Latest / Session Zero Heroes | TTRPG Actual Play Adventures & Improv Storytelling / Session Zero University - Creating Your Own One-Page TTRPG with Skyler Gorsett
Transcript
- 0:00Skylar: Foreign.
- 0:15Skylar: Welcome students, to Session Zero University. My
- 0:20name is Professor Rainier, one of the many
- 0:22teachers here at the university. But for right
- 0:24now, I am your orientation representative. Here at
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- 0:54101, Intro to World Building, and NPC Voices for
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- 1:02are also plenty of electives and intramural
- 1:04opportunities to add some fun and diversity into
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- 1:10learn. Whether you're hoping to graduate with a
- 1:12degree in DMing or playing, it matters not. There
- 1:16is always room to grow at Session Zero University.
- 1:24Skylar: Welcome students, to another episode of Session
- 1:26Zero University. Today I am your professor, Skyler
- 1:30Gorsett, the creator and creative director over at
- 1:34Session Zero Heroes. And today I'm going to be
- 1:38sharing with you guys A rundown on one page
- 1:41TTRPGs. Why they exist, why you should try them
- 1:46out, and how to make one. So first of all, what is
- 1:50a one page ttrpg? So the premise behind it, and
- 1:53I'm going to be referring to them as one pagers.
- 1:55moving forward, just so I don't have to say the
- 1:58whole thing every single time. but essentially
- 2:00what you're looking at here is a, an entire TTRPG
- 2:05system. Basically everything a person needs to
- 2:08play or run that TTRPG all within one page. Now
- 2:13what I say one page. And I'll get more into this
- 2:15later. The size of the page can vary pretty
- 2:18drastically, as well as the fact that you can use
- 2:21either just one side of the page or both sides of
- 2:24the page. both are typically pretty well,
- 2:26accepted. Unless you're doing some kind of like a
- 2:29contest or something that specifies otherwise.
- 2:31Usually everybody's fine with the idea of using
- 2:33both sides of the page because it's all one page,
- 2:36right? And in my opinion, why waste the, the, the
- 2:39back page, Fill it in, put, put stuff on there if
- 2:42someone's printing it. Anyways, whatever the case,
- 2:44as far as my experience goes, just to kind of give
- 2:46you guys a little bit of background, we've
- 2:48obviously in session zero heroes done a lot of
- 2:50larger sized RPGs. but we have also, both in the
- 2:54show and out of the show dabbled in a couple of
- 2:57one pagers as well. and I myself have actually
- 3:00worked on creating some one pagers. So the, the
- 3:04first one pager that I created was actually this
- 3:06year. it was more a challenge to myself, but it
- 3:09was part of a, one page TTRPG jam on Itch IO and I
- 3:14wanted to see if I could even create one. Right.
- 3:18It's one thing to create sort of a big overarching
- 3:21campaign using another RPG system, or even just
- 3:24like a full sized RPG PDF or whatever the case.
- 3:29You know, creating that is one thing. Obviously
- 3:32you can kind of like just brain dump, and then
- 3:34fill in the little details and then bada bing,
- 3:37bada boom, you're good to go. One page TTRPGs are
- 3:41a whole different monster where you have a very
- 3:43limited amount of space and to, to relay the
- 3:47information for your game onto. And so I wanted to
- 3:52see if I could do that because I notoriously have
- 3:54the problem of overwriting. Right. Right. I create
- 3:57too much. I brain dump too much. And then by the
- 4:00time that I'm done, assuming I ever get to that
- 4:03point, I've created, you know, a dozen or so pages
- 4:06and nobody really wants to dive into it because
- 4:08it's just a little bit too much and too
- 4:10complicated. So I wanted to challenge myself to
- 4:13see if I could actually pull off creating one of
- 4:16these. One page all encompassed TTRPGs. And I'm
- 4:21really excited because I was able to do that and
- 4:23it was a lot of fun and it pushed me to do it
- 4:25again. And, and now I'm working on like a whole
- 4:28series of one page TTRPGs. but currently, let's go
- 4:32to what I've actually created and published. So
- 4:34first off, there was Spice Mages, which was for a
- 4:37TTRPG jam that had specific words that you had to
- 4:42sort of base your theme off of. And I believe one
- 4:45of the words was spice and one of the words was
- 4:48magic. So I took the two together and I created
- 4:50what was called Spice Mages, which is a bit more
- 4:52of a narrative, one page ttrpg. You can play it
- 4:56with players. In theory, you could solo play it.
- 4:58although there's not really a mechanic to like do
- 5:01that. You'd really just be making up a story. It
- 5:03works better as a collaborative storytelling
- 5:05situation. And the basic premise of it was that
- 5:09you are a spice. Right. Whatever form that takes,
- 5:13you know, you've got like cinnamon, which is a
- 5:14bark that kind of curls usually. so you know, you
- 5:17have bark type or a Bark tribe, rather of, of
- 5:22spices versus, you know, you could literally just
- 5:25be a jar of sort of a powdered like chili powder
- 5:28or something like that. Right? And the thing that
- 5:30made this really unique was, in the character
- 5:33creation section of this one page ttrpg, there's
- 5:37this giant table. It took up most of the page,
- 5:40which, was a little bit scary. All the rest of the
- 5:42mechanics pretty much had to go on one page. And
- 5:44then the second, the back page was literally just
- 5:47character creation and almost entirely just this
- 5:49T. And so the table had obviously your column and
- 5:54your rows. So the columns, were each different
- 5:58flavor types or smell types or whatever the case
- 6:02for these spices. And that kind of represented
- 6:06your training within magic or kind of your
- 6:09personality that flowed through into your magic.
- 6:12Whereas on the rose side you, you have all these
- 6:16different tribes that you come from and that sort
- 6:19of creates your type of spice, your physical,
- 6:23form, you could say. So as I mentioned before,
- 6:25you've got like bark type, which is like cinnamon.
- 6:29You've got leaves, right? Leaves that are turned
- 6:31into spices. You've got bulbs, you know, like
- 6:35garlic or onion even, and all of these, these
- 6:38different tribes of spices that exist in this
- 6:41world that I sort of allude to, which is referred
- 6:44to as the fridge, right? To kind of keep this
- 6:45cooking them, as part of it, whatever the case.
- 6:49that was the first one that I created. It was a
- 6:51lot of fun. It wasn't a contest that we submitted
- 6:54this to. It was just more for fun to show that we
- 6:56could do it and to give something to the
- 6:57community. So again, all of these that I'm
- 7:00mentioning here are all available to download over
- 7:03at our Itch IO page. just kind of a soft shout out
- 7:06promo, there. If you want to go check them out,
- 7:08you're more than welcome to, and you can kind of
- 7:11see how this stuff kind of came into play as well.
- 7:13So, the second one that I did again for another
- 7:15RPG jam, this one was totally open thematically. I
- 7:19think they gave a prompt that you could choose to
- 7:21do but weren't required to. And so this one was
- 7:24kind of left open. And I, and I have to preface
- 7:27this, I had the idea to create a simple, simple
- 7:35rule system that anyone could obviously pick up
- 7:38pretty quickly and play, which is a lot of the
- 7:40purpose of one page ttrpgs and I'll get more into
- 7:42that in a moment. but I wanted to make something
- 7:44that surrounded the theme of you are playing a,
- 7:48skeletons who used to be just your generic
- 7:53Skeletal army, members of, like, some evil
- 7:56overlord. Well, the Overlord has been defeated.
- 8:00And although his magic was what brought you back
- 8:04from the dead as a, as a skeleton in his army or
- 8:07her army or their army, you're now freed from
- 8:10that. You're still alive. The magic that they
- 8:13infused within you is still pulsating and keeping
- 8:17you moving. But you're no longer tethered to that
- 8:20evil overlord's will. And so now you're kind of
- 8:23free to do whatever you want. And I, I wanted to
- 8:25preface that I actually wrote this entire one page
- 8:29ttrpg, all the rules. I published it, yada, yada,
- 8:31yada, totally before I realized that somebody
- 8:34before me had actually created, what is known as
- 8:36adventure Skeletons, I believe is what it's
- 8:38called. And it's actually a pretty popular one
- 8:40pager, that's out there already now. My mechanics,
- 8:44totally different than theirs, or at least fairly
- 8:46different than theirs. They, both center around
- 8:48rolling dice, but mine involves, each number on
- 8:51the dice representing a different part of the
- 8:54skeletal body. So 1 is head, 2 is body, 3 is arms
- 8:59and hands, 4 is legs and feet. 5 is sort of their
- 9:05magic, right? It's that thing that stems from the
- 9:07necrotic energy that's keeping them moving. So it
- 9:10allows them to cast spells and things along those
- 9:12lines. And then six is wild. And so whenever you
- 9:15would go to do an action in the game, you'll roll
- 9:183D6 and you're aiming for whatever body part is
- 9:22related to that. So if you're trying to punch
- 9:24something, right, you're rolling for, threes,
- 9:27which is your arms and hands. And for every three,
- 9:30or of course, six and six is wild, that you get
- 9:33that that's considered a success. And it will go
- 9:36towards whatever number of successes that you need
- 9:39in order to do whatever it is that you were
- 9:41setting out to do. And of course, if you're shy of
- 9:45that, but, you still succeed, you know, you might
- 9:47get a partial success or you might fail entirely
- 9:50if you get nothing, so on and so forth. If you get
- 9:53more successes than you need, there might be a
- 9:55special benefit that the GM will put together.
- 9:57Whatever the case meant to be kind of this fun,
- 10:01potentially pretty goofy adventure of skeletons,
- 10:05you know, going out and doing things, you know,
- 10:08doing whatever the adventure kind of entails that
- 10:10the GM put together. And so those were the two
- 10:15main ones. Those are the two that I've created and
- 10:17actually published so far. There's actually
- 10:19another one that I'm currently working on right
- 10:21now that's a whole series. So I don't want to
- 10:24release anything until I have most, if not all of
- 10:27this. The series that kind of goes along with this
- 10:30one page TTRPG completed. So just be aware of
- 10:33that. it's being worked on and once it releases
- 10:35you'll be like, oh, this must be what he was
- 10:37talking about. So, just four, I've probably gotten
- 10:40four I think of this series, completed, which I'm
- 10:44really excited about. It's going to be a lot of
- 10:45fun. we've actually had a chance at Session Zero
- 10:48Heroes to play test it once so far and it was a
- 10:51really great time. So excited to be able to throw
- 10:53that your way once it's done. But just a little
- 10:55bit of background on my involvement with one page
- 10:58TTRPGs. So with that being said, I want to dive
- 11:01into why, why even make, why have one page TTRPGs?
- 11:07Why not go find a larger system that's able to
- 11:10encompass a rule set that's a little bit more
- 11:13dynamic and detailed and broken down in such a way
- 11:18that can really handle large style campaigns?
- 11:20Well, it's for that reason that we have one page
- 11:24TTRPGs in part, we don't always have the time to
- 11:29go learn an entire new RPG or to teach players a
- 11:34larger RPG. Right. Obviously, you know, DND 5th
- 11:39Edition has become incredibly popular. if you find
- 11:42people that are, have delved into TTRPGs pretty
- 11:44much at all, they've probably played it. Most
- 11:47people are familiar with it. There's, you know,
- 11:49Pathfinder is a pretty big one. You got things
- 11:51like Vampire, the Masquerade, which is pretty big.
- 11:53But there's still like a ton of other large RPGs
- 11:57out there that are less known. And therefore when
- 12:00you sit down at a table and you decide, you know,
- 12:03we're kind of tired of the high fantasy D and D or
- 12:06whatever the case, we want something new, but we
- 12:10want something that's not super heavy. We want to
- 12:13be able to just, you know, jump into it really
- 12:15quick and just have a good time. And that's one of
- 12:18the beautiful things about One Page ttrpgs is that
- 12:21they can really work with that. Right? So it's
- 12:24easy to learn, it's easy to just pick up and play
- 12:27it. Honestly, all the one page TTRPGs that we've
- 12:30run at Session Zero Heroes, it truly was. Hey
- 12:33guys, so and so can't make it tonight. We can't
- 12:36record the main campaign. What's something else
- 12:38that we could play that we can throw together
- 12:40really quick or have an adventure for really
- 12:42quick. And it's a one page TTRPG every single time
- 12:45because it's just so easy to just jump into it and
- 12:49have an adventure. So if you're looking for that
- 12:53or if you just need something for a one shot,
- 12:56maybe you want to intentionally take a break. It's
- 12:58not so much because somebody's missing and you
- 13:01want something that can last for, you know, one to
- 13:04five sessions. Maybe one page TTRPGs are great for
- 13:08that, right? I, again, I can create a short story.
- 13:12The mechanics aren't something that are going to
- 13:14last me a super long time necessarily, but we can
- 13:17have fun in the moment and we can create some fun,
- 13:20exciting adventure in the meantime for this one
- 13:23shot. So if you're looking for something to create
- 13:25a one shot with one page TTRPGs are great. They're
- 13:30just great. And the beauty of it too, from a GM
- 13:32perspective is I don't have to put a huge amount
- 13:34of work into it to play according to the mechanics
- 13:38of whatever RPG that I'm doing, because the
- 13:41mechanics are usually incredibly simple in one
- 13:43page TTRPGs. And that's another thing that really,
- 13:46it they have going for them. So let's talk about
- 13:50now that we know why we should have one page
- 13:52ttrpgs. And let me tell you, there are a ton out
- 13:56there. You go to itch IO and you search for one
- 13:59page ttrpgs, you'll find someone like drive,
- 14:02drivethrurpg has some on there. You can probably
- 14:05find 101 discord servers that kind of are centered
- 14:09around one pagers, subreddits. Of course, you'll
- 14:13find a ton of them there. There's no shortage of
- 14:16them. There's no shortage of concepts that are out
- 14:19there. With that being said, there's also plenty
- 14:22of opportunity to create your own concepts.
- 14:24Because with a one page RPG you have to get
- 14:27somewhat narrow or broad with kind of a narrow
- 14:31element to it, if that makes any sense. I'll try
- 14:34to explain it. So for example, you might get super
- 14:37narrow. For example, there is a one page TTRPG
- 14:42that is titled Cracker Barrel Has Fallen. And it's
- 14:44one that I've been really looking at because I
- 14:46really want to run it with our, for our podcast.
- 14:50And the premise of it is that you are people that
- 14:54are at Waffle House and in the United States. For
- 14:59those of you that are listening from outside of
- 15:01the United States, or maybe you're in the US and
- 15:03you're not familiar with this, the United States
- 15:05actually uses a sort of emergency determinant,
- 15:10system to decide how bad an emergency is based on
- 15:15the status of a. The Waffle Houses in that area.
- 15:19Waffle House being a sort of diner restaurant. If
- 15:23they are open and fully functioning, then the
- 15:27disaster must not be that bad. But if they're
- 15:30limited on staff and the things that they can
- 15:32cook, obviously you're getting a little bit more
- 15:35into an intense, more intense disaster. And if the
- 15:37Waffle Houses are closed, we're in DEFCON red or
- 15:41black or whatever's worse. things are bad. It's a
- 15:45wild concept to think about for sure. And so the
- 15:47premise of this, this ttrpg, Cracker Barrel is
- 15:51fallen, which is, again, two sides to the paper.
- 15:54The premise behind it is you guys are people that
- 15:58are at Waffle House. Some of you are probably
- 16:00employees. There might be a couple of people that
- 16:02are customers. The players are all just people at
- 16:05this Waffle House. And there's a zombie apocalypse
- 16:09happening. How bad is the zombie apocalypse? Well,
- 16:12that's really determined through the game as you
- 16:15play that. That same index that I had talked about
- 16:18before is moving from a green zone, which means
- 16:21things are pretty fine. Honestly, it's not that
- 16:23big of a deal. All the way through yellow, which
- 16:25means things are getting pretty bad. The Waffle
- 16:28House is starting to be unable to cook some
- 16:30things. Maybe their menu is shortening or their
- 16:32equipment is going out and then down to red where
- 16:35it's like, this is bad. Waffle House is on the
- 16:37brink of Clos or is closed, in which case the game
- 16:40is over. And so that's a very narrow scope.
- 16:42Skylar: Right?
- 16:43Skylar: You have specific things, very specific elements.
- 16:47You have the zombie apocalypse, which kind of
- 16:49focuses, the theme. And then you have the
- 16:51specifics of your. All like people at this Waffle
- 16:54House, specifically. Right. there's another rpg
- 16:57and this one's actually not as narrow, it's a bit
- 17:00more wide. And it's under the premise that you
- 17:02guys are a bunch. Sorry, I say you guys. I'm so
- 17:05used to talking to my players. the players are all
- 17:08a bunch of just generic townsfolk in a fantasy
- 17:13village. They're just farmers, they're local
- 17:16business people, whatever the case. And a monster
- 17:20attacks, some sort of horror or villain or
- 17:23something along those lines, attacks their
- 17:25village. And they're the. There are no heroes.
- 17:27They're the only ones that, that can go out and
- 17:30fight this thing. So that one's got a bit more of
- 17:32a broad, wide premise to it. with a Narrow element
- 17:36of you're all these town folk that have very
- 17:41limited resources for fighting monsters, right?
- 17:44You might go grab your torch and pitchfork. But
- 17:48time and time again, you know, watching some of
- 17:49the movies and shows that we watch, it's usually
- 17:52not as effective as, you know, the hero that comes
- 17:55in with a sword and a shield and he's got some
- 17:57sort of magical blessing given to him by some
- 17:59deity to fight this specific monster, what, what,
- 18:02whatever it may be. So it's again taking that
- 18:07theme that you want to have and either narrowing
- 18:10it down or making it super broad. and a good
- 18:13example, a couple good examples for a very broad
- 18:15theme. there's a very famous one page TTRPG titled
- 18:20Honey Heist. And you've probably, if you're a fan
- 18:23of like critical role, you've probably seen them
- 18:25play it. There's plenty of other actual plays that
- 18:27have done Honey Heist as well. And the premise of
- 18:31Honey Heist is that you're all playing bears,
- 18:33different kinds of bears. there's tables to roll
- 18:37on it and then you get sort of benefits and things
- 18:39along those lines based on which bear that you
- 18:41have and your personality. And you are bears
- 18:44trying to pull off a heist. So it's a heist game,
- 18:47right? You're going to be robbing somebody of
- 18:49something or breaking into a facility and trying
- 18:53to get some asset or resource where whatever the
- 18:56case, it's very broad because that's kind of where
- 18:59the theme of it all stops. They're not giving you
- 19:02an end game. They're not even telling you what the
- 19:04heist will be. That's for the GM and for the
- 19:07players to kind of decide. And so that's a very
- 19:10broad concept. You're really just creating a
- 19:13mechanic for the game. You're creating a mechanic
- 19:15for the character creation and then you're kind of
- 19:17saying go wild. And for the most part a lot of
- 19:20these one TRPGs will, will do that. It's really
- 19:23about how much you want to focus that in on,
- 19:25right? So with the Cracker Barrel is fallen,
- 19:28right? It's kind of just keep the restaurant open.
- 19:31I believe it's for like six hours is what they
- 19:33specify in the rules is kind of the goal. And
- 19:36that's like a pre established goal that you go
- 19:39into it knowing now obviously the GM can
- 19:41definitely adjust it or change it, whatever the
- 19:44case. but that's kind of the recommendation from
- 19:46the game creators. With Honey Heist there really
- 19:48is no end goal outside of whatever you as the GM
- 19:52or your Players or whatever the case decide. So
- 19:55another good example of that, I, actually just ran
- 19:58a game with a one page titled Goose. And the
- 20:02premise is, is that the players are all a gaggle
- 20:05of geese, each specializing in something
- 20:08different. So very similar to Honey, Heist, where
- 20:11everybody's a different bear that specializes in
- 20:13different things. There's obviously a dice roll
- 20:16system to determine if you succeed or fail at
- 20:18things. And all they say is like, your goal is to
- 20:22cause havoc and mayhem amongst the humans. You
- 20:25know, you're aggressive geese. And it kind of has
- 20:28sort of a military vibe to it where, like you have
- 20:30guns and stuff. It's pretty wild. but what I'll
- 20:33say is that there really is no end goal outside of
- 20:36whatever. Again, the GM and the players decide. So
- 20:39you take your theme and your theme can have that
- 20:42end goal. You can kind of pre establish that if
- 20:44it's a very specific rpg or you can leave it wide
- 20:48and kind of keep things open as far as what the
- 20:51story will be. Now, obviously some people like, to
- 20:54just pick up an RPG and have that goal as a GM and
- 20:58just have that goal already written out so that I
- 21:00can just kind of jump right into the game with my
- 21:02players and it makes it a lot easier. Some people
- 21:04like to do a little bit m more customization and
- 21:07theme planning themselves as the gm, and so they
- 21:10want to pick up something that doesn't have an
- 21:11ending to it. solo RPGs are going to be really
- 21:14interesting with that because obviously the GM per
- 21:17se is also the player to an extent. or the page
- 21:22itself has to offer enough to it to create a
- 21:25system where you don't need a GM whatsoever. You
- 21:28just get to be the player. And so that's also kind
- 21:31of a big thing that we can get into as well is
- 21:33what kind of RPG are you trying to design?
- 21:36Obviously, if it's a group collaborative rpg, we
- 21:38see those the most. Right. no different than D and
- 21:41D or Pathfinder or whatever else. You have
- 21:44somebody running the game, but everybody's kind of
- 21:46contributing to the story. Sometimes you might
- 21:48have systems where there is no GM and the players
- 21:52as a whole kind of all contribute to the story,
- 21:54which is. That's a very fun way to do it as well.
- 21:58You have solo RPGs, oftentimes kind of a
- 22:02journaling type game. a friend of mine sent me a
- 22:07one page TTRPG that sort of made a dungeon as you
- 22:11go, and then within that dungeon you would fight
- 22:14things. And so you'd be rolling to see what the
- 22:16next chunk of the dungeon is, but you'd still have
- 22:18your character who would be battling whatever it
- 22:22is that you ended up rolling. And it was kind of
- 22:23like a fun. It almost felt like a video game
- 22:26because you're trying to see how far you can go
- 22:29before you inevitably die. And I also, I want to
- 22:32say it was kind of roguelike, that you could play
- 22:34again. Maybe, maybe I'm making that up. I don't
- 22:36know that for sure. But again, it's kind of this
- 22:39idea that there is no GM M, but there's a mechanic
- 22:42setup so that it, the game itself is generating
- 22:46things for the person to do. And that's kind of
- 22:48really cool and exciting. kind of going along with
- 22:50that. You've got a lot of map making RPGs out
- 22:53there which are really neat. You have the dungeon
- 22:55one that I just mentioned. obviously there's
- 22:57Cartograph which has sort of a simplified version
- 23:01of it that you can, I think can fit on one page so
- 23:04you don't have to have the whole booklet. Or maybe
- 23:06I just put that together for something. if you go
- 23:08back and listen to our Session Zero University
- 23:10episode about map making, with Chip, he, he and I
- 23:14actually sat down and played sort of a simplified
- 23:18version of Cartograph. And so there's a lot of
- 23:21other ones out there, these map making ones that
- 23:24have mechanics built in to help you sort of build
- 23:27a map and tell a story as you do, which is really
- 23:30cool. So all of this, let's take all of this that
- 23:33we've talked about so far. We're talking about
- 23:35theme, right? So you're going to create a theme
- 23:38and usually this is a place that everybody starts
- 23:41at. Right. I want to make a one page TTRPG that
- 23:44fits a story that I kind of have in my head, but
- 23:47keeps things open so that obviously anyone can
- 23:49tell their own version of this story. And so
- 23:53that's kind of a really great starting point.
- 23:56What's your theme? For me it was magical, spice
- 24:00characters running around a world where everything
- 24:03is sort of like food related. one of my favorite
- 24:05anime to watch is Toriko. So I'm very inspired by
- 24:08that. Where everything is just food and
- 24:10everybody's trying to turn things into interesting
- 24:13foods and stuff like that. But there's also kind
- 24:15of a combative adventure mechanic to it as well.
- 24:20so that you can explore the world and fight
- 24:22things. there's maybe like a big overarching enemy
- 24:25that's trying to take over. Which in mind was Sort
- 24:27of this concept of lacking flavor. this sort of
- 24:32force of nature that just absorbs flavor, takes it
- 24:36away, leaving things bland and gross. And it's
- 24:39trying to take over this world. Right. And so that
- 24:41was the theme with Bones in human clothing. The
- 24:45theme is you are a group of skeletons that have
- 24:47been separated from the control of your overlord,
- 24:50and now you have free will. So again, there's an
- 24:52adventuring element to it. you can go out and do
- 24:54whatever you want. One of my favorite things to
- 24:57add into any rpg, one page or larger, regardless,
- 25:03is creating sort of a secret goal for the players
- 25:08or for the player characters. What is that
- 25:11character trying to achieve that maybe they don't
- 25:15want to share with the other players? That might
- 25:18maybe stand in the way of the other players. Might
- 25:21be something embarrassing they don't want to
- 25:22share. Whatever the case, it's a secret goal that
- 25:24they don't tell everybody else. It might come up
- 25:27eventually, and it probably should. But the key
- 25:31thing is that nobody knows what each other's
- 25:34secret goals are, and those might step on the toes
- 25:37of the other players. And that creates a little
- 25:39bit of drama, that creates a little bit of,
- 25:41tension between the different player characters.
- 25:45And I think that helps to integrate them into the
- 25:49story so that it's not just me, the gm, kind of
- 25:51railroading anything or whatever the case. Right.
- 25:53They can kind of help contribute to the story
- 25:55because they have things that they desperately
- 25:58want to seek out before you guys get to the end of
- 26:01the one shot or the end of the campaign, whatever
- 26:03the case. So anyway, all of that kind of goes into
- 26:08theme. And again, theme should be usually pretty
- 26:11easy, I think, maybe. Very rarely do people come
- 26:15up with the mechanic of the game before they come
- 26:17up with a theme. I always find that the mechanic
- 26:20part is actually m. The bigger challenge. Theme is
- 26:23usually where people start. I have this kind of
- 26:25general idea of a world I want to create, and I
- 26:28want to build a system that fits it. And that's.
- 26:31That's great. That's great. So that's a good place
- 26:33to start. Now, as far as, like, my style of
- 26:38writing, everybody's style writing is going to be
- 26:40different as far as advice goes for writing out
- 26:44the theme and kind of the one page TTRPG in and of
- 26:47itself. But I'll go theme to kind of help out is
- 26:51don't worry too much about organization, but just
- 26:56enough to ensure that you don't just vomit onto
- 27:02the page. A lot of people say just vomit onto the
- 27:05page right off the bat. To an extent, yes. But I
- 27:08don't fully disagree with that for this reason.
- 27:11You don't want to get lost in your own. You don't
- 27:16want to get lost in your own vomit. This is true.
- 27:18You don't want to get lost in everything that
- 27:20you've just sort of gushed out onto the page. You
- 27:24don't want to lose bits and pieces, because I've
- 27:26definitely had that happen before. Try to keep
- 27:28things organized. Use multiple pages for now.
- 27:31Okay? This isn't where we're stopping at when we
- 27:34first dump everything onto the page. We're gonna
- 27:36adjust this, we're gonna clean it up, we're gonna
- 27:38organize it even better by the end of this. But
- 27:41for the time being, when you first get started,
- 27:43get everything out onto paper, but try to keep it
- 27:45organized into chunks. If you use something like
- 27:49Google, Docs is really good for this, where you
- 27:51can have different pages and you can one of those
- 27:54pages and have obviously different information on
- 27:57each one. So you might open up a page. When I do,
- 28:00like any RPG, I might have one page that's like
- 28:02key NPCs. I'll have a page that's locations. I'll
- 28:07have a page that's just general ideas that I
- 28:09haven't really labeled or decided where they go
- 28:12yet. I'm going to have a section for side quests.
- 28:14I'm going to have a section for the main quest and
- 28:17the plot line and the story and all this other
- 28:18stuff. So feel free to do something along those
- 28:20lines. Use different tabs or different pages or
- 28:25whatever the case. Wherever you're formatting all
- 28:28of this on, unload all of your ideas on there, but
- 28:31do it in a way that you can quickly find and re
- 28:34reference the information. Because the last thing
- 28:36you want to do is get lost in your own information
- 28:39and then lose motivation and then be done with the
- 28:41project. You also don't want to over organize
- 28:44because again, we're going to go back and we're
- 28:46going to do all of this in a nice clean fashion by
- 28:49the end. But we've got time to get there. So don't
- 28:54over organize to the point where again, you lose
- 28:57motivation, you lose steam, and some of those
- 29:00ideas that are already in your head that need to
- 29:03just get spat out onto the page, get lost because
- 29:05you're overthinking through some of the details,
- 29:07right? It's best to just get everything out as
- 29:10quickly and efficiently as you can before getting
- 29:14too detail oriented. So all of that kind of
- 29:18encompasses theme and sort of the starting point
- 29:20of Creating this one page ttrpg, now we can move
- 29:24into mechanics. Now this is what I said before was
- 29:27kind of one of the most challenging elements. You
- 29:29might think to yourself, well, easy, I'll just,
- 29:31you know, do something somebody else has done. And
- 29:33there's nothing wrong with that. If you want to
- 29:35use somebody else's idea of you roll three D six
- 29:39and a, five or a six is a success. And then you
- 29:43count the number of successes against however many
- 29:45the GM said that you need. That's a pretty
- 29:47standard system for a one page ttrpg. It's easy,
- 29:50it's effective, it gets the job done. And there's
- 29:53nothing wrong with that. But one thing that I
- 29:55would encourage you to do is really think through
- 29:59your theme and create mechanics that work nicely
- 30:03with that. There are so many, and I cannot
- 30:09emphasize this, so many incredibly creative ideas
- 30:12that people have come up with for their one page
- 30:14TTRPGs. And sure, other RPGs do some unique things
- 30:17as well, but one page TTRPGs, the, the sort of
- 30:21ease of write and access and posting of them have
- 30:24created just an absolute wealth of just really
- 30:27incredible creative ideas out there for how you
- 30:30can create mechanics within your game, how you can
- 30:33determine success or failure as the players are
- 30:36trying to progress or whatever it is that you're
- 30:38trying to do. Right? Character creation, again,
- 30:41jumping back to spice mages, because that was
- 30:43probably a more unique one than bones in human
- 30:45clothing had a whole table. And I, I'd forgotten
- 30:50to mention this, but once you choose, you know,
- 30:51your flavor profile and once you choose what tribe
- 30:54that you would come from, the two points on this
- 30:58massive table would meet and it would actually
- 31:01show you, I think, three to four words that become
- 31:05your magic spells or become a portion of your
- 31:08magic spells. They're usually descriptive words
- 31:11or, you know, something that kind of alludes to a
- 31:14concept. You have the freedom to slap another word
- 31:18or two onto it to like actually create the full
- 31:20spell. But you might get a word like spicy and
- 31:25then you could add something to it. So you could
- 31:27say spicy meatball and a, giant hot meatball comes
- 31:31shooting out of your wand, right? And so the
- 31:33mechanic to that was the character creation
- 31:36actually directly goes into your magical casting.
- 31:40And the words that you'll use for that are all
- 31:42words that would fit for a spice that would be
- 31:45typed as, you know, a hot bark type spice mage.
- 31:53Right. Spicy comes out of that. And that's one of
- 31:56the words that you get to use. Mechanics can vary
- 32:18pretty massively. You know, everything from
- 32:21something that's very narrative focused. Like
- 32:23spice mages was, right? It wasn't any kind of,
- 32:25like, super technical stuff. I cast a spell using
- 32:28these words. It works, right? There's not really a
- 32:32lot to it. It's just how the GM then responds from
- 32:36there. And then you go back and forth as players
- 32:38casting spells, and the GM presenting more
- 32:41problems or challenging whatever it is that you
- 32:44just cast in some way, shape or form to create
- 32:46kind of a fun narrative, collaborative
- 32:48storytelling. On the other hand, you got a very
- 32:52classic approach, like we mentioned before, with
- 32:54the dice. Now you might think, okay, well, you did
- 32:56that for bones in human clothing. but I would. I
- 32:59would argue otherwise, right? So each number on
- 33:02the dice represented a part of your body. So it's
- 33:06not so straightforward that 5 and 6 is a success.
- 33:09Everything else is a failure. I wanted to give it
- 33:12a little bit more life than that, right? So when I
- 33:15roll to use my eyes to. To look around and try to
- 33:19perceive if there's an enemy hidden within the
- 33:21darkness, I'm not just rolling for fives and
- 33:23sixes. I'm rolling for ones which represent your
- 33:27head, and I'm rolling for sixes. And then I
- 33:30furthered that mechanic to tie in with the
- 33:32skeletal element by saying, when you fail in a
- 33:36situation that would cause you harm or cause you
- 33:39damage or maybe you're fighting something and you
- 33:42would take damage. Whatever the case, when you
- 33:44take this proverbial damage, you take pieces of
- 33:47masking tape and you cover up portions of your
- 33:51dice. And because those portions of your dice
- 33:55represent your body parts, it alludes to the idea
- 33:58that you, as a skeleton, your parts are getting
- 34:01damaged, right? So if I go into combat and I take
- 34:07a swing at some guy and I fail, and he comes back
- 34:10at me and he. He whacks me really good with his
- 34:13warhammer, and I take two damage, I have to take
- 34:16two pieces of masking tape, and I have to look at
- 34:18my D6s and decide where I want to put that piece
- 34:22of masking tape. Meaning if I put one over my
- 34:25number one on one dice, that means his hammer
- 34:29probably cracked my skull a bit. And if I put the
- 34:32other. The other piece of masking tape on my four,
- 34:37as it whacked me over the head, it also came down
- 34:40and crushed one of my feet. And so now my foot is
- 34:44also damaged. I've got broken toe bones. And so I
- 34:49thought that that felt really thematic, right? Is
- 34:52parts of my bony body are breaking due to the
- 34:56damage. And therefore, when I roll those later, if
- 34:58the face up value on the dice is covered by
- 35:02masking tape. It doesn't count as anything. So
- 35:05it's not helping me at all. So if I wanted to, in
- 35:08theory, I could cover up say both ones on my dice.
- 35:13And what does that mean? I lost my head. I don't
- 35:17have a head anymore. He whacked me so hard, my
- 35:19head is gone. Who knows where it, went. And so the
- 35:22DM might present an opportunity later on for me to
- 35:25either get a new head or maybe I, only cracked it
- 35:29horribly and so it could be re pieced together. Or
- 35:32maybe he whacked it and it sent it flying and I
- 35:34have to go find my head now if I want to get those
- 35:37ones back on my dice. So kind of opens up that it
- 35:40takes that skeletal theme and it opens up some
- 35:43story elements as well. I was very proud of how
- 35:45that turned out. I was very excited with how that
- 35:47turned out. so again, highly recommend going and
- 35:49checking it out because I think it's worth a try.
- 35:51Now you might have some more variable approaches,
- 35:54something that I've seen here and there, but I
- 35:57haven't. It's not as common as dice, which I
- 36:00probably would argue are the most common mechanic,
- 36:05asset to any RPG, but definitely one page TTRPGs.
- 36:11So variable mechanics could include things like
- 36:16playing cards or I've seen tarot cards, even
- 36:21something that makes sense that it fits with a
- 36:24game. I've even seen people use other. Oh yeah,
- 36:27one of the most famous, examples of this would be
- 36:29Jenga Tower in the game Dread, which is like a
- 36:32horror game. And the mechanic worked really well
- 36:35with that because as you're pulling those bricks
- 36:38off of the Jenga Tower, your heart rate is going
- 36:41to increase because you're, you're nervous, you're
- 36:44maybe even scared that you might knock over the
- 36:46whole tower and bad things are going to happen.
- 36:49And so you'll have these variable approaches to
- 36:54mechanics like that, that kind of create. Again,
- 36:57it's people thinking to themselves, I want to make
- 36:59something that fits the ma. If you're doing a game
- 37:02that's very mystical, that's maybe uses witches or
- 37:07wizards or something along those lines, Tarot
- 37:09cards could be a really cool way to do that. Now
- 37:13how you do it with tarot cards is going to be
- 37:15tricky because there's so many with, with playing
- 37:18cards, you know, you have four suits and you have
- 37:21the numbers and you have the face cards. So
- 37:23there's only so much you really have to plot out
- 37:25for tarot cards, there's a lot there, so you might
- 37:28be tempted to go a little bit more narrative with
- 37:31it. Something that leaves it open to the GM
- 37:34interpreting what the card means and how the story
- 37:36progresses from there. With the tarot cards. So
- 37:39those kind of embody variable approaches as I
- 37:42would call them. something that's just not super
- 37:45traditional but still kind of logically makes
- 37:47sense as a, as a mechanic. Now with that being
- 37:50said, you also have the unique approach, the
- 37:52unique mechanics. This is an infinite possibility.
- 37:58Infinite possibility. I have seen one page TTRPGs
- 38:03that go off of the premise of taking a piece of
- 38:07paper, usually a small piece, and writing a word
- 38:10on it. And as you would take an action that might
- 38:14succeed or fail, right? That would usually prompt
- 38:17you to use whatever the mechanic of the game is to
- 38:19determine if you succeed or fail to. You have to
- 38:22tear off a portion of that word and when you would
- 38:26separate the last like chunk into those last two
- 38:30pieces so that you only have like one letter left,
- 38:33your character dies. But usually you get like one
- 38:36final action to do something really cool or
- 38:38heroic, right? And so again, extremely unique,
- 38:43very unexpected. Something that's non traditional
- 38:46from the furthest concept of gaming. And so
- 38:51there's plenty of ways that you could do this. You
- 38:54could have something very nature oriented and you
- 38:57start out by like bringing flowers to the table
- 39:00for each of your players. And whenever they want
- 39:02to do something in order to achieve it, they would
- 39:04have to pull petals off of the flower, based on,
- 39:09you know, however much that the DM requires. So
- 39:13the GM says, well if you want to do that, you're
- 39:15going to need to pull three petals because that's
- 39:17a pretty big action. So you lose three petals, you
- 39:19succeed. You could choose to fail and then not
- 39:22have to pull any petals. and of course at some
- 39:25point you're going to hit a point where you don't
- 39:27have any petals left or you only have one petal
- 39:30left and then you know your character's done or
- 39:33just can't do anything. I don't know, whatever
- 39:35that this is just an idea, this is a hypothetical.
- 39:37But again it's using a non traditional item to
- 39:41create the mechanic of your game. And you want to
- 39:43do that to ensure that you fit the theme. Dice is
- 39:48not a bad idea. Okay? Dice ensures randomness.
- 39:51Dice, has limitations, which is nice. It's easier
- 39:56to work within those limitations. But what I would
- 39:58caution you to is always think back to your theme,
- 40:03create the game based off your theme, create the
- 40:05mechanics based off your theme, because that's
- 40:07creating a better experience. For everybody. And
- 40:11it's going to really throw the players and even
- 40:14the GM into that story, even more intensely.
- 40:17Right? They're going to be able to picture it,
- 40:19visualize it, all that good stuff. So, with
- 40:22mechanics, you also have characters. How are the
- 40:24characters being created? I've already kind of
- 40:26gone over how Spice Mages is created, which, is a
- 40:29little bit more of an interesting mechanic versus
- 40:33bones in human clothing, which uses a very
- 40:35standard tell me about your character. What's
- 40:38their personality? What's their secret goal? Yada
- 40:41yada yada. It's all narrative focused. And then on
- 40:43the other hand, you're going to have something
- 40:45that's a little bit more stats oriented, right?
- 40:48You're going to have specific stats that are
- 40:50defined and you as the player will have maybe a
- 40:54pool of number, a number that represents your pool
- 40:58that you can distribute into those stats. So you
- 41:03want your character to be extra strong, you'll put
- 41:04stats into strength. If you want your character to
- 41:07be extra dexterous, you'll put them into
- 41:09dexterity, so on and so forth. And then those
- 41:12stats will be defined by the theme. So again, if
- 41:15you're kind of doing a sort of simplified DND high
- 41:18fantasy, you might do strength and dexterity and
- 41:21charisma or whatever. You might do something else
- 41:23entirely that is way out of this world. You might
- 41:29do something that's entirely based on the premise
- 41:31that everybody is playing an alchemist and so
- 41:34they're not all that interested in doing feats of
- 41:37strength or they have potions or mechanisms or
- 41:41whatever the case, magical things that will give
- 41:44them strength. So they're not worried about
- 41:45strength and charisma and dexterity and
- 41:48constitution. They're more interested in different
- 41:51elements of intelligence. So you might have a
- 41:54mechanical stat. I'm an alchemist that focuses on
- 41:57creating gizmos and gadgets that can help me in
- 42:00things. You might have something that's more
- 42:02potion oriented, you might have something that's a
- 42:05bit more spell casting oriented, as far as the
- 42:08stats go. And so of course players are going to
- 42:11input numbers based on what kind of alchemist or
- 42:16what kind of magic caster that they want to do.
- 42:18And it's going to be specific to whatever they
- 42:20really push those stats with. Character creation
- 42:24can be absolutely massive just as much as any of
- 42:27the other mechanics. Right? How you create your
- 42:29character, what your character represents. Some1
- 42:33page TTRPGs really don't even delve into
- 42:35characters. Right. A lot of those map making ones
- 42:37is kind of more I'm controlling a world and so
- 42:41it's not one singular character that I'm creating.
- 42:43I'm just sort of a, third person, maybe a God of
- 42:47some kind that's sort of overseeing this world and
- 42:51moving things around in order to create stories.
- 42:54So there might not even be a character creation
- 42:56depending on your theme. So think about that when
- 42:59you're going in. Again, it's all based on the
- 43:01theme. It always kind of goes back to that, what's
- 43:03the theme and how do I best create to make
- 43:07somebody really feel like they're within that
- 43:09theme? Next up, we're going to talk about creating
- 43:12the design and layout of the ttrpg. And this is
- 43:16kind of where the more technical aspect comes in.
- 43:18So you've written the premise of the one page
- 43:22ttrpg, you've come up with the mechanics, you
- 43:25pretty much have all the details here. For the
- 43:28most part. A person could theoretically pick up
- 43:31this set of word documents that you've written at
- 43:33this point and they could play the game. But how
- 43:36do you make it look nice, how do you make it look
- 43:38good and how do you make it look professional?
- 43:40Something that will catch people's eyes and make
- 43:43them want to play your game. So first of all, are
- 43:45you doing this on digital or are you doing a hand
- 43:48drawn? when Honey Heist came out, it was all
- 43:51handwritten, which is really cool. And it's been
- 43:54digitalized of course since so that everybody can
- 43:56play it. But it was originally like, you can see
- 43:58it's handwritten, hand drawn. and there's nothing
- 44:01wrong with that. If you have good handwriting,
- 44:03awesome, go for it. You don't need to have any
- 44:06fancy skills when it comes to drawing. If you look
- 44:09at the artwork for Hunting Heist, it's very
- 44:11simple, it's very basic, but it feels, feels
- 44:13right, right. It feels good for this. And I'll get
- 44:16more into artwork here in a minute. But when we're
- 44:19talking about designing this, obviously you want
- 44:22to keep a few things in mind. First of all is the
- 44:24software that you're going to use when you
- 44:26inevitably digitalize it. Now, of course, if you
- 44:28hand draw it, you're going to want to scan it in,
- 44:30maybe throw it through Photoshop or something like
- 44:32that. But that's pretty straightforward. If you're
- 44:36happy with the way that it looks from a hand drawn
- 44:38perspective, you're good to go. You're good to go.
- 44:40And you can cut down to talking about publishing
- 44:42or things like that. On the other hand, if you
- 44:44want to do this all digitally, like I typically
- 44:46do, you're going to want to pick a software to
- 44:48work within. It could be anything from one of the
- 44:50Adobe softwares, pretty much whatever you're
- 44:52comfortable with. if you're like me, I love Adobe
- 44:55Illustrator. I do pretty much everything when it
- 44:57comes to designing stuff in Adobe Illustrator
- 44:59because I love it that much. InDesign is also a
- 45:03fantastic software if you want to do sort of page
- 45:06layouts. It's like literally what it's designed
- 45:08for. Photoshop that can also be an option if
- 45:12you're a Photoshop wiz. That's probably a good go
- 45:14to. If you don't have the Adobe software is never
- 45:17fear. You can use something like Microsoft Word,
- 45:20or something similar. Google Docs again is a free
- 45:22option that you could take. you could use Canva if
- 45:25you want to really like design it, make it look
- 45:27super nice. that's the kind of the downside of the
- 45:29word processing softwares like Google Docs or Word
- 45:33is that you're pretty limited on design per se.
- 45:37Yes, you can bring assets in and things like that.
- 45:39but it can be a little bit tricky to navigate
- 45:41through. What is the size that you're going for
- 45:46for this one page ttrpg because page, the word
- 45:49page can envelop a lot of different things. This
- 45:51I've seen one page TTRPGs that are as small as a
- 45:55note card and as big as a tabloid sheet. Tabloid
- 45:59being 11 by 17 in case that term doesn't translate
- 46:03for whatever reason. So you can really delve
- 46:06within anything, any sort. There's people that
- 46:09have talked about doing it even smaller than note
- 46:12cards. as far as size goes, you might be kind of
- 46:15pushing it if it's not something that people can
- 46:17easily print. you're starting to get into a gray
- 46:20area where maybe you should tone back. Maybe m you
- 46:23should look more at some more traditional sizes.
- 46:26Right. Because people want to be able to access
- 46:28this. You want to be able to share this with the
- 46:30world and see other people play it. If you're
- 46:32making this for yourself, you can do whatever you
- 46:34want. Obviously I m everything that I'm going to
- 46:37talk about today is more from the idea of doing it
- 46:41for the world, doing it for anybody that plays
- 46:43TTRPGs that wants to jump into it. So you're going
- 46:45to want to do something that someone can easily
- 46:47print out or copy down or whatever the case. And
- 46:50that's why most of these sizes work. I typically
- 46:53will always do mine on letter sized paper since
- 46:56it's the most common. That's an 8 and a half by 11
- 46:58sheet of paper front and back. Typically, again,
- 47:02you're more than welcome to do just front or
- 47:04whatever it is that you want to do. when it comes
- 47:06to a lot of the design elements, there's a lot of
- 47:11sort of key rules that designers will follow.
- 47:14Skylar: Right?
- 47:15Skylar: One of the big ones is font size. Now, you can,
- 47:17you're limited on space, so that's a big
- 47:21challenge. You don't want to make your fonts too
- 47:24small. If you're going down to like 8 point font
- 47:29or smaller, it's going to be super, super hard to
- 47:32read. And people are not going to like that. If I
- 47:34have to bust out a magnifying glass to see what it
- 47:37is that you said or to sort of get the information
- 47:40off the page, this is going to be a challenge and
- 47:44people are going to be turned off by that. you're
- 47:46probably safest going maybe 10, 11 point font, if
- 47:50you can fit it, 12 point font, go for it. But
- 47:53obviously you're fitting a lot on the page and
- 47:55that's going to take its toll. One of the big
- 47:57things that I've seen a lot of designers say is
- 48:00remove words or paraphrase things before you start
- 48:05shrinking the font. So if you're getting pretty
- 48:09close to filling up the page, you might want to go
- 48:12back through and maybe cut a few words that are
- 48:15unnecessary, maybe summarize things a little bit
- 48:18more quickly and simply. And that's actually going
- 48:22to help a lot for people to understand it.
- 48:24Remember, we're creating an rpg. We're not
- 48:26creating an actual story here. We're creating a
- 48:30way for people to tell stories so we don't need to
- 48:33over explain every single thing, every single
- 48:36detail. They'll figure it out or they'll fill in
- 48:39the blanks. A lot of times, of course, font
- 48:42styles, like the actual style of the font is going
- 48:46to be a big element as well. This is going to tie
- 48:49into your theme. You want something that feels
- 48:52like the theme of your TTRPG so that when people
- 48:56read it, they really kind of can, can better
- 49:00imagine all of this. With that being said, I do
- 49:05want to emphasize, oftentimes use this font style
- 49:10more for headers and titles and things along those
- 49:13lines. Don't overuse it, especially if it's, a
- 49:16difficult to read font style. You don't want to
- 49:19fill out entire paragraph sections of your one
- 49:22page TTRPG with this style. It'll become difficult
- 49:26to read and again, it'll turn people off. If I
- 49:28don't know what it says, I'm not going to keep
- 49:29trying to read it or whatever the case. Use a font
- 49:32that's easy to read for the big chunks of text.
- 49:37Speaking of big chunks of text, avoid those. Avoid
- 49:41too much. Make sure to break things out in some
- 49:44way, shape or form so that people have room to
- 49:47sort of pause for a moment to rest their eyes on
- 49:51some white space. Separate, paragraphs. You can
- 49:54put things into different columns. Whatever it is,
- 49:58don't do just a big block of text. Oftentimes you
- 50:02don't even want to use sort of like one column.
- 50:04You want to kind of split information up to give
- 50:07people that center point to know that they can
- 50:09kind of rest their eyes. Of course, when it comes
- 50:14to page formatting, make sure you don't forget
- 50:17that printers most of the time will not print to
- 50:20the edge of the page. So you don't want to overdo
- 50:25it, with putting your information too close to the
- 50:28edges because it'll either get cut off or what the
- 50:31printer will do is shrink the whole page down to
- 50:34fit within the margins. And then your font is
- 50:37super small, so keep that in mind. Usually, you
- 50:40know, softwares like Word or things like that will
- 50:42do that for you. but other softwares that give you
- 50:45more openness with the page, you might have to
- 50:47clarify those margins before you get started. And
- 50:50that's always a good thing to have there. Before
- 50:52you jump too far. there's other things to keep
- 50:56note of between, you know, CMYK versus RGB and
- 51:00like print versus digital things along those
- 51:02lines. I'm not going to get too deep into those.
- 51:04Those are something that probably somebody else
- 51:06out there can explain a lot better than I can as
- 51:09far as how you should design things for those
- 51:12different uses and like, you know, what
- 51:15resolutions and things along those lines to be
- 51:17keeping in mind. but again, somebody else can
- 51:19probably explain those a lot better than I can.
- 51:22You should usually be pretty fine. For the most
- 51:24part. It's one page. It's not the end of the
- 51:26world, obviously. Print things out, check that
- 51:29they look nice before you go publishing them,
- 51:33wherever it is that you're going to put them, just
- 51:35so that you know that everything looks the way
- 51:37that it's supposed to. One other thing that I will
- 51:40add, and this will kind of, this applies a little
- 51:43bit more to publishing, is are you going to do a
- 51:46color version or a black and white version or
- 51:49both? Personally, I recommend doing both. if I'm
- 51:53somebody that's printing from a printer that I
- 51:56have to pay like per print, I might be a little
- 51:59bit less inclined to print it if the only version
- 52:01that exists out there is a color version and
- 52:04that's going to cost me extra. Or maybe I don't
- 52:07have a color printer, I just have a black and
- 52:09white printer and it's going to look all, all
- 52:11crazy funky when I try to convert it or let the
- 52:14system convert it and it's going to come out
- 52:16looking weird. And so I highly recommend doing a
- 52:19display version which is one that a GM could
- 52:23reference or the players could reference on their
- 52:25computer or on their phone. And then there's a
- 52:29print version, more print friendly version that's
- 52:31in black and white. or maybe you've just cut back
- 52:34a lot of the color and that allows people to have
- 52:38a little bit more access on printing it as well.
- 52:41So just something that I personally like to do,
- 52:44I'd also like to mention, and this is kind of a
- 52:46side thing as well, is that usually, I mean, if
- 52:50you're doing this for a contest, they're going to
- 52:52have specifications on what can be in the one page
- 52:56and shouldn't be in the one page a lot of times.
- 53:00And if you're not doing this for a contest, then a
- 53:02lot of this doesn't really matter anyways. But a
- 53:04lot of times you can. They expect you to put all
- 53:07of the actual rule set and everything like that on
- 53:11one single page, front and back. As we mentioned
- 53:13before, you can do other things for the one page
- 53:17TTRPG as like supplemental, as long as they're not
- 53:21immediately required in order for a person to play
- 53:24the game. Then you can have them as separate
- 53:28documents. For example, bones and human clothing.
- 53:32I have created character sheets for. It's actually
- 53:36three separate sort of 1/3 page character sheet.
- 53:40So you print out one of these pages, you cut out
- 53:43the three things and hand them to each of the
- 53:45players. It has the little diagram to show the
- 53:47different portions of the skeleton and what number
- 53:50on the dice it relates to so that they could
- 53:52quickly reference that. Otherwise it just has some
- 53:54space on there for details about their character.
- 53:57And those are supplemental, those are extras. They
- 53:59aren't necessary to play the game. All of this is
- 54:01stuff that a player could easily just jot down on
- 54:04a piece of notebook paper or on their phone or
- 54:07whatever the case to reference or. But I like to
- 54:10create sort of these little supplementals that I
- 54:12can upload on the side. So this is just kind of a
- 54:14bonus point, I guess you could say. and, and
- 54:17that's just kind of a fun thing. That you can add.
- 54:19It could be anything, right? For bones in human
- 54:20clothing. Another thing that we added, and we
- 54:22didn't do this on any kind of paper. Although
- 54:24maybe I should. there's actually a topic at the
- 54:27bottom of the Itch IO page that's just a huge list
- 54:30of all the spells. So if you're going to play a
- 54:32magical based skeleton, what are the spells that
- 54:35you're even casting? How do they work? And so we
- 54:37actually created a whole bunch of spells, for
- 54:40people to kind of quickly reference if that's the
- 54:42direction they want to go. Is it necessary for the
- 54:45player to play a mage? No, you can make stuff up
- 54:48as you go and you and your, your GM are going to
- 54:51work on those rules yourself. But it's not
- 54:54something that's immediately necessary for people
- 54:57to just pick up and play the game. So we didn't
- 54:59add it to the main document and really we didn't
- 55:01have any space to add it to the main document, if
- 55:03I'm being honest. next up we're going to talk
- 55:06about art, where you can get art doing your art.
- 55:08Whatever the case. Okay, going back to the point I
- 55:11made earlier about needing space to breathe. Art
- 55:16is a really good way to sort of break up different
- 55:19sections of your one page TTRPG or just kind of
- 55:23adding more to that theme. Right? Giving a little
- 55:26bit of inspiration here and there with visuals. I
- 55:29highly, highly encourage it. And the beauty of it
- 55:32is you might be thinking, I'm not an artist.
- 55:34That's okay, you don't have to be an artist and
- 55:36you certainly don't need to go and get a bunch of
- 55:39AI generated art at all. there's plenty of stock
- 55:42art out there, non AI generated that you can
- 55:47absolutely use free of charge for commercial or
- 55:51non commercial purposes and made by again real
- 55:56artists that, that exist out there that have just
- 55:58kind of put these pieces of work out for, for free
- 56:00use. There are sites like Pixabay or Pexel I think
- 56:04is another one. There's, I mean any number of
- 56:07sites you can usually find just by searching like
- 56:10royalty free art or commercial use free art or
- 56:13things along those lines. And you'll find things
- 56:15out there of course. Highly encourage you to, if
- 56:19you, if you feel any level of confidence within
- 56:22art skills, feel free to draw it yourself.
- 56:24Nobody's looking for anything overly professional.
- 56:26We all recognize one page TTRPGS as its own style
- 56:31and that style really lends itself to indie art or
- 56:34maybe non professional styles of art. If going
- 56:38back to my example earlier Of Honey Heist. We're
- 56:41not talking about these incredibly intricate,
- 56:43highly detailed drawings of bears. These are like
- 56:46someone took a pen and kind of sort of drew out an
- 56:50outline of a bear, filled in a couple of little
- 56:53minor details and called it good. And they look
- 56:55great. They fit the theme of the ttrpg. They fit
- 56:58the feel of it. So I highly recommend if, if you
- 57:01feel confident. I personally don't. I do all my
- 57:04work digitally and I'm not by any means a
- 57:07character artist or anything like that. But if you
- 57:09do lean into that at all, I highly recommend doing
- 57:12it. Go for it, have fun with it, make it yours.
- 57:15you don't need to go grab art from, from places on
- 57:18the Internet. You, you've got those skills. And
- 57:21don't, don't feel awkward, don't feel bad about
- 57:23it. have fun with it and have confidence. And then
- 57:26the last thing that I want to talk about is
- 57:28obviously publishing your one page ttrpg. Now,
- 57:31again, some people might be listening to this and
- 57:33say, whoa there, Skyler. I, I don't want to
- 57:36publish. And that's okay. That's totally okay if
- 57:38you just want to make something for you and your
- 57:40friends. Nothing wrong with that at all. I had
- 57:44mentioned earlier the one page TTRPG Goose that we
- 57:48ran recently with our players over at sessions of
- 57:50your heroes. It wasn't something we were going to
- 57:52record. It, was just kind of a fun thing because
- 57:54one of our players couldn't make it that night and
- 57:57we wanted to as kind of a humorous thing. And for
- 58:01those of you that have seen the show Arthur, the
- 58:04animated kids show from pbs, Arthur, there was an
- 58:09episode where in the game all the kids, Arthur and
- 58:12his friends play a game called Best of the Nest.
- 58:15And it's sort of this goofy trivia based, game
- 58:20where you play as a different type of goose and
- 58:23you get met with a scenario and you have to make
- 58:26one of three choices in this sort of survival
- 58:29scenario. So, for example, one of the geese gets,
- 58:33to the edge of a heavily flowing river and has to
- 58:36decide do you want to try to swim through it, do
- 58:38you want to try to fly over it, or do you want to
- 58:41do the Hokey Pokey? And that's a whole joke in and
- 58:43of itself. And the character chooses wrong and a
- 58:46shark jumps out and eats his goose. And then
- 58:48that's the end of the game for him. And so we
- 58:51wanted to do something inspired by that Best of
- 58:54the Nest game. And so we actually took Goose, the
- 58:59one page TTRPG and we adjusted a handful of the
- 59:02elements of it. I think we kept the dice rolls,
- 59:05mechanic that they had in play. But otherwise we
- 59:07adjusted a lot of the other stuff to fit with Best
- 59:10of the Nest. And it's not anything that we were
- 59:14ever going to publish. We just wanted to have fun
- 59:16that night, so we threw it together. And it was a
- 59:19lot of fun. It was a lot of fun. And so if that's
- 59:22kind of the goal for you, feel free to go for it.
- 59:25You know, there's nothing wrong with it. You and
- 59:27your friends are gonna have a great time. And
- 59:28that's what matters at the end of the day. For
- 59:31those that do want to publish their work, for
- 59:33those that want to enter contests or join in with
- 59:36RPG jams and things along those lines, a couple of
- 59:39key things. first of all, obviously self
- 59:41publishing, if you're somebody that runs an actual
- 59:44play or some kind of like side company or
- 59:47something along those lines, that creates things
- 59:50of their own for profit or whatever the case, you
- 59:53might have your own Patreon where you can publish
- 59:56it at. You might publish it through your own
- 59:59website or whatever kind of sort of forum profile
- 1:00:02it is that you have. Obviously social media, some
- 1:00:05of them will support PDF documents and you can
- 1:00:08publish it through there. but one of the big, big
- 1:00:11names in one page TTRPG publishing is Itch IO,
- 1:00:14which is a website that sort of centers around
- 1:00:16indie game creations of different kinds and indie
- 1:00:20sort of resources. Indie created resources. That's
- 1:00:24where we've published our one page TTRPGs. So the
- 1:00:27aforementioned spice mages and bugs of human
- 1:00:30clothing. So if that's something that you want to
- 1:00:31check out, that's where you can do it at is Itch
- 1:00:33IO and again I highly recommend it. It's super
- 1:00:36easy. You set up a whole page for it. You can
- 1:00:38upload the different documents. So you can say
- 1:00:41this is the, the display rule sets for your
- 1:00:44computer. This is the black and white one. If you
- 1:00:46want to print it out, here's a character sheet,
- 1:00:48here's whatever other supplementals people can
- 1:00:51comment, if they have questions about your system
- 1:00:54or can create entire topics where you have a whole
- 1:00:57forum based around your one page TTRPG to give
- 1:01:01people an opportunity to chat about what they've
- 1:01:03done with it, if they've played how it went,
- 1:01:05things along those lines, ideas, they can leave
- 1:01:08ratings. And of course if it's something that you
- 1:01:11are interested in, you can obviously sell your
- 1:01:13content as well or even just post it as you know,
- 1:01:16if anybody out there wants to donate to me, feel
- 1:01:18free. And then, you know, that's an option that
- 1:01:20they have. A lot of those same things kind of
- 1:01:23translate over to Drive Thru RPG as well. so it's
- 1:01:26another place where a lot of people are going for
- 1:01:28RPGs. You're more than welcome to go to
- 1:01:31DriveThruRPG and post your onepage, there as well.
- 1:01:35And then of course there's just forums, right? You
- 1:01:36got things like Discord or you got Reddit or
- 1:01:39things along those lines, those social media
- 1:01:41forums where people love to see and, and share
- 1:01:45their one page TTRPG creation. So of course those
- 1:01:47are options as well. With all that being said,
- 1:01:52that's my big giant Overview on why one page
- 1:01:56TTRPGs, how one page TTRPGs, right, how to create
- 1:02:00them. some of the steps that I've taken, some of
- 1:02:03the methods that I've used, some of the tips that
- 1:02:04I can offer and then like where to go with it once
- 1:02:08you're done, where to publish it, how to, how to
- 1:02:11use it, things along those lines. So hopefully
- 1:02:12this was helpful to all of you. Hopefully it gives
- 1:02:15you some ideas, gives you some inspiration. And of
- 1:02:18course if you've created a one page TTRPG or you
- 1:02:21found one that you absolutely love and you want
- 1:02:23everybody to know about it, please, please let us
- 1:02:26know in the comments. We want to see what you've
- 1:02:28come up with, we want to see what you've fallen in
- 1:02:30love with and hopefully we can have a chance to
- 1:02:33play it ourselves. I love one page ttrpgs. I think
- 1:02:37it offers so much opportunity, so much creativity,
- 1:02:40whether you're creating or playing one that
- 1:02:42somebody else created. And so I always love to see
- 1:02:45what people have come up with and I love to see
- 1:02:47those crazy mechanics people have come up with as
- 1:02:49well. That is just always manages to blow my mind,
- 1:02:52the creativity there. So again, if you have one,
- 1:02:55that you've made or been inspired by, please let
- 1:02:57us know in the comments which one it is. We'd love
- 1:02:59to hear about it. And once again, thank you all
- 1:03:01for coming and learning at Session Zero
- 1:03:04University. We'll see you guys next time.
- 1:03:10Skylar: Thank you so much for joining us for today's
- 1:03:12class. We hope you gained some new knowledge and
- 1:03:14ideas from our incredibly knowledgeable professors
- 1:03:17which you can take with you to your table and
- 1:03:20implement into your games and sessions. If you
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