- 1:23:46"Oh, that thing that you were doing
- 1:23:48actually did matter." I I don't know how
- 1:23:51hard I'm going to go into the paint with
- 1:23:53anything if it feels like everyone is
- 1:23:55against me all the time. And so I I
- 1:23:58think to to see that it was I there
- 1:24:01there there is an affection and there is
- 1:24:04something that is reaching people that
- 1:24:07maybe are not the same people as the
- 1:24:09people make games video. But I know that
- 1:24:11that reached me and changed how I talked
- 1:24:13about this kind of thing online. And I
- 1:24:15know that like in the in the comments of
- 1:24:16our Xbox episode uh on Critical Error,
- 1:24:19we had somebody write in the comments
- 1:24:21that they were giving a speech at their
- 1:24:23university about BDS and they found our
- 1:24:25podcast inspiring. And our podcast would
- 1:24:27not have been what it was if not for you
- 1:24:29writing that piece.
- 1:24:30>> I had no idea. I had no idea and I don't
- 1:24:31think I would have known if I had not
- 1:24:33seen that because no one's talking about
- 1:24:35it really, you know. I mean, little bits
- 1:24:37and pieces here, but it reached me and
- 1:24:39it changed how I behaved and it it truly
- 1:24:42means something to me. So, thank you
- 1:24:43very much.
- 1:24:44>> Thank you. Yeah, I mean it's the
- 1:24:47reaction I've gotten was kind of
- 1:24:48surprising to me how many people in my,
- 1:24:51you know, kind of lefty spaces even
- 1:24:54>> didn't know about BDS. Yeah.
- 1:24:56>> Um,
- 1:24:57>> and that that was surprising for me.
- 1:24:59made me interrogate some stuff about
- 1:25:00like my background or where I've come
- 1:25:02from would have been doing. Um, and I,
- 1:25:05you know, I guess like as much as I feel
- 1:25:07like
- 1:25:09games media has failed, that I failed
- 1:25:11and not be able to do enough,
- 1:25:13>> that
- 1:25:14>> the point of that was in part to put
- 1:25:17something on the record that addressed
- 1:25:20my colleagues and, you know, says, you
- 1:25:24know, now
- 1:25:26>> you are making a decision when you
- 1:25:28review Black Ops 7 this fall, when you
- 1:25:31review Elder Scrolls, Right. Um, and I
- 1:25:35guess, you know, I I am reminded of, if
- 1:25:37I can be uh a little twe and think about
- 1:25:40another video game.
- 1:25:42>> Uh, did you did you two play Thousand X
- 1:25:44Resist?
- 1:25:46>> Yeah. Oh, I did. Yes, of course.
- 1:25:47>> Yeah. I'm thinking about the uh dad
- 1:25:51recollecting on the Hong Kong protests
- 1:25:53and saying like we showed history that
- 1:25:56we tried, that people cared.
- 1:25:58>> Yeah. Um, and you know, I don't think
- 1:26:01that's going to do much for
- 1:26:04Palestinians, but I do think if someone
- 1:26:06wants to in the future look back at what
- 1:26:09was the US media doing to manufacture
- 1:26:13consents, I hope that us having
- 1:26:15conversations like this puts on record
- 1:26:17that a lot of people were complicit.
- 1:26:20Right.
- 1:26:21That's I there are a lot of a lot of
- 1:26:24good points that you brought up there
- 1:26:26and I I will also add truth to something
- 1:26:28you said early on which was um kind of
- 1:26:30this surprise at how uh not as many
- 1:26:33people in like lefty circles knew about
- 1:26:36BDS as you would imagine. I I had an
- 1:26:38experience recently where I was talking
- 1:26:39about BDS to a friend of mine who like
- 1:26:41works in the nonprofit space and like is
- 1:26:44extremely like on the same wavelength as
- 1:26:47me in terms of politics and I said BDS
- 1:26:49and she goes what I'm sorry what is that
- 1:26:51and I I was like a gasast I I like was
- 1:26:55shocked and I so I think sometimes you
- 1:26:57and I may be coming from similar
- 1:26:59backgrounds in some ways um it is
- 1:27:01important to reckon with even that level
- 1:27:05of it and go Man, how many people could
- 1:27:08have done something at any point in time
- 1:27:10to make it so the person who has not yet
- 1:27:14been reached about BDS didn't have to be
- 1:27:16literally me.
- 1:27:18>> Yeah.
- 1:27:20>> Yeah. And I think a lot of my conviction
- 1:27:22for this originates in growing up in a
- 1:27:24very like Zionist community.
- 1:27:26>> Yeah.
- 1:27:28>> And so it's rooted in being lied to
- 1:27:31myself. Um, but it's also rooted in
- 1:27:34realizing that people around me and like
- 1:27:36it wasn't just the Zism, it was also the
- 1:27:38class. I grew up in a very like wealthy
- 1:27:40suburb. Um, economically diverse, but a
- 1:27:43school where a lot of 16-year-olds get
- 1:27:45mustangs, right?
- 1:27:46>> Sure.
- 1:27:47And you know, I remember I always think
- 1:27:50about the discussions I had in like my
- 1:27:52AP literature class in 12th grade, uh,
- 1:27:54talking about my my I realize in
- 1:27:57hindsight, uh, how my English teacher
- 1:28:00gave us all the all the criticism of the
- 1:28:02BAZ in like French lit French lit uh, as
- 1:28:07a way to try to plant some seeds in our
- 1:28:09minds, right? But then I remember all
- 1:28:11these insane conversations I had with
- 1:28:13people who just don't
- 1:28:16I guess like the the point I want to get
- 1:28:17to is that I think I've realized growing
- 1:28:20up and now realize where I'm at now. I'm
- 1:28:24surrounded by people who would not walk
- 1:28:26away from my loss or I'm surrounded by
- 1:28:28people who would get to the hills, would
- 1:28:32get to the horizon and would turn around
- 1:28:34and walk back.
- 1:28:37Uh Amalos of course referencing a very
- 1:28:39famous uh short story about a utopian
- 1:28:41society that I think everybody should um
- 1:28:43read and check out if they haven't
- 1:28:44already. Um kind of like a seminal work
- 1:28:46of short fiction. Um
- 1:28:49>> the one who the ones who walk away from
- 1:28:50Omalas, right?
- 1:28:51>> Something some version of that. Yeah.
- 1:28:52Okay.
- 1:28:53>> Um Yeah. Yeah. And I I think something
- 1:28:55that that uh you've you've kind of
- 1:28:58passively been saying over the course of
- 1:29:01this conversation too is something that
- 1:29:02I' I've personally been having a
- 1:29:04reckoning with over the past few days,
- 1:29:05which was this um kind of plausible
- 1:29:08deniability of people in the space who I
- 1:29:10go maybe they just don't know yet. Maybe
- 1:29:14they just don't know. And I think it's
- 1:29:17just now gotten to the point because of
- 1:29:19that people make games video that I can
- 1:29:22no longer allow myself to think that.
- 1:29:25And I have to reckon with the fact that
- 1:29:27um I mean not to share too much, but I
- 1:29:29think we we even experienced a version
- 1:29:30of this with kind of the response to our
- 1:29:32podcast about the issue and knowing that
- 1:29:36there is a intentional and purposeful
- 1:29:42kind of turning of the head when it
- 1:29:44comes to specific issues.
- 1:29:46>> Yeah.
- 1:29:48>> Yeah. Yeah. Oh man. Well, um, Autumn,
- 1:29:51this was a large part of why we wanted
- 1:29:53to have you on this episode is that, um,
- 1:29:55I think you keep us honest and, uh, you
- 1:29:57keep our standards high. And I think
- 1:29:59sometimes when we are constantly in the
- 1:30:03in the ritual of trying to practice a
- 1:30:07good balance of um
- 1:30:10standards that we can feel good about
- 1:30:13while still being generous and
- 1:30:15charitable to the people around us um to
- 1:30:18the degree that they uh I think deserve
- 1:30:20it. So, you know, that is something that
- 1:30:22we we are never going to get perfect and
- 1:30:24it is a constant battle for us. But I
- 1:30:28think it is important to us um and our
- 1:30:31platform that
- 1:30:34when you come on and talk to us about
- 1:30:36this, I kind of want you to go as hard
- 1:30:39as possible and to to to truly and um to
- 1:30:44to echo something we had in a we we were
- 1:30:46talking about in a prior conversation on
- 1:30:47this podcast to u make it count. and I I
- 1:30:51appreciate you um coming on here and
- 1:30:54making it count. I I genuinely Yeah,
- 1:30:57>> I'm really happy to do it. Thanks.
- 1:30:59>> Awesome.
- 1:31:00>> Thank you so much for being here.
- 1:31:03>> All right. And um Autumn, anything else
- 1:31:05for our for the critical error audience
- 1:31:07before we let you go? Yeah. The nation.
- 1:31:10Thank you.
- 1:31:10>> Yeah. So, I don't know. I think it'll
- 1:31:12still be going on, but uh like mentioned
- 1:31:15at the top, uh I am a columnist at
- 1:31:17Unwable Monthly. Uh, Unable Monthly is a
- 1:31:21really great independent uh, publication
- 1:31:23covering all sorts of cultural
- 1:31:25criticism. Uh, and we publish in like a
- 1:31:28monthly digital magazine format. And
- 1:31:30we've been having various uh, sub drives
- 1:31:33and uh, I think like right now if you
- 1:31:36subscribe you get like the past year of
- 1:31:39magazines uh, for free. Uh, and I mean
- 1:31:43we post most of our stuff for free
- 1:31:44eventually too. Um, I have a column in
- 1:31:47that. Uh, it's been on ais, but it's
- 1:31:49coming back in January where I interview
- 1:31:51games critics. Um, y'all are on notice
- 1:31:54for that. Uh, and, uh, it's been really
- 1:31:57great. The reception's been really
- 1:31:58great. I'm really excited for the next
- 1:32:00conversations coming up next year.
- 1:32:03>> Um, you can find me mostly on Blue Sky
- 1:32:07autumn right. Uh, I just had a piece go
- 1:32:10up at Bullet Points uh, monthly, which
- 1:32:13is another great
- 1:32:14>> uh, indie video game publication. I read
- 1:32:17about Battlefield 6.
- 1:32:20>> Go to bulletpoints.com,
- 1:32:22I believe. Actually, let me double check
- 1:32:24that.
- 1:32:25>> Bullet points monthly.com.
- 1:32:28There it is.
- 1:32:28>> Uh you can read their latest issue all
- 1:32:30about Battlefield 6. I have something in
- 1:32:32there. The other folks there are always
- 1:32:34great insightful critics.
- 1:32:37>> Yeah. I I don't know. I think it was
- 1:32:38maybe the only uh video games related
- 1:32:43piece this year that like brought me to
- 1:32:45the edge of tears. So, um I highly
- 1:32:47recommend people um checking out that
- 1:32:49piece for sure.
- 1:32:50>> Thank you.
- 1:32:50>> Um Autumn, thank you again for coming
- 1:32:53on. So just in insightful and um I
- 1:32:56honestly I'm I'm I'm I'm about to go and
- 1:32:58try to get me some uh of the devil.
- 1:33:00>> Oh, me too.
- 1:33:01>> Please let me know how you guys feel
- 1:33:02about it.
- 1:33:04>> Awesome. Thank you.
- 1:33:06>> Thank you so much. Autumn Wright,
- 1:33:07someone who we
- 1:33:10site a lot. Uh I I I think I think her
- 1:33:12writing is is pretty fantastic. Um and
- 1:33:16and that is someone who I think uh
- 1:33:18really uh understands the call of what
- 1:33:21journalism is about.
- 1:33:23>> Do you know what I mean? In a way that I
- 1:33:25think um often times might get uh
- 1:33:27misconstrued or misunderstood uh within
- 1:33:29games journalism. And uh
- 1:33:32>> yeah,
- 1:33:32>> one of the bravest writers in the video
- 1:33:35games writing space. No doubt.
- 1:33:37>> I would 100% agree.
- 1:33:39>> Yeah. Um, that is that is someone who I
- 1:33:42uh aspire to be more like.
- 1:33:47>> Yes.
- 1:33:48>> Did you hear that?
- 1:33:50>> No.
- 1:33:51Oh my god.
- 1:33:52>> I hope it came up on the mic. What was
- 1:33:54it?
- 1:33:54>> My phone just like woke up and there was
- 1:33:58like an AI voice being like, "What can I
- 1:34:01help you with today?" And it scared me.
- 1:34:03>> Here's what Here's what an AI voice can
- 1:34:05help me with.
- 1:34:07Nothing, [ __ ]
- 1:34:09It truly frightened me. The the voice of
- 1:34:11this AI woman just like jumped out at my
- 1:34:13from my phone and started speaking to
- 1:34:15me.
- 1:34:16>> Was it Siri? Oh,
- 1:34:18>> I don't know. Get me out of this, Peter.
- 1:34:20Get me out of this. We have a We have a
- 1:34:21Jake and Peter tier review.
- 1:34:22>> We certainly do. We certainly do. From
- 1:34:24one Evan Snee.
- 1:34:27>> Yes,
- 1:34:27>> it reads Leslie.
- 1:34:29>> Split fiction took my spouse and I
- 1:34:32through an engaging low friction
- 1:34:34adventure. But what we treasured most
- 1:34:37were the diversions we took along the
- 1:34:39way. Some of these were very much
- 1:34:41designed to be playgrounds, like when we
- 1:34:43found a garden in which our characters
- 1:34:45feet sprouted flowers in their wake with
- 1:34:48no greater purpose than to goof around.
- 1:34:50These moments encouraged us to breathe.
- 1:34:53But even outside these overt diversions,
- 1:34:56my spouse and I made our own fun. We
- 1:34:58would come up we would come upon a
- 1:35:00sunset vista while riding our dragons
- 1:35:02and just pause. Our controllers dropped
- 1:35:04to the table and we cried from laughter
- 1:35:07whilst a dying stars waves of radiation
- 1:35:09evaporated our characters for the 20th
- 1:35:11time in a row. And when we came to the
- 1:35:14closing moments, we subconsciously
- 1:35:16pumped the brakes, not wanting the
- 1:35:17journey to end. This is my most
- 1:35:20treasured gaming experience of 2025.
- 1:35:22Shout out to Evan Cne for citing the the
- 1:35:27dying stars wave of radiation
- 1:35:29evaporating our characters. That part
- 1:35:31was hard. That part was really Oh my
- 1:35:33god. I remember the second that that you
- 1:35:36read that I was like, "Oh my god, I
- 1:35:37remember that part of the game. That was
- 1:35:38so frustrating." Sarah was like, "When
- 1:35:40do I jump?" And I'm like, "Sarah, I
- 1:35:42don't know."
- 1:35:44>> I'm like, "Yeah, I don't I don't know.
- 1:35:46Oh my god."
- 1:35:47>> I love I love that he brings up the the
- 1:35:49flowers coming out of the feet. So, I
- 1:35:51played I played this with my friend
- 1:35:52Josh.
- 1:35:53>> And Josh um Josh is a is a great
- 1:35:56cartoonist.
- 1:35:57>> Oh, fun. and will frequently when we
- 1:35:59lived together, he was he's a old
- 1:36:01roommate of mine. Um he would just draw
- 1:36:03Homer Simpson on Post-it notes.
- 1:36:05>> Oh.
- 1:36:06>> And so I had him draw Homer Simpson
- 1:36:09using the flowers in split fiction. And
- 1:36:12I was like, I can pretty much guarantee
- 1:36:14that you were the first person to do
- 1:36:16this.
- 1:36:17>> Oh my god.
- 1:36:18>> To draw Homer Simpson in split fiction.
- 1:36:21>> That's awesome. I like split fiction a
- 1:36:22lot. I'm glad I got this shout out after
- 1:36:24talking about it on the pod last week
- 1:36:26and how like any anybody who admits that
- 1:36:28they like split fiction, we look at them
- 1:36:29like an ape.
- 1:36:30>> So, congrat congratulations Evans for
- 1:36:32being brave
- 1:36:33>> for being brave and saying and saying
- 1:36:35what we all know and that it's split
- 1:36:36fiction is fun.
- 1:36:38>> I think that that game
- 1:36:40>> should be relitigated sooner rather than
- 1:36:43later. There is a space for somebody to
- 1:36:45come in and just like a great video
- 1:36:48title is stop making fun of split
- 1:36:51fiction. Yeah,
- 1:36:52>> that's that's good.
- 1:36:53>> Yeah.
- 1:36:53>> All right.
- 1:36:54>> Yeah.
- 1:36:54>> Let me hit you with our next review.
- 1:36:56>> Please do.
- 1:36:56>> This is from uh the former Renquoir.
- 1:36:59This is now uh Rents.
- 1:37:01>> Yeah.
- 1:37:02>> Okay.
- 1:37:04Late 2024,
- 1:37:06I had the chance to replay the entire
- 1:37:09From Soft lineup with a college buddy
- 1:37:12who has since moved far away.
- 1:37:14>> A dream. I'm gonna I'm gonna take a
- 1:37:16second here and actually remove myself
- 1:37:18from this because I just want to say
- 1:37:20>> I am fascinated by this playing through
- 1:37:23these, you know, not thought of as
- 1:37:25multiplayer games together with somebody
- 1:37:28else. I think it would be so fun to sit
- 1:37:30and like,
- 1:37:33>> for example, if we did a playthrough
- 1:37:36where I was able to sit next to you on
- 1:37:37the couch while you played like Dark
- 1:37:38Souls 3.
- 1:37:40>> Wow. how fun that would be as me,
- 1:37:41someone who knows it really, really well
- 1:37:43and you someone who doesn't like,
- 1:37:45>> you know what I mean? I think that'd be
- 1:37:46a lot of fun.
- 1:37:47>> Okay.
- 1:37:47>> Yeah.
- 1:37:49>> Back to the review,
- 1:37:50>> please.
- 1:37:52>> It was a wonderful experience which not
- 1:37:53only awakened a love for online
- 1:37:55multiplayer with friends, but also made
- 1:37:57me truly fall in love with the series
- 1:37:59through a greater understanding of the
- 1:38:01mechanics. So when Night Rain was
- 1:38:03announced that December, you can imagine
- 1:38:07my excitement. From reveal to release,
- 1:38:10the pure excitement was quite
- 1:38:12influential in helping me cope with my
- 1:38:14new job. And when the game released, it
- 1:38:17became something to look forward to
- 1:38:18nightly for quite some time. I've never
- 1:38:21before been so engrossed in a game for
- 1:38:23this long. And with the recent DLC, I
- 1:38:25may be stuck here for months to come.
- 1:38:27I've been very blessed to be able to
- 1:38:29fall back on it time and again this
- 1:38:32year. Go. Uh I love this because I think
- 1:38:36something that's important to me as a
- 1:38:38person is looking forward to stuff. I
- 1:38:39think that looking having stuff to look
- 1:38:41forward to can really
- 1:38:43>> just like help you get through a lot.
- 1:38:45And it's like, you know, you're always
- 1:38:47thinking of deadlines, at least as an
- 1:38:49adult, you're always thinking of I've
- 1:38:50got to get this done by this date. So to
- 1:38:52have a deadline that is deadline
- 1:38:54parenthesis positive I think actually
- 1:38:56can do a lot mentally.
- 1:38:57>> Yeah. Oh, totally.
- 1:38:59>> And this really speaks to that that that
- 1:39:01just like the the hype of looking
- 1:39:03forward to a game.
- 1:39:05>> Yeah.
- 1:39:05>> Can I say too, so Night Rain and Split
- 1:39:08Fiction were announced on the same
- 1:39:10night. It was at the Game Awards 2024.
- 1:39:14And what I love about both of these is a
- 1:39:16trend that I've noticed in games over
- 1:39:18the past like two, three years or so,
- 1:39:21which is just like a game gets announced
- 1:39:24and it's actually coming out within the
- 1:39:26next 6 months. Do you know what I mean?
- 1:39:28And I like that because it gives like,
- 1:39:30you know, hearing that, okay, uh, that
- 1:39:31Fate of the Old Republic is coming out
- 1:39:33in like 2030. I'm like, cool, that isn't
- 1:39:36real. Doesn't exist to me. For me, I'm
- 1:39:37like, there's no reason for me to be
- 1:39:38excited about that cuz it's just not
- 1:39:40it's not a tangible moment in time for
- 1:39:41me at this point. But saying like, "Hey,
- 1:39:44it's December. This game comes out in
- 1:39:45March." "Hey, it's December. This game
- 1:39:47comes out in May." I think May was Night
- 1:39:48Rain. March was Split Fiction. Is like
- 1:39:50so nice cuz I'm like, "Oh, no. That does
- 1:39:52give me something to think about and
- 1:39:53look forward to because it is like March
- 1:39:56is like not that far away all things
- 1:39:59considered, you know what I mean? I know
- 1:40:00it's like not fun to think about the
- 1:40:01passage of time in that that way, but um
- 1:40:04>> yeah,
- 1:40:04>> I completely agree. I love this.
- 1:40:06>> It definitely it definitely sits in your
- 1:40:07mind in a different way than something
- 1:40:08like the Star Wars Fate of the Old
- 1:40:10Republic does." Yeah, because I just
- 1:40:12know that that exists like conceptually
- 1:40:15whereas like you know Night Rain it's
- 1:40:16like oh we got a trailer for this like I
- 1:40:18can see like I know what this game is
- 1:40:20going to be.
- 1:40:20>> Yeah, it's a real game. You can you can
- 1:40:22assign a feeling to it. But um thank you
- 1:40:25again to the Jake and Peter tier members
- 1:40:28for supporting us on Patreon. Um we if
- 1:40:32in case anybody is interested again you
- 1:40:34can uh check out patreon.com/critical
- 1:40:37error. I know going into the new year,
- 1:40:39we have talked about wanting to bring
- 1:40:42more content to Patreon for the people
- 1:40:44that support us. So, that is something
- 1:40:45that we are definitely going to be
- 1:40:47exploring. We're having active
- 1:40:48conversations with our patrons about
- 1:40:49what that content could be right now.
- 1:40:52Um, I don't I don't want to say
- 1:40:54anything. I don't want to lock us in,
- 1:40:55but there are but there are some things
- 1:40:56I'm excited about
- 1:40:57>> and and Jake and I have been sort of
- 1:40:58going back and forth, but like like what
- 1:40:59if we did this? You know, I mean, just
- 1:41:01in terms of like what if we started
- 1:41:03doing something like this or saying
- 1:41:05like, hey, here's something that happens
- 1:41:07a lot like game reviews for example.
- 1:41:08It's like what does a critical error
- 1:41:10game review even look like? Probably not
- 1:41:11just us doing, you know, just writing a
- 1:41:13review in the same way that, you know,
- 1:41:14everyone else does, whatever. Like what
- 1:41:16does that even look like for us? and the
- 1:41:18people in the Jacob Peter tier and the
- 1:41:20critical air royalty, the nation in
- 1:41:21general empowers us, emboldens us to do
- 1:41:23that. I would like to um just give a
- 1:41:25shout out to everyone in the Jake and
- 1:41:27Peter tier as we always do on every
- 1:41:29single episode. Evan Pon, Rents, no
- 1:41:32longer fuel for sound effects. That's
- 1:41:34what their name is in Patreon.
- 1:41:36I love that. Evan Snee, uh Mero, and
- 1:41:40Robert Kazada, thank you all for being a
- 1:41:44part of this nation.
- 1:41:46Thank you to the Critical Error royalty
- 1:41:48whom I assume we have a sound effect
- 1:41:50for. Is that correct?
- 1:41:51>> We We do. This week since this episode
- 1:41:53is coming out on Christmas, I will be
- 1:41:55looking for now the most Christmy
- 1:41:58copyright free song that I can find.
- 1:42:00>> Ah, I like that. That's fun.
- 1:42:01>> Okay, let's let's play that. Ho ho ho.
- 1:42:05Were the Christmas vibes achieved? Only
- 1:42:08you can be the one to say. But speaking
- 1:42:11of Christmas, speaking of generosity,
- 1:42:13let's give another shout out to the Jake
- 1:42:14and Peter tier members, Evan Pon, Rance,
- 1:42:18Anel Trait, Evans, Snee, Mero, and
- 1:42:21Robert Quesada. Can you believe it? Can
- 1:42:23you believe the generosity of the Jacob
- 1:42:25Peter tier? Oh my god. Let's keep this
- 1:42:28going. Our $10 Critical error royalty
- 1:42:31members, the show would not be the same
- 1:42:33without you. I'm talking about Connor
- 1:42:35Trulv, Andrew Bulkart, Danny Disaster,
- 1:42:38Sam Cedar, James Pierre Reed, Jacob
- 1:42:40Richter, Jared Kuseno, Sam Woods, Cole,
- 1:42:45Kochow, and Shin. Oh my god, the
- 1:42:49listeners know, the listeners recognize.
- 1:42:51They said, "Wait a second. Wait a
- 1:42:52second. Were those some new names? New
- 1:42:55members of the nation? Cannot tell you
- 1:42:57all as the year is wrapping up here how
- 1:42:59much I've been reflecting on your
- 1:43:01generosity. Sincerely, thank you so
- 1:43:03much. Enjoy the rest of the episode.
- 1:43:04>> All right, enjoy this final interview
- 1:43:06that we have with one Joshua Rivera,
- 1:43:09someone that we absolutely admire and
- 1:43:11look up to uh immensely. I thought it
- 1:43:14was a great conversation. Here it is.
- 1:43:15>> It was welcome everybody. We are here
- 1:43:17with Joshua Rivera, an entertainment
- 1:43:18journalist and critic, a writer whose
- 1:43:21work is often seen in in the game space
- 1:43:24as seinal and preient with so many by
- 1:43:26lines at Vulture, Slate, The Ringer,
- 1:43:28Vanity Fair. We are so delighted to have
- 1:43:31Joshua here with us today to share his
- 1:43:34game of the year for 2025. Please take
- 1:43:37it away.
- 1:43:38>> Uh thank you so much for for the
- 1:43:40enthusiastic um you know introduction.
- 1:43:42Um I'm flattered. Thank you. Um so do I
- 1:43:46just like read the thing that I that I
- 1:43:47brought right now? Is that
- 1:43:48>> Please. Please do.
- 1:43:49>> Do we go? Do we go? All right. Yeah.
- 1:43:51>> Um,
- 1:43:53so, uh, it, uh, I wrote a little thing
- 1:43:56and it goes, uh, like this. Um, I think
- 1:44:01a lot about celebration. Uh, that's a
- 1:44:04word people use a lot this time of year.
- 1:44:06Um, I chafe at it, uh, at the toxic
- 1:44:10positivity it implies, as if we need to
- 1:44:12close our eyes to the ills of the world
- 1:44:15to permit ourselves a bit of pleasure.
- 1:44:17Um, thoughts like this are why I choose
- 1:44:21Final Fantasy Tactics: The Evil
- 1:44:23Chronicles as my game for this year.
- 1:44:26Everyone knows about the story's unusual
- 1:44:29conviction, its articulation of class
- 1:44:31war, and the ways power doesn't just
- 1:44:33warp us, but uses us to preserve status
- 1:44:35quo. That's all there, and it's still
- 1:44:38good.
- 1:44:40The other thing people talk about with
- 1:44:41this game is how much it rewards you for
- 1:44:43breaking its rules. uh with patience and
- 1:44:47the vision, you can build up your team
- 1:44:49to be truly unstoppable in a way that's
- 1:44:51so spectacular. Uh it feels like you're
- 1:44:53getting away with something.
- 1:44:56But mostly I think of how these things
- 1:44:58sit together. The crushing institutional
- 1:45:01weight of power, the joy of banding
- 1:45:03together with your comrades and breaking
- 1:45:05its rules, refusing to turn away from
- 1:45:08the horror, but remembering to smile at
- 1:45:10the person next to you and believe in
- 1:45:12their worth. We can celebrate and we can
- 1:45:15do it honestly and with integrity. We
- 1:45:18can sit with the horror and the joy, the
- 1:45:20hope and despair because we are vast and
- 1:45:23wonderful. We do not have to turn away
- 1:45:26from any part of ourselves. We owe it to
- 1:45:29each other not to.
- 1:45:32And that's what I wrote.
- 1:45:34>> Wow.
- 1:45:36Wow.
- 1:45:38I'm stewing. I'm suing a little bit.
- 1:45:40>> I know. Me too. I know cuz this this I
- 1:45:42think brought up a lot of different So,
- 1:45:45first off, I kind of went into this
- 1:45:46thinking that you were going to pick a
- 1:45:47second a different game. So, when you
- 1:45:49said that this one, I was like, "Okay,
- 1:45:51time to reframe everything I was
- 1:45:52thinking." And um you know, it's funny.
- 1:45:55So, Final Fantasy Tactics: Evilist
- 1:45:57Chronicles, for people that are unaware,
- 1:45:58I think what I think about when I think
- 1:46:01about that game is a lot of um this
- 1:46:03concept of revisionist history, who gets
- 1:46:05remembered, a lot of uh feudal power,
- 1:46:08class, institutional rot. It is a game
- 1:46:12that reminds me so much of like
- 1:46:14Shakespeare's histories. Um where power
- 1:46:16is unstable and performative and deeply
- 1:46:21tied to legitimacy as opposed to
- 1:46:23morality. And I kind of love this um
- 1:46:27this idea that you're that you're
- 1:46:28hitting on about like celebration and
- 1:46:30these mixed feelings. There is a almost
- 1:46:34um I don't know I almost want to say
- 1:46:36like a like a ballac idea in there about
- 1:46:41society as this kind of like grinding
- 1:46:43machine where ambition is rewarded and
- 1:46:45sincerity is punished. And you've got
- 1:46:46this character Ramza who refuses to
- 1:46:50accept his role in this world and kind
- 1:46:53of reads as a moral failure to the
- 1:46:57system rather than of one to himself.
- 1:46:59And I think there is kind of like this
- 1:47:02this sense in that game of these
- 1:47:05constant conflicting feelings that are
- 1:47:07that are kind of emerge for all for the
- 1:47:10different characters in different ways,
- 1:47:11right?
- 1:47:12>> Yeah. Yeah. And game the game is
- 1:47:14constantly uh throwing this in Realms's
- 1:47:17face like interrogating is he naive you
- 1:47:20know are you are you just naive and that
- 1:47:22is something that you know the world
- 1:47:23will also throw at you constantly
- 1:47:26>> um and and like that that uh
- 1:47:30>> what do you call it there's that uh
- 1:47:33>> um you know that notion of like being
- 1:47:36right at the wrong time you know where
- 1:47:40um where it's like it's this confluence
- 1:47:42of things where it's just sort of like
- 1:47:44they're There there are times when the
- 1:47:46world is ready to hear a moral voice and
- 1:47:49there are times when it is not.
- 1:47:51>> Um and uh it's on you to not
- 1:47:54>> necessarily uh
- 1:47:58care about that, you know.
- 1:47:59>> Yeah, it's it's funny. It's almost um
- 1:48:01tragic in like a classical sense about
- 1:48:04like in the way that like like antiggony
- 1:48:06or like the crucible would be where
- 1:48:09>> I think it's um like virtue and being
- 1:48:11being like correct in the wrong time is
- 1:48:14not going to save you and if anything it
- 1:48:16might disqualify you from history.
- 1:48:18>> Mhm.
- 1:48:19>> Oh my god. You know what I was thinking
- 1:48:21about too is you're sort of talking
- 1:48:23about this idea of like the conflict
- 1:48:24between the idea of like pulling one
- 1:48:26over almost on the game but then also
- 1:48:28sort of in this like sort of repressive
- 1:48:30or oppressive environment and stuff like
- 1:48:31that. Uh it makes me think about Portal
- 1:48:34one
- 1:48:35>> because in the I I love when like games
- 1:48:39have this sort of thing in the in them.
- 1:48:40There's a developer commentary like
- 1:48:42track for Portal. Uh, I think Valve did
- 1:48:45has done it with most of their games.
- 1:48:46Um, where when you you can go and play
- 1:48:48it and there's like little like icons
- 1:48:50you can click on or whatever interact
- 1:48:51with and it'll play a little, you know,
- 1:48:54commentary from the devs. And there's a
- 1:48:56there's a level in Portal one where they
- 1:48:57realized that a lot of players were
- 1:48:59discovering that there was a way to skip
- 1:49:00a large portion of it. And they
- 1:49:02initially went in and they changed the
- 1:49:04the puzzle so that you couldn't do that
- 1:49:06anymore. But then the players were sort
- 1:49:09of like, "Oh, I thought I was going to
- 1:49:10be able to like pull one over on the
- 1:49:12game a little bit." And they put they
- 1:49:14put that back in so that people could
- 1:49:15sort of feel that way. And what I find
- 1:49:17so interesting is like this idea of
- 1:49:20pulling one over on the game or or or
- 1:49:22like being able to like have this moment
- 1:49:24for yourself while still in this
- 1:49:26environment that is oppressive and
- 1:49:27whatever because then what happens in
- 1:49:29Portal, you just go to the next puzzle
- 1:49:30and and it's it's about sort of that
- 1:49:33it's like being in a a hospital almost
- 1:49:35with how like sterile everything is and
- 1:49:37everything like that.
- 1:49:37>> Um so that's that's so fascinating.
- 1:49:40>> Yeah. Yeah. No, I'm glad that that
- 1:49:41conveyed because like one doesn't
- 1:49:43annihilate the other, you know, like,
- 1:49:45you know, we're we're we're still in
- 1:49:46[ __ ] hell, you know. Yeah.
- 1:49:48>> Um the uh the that's that's sort of like
- 1:49:53the you know I feel
- 1:49:56people
- 1:49:58find it a drag
- 1:50:01you know if if you uh uh just point out
- 1:50:06or or articulate or take issue with
- 1:50:10institutional failures. Um uh especially
- 1:50:14if like they're old, you know, like
- 1:50:17people have heard it before. Um but I
- 1:50:21think everyone needs to articulate their
- 1:50:25reason for caring for for fighting and
- 1:50:30it's not necessarily about winning. I
- 1:50:31think it's about finding that reason you
- 1:50:34know
- 1:50:35>> uh I am not under any uh illusion.
- 1:50:39people sometimes like uh a negative
- 1:50:41comment I get on a lot of pieces I write
- 1:50:44um is like
- 1:50:47uh what do you want them to do about it?
- 1:50:49>> Yeah.
- 1:50:49>> You know, and it's just sort of like I
- 1:50:51don't [ __ ] I'm just a [ __ ] writer,
- 1:50:53man.
- 1:50:56>> Um like it's I'm I'm I am not a
- 1:51:01prescriptivist, you know. I'm not here
- 1:51:03writing instructions for anybody, you
- 1:51:05know. I am trying to figure out you know
- 1:51:07the way I wish to be uh a human in the
- 1:51:10world
- 1:51:12>> and hoping that you know like at most
- 1:51:17the stuff that I write and process and
- 1:51:19think through helps you figure that out
- 1:51:21for yourself
- 1:51:22>> whatever that means for you you know I
- 1:51:25think
- 1:51:28um
- 1:51:29what do you call it I don't think it is
- 1:51:32like
- 1:51:34Um, sorry, I lost my train of thought,
- 1:51:36but it's
- 1:51:37>> No, no, I actually I really appreciate
- 1:51:38what you're saying because I I feel like
- 1:51:40this idea of even even bringing up the
- 1:51:42well, what what is your what is your
- 1:51:45solution for your criticism to be
- 1:51:47constructive? Something that a lot of
- 1:51:49people online say is important to them.
- 1:51:51The idea needs to be that you have a
- 1:51:53better idea than the thing that you are
- 1:51:54criticizing. Yes. and which is which is
- 1:51:57kind of funny just when you take a step
- 1:51:58back and look at that and and maybe it's
- 1:52:00like you're being critical of capitalism
- 1:52:02and they're like okay this piece really
- 1:52:03would have been served by somebody
- 1:52:05coming in here and writing so we should
- 1:52:07abolish capitalism and then thank you no
- 1:52:11one think of that oh my gosh
- 1:52:14>> but I think uh in terms of the game that
- 1:52:16we are talking about uh and the kind of
- 1:52:19connection to a modern context here I I
- 1:52:22think what something you are making
- 1:52:24clear to me is that you know all
- 1:52:27throughout um
- 1:52:29world history but I think particularly
- 1:52:31American history it's very easy for us
- 1:52:33to kind of draw a line through huge
- 1:52:36historical moments and see who the
- 1:52:38critics were at the time and
- 1:52:40>> the ways in which we talk about the
- 1:52:43critics of different eras and movements
- 1:52:46has largely been imposed after the fact
- 1:52:49something I think a lot of people miss
- 1:52:51>> and
- 1:52:53you know kind of like heroes and
- 1:52:54villains of history are retroactively,
- 1:52:57you know, designated and assigned and
- 1:53:00there there is something that I think
- 1:53:01because um history is a narrative
- 1:53:04construction rather than a neutral
- 1:53:05record. It is important to have these
- 1:53:08people who are operating not in terms of
- 1:53:10the I am building tomorrow because
- 1:53:14tomorrow is going to be built by who
- 1:53:17maybe people who aren't even born yet
- 1:53:19but to play your role in this moment and
- 1:53:22to expose the people who will eventually
- 1:53:25be building tomorrow to uh ideas. Uh
- 1:53:28Tanahesi Coats, one of my favorite
- 1:53:29writers of all time, talks a lot about
- 1:53:31how like if you look at the Black Lives
- 1:53:33Matter movement, some critics would say
- 1:53:35not a lot of like important legislation
- 1:53:38really came directly out of that
- 1:53:39movement. But the importance there and
- 1:53:42the cultural significance of it was it
- 1:53:44was before legislation happens, before
- 1:53:46the world changes, an idea needs to be
- 1:53:49born. And so many ideas were built in
- 1:53:52and trained into people and different
- 1:53:54ways of thinking. the amount of small
- 1:53:55town book clubs that all of a sudden
- 1:53:57picked up between the world and me. Like
- 1:53:59that is so that is so huge. And I think
- 1:54:01that like that is not coming from
- 1:54:03anybody saying here is the utopic
- 1:54:07version of a of a of a society that
- 1:54:11lacks racism, but here are the problems
- 1:54:13that you have never been exposed to that
- 1:54:15I'm opening your eyes to for the first
- 1:54:16time ever.
- 1:54:18>> Yeah. That and and also like I'm glad
- 1:54:19you brought up quotes. there's uh when
- 1:54:21when Coach was blogging, you know, in
- 1:54:23the mid200s
- 1:54:26>> um and early 2010s, he uh there and I
- 1:54:31can't for the life of me ever find this
- 1:54:32quote. Every once in a while I look it
- 1:54:34up because I want to cite it and I
- 1:54:35can't. Um, and so like forgive me if you
- 1:54:39do find it and it's not, you know,
- 1:54:41verbatim, but uh he wrote something
- 1:54:44about like how uh cuz he was talking
- 1:54:46about why he, you know, cites rappers,
- 1:54:52you know, as much as he does like
- 1:54:53philosophers and stuff like that. And he
- 1:54:55says, I believe true beauty comes from
- 1:54:57the gutter and rises to the and is
- 1:54:59appreciated at the top.
- 1:55:00>> You know, and that has been like a
- 1:55:03mantra of mine. Um, it's like I write
- 1:55:06for publications that flat out don't
- 1:55:08respect games, you know, for for the
- 1:55:10most for the most part.
- 1:55:12>> You know, I think, uh, The Ringer has
- 1:55:14some good people, uh, you know, like,
- 1:55:16uh, Ben Lindberg, Justin Charity, uh,
- 1:55:19good writers who are, uh, happy to put
- 1:55:23games right up there with all the other
- 1:55:25stuff that you're writing about.
- 1:55:26>> Sure.
- 1:55:26>> Uh, but The Ringer is also like a
- 1:55:27populist, you know, has like a populist
- 1:55:29approach to pop culture, right? it wants
- 1:55:31to be there with you, you know, like in
- 1:55:33the bleachers at the game, you know, um
- 1:55:36or or or like in the theater with you
- 1:55:38and then like find interesting things to
- 1:55:41think about that like maybe uh you can't
- 1:55:44quite put your finger on and you'd be
- 1:55:45like, "Yeah, that's the thing I was
- 1:55:46looking for talk about with my friends
- 1:55:48with this thing." Um, but a lot of the
- 1:55:52other places, you know, don't, you know,
- 1:55:55uh, like and and and and you know, this
- 1:55:58is something you can like rail against.
- 1:56:01>> Um, or it's something that you can work
- 1:56:04with. And I I I choose to work with it,
- 1:56:06right? Where it's just sort of like,
- 1:56:08[ __ ] you. You, you know, I don't need
- 1:56:11you to like or care about the things
- 1:56:14that I do. I am going to figure out how
- 1:56:18to make something beautiful out of that
- 1:56:20that you have to notice,
- 1:56:21>> you know. Um, and uh that's kind of, you
- 1:56:28know,
- 1:56:29the part of the work to me where again
- 1:56:32it's not necessarily did I change
- 1:56:35anything.
- 1:56:36>> Uh, like I would not set my sights stack
- 1:56:39high. It would be like
- 1:56:41>> I made you look, you know.
- 1:56:43>> Yeah, totally. No, I I I I I I grabbed
- 1:56:46you by the collar for a second and you
- 1:56:49stopped
- 1:56:51and heard what I had to say. You know,
- 1:56:53>> it that resonates with me so much in
- 1:56:56terms of um I think maybe the most
- 1:56:59important and impactful piece of games
- 1:57:01writing I read this year on um from
- 1:57:03Aftermath. Autumn Wright uh wrote about
- 1:57:06the BDS movement against Microsoft. Uh
- 1:57:08it's important it's important to know.
- 1:57:10It's important to know. It's important
- 1:57:11to see it.
- 1:57:12>> Yeah. And I I think that's something
- 1:57:13that Peter and I have kind of repeated a
- 1:57:16lot this year. Just it's important to
- 1:57:17know. It's important to see it and to
- 1:57:18face it and to think about it. And
- 1:57:20that's Yeah. Great. Can I ask you one
- 1:57:22more question about your relationship
- 1:57:24with this game? So because this is a
- 1:57:25remaster or a remake, right, of
- 1:57:29>> it's a little fuzzy,
- 1:57:31>> but it's a another version of a game
- 1:57:33that that's a little bit older. So did
- 1:57:35you play that original? And then if you
- 1:57:36did like
- 1:57:38you playing it now, did did you your
- 1:57:40understanding of it change at all just
- 1:57:41being an older person who's who's
- 1:57:43experienced something and then come back
- 1:57:44to it, you know what I mean?
- 1:57:45>> Yeah. So I never played the what was it
- 1:57:471997 original I think which came out on
- 1:57:49PlayStation.
- 1:57:50>> Um I was aware of it.
- 1:57:53>> Uh I played the War of the Lions remake
- 1:57:58which came out on PSP
- 1:58:00and then that is basically the version
- 1:58:02that has traveled for a little while. I
- 1:58:05think there was like an iOS port.
- 1:58:06>> Sure.
- 1:58:07>> Um and a few other stuff. But the thing
- 1:58:08about the uh the War of the Alliance
- 1:58:10thing is it got re-ransated.
- 1:58:12>> Uh added a bunch of cool content,
- 1:58:14classes, things of that nature. Um and
- 1:58:17is generally just kind of like um
- 1:58:22you know, a really good version of the
- 1:58:23game. Um this one
- 1:58:27I think the and this is not holding me a
- 1:58:31lot of people are appreciating about
- 1:58:32this game because like people tend to
- 1:58:33sort of like um
- 1:58:37if they want to nitpick and they will
- 1:58:39acknowledge it's a nitpick right it's
- 1:58:41not necessarily I'm not being
- 1:58:42disparaging at all if people want to
- 1:58:44nitpick they'll be like oh the pros is a
- 1:58:45little purple you know
- 1:58:47>> um because like they're doing this very
- 1:58:49you know so they they they are reaching
- 1:58:51for like Shakespeare and and you
- 1:58:54Um, and when you're reading that, uh,
- 1:58:59maybe it doesn't land for you. The new
- 1:59:00version adds voice acting and it
- 1:59:02revisits that script and fleshes it out.
- 1:59:04And so it feels like performance. It
- 1:59:07feels like theater. Um,
- 1:59:10>> and like I think
- 1:59:13>> for anybody who was maybe missing what
- 1:59:15the game was doing, you know, just
- 1:59:17needed like that little extra push to
- 1:59:19get there, I think this new version of
- 1:59:21the game, for that reason alone
- 1:59:23basically uh has that little push, you
- 1:59:27know. Um, the the the voice acting in
- 1:59:31that game is is is really good. You
- 1:59:32know, they all do the silly like English
- 1:59:34adaptation, right? But uh but it it's
- 1:59:37it's it's very good for sort of like
- 1:59:39punching you in to the mode that that
- 1:59:41we're working in, you know.
- 1:59:43>> Yeah, that's fascinating. I think it's
- 1:59:44such a like uh it's so true in school
- 1:59:47that when you read a Shakespeare play in
- 1:59:49like high school or whatever, that's
- 1:59:50such a you know, it wasn't maybe meant
- 1:59:52to be digested that way. And then when
- 1:59:54you go and see it and you hear it
- 1:59:56performed or that's why like in class
- 1:59:57they'll have people read it aloud, it's
- 1:59:59like it takes on a new No worries. it
- 2:00:02takes on a um a new kind of meaning. And
- 2:00:06a term you used there that I'm not 100%
- 2:00:08sure if our audience would be entirely
- 2:00:10familiar with is this concept of purple
- 2:00:12pros, which I would say is just
- 2:00:14>> I was along pretending. I was like,
- 2:00:15"Yeah, purple pros for sure."
- 2:00:17>> Uh just show offy language like Yeah.
- 2:00:20Yeah. Yeah. So, um just wanted to make
- 2:00:22that clear to everybody. But um yeah, to
- 2:00:24have that kind of Shakespearean language
- 2:00:26and be like, "Okay, maybe this is a lot
- 2:00:28of text boxes in the original, but now
- 2:00:30to maybe give in to a little bit of the
- 2:00:32mellow drama, that heightened sense of
- 2:00:34reality that goes I could see how that
- 2:00:36could go a really long way." Yeah,
- 2:00:38definitely.
- 2:00:39>> It's cool.
- 2:00:40>> All right, Peter, do you think we're
- 2:00:41ready for our um the second part of our
- 2:00:43guest appearance here?
- 2:00:44>> This is This is why I'm here. This is
- 2:00:46the When we're talking to these people,
- 2:00:48I am like I'm like, "Yeah, I want to
- 2:00:50hear about your game for sure." But I I
- 2:00:52I I want to hear more of the the
- 2:00:56anal industry analysis maybe is the word
- 2:00:59or the discourse anal I don't know I
- 2:01:00don't know what I would call but yes I'm
- 2:01:02I'm dying.
- 2:01:04>> Yeah. So of course we you know do this
- 2:01:06show that is concerned with how we talk
- 2:01:08about games. And our second question for
- 2:01:09our guests was just to identify for them
- 2:01:12a high pressure ask which was their
- 2:01:13critical error of the year. Just
- 2:01:15something something to get off their
- 2:01:17chest about maybe how we could better
- 2:01:19talk about games. something that maybe
- 2:01:21as we're looking forward to 2026, it
- 2:01:23would be cool if the industry on a
- 2:01:25larger scale embraced. Uh, so what were
- 2:01:28you thinking about for this?
- 2:01:29>> Uh, I I'm going to do a little bit of a
- 2:01:31swerve, you know, cuz like I I think if
- 2:01:33if you know my work, sometimes I I I
- 2:01:35come across as a little punchy.
- 2:01:38>> Okay.
- 2:01:39>> But uh
- 2:01:40>> but like I do want to, you know, take
- 2:01:44the opportunity you folks are giving me
- 2:01:45to articulate something I believe in
- 2:01:46deeply. Um, and something that I feel is
- 2:01:51continually lacking in in uh any field
- 2:01:55of like criticism
- 2:01:56>> and and journalism and it's to remember
- 2:01:59that the work you do is beautiful,
- 2:02:02>> you know. um that it is it is uh uh like
- 2:02:06I think intellectually we all know that
- 2:02:09it is it is rare and privileged to have
- 2:02:13um the platform and any any form of
- 2:02:16audience at all.
- 2:02:18>> Um but
- 2:02:21the work will also grind you down and
- 2:02:25the only way to survive that sometimes
- 2:02:28is to dull that beauty, right? to to to
- 2:02:31to
- 2:02:33forget
- 2:02:35um how meaningful it is, right? I uh
- 2:02:40like I there's a thing that I do like I
- 2:02:45don't do it all the time because I'll go
- 2:02:46crazy, but like every once in a while
- 2:02:49I'll just ask, you know, I I'll come at
- 2:02:53a piece and I'll and and I'll be like
- 2:02:55this was written just because,
- 2:02:58>> you know,
- 2:02:59>> um and it's just it's it's like there
- 2:03:02like the focus is on games. So I I'll
- 2:03:05I'll I'll look at uh games in
- 2:03:07particular, but it's just sort of like
- 2:03:09there they're
- 2:03:11you know, life is too short in in our
- 2:03:13time in this game, you know, in in in
- 2:03:17the the time that we have to give games,
- 2:03:19the time that we have to uh write and
- 2:03:23read about games is finite. It's even
- 2:03:25more finite than most things because,
- 2:03:27you know, uh this is such a
- 2:03:28time-consuming medium. This is such a
- 2:03:30meat grinder of an industry. um both in
- 2:03:32the uh you know on on the side of like
- 2:03:35making games and the side of writing
- 2:03:37about them. Uh that like the time that
- 2:03:41realistically you have to be in the
- 2:03:44space is short, you know? Um and you owe
- 2:03:48it to yourself and you owe it to the
- 2:03:49people that read you
- 2:03:52>> to just like really [ __ ] make it
- 2:03:54count, you know? Uh, like I'm not saying
- 2:03:58that you can't,
- 2:04:00you know, have fun or do dumb jokes.
- 2:04:03I've done both, you know. I still do
- 2:04:05both. Um, I'm funny. Damn it. You know,
- 2:04:08like
- 2:04:09>> I love you. You posted this on Blue Sky
- 2:04:11where you were like, I like to throw
- 2:04:13jokes like at least like one joke and
- 2:04:14it's something I'm writing just to like
- 2:04:15make people know like I'm not being that
- 2:04:17serious about it. And I love that
- 2:04:19because it is serious, but it is also
- 2:04:20like it helps the reader like I think
- 2:04:23just like
- 2:04:23>> figure out the tone of like oh no we're
- 2:04:25like we're like chatting you know
- 2:04:27>> sometimes stakes aren't so high as we
- 2:04:30kind of make them out to be. Yeah.
- 2:04:31Right.
- 2:04:32>> Yeah. I mean and if there's any
- 2:04:33self-conscious on that it's like it's
- 2:04:34it's that like I know that
- 2:04:37>> conviction is like unusual you know.
- 2:04:40>> Um Wow. Yeah.
- 2:04:42>> And uh you know it comes across as like
- 2:04:44harsh or judgmental. And so like part of
- 2:04:46that is like an act of care for the
- 2:04:48reader where it's just sort of like, you
- 2:04:50know, I do not think I'm any better than
- 2:04:52anybody.
- 2:04:52>> Yeah.
- 2:04:53>> Um I just believe this thing and it
- 2:04:55bothers me, you know. Um and uh I don't
- 2:04:59know. I think I think you know again uh
- 2:05:03>> I don't think
- 2:05:06uh it is realistic to expect people to
- 2:05:08be uncompromising all the time. Yeah.
- 2:05:11you know, uh I think I think as we age
- 2:05:14and as we move through this like
- 2:05:15terrible, you know, like uh you know,
- 2:05:19socioeconomic situation, uh you are
- 2:05:22going to accrete compromises. It's it's
- 2:05:25just as as your you know uh
- 2:05:30responsibilities acrew as as you sort of
- 2:05:33like age and and move through the world,
- 2:05:36you have to make these bargains, right?
- 2:05:39And you have to decide for yourself what
- 2:05:41things will you not budge on, right? You
- 2:05:44compromise where you where you can. Um
- 2:05:47and uh what do you call it? be loud
- 2:05:51about everything else, you know, because
- 2:05:54like not only that, uh, you know, maybe
- 2:05:59further down the line,
- 2:06:01you know, you have to make a compromise
- 2:06:04if you could if you didn't uh when you
- 2:06:06were younger, you know, and that's
- 2:06:08that's life, you know what I mean?
- 2:06:10>> So, it's like while you have the room to
- 2:06:12talk, while you have the legs under you,
- 2:06:14>> okay,
- 2:06:15>> [ __ ] do it, you know? Um because it's
- 2:06:19it's sort of like
- 2:06:22it comes back to like what we owe each
- 2:06:25other, you know? I think um because it's
- 2:06:27very easy to to succumb to ego and think
- 2:06:29that you're right and other people are
- 2:06:30wrong and like you're you're doing it
- 2:06:32wrong if that's if if that's what you're
- 2:06:34coming at. Um, it's it's it's sort of
- 2:06:37like just being cognizant again of of
- 2:06:40the limited time and space that you
- 2:06:45have and you don't know how, you know,
- 2:06:48how it's going to shake out from you,
- 2:06:50right? Like I quit my job at Polygon two
- 2:06:52years ago. I didn't know that I would
- 2:06:54only have another year there if I had
- 2:06:56stayed,
- 2:06:56>> right?
- 2:06:57>> You know,
- 2:06:58>> um, wow. and and uh like
- 2:07:01>> um
- 2:07:04you know everybody knows everybody knows
- 2:07:05it's coming for all of us. Um and so
- 2:07:08like I think uh too much of the message
- 2:07:12that we I I see people leaving behind is
- 2:07:15that like it sucks for everybody get
- 2:07:17paid. um do what you got to and sure you
- 2:07:22know I don't I don't
- 2:07:25uh
- 2:07:27you know I'm I'm I I can't speak to
- 2:07:29every circumstance right like I can't I
- 2:07:31can't say that's like bad advice or
- 2:07:33anything like that but I can say that
- 2:07:36while you do have the space you you got
- 2:07:39to you got to you you got to bring it
- 2:07:41all
- 2:07:42>> because the people coming behind you
- 2:07:45need that
- 2:07:46>> you know they they you you you've got to
- 2:07:48leave the ladder behind them at the very
- 2:07:50if they if you're not going to leave
- 2:07:52like a career ladder behind them to help
- 2:07:53you know like boost them up at the very
- 2:07:55least you can you can just sort of like
- 2:07:57give them the space make the room take
- 2:07:59the heat
- 2:08:01>> you know so that the next person behind
- 2:08:02you
- 2:08:03>> uh has more room to work with and can
- 2:08:05maybe push things further than than than
- 2:08:07you did
- 2:08:08>> you know and that's like part of the
- 2:08:10thing too where it's just sort of like I
- 2:08:12am in a space right now where just I
- 2:08:14think about quitting uh games writing in
- 2:08:17particular like all the time. Um, but at
- 2:08:19the same time, I feel that I'm in a
- 2:08:21space where like I can probably piss
- 2:08:23some people off that other people can't,
- 2:08:24you know.
- 2:08:25>> Um, like there, you know, like I don't
- 2:08:28have uh, you know,
- 2:08:32what do you call it? Um,
- 2:08:35>> like I know for a fact that like, you
- 2:08:37know, if I were women saying some of the
- 2:08:39things I said, people would be even
- 2:08:42worse to me, you know, like u, and
- 2:08:45they're not great, you know, but
- 2:08:48Yeah.
- 2:08:48>> Um but uh what do you call it? It's it's
- 2:08:53you know and then there's also you know
- 2:08:55people who are just sort of like
- 2:08:58trying to put fluenc trying to get the
- 2:08:59job and uh you know like they can't
- 2:09:04necessarily uh rock the boat in any way
- 2:09:07or other people depend on them to get
- 2:09:09that work right like I never fault um I
- 2:09:13don't want to say that uh let me put it
- 2:09:15a different way. Um there there are
- 2:09:18people who
- 2:09:22uh there are all different there there
- 2:09:24are a number of ways in which we support
- 2:09:26one another and if you have the room to
- 2:09:30sort of like support your peers to
- 2:09:32further the the work this way then you
- 2:09:36should do it. You know, I think it's uh
- 2:09:39I think it it it it all should be
- 2:09:41working towards like us connecting with
- 2:09:44each other, us seeing each other more,
- 2:09:46us sort of like being like, yeah, um
- 2:09:50>> we are all interested in this medium,
- 2:09:54>> but we're all interested in it in a very
- 2:09:57human way, you know, like in in I'm I
- 2:10:00only care about games in the sense that
- 2:10:02uh for as long as they lead me to think
- 2:10:04about people um and and each other. Um
- 2:10:09because like the second they stop doing
- 2:10:10that, I I'll walk away, you know? Like I
- 2:10:14don't I think I think we got to do it
- 2:10:15for something. This is a really like
- 2:10:17messy uh articulation of of of a thing.
- 2:10:21But like
- 2:10:22>> that's the critical era special. I mean,
- 2:10:25>> and I think I what I want to make clear
- 2:10:26to our to our audience too is that first
- 2:10:28off, thank you for sharing that. And I
- 2:10:30think that that was um what you're
- 2:10:32presenting to us is something that I
- 2:10:34think is really challenging. And for the
- 2:10:37I want the I want the listener to maybe
- 2:10:39if they're not already in my shoes kind
- 2:10:42of like digesting everything that you're
- 2:10:43saying. What I'm finding is this
- 2:10:45inherently
- 2:10:46uh almost conflicting and combative
- 2:10:49position of I need to be gracious to the
- 2:10:53real people around me and it is not
- 2:10:55about being everybody kind of assuming
- 2:10:59the same role and being correct in
- 2:11:01whatever way I think is correct but at
- 2:11:03the same time I need to run at what I
- 2:11:06think is correct
- 2:11:08>> and make it and like you said at the top
- 2:11:10make it count
- 2:11:11>> and that is um that it's It's it's hard
- 2:11:14to be that person sometimes and I Yeah.
- 2:11:17Yeah.
- 2:11:17>> Uh it's it's because ultimately it's
- 2:11:20just sort of like you got to like you
- 2:11:21got to respect you know the reader and
- 2:11:24then you also got to respect your peers.
- 2:11:26>> Yeah.
- 2:11:26>> Right. Uh you got to you got to trust
- 2:11:28them enough
- 2:11:29>> to like
- 2:11:31>> um like you know it's it's it's like I I
- 2:11:34I'm not above like provocation. I think
- 2:11:36provocation is useful you know.
- 2:11:37>> Yeah. Right. Right. Um uh but like it's
- 2:11:40an act to me it it it the the way you
- 2:11:43ground that and not be an [ __ ]
- 2:11:45>> um is that you do it in trust. You trust
- 2:11:48that the reader is is is smart enough to
- 2:11:51grasp you even though you know that
- 2:11:52there are some people who are going to
- 2:11:53take it into bad faith.
- 2:11:54>> Um and you trust in your peers to be
- 2:11:57like if they think you're on some
- 2:12:00[ __ ]
- 2:12:01>> to articulate who lie,
- 2:12:03>> you know, in a way that furthers the
- 2:12:05conversation.
- 2:12:06um or uh you know if like your work is
- 2:12:09is like in some way uh like harmful or
- 2:12:13dilitterious right um to tell you you
- 2:12:16know
- 2:12:17>> um and and like I think um
- 2:12:23you know that's that's how you sort of
- 2:12:24like again like you have to constantly
- 2:12:27do these checks on yourself
- 2:12:29>> um to sort of like
- 2:12:31>> you know uh be not assume not presume
- 2:12:35yourself to to to not to be above
- 2:12:37arrogance or um or or
- 2:12:42just sort of like being a jerk or rude
- 2:12:45or inconsiderate. Uh just sort of like
- 2:12:47sit with the the the fact that you can
- 2:12:49do all these things whether you intend
- 2:12:51to or not. Like you can just be [ __ ]
- 2:12:53lousy. Um and uh
- 2:12:58you know if you write aware of that you
- 2:13:01are less likely to sort of like veer
- 2:13:03into that space. And then also uh you
- 2:13:06can be gracious if somebody's like, "Oh,
- 2:13:07you veered in that direction." You know?
- 2:13:10>> Yeah.
- 2:13:11>> I think one of the things that Jake and
- 2:13:12I talk about sometimes um mostly off the
- 2:13:15podcast, but then sometimes we we try to
- 2:13:17like articulate it usually at the start
- 2:13:19of an episode when we are like looking
- 2:13:21at a specific work that someone has
- 2:13:23written is sort of like what you're
- 2:13:25saying about this idea of just like like
- 2:13:28empathy, right? Of course, like this
- 2:13:29person wrote this thing. Obviously,
- 2:13:31we're not talking about them as a
- 2:13:32person. And we're just talking about the
- 2:13:33thing that they made. But the thing that
- 2:13:35I think that maybe we should hit on
- 2:13:36sometimes more between Jake and I is
- 2:13:38this idea of like sometimes someone's
- 2:13:40just at work.
- 2:13:42>> Do you know what I mean? Like like when
- 2:13:44I was at when I worked at Old Navy in
- 2:13:46high school and college, if someone were
- 2:13:49from like Old Navy corporate was like,
- 2:13:51"Let's take a look at what Peter does in
- 2:13:53a dayto-day." It would be like, "Oh, you
- 2:13:55shouldn't do that. Sometimes you're just
- 2:13:57at work." And I even think about like
- 2:13:58when I like have written, right? like uh
- 2:14:01uh I worked at the gamer for about a
- 2:14:05year um and about three or four months
- 2:14:07of that I was just in the content mill
- 2:14:09writing portion of it. Uh, and I think
- 2:14:11about like do I if someone took a look
- 2:14:14at what I had written every single day
- 2:14:17>> in the with the same microscope with the
- 2:14:19same whatever that that sometimes we do
- 2:14:21like is that going to be a really good
- 2:14:24reflection of how who I am as a writer
- 2:14:26and the answer is like no sometimes I
- 2:14:28was just at work you know but I I do
- 2:14:30like what you said though but this idea
- 2:14:31of like finding beauty in what you're
- 2:14:34doing and joy and what you're doing in
- 2:14:35this stuff too because even in an
- 2:14:37environment that was like that that was
- 2:14:38like so oppressive and just awful about
- 2:14:41like content now, content now, content
- 2:14:43now.
- 2:14:45>> I tried every day. I had to write five
- 2:14:46pieces every day. And it was like I I
- 2:14:49make one of them something I'm proud of
- 2:14:51and good. And and you know, the rest can
- 2:14:53be me at work and me doing whatever, but
- 2:14:55like one thing I want to write that is
- 2:14:57beautiful and good and and that I would
- 2:14:59say, "Yeah, you can we can take a look
- 2:15:01at this." you know, and I think that's
- 2:15:02that's important, especially in an
- 2:15:03industry like games media that is so
- 2:15:07like
- 2:15:09>> exploitive and and I think so many of
- 2:15:11these websites, you know, an increasing
- 2:15:13number of them exist to grind people up
- 2:15:15and just spit them out and are like
- 2:15:17totally totally aware that they're doing
- 2:15:19that and fine with doing that.
- 2:15:20>> Um, so I I I really appreciate that
- 2:15:22sentiment.
- 2:15:23>> Yeah, me too, Peter. And I think
- 2:15:24something that I am reflecting on a lot
- 2:15:26is just that um you know we end every
- 2:15:29episode of our podcast with one of us
- 2:15:31has prepared a written piece and I think
- 2:15:33we've done a good job of making that a
- 2:15:35practice of um
- 2:15:37>> you know I think as writers we maybe all
- 2:15:38understand that there is like nothing
- 2:15:40more painful than writing but then
- 2:15:43>> that ecstasy of discovery when you
- 2:15:46figure out what it is that you were
- 2:15:47trying to say or you you learn something
- 2:15:49about an idea that you had just kind of
- 2:15:51begun to scratch the surface of is so
- 2:15:56like I don't know and and everything I'm
- 2:15:58proud of there's that moment where I
- 2:15:59feel like I hit on the idea and I run
- 2:16:01upstairs to tell my wife in her office
- 2:16:02like Sarah I think I got something and
- 2:16:05yeah and like that is that I feel like
- 2:16:07I'm constantly chasing that feeling and
- 2:16:09to to give ourselves the opportunity to
- 2:16:11have that feeling to discover something
- 2:16:13every week is something that I'm proud
- 2:16:15of. Um, yeah, I think that's a good
- 2:16:16practice.
- 2:16:17>> And I think too in terms of like the
- 2:16:18idea of like giving people like grace
- 2:16:20and and whatever for your peers and
- 2:16:22everything like that, I think it's so
- 2:16:23important to like reflect and remember
- 2:16:24it too. Like anything good that I've
- 2:16:26ever made has waffled and rubber rubber
- 2:16:28banded like back and forth from being
- 2:16:30some of the worst things I've ever made.
- 2:16:32Do you know what I mean? Like and I
- 2:16:33think I think everyone has that moment
- 2:16:34where where you are like, "Oh, it's
- 2:16:36terrible. Oh, the thing I've been
- 2:16:38working on so hard is it's actually
- 2:16:39terrible." And sometimes sometimes
- 2:16:42>> it has to get out the door and it's like
- 2:16:44that. you're like, "Well, yeah, I I
- 2:16:45tried."
- 2:16:46>> But then other times you have the
- 2:16:48opportunity where it it's like, "No,
- 2:16:49it's terrible. I'm going to but here's
- 2:16:51how I'm going to change it and make it
- 2:16:52good and all that stuff." And and I
- 2:16:53think it's important to remember, as
- 2:16:55you're saying, grace to your peers and
- 2:16:57grace to the people around you and to
- 2:16:58your audience and readers and and
- 2:16:59everything like that about like no no
- 2:17:01like sometimes things don't come
- 2:17:02together or they do come together, but
- 2:17:04at the end of the end of the day, you're
- 2:17:05doing it and you're trying, you know,
- 2:17:06that's good.
- 2:17:07>> Yeah. And that's the thing that I
- 2:17:10struggle with is that I also think that
- 2:17:11it's a responsibility you know and if uh
- 2:17:15you know sometimes I feel that you know
- 2:17:17we can be responsible with with with uh
- 2:17:21>> the work you know
- 2:17:23>> um and uh that
- 2:17:27grace can sort of like be leveraged as
- 2:17:31to you know like a shield you know where
- 2:17:34it's and for me I think where I draw the
- 2:17:37line is just sort of like is this like a
- 2:17:41beef that I have with things something I
- 2:17:43believe or is this something
- 2:17:45>> that I feel is uh what do you call it?
- 2:17:50um
- 2:17:54I don't know detrimental to the reader,
- 2:17:56you know, um where it just sort of if I
- 2:17:59can remove myself from the equation
- 2:18:03>> um and and and and try and figure out,
- 2:18:08you know, if and articulate a specific
- 2:18:10reason why I I think this is, you know,
- 2:18:15detrimental to like the public's
- 2:18:17understanding, like the readership's
- 2:18:18understanding, uh then I'll fire away,
- 2:18:20>> you know? Uh but if it's just like me,
- 2:18:24then that's just like [ __ ] like why
- 2:18:25am I going to [ __ ] you know?
- 2:18:28>> Yeah.
- 2:18:29>> Right.
- 2:18:30>> You know, uh and like maybe that's all
- 2:18:32things. I don't know. Uh I'm I'm just
- 2:18:34like uh you know, I'm just a guy, you
- 2:18:36know?
- 2:18:38>> Uh there's just times where it's just
- 2:18:39sort of like I think things are um
- 2:18:43wrong. not in the sense that like
- 2:18:44incorrect but like wrong in the sense
- 2:18:46that like they are u an improper use of
- 2:18:49the platform that we have you know
- 2:18:51>> and I think we have to hold each other
- 2:18:53accountable
- 2:18:54>> um to uh you know be better but also you
- 2:18:58know uh
- 2:19:01just really give people something
- 2:19:04beautiful something uh uh that enriches
- 2:19:07their experience of the world you know
- 2:19:10>> yeah
- 2:19:12Joshua Rivera,
- 2:19:14>> thank you so much. Oh my god,
- 2:19:16>> thank you for having me. Uh, you know,
- 2:19:18uh, I've been, uh, what do you call it?
- 2:19:21Enjoying your, uh, less than a year
- 2:19:26>> of, uh, of, uh, of doing this and, and
- 2:19:30you all have come out swinging. I think
- 2:19:32I think you for as long as you want to
- 2:19:35do this, you know, I think
- 2:19:37>> you all are are are are making this uh a
- 2:19:41more interesting space, you know, uh a
- 2:19:44better space. And uh you know, I hope
- 2:19:46that uh
- 2:19:49you know, for as long as you got it into
- 2:19:51you, for as long as you got it in you,
- 2:19:53you know, because I I I don't wish
- 2:19:54anybody to like keep going at this
- 2:19:56forever, but like for as long as you got
- 2:19:58it in you, I hope you keep doing it. I I
- 2:20:00hope that you guys feel uh uh the work
- 2:20:03is rewarding. Um because I think it is.
- 2:20:06>> Yeah. Thank you. Yeah, we definitely do.
- 2:20:09>> And um before you go, I just want to ask
- 2:20:112026 on the horizon. Any teases?
- 2:20:15Anything to look forward to? We have
- 2:20:17cultivated a kind of small group on our
- 2:20:20podcast of just fans of you and I think
- 2:20:24they might like to know if there's if
- 2:20:26there's if there's anything anything uh
- 2:20:29in terms of in terms of your work that's
- 2:20:30coming up.
- 2:20:31>> Oh, I don't know. Uh there may be.
- 2:20:33>> Okay.
- 2:20:33>> Uh there there there is like a big
- 2:20:36long-term thing I've been working on all
- 2:20:37year that may see the light of day
- 2:20:39tomorrow. I mean, not tomorrow. Uh next
- 2:20:40year.
- 2:20:40>> I was like, "Oh my gosh."
- 2:20:43>> Uh tomorrow in like the broader sense,
- 2:20:45right?
- 2:20:45>> Yeah. Yeah. Um but uh the um but
- 2:20:50generally yeah I don't really know. I'm
- 2:20:52not a big planner. Um
- 2:20:53>> yeah great. Yeah.
- 2:20:56>> Um I have I have uh you know uh a few
- 2:21:02things in the works and I just think
- 2:21:04that we're we're I think we're into
- 2:21:08we're we're in for uh you know another
- 2:21:10tumultuous year. I think we're in for
- 2:21:12another year full of uh things to think
- 2:21:15about and consider. Um and also, you
- 2:21:18know, uh laugh about, take joy in um
- 2:21:22>> and uh you know, be pissed about, you
- 2:21:24know.
- 2:21:25>> But, uh I will
- 2:21:29be here with you all um figuring that
- 2:21:32[ __ ] out, you know.
- 2:21:33>> Awesome.
- 2:21:34>> Um so, looking forward to seeing you all
- 2:21:36in the new year doing it with me
- 2:21:38>> to the new year. Thank you so much
- 2:21:40everybody.
- 2:21:41>> Thank you so much Joshua.
- 2:21:42>> Thank you.
- 2:21:43>> Thank you to Joshua Rivera, to Autumn
- 2:21:46Wright, to Barrett Courtourtney for
- 2:21:48taking the time to chat with us. Thank
- 2:21:50you to the members of the Critical Error
- 2:21:53Nation who shared their writing with us.
- 2:21:55Thank you to you for listening. And
- 2:21:58Jake, truly from the bottom of my heart,
- 2:22:01thank you for doing this with me this
- 2:22:02year. I know like it's fun to like it
- 2:22:04sometimes it feels like silly to like
- 2:22:06look back and and whatever but like
- 2:22:08critical glare has been a a huge
- 2:22:10highlight for me personally to just like
- 2:22:12do week to week and it's been such a fun
- 2:22:14like creative endeavor and it's like
- 2:22:16thank you so much man for like even
- 2:22:18wanting to do this with me. I cannot
- 2:22:21express the positive influence that
- 2:22:24doing this every single week has had on
- 2:22:26my life. Real material like more than I
- 2:22:30think anything I worked on this year,
- 2:22:32this was the thing that just like most
- 2:22:34kept me afloat, kept me up.
- 2:22:37>> And um I like thank of obviously thank
- 2:22:41you to you for being the
- 2:22:44just best collaborator that I could ever
- 2:22:46imagine. I I've said it to you a few
- 2:22:47times, but it's true. Like for years
- 2:22:49being on YouTube, people would tell me
- 2:22:51like, "You should have a podcast. You
- 2:22:52should have a podcast." And people had
- 2:22:54kind of pitched that to me and floated
- 2:22:55it to me and I was like, "No, no, no,
- 2:22:56no, no, no, no." And I was like I was
- 2:22:58like waiting for the prettiest girl in
- 2:22:59school to ask me to prompt.
- 2:23:00>> Oh my gosh.
- 2:23:01>> And it happened. And I just and I just
- 2:23:03like couldn't be happier. Um I'm so
- 2:23:06excited for in a real way kind of like
- 2:23:08the future of Critical Error. And I just
- 2:23:10want to I want to give another shout out
- 2:23:12to the people that are supporting us on
- 2:23:13Patreon. Um, we should probably say that
- 2:23:16next week, January 1st, there won't be
- 2:23:19an episode of the podcast, but there
- 2:23:21will be an episode of the bonus podcast
- 2:23:25for our patrons cuz we can't we can't
- 2:23:27let them down.
- 2:23:27>> No, no, no. And and it's the least we
- 2:23:30can do for the um incredible support
- 2:23:33that we've we've seen from them. Uh we
- 2:23:36haven't recorded that one yet. We're
- 2:23:38we're going to do it in a little bit
- 2:23:39here. I'm excited because I think it'll
- 2:23:40be kind of fun.
- 2:23:42I'm excited for Critical Error as a show
- 2:23:45to keep growing because even in our
- 2:23:47short time doing it already, you and I
- 2:23:49have learned things about how to do the
- 2:23:51show that we didn't know upon starting
- 2:23:53it. I think it's been like a learning
- 2:23:55process and I think we're still in that.
- 2:23:56>> Yeah.
- 2:23:57>> And um I think we spent the first few
- 2:24:01months here really figuring out what
- 2:24:03critical error was and I think we get
- 2:24:06that to a certain degree now. And I want
- 2:24:09to take a lot of swings next year. I
- 2:24:11want to really like push the envelope
- 2:24:14and try things out and continue to do
- 2:24:17things that I think are irregular in the
- 2:24:21larger gaming space. I want to I want to
- 2:24:23be here's a here's a thing that that
- 2:24:25other people maybe don't do. Here's our
- 2:24:27like take on it. You know,
- 2:24:28>> I agree. I agree. I am going to say this
- 2:24:31as an idea and then we can end the show.
- 2:24:34>> Okay. I mentioned it once in passing,
- 2:24:37but I really think
- 2:24:38>> is 2026 the year it'll take a lot of
- 2:24:41coordination, a lot of planning where we
- 2:24:43do a full episode. That is
- 2:24:44>> No, no, no, no, no. In a in a haunted
- 2:24:47house.
- 2:24:48>> Oh my gosh, that's awesome. I mean, for
- 2:24:50sure. Yeah, that good.
- 2:24:51>> Is that what you were going to say? When
- 2:24:52we play a game in a haunted
- 2:24:54>> No, no, that's that's something else.
- 2:24:56I'm down for that, though. No. Um, uh, a
- 2:24:59full episode that is entirely musical
- 2:25:02theater. So like we are we are singing
- 2:25:05and performing the entire thing for one
- 2:25:07full hour. It would take so much
- 2:25:09coordination, so much work. No one would
- 2:25:12watch it. It would be our least viewed
- 2:25:14episode. I'm sure cuz that's how it
- 2:25:16works when you work on something.
- 2:25:19>> Podcast is also a musical.
- 2:25:21>> Yes. Can you imagine just one episode
- 2:25:22and we just never address it?
- 2:25:26>> We would have to pick the right topic.
- 2:25:28>> It would have to give us a lot of room.
- 2:25:30>> Yeah.
- 2:25:31>> I think we could do it though. We could
- 2:25:33I think it would it would be a lot of
- 2:25:34fun. I think it would be a lot of fun.
- 2:25:36>> Would motivate me to do that more
- 2:25:38>> than being supported at
- 2:25:39patreon.com/critical.
- 2:25:41>> You know, you know what it is?
- 2:25:43>> It's it's a it's a bonus tier. It's like
- 2:25:45if we hit blank number of patrons or
- 2:25:48whatever. It's like then we'll do the
- 2:25:51musical episode. We actually will.
- 2:25:53>> Thank you for the support in 2025. We
- 2:25:56will see you in 2026. Critical error
- 2:25:58nation forever. patreon.com/critical
- 2:26:01error. We'll see you in the new year.
- 2:26:03>> Happy new year.
- 2:26:07>> That's a kiss on your forehead for you.
- 2:26:08Bye.