Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Dice Chain: Links 11-12
Transcript
- 0:03Speaker 1: Welcome back to Dice Chain, a system fluid, multi-author, experimental
- 0:08Speaker 1: fiction series. Let's briefly recap the last episode. Link 9.
- 0:19Speaker 1: Daggerheart In the woods outside Gant Manor, Buckfine and Alice
- 0:24Speaker 1: trade insults, wasting precious time, with Buckfine refusing to accompany
- 0:28Speaker 1: a person he calls Traitor. Luckily, Huli and Aristan manage
- 0:32Speaker 1: to convince him to set aside their differences temporarily, so
- 0:35Speaker 1: they can all get away from the battle raging right
- 0:38Speaker 1: behind them. As they make their escape, Aristan questions his sister.
- 0:42Speaker 1: What's between her and Buckvine, and why did she rescue
- 0:45Speaker 1: him if she thought he'd been bewitched? But Alice deflects
- 0:49Speaker 1: and changes the subject by announcing that she is leading
- 0:51Speaker 1: them to the wise woman of the forest, known as Rootmother,
- 0:55Speaker 1: who she hopes can provide some wisdom. Link 10 BX
- 1:00Speaker 1: D & D After a time, it begins to rain.
- 1:05Speaker 1: Aristan tries once again to engage his sister in conversation,
- 1:08Speaker 1: but she believes there are spies among them and will
- 1:11Speaker 1: not talk freely. She gives up very little, other than
- 1:14Speaker 1: to say that she thinks of Buckvine as a fool,
- 1:16Speaker 1: but an honest fool. At this point, the narrative takes
- 1:20Speaker 1: a break so that Aristan can level up in power.
- 1:23Speaker 1: By the BX rules, he attains level 3, and his
- 1:26Speaker 1: character sheet gets some modest improvements. Back in the narrative,
- 1:30Speaker 1: the Footsore and Sodden group manages to find a cave
- 1:33Speaker 1: in the promise of shelter. But this cave turns out
- 1:36Speaker 1: to be the home of an enormous and deadly Hydra,
- 1:39Speaker 1: which rushes out to attack.
- 1:49Speaker 2: Link 11 Five Leagues, Sir Wallace. What? By my calculation,
- 1:57Speaker 2: you gathered me and Ivar along the new road, Five Leagues,
- 2:02Speaker 2: to Gant Manor, right? Yes, of course I did. What
- 2:06Speaker 2: in the seven house are you talking about? Kakoa there! Doctor,
- 2:11Speaker 2: could you work a miracle to mask us? It's strange, though.
- 2:15Speaker 2: Let's set aside the distance. You somehow recognizing a tunnel
- 2:21Speaker 2: beneath a remote, disused manor house. You not having a
- 2:26Speaker 2: heart of your own, nor a proper workshop for Dr.
- 2:30Speaker 2: the Reverend Pooley. Or should that be the Reverend Dr.
- 2:35Speaker 3: Pooley?
- 2:36Speaker 2: Are you mad or am I?
- 2:38Speaker 3: We're in a fight for our lives!
- 2:41Speaker 2: The two knights are falling back, slowed by the heavy
- 2:45Speaker 2: armor and the need to keep shields ready. Meanwhile, Greenwood
- 2:50Speaker 2: outlaws are moving rather more quickly to the rear.
- 2:54Speaker 3: Dr.
- 2:55Speaker 2: Pooley seems undecided whether to take action against the monstrous creature,
- 2:59Speaker 2: galumphing their way. He seems to be watching Grell, Dale,
- 3:04Speaker 2: and Alice. The latter drifts easily by her brother's side,
- 3:10Speaker 2: though quicker thanks to her lighter armour, ending about ten
- 3:14Speaker 2: foot further away.
- 3:16Speaker 4: You two, play your crossbows with all your craft.
- 3:20Speaker 2: He briefly stops, draws the sensor from his knapsack, and
- 3:23Speaker 2: lights it, A peculiarly acrid smoke wafts up and out.
- 3:49Speaker 3: Initiative.
- 3:51Speaker 2: Company 4. Hydra 3. Bucvine and Alice both encourage their
- 4:01Speaker 2: troops per loyalty check in extreme peril. Bucvine gets 08,
- 4:10Speaker 2: OK for the men-at-arms Grell and Dale. Alice gets 09,
- 4:17Speaker 2: about right for professionals. Grell and Dale respond to perhaps Bucvine.
- 4:25Speaker 2: more likely poolie and ready crossbows. Merry man within earshot,
- 4:31Speaker 2: numbering five in all. Rally near Alice. The others use
- 4:35Speaker 2: the excuse of not hearing to flee. Alice loses a
- 4:46Speaker 2: solid hit. The hybrid takes two damage and drops to
- 4:50Speaker 2: 23 hit points. Smoke from the sensor There's a minor inconvenience.
- 4:57Speaker 2: Minus one to hit. It's the Hydra's turn. It advances
- 5:02Speaker 2: 40 and is now, end of turn, 50 yards from
- 5:06Speaker 2: the Knights and Doctor. Alice is 10 yards further back again,
- 5:11Speaker 2: or 60 yards from the Hydra. Round two. Initiative. Company five,
- 5:20Speaker 2: Hydra two. Company ten. Sir Wallace. I did not pretend
- 5:26Speaker 2: to be a deep thinker, but I have had time, aye,
- 5:30Speaker 2: time and time again, to ponder this last moon of woe.
- 5:36Speaker 2: And what I have concluded is that you did bear
- 5:40Speaker 2: me in chains, not to get manner. To that alchemist there,
- 5:47Speaker 2: little knowing that his claim of loyalty was not to
- 5:51Speaker 2: you and not to me. He has said both, of course.
- 5:56Speaker 2: What are you saying?
- 5:58Speaker 3: Dr.
- 5:58Speaker 2: Pooley said... The curse the witch left in... The lives
- 6:02Speaker 2: you first believed... You're on parole! That's another nonsense. Pooley
- 6:08Speaker 2: realized that I could not be left to think myself
- 6:11Speaker 2: indefinitely under house arrest. While some supposed great work of
- 6:16Speaker 2: your supposed king was at hand. Yet of all things,
- 6:21Speaker 2: the great work proves to be some scrabble of yokels
- 6:25Speaker 2: in the boondocks of Gant County. Gant County is the
- 6:30Speaker 2: turning of the tide. The king brings a great host
- 6:33Speaker 2: to join us. Against what? A witch queen far away
- 6:37Speaker 2: east down the new road? Or some nightmare imagining of
- 6:42Speaker 2: goblin and spook? And not to your own manor, where
- 6:47Speaker 2: you can be sure that your own people would rally? You,
- 6:51Speaker 2: the loyal knight of this good king? No, just to
- 6:55Speaker 2: wear poorly bruises, foulness. My good knights, set.
- 6:59Speaker 4: This unseemly dispute aside for pity's sake. I shall do
- 7:04Speaker 4: what I can against this deadly Hydra. Yet when monsters manifest,
- 7:09Speaker 4: the strongest pieces on the board are still wielding knights.
- 7:13Speaker 4: But I know that you can't afford to let the
- 7:15Speaker 4: Hydra lose, Doctor. Not until my sister is swept from
- 7:21Speaker 4: the board again.
- 7:23Speaker 2: Again? Don't worry, little brother. I will always find you.
- 7:28Speaker 2: I will always save you. And the arrows of my
- 7:31Speaker 2: troop are real. Real, dear sister? If only you were real.
- 7:38Speaker 2: But I've summoned you from some grieving corner of my
- 7:41Speaker 2: mind to help me thrice now. I think, finally, this
- 7:47Speaker 2: may be good-bye. Thank you for giving me the final clues.
- 7:53Speaker 2: Alice draws steady aim and looses without giving ground, then
- 7:58Speaker 2: turns back to look square at her brother as he
- 8:01Speaker 2: falls back. She is now 10 yards closer relative to
- 8:06Speaker 2: the Hydra than he. It's a hit despite gathering smoke.
- 8:11Speaker 2: The Hydra drops to 21 hit points. With the minus
- 8:16Speaker 2: one to hit and still at medium range, The merry
- 8:19Speaker 2: men need 15 to hit. Two hit. Three miss, including
- 8:25Speaker 2: a crit miss. That bow's string has broken. The hydra
- 8:30Speaker 2: loses 11 hit points, which drops it to bloodied and staggers.
- 8:37Speaker 2: Cursing loudly, Grell and Dale use crossbows at short range.
- 8:41Speaker 2: Both somehow miss and fall back. The archers keep falling back,
- 8:48Speaker 2: but are not ready to flee. They'll soon be at
- 8:53Speaker 2: long range. Sir Ariston, Sir Buckvine and Dr Pooley are
- 9:00Speaker 2: also falling back. Dr Pooley keeps pace with the knights.
- 9:05Speaker 2: He looks curiously at Alice. Hydra turn. The monstrosity rears
- 9:13Speaker 2: one head in particular and bellows. The bellow is echoed
- 9:17Speaker 2: by all four heads and a wave of fear rolls
- 9:20Speaker 2: across the broken ground. The arrows fall out off its
- 9:24Speaker 2: hide and it rejams. Plus 21, up to 31 hit points.
- 9:31Speaker 2: At end of its turn, Sir Aristam, Sir Buckvine and
- 9:35Speaker 2: Dr Pulley are 30 yards from the hydra. Alice is
- 9:38Speaker 2: 20 yards. Round three. initiative. Sir Ariston and Alice, four.
- 9:50Speaker 2: Sir Buckvine and Pooley, five. Hydra, four. Fuck this for
- 9:55Speaker 2: a game of soldiers?
- 9:58Speaker 5: You are mean!
- 10:00Speaker 2: Grell backs away and drops his crossbow and runs for cover.
- 10:06Speaker 2: Dale mimics his fellow, following a moment later. The nerve
- 10:11Speaker 2: of the merry man is holding, but the man with
- 10:14Speaker 2: the broken string throws away his bow and sprints away.
- 10:19Speaker 2: Down to four. The smoke and distance makes them hardly visible.
- 10:25Speaker 4: I am a master of the craft. Now is the
- 10:29Speaker 4: time for swords. Once the beast's head is struck off,
- 10:33Speaker 4: the acid from this alchemy will sear the stump.
- 10:41Speaker 2: Alice, do you stand by what you said about Sir Wallace?
- 10:47Speaker 2: It is poorly, is it not, behind all this? I
- 10:51Speaker 2: stand by it, brother. Sir Wallace has been blinded, and
- 10:56Speaker 2: not by mere smoke. The masks are not so easily seen.
- 11:03Speaker 2: It is plain as the mask on Pooley's face, isn't it?
- 11:08Speaker 2: Behind a mask, a mask? Yes, little brother. I would
- 11:13Speaker 2: have defended you to the last, but I can't act
- 11:18Speaker 2: against him. My hints have struck the mark? They have, finally.
- 11:24Speaker 2: Thank you, sister. I'm so sorry. I needed you to
- 11:30Speaker 2: be alive to show me what really happened.
- 11:33Speaker 4: Sir Aristan, you seem confused once more. Do you think
- 11:37Speaker 4: your sister that tried to rescue you and took us
- 11:40Speaker 4: prisoner is some kind of phantom? Only get us through
- 11:44Speaker 4: this fight and I will decock more barns. I swear
- 11:48Speaker 4: to you, I am your loyal.
- 11:50Speaker 2: It was a week's extra time that really gave me
- 11:52Speaker 2: the first hint. You were genuinely surprised about Alice. That
- 11:58Speaker 2: I'd pulled her from my memory. Then you put me
- 12:03Speaker 2: under for a whole week while you came up with
- 12:06Speaker 2: a plan that wove her into your tail. From that point,
- 12:11Speaker 2: she could only defend my sanity in fleeting efforts. And you,
- 12:17Speaker 2: Sir Wallace, brave soul, mighty heart, do you understand what
- 12:21Speaker 2: I'm saying? Dr.
- 12:22Speaker 4: Pooley professed loyalty, at odds with himself, to both of
- 12:27Speaker 4: us and to Morlane. But a man cannot serve two masters,
- 12:31Speaker 4: especially if he is serving himself.
- 12:35Speaker 2: That's King Morlane, you car. Will you spit on your
- 12:39Speaker 2: knightly vow again? Uh. Serves himself. He did swear loyalty.
- 12:46Speaker 2: Trust my knightly vow. The same vow we both took.
- 12:51Speaker 2: You'll see that Gant Manor is no more a center
- 12:54Speaker 2: of resistance than this Greenwood Hold's goblin hordes. You hate me, Buckvine,
- 13:00Speaker 2: but you know me. Would I ever call Rhiannon a witch?
- 13:06Speaker 2: Would I ever serve a king who tortures squires? Look
- 13:10Speaker 2: at the beast. Look at its eyes. That's not a monster.
- 13:15Speaker 2: It's a mask. Enough riddles. The beast waits. If Ariston's
- 13:22Speaker 2: lost his wits, I'll strike it myself. I am the
- 13:26Speaker 2: strongest knight. I shall strike off the chief head. Sir
- 13:32Speaker 2: Buckvine strides forward and strikes a monstrous blow at Dr.
- 13:35Speaker 2: Pauly's mask. His roll is merely a nine, but his
- 13:39Speaker 2: enormous strength adds three. and at his level, 12 is
- 13:43Speaker 2: plenty to strike a leathern mask. The mask flies off,
- 13:47Speaker 2: the sword swings up. Having been swiped off, the mask
- 13:52Speaker 2: reveals a high and broad forehead and wide-set eyes in
- 13:55Speaker 2: the young-looking face. The twilight brings out their colours, kauri-hued.
- 14:02Speaker 2: They hint at the enormous intellect that has conjured all
- 14:05Speaker 2: these elements. But too many loose ends lie upon this battlefield.
- 14:13Speaker 3: Dr.
- 14:13Speaker 2: Pooley steps clear of Buckvine and points at Alice. Sir
- 14:17Speaker 2: Ariston runs at Pooley, knowing it will make no difference.
- 14:20Speaker 2: The hydra's crowned head spits a great gob at Alice,
- 14:24Speaker 2: easily hitting her. Alice dissolves, still holding Ariston's gaze. Ariston
- 14:30Speaker 2: aims his blade at the white face of the mastermind,
- 14:33Speaker 2: but already it's as though he has nothing in his
- 14:36Speaker 2: grasp and chains on each wrist. The hydra finishes lumbering
- 14:42Speaker 2: into the gathering of knights and alchemists, and its four
- 14:46Speaker 2: lesser heads strike. I wish I had at least wrenched
- 14:50Speaker 2: my way past that coven. Time of day. Somewhere between
- 14:58Speaker 2: midnight and 1am. Moonlight of about 40%. Night temperature, 16
- 15:06Speaker 2: degrees Celsius. The scene is Dr. Pooley's real lair. To
- 15:13Speaker 2: the outside eye, it is ruinous, but inside, it is
- 15:17Speaker 2: practical and comfortable for the only man that matters, Dr. Pooley.
- 15:24Speaker 2: We move inward to Dr. Pooley's workroom. This is reality,
- 15:30Speaker 2: not a conjured figment. and in the colourful assortment of
- 15:34Speaker 2: the set-up, we see that the great man himself is
- 15:38Speaker 2: deeply asleep. Two men, familiar to Paulie, and familiar.
- 15:44Speaker 3: To us, are idling.
- 15:45Speaker 2: What's that scene from?
- 15:46Speaker 4: How's his nibs?
- 15:51Speaker 2: What do you expect?
- 15:52Speaker 4: My sorcery's enough to change the shape of the fairy
- 15:55Speaker 4: world has worried me. I must regain my energies. So yeah,
- 16:00Speaker 4: sleeping beauty still sawing logs.
- 16:03Speaker 6: Ha ha, not bad. Oh, goodness gracious, my magic goes bum-biddy-bum.
- 16:09Speaker 4: Ha ha, and for our hero.
- 16:12Speaker 6: Of count, did you notice, he came too for a
- 16:15Speaker 6: moment as we were leaving, and faded out altogether. We
- 16:22Speaker 6: need to watch ourselves around the big one.
- 16:25Speaker 2: A man to hold a grudge. He has the strength
- 16:29Speaker 2: of an ox, and brains to match. Ha! Their laughter
- 16:35Speaker 2: echoes across the cold clay of the ward to the
- 16:37Speaker 2: prison chamber, the same rustic cabin Aristan first awoke to,
- 16:44Speaker 2: and around which, poorly layered an imaginary Gant manor. As
- 16:51Speaker 2: we have seen previously, it is somewhat makeshift as a cell,
- 16:56Speaker 2: though it really does have an adjoining room outside. Two men,
- 17:02Speaker 2: both in the dirty remnants of arming shirt and breeches. One,
- 17:07Speaker 2: massively muscled, lie seemingly asleep. Manacles shackle them wrist and ankle,
- 17:14Speaker 2: and the chains from each carry back into one thick
- 17:18Speaker 2: staple set in the shaped log wall.
- 17:21Speaker 3: Hmm.
- 17:22Speaker 2: I understand. Wallace? Not out cold? I'm lying doggo, waiting
- 17:30Speaker 2: my chance. You? I am the strongest man of this land.
- 17:37Speaker 2: Maybe not all lands, but you would have to travel
- 17:41Speaker 2: many leagues to find my match. And there's something that
- 17:46Speaker 2: must fuck and those two buggers have forgotten. What's that, Wallace?
- 17:51Speaker 2: Bend bars. With the practiced air of someone accustomed to
- 17:55Speaker 2: entertaining squires by straightening a horseshoe, Sir Wallace Buckvine rises...
- 18:01Speaker 2: braces at the staple, and strains. It bends slowly. He
- 18:08Speaker 2: shifts position and heaves from the opposite side. This time,
- 18:13Speaker 2: it bends a little faster. He keeps repeating the process.
- 18:20Speaker 2: Grunts over his shoulder. Oh, sure, for it again. Gee,
- 18:27Speaker 2: I think... Unless the good doctor comes in to explain
- 18:31Speaker 2: just how much cleverer than us he is, we have
- 18:34Speaker 2: hours yet. Try to muffle the noise. Just a little more.
- 18:42Speaker 2: Sir Buckvine no longer needs to shift position. Now the
- 18:46Speaker 2: staple is flexing easily, obviously weak. Faster and faster the
- 18:53Speaker 2: staple bends, and at last, with a boop sound, The
- 18:57Speaker 2: metal parts completely. Sir Wallace Buckvine flexes his shoulders and
- 19:02Speaker 2: shakes life back into his forearms. The two men are
- 19:06Speaker 2: free in terms of not being physically chained to the wall.
- 19:11Speaker 2: The chains may make good makeshift weapons. In any case,
- 19:16Speaker 2: they are perforced armed with either a chain whip, a
- 19:20Speaker 2: chain flail or a cestus, depending how they use each.
- 19:26Speaker 2: Wallace also has a semicircle of rough iron to use.
- 19:31Speaker 2: They pause, wondering if the adjoining room might even contain
- 19:34Speaker 2: their gear. Aristin gestures to it, his hand barely visible
- 19:41Speaker 2: in the gloom. Footsteps sound on the clay court, coming
- 19:47Speaker 2: towards the cabin, about 40 feet.
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- 20:30Speaker 7: Link 12 Sir Wallace Buckvine was evaluating his options in
- 20:35Speaker 7: the dimly lit room. The candlelight flickered playfully, shifting the
- 20:39Speaker 7: little vision the two men had available to them within
- 20:41Speaker 7: the cabins. the gentle rattling of Buckvine's chains in his
- 20:45Speaker 7: hands as he wrapped the length around one of his thick,
- 20:49Speaker 7: scarred hands while keeping the other end of the chain
- 20:52Speaker 7: free for any number of potential uses.
- 20:55Speaker 3: Aristan, what are you doing? Do you need help?
- 21:00Speaker 7: Buckvine asked in a tone far more helpful and concerned
- 21:04Speaker 7: than Aristan had heard in a long time.
- 21:07Speaker 3: Was it a long time?
- 21:09Speaker 7: Aristan's groggy mind was slowly coming to a moment of clarity,
- 21:14Speaker 7: where glimmers of true memories shone through the mire of
- 21:17Speaker 7: hallucinogen-addled deceit.
- 21:20Speaker 3: Wallace, what have they done to us? Where are we?
- 21:25Speaker 7: The two men looked around the room and saw that
- 21:27Speaker 7: they were in a place that neither had seen before.
- 21:31Speaker 7: Considering their chains and ragged clothing, it seemed likely they
- 21:35Speaker 7: were never expected to leave this place alive.
- 21:39Speaker 3: Did you see her too? I swear it was.
- 21:42Speaker 7: Alice, Ariston said, genuinely broken by the crushing weight of reality.
- 21:48Speaker 3: Ariston, I cannot be certain of any.
- 21:51Speaker 7: The sounds of footsteps on the clay court, not farther
- 21:54Speaker 7: than 40 feet away, warned them that someone was coming
- 21:57Speaker 7: to check on them. The two men looked to one
- 22:00Speaker 7: another with a panicked expression for just a moment, but
- 22:03Speaker 7: they managed to share a plan in just a few
- 22:06Speaker 7: glances around the room. The two began to shuffle about
- 22:09Speaker 7: before coming to.
- 22:10Speaker 3: A stop, silently.
- 22:13Speaker 7: Dale and Grell continued walking under the moonlight, to one
- 22:17Speaker 7: of the only buildings in Dr. Pooley's lair, which was
- 22:20Speaker 7: not in total disrepair. The old cabin at the edge
- 22:24Speaker 7: of the courtyard was safe enough from the elements, compared
- 22:27Speaker 7: to most other parts of the compound, and since the
- 22:30Speaker 7: two prisoners within were to be kept alive, this was
- 22:33Speaker 7: naturally the best place to keep them. As the bucket
- 22:36Speaker 7: of water sloshed around at Dale's side, Grell walked ahead
- 22:40Speaker 7: to the cabin door to open it. Why do we
- 22:43Speaker 7: have to pamper these tubes anyways? Dale said, grunting under
- 22:48Speaker 7: the awkward weight of the bucket at his side.
- 22:51Speaker 3: We have our orders, Dale. Just carry the bucket and
- 22:55Speaker 3: quit asking stupid questions. Grell snapped.
- 22:58Speaker 7: Well, if he's giving us our orders, who gives the
- 23:02Speaker 7: doctor his orders? Grell takes a moment to look Dale
- 23:06Speaker 7: in the eyes in the silvery gloom of the moonlight.
- 23:09Speaker 7: He scowls for a minute, and then just shakes his
- 23:11Speaker 7: head in disapproval. As Grell unlatches the cabin door and
- 23:16Speaker 7: swings it open, he sees that the candle is out,
- 23:20Speaker 7: and the room has a thin layer of smoke clinging
- 23:22Speaker 7: to the air. Grell swats his hand at the candle
- 23:25Speaker 7: smoke and steps within.
- 23:29Speaker 3: Leave the door cracked. I can't see a damned thing
- 23:32Speaker 3: in here.
- 23:33Speaker 7: Grel hissed, trying not to wake the prisoners he couldn't see.
- 23:37Speaker 7: As the two shuffled into the cabin, their eyes adjusted
- 23:40Speaker 7: in the dark to the familiar form of the knight
- 23:42Speaker 7: Aristand lying unconscious upon the ground, slumped against the wooden
- 23:47Speaker 7: wall with his head lulled to the side. Grel, look
- 23:52Speaker 7: at this here, Dale said with a tinge of fear
- 23:55Speaker 7: in his voice. Grel looked to the right, where his
- 23:59Speaker 7: portly companion was standing. and saw the wooden wall was
- 24:02Speaker 7: disrupted where the chain had been torn free. As Grell
- 24:06Speaker 7: turned and peered at the darkness, which was made nearly
- 24:09Speaker 7: opaque with the moonlight ruining his vision, the door began
- 24:12Speaker 7: to slowly shut. Now, before we dive too deep into
- 24:17Speaker 7: anything else here, I want to roll for initiative. I'm
- 24:20Speaker 7: going to be utilizing the old school essentials rules, so
- 24:24Speaker 7: most all stats will be the same as many others
- 24:26Speaker 7: in the chain. but luckily initiative wasn't affected by most
- 24:31Speaker 7: of the classes and races. Using competing D6s, Dale and
- 24:36Speaker 7: Grell got a 1, and Aristan and.
- 24:40Speaker 3: Wallace got a 3.
- 24:42Speaker 2: Okay.
- 24:45Speaker 7: The door slammed shut. Wallace leapt like a tiger at
- 24:49Speaker 7: the unsuspecting Dale. I'll roll an attack now for Wallace
- 24:52Speaker 7: on Dale. Wallace is a third-level knight by most accounts,
- 24:57Speaker 7: with an exceptional strength, so I'll rule that as being
- 25:00Speaker 7: an 18, granting him a plus 3 to attack rolls
- 25:04Speaker 7: and to damage.
- 25:06Speaker 3: Brutal.
- 25:07Speaker 7: As for Dale and Grell, there have been claims that
- 25:11Speaker 7: they would be either first-level fighters or potentially assassins. Now,
- 25:16Speaker 7: I think, with all things being considered, some level of
- 25:20Speaker 7: experience and ability would be what it would take to
- 25:23Speaker 7: work for Pooley as his right-hand man. So, I think
- 25:26Speaker 7: second-level assassins.
- 25:28Speaker 3: Seem to fit that spot for us.
- 25:31Speaker 7: Now, that being said, I will avoid giving them too
- 25:34Speaker 7: many stats for now, just in case something changes or, well,
- 25:39Speaker 7: somebody dies. Wearing leather armor, I will give them both
- 25:43Speaker 7: an AC of a 13, using Ascended Armor class.
- 25:47Speaker 3: Now, let's roll that attack. I got a 17 on
- 25:50Speaker 3: the die.
- 25:51Speaker 7: Plus 3 is well over the necessary number required. Aristin
- 25:56Speaker 7: will also attempt to get the drop on Grell, attempting
- 26:00Speaker 7: to tackle him to the ground.
- 26:02Speaker 3: I'll roll now for him.
- 26:03Speaker 7: I got a 12, but Aristin's strength of a 16
- 26:09Speaker 7: gives him a plus 2 to attack rolls and damage,
- 26:12Speaker 7: meaning with a total of a 14, that's a success
- 26:15Speaker 7: as well. Since both have latched onto the henchmen, I
- 26:19Speaker 7: will now roll for a strength contest to see if
- 26:21Speaker 7: the knights can restrain their captors.
- 26:24Speaker 3: For Wallace.
- 26:25Speaker 7: I got an 18 plus 3 versus Dale, who I
- 26:29Speaker 7: got a natural 1.
- 26:32Speaker 3: This is not looking like a good time for these two.
- 26:36Speaker 7: Aristan, I got a 9 plus 2. And Grell got
- 26:42Speaker 7: a 2 on the die.
- 26:43Speaker 3: Wow. Okay. Not great. Definitely not great for these two.
- 26:48Speaker 7: As Wallace whipped the chain around Dale's neck and pulled
- 26:51Speaker 7: him in close, the assassin attempted in vain to peel
- 26:54Speaker 7: back the vice grip that their prisoner had upon him.
- 26:58Speaker 3: Before Grell could pull the sword.
- 27:00Speaker 7: From his belt, Aristan was on him as well, tackling
- 27:03Speaker 7: him straight to the ground with a sickening thud, quickly
- 27:06Speaker 7: pinning his hands to the floor. After a few moments
- 27:09Speaker 7: of flailing and attempting to get free, the two assassins
- 27:12Speaker 7: knew they had been bested. I'll now roll to see
- 27:16Speaker 7: how loyal these two will be to Dr.
- 27:17Speaker 3: Pooley.
- 27:19Speaker 7: I figure Grell and Dale are likely mercenaries in their training,
- 27:23Speaker 7: and thus they're not cowards, though they're definitely fearing for
- 27:27Speaker 7: their lives right now.
- 27:29Speaker 3: But they're likely not willing to die for this cause.
- 27:33Speaker 2: Or are they?
- 27:33Speaker 7: I'll roll first for morale, failing on a roll of
- 27:37Speaker 7: above a 7 on 2d6.
- 27:40Speaker 3: Dale got a 10. Well, there you go. And Grell
- 27:44Speaker 3: got a 4.
- 27:46Speaker 7: Now that I know Grell is not going to immediately break,
- 27:50Speaker 7: I do want to know if Grell is willing to
- 27:52Speaker 7: die for Dr.
- 27:53Speaker 3: Pooley and his cause.
- 27:56Speaker 7: I'll use the D6 oracle from YumDM, with a 1
- 27:59Speaker 7: through 3 being a yes, and a 4 through 6
- 28:02Speaker 7: being a no, with 1 and 4 being a yes
- 28:05Speaker 7: or no but, and a 3 or 6 being.
- 28:08Speaker 3: A yes or no and. Alright, so let's roll it.
- 28:12Speaker 7: Will Grell die to protect his cause and what he
- 28:14Speaker 7: potentially knows? I got a 4, which is no but.
- 28:21Speaker 3: Hmm.
- 28:22Speaker 7: So, no, Grell won't lose his life to protect his employers,
- 28:26Speaker 7: but he will go out of his way to screw
- 28:28Speaker 7: over anyone who comes between himself and his employment.
- 28:33Speaker 3: Grel, help me, would ya?
- 28:35Speaker 7: Dale hollered as the chain around his throat tightened. Grel
- 28:39Speaker 7: replied only by grunting in his own efforts. Both of
- 28:43Speaker 7: you will be quiet, or I will choke the last breath.
- 28:46Speaker 3: Out of you. Wallace growled.
- 28:50Speaker 7: As both of the assassins' grunting ceased and they accepted
- 28:53Speaker 7: their fate, Ariston chimed in.
- 28:57Speaker 3: What are we doing here? And where is Dr. Pooley?
- 29:01Speaker 7: Dale quickly replied, He's resting in his chambers. Grell's disappointment
- 29:07Speaker 7: was evident on his face as he closed his eyes
- 29:10Speaker 7: and shook his head. What is Pooley doing with us?
- 29:14Speaker 7: And what in the nine hells is going on here?
- 29:17Speaker 7: Ariston shouted, staring down at Grell. So, we know that
- 29:22Speaker 7: Grell is not willing to die for Pooley, and is plod.
- 29:26Speaker 7: But he will try and spite the knights. With that
- 29:30Speaker 7: in mind, we do need to figure out the answer
- 29:32Speaker 7: to Aristan's question of what exactly is going on here.
- 29:37Speaker 7: Back in Link 10, the Mythic Event Meeting chart said,
- 29:39Speaker 7: that the source of Pooley's treachery was Celebrate Opulence. For
- 29:46Speaker 7: that reason, it seems that Pooley is in some way
- 29:48Speaker 7: trying to accrue some vast wealth through his actions. It
- 29:53Speaker 7: would seem that the most simple answer then to why
- 29:55Speaker 7: this is going on is that Dr. Pooley is holding
- 29:58Speaker 7: the two knights for ransom. I'll check with the d6 oracle.
- 30:02Speaker 7: I got a three, which is yes and. So yes,
- 30:07Speaker 7: he is holding them for ransom, and he is doing
- 30:12Speaker 7: it under the direction of another. But who could it
- 30:16Speaker 7: be behind this? I would assume it's more lane, but
- 30:21Speaker 7: let's go ahead and roll on the oracle again. Is
- 30:24Speaker 7: it more lane behind this? I got a two, so
- 30:29Speaker 7: yes and. A hard yes. With that in mind, I
- 30:33Speaker 7: wonder how Grell will answer the question. Since he will
- 30:36Speaker 7: spite the knights, it seems like he will likely lie
- 30:40Speaker 7: to get out of this situation. All right.
- 30:44Speaker 3: I'll tell you what the doctor is up to. Just
- 30:46Speaker 3: get off of me.
- 30:48Speaker 7: Grell said reluctantly. Wallace, from across the room, grunted. You
- 30:53Speaker 7: tell us what you know, and you might get out
- 30:55Speaker 7: of this alive, Grell. After a moment, Grell finally spoke.
- 31:02Speaker 7: The doctor snatched you both up, and he was holding
- 31:05Speaker 7: you both for ransom. He figured you'd be worth something
- 31:08Speaker 7: to that queen you kept blathering about in your sleep.
- 31:12Speaker 7: You expect us to believe that we would have no
- 31:15Speaker 7: recollection of being kidnapped?
- 31:17Speaker 3: Wallace spat. That strange smoke of his knocked you both
- 31:21Speaker 3: clear out. It wiped your minds.
- 31:24Speaker 7: Dale and I come by here daily to spoon you
- 31:26Speaker 7: some water. You never recalled that, did you? The girl
- 31:30Speaker 7: said with a sneer. And the doctor is doing this
- 31:34Speaker 7: by himself? With only you two to help him? Aristan pressed.
- 31:40Speaker 4: Yeah.
- 31:42Speaker 3: And Dale.
- 31:43Speaker 7: Had Dale fixed those chains to the wall better, you'd
- 31:46Speaker 7: still be drooling and crying for your sister in your sleep.
- 31:51Speaker 7: Aristan fought the urge to punch the rogue in the face.
- 31:54Speaker 7: But did he notice the deception there?
- 31:56Speaker 3: I'm going to.
- 31:58Speaker 7: Roll for Aristan's Wisdom versus Grell's Charisma. Both will be
- 32:02Speaker 7: rolling naturally, since Aristan's Wisdom of Twelve has no bonus.
- 32:07Speaker 7: Aristan rolled a ten, and Grell got a ten as well. Okay,
- 32:13Speaker 7: too close for comfort.
- 32:15Speaker 3: I'm going to re-roll. I got a ten again for Aristan,
- 32:20Speaker 3: and a three for Grell.
- 32:22Speaker 2: Okay, alright.
- 32:24Speaker 7: Aristan noted Grell averted his gaze when saying it was
- 32:27Speaker 7: only the doctor and these two holding them captive. You
- 32:31Speaker 7: tell me the truth now. or I will find the
- 32:33Speaker 7: truth and make you rue the day you lied to me,
- 32:36Speaker 7: Aristan said with gritted teeth. Grell considered the likelihood of
- 32:40Speaker 7: Aristan slaying him for lying and knew this job wasn't
- 32:44Speaker 7: exactly worth dying for.
- 32:47Speaker 3: Morlane, he croaked. Morlane?
- 32:51Speaker 7: Wallace repeated. He pulled the strings here. He's got eyes
- 32:56Speaker 7: on the throne, Grell said. Where is that fiend hiding?
- 33:01Speaker 7: Ever since that traitor fled the battlefield, I had assumed
- 33:04Speaker 7: he'd become food for the wolves, Ariston asked, puzzled.
- 33:09Speaker 3: How am I supposed to know?
- 33:11Speaker 7: All I know is that a few strange birds land
- 33:13Speaker 7: at the doctor's window every day, and Dale and I
- 33:15Speaker 7: aren't allowed to ask questions about the birds.
- 33:18Speaker 3: Do with that what you will.
- 33:20Speaker 7: Now get off of me, and you let Dale and
- 33:22Speaker 7: I go. In response to Grell's demand, Ariston drove a
- 33:27Speaker 7: clenched fist directly into his face, knocking him unconscious. Dale
- 33:32Speaker 7: gasped in alarm, but was soon choked out by Wallace
- 33:36Speaker 7: and his steel grip. As the two snored in their
- 33:39Speaker 7: unconscious state, the knights knew time was of the essence.
- 33:44Speaker 7: Aristan began by quickly swiping his signet ring off of
- 33:47Speaker 7: Grel's necklace and fit it back on his finger where
- 33:50Speaker 7: it belonged. Wrapping the chains around the two rogues and
- 33:54Speaker 7: fitting a bolt through the link, Wallace bent it to
- 33:57Speaker 7: keep the chains snug and in place. When considering how
- 34:01Speaker 7: the doctor and Morlane would keep in contact, I had
- 34:04Speaker 7: rolled on the mythic event meaning and got return and magic.
- 34:09Speaker 7: I took a little creative liberty with this and suggested
- 34:13Speaker 7: some sort of maybe magically influenced carrier birds of use,
- 34:17Speaker 7: but who knows. After putting on Dale and Grell's ill-fitting
- 34:22Speaker 7: leather armor and wielding the short swords and crossbows that
- 34:25Speaker 7: they had, the two knights set out into the court.
- 34:29Speaker 7: Under the pale moonlight, the two caught sight of a
- 34:31Speaker 7: large bird swooping through the air silently to one of
- 34:35Speaker 7: the larger structures among the ruins. As the two stood
- 34:39Speaker 7: in the shadows, waiting for something to happen, they heard
- 34:42Speaker 7: the telltale plinking of a beak upon a glass window,
- 34:46Speaker 7: delivering a message.
- 34:48Speaker 3: For the Dr. Pooley.
- 35:04Speaker 1: You have been listening to Dice Chain. In this episode,
- 35:07Speaker 1: we heard from two different podcasters. Link 11 was created
- 35:11Speaker 1: by Larry Mann of the Solo Bickering podcast, and Link
- 35:14Speaker 1: 12 by Dan of Legends from the Fireside. You can
- 35:18Speaker 1: find both of these great shows anywhere you get podcasts.
- 35:22Speaker 1: Episode 6 will be out soon. Until then, you can
- 35:26Speaker 1: always find new and exciting solo RPG pods at soloworldplayersnetwork.com.