Latest / WriterCon / Writing for Games with Dan Martin
Transcript
- 0:00This week on the writer Con podcast, sit down and actually write, So
- 0:05let's talk about it. Do it. You know, there's a lot of
- 0:08times that you have to spend thinking about your story or how you're going to
- 0:13crack something. You're raking the leaves, and that's productive time. But nothing
- 0:17beats getting your butt in the chair, putting your fingers on the keyboard,
- 0:20and actually putting something on the page. Welcome to writer Con, the gathering
- 0:31place for writers to share their knowledge about writing and the writing world. Your
- 0:36hosts are William Bernhardt, best selling novelist and author of The Red Sneaker books
- 0:40on writing, and Laura Bernhardt, Award winning author the Want Limb Files book
- 0:45series. Hey, they're writers readings from me and Laura and our sound engineer,
- 0:56Jesse Orrich. Spoiler alert, this is a very special episode of the
- 1:03writer Con podcast. No, we're not doing an after school special, but
- 1:07we are doing something kind of sort of that I've been working on for a
- 1:11long time. In that, of course, is finding a Star Trek related
- 1:15guest for Jesse for the podcast. Yes, I mean, maybe even someone
- 1:22you haven't met on all those cruises. Who knows. I tried. Patrick
- 1:26Stewart is on tour for his new book, but I couldn't get him.
- 1:29William Shatner has a new book whatevery three weeks or so, but I couldn't
- 1:32get him. But I do have the wonderful Dan Martin, who has worked
- 1:40on I've been a writer in minifields, including the gaming field, and has
- 1:44recently worked on Star Trek Resurgence, the hit video game. And most importantly,
- 1:51he's had his picture taken with Jonathan Fraakes. That's Commander Riker. Well,
- 1:55that dude, Jesse is this year dream guest. I mean I would
- 1:57say like it's my dream guest. But it's pretty great. I'm pretty happy
- 2:01about it. Okay, who would be the dream guest? Well, again,
- 2:06like either either one or one of the two writers who make up James
- 2:12s A. Corey from the Expand series of course, or of course Brandon
- 2:15Sanderson, so who does have his own podcast. I feel like I feel
- 2:20like, even though he's super busy, I bet I can make it happen
- 2:22if I tried. So I'll see what I can do. Okay, work
- 2:24on that on the forums. Well, offer a swamp, tell him you'll
- 2:29be on his podcast. Oh, he'll come on hours perfect what about you,
- 2:34Laura, do you have a dream guest. Hmmm, well we've been
- 2:39watching the new Doctor Who. This is true. Oh you want because he's
- 2:46so cute? Oh god, yeah, I mean I figured I was trying
- 2:50to keep it in like the writing space. We're just talking about dream guests
- 2:53of all time, like for for anything. Yeah, let's get David ten
- 2:55on the podcast. He also had them podcast during the Lockdown. What a
- 3:02great show that his lockdown with his buddy. I can't remember the other actor's
- 3:07name, but uh that that show was great. So I re watched that
- 3:13recently actually, just cause well, if we wanted to within the writing space,
- 3:15maybe Davies. He does. He writes some of our favorite episodes.
- 3:22I think of Doctor Who. Oh, that'd be pretty great T Davies,
- 3:27Yeah, sor RTD for the Insiders. I want Stephen Moffatt on the podcast.
- 3:36That guy is hilarious. So he's he's so Scottish and angry all the
- 3:39time. He's great. That's my dream guest. I want the Scottish angry
- 3:46guy on the so great. But instead, actually this is much better.
- 3:53Today is with Dan Martin, who is an l A based writer and narrative
- 3:59designer with extensive experience in world building and story development. In other words,
- 4:05you write stories for video games and industry, which, by the way,
- 4:09is now bigger than Hollywood. We've had we had a game writer on the
- 4:14podcast at least once before I remember, but it's been a while and we've
- 4:17never had anything who did anyone who did anything for Star Trek. So this
- 4:21is going to be spectacular. Dan has worked on games for many franchises.
- 4:27In fact, as you will hear, we've done Batman and The Walking Dead.
- 4:30But now it's Star Trek Resurgence, a game getting fantastic reviews for its
- 4:35writing, and a game which I, despite my complete lack of video game
- 4:42skills, have actually played okay halfway through. But still that's better than most.
- 4:47We will talk to Dan in considerable detail about the opportunities for writers in
- 4:56the gaming world. But first the news see take us Away. Our first
- 5:18story actually dovetails nicely with all this talk about Star Trek and media and whatnot,
- 5:25because this is basically me reporting on many other reports that the book to
- 5:30movie market is really heating up. Some people think it's because the lockdown is
- 5:36over and people are going back to the thriller. I go back to the
- 5:42to the movie theater, is what I meant to say. Or some people
- 5:46think it's because the strikes are over, our projects are going into production.
- 5:50But one reason or another, we're seeing a big uptick in book to movie
- 5:58deals, which is why I've been posting some information about how to make that
- 6:01happen on the writer Con Facebook page, which you might want to join if
- 6:06that interests you. We saw Universal close a deal after a big auction for
- 6:14an action thriller, which is get This based on a forty three page short
- 6:18story called Run for Your Life. There's also a preemptive purchase for a book
- 6:25called safe House, and a bunch of others, but this short story.
- 6:31There's another short story by Aaron Jay that's going to be produced by Todd Lieberman.
- 6:38Something you big money, and of course the biggest deal one is the
- 6:45biggest book out there. Britney spears new memoir, The Woman and Me,
- 6:49which Lauren and I talked about. This released at the same week as Barbara
- 6:54Streisen's new memoir, which you would have thought would be The Titan, but
- 6:58no, it's the number two two book behind Britney's Rears. And there are
- 7:02so many people circling around this property that everybody wants it. They don't know.
- 7:10It could become a TV series, it could become a feature film.
- 7:13It could be a documentary about her and the Free Britney movement than all of
- 7:17that, and nobody really knows. Laura, you think this is a flash
- 7:23in the pan, or you think we'll see more books made into movies.
- 7:29I'd like to see them continue to draw more from books. I think some
- 7:33of my favorite works I very often see in the credits that it initiated from
- 7:40a book, is based on a book. I think we just get so
- 7:44much character and stronger stories in adaptations from books. It's kind of already there
- 7:51for them. I think we just get a lot more emotional content in those
- 7:56movies. Well, if you are picking which one of your many published books
- 8:00would you like to see made into a movie into a movie, probably Shadow
- 8:05of the Tage, because I think that one would just lend itself well to
- 8:13a cinematic treatment. It is a very wild series. Would be a nice
- 8:18little Netflix series that would be fun. I don't think I mean, you
- 8:22could make it into a series of movies instead, but I think I think
- 8:28that would be fun. As a shadow of the Taje. Well, it's
- 8:31it's you know, it's serious, but it's also got a thriller story.
- 8:35I think that'd be a terrific movie. Jesse, what book would you like
- 8:39to see made into a movie? Well, I've been saying this for years
- 8:41and going back to people we'd like to have on the podcast. Neil Stevenson.
- 8:48I thought it was going to be George R. Martin for sure.
- 8:52He has a trilogy of books. It's they're sort of about the history.
- 8:54It's it's sort of like a retail it's a fictional way of telling you,
- 8:58like the history of science. It's like the beginning of mathematics and the modern
- 9:03economy via the via fictional story where you're falling around three different people, one
- 9:07of whom was like Isaac Newton's best friend. It would make a great HBO
- 9:13or Sorry Max mini series or Netflix show because it just it's got a lot
- 9:16of wild characters in great locations and also teaches you something secretly, as all
- 9:20of his books tend to do nice. Wait, who whose books are we
- 9:24talking about? Who? Neil Stevenson. Oh, those are like one thousand
- 9:30pages long, right, Yeah, like they in the Bible. Yeah,
- 9:33I listen. You know, if I read something under three pages the Netflix
- 9:37series, yeah listen, I'm listen. People need they need content. People
- 9:43need content. So okay, news story too, which of course involves Amazon,
- 9:48but this time in a I shouldn't say it that sounds awful, but
- 9:50in a positive life, because Amazon has brought suit against spammers and scammers,
- 10:01which are unfortunately all over the place in the book world right now. Anyway,
- 10:07Amazon announced that it's filed an actual honest to god lawsuit in California against
- 10:13more than twenty people who are scamming authors by you know they send Usually it's
- 10:20an email that claims that they have some affiliation either with KADP you know where
- 10:26self published people upload their books, or Amazon Publishing, which is their traditional
- 10:31publishing branch, and then the scammers run fake Amazon websites or they create knockoff
- 10:39websites to lure people into ultimately paying a fee to get published, and then
- 10:45you know, they get substandard work or no work at all. How many
- 10:50times can we say this on the podcast, do not pay anybody to publish
- 10:56your book if they want money, I don't care whether they call it an
- 10:58advertise fee or what if they want money before they'll publish your book, They're
- 11:05not a real publisher. Okay, Laura, how do we stop these people
- 11:11who are ripping off all our friends? It's ubiquitous with the best thing we
- 11:15can do is just keep getting the word out there, keep saying don't what
- 11:18you just said, don't send people money, really, really do your research.
- 11:22This applies to everything. I watch a guy on YouTube whose grandmother was
- 11:30sadly caught up in a scam, and he now has made it his life
- 11:35goal to clap back at these scammers. So when something hits his inbox or
- 11:41he gets a phone call from someone, he turns it around. He actually
- 11:45scams scammers. It's pretty brilliant, and I think all we can do is
- 11:48just keep encouraging people to be very smart about it. Ask around. If
- 11:54something sounds too good to be true, it probably is. Shoot. Someone
- 11:58I know that I work with just told me they got taken in by They
- 12:01purchased something on Facebook and it just never showed up. They took They take
- 12:05your money and go. You've got to It's it's a hard lesson to learn.
- 12:09You've got to be careful. Okay, go with me on this.
- 12:11This could be the plot of Saw eleven. I'm thinking, because the pattern
- 12:18is somebody does something to dig Saw. Any exact city is revenge. Right,
- 12:22Okay, so first he's written his memoir and who wouldn't want to read
- 12:26that? Oh no, I'm getting behind this, and they either don't publish
- 12:33it or no, let's have scammers rip him off. Although and then of
- 12:37course he has to exact his revenge. I think we've got a horror film,
- 12:39Jesse, what do you think? Yeah? I mean it's one where
- 12:43everybody wins, so you know, you torture those scammers. I'm not going
- 12:48to see that for him. He's gonna have our sympathy from the get go,
- 12:52right, Yes, it's a good it's a good like twist on the
- 12:54normal sauce store where we don't feel bad. We do we dislike him.
- 12:58In this case, we love him. He is doing he's doing what he's
- 13:01doing what we call street justice. Yeah, yeah, I think we got
- 13:05something. Guys. Somebody make a note trademarked Internet. That's our that's our
- 13:11nuts. That's all it takes on the Internet. Right to scream trademark copyright
- 13:15trademark. Sure, all right, Jesse, Cue up the music. Let's
- 13:20talk to Dan Martin. Ben. Welcome to the podcast. Thank you for
- 13:28having me. Oh, thank you for being here. This is terrific.
- 13:31Okay, traditional first question, If you could offer writers one piece of advice,
- 13:37one above all others, what would it be, sit down and actually
- 13:41write. So let's talk about it. Do it. You know, there's
- 13:46a lot of times that you have to spend thinking about your story or how
- 13:50you're going to crack something. You're raking the leaves, and that's productive time.
- 13:54But nothing beats getting your butt in the chair, putting your fingers on
- 13:58the keyboard and actually putting something on the page. Then it is terrific having
- 14:03you on this podcast. I've been wanting to talk to you for a long
- 14:07time because I've been following your work for a long time. I know you
- 14:11did some writing before gaming. Tell us a little bit about that. Yeah,
- 14:16Well, I went to USC Film School for their production program, which
- 14:22is not their producing program, but it covers every aspect of filmmaking television,
- 14:28sound, cinematography, editing, writing, and sort of. As I got
- 14:33through that process, I realized the kind of stories I wanted to tell were
- 14:37too big for me to make at that point in time. Probably still too
- 14:41big for me to make on my own, so I wanted to write some
- 14:45big stories, and that's where I ended up going, focusing down from every
- 14:50piece of filmmaking down to writing. And I worked in story development in Hollywood
- 14:54for a while, reading scripts and sort of the other things that go along
- 14:58with it, driving hard drives from one post house to another. But eventually
- 15:07it was I wanted to focus on telling my own stories, so I spent
- 15:11some time working on my own writing, and randomly I just got an email
- 15:15from one of my film school classmates, cousins. I think it was.
- 15:18It was at a game studio that needed writers, and the apocryphal story,
- 15:22perhaps is that they had over a thousand applicants for two positions because they'd had
- 15:28this massive hit, they were expanding, and they had no way of actually
- 15:31sifting through that, you know, in any reasonable fashion, so they just
- 15:35turned to personal networks. And that's how I ended up on an email list
- 15:39that they reached out. I sent them some writing material and they kept bringing
- 15:45me back for interviews, and next to vived, I was driving up to
- 15:48the Bay Area to start my new career and wow, but of course you'd
- 15:52done the work, which is what Laura and I often say conferences. You
- 15:58can't have a good break unless done the work first, Right, You had
- 16:02some writing to show, Yes, I had. I had a portfolio of
- 16:04scripts, and I also had spent a lot of time reading scripts. You
- 16:10know, I was a professional reader writing screenplay coverage, which is a synopsis
- 16:15as well as a critique of the script for the studio executives who don't want
- 16:19to read them just yet. I'm sure they obviously they read them eventually,
- 16:23right of course, all the way through from start to finish in that order,
- 16:27but we give them the executive summary and say whether it's worth giving another
- 16:32read. And you know, it's kind of hard, hard to think that
- 16:36some you know, fresh out of college or film school twenty something is the
- 16:41first and sometimes last line that you have to get through. But it could
- 16:47be that's the way it was. At least it's not AI yet, but
- 16:52I think there are already reports that Random House and other New York publishers are
- 16:57using AI to sift through manuscripts. So that'll be a hot minute. Anyway.
- 17:03So you mentioned that she got into this gaming. Now is that Telltale
- 17:07Games or is something before Telltale that's Telltale Games, which was about ten years
- 17:12ago, a little over that, so in here for a decade, there
- 17:18you go. I remember when those games first starting coming up. Actually,
- 17:22my youngest Ralph showed me the Walking Dead game, and I think his pitch
- 17:29there's more to it, But his pitch was basically, look, Dad,
- 17:32you just choose from a menu what they're going to say, even you can
- 17:37do this, dad, is what he was saying basically. Of course,
- 17:41as it turned out, there was a lot more to that. But I
- 17:42do feel like you guys at Telltales sort of developed a new kind of video
- 17:48game that was more accessible to you know, non professionals like myself. Yeah,
- 17:55and that's actually it is a pitch that I give people when I'm trying
- 17:56to get them to play these games. I say, it's not you don't
- 18:00the same kind of spatial awareness. There's a little bit of it that goes
- 18:03on, but a lot of it is just deciding what you're going to say
- 18:06to people and how you're going to navigate relationships and how you're going to make
- 18:11a big choice about you know, life or death situations or moral quandaries.
- 18:17And that's something that to some degree we all know how to do because we
- 18:21live in the world. We developed relationships here. So it was Telltale Games.
- 18:26It was This was the expansion of the company right after the first season
- 18:30of The Walking Dead came out, and they really did develop something that felt
- 18:34very new. There there are some other games that are similar that were concurrent,
- 18:40but it was really crystallized things in this relationship gameplay as well as these
- 18:47moral questions. It actually got taught in some high school civics and philosophy classes.
- 18:52As I understand it. It was a model of the trolley problem basically
- 18:57in many different formats. Well, there were at least two Walking Dead games,
- 19:02right yep, and a Batman game I recall starting, but it was
- 19:07too hard for me. And the Wolf something the Wolf in the title,
- 19:12the one that's based on a comic book series. But I'm sorry, I'm
- 19:15blanking on the title I wrote. I wrote on the Wolf among Us,
- 19:18which was that was good. It was based off the Fables comic book by
- 19:22Bill Willingham. Recently, he declared it public domain to get out of his
- 19:27contract, or rather, he couldn't get out of his contract with DC Comics,
- 19:32right. He declared it public domain so that anybody could use the underlying
- 19:37although they can try. I think DC Comics has a different take on the
- 19:41subject. But at the same time, it's based off of fairy Tale,
- 19:45so it's kind of in the public domain anyway. And then yeah, I
- 19:51wrote for two Walking Dead games season two in season three and their Batman game
- 19:59in their season two of that, And then somewhere in the in the middle,
- 20:02I worked on their Game of Thrones game, which yeah, very much
- 20:06the hot property at the time, and no kidding, and I became a
- 20:08fan of as I was working on which doesn't always happen. Well, you
- 20:12probably have to immerse yourself in the mythology to write the game, and there's
- 20:17probably no mythology on Earth bigger than Star Trek right at this point in time,
- 20:23like over six hundred hours of Star Trek programming. I read somewhere over
- 20:29that Yes, yes, were you already so this now is talking about your
- 20:33newest game, Star Trek Resurgence. Were you already a huge fan or like
- 20:40you're talking about, did you become a fan as you worked on the game,
- 20:42and then if you didn't, I suppose either way, did you then
- 20:48have to submerge yourself in the lore? And this extensive world that exists out
- 20:53there now. Well, I was definitely a fan long before this was even
- 20:59on the horizon. So I remember watching it at seven pm on Channel fifty
- 21:03six in the Massachusetts area where it was in first run syndication sold to three
- 21:10hundred individual markets in the eighties and nineties. And then I watched, you
- 21:15know, I watched the movies. I watched the original cast movies. Then
- 21:19sort of when DVDs became available and you could get the whole season on Netflix,
- 21:23I started going through everything start to finish, and I did that,
- 21:29and I was It was funny because we actually talked about Kirk, Spock,
- 21:33and McCoy, these three decision making pieces of kind of one brain, if
- 21:38you will, as a model for how we would build our choices in a
- 21:42lot of the games that we did before Star Trek even came up. Because
- 21:47you've got Spock pulling on the logic, McCoy pulling on your heartstrings, and
- 21:52then Kirk somewhere in the middle in this third way, and that's kind of
- 21:56how we would always look at making these choices. Because you don't want it,
- 22:00it's yeah, it's not just yes, no. Maybe there have to
- 22:03be these shades. Particularly if you're going to make over a hundred of these
- 22:07choices over the course of a game, it's it can't just all be the
- 22:12same thing. You have to really have a science or ground making the choices.
- 22:17So I was well aware of it, but then I went through everything
- 22:22a couple of more times over the course of preparing to make the game,
- 22:26and then well making the game. I usually had Star Trek on in the
- 22:30background while I was writing. I know that people might say, hey,
- 22:33why you're writing with TV on the background, But you know, some people
- 22:37listen to the movie soundtrack. Some people have this down to the ocean.
- 22:41For me, sometimes it's nice to have, particularly when you work with the
- 22:44licensed ipe, you have that IP or something similar to it in the background.
- 22:48Sometimes you might pick up a word or a phrase that you're like,
- 22:52ah, yes, that's exactly what I need for this specific moment in this
- 22:57specific world. Bill, You're right. I guess all good writing comes from
- 23:03Star Trek. You know, here's Dan supporting it. You know all of
- 23:08my tween birthdays I won't give away. Someone might calculate my age from that,
- 23:15but that's what I did. We got the first three movies on tape
- 23:21because that's what we had back then. And I had a Star Trek themed
- 23:23birthday and the girlfriends I invited over for the sleepover, and I felt very
- 23:29wicked because we stayed up very late. We were living it up. Certainly
- 23:34if you watched number one, because that's a pretty good, pretty long one,
- 23:38we were all confused, or it seems that way anyway. So Dan,
- 23:44does this mean you were what would that be one of maybe ten or
- 23:48fifteen people on earth who have written dialogue for Spuck. The number might be
- 23:55bigger than that, but yeah, it certainly felt special because it seems to
- 24:00me we we were able to cast a phenomenal voice double for the role.
- 24:04He is dead on, I mean and he you know, we listened to
- 24:10hundreds of auditions and some big name voice impressionists in that world. Uh,
- 24:15and he was the only one that we could even really consider. He was
- 24:18the only one that was anywhere close and heat Michael is his name. He
- 24:23voiced. He did the voice doubling for George Carlin in the last Bill and
- 24:26Ted movie. U. This is this is his stock in trade is he
- 24:33does voice acting of sort of a general variety, but also he's known for
- 24:37voice doubling, and he's a technician about it. He knows he's talks about
- 24:41well, you know, Leonard Nimoy had dentures at this point, and that
- 24:44effects the way you talking this way. And Leonard Nimoy was you grew up
- 24:48in East Boston. But he was trying to cover that. So that's why
- 24:51certain vowels sound a certain way, and why he says sensors and you know,
- 24:55because he's trying to cover for censors and senses. You know, the
- 25:00sensas are reading some magnetic interstuence. English isn't Spock's first language, I assume,
- 25:06right, so yes, as well, he is half human, so
- 25:10it might be his mother might have been speaking him speaking English and him and
- 25:15his crib. Okay, while we're talking this, let's just get down to
- 25:18it. I know, Laura, you want to talk about writing and stuff,
- 25:21but this is Star Trek, So okay. I was playing your game.
- 25:25I really loved it. Then we got to the tricourder stuff that was
- 25:29harder, but I managed it. And then we got to a shooting scene
- 25:33and I'm like, there has never been a shooting scene in the history of
- 25:37Telltale. And of course, ultimately I just texted our son Alan and said,
- 25:41Alan, come get me through this, and he did that I could
- 25:45get through the rest of the game. Oh you should have texted me.
- 25:48There's a story modes that you can It makes it easier at least where when
- 25:52you can reach I'm already on that Dad, Okay. Well, you know
- 25:56it's it's funny because I think that as a as a group, video game
- 26:03fandom yearns for innovation in the method of interaction, and it's something that we
- 26:11wanted to bring sort of more of those video game elements into the Star Trek
- 26:17game than a lot of the Telltale games had before, because you know,
- 26:22people there were a lot of criticisms over the course of the Telltale the history
- 26:29of Telltale from Walking Dead forward that the games weren't really changing a lot,
- 26:33and to me, as a writer, I think they're totally different stories.
- 26:37It's like saying you want a television show to not be a television show like
- 26:42that, having a television show with completely different characters and completely different structure isn't
- 26:48enough. But that's the way that video game fans oftentimes look at what is
- 26:56new in the game, not what's new in the story. So we wanted
- 27:00to bring more of these interactions in stuff that we hadn't done before in the
- 27:04Telltale games, and in fact, over the course of those sort of the
- 27:08decade from the release of The Walking Dead Season one and the eventual collapse of
- 27:17Telltale games, that they were doing generally less of those sort of gameplay moments
- 27:22and doing more of the story gameplay, which as a writer I'm fine with.
- 27:27But that was a common criticism that it didn't have those tactile moments or
- 27:33they in the game. But of course that's what made the story stronger,
- 27:37because you know, the story was continuous instead of okay, now let's take
- 27:42a two hour break while you shoot through all these bad guys on the island
- 27:47or not talking about Star Trek now, of course, general yeah, and
- 27:51I think that one of the things that we did want to do in The
- 27:53Star Trek in Star Trek Resurgence was make sure that we for the most part,
- 27:57didn't drop you into one of the sections that went on for too long.
- 28:02We looked at it like an action sequence in a movie or a TV
- 28:06show. How long do you want us to step away from the the the
- 28:12dialogue driven part of the story and go in a different mode because we wanted
- 28:18it's the same thing we wanted mystery, you get to investigate. We wanted
- 28:22action, we wanted romance, we wanted some exploration, and we tried to
- 28:26give little bits of all these other side dishes outside of our main course.
- 28:32Now, I thought the story was terrific and very Star Trek, And of
- 28:36course it's what you're talking about right now. You know, the fact that
- 28:40there aren't a lot of tactile moments constantly that keeps the story rolling and makes
- 28:47it I watched that same sun play video games, sometimes because I'd much rather
- 28:51watch than have to do it, but sometimes because there's so much going on,
- 28:56you kind of lose the sense of the story. But not in your
- 29:00games. Yeah, we do a lot of time, you know, we
- 29:06play through them and we see where does it slow down, the same way
- 29:07that you do with a script or a book. You know, you start
- 29:11seeing where your own eyes are glazing over where you know, we have outside
- 29:17people play play tests, and it's all about, particularly this type of game,
- 29:22it's about keeping forward momentum so that you know it's We actually modeled it
- 29:26after what we id call like an airplane novel where you buy something at Hudson
- 29:30Books, and you want to read the whole thing until you land and you're
- 29:34not even standing up when the plane on the ground. You want to read
- 29:37the whole thing, Like my dad says, he wants to keep people up
- 29:41past their bedtime. There were people that were tweeting saying, you know,
- 29:45I started playing, I was going to play for an hour. And our
- 29:47structure in the game is alternating chapters for two different POV characters. And when
- 29:55you do that right, you get to the end of a chapter and it's
- 29:57got a little cliffhanger and see, oh man, I kind of don't want
- 30:02to go to that other POV because I want to stay with this story.
- 30:06But then the other POV does the same thing. It just keeps pushing you
- 30:08forward. And that's you know, for me, it's all about the story,
- 30:14the narrative experience that we take you on to put you in interesting you're
- 30:18sort of describing what we go through with novels of having kind of the editing
- 30:22process and beta readers. You have beta players, right, you have people
- 30:26who are giving you that feedback. So what does your writing process look like.
- 30:33I feel like there are some people who maybe don't even they wouldn't really
- 30:37understand exactly what it is that you do. What does your day look like
- 30:40as a writer, Well, it depends on the project. So, you
- 30:44know, there's the video game side of it, which is most of what
- 30:47I've done, but I've also you know, I write screenplays and television pilots,
- 30:52and I also wrote a comic book for Starturek Resurgence, and I wrote
- 30:56a podcast narrative podcast for the videome Halo, and they are all kind of
- 31:03contrasts in style. But for the video game world that I do, for
- 31:07the most part, you know, it starts with having that idea that generally
- 31:12when you're working with license IP, you've got to pitch to the IP holder
- 31:18and there are things that are certainly understood, like the world of Star Trek,
- 31:22but then you have to you have you could bring new characters in,
- 31:26Are you reviving some old alien civilization which we did in the game. You
- 31:30have to pitch that we did. Then we do a story break session with
- 31:34all the kind of the stakeholders, whether it's the on the IP side on
- 31:40our side, and then it's it's not all that different from writing something linear,
- 31:48except for something like this, you just have to remember all these moments
- 31:51where you say this is where you're going to have a big choice and kind
- 31:52of bold it so it stands out in your outline, say this is going
- 31:56to be a big choice, and we're gonna have to follow this, and
- 31:59then where it's relevant, you kind of have to have those side by side
- 32:02in your outline document. Uh. And eventually it goes from that phase where
- 32:08you've you've got your big picture of the story and it starts getting really left
- 32:15brain for a while. Where we have this flow charting tool, and every
- 32:19company that does this generally has their own proprietary tool. There are some that
- 32:22are available to commercially where it's this little here's a little chunk of content and
- 32:30you click on it and there's the script on the side, and then you
- 32:32say, okay, this is a set of choices, and then these are
- 32:36the chunks of content that follow the choice. And then this is a down
- 32:39the line, you'll have a thing that says, okay, this next part,
- 32:43check that choice back there and split this off, because it'll be different
- 32:47in each of these three scenarios because you can remember and recall any decision that
- 32:53the player made, and then it's all these different branching. I'm so sorry,
- 32:59but this is this is so intriguing to me, with all these different
- 33:01branches and options and things. So a novel probably will land somewhere between eighty
- 33:08thousand ninety thousand words. Sci fi fantasy can be a little longer. We're
- 33:13talking about averages. What about for you? What does a what does a
- 33:16game project look like? Do you know what's your final word count? With
- 33:20all those different story branches going off in different directions. I don't actually have
- 33:25a word count for it. But what are script's output in screenplay format?
- 33:30And it just stacks every piece of content on top of itself. So this
- 33:35game was over fourteen hundred screenplay pages, which if you if you compare it
- 33:40to a forty six page script for an episode of Star Trek the Next Generation,
- 33:45it's more than a single season, yes, Next Generation, which is
- 33:50twenty wow, twenty six episodes, So it's a lot. That's yeah,
- 33:55Well I'm intrigued by you know you're talking about sending your workout. I mean,
- 34:00we we send novels to maybe ten beta readers, but they're all getting
- 34:06the same manuscript, whereas in your case, different playtesters could take the game
- 34:12off in completely different directions, so you must need like a thousand playtesters.
- 34:17Well, rangually, that's kind of what happens when the game releases. There's
- 34:22there is an element of it where in the first twenty four hours that the
- 34:28game was released, there were probably more playthroughs by consumers than there had ever
- 34:34been by everybody making the game, because internally, we have you know what
- 34:38sort of a QA test or quality assurance that will play the game, and
- 34:42they'll they'll do it kind of on a you know, a map. They
- 34:45have these plans to make sure they hit as much as they can through multiple
- 34:50playthroughs, and they follow the big choices. They try to hit everything as
- 34:54the versions come out, just to make sure nothing really unexpected shows up.
- 34:59But it's just kind of impossible to account for a every choice that people can
- 35:04make in every possible combination. And I'll get to that later. But also
- 35:08be there's a lot of different computer builds out there, so you know what
- 35:15an Xbox or PlayStation hardware is going to be, but the options for you
- 35:20know, a PC are also almost infinite, so you know there will always
- 35:24be a surprise. I think the biggest thing is it does rely a lot
- 35:30on the creatives behind the scenes to just know everything inside and out, like
- 35:35to know what happens in each of those fourteen hundred pages so that you keep
- 35:42Because as much as the program, the computer program can map things and is
- 35:45necessary for writing it and playing it, the program doesn't know what's important.
- 35:52So when you get to a point that you say this is relevant to something
- 35:58that happened before, you have to remember that it's relevant and program in okay,
- 36:02go look at that and tell me what they did there so that we
- 36:06can build off of that. Allen is actually beta testing DLC content for a
- 36:15very established, well known game, but he had to sign a non disclosure
- 36:19agreement, so I can't even I don't think I can even mention it's okay.
- 36:22But it's this idea that, like you said, people have to play
- 36:25through it and make sure he reports back if he has any snags or if
- 36:30it doesn't work properly, or and he gives them feedback on what his play
- 36:34experience is like. So I'm fascinated with it. I think it's brilliant.
- 36:37You said the right word player experience. It's it's very different than kind of
- 36:40the even the audience experience because it's Yeah, it's the player is really a
- 36:47part of it, and we're always thinking about what is the player investing and
- 36:53how does this change the way the player is managing information in their own head
- 36:59because all the things that we can call back to with our technology, the
- 37:02biggest and best tool we have is making the player think something's important, and
- 37:09usually it is, sometimes it's not, but they're always wondering about it,
- 37:14like what's going on behind the scenes for these other characters based on what I've
- 37:16said, and what changes about their understanding of the character based on what they
- 37:22said, Even if it doesn't specifically get called back to later, it changes
- 37:25that map in their head of the world of the story. Dan, you
- 37:30mentioned a minute ago your father, So I assume it's going to be okay
- 37:34if I inform everyone absolutely see extremely well known best selling author William Martin who's
- 37:43been on this podcast before and it has keynoted at writer Con as well.
- 37:46We need to get you out to writer Con absolutely already. Bless you mentioned
- 37:53how video games or computer games have evolved just in the decade or so you've
- 37:59been working on them. Where do you think it's going in the future.
- 38:01Well, you know, it's interesting because it's bifurcating in a lot of ways
- 38:07because there's consoles are getting more and more powerful and getting closer and closer to
- 38:13sort of this simulation of the real world. There are there I've seen demos
- 38:19out there where you can't tell that it's an inn engine. It looks like
- 38:22somebody's carrying a camera around the real world. It's fascinating. And then on
- 38:27the other hand, half of the games industry is on mobile phone. So
- 38:32right, so there's half of the games are made for mobile phone, which
- 38:37you know, they're great little devices. They're more powerful than your Nintendo was.
- 38:42They're more powerful than my probably computer two generations ago was. But it's
- 38:46not a big screen. It's not enveloping in the same way. So I
- 38:50think that there's sort of there's going to be the casual gaming on your phone,
- 38:55and then there's going to be kind of the big events on your computer
- 38:59or your PlayStation or your Xbox, and that's going to be a big,
- 39:04you know, a big split, and it's kind of like what you see
- 39:07in Hollywood. You've got the big budget you know, what we call the
- 39:09Triple A games, and then there's there's a lot in between. But then
- 39:15a lot of it is kind of what can be done for the mobile side,
- 39:17the sort of yeah, the indie there are platforms nowhere where indie designers
- 39:25can can even hop on and distribute smaller as it won't be like what you're
- 39:30describing and what you've worked on those great, big, immersive ones. But
- 39:34I do think that it's important to remember how critical story is because I think
- 39:37the most successful games are the ones that are going to have strong story and
- 39:42strong character elements. Yeah, and you know, you asked me at the
- 39:45top, what's the advice I give to writers? And you know this is
- 39:49for people. Ask me, what do you give advice for people who want
- 39:52to be game writers? And it's similar, but I say make something interactive.
- 39:57Because I was lucky enough that they were looking for a writer, I
- 40:01had sort of the circuitest personal connection to get my foot in the door.
- 40:07And because of what they were doing was very new, there wasn't a lot
- 40:12of examples for, you know, to show people what they wanted, or
- 40:15for people who had made samples of that type of game, so they were
- 40:20willing to read my screenplay samples. But nowadays there's there's this whole narrative game
- 40:27genre that is pretty well established, and there are tools for people to write,
- 40:31you know, whether it's a program called twime, there's some others where
- 40:36you can write something that you can play through and click through and it'll be
- 40:38in text format. But it's that's making something playable, is going to show
- 40:45your skills as somebody who can write for interactive far more than writing something that
- 40:51is linear and doesn't have to take into account the fact that the player gets
- 40:55to play a role in it. Yeah, right, so do you have
- 40:59any you touched on it? There? But more specific recommendations for people who
- 41:05might be interested in writing for the gaming industry. I think that it's one,
- 41:09have a gaming sample, have an interactive sample, and the other is
- 41:13that you know, it is a difficult time in the games industry right now.
- 41:17There have been over seven thousand layoffs this year. Really, why is
- 41:22that You guys are making major money, aren't you. I think that it's
- 41:25a contraction after you know, people were stuck home for a few years.
- 41:30There was maybe a bit of a bubble, and then there is a contraction
- 41:35going on right now. And then there's also just a cyclical nature to it
- 41:39where there were a lot of big games this year, and I think that,
- 41:44you know, when a big game comes out, studios tend to contract
- 41:47after that as well, because they don't need to carry as much staff as
- 41:52they start the next project. So, but that said, unlike say writing
- 42:00for film and television, writing jobs in games are put on LinkedIn and you
- 42:06know job sites. They have websites that say, hey, we're hiring for
- 42:08an open role for a junior writer. So there is there are fewer barriers
- 42:15to actually getting into the industry than there are, say, you know,
- 42:20one to write for you know, Marvel movies. That's a little bit more
- 42:24of a closed system. Right, Well, this has just been a fascinating
- 42:30talk, but I should probably let me ask you one more question. What
- 42:34are you working on? I'm not sure if I should say now or next,
- 42:38but to the extent that you can talk about what's in the future,
- 42:43Well, right now, I'm working on some linear spec projects rather than games.
- 42:49You know, when I have kind of my fill of writing interactive when
- 42:52I'm on a job like Star Trek that takes several years of your brain being
- 42:59kind of pulled like happy through all these different directions, and so I'm working
- 43:02on something some linear projects that are a little bit more straightforward where the main
- 43:09character can surprise you at times, because you know, in games it's the
- 43:14player that surprises you more than the character. You want to let the player
- 43:19do that kind of that decision making rather than you know, taking it away
- 43:23from them. So sometimes it's nice in a way for me to be the
- 43:27player and for me to be able to write something where I get to make
- 43:30all the calls. Right, I get that that makes the wait. Does
- 43:36this mean there won't be a resurgence too? I didn't say that. You
- 43:40know, we all hope that the crew of the USS Resolute. We hope
- 43:45that the USS Resolute gets more missions and yeah to you know see and whether
- 43:52it's in a game format or like we like I said, we did a
- 43:54prequel comic for the game as well with id W Publishing, and that was
- 44:00that was fun because you go from having fourteen hundred pages and it's very dialogue
- 44:05driven to something where you want to just feature the art. You want to
- 44:08keep the words as kind of spare as possible so people can look at the
- 44:13art. So there's there's more life out there for Captain Rydeck and the rest
- 44:19of the crew. That's fabulous. Dan thanks so much for being on the
- 44:22podcast. My pleasure, thanks for having me. Just a few parting words,
- 44:32Laura, You've got a Christmas novel, don't you do, the Wollum
- 44:37Files Christmas Spirit, and it is currently on sale for ninety nine cents.
- 44:43Yeah, go ahead, No, you can't beat that. And well,
- 44:46oh now I'm embarrassed to hold up a book that calls a whopping I think
- 44:51one nine on the book because it's discounted for Christmas. I tried to hang
- 44:57this on the tree behind me, but that just didn't work. So Christmas
- 45:00Tapestry is a lovely anthology and I've got a story in it, and so
- 45:06do some other terrific writers, all of them Christmas stories, but all of
- 45:10them different. You know, it's not all romances or all mysteries or whatever.
- 45:15It's a tapestry and that's what I liked about it. And let me
- 45:19also say Writer Con has a magazine and you don't want to miss the Holiday
- 45:24issue, which comes out tomorrow as this podcast is released. And you know,
- 45:32it's all about writing and advice for writers and help for writers, but
- 45:39this time it all has holiday themes. So the issue is like a warm
- 45:45cup of hot cocoa. Oh, that's so much better. But instead of
- 45:51cocoa being in it, there are articles about how to write a Christmas story
- 45:58and what else help me out here to market during the marketing during the holiday
- 46:05seasons, which different to give your writing friends, and also what kind of
- 46:09gifts to give you, as well as some humorous pieces and pieces and an
- 46:15interview with Santa Oh, I can't turn that down. So that's writer Con
- 46:20magazine. And to subscribe, just go to substack that's s U B S
- 46:24T A c K and look for writer Con w R I T E R
- 46:30c O N and that's how you get the magazine. There are free subscriptions
- 46:37which will allow you to read the post, and of course the paid subscription
- 46:40that allows you to actually get the magazine. And that's what you want,
- 46:44right all right? Until next time, keep writing and remember you cannot fail
- 46:52if you refuse to quit. See you next time. Spence BA does spends