Latest / Furidashi Game Design Academy

23. Level Design II - Revealing Mechanics (Teaser)
Lauryn and Nicholas go in depth with some of their favorite levels, past and present, to explore how level design can be used as a tool to show you the underlying systems in a game that normally stay hidden.
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Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/uahsenaa
The skinny
The skinny isn't ready yet — notes appear once the transcript is processed.