Latest / Start the game already! / [ENG] Civilizations #08: Japanese
Transcript
- 0:14The Japanese are a civilization from the original 15
- 0:17civilizations in Age of Kings from 1999, and despite being in
- 0:24the game for more than 25 years, they have not changed too much.
- 0:29They've always been an infantry and arch of civilization with
- 0:32unique strengths on hybrid maps. Being an island nation, that is
- 0:37no surprise. It's safe to say that Japan is
- 0:40an exciting nation and civilization both in game and in
- 0:44reality, both historically and today.
- 0:47Just two months ago I got back from a three-week journey across
- 0:51Japan, and it also wasn't my first time being there.
- 0:54I'm not going to brag, but I'm actually going to brag because
- 0:56it's so awesome. Though honestly, it's different
- 1:00every time, and it kind of feels like my soul is still somewhere
- 1:03on a shinkansen between Fukuoka and Tokyo.
- 1:07Japan is an island nation, as I've already mentioned, and it
- 1:11has spent centuries looking inward, perfecting itself in
- 1:14isolation, only to explode onto the global stage with the speed
- 1:19that still makes historians dizzy to understand Japan today.
- 1:24The neon lights, the robots, the quiet politeness.
- 1:28You kind of have to peel back those layers.
- 1:30You have to go back to the beginning, before the steel
- 1:33skyscrapers, to the very bones of their identity, which
- 1:37inspired the Japanese civilization in Age of Empires
- 1:412. So we're going back on a very
- 1:44short history trip all the way to the 7th century.
- 1:48We see the rise of Buddhism in Japan influencing the Yamato
- 1:52dynasty. By the 12th century, the real
- 1:55power shifted to the dirt, the blood and the blade.
- 1:59This is the birth of the shogunate, the military power
- 2:01and the feudal system. For 700 years Japan was defined
- 2:05by the samurai. But forget the romanticized
- 2:09version you see in the movies for a second.
- 2:11The Sengoku Jidai, or the Warrior States period was a
- 2:15century of total internal chaos. It was a brutal, almost arvinion
- 2:21free for all, where a lowly sandal bearer could rise to
- 2:25become a warlord. In 1543, a Portuguese trader
- 2:29brought rifles and gunpowder to Japan, which enabled ODA
- 2:33Nubunaga, a character that is represented in Age of Empires 2,
- 2:37to subdue central Japan. This era culminated in the year
- 2:411600 at the Battle of Sakigahara, often considered to
- 2:45be the most important battle in Japanese history.
- 2:48Tokugawa Yeyasu won, he took the title of Shogun and he did
- 2:53something radical. He implemented a set of careful
- 2:57rules known as the Bakuhan system, which basically forced
- 3:01the daimyo and samurai to live in peace with each other under
- 3:04the Tokugawa shogunate. He supervised the construction
- 3:08of Japan's biggest castle, the Edo Castle, which established
- 3:13Edo as the centre of political power and the capital of Japan.
- 3:18Despite Kyoto being the official capital.
- 3:21During the 1st century of Tokugawa rule, Japan's
- 3:24population doubled to 30 million, mostly because of
- 3:27agricultural growth. The population remained stable
- 3:30for the rest of the period. However, the Japanese were not
- 3:34the only one inhabiting the island.
- 3:36As a reaction of Portuguese and Dutch presence in Japan and the
- 3:40growing Catholic religion, Japan entered the Sakoku, the closed
- 3:45country policy. For 250 years.
- 3:48No one in no one out, more or less complete isolation from
- 3:52other nations, with a few exceptions.
- 3:55This is also the era of the geisha, the kabuki theatre and
- 3:59the haiku. Japan's cultural prowess was
- 4:03rising because there was no war. The samurai became bureaucrats
- 4:08and poets, which is actually something the community picked
- 4:11up on, and we'll get to that later.
- 4:14All in all, Japan turned into a pressure cooker of refined
- 4:18culture, with only the ports of Nagasaki being open to trade.
- 4:22But outside, the world was industrializing, steam engines
- 4:26were churning, and in 1853, Commodore Matthew Perry of the
- 4:31US Navy sailed ships to Adobe, threatening the Japanese open up
- 4:37or be opened, expecting an answer the next year when he
- 4:40would return. Once he did return, the two
- 4:43nations signed the Convention of Kanagawa, or the Japan US Treaty
- 4:48of Peace and Amity, which is kind of ironic as it was signed
- 4:52under the threat of force. Kind of reminds me of something
- 4:55that is going on just right now. What happened next is arguably
- 4:59the most incredible pivot in human history.
- 5:03Japan didn't just open up, it sprinted ahead during the Meiji
- 5:08Restoration. They dismantled the feudal
- 5:11system, threw away the swords, and built a modern Navy and a
- 5:14Telegraph system in one single generation.
- 5:17They went from a feudal state to a global superpower in almost 50
- 5:22years. But that rapid expansion led to
- 5:25the darkest chapters of the 20th century imperialism, the
- 5:30devastation of World War 2, and the haunting world altering
- 5:35silence of Hiroshima and Nagasaki.
- 5:37In 1945, Japan was a graveyard of scorched earth.
- 5:42And yet from those ashes came the economic miracle.
- 5:46The nation that once defined itself by the sword began to
- 5:49define itself by technology. They didn't just rebuild the the
- 5:54country, they reimagined what a nation could be.
- 5:57And that's what I saw when I was in Japan.
- 6:00You can stand in the middle of Tokyo Street, where a 500 year
- 6:04old shrine sits in the shadow of a glass skyscraper.
- 6:08And that is the secret of Japanese history.
- 6:10Nothing is ever truly discarded. It's just folded in like the
- 6:15steel of a Cortana, layer after layer, making the whole thing
- 6:19stronger, sharper, and infinitely more complex.
- 6:23Kind of like the Infinity Castle in Demon Slayer.
- 6:26In Age of Empires 2, we can experience the Japanese from the
- 6:29Feudal era with samurai, strong infantry and Archer units, and a
- 6:34respectable naval tech tree. So let us do a deep dive on the
- 6:39Japanese's bonuses, unique units, and unique technologies.
- 6:44The Japanese are one of those civilizations without any
- 6:47glaring weakness, but they also lack overwhelming strengths on
- 6:51most maps. It is primarily on hybrid maps
- 6:54where all their bonuses seem to converge.
- 6:57They have a solid economy helping them out in the early
- 7:00game, giving them lots of reasons to put on some early
- 7:03pressure. They are usually considered an
- 7:05above average civilization with quite a lot of variety in their
- 7:09tech tree, which I'll discuss in greater detail when it comes to
- 7:12army compositions and strategies.
- 7:14For now, let's focus on the civilization bonuses, of which
- 7:18there are four, and two of them can be considered equal bonuses,
- 7:22while the other two are clear military bonuses.
- 7:25Let's start where every game in Age of Empires 2 begins, with
- 7:29the economy. In the world of Age of Empires
- 7:322, the Japanese are the undisputed masters of the fish
- 7:36boom. While many civilizations have a
- 7:38single target bonus, the Japanese fishing ship bonus is
- 7:42actually a double folded bonus. It scales in speed and
- 7:47durability and is just an overall great package.
- 7:52The scaling work rate, which is 5% in Dark Age up to 20% in the
- 7:57Imperial Age, means the Japanese have the most efficient food
- 8:01gathering units in the game. Giving them Safe pond and just a
- 8:06couple of fishing ships will outscale any other food bonus in
- 8:09the game. Even a 5% boost in the Dark Age
- 8:12allows for a smoother fast castle or a more aggressive
- 8:16Feudal Age because you reach your food requirements seconds
- 8:20faster than your opponent without doing anything really.
- 8:23That bonus gets stronger in each age. 10% faster work rate in the
- 8:28Feudal Age, 15% in Castle Age, and in the Imperial Age at 20%
- 8:33faster work rate feels completely broken at times.
- 8:37It effectively means 5 Japanese fishing chips do the work of 6
- 8:41standard ones. This frees up population space,
- 8:44if you will, for more military units while maintaining A
- 8:47juggernaut economy. Remember that this bonus gets
- 8:50even better once the fish has been collected and you start
- 8:53using fish traps, placing them right next to your dock so that
- 8:57the ships don't need to travel and your fishing ships turn into
- 8:59faster farmers. The only reason why this isn't
- 9:04abused much in the game is that there aren't really any maps
- 9:07where the Japanese can safely fish boom, except for a couple
- 9:10of maps like Black Forest where you usually prefer civilizations
- 9:14with better late game compositions.
- 9:16Fish booming is a big investment that pays off very well when
- 9:20uncontested, but unlike villagers you can't move that
- 9:24part of the economy so it comes with a price to keep it well
- 9:27protected. Now I've only talked about
- 9:30gathering food because this is still much more common in
- 9:33standard and letter maps. However, we've seen that
- 9:36especially in recent tournaments, the maps scriptters
- 9:39have included oysters and even whales to the maps, which are
- 9:42both gold resources that can be gathered with fishing chips.
- 9:46Fun fact, when fishing ships gather gold from oysters, their
- 9:50name turns into oystering ships, and when they gather gold from
- 9:54Wales, they become whaling ships.
- 9:57Having double the amount of hit points raises their HP from 50
- 10:02to 100. Don't worry, I got that right
- 10:06because when the naval redesign had been patched into the game
- 10:08in February 2026, the fishing ships have had a reduction from
- 10:13their former 60 HP to 50. Also, the Japanese fishing ships
- 10:17have also lost their +2 Pierce armor, which was originally part
- 10:21of the Japanese civilization bonus.
- 10:23Anyway, that beefy 100HP turns fishing ships into tiny tanks
- 10:28that the pros have learned to utilize in a unique way.
- 10:31What they'll do is to use them to body block enemy vessels,
- 10:35giving your own naval military a distinctive advantage,
- 10:40especially with fire ships. You can place your little
- 10:42fishing tanks in front of your fire ships and burn down the
- 10:45enemy ship from behind it while the enemy is firing at the
- 10:49fishing ship. With non Japanese ships this is
- 10:53much riskier because they won't take as much damage before going
- 10:56down, so the X-ray HP really makes the difference.
- 11:00It's a frustratingly effective way to win a fight you should
- 11:03have lost against the Japanese raiding their fishing economy
- 11:08takes much longer. This is why they have so much
- 11:11more time to send reinforcements or hide their ships inside their
- 11:16docks. Because your fishing chips are
- 11:18so efficient, you are heavily incentivized to prioritize the
- 11:22dock over the barracks early on. The best thing about going for
- 11:26water approach with the Japanese is the synergy they get from
- 11:29another bonus, their economy buildings.
- 11:32Which means their lumber camps, mills, and mining camps cost 50%
- 11:37less wood, effectively saving you 50 wood per building.
- 11:41Making the transition to docks and getting those first fishing
- 11:44chips out so much more easier. Actually this is something I've
- 11:48struggled with a lot when I was learning how to play a water
- 11:51opening. Getting the bill down to get a
- 11:54dock up in time wasn't a problem, but constantly
- 11:58producing fishing ships and villages and also affording
- 12:02houses with no idle time in getting your fast fuel up time
- 12:07in order to be able to protect your fish, that is much harder
- 12:11than it sounds. To summarize, going for a dock
- 12:14and even just a little bit of a fish boom with the Japanese is
- 12:17viable because of their risk management.
- 12:20For most civilizations, losing your fishing ships to a feudal
- 12:24age rate is almost GG, or at least setting you significantly
- 12:27back. For the Japanese I can name 3
- 12:30reasons why the risk is lower. First, the fishing ships are
- 12:34harder to kill. Second, they paid for themselves
- 12:37faster due to the the increased working rate.
- 12:40And 3rd, you likely have a wood lead from your discounted
- 12:44buildings to replace them or transition into farms, or even
- 12:48have that backup economy already in place so that killing of your
- 12:52fish isn't as fatal. That wood discount bonus on
- 12:56economic buildings isn't just to make a water bonus smoother,
- 13:00though. In fact, what's much more
- 13:02important is how it shaped the early game of the Japanese on
- 13:06land maps. Obviously you're saving a lot of
- 13:09wood, which you can spend for other things.
- 13:12A second lumber camp, early walls.
- 13:14You don't need to decide whether you go for a meal or a gold
- 13:17mine, because you can just do both, or you can open with an
- 13:20early barracks. It completely opens up the early
- 13:24game for the Japanese and it makes them very flexible.
- 13:28Did you decide on a scout rush? So you went for a meal in the
- 13:31dark age but your opponent is fully Walden in at 8?
- 13:34No problem, you're the Japanese. Building a mining camp is
- 13:38cheaper than building a farm. So transition to arches.
- 13:41Did you get lame to lack food? Well, you can afford farms in
- 13:45dark age much easier because you will have a surplus of wood if
- 13:49you keep the same amount of villagers in wood as with a
- 13:51different civilization. All the past weeks I've had the
- 13:55Japanese civilization selected in case my opponent wood forest
- 13:59pigs civilization. So you know, to prepare for this
- 14:02podcast. Right off the bat, I realized
- 14:05that the biggest advantage you get from this woods discount is
- 14:08when you get a chicken generation on Arabia.
- 14:12To give you a little context, I hate chicken Arabia.
- 14:16Don't get me wrong, I enjoy that they bring more variety to
- 14:20Arabia and incentivize early pressure so I wouldn't want the
- 14:24deaths to take the chicken away. I just hate it because it messes
- 14:28with my bills and I'm an old player so it's really hard for
- 14:32me to learn new bills. And even though I should really
- 14:35have this down, I still get confused about when I should
- 14:39mill them and how many villagers I should send for how many
- 14:42chicken. Depending on their location, I
- 14:44sometimes even decide not to take them at all and maybe
- 14:48collect their food and feudal age once I have map control.
- 14:52What I'm trying to say is that Chicken Arabia forces me to
- 14:55accept that I'm really lazy when it comes to adapting to my
- 14:58builds, but when playing with the Japanese, all of these
- 15:02problems fade away. I would argue that Chicken
- 15:05Arabia is actually the best possible scenario when playing
- 15:09as the Japanese because it plays right into their hands.
- 15:13First off, I always mill the chicken with the Japanese,
- 15:16usually with four villagers, sometimes with two, and I will
- 15:20shift over those villages to berries once the chicken are
- 15:23gone. I get 2 mils for the price of 1,
- 15:26so why shouldn't I? And it's almost like shopping in
- 15:29Akiabara. With this I already have an
- 15:32advantage over my opponent who is either long distance taking
- 15:36the chicken or needs to invest 100 wood more when taking his
- 15:40berries which is huge because that's almost 2 farms I can see
- 15:44before my opponent does. I've seen people milling the
- 15:48chicken and walling up at the same time with Japanese which is
- 15:52also nice if you prefer to play more defensively.
- 15:55I on the other side prefer to play a bit more open and
- 15:58aggressive, so my go to strategy with the Japanese is to either
- 16:02build a mining camp and collect gold to open with minute arms
- 16:05into Archers, or to build an early barracks and drush my
- 16:10opponent. Having a meal at the same time
- 16:13when opening with these strategies is usually
- 16:16unthinkable, but it's possible if you're playing as the
- 16:20Japanese. So I wondered, why do the
- 16:23Japanese have these eco bonuses? One can argue that the fishing
- 16:28chip bonus reflects Japan's historical reliance on the sea.
- 16:33There are rough estimations about Japan's terrain being 70
- 16:37to 80% mountains, making large scale cattle ranching or a
- 16:42massive wheat farming physically difficult.
- 16:45As a result, the sea became Japan's primary bread basket
- 16:49very early in history. Japan has some of the most
- 16:53productive fishing grounds in the world, especially where the
- 16:57Oyashio and Kuroshio currents meet.
- 17:00Historically, Japanese fishing fleets weren't just small
- 17:03coastal row boats, they were a backbone of the economy.
- 17:07The double HP and armor on in the game likely symbolizes the
- 17:11hardiness of these coastal communities and their ability to
- 17:15keep working despite the raiding of seasonal storms or piracy.
- 17:20Yeah, that's right, Japanese pirates called Waku have been
- 17:25quite active between the 13th and 16th centuries, mainly
- 17:29raiding the coastal regions of China and Korea.
- 17:32Why is there no video game about Japanese pirates?
- 17:36I would love to play that. I, I want somebody, please, if
- 17:39there's any developer listening to this, please make a Japanese
- 17:42pirate game. I want to listen to Japanese
- 17:45shanties and I don't know, have a hub where they drink sake and
- 17:50Oh my God. OK, anyway, getting sidetracked.
- 17:54Relax. I've looked at a lot of
- 17:56reconstructions of Japanese fishing boats and there wasn't
- 17:59anything significantly sturdy about them that justifies that
- 18:03bonus, to be honest. Except maybe for one thing.
- 18:07In times of conflict, fishing boats were commonly pressed into
- 18:10service and in some cases were modified for combat, for example
- 18:15to carry troops or act as scouts.
- 18:18This was mainly done by reinforcing the boats to make
- 18:22them more durable. This is not something you would
- 18:25do when you're fish booming in a pond.
- 18:27So technically more accurate representation of history would
- 18:30be to have this be a unique technology that turns fishing
- 18:34boats into something else. But that would be a horrible
- 18:37idea. So in my opinion, I kind of like
- 18:39the bonus and I rate it historically inspired if not
- 18:43correct. The wood saving bonus was much
- 18:46harder to link to something specific in Japanese history,
- 18:50but let me on a very, very, very deep rabbit hole about Japanese
- 18:55craftsmanship. And I've probably watched way
- 18:58too many documentaries on YouTube about that.
- 19:01But I got to say, there's just something about watching the 70
- 19:04year old Japanese master of carpenting talk about his craft
- 19:08that's very calming. Anyway, I'm assuming that the
- 19:12woods discount is a tribute to Japan's world renowned
- 19:15traditional woodworking. Japan is an extreme country when
- 19:18it comes to natural disasters. Earthquakes, tsunamis, volcanic
- 19:23activity, heavy rain, and extreme humidity are making life
- 19:26very difficult, especially in feudal Japan.
- 19:30Stone buildings crumble in earthquakes, but wood is
- 19:34flexible. Japanese architects perfected
- 19:37kigumi, an intricate system of joinery that uses no nails or
- 19:41glue. These buildings were essentially
- 19:44modular and could withstand massive tremors because they
- 19:48master complex interlocking joints.
- 19:50Japanese carpenters were famous for their ability to build
- 19:53structures with extreme precision and minimal waste.
- 19:58The game's wood discount represents this resource
- 20:01efficiency. I know I I really know this
- 20:05sounds a little far fetched. To actually call a historical
- 20:09inspiration. In fact, not even the history
- 20:12section in game mentions anything that might lead us to
- 20:15why the Japanese have received this wood discount.
- 20:18But I'm confident to say that it's for gameplay purposes
- 20:21rather than history, and it's an important bonus for the Japanese
- 20:25to have. Still, I'm trying to, you know,
- 20:29link whatever we have in the game to some parts of culture or
- 20:33history, and that is the best I could come up with.
- 20:37However, in the late stages of the game, this wood discount
- 20:41becomes less and less significant.
- 20:43Of course, you'll be refreshing lumber cams from time to time,
- 20:46and it's nice to save some wood when you do.
- 20:50But here's another tip that I find hard to implement in my
- 20:52gameplay, but I believe it's actually quite powerful in late
- 20:57game. We tend to place a lot of
- 20:59inefficient farms around meals when expanding our food economy.
- 21:03That's because we don't want to spend too much time in our
- 21:06economy while the fights are happening.
- 21:08So we build a mill and ought to place 20 farms around it,
- 21:12sometimes with farms that are so far away that the food eco would
- 21:15be much more efficient if we were to place some more mills in
- 21:19between them. If you're up to 70 farmers and
- 21:23have hand cart, this might not matter anymore.
- 21:25But if you're around 40 or 50 farms, placing an additional
- 21:29mill might improve your food eco because of less walking time.
- 21:33It's a little detail to make use of the bonus in the late game as
- 21:36well, and it's especially worth when the game gets to the point
- 21:41where optimization is required to get that little bit of
- 21:44advantage over your opponent in an otherwise even match.
- 21:48Still, it's safe to say that the wood discount is mostly
- 21:51significant when it comes to your openings and the early
- 21:54game. As I mentioned, my favorite way
- 21:57to make use of this is by opening with Militia, and the
- 22:01Japanese have another bonus that goes very well with that
- 22:05opening. This is where we'll start
- 22:08talking about the military bonuses of the Japanese.
- 22:11The one affecting the militia line as well as the Spearman
- 22:14line is this. Infantry units have a 33%
- 22:20increased attack speed starting in the Feudal Age.
- 22:23It is an incredibly potent early game military bonus because it
- 22:27turns one of the most awkward units in the game, the minute
- 22:31Arm, into a killing machine. I enjoy opening minute arms ever
- 22:36since the infantry rework from 2025.
- 22:39I'm not particularly good at it, but I know the build and usually
- 22:44get value from it, especially if my opponent opens scouts or
- 22:48isn't fast enough to scout it. When I get to play with the
- 22:51Japanese, it's borderline certain that I will use militia
- 22:56one way or another. The most effective usage of the
- 22:59infantry bonus is to open minute arms, because with a drush you
- 23:04risk losing your militia before they get to their attack speed
- 23:07bonus in the feudal age. However, if you're confident
- 23:11with your drush, you can easily start harassing your opponent
- 23:14with Militia and gain a, let's say, psychological victory when
- 23:18upgrading them to minute Arms because they will know Wow, once
- 23:22you hit the fuel Age, they will get stronger.
- 23:26There's actually quite the variety when it comes to opening
- 23:29with the militia, and I will discuss this in more detail when
- 23:32we get to the strategy part of this podcast.
- 23:35But for now, let's just keep in mind that all the bonuses we
- 23:39have mentioned so far really want you to open with militia
- 23:43and harass early on. Sometimes I struggle with
- 23:46killing villagers with my minute arms because you know, villagers
- 23:49can get away so easily. Especially because the minute
- 23:52arms tend to block one another, being able to hit them faster
- 23:56really improves my kill rate. Not only that, it means that you
- 24:00can bust through walls and houses much faster, especially
- 24:04if you research arson. And to add to that, this bonus
- 24:09is not only useful in the early game, especially when playing
- 24:12the Spearman line against cavalry units, having 33% faster
- 24:17attack also means 33% faster application of bonus damage
- 24:22throughout all ages. In the Feudal Age, there is an
- 24:26unwritten rule that you cannot fight scouts versus Spears
- 24:30unless you have three or more scouts against the Japanese
- 24:33Spearman. I'd argue that you want at least
- 24:36four scouts, especially if you are playing against someone who
- 24:39micros their Spearman while fighting scouts.
- 24:43In my opinion, increasing the attack speed of infantry units
- 24:46is maybe the strongest bonus for infantry in the game.
- 24:50And for that I want to digress a little and tell you a little
- 24:54story about a game that I just had a couple of days ago.
- 24:58I was playing on enclosed and my enemies Sif paid Sicilians.
- 25:03I assumed he was going to go FC and rush me so I had a little
- 25:07bit of mental preparation for what was coming, even though he
- 25:10actually did the exact opposite. He dungeon rushed me starting in
- 25:15the the dark age, actually building his first dungeon on
- 25:19his way to feudal age, taking me off my gold.
- 25:23This strategy makes a lot of sense since unenclosed you can't
- 25:27take berries and gold inside your your base.
- 25:31So dungeons should get value every time.
- 25:34Now I usually I would just will rush that dungeon down.
- 25:38I have a lot of experiencing and defending tower rushers and I
- 25:42wouldn't know why I shouldn't do the same with dungeons.
- 25:45And I would always have my will advantage because on enclosed,
- 25:49especially if someone sends four or five wills to to to try to
- 25:54dungeon rush me at my base, they will never have reinforcements
- 25:58in time. So I will always win the will
- 26:00fight and can just you know, will rush that dungeon down.
- 26:03But I was still experimenting with the Japanese for this
- 26:07podcast, so I decided on a different strategies.
- 26:11I was going to open minute arms anyways, and he only had five
- 26:16villages there. So I chose to test the strength,
- 26:20the power of Japanese minute arms.
- 26:23I escaped with a couple of villages far away from my base
- 26:26and started to gather golden berries on neutral resources
- 26:29which my enemy either did not scout or didn't care about.
- 26:33So I had some gold income and I also got my infantry defense
- 26:39upgrade and most importantly arson.
- 26:42And once I saw he was about to wall me in, I unleashed 10
- 26:46minute arms and continued producing.
- 26:49And even I was surprised as to how fast I was taking down those
- 26:54dungeons despite them firing at me and my opponent building a
- 26:58couple of sergeants as well, which I just took down in an
- 27:02instant. Japanese men at arms are no
- 27:05joke. And I snowballed from there
- 27:07because I went straight to his base to tear it down.
- 27:10That could have been a disaster, I admit, and I am sure not many
- 27:15Sifs can do this. Probably only the Romans with
- 27:18higher armor could have pulled off something like that.
- 27:21But still, it was a fun little experiment.
- 27:23And maybe my opponent wasn't the most experienced with these kind
- 27:27of rushes, even though he decided to do that.
- 27:30It worked to my surprise, fighting underneath 6 dungeons
- 27:36with 10 minute arms with armor of course in Arson.
- 27:39And I still cleared everything despite him even creating some
- 27:43sergeants, which kind of suck. Now in Feudal Age, I realized
- 27:47they only get stronger in Castle Age.
- 27:50So when trying to trace this bonus to its historical roots,
- 27:55at first I was actually looking at this bonus the wrong way.
- 27:59I thought the attack speed must stem from the warriors, since it
- 28:02applies to all infantry, both Spearman and militia line alike.
- 28:07It's also worth noting that when the Japanese have been released
- 28:09with Age of Kings, the original version of Age of Empires 2, the
- 28:13attack speed bonus wasn't standardized to 33% starting
- 28:17from the Feudal Age, but rather increasing throughout the ages,
- 28:21starting with 11% in the Dark Age and only reaching 3033% more
- 28:27attack speed in the Imperial Age.
- 28:29So I was thinking that they might have had special training,
- 28:32I mean the warriors or lighter armor to let them move faster,
- 28:36maybe some improvement when it comes to smithing.
- 28:40But none of that was backed by any evidence I found.
- 28:44Instead, their attack speed is most likely coming from their
- 28:48swords, especially katanas. So it's a little bit surprising
- 28:52that the Spearman line is also benefiting from this.
- 28:56The speed of a Japanese sword does not come from arm strength
- 28:59or muscling the swing, but rather from bio mechanics.
- 29:04And here's how it works. Force and acceleration are
- 29:07generated through the legs, hips, and the core of the
- 29:10fighter, with the arms acting merely as a conduit to guide the
- 29:15blade. Japanese warriors are famous for
- 29:18their drawing techniques. We've all seen the movie scenes
- 29:23and anime scenes where two samurai face each other, looking
- 29:26at each other very intensely. And in an instant, they would
- 29:30draw their swords and step, you know, beside each other
- 29:34back-to-back. And then there's a couple of
- 29:37seconds where you don't know who actually won.
- 29:40But they wouldn't look back to one another.
- 29:42They both know, just the viewer doesn't know.
- 29:45And at one point somebody says something very cool and dark and
- 29:50probably philosophical, and the other one goes down and you
- 29:53didn't even see the swing. You you just know it happened
- 29:57because you heard the sound, but you couldn't see it.
- 29:59And this is such a trope in in in Japanese, you know, samurai
- 30:05fighting, that it is probably something that also inspired
- 30:10this bonus, I guess. And of course in reality none of
- 30:14that happened like that. But samurai are often described
- 30:19as warriors who had a lightning fast draw, which was often
- 30:24achieved by pulling the sheath backward with the off hand,
- 30:28creating space while the dominant hand guides the blade
- 30:31forward. The single edged curvature of
- 30:34the Cortana allows it to be drawn and thrust in one fluid,
- 30:37continuous motion, minimizing friction against the interior of
- 30:42the sheath. In historical combat, these
- 30:45rapid drawing and cutting speeds meant that unarmored duels were
- 30:49over in a fraction of a second, just like the scenes that I have
- 30:53described to you now, often ending in a single decisive
- 30:57strike. Again, we've seen this countless
- 31:00times in in Japanese movies and it's probably what shaped the
- 31:04developer's image of Japanese infantry, soldiers and warriors
- 31:09is what my guess is. All right, let's move on to talk
- 31:13about our final Civilization bonus, which is also their most
- 31:17recent bonus that has been added in October 2023.
- 31:22Their cavalry Archers deal +2 damage against all Archer units
- 31:27except for skirmishes. It's a bit weird because the in
- 31:30game description says their bonus damage is dealt against
- 31:33ranged soldiers, but that term is hardly used in Age of
- 31:37Empires. They literally mean anything
- 31:39that is classified as a ranged unit, except for Skirmishers and
- 31:44Janitoris, which are basically mounted skirmishers.
- 31:47That includes unique units like the Camel Archer, the Chukunu or
- 31:52War Wagon, as well as some regional units like the Slinger
- 31:57or the Elephant Archer. And of course, don't forget
- 32:00about the good old hand Cannoneer.
- 32:03Anyway, Cav Archers are already considered to be one of the best
- 32:07units in the game and giving them extra attack against enemy
- 32:10ranged units is a strong bonus, especially since the Japanese
- 32:15have all upgrades for Cav Archers in the stable range and
- 32:18blacksmith. Here's why I think this is an
- 32:21awesome bonus when playing with Cav Archers.
- 32:24It's actually a very difficult build compared to playing
- 32:27crossbows because you can only start building up your mass of
- 32:31Cav arches once you're in the Castle Age, whereas you already
- 32:34start massing your arches in the Feudal Age, hitting that crucial
- 32:38timing of a deadly mass of crossbows right after you get to
- 32:41the Castle age. Also, you need more upgrades for
- 32:45your Cav arches compared to crossbows, so it's very tricky
- 32:48to play against ranged units with CA.
- 32:51However, with that extra attack, you hit that critical mass of
- 32:55Cav Archers just a little earlier, but little enough so
- 33:00that you stand a good fight. Also, when fighting against
- 33:04enemy Cav Archers, having more damage output is a great way of
- 33:08decimating the opponent's army. In fact, I saw a video done by
- 33:12Spirit of the Law where he showcased that with full
- 33:15upgrades on both sides, the Japanese win by a small margin
- 33:19against the best Cav Archer units in the game one-on-one,
- 33:23including Mongols, Turks and Majares.
- 33:25But the best thing about this bonus is that it's not locked
- 33:29behind the unique tech, but it's free and always there to to to
- 33:33use should you decide to go for cab Archers.
- 33:37It's just a very handy bonus to have really and increases the
- 33:42power of a unit that is already considered to be very strong or
- 33:46be it hard to get to and difficult to micro.
- 33:49As someone who really enjoys playing with cavarchers, I very
- 33:53much enjoy playing with the Japanese just because of this
- 33:56bonus. Even though I got to say I
- 33:58personally still prefer the Tatars for their better timing
- 34:02and also at some point when you have enough cavarchers and the
- 34:06enemy has has enough range units, the +2 damage output
- 34:11doesn't matter too much because you're most likely doing an
- 34:15overkill anyway. So the bonus in the late game
- 34:20gets a bit worse or or not worse but less useful than it is in
- 34:24let's say Castle Age. But you know, there's so many
- 34:27different cab Archer civilizations as of today so I
- 34:31guess it's more of a me thing and everyone's got their own
- 34:34style. I for one also don't really
- 34:36think of the Japanese when I hear cab Archers.
- 34:39Instead I think of let's say ninjas or a samurai.
- 34:44I'd say that the Koreans, the Mongols and the Huns are much
- 34:47more famous for their cavalry arches and reality.
- 34:50However, in early samurai culture, especially during the
- 34:53Haiyan and Kamakura periods, roughly in the years 800 till
- 34:58what is it 1300, warfare was defined by Cuba nomiche, the way
- 35:03of the bow and the horse. This was the literal precursor
- 35:07to what we now call Bushido, which is the way of the warrior
- 35:12and much more famous. Unlike the short and symmetrical
- 35:16composite bows used by the Mongol or Turkish horse Archers,
- 35:21the Japanese Yumi is massive, often over 2 meters tall.
- 35:26What makes it unique is it's asymmetrical design.
- 35:30The grip is placed about 1/3 of the way up from the bottom
- 35:34rather than in the center. This design was purely
- 35:37practical. It allowed an Archer to easily
- 35:40clear the bow over the neck of a horse when switching targets
- 35:44from left to right without getting the bottom tip caught on
- 35:47the saddle or the animal's back. Mounted archery was cultivated
- 35:52by the samurai and a popular sport among them.
- 35:55However, because of the mountainous terrain of Japan, it
- 36:00wasn't as prominent a fighting style as it was in the vast
- 36:03steps of the Mongol Empire. Still, I really like how the
- 36:08Japanese have two very different military bonuses, both of them
- 36:12mainly affecting different stages of the game, so it's very
- 36:16likely you'll find ways to utilize both.
- 36:19Since I've already mentioned the samurai, this might be a good
- 36:23time to talk about this Japanese unique unit.
- 36:27Despite what I just said about Cuba Nomichi, you know the way
- 36:30of the bow and the horse and samurais actually being Archers
- 36:34and not only swordsman. The samurai in the game is
- 36:37actually an infantry unit that you can create in the castle and
- 36:41has quite the unique mechanic. But before we get to that, I
- 36:45quickly want to mention that this is not an oversight by the
- 36:49developers. They were very aware of samurai
- 36:53fighting with both swords and bows, and we know this for a
- 36:57fact actually because in their initial design document, the
- 37:01Samurai and Age of Empires two were supposed to be a unit that
- 37:06were kind of like the Raza with two different modes that you can
- 37:10switch between. But that feature never made it
- 37:13into the game because it was it because it was deemed to be too
- 37:17complicated to use. Anyway.
- 37:20Now let's talk about the samurai that we do have in the game.
- 37:25First of all, it's a very cool looking units and ever since the
- 37:29elite version of unique units have been introduced into their
- 37:32the game, or rather their own skins, they're not just cool
- 37:36looking, they are absolutely bad ass.
- 37:38Their armor looks intimidating, they wear a mask that's straight
- 37:43out of secular, and they even have a big flag or banner
- 37:48attached to their backs. I really enjoy looking at elite
- 37:52Samurai and it's a shame we don't get to see them too often
- 37:56just by the curse of being an infantry unit that has not one
- 37:59but two unique specialties, making them a very powerful but
- 38:05kind of niche unit. Looking at their base stats,
- 38:09they are an infantry Malay unit fighting with their swords and
- 38:13they have one of the fastest attack speeds in the entire
- 38:16game. You can kind of compare them to
- 38:18the Champions, but they have a very different use case so it's
- 38:23probably best not to. You can train samurai pretty
- 38:26fast, in nine seconds each they have 70 HP and 10 base attack.
- 38:32But their attack speed and damage actually gets better when
- 38:35they start charging at the enemy, which is the first of
- 38:38their two unique game mechanics. This charging ability consists
- 38:43of two parts, the charge attack, which is the samurai charging
- 38:49it's attack by plus one and also the speed charge.
- 38:53So the charged up speed activates when it's target is
- 38:57within two to six or even 7 ties.
- 39:00For the elite version of the samurai, it's speed increases
- 39:04when it's charging by 25% in this distance and dissipates
- 39:09once impact is made. Basically this results in a
- 39:12samurai closing the distance to an enemy by just running up on
- 39:17them. It's really weird to see at
- 39:19first, but once you get used to it, it's kind of awesome.
- 39:23The second unique mechanic about the Samurai is that it is the
- 39:26only unit in the game that has an attack bonus against other
- 39:30unique units, as in general. However, this bonus is not
- 39:34applied to the Imperial Camel Rider, Imperial Skirmisher,
- 39:39Hoof, Nietzsche, Wing Tassar, Camel Scout, Legionary Savar,
- 39:44and the Dragon Ship, as these units are unique upgrades or
- 39:49precursors for generic units. The bonus is applied to units
- 39:53like the Slinger though. It's it's really annoying
- 39:56actually, and if you really want to know this by heart, I
- 39:59recommend learning which units the bonus does not apply against
- 40:02because those are way less to remember.
- 40:04So this bonus gives them another 10 damage they deal as bonus
- 40:08damage against unique units, and even 12 if you have the Elite
- 40:12Samurai doubling their attack, which is already pretty strong.
- 40:17But then you also need to combine it with their high
- 40:19attack speed and you have a bit of a fragile yet extremely
- 40:24strong unique unit. What makes them fragile is
- 40:28actually the fact that they are infantry units and ranged units
- 40:31will counter them pretty hard. I already mentioned the fear
- 40:35inducing looks of the elite Samurai.
- 40:37Its model features a distinct battle mask called Men Yoroyi
- 40:43and the banner on the back called Sashimono.
- 40:46Battle masks really existed as a means of protective wear for the
- 40:50face. However, it is very unclear
- 40:53amongst historians whether they were actually used in battle a
- 40:56lot by the samurai as it likely restricted the vision.
- 41:00The sashimono, the banner attached to the back of the
- 41:03samurai, that was definitely an important item in battle.
- 41:06Once the army size got so big that the commanders had
- 41:09difficulties to tell the warriors apart.
- 41:13That's why you would usually see these banners bearing the clan
- 41:16symbol of whomever they were fighting for.
- 41:19Funny enough, this distinction was needed not because all
- 41:22warriors looked alike, but the exact opposite.
- 41:26Japanese armor had so much variety that these banners
- 41:30provided some sort of uniform to the army.
- 41:33Though I wonder how much of A risk that actually was, because
- 41:37it seems kind of obvious to me that you could forge a banner or
- 41:40maybe steal one of a defeated warrior and then use it to get
- 41:44closer to the enemy commander to kill him.
- 41:47I guess there must have been some other form of
- 41:49identification and the banner was used primarily for broader
- 41:52visualizations of army positions, but what do I know.
- 41:56In any case, the banner and the mask make for my personal
- 41:59favorite visual change from standards to elite unique unit
- 42:04in the entire game. Like every Civilization and Age
- 42:08of Empires 2, the Japanese have two unique technologies
- 42:11available to them in the castlage.
- 42:14They can research Yasama, a very popular technology amongst
- 42:17casual players in particular because we all know that
- 42:21everyone enjoys fortifying their bases and team game players who
- 42:26enjoy that slow and steady tower creep in a stalemate situation.
- 42:30Also very much like this technology.
- 42:34Yasama is a great technology to upgrade your defenses as it
- 42:37gives towers two extra arrows. The Japanese can upgrade their
- 42:43towers all the way to keeps with bracer and arrow slits from the
- 42:47university. So you get fully upgraded towers
- 42:50shooting two extra arrows, almost tripling their damage
- 42:54output. 2 Fully upgraded Yasima keeps have almost the same
- 42:58damage as a castle, and even though they are easier to kill
- 43:02than a castle, they are also much cheaper.
- 43:05Yasima keeps are no joke and extremely frustrating to push
- 43:09into, which is why there are mainly two scenarios where you
- 43:13want to go for Yasama. The first is probably the more
- 43:17likely one, and it's where your strategy involves a tower creep.
- 43:21This means that you're slowly gaining ground towards your
- 43:23opponent's side of the map and securing every meter you've set
- 43:28foot on with towers so that the enemy has a hard time pushing
- 43:31you back. Let's take Oasis as an example.
- 43:36In team games especially the tower creep is quite the
- 43:39effective strategy because Oasis is a semi closed map with
- 43:43basically only two directions to push into clockwise or
- 43:47counterclockwise in a fall before game.
- 43:50This practically always means that the late game becomes a
- 43:53game of endurance because the defenders advantage should be
- 43:57quite big and everyone tries to fortify their bases.
- 44:00In these types of games, raiding is usually very uncommon, and by
- 44:05that I mean it's near impossible because in order to get into the
- 44:09enemy economy you would have first to get past the enemy
- 44:12fortifications and their military.
- 44:14And this is where the Yasima keep creep comes into play.
- 44:18Other civilizations prefer to do this with bomber towers if
- 44:21available, but the Japanese don't have bomber towers, so
- 44:25they need to stick to their keeps.
- 44:27Bomber towers are still stronger than Yasama keeps, granted.
- 44:30However, they are a lot more expensive, as each bomber tower
- 44:35costs 100 gold alongside the stone of course, whereas a keep
- 44:39is only stone and a bit of wood. Researching Yasama itself is
- 44:43also kind of cheap, with 300 food and wood each, so you're
- 44:47not spending any gold. This is important in a game of
- 44:51endurance, and it's much easier to build more Yasama keeps and
- 44:55rebuild them faster than bomber towers.
- 44:58The second use case is of course for defensive purposes.
- 45:02When playing on a map where rating is a problem, you can
- 45:05secure your economy with some well placed towers compared to a
- 45:09castle. You can easily spread your
- 45:11towers across your base to cover much wider area, and with Yasama
- 45:16the opponent is going to think twice before trying to raid you.
- 45:19The best thing about Yasama though, is that it's so
- 45:22affordable that you can easily pick it up whenever you need it.
- 45:25There's no need to play around the unique tech, it's just there
- 45:29waiting for you to research it, and you'll basically never be
- 45:32disappointed if you can afford it once you have your first
- 45:35towers up. But don't you worry, I know you
- 45:39need some disappointment, and I am here to give it to you as I'm
- 45:42going to reveal to you the reason why this unique tech is
- 45:45called Yasama. And the reason is Yasama means
- 45:50Aeroslit. Yeah, Aeroslit, just like the
- 45:54university technology Aeroslit, only in Japanese.
- 45:57So I guess the Japanese towers have more aeroslits to shoot
- 46:01from. Or maybe a European one and a
- 46:05Japanese one. Honestly it's a little tragic to
- 46:08give that name to unique tech, but it made me curious as to how
- 46:12this problem is solved when playing Age of Empires 2IN
- 46:15Japanese and it turns out the university tech is called Sama,
- 46:19so without the ya part in the beginning meaning slit.
- 46:24So they took away the arrow, which apparently is a common way
- 46:26to call Aeroslitz in Japanese. Anyway, the castle unique tech
- 46:30Yasama is called Yasama in the Japanese version as well, just
- 46:34like it is in our version. So that's kind of disappointing.
- 46:37But hey, there's more. We got to talk about the unique
- 46:41tech of the Imperial Age and X. And I can tell you this much,
- 46:44Cataparuto doesn't just resemble the sound you make when you say
- 46:48catapult, it literally means catapult just translated into
- 46:53Japanese characters. Like when they say girlfriendo
- 46:57instead of girlfriend, they say cataparuto instead of catapult
- 47:02for anyone interested. Well actually, if you're not
- 47:05interested, bad luck, I'm going to say it anyway.
- 47:08So the Japanese language is quite interesting and it uses a
- 47:13what's called a syllabary. I had to look up this word, I
- 47:16didn't know it existed. But basically you have syllables
- 47:19instead of what we have, as with letters and an alphabet in in
- 47:24European languages like English, we represent individual sounds
- 47:28with single letters like R&A or N and so on, which we combine to
- 47:33form numerous sounds. Their characters represent
- 47:36entire syllables and cannot be altered, such as ka, ke and ko.
- 47:42For us, these are three combinations of four letters,
- 47:45but for them, they are just three characters.
- 47:49This is a problem when facing a word like catapult.
- 47:52They need to force that word into their system, and the best
- 47:56approximation is to use the characters ka, TA, Pennsylvania,
- 48:00Ruto. So it's written with five
- 48:02characters in Japanese, each representing a syllable.
- 48:06They don't have an L sound like we do in our language, so they
- 48:10use Rs in loan words that would have LS.
- 48:13And it ends in Tor instead of T because all syllables in
- 48:17Japanese end with a vowel or an N, so they simply choose the
- 48:22syllable with the closest sound, in this case of the Tor.
- 48:25That's also why it's kataparuto and not Kataparuto.
- 48:31There's no single R, only rare Ritoru, so they chose the
- 48:35closest one and we also have the extra sound in there.
- 48:39Well, at least the Japanese version of Kataparuto is renamed
- 48:43to something meaning throwing technique I've been told, which
- 48:48makes a lot more sense. It's a stupid name and it gets
- 48:51even more stupid because now you can't go back and whenever T-90
- 48:55or another caster says Kataparuto, you will have to
- 48:59remember that some English speaking dude is saying an
- 49:02English word in a Japanese way and most likely butchering the
- 49:06pronunciation while attempting this nonsense.
- 49:09At least you learnt something about the Japanese language,
- 49:12right? If you haven't figured it out
- 49:14already, Kataparuto upgrades the Japanese trebuchets in quite the
- 49:19significant fashion. Not only do they pack and unpack
- 49:23much faster, giving them greater mobility, as weird as that
- 49:27sounds, but they also attack 33% faster, extraordinary in
- 49:31increasing their damage not only against buildings but also trap
- 49:35fights. Especially since their accuracy
- 49:37is so low, firing shots more often increases your chances of
- 49:41actually finding your target. Usually traps are such a static
- 49:46unit that you often times need to take precautions in order to
- 49:49not lose them. Against just a few enemy units
- 49:53you usually guard them with helps or you only attack under
- 49:56the protection of your own castle.
- 49:58Some players even wall in their traps like where they have the
- 50:02APM for that I have no idea, but they do that to protect them
- 50:06from melee units. All this is needed because traps
- 50:09are kind of helpless on their own.
- 50:11They are only good against buildings and compared to bomber
- 50:14cannons you cannot micro them because they can only shoot when
- 50:18they're unpacked and therefore glued to the ground.
- 50:21Just the packing time of the trap takes so long that even if
- 50:25you were to react to oncoming army, you most likely lose your
- 50:29trap before it gets packed again.
- 50:31Japanese trips, however, pack and unpack so fast that their
- 50:35survivability increases a lot just by means of escaping
- 50:39somewhere safe. However, you are now facing some
- 50:42complicated decisions to make. For starters, when is it a good
- 50:46time to research this technology?
- 50:49Kataparuto costs 550 wood and 300 gold, so it's kind of
- 50:54affordable. However, it is basically the
- 50:57cost of two trebuchets, and it also blocks the production of
- 51:00trips. Remember that this tech was much
- 51:03more expensive until 2022 when it was barely researched.
- 51:07Also, you never want to get an upgrade for a unit that you
- 51:10don't have, so I believe you should always get your tribs out
- 51:14first and then get Cataparuto, not the other way around.
- 51:19Another question is whether it is actually worth getting that
- 51:22tech. It is a great technology to
- 51:24have, especially since you don't get bombard cannons.
- 51:27No doubt about it. But is it better than getting
- 51:30two more trips? If you're looking at damage
- 51:33output, the answer is no. Having more trips is simply
- 51:36better than Cataparuto. And while gaining more mobility
- 51:39with them is nice, it's still not a mobile unit and you still
- 51:44want to protect this costly piece of siege weaponry.
- 51:47Which means the mobility aspect is good when you need it, but
- 51:50you'd rather be in a position where you don't need it in the
- 51:52first place. And also better to have more
- 51:55traps in case somebody tries to snipe them because you get to
- 51:58have some leftovers maybe instead of fewer traps.
- 52:02So that's why I've learned to withstand the temptation.
- 52:06Prioritize getting conscription and more traps out first and
- 52:10only then getting kataparuto when having at least 4 better
- 52:14than 5 or 6 traps out. I guess I should say I start
- 52:18researching Kataparuto once I'm done creating my first batch of
- 52:22tribuchets. So what's my verdict on these
- 52:26two unique texts? From a historical standpoint,
- 52:29they are total nonsense. Japanese arrow slits were pretty
- 52:33much exactly the same as anywhere else in the world, as
- 52:36the Japanese hardly used any siege weaponry.
- 52:39In fact, they didn't use stone throwing machines like the like
- 52:42in European warfare. Instead, if anything, they
- 52:46should get fire arches, since their most effective way of
- 52:49besieging was to light the castles on fire with fire
- 52:52arrows. However, what these two unique
- 52:55texts lack in historical relevance is, in my opinion, by
- 52:59far outweighed by how much fun these unique texts are.
- 53:03They're not the West and they are very situational, but they
- 53:07are both affordable and add a nice touch to the otherwise more
- 53:10or less generic gameplay of the Japanese late game and actually
- 53:14giving the opponent a hard time without being opie.
- 53:19They are kind of silly texts with pretty silly names, but
- 53:23they are fun to play with, So what the hell, who cares about
- 53:26history? Get your catapults, I mean
- 53:28cataparutos, out. And as Jordan would say, enjoy.
- 53:33Now all that's left is the team bonus, which gives all galleys
- 53:37in a team plus four line of sight.
- 53:39To be honest, I was not sure whether this was of any
- 53:42significance whatsoever. Of course it's nice to spot the
- 53:46enemy naval army earlier to decide whether you want to
- 53:49engage or not, but I'd argue you don't want to play on those kind
- 53:53of maps with Japanese anyway, since there are much better
- 53:57civilizations for water maps. But I wasn't sure since I'm kind
- 54:00of an old school water player and especially the new naval
- 54:03balance is still a little alien to me.
- 54:06So I asked Daniela, who is an expert on water maps, about her
- 54:09thoughts on the bonus and I'm actually going to quote her now.
- 54:13So she says the following. Yeah, it's really useful to
- 54:16snipe the fish. You can snipe them easier.
- 54:18Not as relevant as other team bonuses, but hey.
- 54:22I thought that was hilarious. Didn't think of that to be
- 54:25honest. But it does make a lot of sense
- 54:27since you usually don't know the enemy position and it's much
- 54:30easier to find the enemy eco on water.
- 54:33I do remember back in the day when we were playing team games
- 54:36on water maps, we used to take one fishing ship on a cruise to
- 54:40the enemy island to figure out where they've docked so our Navy
- 54:44wouldn't accidentally sail to Narnia.
- 54:47I guess this step can be skipped if you have got galleys with
- 54:51that big of line of sight so you're not hurting your economy,
- 54:55but you wouldn't pick Japanese for that bonus on a water map,
- 54:59team game or not, If you happen to random into them, you can use
- 55:04this bonus to increase your chances of finding enemy fish.
- 55:08With that, we are done with the civilization bonuses and unique
- 55:12units and unique technology, so we're moving on to talk about
- 55:16the Japanese tech tree. First and foremost, the Japanese
- 55:38are one of those few civilizations that are good at
- 55:41everything but excel at nothing. There is no map that the
- 55:44Japanese cannot be played on. However, I'd argue there is also
- 55:48no map that has Japanese written all over it.
- 55:52You're never really wrong playing as the Japanese, as they
- 55:54can play cavalry units, ranged units, and infantry, as well as
- 55:59water since their military bonuses go to their Cava,
- 56:02Archers and infantry. These two unit types are
- 56:05probably their biggest strength and cavalry units are probably
- 56:09their biggest weakness, missing out on the final armor upgrade
- 56:12and not having Hussar or Paladin.
- 56:15Still, the cat is not bad, it's just kind of average and they
- 56:19don't scale as well As for some other civilizations, so you'll
- 56:23be using them mainly to fight squirms or rate the opponent's
- 56:26economy. As I already mentioned, they
- 56:29have all upgrades for ranged units, cave Archers included, so
- 56:33either Cave Archers or Arbalists will most likely be your damage
- 56:36dealers, alongside Halabs or Lightcap for some trash meat
- 56:40shield. There is of course also the
- 56:42option to go for very powerful and fully upgraded champions,
- 56:46but usually you'd prefer to play ranged units primarily.
- 56:49If you want even more damage with ranged units, you can go
- 56:53for hand cannoneers as well. You can see they can pretty much
- 56:57go for anything. Their siege isn't the best
- 57:00though. They only get cap ramps and
- 57:02onages as well as heavy scorpions.
- 57:04No bombard cannon but traps with cataparuto if you get there.
- 57:08Their water attack tree is solid.
- 57:10When it comes to the galley line.
- 57:12They have amazing fish and chips and are hard to harass in the
- 57:17beginning. But they can't research heavy
- 57:19demo and they can't research siphons and incendiaries in the
- 57:23university to upgrade their fire ships.
- 57:25So once again, the opponent will pretty much know what you're
- 57:29going for in water. Despite not having bomber
- 57:32towers, they do get elite cannon galleon.
- 57:35Their defensive capabilities are kind of average, they get
- 57:38hoardings for the castles but no architecture, and they also
- 57:42don't get heated shots for the towers, guessing because they
- 57:45were busy building twice as many aeroslits.
- 57:48Speaking of which, with Yassima keeps their defensive capability
- 57:52and also offensive fortifications suddenly become
- 57:54much more powerful, but again, it's kind of hard to get there.
- 57:59Finally, their monastery texts are looking pretty good, only
- 58:03missing Heresy which kills off your units instead of letting
- 58:06them desert to the enemy in case of a conversion Heresy.
- 58:10It's a strong upgrade when you're involved in a monk war,
- 58:13but that's rarely the case with the Japanese, so it's not as
- 58:17important for them. The biggest weakness of the
- 58:20Japanese is that their variety in their tech tree comes with a
- 58:23price. They're just very average past
- 58:26the Feudal Age and especially in the late game, mostly struggling
- 58:30against civilizations who have something up their sleeve.
- 58:33It's hard to surprise anyone with the Japanese, and depending
- 58:37on the map it'll be quite clear what they go for.
- 58:41When you're playing with the Japanese, it's more about the
- 58:43timings and your execution, and even though you might not be
- 58:47able to surprise your opponent with your probably very obvious
- 58:51strategy, you can surprise them with your timings.
- 58:55The Japanese can pull off some very exciting builds and
- 58:58timings, and it's all based on execution and scouting when it
- 59:03comes to army compositions. Let's kick things off with a
- 59:06classic drush into Archers. Now to be honest, this has
- 59:10always been a bit of a second choice option for the Japanese.
- 59:14The main reason is that their signature infantry attack speed
- 59:17bonus doesn't actually kick in until the feudal age, so
- 59:21historically players who have always preferred faster up times
- 59:24instead. Plus, if you're going to invest
- 59:27in those militia, you really want to make sure they survive
- 59:30the transition into feudal. In today's fast-paced meta,
- 59:35that's truer than ever. That being said, don't get me
- 59:38wrong, the strategy absolutely still works.
- 59:41Nowadays you'll mainly see the Japanese thrush deployed on
- 59:43hybrid maps like Weight, for example, where your main goal is
- 59:47to aggressively deny the enemy from dropping a dock early on,
- 59:50or simply to disrupt them and keep them from walling up their
- 59:54base. There is also a very interesting
- 59:56variation of this by opening up with two militia as a drush.
- 1:00:02Which is basically a French drush.
- 1:00:04Then you click up and after you've clicked up you will add
- 1:00:07two more militia and ultimately ending up with four militia that
- 1:00:12you will then turn into men at arms if deemed worse.
- 1:00:16But it usually is, and most likely when you do the strategy
- 1:00:21you're also planning on trying to enter a enemy base.
- 1:00:25So what you will also get is arson, which is very much worth
- 1:00:30if you have 4 minute arms on the field already.
- 1:00:33Moving on to what is probably the absolute bread and butter
- 1:00:35for the Japanese minute arms into Archers.
- 1:00:38This is arguably their most popular opening because it
- 1:00:42beautifully synergizes all of their civilizations strengths.
- 1:00:46Even back in the day when the meta wasn't quite as lightning
- 1:00:49fast as it is now, the Japanese could comfortably pull off a 20
- 1:00:53population minute arms into Archer build, something almost
- 1:00:56no other civilization could manage at the time.
- 1:00:59Today, that's a piece of cake. I can do this every time, and if
- 1:01:02I can do it, so can you. But if you really want to
- 1:01:05challenge yourself, try to pull off a 18 pop minute arms into
- 1:01:10Archer build because it is possible, albeit very hard.
- 1:01:15The secret sauce here is that there you have cheaper resource
- 1:01:19drop off buildings, so you will really want to optimize your
- 1:01:23economy management in the dark age.
- 1:01:26You're definitely going for one lumber camp and the barracks has
- 1:01:29a second building. You will not build a mill only
- 1:01:32after you have clicked up, but with that, what you were saving,
- 1:01:37it's actually giving you a pretty perfect economic cushion
- 1:01:41to transition smoothly. Next up, let's talk about scouts
- 1:01:45into Archers. Now theoretically there is
- 1:01:48absolutely nothing stopping you from opening scouts with the
- 1:01:52Japanese aside from the fact that you know they have a
- 1:01:55massive bonus for infantry. But honestly, that's more of an
- 1:01:58argument for choosing men at arms over scouts, but not
- 1:02:02something against the scouts themselves.
- 1:02:05At the end of the day, as a Japanese player, you're going to
- 1:02:08want to transition into Archers or at least add them to your
- 1:02:12army composition sooner or later anyway, just because they scale
- 1:02:16so well. And hey, if you find yourself
- 1:02:18locked in a super intense drawn out Feudal age war, you can even
- 1:02:21safely take into scout upgrades. Why?
- 1:02:25Because the Japanese have no problem playing Knights in
- 1:02:27crossbows in the Castle Age. It's not until you hit the
- 1:02:30Imperial Age that the cracks in the Japanese cavalry tech tree
- 1:02:34finally start to show. With that being said, if you're
- 1:02:37not going for a heavy feudal approach and just want to get
- 1:02:41some map presents, you can also open scouts and skip The
- 1:02:44Archers. Instead go straight into Cav
- 1:02:46arches in the castle age. If need be you can add some
- 1:02:50skirms to defend against enemy Archers, but that will delay
- 1:02:54your castle age time. I'd prefer going arches and
- 1:02:57feudal age and upgrade them to crossbows.
- 1:02:59You can later still transition into Cav Archers, but you know
- 1:03:02this is depending on the moment and on the map and what your
- 1:03:05enemy does. And it is definitely an option
- 1:03:07to go for scouts into CA as the Japanese.
- 1:03:10Finally we have straight Archers.
- 1:03:13Now I know what you might be thinking.
- 1:03:16It almost feels like a crime, a total waste not to open minute
- 1:03:19arms when you're playing with the Japanese and if you want to
- 1:03:22transition into to Archers. But look at it this way, if you
- 1:03:27scout your opponent and realize that they are going straight
- 1:03:30arches themselves on a super fast uptime, it might actually
- 1:03:33be worth skipping the minute arms all together.
- 1:03:35Or maybe you lost your scout to ATC and you have no scouting
- 1:03:39information. Might have happened to me in a
- 1:03:42couple of games, can't quite remember.
- 1:03:45In any case, if your opponent is going for straight arches, which
- 1:03:49isn't that unlikely considering the considering they are
- 1:03:52expecting minute hours from you, match them stride for stride and
- 1:03:56go straight into Archers yourself.
- 1:03:58The Japanese excel at this mostly because of that Wood
- 1:04:01Savings allows them to drop a second Archer range incredibly
- 1:04:05fast to ramp up military production, or immediately drop
- 1:04:09a blacksmith to click fletching right away.
- 1:04:12And because you're aren't spending food on early infantry,
- 1:04:15you'll have plenty of wills on food to afford that Fletching
- 1:04:17tech instantly. As you can see, when it comes to
- 1:04:20openings, there is a lot of flexibility for the Japanese and
- 1:04:24they can quickly move on from one unit to another without
- 1:04:27sacrificing much of their equal. If you're doing what everyone
- 1:04:31expects, which is minute arms into Archers, surprise the enemy
- 1:04:34with a well executed 18 pop timing.
- 1:04:37If you're going for a different kind of surprise, use your what
- 1:04:40to do all kinds of shenanigans or to get fast up times.
- 1:04:45When looking at the mid and late game, there is once again quite
- 1:04:49the variety to choose from as the Japanese, though not as much
- 1:04:53as in the early game. Let's look at the classic arches
- 1:04:57and spearmint combo now. This is a staple for many
- 1:05:00civilizations, but it works exceptionally well for the
- 1:05:04Japanese because of that faster infantry tack speed.
- 1:05:07The spearmints slice through enemy cavalry in the blink of an
- 1:05:10eye and are much better at protecting the the Arbalists.
- 1:05:13On top of that, that robust early game wood economy we
- 1:05:16talked about earlier translates beautifully into building up a
- 1:05:19massive, terrifying ball of arches that end up being fully
- 1:05:23upgraded Obelisks alongside fully upgraded helps with 33%
- 1:05:27faster attack speed. And all of that without your
- 1:05:30economy breaking a sweat. Should we lose our arbs for some
- 1:05:34reason, we can substitute these for Hand Cannoneers.
- 1:05:38If you find yourself going up against a heavy cavalry
- 1:05:42civilization in the post Imperial age, ticking into hand
- 1:05:45cannoneers while shielding them with a frontline of Halbederes
- 1:05:48is fantastic. Hand cannoneers and halves are
- 1:05:51always a super potent composition.
- 1:05:54Just keep in mind that this setup of ranged units, ranged
- 1:05:58gold unit to be more precise and helps is designed to support
- 1:06:02slow methodical pushes alongside your siege weapons.
- 1:06:06It's a bit rigid and slow, and it's going to mean that you're
- 1:06:09going to have a hard time using it to raid or do direct damage
- 1:06:13to the enemy's economy, but for holding the line and pushing the
- 1:06:17front, it's rock solid. This army composition is hard
- 1:06:22counted by full squirms though, so just don't forget about it
- 1:06:26and have some precautions. Maybe if you have a good enough
- 1:06:30food economy you can also add some light caps to take care of
- 1:06:32the squirms and also raid the enemy economy.
- 1:06:36It's a very powerful but hard to play composition overall.
- 1:06:40Of course, I kind of want to mention an army composition that
- 1:06:43involves champions, so I'm going for champions and skirmishes.
- 1:06:48the Champions are your frontline damage dealers and the skirms
- 1:06:51protect them against range units from behind.
- 1:06:54You're mainly going for this composition on land maps, where
- 1:06:57you have enough space to make sure not to be flattened by
- 1:07:00siege weapons, and the Champions are incredibly fast at taking
- 1:07:04down enemy buildings, and they deal extra damage with their
- 1:07:07fast, faster attack speed. Just be aware that cavalry units
- 1:07:11tend to counter this composition, so you might want
- 1:07:14to add in some helps or at least have them ready in case you need
- 1:07:17them. Finally, let's talk about a
- 1:07:20composition that completely flipped the script for this
- 1:07:23civilization. Cavalry Archers and light calf.
- 1:07:27So for the longest time the Japanese were pigeon holed as a
- 1:07:30civilization that lacked any real mobility.
- 1:07:34Man did that change. With the resurgence of The Cave
- 1:07:37Archer matter and the buff that gave Japanese cave Archers bones
- 1:07:41damage against ranged units, everything shifted towards The
- 1:07:44Cave Archers. Suddenly the Japanese are
- 1:07:47recognized as a genuinely good cave Archer sieve.
- 1:07:50When you pair them up with a solid meat shield of light calf,
- 1:07:53this composition gives you maximum mobility.
- 1:07:56It's the perfect tool for keeping your opponent under
- 1:07:59constant pressure, shutting down their attempts to expand across
- 1:08:02the map, and securing absolute map control.
- 1:08:06There is an even more powerful composition with Knights instead
- 1:08:10of lightcap, but that is usually for when you are planning to
- 1:08:13kill in the Castle age. This is such a strong and
- 1:08:17expensive double gold army comp that requires you to really
- 1:08:21watch your units and make use of the mobility and if used
- 1:08:26correctly will almost force your opponents to also stay in castle
- 1:08:29age. But if you're not pressuring
- 1:08:31enough you might be stuck in castle age forever and your
- 1:08:34opponent will out take you an imp.
- 1:08:37So this is something to be aware of.
- 1:08:39We've just recently seen how strong this is with the Japanese
- 1:08:43in the semi finals of Warlords 5 when ACCM played as the Japanese
- 1:08:48against Sebastians with the guitars and it gave ACCM the win
- 1:08:52and it made total sense since the guitar would probably
- 1:08:54destroy the Japanese in the Imperial age.
- 1:08:58And you probably noticed I haven't mentioned Samurai at all
- 1:09:01and that is because sadly they are hardly part of a preset army
- 1:09:05composition. They are mostly a situational
- 1:09:08unit to take down enemy unique units, especially when they are
- 1:09:12of the infantry type. Now let's pivot over to team
- 1:09:16games. In a typical team game set up,
- 1:09:19the Japanese are almost always going to slot right into the
- 1:09:22Archer roll, and honestly they kind of have to since they lack
- 1:09:27the final armor upgrade for the cavalry.
- 1:09:29They really can't contribute much on the front line once you
- 1:09:32hit the Imperial Age anyway, so they just don't scale that well.
- 1:09:36Cavalry is only ever a good choice if you know you're not
- 1:09:40going beyond the Castle age, or you know if you're a teammate
- 1:09:44and you played random civilizations and your teammates
- 1:09:47got a better arpsive or rather a worse calf sieve.
- 1:09:52But when it comes to the Archer line, they have absolutely
- 1:09:55everything you could want for the brutal demands of a team
- 1:09:58game meta. Thanks to those cheaper resource
- 1:10:01drop off buildings we keep coming back to, a Japanese
- 1:10:04player can put that surplus of wood into a second early range
- 1:10:08and the blacksmiths to flood the map with massive number of
- 1:10:11upgraded Archers incredibly early on. 2 ranges is the meta
- 1:10:16in team games. Opening with two ranges and then
- 1:10:19you want to squeeze in blacksmith with fletching as
- 1:10:22fast as you can, sometimes even buying it.
- 1:10:24But for the Japanese this is much easier done, so you should
- 1:10:30have a better timing on your fletching.
- 1:10:32This also makes the Japanese a remarkably solid pick for the
- 1:10:35flank position, especially on hybrid maps.
- 1:10:38It's the perfect playground for them because they get to do the
- 1:10:42double dip on their bonuses, reaping the rewards of that
- 1:10:45tight land economy while simultaneously capitalizing
- 1:10:49their more efficient, tankier fishing ships to secure some
- 1:10:52water and some extra eco. All right, let's wrap this
- 1:10:56strategy section up by looking at maps and where you actually
- 1:11:00want to be picking the Japanese. If you look at their overall
- 1:11:04design, they have one undeniable clear cut comfort zone hybrid
- 1:11:10maps. This is where they can flex
- 1:11:12every single one of their civilization bonuses At the same
- 1:11:15time, thanks to those cheaper resource buildings, you can
- 1:11:18transition to water incredibly early.
- 1:11:21You need less bills on wood and have more on food which equals
- 1:11:24in faster up times and still the same amount of fish.
- 1:11:27And once those fishing ships are out they work significantly
- 1:11:31faster than those of other sieves.
- 1:11:33That wood saving keeps paying dividends to helping you
- 1:11:38maintain ships production while simultaneously transitioning
- 1:11:41into your first land military units.
- 1:11:43The strong fish boom translates directly to faster up times and
- 1:11:47more resources for upgrades. Very similar logic applies to
- 1:11:51Nomad maps. Thanks to those early economic
- 1:11:54and water advantages, the Japanese easily rank among the
- 1:11:58better civilizations on those settings.
- 1:12:00Now to be fair, if you compare them to the absolute Tier 1
- 1:12:04nomads, they do lack access to dominant to a dominant unique
- 1:12:09unit or a highly mobile power unit.
- 1:12:12However, do not underestimate the impact of their Yasama
- 1:12:16towers here. Having keeps that shoot extra
- 1:12:18errors can be massive defensive or offensively.
- 1:12:22They are an asset on these chaotic maps if used correctly,
- 1:12:26but you need to get there first. Now you might think those water
- 1:12:31bonuses mean they dominate on pure water maps, but that
- 1:12:34strength doesn't quite carry over.
- 1:12:37On maps like islands, you're pretty much only benefiting from
- 1:12:40the faster fishing ships. Military On the sea you don't
- 1:12:44really have a long term bonus aside from maybe hitting a
- 1:12:47slightly faster initial timing in the pure naval war that just
- 1:12:52isn't as impactful as it is on hybrid variants.
- 1:12:56So while the Japanese are certainly decent on water, they
- 1:12:59aren't quite top tier. I already talked a lot about
- 1:13:04open maps like Arabia, which is where the Japanese excel early
- 1:13:07on. They're absolutely brilliant
- 1:13:09with their minute arms pressure and those smooth Archer
- 1:13:12follow-ups we discussed. The problem though is longevity.
- 1:13:17As the match drags into the later stages of the game, their
- 1:13:20economic bonus starts to fall off compared to other heavy
- 1:13:24hitters, and they don't really have a jaw-dropping unstoppable
- 1:13:28late game army composition to compensate.
- 1:13:31Finally, we have closed maps, which are without a doubt the
- 1:13:35absolute Achilles heel for the Japanese.
- 1:13:38On maps like Arena they have almost nothing going for them
- 1:13:42because they lack a massive late game eco boom bonus and don't
- 1:13:46possess a true power unit to smash through choke points.
- 1:13:50The Japanese unfortunately rank amongst the worst civilizations
- 1:13:55in the game. Unclosed settings.
- 1:13:58As a general rule of thumb, I'd say the closer you are and the
- 1:14:02more hybrid the map is, the better for the Japanese.
- 1:14:06And this is something I've picked up from watching
- 1:14:08countless pro games and tournaments.
- 1:14:11The pros are the ones shaping the meta.
- 1:14:13They are capable of taking civilizations to the limit and
- 1:14:16come up with the best ideas for new maps.
- 1:14:19It seems like the Japanese are a go to civilization for them
- 1:14:23whenever men at arms seem viable.
- 1:14:25So let's step back from the specific army comps and
- 1:14:28strategies for a second and look at the bigger picture.
- 1:14:32If you've been playing or watching Age of Empires 2 for as
- 1:14:34long as I have, you know that some civilizations completely
- 1:14:38reinvented themselves every few patch cycles.
- 1:14:42They get new economic bonuses, a unique unit gets overhauled, and
- 1:14:47suddenly they play entirely differently.
- 1:14:50But the Japanese, the Japanese are like the bedrock of AOE 2.
- 1:14:54They are one of the original Age of King civilizations from way
- 1:14:59back in 1999, and their core identity has remained remarkably
- 1:15:04consistent for almost 2 decades. If you picked the Japanese, you
- 1:15:09knew exactly what you were getting.
- 1:15:11Incredible infantry attack speed, fantastic fishing chips,
- 1:15:14and cheaper resource drop off buildings.
- 1:15:17They were the textbook definition of an honest,
- 1:15:21fundamentally sound civilization.
- 1:15:23But consistent doesn't mean static.
- 1:15:26Over the last years, a few subtle balance tweaks combined
- 1:15:30with shifting meta trends have transformed how the pros view
- 1:15:34the civilization. For a long time, the book on the
- 1:15:37Japanese and the professional scene was simple.
- 1:15:40Great early game, fantastic on hybrid maps, but a complete lack
- 1:15:43of late game mobility. The pro player got caught in a
- 1:15:47wide open Imperial age landscape with the Japanese.
- 1:15:51They were often outmaneuvered by heavy cavalry or dynamic raiding
- 1:15:55civilizations. But before those come into play
- 1:15:58there is actually 1 minor change that only got significant much
- 1:16:01later and that's Bloodlines. They didn't have bloodlines in
- 1:16:07Age of Conquerors and only got that tech with the HD version of
- 1:16:11the Forgotten Empires in 2013. It didn't really improve much
- 1:16:15for the Japanese at the time, but at least their cavalry was
- 1:16:18getting some usage. But it was only 10 years later
- 1:16:22when they got their Cav Archer bonus that this tech really paid
- 1:16:27off. And then there's the constant
- 1:16:29tweaking of the Samurai trying to make them viable, the latest
- 1:16:33of which is the charge attack mechanic that was introduced in
- 1:16:362024. However, Samurai will always
- 1:16:40suffer from being an infantry unique unit with a very unique
- 1:16:43use case, and they will also always be rivalled by the
- 1:16:46incredibly strong champions of the Japanese.
- 1:16:50So the two major changes that change how the Japanese are
- 1:16:55perceived. First, the developers reworked
- 1:16:58the infantry. This made their militia line
- 1:17:01significantly more viable throughout all ages.
- 1:17:05It's not like Japanese infantry units were bad, they were
- 1:17:08amongst the best even before the infantry rework.
- 1:17:12It's just that infantry in itself was bad.
- 1:17:15They were counted by a Singer skirmisher.
- 1:17:18Now that that has changed, suddenly infantry is viable and
- 1:17:22that makes infantry that is very good or above average even
- 1:17:27better. And that's why the Japanese are
- 1:17:30more popular. And then of course there is the
- 1:17:33second real and probably the real game changer in these
- 1:17:37changes, which is to buff their cavalry arches.
- 1:17:41Historically, if you wanted to play Cav arches, you pick the
- 1:17:44Huns, the Mongols, or the Tatars.
- 1:17:47You didn't pick a generic infantry sieve like the
- 1:17:50Japanese. But suddenly the balance team
- 1:17:52handed them this incredibly specific anti Archer bonus
- 1:17:56because the Japanese get every single upgrade for them.
- 1:17:59Their heavy cab Archers suddenly became very strong in late game
- 1:18:02range battles, giving them mobility.
- 1:18:05It flipped the script. It solved their age-old mobility
- 1:18:09issue. Suddenly the pros weren't just
- 1:18:11trapped into making slow grinding infantry pushes or
- 1:18:14relying on weak late game cavalry, they had a fast, high
- 1:18:18DPS power unit that could completely dictate map control.
- 1:18:23The Japanese are rarely the civilization you build an entire
- 1:18:26tournament strategy around, but they're consistently the
- 1:18:29civilization you use to completely shut down your
- 1:18:32opponent's comfort zone. If you look at major St.
- 1:18:35tournament drafts, you'll notice a fascinating trend with how
- 1:18:40players like the Viper Hera O'Leary treat the Japanese.
- 1:18:44There are almost never a first ban or a first pick on standard
- 1:18:48open maps like Arabia or actually any map.
- 1:18:51Instead they are the ultimate map dependence sniper pick.
- 1:18:56Where Japan goes from solid to downright terrifying is after
- 1:19:00all on hybrid settings, which is present in most tournament
- 1:19:04formats. Tournaments like Warlords with
- 1:19:07mixed map pools. When maps like for example 4
- 1:19:10Lakes, Kabazan, Immersion, Evacuation or Morass show up,
- 1:19:15the Japanese immediately come to mind.
- 1:19:18In the hands of a top tier player, that's tiny.
- 1:19:21Micro economic advantage translates into faster feudal
- 1:19:25age timings, which translates into early naval dominance or
- 1:19:29faster minute arms which ultimately wins the game before
- 1:19:33the castle age even begins. In the modern professional meta,
- 1:19:37executing a perfect 18 population minute arms opening
- 1:19:41can completely dismantle an opponent's early game plans
- 1:19:45because the Japanese save so much wood on their starting
- 1:19:47buildings. Top tier players can execute
- 1:19:49this rush with flawless efficiency, keeping the enemy
- 1:19:52pinned inside their base while seamlessly transitioning into
- 1:19:56their own ranges behind it. However, their win rates are not
- 1:20:00over the top and usually the Japanese will get picked less
- 1:20:03throughout the tournament once the element of surprise is gone
- 1:20:07and people know how to react to the Japanese pressure.
- 1:20:10Also, in some cases and on maps that reward early aggression
- 1:20:13with infantry, Sicilians are sometimes preferred over the
- 1:20:18Japanese. At the end of the day, that's
- 1:20:21what makes the Japanese such a fascinating civilization to
- 1:20:24analyse. They represent the perfect
- 1:20:27bridge between old school Age of Empires 2 design and modern E
- 1:20:31sport balance. They didn't need a massive
- 1:20:34flashy rework to become relevant to the modern era.
- 1:20:37All it took was a couple of targeted tuning adjustments to
- 1:20:41their range choices and the classic reliable infantry
- 1:20:45civilization suddenly found its wings in the fast-paced, high
- 1:20:49mobility world of professional E sports, being what many pros
- 1:20:52would call a solid and versatile pick in most tournament
- 1:20:55settings. But what if you're not a
- 1:20:58tournament player? What if you're not interested in
- 1:21:00E sports, but you just want to have fun with them?
- 1:21:03You know, casual style. The petals fall and the cranes
- 1:21:09soar. The Shogun is weak and Japan is
- 1:21:13divided. The clans vie for power and war
- 1:21:16has come to the land. Your clan is one of many, but
- 1:21:20it's claims on the shogunate are truer than most.
- 1:21:25It is your destiny to overcome the clans.
- 1:21:27Unite Japan and Wu. Only one crane will soar higher
- 1:21:33than the others. Well, I'm afraid the Japanese
- 1:21:36have no campaign dedicated to them, but they do have official
- 1:21:40scenarios that you can enjoy. There are two in the Victors and
- 1:21:44Vanquish DLC, as well as two historical battles.
- 1:21:48Three of these scenarios are set in the 16th century only.
- 1:21:52Kurikara is a historical battle from the year 1183.
- 1:21:57So let's start with Kurikara. This scenario has been
- 1:22:00introduced with the HD version in 2013 and it can be played in
- 1:22:05A1 player version or the Co-op version.
- 1:22:08Samurai need to deliver goods to the besieged Kurikara.
- 1:22:12You take over the city and start attacking the Taira army, which
- 1:22:15has five commanders surrounding Kurikura.
- 1:22:18Once you broke free from the siege, you then start besieging
- 1:22:21Kyoto yourself. Kyoto is a very beautifully
- 1:22:25built city and it's quite fun to flatten it with traps.
- 1:22:29It's not a hard mission at all, and it also has a weird side
- 1:22:33objective that seems completely irrelevant.
- 1:22:36There is a lighthouse in the north that you need to take over
- 1:22:39in order to be able to send your ships along the sea.
- 1:22:41However, there is really no point in doing so because you
- 1:22:44don't have cannon galleons in this scenario and the enemy is
- 1:22:47not really attacking you from the sea.
- 1:22:50This particular historical battle is one for the scenery
- 1:22:54and for history fans, but not for those that seek a challenge.
- 1:22:58Also, if you want all achievements in the game, you
- 1:23:01need to win this without forming an alliance with the Hojo clan
- 1:23:05in single player. The other historical battle
- 1:23:08takes place in Kyoto in 1582, set in the Sengoku period where
- 1:23:13daimyos waged their wars against each other to gain power.
- 1:23:17You play as Toyotomi Hideyoshi and wants to rescue ODA Nobunaga
- 1:23:23who wants to end the wars by uniting Japan.
- 1:23:26Nobunaga is one of the most famous Japanese warlords in
- 1:23:29history, so it's only fitting to have historical battle set in
- 1:23:32that period. Nobunaga died in the battle that
- 1:23:35we play, but Hideyoshi carried out his legacy to unite Japan.
- 1:23:41You start by capturing Osaka and build up your economy as well as
- 1:23:44an army to take out Kyoto's castles.
- 1:23:48Kyoto will also build up a sizable Navy that makes it
- 1:23:51harder to kill off. Kyoto can also win by relic
- 1:23:54victory if you let them collect all relics, so this is a fun
- 1:23:57detail to consider and might have happened to me.
- 1:24:01Taking out the 1st 2 castles isn't very hard though, but the
- 1:24:05last one is accompanied by a sheer endless stream of enemy
- 1:24:08units, so it boils down to a somewhat epic fight.
- 1:24:12The Victors and Vanquished DLC added 20 scenarios to the game
- 1:24:16and as I mentioned, to take place in Japan.
- 1:24:19The first one tells the story of the Shimazu clan in 1545, where
- 1:24:23you have to conquer 7 rival clans on Kyushu Island in the
- 1:24:27southwest of Japan and defeat the Shogun who's invading
- 1:24:31Kyushu. It's a tricky scenario and in my
- 1:24:33opinion one of the hardest of all the victors in Vanquished
- 1:24:36campaigns because there's lots of distractions and weird game
- 1:24:40mechanics that kind of twisted my mind.
- 1:24:42For example, for every kill you get some gold deducted, so you
- 1:24:47need to have a constant flow of gold income, which is hard since
- 1:24:52especially in the beginning there's hardly any gold.
- 1:24:55And by kill I mean when you kill an enemy unit.
- 1:24:59Also sea trade becomes quite important, but the enemies are
- 1:25:03very aggressive on on the sea, both on land and water actually,
- 1:25:07and you can hardly upgrade any of your ships in contrast to
- 1:25:10your enemies due to some, you know, scripting restrictions.
- 1:25:15To conquer the clans of on on Kyushu you need to take down
- 1:25:18their castles, but your only means are capped Rams despite
- 1:25:22getting to the imperial age. To make things more complicated,
- 1:25:25your tag tree on land is cut down significantly because you
- 1:25:29can't build arches or skirmishes or militia or cavalry.
- 1:25:33Is that you have custom units like ratten arches, mounted
- 1:25:36samurai and ninjas which instantly kill enemy hero units
- 1:25:40but are are otherwise not very strong.
- 1:25:43Also your Spearman are actually more like swordsman in this
- 1:25:46scenario, so there's a lot to get used to.
- 1:25:50I went with a mix of heavy calf Archers and mounted samurai and
- 1:25:53a lot of cab Rams. There's also a hidden timer in
- 1:25:57the background that only is revealed when the mission is
- 1:26:00completed. And if you manage to subdue all
- 1:26:03clans and defeat the Shogun invasion before the year 1600,
- 1:26:08you are awarded with an achievement.
- 1:26:11I finished just in time in the year 1589, but let me tell you
- 1:26:16this much, it wasn't my first try.
- 1:26:18Once you have accomplished all main objectives, you get to play
- 1:26:21on in free play or research the victory in the town centre,
- 1:26:25which is kind of a nice feature I think.
- 1:26:28The second scenario is called Nobunaga and takes place in
- 1:26:311551. It serves as a precursor
- 1:26:34scenario for the historical Battle of Kyoto.
- 1:26:37It's set in a period where different clans are fighting for
- 1:26:40power to rule as the Shogun. You start the scenario by
- 1:26:43selecting one clan. The Order are an infantry focus
- 1:26:46clan just to the southeast of Kyoto.
- 1:26:49The Takeda focus on cavalry and have a coastal base in the
- 1:26:52southeast of the largest island of Honshu.
- 1:26:55The Uesugi are samurai focused in the northeast of Honshu.
- 1:27:00The Mori are specialized in sabotage and espionage and have
- 1:27:04a good Navy. Located in the northwest, the
- 1:27:07Autumn MO are on the island of Kyushu in the western end of the
- 1:27:11map and use gunpowder units. And finally, Trusso Cabe,
- 1:27:16focusing on arts as an economy with a colony in the South of
- 1:27:20Honshu and their main base on the island of Shikuku, West of
- 1:27:23the colony. Each clan has their custom
- 1:27:26unique technologies and once you made your decision in 90
- 1:27:30minutes, timer will start. With this many clans, the idea
- 1:27:34of the chaotic single period really comes to life, especially
- 1:27:38with the fragile diplomacy scripted into the scenario.
- 1:27:41I did enjoy this, but I was also overwhelmed a little by how
- 1:27:46different the clans were compared to your standard
- 1:27:48Japanese civilization. So what I did was actually start
- 1:27:51over a couple of times just to get a feel for the different
- 1:27:54clans until making an ultimate decision.
- 1:27:58However, campaign players will probably enjoy the replayability
- 1:28:01of this scenario as every faction or clan plays out very
- 1:28:05differently. There is also an achievement to
- 1:28:07be earned if you win the scenario and heart difficulty
- 1:28:10and it doesn't matter what clan you choose.
- 1:28:14When a civilization doesn't have a dedicated campaign made by the
- 1:28:17devs, you know the community is going to step up and make custom
- 1:28:20campaigns. The Shimazu scenario from The
- 1:28:23Victors in Lancaster TLC was, by the way, originally made by
- 1:28:26Philadelphia as a custom scenario in 2021.
- 1:28:31The same author created another custom scenario called Haiku of
- 1:28:34the Ronin in 2020, emphasizing storytelling over big battles.
- 1:28:40The writing is exceptional as it combines original writings with
- 1:28:44famous Japanese poetry. If you enjoy Japanese culture
- 1:28:48and history and don't mind reading a little while seeing
- 1:28:51beautiful and inspiring landscapes within the realm of
- 1:28:54Age of Empires, of course this mod is a must for you.
- 1:28:57I don't want to spoil what's happening in the campaign
- 1:29:00because the narrative is kind of what you play for, so I'll keep
- 1:29:03it short and simple. You play as a Ronan, a
- 1:29:06masterless samurai called Matsuo Basho and who's a real figure
- 1:29:11and live. Between 1644 and 1694 he was the
- 1:29:15most famous poet of the period and Banjo Basho made a living as
- 1:29:20a teacher, but renouncing the urban knife, wandered throughout
- 1:29:23Japan to gain inspiration for his writing.
- 1:29:26His poetry was influenced by his first hand experiences of the
- 1:29:29world around him, encapsulating the feeling of a scene in a few
- 1:29:33simple elements. And to make things perfect, he's
- 1:29:37an elite samurai, so you'll get to play the whole scenario
- 1:29:42looking absolutely freaking awesome.
- 1:29:45Then there's the custom scenario called The Struggle for Japan,
- 1:29:48which was created by Hamster in 2020, and it's very similar to
- 1:29:54the Nobunaga scenario from the game.
- 1:29:58It's set in the 16th century, where Japan has once again
- 1:30:01fallen into chaos and every clan is trying to rise to power.
- 1:30:04At the same time, there are foreigners who have set foot in
- 1:30:07the Japanese island. And as the player, you can, you
- 1:30:11know, pick your clan, You've got ODA Uesugi, Mori, Takeda and
- 1:30:15Hojo. Then there's also the Shogun.
- 1:30:18And in order to gain power, you need diplomatic skills and to
- 1:30:22make use of some pretty unique gameplay mechanics.
- 1:30:24So this is where it it feels very different from the Nobunaga
- 1:30:28scenario. The other factions react to your
- 1:30:31actions, becoming allies or enemies depending on how you
- 1:30:34interact with them and what decisions you make.
- 1:30:37There is an interesting focus on trade.
- 1:30:41To make progress you have to procure 3 different new luxury
- 1:30:44goods, which are silk, handicrafts and incense that can
- 1:30:49be found in the map or imported from abroad.
- 1:30:51For example by sending trade corks to foreign trade posts on
- 1:30:54the map. Which by the way, is as big as
- 1:30:57it gets in ludicrous size. There is honestly a lot to
- 1:31:01explore. You can get food and wood by
- 1:31:03controlling provinces, which you do by placing military units in
- 1:31:07specific places. You can secretly sabotage the
- 1:31:10efforts of other factions by using a ninja, which you'll have
- 1:31:13to place next to a Saket in where you then can select a
- 1:31:17mission for the ninja, for example setting your opponents
- 1:31:20buildings on fire. This is pretty cool, but will
- 1:31:23also worsen your relationship with other factions, which is
- 1:31:26always displayed on the screen by the way.
- 1:31:28How your relationships are going, there's a hidden
- 1:31:32smugglers cave, you can fight pirates and warlords, and most
- 1:31:35importantly it's just fun to reveal that beautiful and huge
- 1:31:39map and all its secrets. Although this is Japan so most
- 1:31:44of the map is just pure water. Also, the creator has done a
- 1:31:48great job of introducing the new mechanics and even added voice
- 1:31:51lines to explain them. If you want to play it, which I
- 1:31:55highly recommend, search for Struggle for Japan in the mod
- 1:31:58section and by subscribing to it you'll be able to select it from
- 1:32:02the campaign menu when looking under custom campaigns.
- 1:32:05And this is also of course true for the other mod I just
- 1:32:08mentioned, the Haiku of the Ronin.
- 1:32:12Last but not least, I want to mention that there is a whole
- 1:32:15campaign consisting of five scenarios about the Imjin War,
- 1:32:19which was the Japanese invasion of Korea at the end of the 16th
- 1:32:23century. This is an extremely important
- 1:32:25part of history, especially for the Koreans, and I have visited
- 1:32:28many museums in Korea telling the story of this seven-year
- 1:32:31long conflict. However, when I was in Japan, I
- 1:32:34realized that the story is totally different from their
- 1:32:37perspective. Funnily enough, there are two
- 1:32:41custom campaigns about the engine war, so you can play both
- 1:32:44sides. You can experience the history
- 1:32:47from the Korean version and the Japanese version.
- 1:32:50I haven't played them yet so I can't say much about them, but I
- 1:32:53thought it was very fitting to have two campaigns telling two
- 1:32:56different versions of the same war.
- 1:33:00And That's my Friends is the story of the Japanese and Age of
- 1:33:04Empires 2. From their humble beginnings
- 1:33:06back in 1999 as a pure, honest infantry civilization, to their
- 1:33:12modern identity as a high skill cap, flexible E sports
- 1:33:16powerhouse that can transition from a devastating man at arms
- 1:33:19rush right into high mobility anti Archer cavalry arches.
- 1:33:25They are the ultimate testament to the brilliant game design of
- 1:33:28Age of Empires 2, proving that you don't need flashy reworks or
- 1:33:33overpowered gimmicks to stay relevant.
- 1:33:36All you need is a rock solid fundamental, A devastatingly
- 1:33:39efficient early game economy, and infantry that swings just a
- 1:33:43little bit faster than everyone else's.
- 1:33:46Spirit of the Law calls them his favorite civilization because of
- 1:33:50their versatility, and that is really coming from a perspective
- 1:33:53of someone who has a deep understanding of the concept of
- 1:33:56a civilization rather than someone who is looking for the
- 1:34:00best civil or the strongest civil, which the Japanese never
- 1:34:03will be. Bros have consistently put the
- 1:34:06Japanese into the midfield of their Arabia tier lists, and
- 1:34:11that is for good reason. The Japanese are a bit like a
- 1:34:14good wine. They aged well, but you'll only
- 1:34:17notice if you actually know what you're doing.
- 1:34:20I for one had my fill of the Japanese over the past few weeks
- 1:34:23and I'm kind of looking forward to going back to selecting the
- 1:34:26Tatars again. However, if you want me to talk
- 1:34:29about a specific civilization in the next episode, please let me
- 1:34:34know via Discord, which you'll find in the show notes, or by
- 1:34:38writing in to my e-mail address, which is ageofcast@gmail.com.
- 1:34:43That's ageofcast@gmail.com. Let me know what civilization I
- 1:34:48should talk about next time. Thank you everyone for
- 1:34:52listening. Or let me de rust my Japanese a
- 1:34:55little sore. De vamina sang Kite kurete
- 1:34:58arigato. Bye bye.