Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 23 (S3E23)
Transcript
- 0:00Speaker 1: Hey is Nathan from gridgogn Prass and you are listening
- 0:04Speaker 1: to Tale of the Mantacore.
- 0:08Speaker 2: The following podcast is intended for a mature audience. Listener
- 0:13Speaker 2: discretion is advised. Welcome back to Tale of the Manticor
- 0:30Speaker 2: Season three. Like the creature from which it takes its name,
- 0:35Speaker 2: Tale of the Manticor is a mashup, a crossbreeding between
- 0:38Speaker 2: two different species of storytelling. Here you will find the
- 0:42Speaker 2: unpredictability of old school paper and dice games with the
- 0:45Speaker 2: story craft of a dark fantasy novel. No character is
- 0:49Speaker 2: sacred and none will be spared if the dice decide
- 0:52Speaker 2: their fate is at hand. According to Laura, the Tale
- 0:56Speaker 2: of a Manticore is barbed with cruel iron spikes. There
- 1:01Speaker 2: will be much pain in the days ahead. Last time
- 1:13Speaker 2: on Tail of the Mantigor, in the last chapter ten,
- 1:17Speaker 2: Tyr goes off on his own, ostensibly to fetch a
- 1:20Speaker 2: torch for fair Wind, but it doesn't take long for
- 1:23Speaker 2: his natural curiosity to sideline the mission in favor of
- 1:26Speaker 2: something more exciting. He decides to explore parts of the
- 1:29Speaker 2: crypt not yet visit it. So at the intersection where
- 1:32Speaker 2: the party encountered the headless ghost, of Learhane. Instead of
- 1:35Speaker 2: turning right, ten Tier goes left. He follows the new
- 1:39Speaker 2: passage until it ends as stairwell that has been fully collapsed. Strangely,
- 1:44Speaker 2: the cavan seems to be localized only in the stairwell.
- 1:47Speaker 2: Ten Tyre doesn't think much of it and turns back.
- 1:50Speaker 2: He chooses yet another unexplored hallway. When he returns to
- 1:53Speaker 2: the intersection, this time remembering this beer trap the party
- 1:57Speaker 2: passed by earlier, he's more cautious and slows his After
- 2:01Speaker 2: a while, he comes to a single chamber that features
- 2:03Speaker 2: two suits of armour, one sized for an adult and
- 2:06Speaker 2: one for an adolescent. Both are completely rusted and useless.
- 2:11Speaker 2: To the right is a stanchion flank's shelf holding ceramic jars.
- 2:15Speaker 2: To the left is an iron bound chest with no lock.
- 2:19Speaker 2: While looking at the chest, a supernatural breeze passes through
- 2:22Speaker 2: the room, and when Tantyir looks back, the sword in
- 2:25Speaker 2: the gautleted hands of the smaller suit of armour has
- 2:27Speaker 2: become shining and new. Clearly, some magic has transpired. Ten
- 2:32Speaker 2: Tire continues to exercise caution and first examines the ceramic jars.
- 2:36Speaker 2: Discovering oil, He lights one of the standing lamps. Now
- 2:40Speaker 2: in good light, he examines the sword more closely and
- 2:43Speaker 2: finally dares to take it. He knows he should leave,
- 2:46Speaker 2: but his curiosity is still strong. Perhaps it would not
- 2:50Speaker 2: hurt to look inside the chest before he goes. I
- 2:57Speaker 2: revealed that the end of the previous episode that the
- 2:59Speaker 2: chest is the trigger for an awful trap. If opened,
- 3:03Speaker 2: it will cause the ceiling just outside the armor room
- 3:05Speaker 2: to collapse, essentially entombing ten Tier in the chamber. I
- 3:09Speaker 2: came up with this nasty trap after rolling the event
- 3:12Speaker 2: meaning stop prison in the last episode. This reminds me
- 3:16Speaker 2: that I need a new one. Might as well do
- 3:18Speaker 2: it now. Rolling D one hundred twice, I've got sixty
- 3:23Speaker 2: two and one hundred. That's inspect information feels a bit vague. Well,
- 3:31Speaker 2: I suppose I'll figure something out. But let's tuck that
- 3:34Speaker 2: result away for now and come back to the situation
- 3:36Speaker 2: at hand. What's really exciting about it, beyond the obvious,
- 3:39Speaker 2: is that what happens next is not up to me,
- 3:42Speaker 2: nor is it up to the dice. It's up to Kevin,
- 3:45Speaker 2: who has control of ten Tier right now. In my
- 3:47Speaker 2: last exchange with Kevin, I tried to tend to him
- 3:49Speaker 2: a little. Don't get me wrong, I don't want ten
- 3:52Speaker 2: Tier to spring the trap. I just want to be fair.
- 3:55Speaker 2: So I reminded him about the chest and asked if
- 3:57Speaker 2: there was anything else ten Tier wanted to do before
- 3:59Speaker 2: reach joining his companions, ending the minigame. Here's what Kevin
- 4:03Speaker 2: wrote back.
- 4:07Speaker 1: Let's let that be for now.
- 4:09Speaker 2: Tender doesn't want to push it too much. I think
- 4:13Speaker 2: he'll go back and tell the others about the room
- 4:15Speaker 2: and the chest, and maybe they can all come investigate together.
- 4:24Speaker 2: Chapter twenty three, Part one, Day sixteen, early evening, mythic
- 4:32Speaker 2: event meaning inspect information, Party status Achillea nine out of
- 4:40Speaker 2: nine hit points, Cord eight out of fourteen, de Renni
- 4:46Speaker 2: nine out of nine, fair Wind ten out of eighteen.
- 4:53Speaker 2: Spells available Cord can cast, entangle, locate plants and animals,
- 4:58Speaker 2: and slope. Achillia and the others were not idle, while
- 5:04Speaker 2: ten Tier was gone Fairwind. Once de Rennie was satisfied
- 5:08Speaker 2: that his bandage was secured properly, dropped to his knees
- 5:11Speaker 2: and began to mutter a litany of prayers. He spoke
- 5:14Speaker 2: the words under his breath so the others could not
- 5:17Speaker 2: make out exactly what he was saying. A little ways off,
- 5:20Speaker 2: Cord and Achillea held a private conference. The construct was
- 5:24Speaker 2: showing Achillea the thing he had taken from the slab
- 5:26Speaker 2: opposite the Queen's on the far side of the room.
- 5:29Speaker 3: God, is this what I think it is?
- 5:33Speaker 2: Cord leaned from side to side in his way of shrugging,
- 5:36Speaker 2: but it seemed fairly clear that the object gripped by
- 5:38Speaker 2: his dowell fingers was the wizarding stick the fairies had
- 5:41Speaker 2: spoken of. Looking like a thin black icicle, it was
- 5:45Speaker 2: about ten inches long and close to the size of
- 5:48Speaker 2: Chord's thumb at the base. The tip was rounded and
- 5:51Speaker 2: was perhaps the circumference of Achillee's pinky. It was made
- 5:55Speaker 2: of a single piece of some glossy lacquer like material,
- 5:58Speaker 2: and had asymmetrical regions and nodules along its length. Although
- 6:03Speaker 2: it looked black, given that her dark vision showed everything
- 6:06Speaker 2: in greyscale, Achilia couldn't say for sure. It might have
- 6:09Speaker 2: been dark brown or any other color. Laurel, she asked.
- 6:13Speaker 2: Holding at her hand, Cord creaked forward a little and
- 6:17Speaker 2: put the strange thing into her palm. Achilia let out
- 6:20Speaker 2: a little gasp, followed by another deeper one. At first touch,
- 6:24Speaker 2: the atom had felt cool, and that it surprised her.
- 6:28Speaker 2: It wasn't cold like ice. It was more like the
- 6:30Speaker 2: temperature of the bottom of a stone. Her second gasp
- 6:34Speaker 2: was caused by a much stronger feeling, but this one
- 6:36Speaker 2: was felt in her heart, not in her hand. A
- 6:39Speaker 2: frantic little thrill had warmed its way up her arm
- 6:42Speaker 2: and into her center, like an electrical current. Within a moment,
- 6:46Speaker 2: it had attached itself somehow to her soul. She could
- 6:50Speaker 2: feel it happened, and it was not an unpleasant feeling.
- 6:53Speaker 2: There was a sensation like being reunited with something that
- 6:56Speaker 2: had been missing and then found after a long time gone.
- 7:00Speaker 2: She had never felt that her soul was incomplete, but
- 7:03Speaker 2: in that moment she thought that if she were to
- 7:05Speaker 2: be separated with this treasure, she would feel its absence forever.
- 7:10Speaker 2: There was no doubt in her mind anymore. This was
- 7:13Speaker 2: a magical wand, a treasure sought after by all wizards. Moreover,
- 7:18Speaker 2: he was now her magical wand. I've known that this
- 7:28Speaker 2: item would be here ever since the encounter with the fairies,
- 7:31Speaker 2: but I hadn't thought about what this wand could do
- 7:33Speaker 2: until well, I'm just now trying to decide to begin.
- 7:37Speaker 2: I don't think that Cord's taking the Wand or Achilles
- 7:39Speaker 2: bonding with it will awaken the angry spirit of its
- 7:42Speaker 2: former owner. As cool as an undead mage would be
- 7:45Speaker 2: to put in the game, I don't think another battle
- 7:47Speaker 2: is what's called for right now. The queen was defeated fairly,
- 7:51Speaker 2: and so I'm considering all of her servants to be
- 7:53Speaker 2: neutralized too. This wand is the reward for winning that battle.
- 7:57Speaker 2: Let's figure out what this thing can do. Check the
- 8:00Speaker 2: BX rules and see what it has to say about wands.
- 8:03Speaker 2: Hang on, be right back. Hmm, okay, interesting, the basic
- 8:10Speaker 2: rules list only three kinds of wands. I'm sure there's
- 8:13Speaker 2: more in the expert rules, and certainly the advanced rules
- 8:16Speaker 2: have about twenty different kinds. But you know, I'm already
- 8:19Speaker 2: thinking of doing something different. How about putting aside these
- 8:23Speaker 2: spell effect style wands and instead go with something that
- 8:26Speaker 2: amplifies what a wielder can already do. Let's make it simple.
- 8:30Speaker 2: This wand will allow the prison holding it to cast
- 8:33Speaker 2: spells as though they were one level higher. For example,
- 8:36Speaker 2: without the wand, if Achillia casts the spell shrink, she
- 8:39Speaker 2: could reduce a target by thirty percent insize. Because she
- 8:42Speaker 2: is level three, this wand would allow her to achieve
- 8:45Speaker 2: a forty percent reduction as though she were fourth level.
- 8:48Speaker 2: I like this idea because it's easy to keep track of,
- 8:51Speaker 2: and even better, it will level nicely with the PCs
- 8:55Speaker 2: and no point would this become just another inventory item
- 8:58Speaker 2: even if Achillia lives to achieve a very high level.
- 9:01Speaker 2: There we go, done and dusted. While Fairwind prayed and
- 9:10Speaker 2: Achillie and Kord fussed over something or other, de Rennie fretted.
- 9:14Speaker 2: He was unhappy that Kord had taken something from one
- 9:16Speaker 2: of the graves, and it made him nervous that Tintyr,
- 9:19Speaker 2: who had been gone for at least ten minutes, might
- 9:21Speaker 2: also allow his curiosity to overbear his good judgment. He
- 9:25Speaker 2: wondered if he should go after him. He very much
- 9:27Speaker 2: wanted to, but he also knew he should not. Doing
- 9:30Speaker 2: that would be an insult to his brother's competence and trust. Still,
- 9:35Speaker 2: with every passing minute, he grew more and more nervous.
- 9:38Speaker 2: Der Rennie had started biting his fingernails when Fairwind, having
- 9:41Speaker 2: concluded his prayer, stood up and put a hand on
- 9:44Speaker 2: the ELF's shoulder. He flinched in surprise and spun around,
- 9:47Speaker 2: causing Faerwin to step back, raising his empty hands and
- 9:50Speaker 2: saying something that sounded like an apology, forgive me. When
- 9:54Speaker 2: Dorenni showed a blank face of incomprehension, the cleric tried again,
- 9:58Speaker 2: Win Margan, he said, looking, I'm sure de Renni's eyebrows
- 10:02Speaker 2: came together in confusion.
- 10:04Speaker 3: He means Win Morgam. He's trying to say thank you,
- 10:06Speaker 3: de Renni, supplied.
- 10:07Speaker 2: Achillia, who had noticed the exchange.
- 10:10Speaker 3: Fairwind, you should say as cary Kaska in this case.
- 10:15Speaker 1: Es Cary Cosca.
- 10:17Speaker 2: Oh, you welcome, managed Derennie, using his limited knowledge of
- 10:23Speaker 2: the common tongue. By now, Achillie had taught him no
- 10:26Speaker 2: more than three dozen words in phrases, but this happened
- 10:28Speaker 2: to be one of them. Fairwind smiled and asked Achillie
- 10:31Speaker 2: to translate, as he had something he wished to say
- 10:34Speaker 2: to all of them. Achillee agreed, and fair Wind began.
- 10:38Speaker 1: I have realized why thus far I have failed. No, no,
- 10:43Speaker 1: please listen, this is no false modesty. I have failed
- 10:48Speaker 1: in several ways.
- 10:49Speaker 2: Here. His voice trained a little as he recalled the
- 10:52Speaker 2: death of Harlowe.
- 10:53Speaker 1: When I came here, I told myself that I was
- 10:55Speaker 1: doing so in service tost Hall, But that was not
- 11:00Speaker 1: really true. Asking the four of you to help me
- 11:03Speaker 1: lift the curse of moroc I knew I was putting
- 11:07Speaker 1: you at tremendous risk, but I justified it by telling
- 11:12Speaker 1: myself once again that it was all in the service
- 11:16Speaker 1: to the Lord of Light. He shifted his feet once again.
- 11:21Speaker 1: I was not being honest with myself. You see. In
- 11:25Speaker 1: my pride, I had cast myself as the hero. I
- 11:31Speaker 1: imagine myself being the one to lift the curse and
- 11:35Speaker 1: restore peace to this place. But no, I'm no hero.
- 11:42Speaker 3: You were going to sacrifice yourself to the Queen's spirit,
- 11:45Speaker 3: won't you to save us?
- 11:47Speaker 1: For once, I will be honest with myself, Aquilia, I
- 11:53Speaker 1: do not think I could have gone through with it
- 11:55Speaker 1: if you hadn't taken the choice away from me. You've
- 11:59Speaker 1: all faced terrible danger on my behalf. But Achillee, now
- 12:05Speaker 1: I see you were not sent here to help me.
- 12:10Speaker 1: A cleric of Siddall is meant to serve others.
- 12:14Speaker 2: As he spoke, the little glow began to form in
- 12:17Speaker 2: the clerics medallion. Sherwin didn't seem to notice.
- 12:20Speaker 1: It is my destiny to help you, not the other
- 12:24Speaker 1: way around.
- 12:26Speaker 2: The medallion grew brighter still Cherwyin did not see it.
- 12:30Speaker 1: Cord, please step forward.
- 12:33Speaker 2: And give me your hands. Erwin groped in the air
- 12:36Speaker 2: in front of him blindly, until Chord stepped forward and
- 12:39Speaker 2: took the cleric's hands in his own wooden ones.
- 12:41Speaker 1: Ah, there you are, may said, All's grace be upon you,
- 12:45Speaker 1: brave man of wood.
- 12:47Speaker 2: The light from the medallion pulsed, and then a second
- 12:50Speaker 2: glow appeared in the constructs torso across the breadth of
- 12:54Speaker 2: the wound Mombi had given him. The new light pulsed
- 12:57Speaker 2: in time of the medallions like a twin heartbeat. Although
- 13:01Speaker 2: Chord's hurt had already started to heal, Achillie and do
- 13:04Speaker 2: Renny were amazed to see the wood grow back together
- 13:07Speaker 2: before their eyes. When the healing was done, two more
- 13:11Speaker 2: green shoots poked forth from the new growth.
- 13:14Speaker 1: Thank said all, said Fawind, I have seen the light.
- 13:23Speaker 2: Fairwind has just cast his first ever miracle. It is
- 13:26Speaker 2: the spell care light wounds, and it will heal Chord
- 13:29Speaker 2: for one D six plus one hit points. I'll make
- 13:31Speaker 2: the roll now I got a four, So that's five
- 13:35Speaker 2: hit points of healing, bringing Chord up to thirteen of
- 13:38Speaker 2: a possible fourteen. When Fairwin said the word light, an
- 13:48Speaker 2: actual one became visible from the cordor outside, accompanied by
- 13:52Speaker 2: the sound of footfalls. Tensie breathed de Renni in relief.
- 13:56Speaker 2: A few moments later, while Chord was still touching his
- 13:59Speaker 2: heeled wound and underment, the younger Elf walked through the archway,
- 14:02Speaker 2: holding a standing lamp in one hand and a long
- 14:05Speaker 2: wrapped bundle in the other. Do Renni stepped forward and
- 14:09Speaker 2: embraced him heart and stepped back. Taking in the objects
- 14:13Speaker 2: in his brother's hands, He quickly surmised where he had been.
- 14:16Speaker 1: You did go off exploring alone.
- 14:19Speaker 3: If I were not so glad to see you, I
- 14:21Speaker 3: would smack you tantyr.
- 14:23Speaker 2: He didn't say any more, as his relief overruled his disapproval.
- 14:28Speaker 2: While Fairwin squinted against the light and Court continued to
- 14:31Speaker 2: touch his men to chests, ten Tier told Achillia and
- 14:33Speaker 2: Dorenni everything that had happened. Akilia translated as he went.
- 14:38Speaker 2: They heard about the oddly collapsed stairway, the suits of armor,
- 14:41Speaker 2: the vision of Prince Learhan and the reflection of the
- 14:44Speaker 2: magically transformed sword and the chest he had left unopened.
- 14:48Speaker 2: When Tender suggested they go back together and open it,
- 14:50Speaker 2: the others, as he had suspected, were not so keen
- 14:53Speaker 2: on the idea. I need to make a call here,
- 14:59Speaker 2: as both d and player. I have to decide if
- 15:02Speaker 2: the companions will elect to investigate the trapped chest. If
- 15:07Speaker 2: they did and they set it off, the results would
- 15:09Speaker 2: be absolutely devastating a TBK given the nature of the trap. Now,
- 15:14Speaker 2: I could roll for it, but I really dislike using
- 15:17Speaker 2: dice to see what player characters will do. I could
- 15:20Speaker 2: also email all the actors involved and ask them what
- 15:23Speaker 2: they thought was best. But at the end of the day,
- 15:25Speaker 2: this is a solo play podcast. I'm just going to
- 15:28Speaker 2: say that de Renni is still of a mind to
- 15:31Speaker 2: touch nothing, Achillie is smart enough to understand that the
- 15:34Speaker 2: collapsed stairwell was likely a sprung trap, and Ferwind would
- 15:38Speaker 2: argue that even if there was treasure to be found,
- 15:40Speaker 2: what safer place could there be to store it than
- 15:43Speaker 2: right here after they've left and replaced the ceiling tile.
- 15:46Speaker 2: It would be completely hidden, and it's not like they
- 15:48Speaker 2: want to carry a king's treasure all the way north
- 15:50Speaker 2: and back. It would be better to leave it here
- 15:53Speaker 2: and pick it up on the return trip. Faced with
- 15:56Speaker 2: this wall of sound judgment, I don't think Tantyer could
- 15:59Speaker 2: put out much of a counter argument. He knew when
- 16:02Speaker 2: he left that chest unopened that the others wouldn't be
- 16:04Speaker 2: eager to mess around with it. He knew, and he
- 16:07Speaker 2: left it alone anyway. In the end, this is my
- 16:10Speaker 2: justification for sparing the party. Ten tires been tested, and
- 16:14Speaker 2: his pass, His and his companion's safety is the reward.
- 16:22Speaker 2: Chapter twenty three, Part two, day sixteen, late evening mythic
- 16:30Speaker 2: even meaning Inspect information, Party status. The CHILLIEA nine of
- 16:37Speaker 2: nine hit points, Chord thirteen of fourteen, de Renni nine
- 16:44Speaker 2: of nine, ten Tier ten of ten, fair Wind ten
- 16:50Speaker 2: of eighteen. Spells available, Cord can cast and tangle, locate
- 16:56Speaker 2: plants and animals, and slow poison. An hour later, the
- 17:04Speaker 2: companions found themselves back in Fairwind's home, having put out
- 17:07Speaker 2: a small camp fire, climbed out of the crypt and
- 17:10Speaker 2: replaced the tile that had the entrance. By now the
- 17:13Speaker 2: rain outside had stopped and the fire in the hearth
- 17:15Speaker 2: had gone out, but the place still smelled wonderfully of
- 17:18Speaker 2: cooked duck and rendered fat. Fairwin sat on the floor,
- 17:22Speaker 2: naked from the waist up and wearing his robe half off,
- 17:25Speaker 2: with the arms tied around his waist. His bandage already
- 17:29Speaker 2: needed changing, but Deranni said that they should wait until
- 17:31Speaker 2: tomorrow to wash it out in the river before redressing
- 17:34Speaker 2: the wound. Despite the grievous hurt, the cleric seemed somehow
- 17:38Speaker 2: more vital than ever. His face was alight with interest
- 17:41Speaker 2: as he examined the sword tent Here had found. He
- 17:44Speaker 2: had carefully unwrapped it and was holding it in his lap,
- 17:47Speaker 2: apparently unafraid of any risk in touching it. Indeed, it
- 17:50Speaker 2: appeared safe to do so. As he ran his finger
- 17:53Speaker 2: tips over the two markings on the blade, his eyes
- 17:56Speaker 2: flicked up and he sucked his teeth, as though we
- 17:58Speaker 2: were trying to remember something, sair Wind, said Achillie. The
- 18:02Speaker 2: other snapped out of his reverie and smiled at the
- 18:04Speaker 2: half elf.
- 18:06Speaker 3: Do you think that the curse has been lifted on
- 18:08Speaker 3: this place?
- 18:09Speaker 2: Will you stay here? Continue to rebuild? This episode sure
- 18:16Speaker 2: has a lot of tough decisions to make. Does fair
- 18:19Speaker 2: Wind know anything about the marks on the blade? Does
- 18:21Speaker 2: he know if the curse on these lands has been lifted. Finally,
- 18:24Speaker 2: what will he do next? Let's tackle them in order.
- 18:28Speaker 2: A few episodes back, I mentioned that Fairwind would forego
- 18:31Speaker 2: an extra language in favor of having some deep knowledge
- 18:33Speaker 2: about Camertonian history. It's high time I actually used that skill.
- 18:38Speaker 2: Fairwind has an intelligence of thirteen, so he needs to
- 18:41Speaker 2: roll that or under to recognize the markings on the blade,
- 18:44Speaker 2: and the lower his role, the more information he'll have.
- 18:47Speaker 2: Here we go sixteen. I think he was racking his
- 18:51Speaker 2: brains when Achille asked the question, but sadly he just
- 18:54Speaker 2: cannot recall having seen these symbols before. They remain a mystery. Next,
- 19:00Speaker 2: the skill check to see if he thinks the curse
- 19:02Speaker 2: is being lifted. Here's the role A three. That's a
- 19:06Speaker 2: spread of ten given his target of thirteen, and I
- 19:09Speaker 2: think it means he is certain that it has not been.
- 19:13Speaker 2: These questions satisfy my current event, meaning inspect information. So
- 19:17Speaker 2: I suppose I need a new one. A pair of
- 19:19Speaker 2: D one hundreds gives me seventy three and ninety one.
- 19:25Speaker 2: That's propose weapons. Okay, m you know I do have
- 19:29Speaker 2: an idea for this, and it has nothing to do
- 19:31Speaker 2: with ten to his new sword, but it's a half
- 19:33Speaker 2: baked idea. I'll need to work on it a bit.
- 19:36Speaker 2: This brings us to the final question, and it cannot
- 19:39Speaker 2: be answered by a die roll. Will Fairwin stay here
- 19:43Speaker 2: or return to Zasha or will he offer to join
- 19:46Speaker 2: Achillia on her quest. That is a question only Dave Cooper,
- 19:50Speaker 2: the actor who voices him, can answer. I'd love to
- 19:53Speaker 2: have Fairwe join the PC's long term, but it's a
- 19:56Speaker 2: big ask for a voice actor, so I don't know.
- 19:59Speaker 2: I hope, So hang on while I send an email
- 20:02Speaker 2: to ask Dave if he's down to join the party. Okay,
- 20:09Speaker 2: I've got Dave's answer. In fact, he wrote me back
- 20:12Speaker 2: right away.
- 20:18Speaker 1: I do not recognize these mockings from what you've told me.
- 20:21Speaker 1: I would tend to believe that this sword was not
- 20:24Speaker 1: enchanted until you found it and felt the spirit of
- 20:27Speaker 1: Leirhane pass by. I cannot say for certain tent tier,
- 20:33Speaker 1: but here take the sword. It was clearly meant for you.
- 20:38Speaker 2: A chillier translated as Fairwe spoke and tend to receive
- 20:41Speaker 2: the sword in his hands with something akin to reverence
- 20:44Speaker 2: when he gripped the hilt despite the straight bladed design
- 20:47Speaker 2: that was so unlike the curved edge of his own weapon,
- 20:49Speaker 2: it felt good in his hands, It felt right.
- 20:54Speaker 1: As to your question, Achillie, No, no, I do not
- 20:58Speaker 1: think the curse has been lifted. I realize now that
- 21:01Speaker 1: it was prideful and foolish to have ever thought that
- 21:05Speaker 1: I could be the one to do that. No, no,
- 21:08Speaker 1: I am neither worthy nor.
- 21:10Speaker 2: Ready a Chillia nodded at Fairwind, but she still wanted
- 21:14Speaker 2: to know.
- 21:15Speaker 3: Then, what do you intend to do now?
- 21:17Speaker 2: Fairwind looked wistfully around his poor little dwelling, and then
- 21:21Speaker 2: laughed under his breath, as if finally understanding a joke
- 21:24Speaker 2: long after having heard it.
- 21:26Speaker 1: Ah, I know now that I am not the hero
- 21:31Speaker 1: of some great story. My proper purpose is to serve,
- 21:36Speaker 1: and I was hoping that I could be of service
- 21:40Speaker 1: well to you. Would you allow me to join you
- 21:43Speaker 1: on your quest and accept whatever aid I can offer?
- 21:48Speaker 2: The Killia was touched and also surprised, but she smiled
- 21:51Speaker 2: broadly as she translated the cleric's proposal to the others.
- 21:55Speaker 2: After each of them had spoke in their opinion, she
- 21:57Speaker 2: turned back to Fairwind and.
- 21:58Speaker 3: Said, it would be our to have you along, brother
- 22:02Speaker 3: sail Wind, thanks very much for listening to Tale of
- 22:07Speaker 3: the mandicor stick around after these credits for a special announcement.
- 22:11Speaker 2: Now, if you would like to help the support Tale
- 22:13Speaker 2: of the Manticore, there are lots of ways to do so.
- 22:16Speaker 2: You could recommend the show online or to friends. You
- 22:18Speaker 2: can like and repost episode announcements on social media. You
- 22:21Speaker 2: can pick up one of my offerings on drive through RPG,
- 22:24Speaker 2: for example the brand new ninety nine cent one Shot
- 22:26Speaker 2: in the Dark Expansion Module with a free Expansion Module
- 22:30Speaker 2: maker kit. You can also buy a Tale of the
- 22:32Speaker 2: Manticore t shirt at www Dot bar art stus store. Finally,
- 22:35Speaker 2: you can rate or review the show on your podcast
- 22:37Speaker 2: or a choice. I am ever grateful for all of
- 22:40Speaker 2: your supportion this time for a change, I'd like to
- 22:43Speaker 2: share a couple of reviews from the original core rules
- 22:46Speaker 2: for One Shot in the Dark. John Wrights five stars
- 22:50Speaker 2: brilliantly fine and easy to play if you're looking for
- 22:52Speaker 2: a fun little dungeon crawler with fun combat by this
- 22:55Speaker 2: and Brent Wrights five stars, absolutely amazing. I started playing
- 22:59Speaker 2: D and D when Moldvey had just come out, and
- 23:01Speaker 2: this brings back those vibes, John and Brent, thank you
- 23:04Speaker 2: very much for those kind reviews and for helping make
- 23:07Speaker 2: Unshot in the Dark the success. For those curious to
- 23:10Speaker 2: learn a bit more about Tale of the Mantagor, I
- 23:12Speaker 2: keep it blog where I post all kinds of show
- 23:14Speaker 2: and RBG related stuff like art, maps, tables, crafts, and
- 23:17Speaker 2: show notes. You can find it at Tale of Themanticore
- 23:19Speaker 2: dot blogspot dot com. To get in touch with me,
- 23:22Speaker 2: I'm at Manticore, Tale on x, Tale of Theemanticor dot
- 23:25Speaker 2: Bluesky dot Social, Tale of the Mandicre podcast on Instagram,
- 23:29Speaker 2: or Tale of Themanticre at gmail dot com. So get
- 23:31Speaker 2: in touch. I would love to hear from you. The
- 23:34Speaker 2: adventure will continue on the next episode of Tale of
- 23:36Speaker 2: the Manticor the story where well wait a minute, I'm
- 23:40Speaker 2: not quite done. Hey, thanks for sticking around this long.
- 23:46Speaker 2: I'm glad you did because I have some fun news
- 23:48Speaker 2: to share. So I wanted to do something special to
- 23:51Speaker 2: celebrate Tale of the Manticre's fifth year podcast diversary, and
- 23:55Speaker 2: so I created an official expansion to my rules ultra
- 23:58Speaker 2: light game one Shot in the Dark. Since its release,
- 24:01Speaker 2: a number of people have contacted me with their own
- 24:03Speaker 2: expansions and ideas, and I always thought these are really cool.
- 24:07Speaker 2: One day I'll make one too. I even knew what
- 24:10Speaker 2: the Angle would be, an all dwarf game that picks
- 24:12Speaker 2: up the Cursed Dwarf and Hold storyline from season one.
- 24:15Speaker 2: In this module, you use the one Shot in the
- 24:17Speaker 2: Dark rules to lead an expedition to find out what
- 24:20Speaker 2: happened there, and ultimately face off against Barock iron Skin,
- 24:23Speaker 2: the accursed Usurper. Of course, you don't need to know
- 24:26Speaker 2: anything about that plot line or season to play the
- 24:29Speaker 2: expansion and is more. In making the expansion module, I
- 24:32Speaker 2: realized there was a kind of puzzle like element to
- 24:35Speaker 2: the game designed itself, and thought, hmm, one day I
- 24:38Speaker 2: should make a guide that shows people how they can
- 24:40Speaker 2: create their own expansion. Of course, one day became actually
- 24:44Speaker 2: right now, and result both products are now complete and
- 24:48Speaker 2: available to download on drive through RPG at a buck fifty.
- 24:52Speaker 2: The original game is priced to be accessible to everyone,
- 24:55Speaker 2: the module is cheaper still, and the maker kit is free.
- 24:58Speaker 2: Why not give it a go and see what it's
- 24:59Speaker 2: all about. If you do, I hope you enjoy it. Okay,
- 25:06Speaker 2: let me try this part again. The adventure will continue
- 25:09Speaker 2: on the next episode of Tale of the Manticor. It's
- 25:12Speaker 2: the story where chaos rolls.