Latest / Dr Justin Coulson's Happy Families / Gaming & Neurodivergence: How to Make Gaming Healthier at Home [with Andrew Kinch]
Transcript
- 0:05Speaker 1: Hello, Welcome to the Happy Families Podcast. If you're a
- 0:07Speaker 1: parent who has battled screens, specifically gaming, if you say
- 0:12Speaker 1: to your child it's time to get off now, and
- 0:14Speaker 1: they say, just one more round, just five more minutes.
- 0:17Speaker 1: Not yet, everyone's still on. I got to stay out
- 0:19Speaker 1: for another however much longer, and you kind of put
- 0:22Speaker 1: your head in your hands and think, how many more
- 0:23Speaker 1: years of this do I need to go through? Maybe
- 0:26Speaker 1: you've even had that experience of a game control, of
- 0:29Speaker 1: sailing across the room, when you've put your foot down
- 0:31Speaker 1: and said, no, it's enough, it's time for dinner. We're
- 0:34Speaker 1: going to eat dinner together as a family. In the
- 0:36Speaker 1: worst cases, I've heard of people experiencing violence in the
- 0:40Speaker 1: home because a son or a daughter hasn't wanted to
- 0:43Speaker 1: stop gaming. Gaming can be a source of great joy,
- 0:46Speaker 1: but it can also be a source of tremendous conflict
- 0:48Speaker 1: and challenge, with so much of gaming happening in unhealthy ways.
- 0:54Speaker 1: Today on the Happy Families Podcast, we talk about unhealthy
- 0:57Speaker 1: versus healthy gaming. We talk about gaming addiction and some
- 1:00Speaker 1: tips that parents can use to help them keep gaming
- 1:03Speaker 1: healthy at home and prevent problems. My guest today from
- 1:07Speaker 1: Game Aware is Andrew Kinch, game aware founder. I'll tell
- 1:12Speaker 1: you about him and get into this conversation right after this. Hello,
- 1:19Speaker 1: and welcome to the Happy Family Podcasts, where you get
- 1:20Speaker 1: real parenting solutions every single day. It's Australia's most downloaded
- 1:23Speaker 1: parenting podcast. My name's doctor Justin Coulson. I'm joined today
- 1:27Speaker 1: by Andrew Kinch, founder of game Aware. Andrew was a
- 1:30Speaker 1: competitive and casual gamer for thirty years, also a teacher
- 1:33Speaker 1: of health and wellbeing for fifteen and a dad to
- 1:36Speaker 1: two kids, and he runs game Aware. Game Aware Well,
- 1:42Speaker 1: actually I'm not going to tell you much about it.
- 1:43Speaker 1: I'm going to let Andrew do most of that, but
- 1:45Speaker 1: let's just say it's about healthy screen limits and ironically
- 1:51Speaker 1: spending time in games to make gaming healthier. Andrew, the
- 1:55Speaker 1: main reason I've got you on the podcast today is
- 1:57Speaker 1: because I've had a couple of emails from people who
- 1:58Speaker 1: have told me that your work has dramatically turned things
- 2:02Speaker 1: around for their family. It's made an an almost difference.
- 2:04Speaker 1: So thank you for being here.
- 2:06Speaker 2: Well, thank you very much for having me, and that's
- 2:08Speaker 2: great to hear. To retry our best.
- 2:10Speaker 1: Let's kick straight into this. What is the biggest source
- 2:14Speaker 1: of pain when it comes to games in families.
- 2:17Speaker 2: Oh man, I would say the conflict at home is
- 2:21Speaker 2: certainly something that we hear about sort of the most.
- 2:25Speaker 2: And a lot of the families that reach out to
- 2:26Speaker 2: us are saying that they don't mind the gaming, they
- 2:29Speaker 2: just want it to be in balance, right. They want
- 2:31Speaker 2: to make sure that they're not sacrificing their sleep or
- 2:35Speaker 2: school or other activities or just physical activity in general
- 2:39Speaker 2: to be on the screen and gaming all the time.
- 2:41Speaker 2: And a lot of the time sparents are confusing general
- 2:45Speaker 2: screen time with gaming, and sure they're related, but they
- 2:48Speaker 2: are distinct. You know, there are certain needs that we're
- 2:51Speaker 2: definitely trying to meet when we're playing video games, and
- 2:55Speaker 2: it really depends on the game that they're playing as well.
- 2:57Speaker 2: So the biggest concern is the pushback, you know, the
- 3:01Speaker 2: burning desire to play when parents are saying that's been enough.
- 3:05Speaker 1: Okay, I want to break that down shortly, but let's
- 3:08Speaker 1: go back a bit too. You just said there's a
- 3:10Speaker 1: distinction between screen time and gaming, and I'm often talking
- 3:14Speaker 1: about this when I'm talking to parents, mainly of girls.
- 3:16Speaker 1: When it comes to screen time is this umbrellaton. But
- 3:19Speaker 1: social media is not the same as well. It's a
- 3:21Speaker 1: specific form of screen time, but there's other screen time
- 3:24Speaker 1: as well. What does the research tell you about screen
- 3:28Speaker 1: time generally and gaming specifically.
- 3:30Speaker 2: I won't speak to the research too much right here.
- 3:32Speaker 2: I would just say when we're working with clients who
- 3:36Speaker 2: are struggling, when parents are reaching out to us for
- 3:39Speaker 2: some help, we're trying to identify their motivation. Right, It's like,
- 3:44Speaker 2: why is this becoming a problem for you? And why
- 3:46Speaker 2: isn't it healthy? Because it's probably healthy for the majority
- 3:49Speaker 2: of kids who game or young adults who game. And
- 3:52Speaker 2: so what we're trying to distinguish here is are they
- 3:55Speaker 2: running towards something? Are they running away from something? Or
- 3:59Speaker 2: are they running after something? And I suppose breaking that
- 4:03Speaker 2: down a little bit more so, we call it our
- 4:05Speaker 2: cared model, so ci ED and and the first three
- 4:10Speaker 2: letters are from something I think you work with quite
- 4:12Speaker 2: a bit, don't you, self determination theory.
- 4:14Speaker 1: Right, Okay, So we talk about that they're doing it
- 4:17Speaker 1: for the sense of competence, They're doing it because they
- 4:20Speaker 1: like the autonomy of the choice and they build relationships there, right,
- 4:23Speaker 1: So that's the that's the model.
- 4:25Speaker 2: Yeah, absolutely, And so a lot of games are going
- 4:29Speaker 2: to lean into competence, right, there's skills that they're building
- 4:32Speaker 2: in the game, whether it's competitive or not, which in
- 4:35Speaker 2: which case you'll you'll find, you know, relatedness involved as well.
- 4:39Speaker 2: Games that lean into autonomy. An example of that one
- 4:42Speaker 2: would be like Minecraft and it's creative mode. You have
- 4:45Speaker 2: absolute control over your choices because you're being creative.
- 4:48Speaker 1: Yeah, let's go back to the CAD model. So you've
- 4:51Speaker 1: got competence in our time. In relatedness, what are the
- 4:53Speaker 1: E and D.
- 4:53Speaker 2: If we were saying that running towards something is intrinsic drivers,
- 4:57Speaker 2: intrinsic motivators C, A and R, then running away for
- 5:01Speaker 2: something would be E for escape. Right. So if we're struggling,
- 5:05Speaker 2: as a general way of putting it, if we're struggling
- 5:07Speaker 2: with something, whether it's mental health, whether it's bullying, whether
- 5:11Speaker 2: it's financial, insecurity, whatever is going on. If you don't
- 5:15Speaker 2: want to deal with real life, then you can jump
- 5:17Speaker 2: into a game and not have to deal with it.
- 5:19Speaker 1: So tell me more about the player who's running away
- 5:22Speaker 1: from something. I'm really fascinated by this. To me, this
- 5:26Speaker 1: strikes me as being where we move from functional, practical,
- 5:31Speaker 1: enjoyable gaming to gaming that is not healthy. You're talking
- 5:35Speaker 1: about the cra That makes sense to me. I'm having
- 5:39Speaker 1: needs supported in a really positive way, and an environment
- 5:42Speaker 1: is giving me something. But the running away from something,
- 5:46Speaker 1: the escape, to me, that strikes me as particularly likely
- 5:49Speaker 1: to lean into some form of dysfunction.
- 5:52Speaker 2: Absolutely, I don't think it's possible to have a gaming
- 5:56Speaker 2: disorder with that escape. And that's my opinion. I don't
- 5:59Speaker 2: know that any thing can back that up exactly, but
- 6:02Speaker 2: certainly in terms of what we see whenever things get
- 6:04Speaker 2: really problematic, we have a lot of complex clients. Escape
- 6:07Speaker 2: is there there's a common trend I suppose with our clients.
- 6:11Speaker 2: A lot of our clients are neurodivergent, right, and even
- 6:15Speaker 2: just there's all sorts of different reasons to play a
- 6:17Speaker 2: lot of them positive as well in terms of accessing relatedness,
- 6:21Speaker 2: for example, but the stress of being a newer divergent
- 6:25Speaker 2: in a largely neurotypical world, even just that sort of
- 6:28Speaker 2: low level stress, of all the different factors that can
- 6:31Speaker 2: be involved, there can be escape, a reason to escape, right,
- 6:34Speaker 2: But like we said, it can be a lot more acute,
- 6:36Speaker 2: like bullying or comorbid disease like depression and anxiety. And whatnot.
- 6:41Speaker 2: And so I mean that's not a new idea, right,
- 6:43Speaker 2: if you think back to the just general drug or
- 6:47Speaker 2: alcohol addictions, it's always going to be well, I would
- 6:51Speaker 2: I think it's always related to some form of escape.
- 6:53Speaker 2: Certainly the work of Johann Hari would talk about that
- 6:57Speaker 2: where he's gone through and he says the addiction, Sorry,
- 6:59Speaker 2: the opposite of action isn't sobriety, it's connection, right, And
- 7:03Speaker 2: so yeah, all these things play together, I guess what
- 7:06Speaker 2: I'm saying.
- 7:06Speaker 1: Okay, So that leads me into what we're going to
- 7:08Speaker 1: talk about after break. I want to talk specifically about
- 7:11Speaker 1: tips that parents can use to help keep gaming healthy
- 7:15Speaker 1: at home, but even more importantly, I want to talk
- 7:19Speaker 1: about what we can do to help families where things
- 7:21Speaker 1: have gotten out of hand, and that connection piece, I
- 7:24Speaker 1: sense would be a central component of that. So that's
- 7:27Speaker 1: coming up right after the break. Stay with us, Welcome
- 7:36Speaker 1: back into the Happy Families podcast, talking with Andrew Kinch
- 7:38Speaker 1: from Game Awhere. Andrew, let's get really practical for a moment.
- 7:41Speaker 1: I just say'm a parent and I've got a ten
- 7:44Speaker 1: year old or a sixteen year old. They are on
- 7:46Speaker 1: the game, They're on the screen, they're on the controller
- 7:51Speaker 1: just too much, and they're incessantly begging for it. They're
- 7:54Speaker 1: always saying, can I have your phone? Can I have
- 7:56Speaker 1: the iPad? Can I turn on the TV? Can I
- 7:58Speaker 1: have the remote controller? Parents hiding television remotes and game
- 8:02Speaker 1: consoles because this is just relentless and the kids's got
- 8:05Speaker 1: so much energy for it, and we're tired and we're
- 8:07Speaker 1: trying to organize dinner and all those things. What are
- 8:10Speaker 1: the things that you talk to parents at a practical level,
- 8:12Speaker 1: setting aside all the psychological work that needs to be
- 8:14Speaker 1: done and that you work on so much, Just basic
- 8:17Speaker 1: things that parents can do to help to just reduce
- 8:22Speaker 1: the bugging and the hassling and the inability to turn
- 8:26Speaker 1: the screen off once they're on.
- 8:28Speaker 2: I wish it was simple, you know. So why it
- 8:32Speaker 2: is just it's different for everybody, which is why it's
- 8:35Speaker 2: so important. I think to consider the carrot model, right,
- 8:39Speaker 2: It's like, what is their choice of game? What job
- 8:42Speaker 2: is the game doing for them? Right? And so if
- 8:45Speaker 2: you understand their motivators, then that helps you figure out
- 8:48Speaker 2: what to do next. So some of the simpler tips though,
- 8:52Speaker 2: that we can talk about. I love this idea of
- 8:55Speaker 2: not using timers. A timer is like a countdown to
- 8:59Speaker 2: something that that your your little gamer does not want obviously,
- 9:03Speaker 2: the end of their session.
- 9:03Speaker 1: And the anxiety goes up as the time it gets close,
- 9:06Speaker 1: which means that the emotions get higher as the time
- 9:08Speaker 1: it gets close to the zero, right, Like it's it's
- 9:10Speaker 1: as if a disaster.
- 9:12Speaker 2: Yeah, and it's easy to swipe away as well, and
- 9:14Speaker 2: if the parent wasn't around for the timer and then
- 9:17Speaker 2: they're like, oh what happened, and it's just it can
- 9:19Speaker 2: cause more conflict. Right. Something I've experimented on is stop
- 9:24Speaker 2: watches instead. Now there's there's a couple of levels to this,
- 9:27Speaker 2: because what we want to do is have our kids
- 9:30Speaker 2: more self regulating, right, Well, what if we can reward that.
- 9:33Speaker 2: So stopwatch is going to be I mean, you're probably
- 9:36Speaker 2: not gonna have a physical stop watch, so you might
- 9:38Speaker 2: need another screen and don't worry, it's just a screen
- 9:41Speaker 2: relax but has a stop watch and the talk the
- 9:44Speaker 2: clock is sticking upwards. And so the idea is that
- 9:47Speaker 2: our our young gamer needs to check, needs to look
- 9:51Speaker 2: needs to look over, and that means that it can't
- 9:53Speaker 2: just get lost in the immersion. And how that was
- 9:57Speaker 2: a time dilation. I think they call it where you
- 9:59Speaker 2: just lose a sense of time and you're just there
- 10:01Speaker 2: for hours. Well, if you're checking your stop watch as
- 10:04Speaker 2: the clock takes upwards, there can be a limit that
- 10:07Speaker 2: we set as parents, and it's like, well, if you
- 10:10Speaker 2: get off before let's say, let's be easy, it's an hour.
- 10:14Speaker 2: If you get off before the stop watch hits the hour,
- 10:17Speaker 2: I'm going to reward the heck out of it, right,
- 10:20Speaker 2: And so you're rewarding the self regulation. Right, if they
- 10:23Speaker 2: get off at the stopwatch limit that you've set, good job,
- 10:27Speaker 2: pat on the back, but no reward. Right, that's the
- 10:30Speaker 2: idea is to get off earlier, and then if they
- 10:32Speaker 2: get off later. Look, I'm not saying go and punish them.
- 10:35Speaker 2: I'm just saying that needs to have a conversation. It's like,
- 10:38Speaker 2: well i've got a problem. Maybe yeah, maybe maybe our
- 10:42Speaker 2: reward was not significant enough, because what we really need
- 10:46Speaker 2: is a self regulation. That's the ultimate goal.
- 10:48Speaker 1: So two things on this. The first that I would
- 10:50Speaker 1: say is I'm not big on punishments henry rewards. I
- 10:53Speaker 1: find that they are the lowest form of education. But
- 10:55Speaker 1: when you've got a child who is compulsively playing who
- 10:57Speaker 1: is problematically involved in something. Sometimes you need to have
- 11:00Speaker 1: something that will get them moving because intrinsically they're so
- 11:04Speaker 1: drawn into what they're doing. You've got to have something
- 11:06Speaker 1: that gets them away from it. And while I argue
- 11:09Speaker 1: pretty strongly against punishments and rewards in the main, there
- 11:12Speaker 1: are times where they have a place and this is
- 11:13Speaker 1: one of those times where I look at it and say,
- 11:15Speaker 1: it just makes sense. This one's a practical one. The
- 11:18Speaker 1: second thing that really grabs me, though, is I often
- 11:21Speaker 1: talk to parents about saying, what's the transition, Like when
- 11:25Speaker 1: they get off the screen. If you want them to
- 11:27Speaker 1: get off five minutes early and get excited about that,
- 11:30Speaker 1: what are they getting off for? Like where are they
- 11:32Speaker 1: going to Because all too often kids have to get
- 11:35Speaker 1: off the screen and then it's like, well what am
- 11:36Speaker 1: I going to do now? Nothing, I'm bored, there's nowhere
- 11:39Speaker 1: to go, there's nothing to do. It's just that my
- 11:40Speaker 1: time is up. And so having a conversation, we can say,
- 11:44Speaker 1: you know, once this is done, we need to go
- 11:46Speaker 1: and do blah. And it's something that they're looking forward
- 11:48Speaker 1: to that makes the transition off and into the next
- 11:52Speaker 1: activity so much easier. I know that that's a it's
- 11:57Speaker 1: all order for some families, but it changes the game.
- 12:01Speaker 2: Your thoughts definitely. We call this the buffer, and it's
- 12:04Speaker 2: again everything's an experiment, right, So, I mean, we had
- 12:08Speaker 2: a young adult who was quite aggressive playing like a
- 12:12Speaker 2: martial arts fighting game called street Fighter, and so getting
- 12:16Speaker 2: him to transition off the game was very difficult. And
- 12:19Speaker 2: this young man was neurodiversion as well, and he had
- 12:23Speaker 2: a few favorite TV shows and so we decided to
- 12:25Speaker 2: try and leverage this by having the buffer be watching
- 12:29Speaker 2: an episode of Brooklyn ninety nine. So if you're familiar,
- 12:33Speaker 2: it's a comedy, very funny, twenty minute long show or whatever.
- 12:37Speaker 2: And if you're all aggressive from competing, if that's what's happening,
- 12:41Speaker 2: and then you go and do something and that actually
- 12:44Speaker 2: makes you laugh, surely that changes your physiology. Surely it's
- 12:47Speaker 2: much easier to move on to something more productive after
- 12:51Speaker 2: you've had this this buffer activity, which is more to
- 12:54Speaker 2: calm me down. But yeah, definitely having a buffer, So
- 12:58Speaker 2: going from something that's quite stimulating, even relaxing games are
- 13:01Speaker 2: probably stimulating, right, depends how nursive they are, and then
- 13:05Speaker 2: to something that's calming and then something that's more productive
- 13:08Speaker 2: that's how we think it is a good way. We
- 13:11Speaker 2: think that's a good way to transition, I think, and
- 13:13Speaker 2: I guess another tip that we have is that if
- 13:15Speaker 2: you don't know what you're talking about, if you don't
- 13:18Speaker 2: know what they're doing, Like our whole model is, it
- 13:20Speaker 2: takes one to know one, right, and so everybody on
- 13:23Speaker 2: the team, whether they're a psychologist or an ot or
- 13:26Speaker 2: a speechee or just like a mentor, they're all gamers, right,
- 13:31Speaker 2: and we ideally would want to match the same sort
- 13:34Speaker 2: of genre or even game when we're like with the
- 13:37Speaker 2: mentor and then with the young person. But when it
- 13:41Speaker 2: takes one to know, and it really comes down to
- 13:43Speaker 2: it from a parent's perspective, like spend some time in
- 13:46Speaker 2: the game they're playing. You don't have to like it,
- 13:49Speaker 2: you don't have to be good at it probably won't be.
- 13:51Speaker 2: But get to understand the information that's on the screen,
- 13:55Speaker 2: get to understand what the motivators are. By the end
- 13:58Speaker 2: of a good session that we call I'll walk a
- 14:00Speaker 2: mile on their shoes, you would want to be able
- 14:04Speaker 2: to understand what their motivation is. If you you understand
- 14:08Speaker 2: how many eliminations they have, how many people are left
- 14:11Speaker 2: in the game, what circles are it's on, and like
- 14:13Speaker 2: what the dynamics are. If you walk in and there's
- 14:16Speaker 2: three people left in the game, that's when you should
- 14:19Speaker 2: say good luck and moonwalk out of the room, right,
- 14:22Speaker 2: and that will get you so much sort of appreciation
- 14:25Speaker 2: from your child and so getting in on the ground level,
- 14:28Speaker 2: understanding their motivation, understanding the dynamics of the game make
- 14:31Speaker 2: a huge difference in the dynamics and that conversation.
- 14:35Speaker 1: Now Edard, I would love to talk to you for
- 14:37Speaker 1: approximately in another six hours. I feel like we've barely
- 14:40Speaker 1: scratched the surface. Your work is very much about helping
- 14:42Speaker 1: families with problemat gaming, and I have a dozen more
- 14:46Speaker 1: questions that I could ask you, but because time's gotten
- 14:49Speaker 1: the better of us, if families want more help and
- 14:52Speaker 1: they think that you might be the person who could
- 14:54Speaker 1: help them. This is the whole reason that I got
- 14:56Speaker 1: you on the podcast, because I want people to hear
- 14:57Speaker 1: from you, because you've helped families have been in touch
- 15:00Speaker 1: with and said game away has made a difference. How
- 15:03Speaker 1: could people contact you and how can you help them?
- 15:07Speaker 2: So it's pretty easy. The website is www. Dot gameaware
- 15:11Speaker 2: dot com dot AU and you'll find a few things
- 15:13Speaker 2: on there that I think would be helpful right off
- 15:15Speaker 2: the bat. So one thing, if you scroll down, you'll
- 15:19Speaker 2: see that we've got free parent Q and AS that
- 15:21Speaker 2: go for about a half an hour, sometimes a bit
- 15:23Speaker 2: more so. Our next parent Q and A is actually
- 15:25Speaker 2: going to be September twenty third at seven point thirty Melbourne,
- 15:29Speaker 2: Sydney time, and you can just register for any of
- 15:32Speaker 2: the dates when you click on the register for our
- 15:35Speaker 2: parent Q and A link, which is just when you
- 15:37Speaker 2: scroll down the page, there's a contact us page. You
- 15:40Speaker 2: can book in a pre consultation a discovery call with
- 15:44Speaker 2: our team at any time to see if it's a
- 15:46Speaker 2: good fit to work with us. And it should be
- 15:49Speaker 2: noted that it's our policy that we work with the parents.
- 15:52Speaker 2: You guys are the ones in the trenches, right so
- 15:55Speaker 2: we have to be able to help you feel more comfortable.
- 15:57Speaker 2: And then there's also the activity finder which is on
- 16:01Speaker 2: the main page as well.
- 16:02Speaker 1: I'm just looking at the activity finder on the website
- 16:04Speaker 1: as you're speaking, and there are so many options, so
- 16:07Speaker 1: many things. If you just know how to tap into
- 16:09Speaker 1: India son or daughters as you said, their profile. The
- 16:13Speaker 1: thing that's got them in, so we'll link to the activity,
- 16:15Speaker 1: fighter will link to the website, We'll link to everything,
- 16:19Speaker 1: the registration's link for the upcoming Q and A, we'll
- 16:22Speaker 1: link to all of that in the show notes. Andrew,
- 16:25Speaker 1: it's been a real delight to be able to talk
- 16:26Speaker 1: with you today. I have no doubt that you're giving
- 16:28Speaker 1: hope in this conversation to a whole lot of parents
- 16:31Speaker 1: who currently feel like they're in a really dark hole
- 16:34Speaker 1: and would like a way out of it. So thanks
- 16:36Speaker 1: so much for chatting today.
- 16:37Speaker 2: Thanks for having me Andrew.
- 16:39Speaker 1: Kinch Game aware all the links in the show notes,
- 16:42Speaker 1: I have no doubt that this will be useful for
- 16:44Speaker 1: a whole lot of parents. The Happy Family Podcast is
- 16:46Speaker 1: produced by Justin Rulong from Bridge Media. Mim Hammonds provides
- 16:49Speaker 1: our additional support tomorrow on the pod, having a conversation
- 16:53Speaker 1: about the latest science. Lot's Father's Day this coming weekend,
- 16:57Speaker 1: so we're going to talk about how men parenting differently
- 17:01Speaker 1: according to the latest science, and also what parenting does
- 17:05Speaker 1: to dad's brains. Join us tomorrow for more on that.
- 17:09Speaker 1: Pema's podcast