Latest / The Art of Costume Podcast / Fallout with Costume Designer, Amy Westcott
Transcript
- 0:11We destroyed them because nothing was untouched.
- 0:15So if we didn't make them, we we, we destroyed them.
- 0:19Which was actually kind of sad. Like see.
- 0:21You know it would. Be like this amazing grass and
- 0:25you'd be like take it downstairs to I don't see it anymore.
- 0:31It happened to be destroyed. Hello and welcome to the Art of
- 0:44Costume podcast. I am your host, Spencer
- 0:47Williams, and thank you so much for joining me for another bonus
- 0:52episode. What's going on, costume nerds?
- 0:56I am so excited to be here to talk with you all today because
- 0:59we have a extra special episode. And I just got to warn you, if
- 1:05you've ever found this podcast hard to listen to because you
- 1:08find me to be such a insufferable nerd.
- 1:12Well this is gonna be a hard episode for you then because I'm
- 1:15about to go full nerd and dig deep into the pits of my nerd
- 1:20them because I am a huge Fallout fan.
- 1:25I have been playing these games for as long as I can remember.
- 1:29Fallout 3, Fallout New Vegas, Fallout 4, playing any new
- 1:35editions of the games. The games have been a part of my
- 1:38life for as long as I can remember, and I was so excited
- 1:43to hear about this series being adapted, but then I was also, of
- 1:47course, very hesitant because I would I mean, I think it's fair
- 1:50to say that most video game adaptations don't do very well,
- 1:55but I'm so happy to say that this series on Prime Video is
- 1:59just absolutely perfect. I love every second of it.
- 2:03I love the characters, the world building, the campiness of the
- 2:07of it, the humor, the horror, the blood, the gore.
- 2:12I mean, it's everything about it is perfect and especially the
- 2:16costumes. I'm so excited to get into the
- 2:19Prime Video series Fallout on the Art of Costume podcast.
- 2:23But before we get into it, let me give you a little summary to
- 2:26catch you up. Fallout is the story of haves
- 2:29and have nots. In a world in which there's
- 2:31almost nothing left to have, 200 years after the apocalypse, the
- 2:36gentle denizens of luxury fallout shelters are forced to
- 2:40return to the irradiated hellscape their ancestors left
- 2:43behind and are shocked to discover an incredibly complex,
- 2:48gleefully weird and highly violent universe waiting for
- 2:52them. Diving behind the costumes, we
- 2:54have creator Graham Wagner and Geneva Robertson Duart, and it
- 2:59was executive produced by Jonathan Nolan and Lisa Joy,
- 3:03whom I am very big fans of. And of course, we have to get
- 3:07into the costumes designed by costume designer Amy Wescott.
- 3:12You know her from a ton of notable works such as The
- 3:15Wrestler, for which she received her first CDGA nomination,
- 3:20Entourage, for which she received 3 CDGA nominations,
- 3:25Black Swan, for which she received a BAFTA nomination and
- 3:29ACDGA win After Earth, The Many Saints of Newark and The Menu.
- 3:36And I was so excited to talk to Amy about the Fallout series.
- 3:41I mean, honestly, I was kind of nervous because I'm like, I'm
- 3:44about the hit this costume designer with so many questions.
- 3:47She's never going to want to talk to me again and or get off
- 3:51the call and be like woof. But we had a incredible time, a
- 3:55great conversation. The costumes really are just so
- 3:58incredible because the Fallout universe is very dirty, falling
- 4:04apart, resourceful, using random materials.
- 4:07So hearing Amy's process and bringing a lot of those elements
- 4:12to the show was just so fascinating.
- 4:15Of course, we talk about the power armor and the ghoul played
- 4:19by Walton Goggins. There's a lot to talk about.
- 4:21If you enjoy this conversation, please, please, please leave us
- 4:25a 5 star text review on Apple Podcast and rate US on Spotify.
- 4:30It really, really does help. I hope you all enjoy.
- 4:33After this break, we'll be joined by costume designer Amy
- 4:37Wescott. I am beyond excited to welcome
- 5:06today's costume designer to one and only Amy Westcott.
- 5:10Hi, Amy. Thank you for joining.
- 5:11Thanks. Thanks for having me.
- 5:14I'm so excited to talk to you. I'm afraid to say that not only
- 5:17am IA journalist in costume design and film and television,
- 5:20but I'm also a huge gamer whose favorite game happens to be
- 5:23Fallout. So I've been waiting to talk to
- 5:25you for like what, three years now That's.
- 5:28Amazing. Well, let's get into it.
- 5:32So to start, I would love to know more about your familiarity
- 5:35with the world of Fallout. Did you know what you're getting
- 5:38yourself into? Maybe a kind of an idea?
- 5:41Yeah, I guess it it, it's it was kind of an idea, but I I had no
- 5:46idea of the sort of depth and intricacies and, and, and rules
- 5:51and and things like that. I had AI had an idea of what it
- 5:55looked like as the game and but I also was, you know, sort of
- 6:00not interested in following like an exact replica sort of thing
- 6:05where. That's.
- 6:06That's not that creative to do so.
- 6:10So it was trying to sort of figure out if we were going to
- 6:14stay in the game world or, or it was it was going to be based on
- 6:18the game, you know, and then starting our own story.
- 6:21So that was the latter, which was great for me.
- 6:24And what was your reaction getting into Fallout?
- 6:27Were you super excited, maybe a little bit nervous?
- 6:29A bit of both. Yeah, I think, you know, you
- 6:33always have a bit of that nervous.
- 6:35I mean, the first reaction is always, Oh my God, great, I got
- 6:38this job. And then it's Oh my God, great,
- 6:39I got this job. You know, it's it's really
- 6:42exciting. And at the same time it was
- 6:44completely scary because it's it's huge.
- 6:48And I guess I, I knew how big it would be, but it was way bigger
- 6:56than I even thought in the beginning.
- 6:59So many people and so many costumes and so many details
- 7:03that needed to be created. So it, it was a, it was a lot,
- 7:08but at the same time so exciting.
- 7:10And when you get this chance, I I mean, for me it was sort of
- 7:15just eye opening and ground breaking in terms of like having
- 7:19something really creative to do. Yeah, I mean, I can't even
- 7:22imagine. I remember when hearing about
- 7:24the show coming to life, I was like, woof, like that's going to
- 7:26be a job for for that feel. Like I feel bad for that
- 7:30costume. Yeah, for sure.
- 7:33So the world of Fallout comes to an end at a time that feels
- 7:37quite similar to what we would consider the 50s, though it's
- 7:39not exactly with that. I'm fascinated to hear about
- 7:43your research process as a series essentially jumps back
- 7:46and forth between this pre war pre war era and the post
- 7:49apocalyptic world that we know as Fallout essentially.
- 7:53Yeah, so it was a lot about the what we we dove into the the pre
- 8:00fallout. It's just, you know, the pre
- 8:03sort of end of the world when it was I think it was 2074.
- 8:08So it was, it was retro futuristic 50s where it was like
- 8:14the 50s had sort of come back and you know how it's sort of
- 8:18cyclical in the world where some styles come back.
- 8:22It was the 50s thing. It's.
- 8:24Interesting. I never thought of it like that.
- 8:25Actually, yeah, it was. Sort of like 50s again.
- 8:28And, and so, or, or, or maybe in, in, in, in our, in our
- 8:32story, it had never left, you know, it was always sort of this
- 8:36optimistic world and, you know, Gee, dad and, and, and, but it
- 8:40had a, it had a Jetsons quality so that there was a little bit
- 8:44of the, the futuristic elements and, and keeping it, you know,
- 8:50just touches. So it wasn't, I mean, it wasn't
- 8:52supposed to look so futuristic that it was distracting.
- 8:56It's supposed to look different than the 50s as we know it now.
- 8:59So we kept little elements in there, you know, the use of sort
- 9:05of resin and plastic and, and, and keeping things, using things
- 9:09that weren't available in the 50s that, you know, we created
- 9:13now. So we, we did, we did like a a
- 9:17Jetsons amp up, I would say, but then it was, it was, it was
- 9:23great because you know, if you think about it, production
- 9:27stopped right when the when the, when the bombs hit.
- 9:31And so there wasn't construction.
- 9:34So our our whole rationale, and I think the rationale in the
- 9:37game in general is that you can't get new things.
- 9:41There's no new style. Style is, is what you create
- 9:45from what you can set us scrounge and and salvage.
- 9:50So it became a whole new level of style for the people that
- 9:56were left because they had to find things.
- 10:00And that was the cool challenge for for me and my department was
- 10:04just creating something out of the rubble.
- 10:08You know, what comes out next, what comes from, you know, soot
- 10:13like what can grow. And, and that was the fun thing
- 10:17for it for, for me is that we, we could create optimism
- 10:21through, you know, people had their own style because it was
- 10:24so many years after the bombs dropped.
- 10:26So it was they, they, they turned a new page and they had
- 10:30to create themselves and their identities from what was left.
- 10:34And, you know, it was making things and all these found
- 10:38objects that we created sort of wearable art pieces out of, you
- 10:44know, like a strainer hat. And, you know, things that you
- 10:50could, you could, you know, there was a shirt with forks all
- 10:54over it. And if someone found forks and
- 10:58and and and that was what they could find.
- 11:00Like what did they do with that? And they found old, you know,
- 11:04construction pants. Like, what would they do with
- 11:08what was left? Yeah.
- 11:10That's so fascinating, and it's something I actually was going
- 11:13to ask you about too, because one of my favorite subtle
- 11:15details and we'll get into the vault suit in a little bit.
- 11:18But when you see Lucy kind of on the surface and she has
- 11:21different pieces on top of her jumpsuit, which is something you
- 11:24do actually in the game if you know what you're doing, right.
- 11:27Yeah. So how do you and your team
- 11:31then? You were just talking about how
- 11:32people are making something out of nothing essentially on a
- 11:34surface. But like, what are you and your
- 11:36team then looking for when you're actually going to make
- 11:39some of these pieces? I mean, are you gathering fork
- 11:42'cause I just. I'm trying to imagine what your
- 11:43workshop looks like because you really do make something out of
- 11:47nothing. Absolutely.
- 11:48And our, and our workshop was a cross between like a salvage
- 11:53yard and like a, you know, a, like there were dye, you know,
- 12:00different dye colors everywhere and paint and, and everything.
- 12:03It was like the most creative place ever.
- 12:05I loved it because it was taking things from one side of the room
- 12:09and, and, and transferring them and, and sort of upcycling them,
- 12:14if you will, into something else by the time they're at the other
- 12:17side of the room. So my team was, you know,
- 12:19working on, we would, we would go and find things everywhere.
- 12:24So I mean, I, I trash picked, I went to flea markets, we went to
- 12:29estate sales and, and, and vintage shops anywhere, even
- 12:33like some places that just sold scrap just to, to, to picture
- 12:40something and make something. And then we all kind of
- 12:42spitballed about what, what it could become.
- 12:45And that was a lot of the research in the beginning.
- 12:48I was kind of playing with like, OK, if we had these found
- 12:52objects, what could this become and what could see and what
- 12:56could be made from it. And, and that was the, that was
- 13:00so fun, just sort of seeing the transformation of things into
- 13:05something quite beautiful. You know, it started out quite
- 13:08rusty and a mess. I have strong FOMO right now.
- 13:12I mean, I already missed out, but I just, it's like a strong
- 13:15sense right now. We'll send you a a a a strainer
- 13:20hat. Yeah, please.
- 13:23I'm going to be throwing my forks all over the kitchen after
- 13:25this interview. So obviously with a game like
- 13:29this, with such a huge fan base, there are likely going to be
- 13:33some expectations, as I'm sure you know by now.
- 13:37But as the costume is, you still have to find that line between
- 13:41making it realistic. The actors still have to wear
- 13:43these costumes and be able to do these action scenes.
- 13:46So where do you find that balance between the realism but
- 13:48then also paying tribute to the Fallout series so the fans are
- 13:52happy at the same time? Yeah, I think it's, you know,
- 13:55the structure and the bones of the show We were always trying
- 13:59to keep very straight and, you know, follow the the rules of
- 14:04the game, like what was available in the world and what
- 14:07wasn't and, and things that I think the fans would.
- 14:12I mean, we basically picture that the that the fans would
- 14:18know every detail until we had to know every detail.
- 14:22And so, you know, like, don't slip up, you know?
- 14:25That's so scary I can't even imagine.
- 14:27No, it was a lot. It was like, you know, a huge
- 14:30thing. But it was, I had, I had a guy
- 14:33in my department that was an amazing gamer and A and a
- 14:36really, you know, huge Fallout ban.
- 14:38He's the one that told me about it coming to town in the first
- 14:40place. And he was sort of my consultant
- 14:44on on, you know, if like, hey, can they use like this plastic?
- 14:49Like what, you know, what is, what's, what's in the world,
- 14:53Like, what can we use and what can't we use?
- 14:56And, you know, he would say like duct tape's fine plastic is not,
- 14:59you know, like he would make these sort of rules and, and,
- 15:04and, and statements that we could follow.
- 15:06That was great. It was like having your own
- 15:09consultant in there, like a Fallout consultant.
- 15:13But for me, I learned so much from what was what was in the
- 15:16game and what and what So what we had to follow, but then
- 15:20explode from there, you know. So it was the I mean, I really
- 15:25wanted to be respectful and and I hope that it came out that way
- 15:28of the game and what was already there with just, you know, sort
- 15:32of exploding it and and making it.
- 15:35And that was the fun for me. It was making it into a world
- 15:38that was outside the game too, that that people that want that
- 15:42that were into the game could understand and and respect and
- 15:47and appreciate, I guess is the more the word, you know, and
- 15:50making things into something that were was a workable, you
- 15:56know, that wouldn't give somebody tetanus or, you know,
- 16:00you know, somebody could actually wear and yeah, do a
- 16:03stunt in and things like that. There were things that we had to
- 16:07omit because they were too dangerous.
- 16:11I'm sure like. Oh no, we actually can't Pierce
- 16:15someone's lung. Like that would be bad because
- 16:20there was sort of no holds barred on the creative process.
- 16:22So it was like, let's create everything and do everything.
- 16:25But we still did the, you know, the bolt suits within range of
- 16:30where it was. And, but we had to make it a 3D
- 16:33suit and make it sort of updated and, and, and, and and
- 16:39distressed and, you know, realistic, but also something
- 16:45that somebody could wear for 12 hours a day.
- 16:47Right, so that actually leads me to my next question.
- 16:50Let's talk about the vault a little bit and the vault
- 16:52jumpsuits because it's such a like iconic staple.
- 16:56Like you just you know it exactly.
- 16:57You know it's follow immediately with the colors and whatnot.
- 17:00Well, I also love about this suit.
- 17:02I've always thought this for years.
- 17:03That's so form fitting. I just can't like it's tight and
- 17:08they all feel like a glove too. You have so many different
- 17:12people in the vault too. So how did you team approach
- 17:15gain everyone their own ball too?
- 17:17I mean that bit hopefully. You know, what's funny is it's a
- 17:23it could have been a real mess if we use the wrong fabric
- 17:26because really like there are some fabrics that are so like
- 17:32superhero Y and then I don't think that's a word, but but.
- 17:36It's a word here, yeah. Like, you know, with the, with
- 17:40the sort of shine and the spandex and, and the, and the
- 17:44superhero look about it, which, you know, I was not interested
- 17:48in because really they have to wear it more like a jumpsuit,
- 17:51like a, a functional jump, you know, one piece outfit.
- 17:57But you we didn't want to see everything and do every, you
- 18:01know, like it was some some personal things that had to be,
- 18:07you know. I got it, yeah.
- 18:09Yeah, it was absolutely. The fabric was absolutely
- 18:12perfect because it was this four way stretch.
- 18:15I, I used it when I did After Earth and on on some military
- 18:21costumes. And it's like this beautiful
- 18:24four way stretch woven fabric. It looks like a woven.
- 18:28And so it's not, it doesn't have that sort of shiny, but it's
- 18:33made in Italy. It's made in small batches.
- 18:36It's, it was insane to get as much as we needed for this.
- 18:41And I mean, it was the perfect fabric, but we had we had to get
- 18:44so much and keep dying in the right color and so many steps to
- 18:50make it right. But it starts with the fabric.
- 18:53I mean, it absolutely had to be the right thing.
- 18:56Or I mean those those suits would have been sort of
- 19:02ridiculous. Right, right.
- 19:04More ridiculous than they already are, actually, I would
- 19:07argue. And like you said in the game,
- 19:10they're quite flat because it's a game.
- 19:11So how to do like what texture? And like you mentioned that you
- 19:15made it feel a little bit more modern to the contemporary eye
- 19:17as well. And what touches do you do to
- 19:19that suit to make it feel just, I guess, more realistic?
- 19:23Well, you know, there are, there are parts of the suit in the
- 19:26game and of course it changed over the years also with the
- 19:29different iterations of the game, right.
- 19:32And, and there were panels and, and, and different areas that
- 19:37were sort of like clearly on the game, they were rendered and
- 19:43beautiful, but you don't really know what they're made out of.
- 19:45So when we were making them, it was a lot of trial and error and
- 19:50trying to figure out what looked like an elevated version.
- 19:54You know what, what would, what would make the arm?
- 19:58We tried so many different things like printed fabric, 3D
- 20:02printed fabric, different applications on fabric and, and
- 20:07what ended up working really well was faded leather like that
- 20:11was, you know, in a very specific leather because it had
- 20:14to be super thin. So we, we ended up making these
- 20:18pieces my, my team and, and it like, it was just a lot of
- 20:25testing and. See what we get there.
- 20:28But we ended up with such interesting pieces that that
- 20:32came in and it was it, you know, paid homage to the to the
- 20:36original, but still gave it its own life, you know, which is
- 20:41what we wanted to to do. And and then it was a lot about
- 20:44getting it the right color because Bethesda has their blue.
- 20:48Yeah. I think of that, Yeah, yeah.
- 20:52Oh, it had to be right. But then we sort of updated the
- 20:55zipper area so it was like it was encased in the gold, but it
- 20:59was like a like a raw gold. So it looked like it was taken
- 21:03down and distressed. So it wasn't like this yellow
- 21:07down the front because that was sort of too jarring.
- 21:10And we had to try various, you know, at first I worked with an
- 21:13illustrator and, and did a lot of new up like updates and what
- 21:17could we do? And and then it was a lot about
- 21:22just figuring out what what could make it what what could,
- 21:25what could make the suit special.
- 21:27Right. That being said, and this
- 21:30question feels kind of silly now, but now that we've been
- 21:33talking what, how much of this series is built versus source, I
- 21:38would say, I mean, I think the answer is pretty much everything
- 21:40feels pretty built at this point.
- 21:42Yeah, everything's, I mean, single thing I think, except
- 21:48maybe, well, I mean, even a lot of the 50s things we made, I
- 21:51mean, I had a crack team and they they were, I had an amazing
- 21:58tailor shop that I don't know if you have watched up to Barb's
- 22:03character yet, but we had this sort of futuristic book on Barb
- 22:06that was very 50s oriented and, and, and just making all these
- 22:10individual things. And then we would source vintage
- 22:15items and just, I mean, we, we destroyed them because nothing
- 22:20was untouched. So if we didn't make them, we,
- 22:23we, we destroyed them, which was actually kind of sad, like
- 22:28seeing things, you know, it would be like this amazing dress
- 22:32and you'd be like, take it downstairs.
- 22:34I don't want to see it anymore. It happened to be destroyed, you
- 22:39know, So it was it was so those kind of things.
- 22:43A lot of vintage we found, but a ton of vintage we actually made,
- 22:47especially if you look at the dress, the vintage wedding dress
- 22:51that she wears in the first one wears.
- 22:54We had fifteen of them. We had to make them.
- 22:57So there was. A big.
- 22:59Thing in the world that we could have found so we very much
- 23:02followed a vintage silhouette and then had to make so many of
- 23:07them because there's so many iterations where she gets bloody
- 23:10and and and stabbed and you know, and it was also supposed
- 23:14to be in the vault for a long time.
- 23:16It's, it's a relative, you know that there's one of.
- 23:19Yeah. It's like a family heirloom,
- 23:22yeah. When people wore and they all
- 23:26signed it, we all signed it in the, you know, costume
- 23:30department. Oh I love.
- 23:33That and it was yes, was handed down from various generation to
- 23:39generation and and and then, you know, sees the end of its run at
- 23:44that point, but. I could say, well, I mean, it
- 23:47might still be usable, but for the most part, yeah.
- 23:53Which actually brings me to one of my other favorite topics.
- 23:57One of my favorite aspects of costume design is actually the
- 23:59breakdown of costumes, which we're kind of just talking
- 24:02about. I love aging, dying, taking
- 24:05these costumes and making them feel lived in dirt.
- 24:07And there's lots of dirt, blood, guts, everything in this show.
- 24:12So I have to imagine, I remember thinking years ago, too, like
- 24:15whoever does the show is going to have Prey, the world's
- 24:18biggest breakdown department. At least I hope.
- 24:22Absolutely. I mean, it was crazy when when
- 24:24we started, we thought, OK, like I thought, you know, what's
- 24:30really going to be important is an amazing textile department
- 24:33because it is all, but it's, I, I thought that.
- 24:37But then of course the next day I was like, what's really going
- 24:39to be important is an amazing tailor shop.
- 24:43And then the next day what's really going to be important is,
- 24:46you know, every day there was a new really important department
- 24:50to have. So the, the textile department
- 24:53was so important because really without them, it, I mean, you
- 24:59never would have felt the way it should have.
- 25:02You know, it never would have made viewers feel like they were
- 25:07watching the game because the game is so gritty, just like
- 25:09you're saying. It was so important.
- 25:12My my head textile artist, his name Chandra Telford, She is,
- 25:17she is this genius that did work on, you know, Pirates of the
- 25:21Caribbean and all these sort of amazing things that she just
- 25:24takes something and and they're artists they make they make
- 25:29something into something else completely.
- 25:32So just watching them work was kind of kind of amazing, like
- 25:37really watching them. Like for example, when I brought
- 25:43them down the, the ghoul jacket that had been made in our tailor
- 25:47shop in our, in our shop. I brought it down and we, we,
- 25:51you know, we're spitballing about where it could go.
- 25:54And it was important that it has a, you know, shot in it.
- 25:57So it looks like maybe the ghoul has taken it off a dead body
- 26:00that he shot. And, you know, we had to figure
- 26:02out how he obtain the jacket in first place and but then it also
- 26:08had to be so wrecked at the edges that you can believe that
- 26:14he's been wearing it for, you know, maybe 100 and 5200 years.
- 26:19And, and, and the illustration that I had to show them, it was,
- 26:25it was just blowing in the wind. It was just this, you know, like
- 26:29dead like it. Feels like it's disintegrating
- 26:31when you see it catch the wind. Yes.
- 26:33Yes, and they created that. I mean, that's something that
- 26:36and we have we had, I don't know, I want to say 10 of them
- 26:40or might be more like 12, but but we had so many and they just
- 26:46got it to this place that is only an extreme artist into.
- 26:53That's incredible. I mean, shout out to that entire
- 26:56team because it just totally, totally is so immersive and it's
- 26:59so important, especially for a series like this.
- 27:04So Amy, as expected, the world is absolutely in love with
- 27:07Walton Goggins as the ghoul, which as someone who watches the
- 27:11Righteous Gemstones, I was not shocked at all.
- 27:14So talk to me about designing this character, especially
- 27:18someone who we actually see, one of the only characters where we
- 27:20see their back story as well. And I have to imagine there must
- 27:24have been some collaboration with Walton Goggins as well, and
- 27:27Karina's character. Absolutely.
- 27:29And actually we, I, we, we have a nice friendship now because of
- 27:34it, because yeah, I love the guy.
- 27:38He, he, you know, like when an actor comes along that has had
- 27:44so much experience and so much knowledge of the industry and
- 27:47just so much to give to the character that it's it's it we
- 27:53we were feeding each other Like it was just, you know, the first
- 27:56time we met person which, you know, there were pictures and
- 27:59things like that exchanged first of, of, of just ideas.
- 28:03But then meeting in person. It was so inspirational for me
- 28:07to keep going on as character in the way that we both saw it was
- 28:12like a meaning of the mind in such a great way that he he, you
- 28:18know, he brings this sort of cowboy quality anyway.
- 28:22Like he's just the sort of marble man cool.
- 28:25Like, he's so cool and he comes in with swagger and so, so there
- 28:31was such a base. You know, it's not like I had to
- 28:35reinvent like a cowboy. He's already halfway there.
- 28:39He just got to get the costume on there.
- 28:42Yes, and I, I, it was so much fun to really like to.
- 28:45It was a lot of fittings and they were, you know, it started
- 28:49with one thing and then and then it, it, it was the new versions
- 28:53and, and, and, and then and then bringing them down to a place
- 28:57where where he felt like the ghoul.
- 29:00And it was so great to see him turn into the ghoul.
- 29:04You know, each fitting, it was like more and more becoming part
- 29:10of who who he was and, and his, you know, input was so extremely
- 29:18valuable for me because, because he has so many great ideas.
- 29:23And so we were just talking. He was like, yeah, but but
- 29:26there's also like he completely respected the, the art and what
- 29:30happens. He he would put things on just
- 29:33be like, yeah, you get this, like you, you where we're going
- 29:37here. And so it's like the sort of
- 29:39mutual respect that I loved working with that guy.
- 29:43And he is such a phenomenal actor.
- 29:44And watching him bring into life was, jeez, even the camera test.
- 29:48I was like, whoa, like Jeff, you know, we were playing with his
- 29:53his his Cooper looks during the camera test as well.
- 29:57And, you know, I just messing with his his handkerchief,
- 30:01moving it around, seeing the right way it should be.
- 30:04And just he just, like brings everything right to life.
- 30:10And it was so fun seeing that at the camera desk, like seeing the
- 30:14character. I think it was cool for everyone
- 30:16to see him just, like, become that guy.
- 30:20Yeah. Yeah.
- 30:21It paid off. I mean it it, he's incredible in
- 30:24it and I'm just so excited for him and everyone on the show.
- 30:28Let's talk about the Brotherhood of Steel because I feel like the
- 30:32show would not work if the Brotherhood of Steel did not
- 30:35work and it did. It totally paid off.
- 30:38But then also to me, it feels so impossible seeing the power
- 30:41armor suits. I have zero idea how this came
- 30:44to be. I just, I don't know how you did
- 30:46it. Please enlighten me because it's
- 30:48crazy. Well, you know the the power
- 30:50armor was made, We had them all made.
- 30:53There was nothing CGI about the power armor Which.
- 30:57Is insane. It's insane.
- 30:59And even when we started, we were like, Oh my God, it was a
- 31:03huge endeavor because there had there was several iterations of
- 31:07the power suit because one, you know, had to be this massive
- 31:11thing that was probably, you know, 1,000,000 lbs.
- 31:15And, and, and then there was one that had to that the stuntman
- 31:19and Aaron had to walk in. And then there was one that had
- 31:23to, you know, be able to use his arms.
- 31:25And so there were, there was one that could sit down.
- 31:28And so there was several like big robots around, but not
- 31:35robots at all, but big metal suits that they that these
- 31:39amazing people in LA made and brought, brought to us.
- 31:43And we were like getting the people, you know, getting the
- 31:47stunt guy or Aaron in and out of them, which was hilarious.
- 31:52But it really like, you know, they the, the place that made
- 31:56them. Hats off to them because they
- 31:58were so great about keeping everything the way like the I
- 32:03mean, because it was a real collaboration.
- 32:04The art department, the prop department, us, we all had a lot
- 32:07to say about what should be where, what should, what things
- 32:10should look like. And they really like took down
- 32:12the metal. We we knew exactly what the
- 32:14metal was going to look like. They brought it to such a, such
- 32:17a realistic place. And then we based a lot of
- 32:22things off that. So we worked really closely with
- 32:26them. And I think that and with the
- 32:28props department, it's the first time in my sort of working
- 32:31experience, I guess that I worked back closely with, with
- 32:34props because we were just intermingled.
- 32:37Everything you know was a collaboration.
- 32:42It's really great. I could imagine, yeah.
- 32:45Including the pit boy too. I'm assuming on their arms.
- 32:48Pit Boy Yeah. It had to fit exactly on the
- 32:50suits that we made. So it had to, you know, we were
- 32:53just constantly working with them on like how these pieces
- 32:58were going to fit together. And, you know, what was that
- 33:00going to be like and how could he draw his gun and how what was
- 33:03going to fit over his pants and what worked and how.
- 33:07So it was all just sort of like this rolling ball the whole time
- 33:13of, of, of ideas and, and cool things that were happening.
- 33:17And, and I think it, I think it was really beneficial for us
- 33:21that that there was such a small amount of, of CGI and things
- 33:27like that. It was all practical, which at
- 33:30first we were like, oh God, what?
- 33:35Have I got myself into? Oh my God.
- 33:37So much practical elements, but it ended up giving the actors so
- 33:42much more to work with and and so much more for us to work with
- 33:46in terms of seeing what was happening in the scene and
- 33:49really, you know, people really getting bloody and getting shot
- 33:53and things like that. Was it was cool?
- 33:56I also think it's very important too, the practicality of it
- 33:59because to really feel this world, I mean, post apocalyptic
- 34:01has been done time and time again, but to really like be in
- 34:05the suits or just seeing the colors of follow the blue and
- 34:08the gold and just you know, building these things from
- 34:11scratch and same forks and stuff in the armor and whatnot.
- 34:14I think that's really like helps the actors feel immersed in it,
- 34:18the cast a crew, but then also the audience too.
- 34:20It just really all adds up and really helps make this world
- 34:23feel unique and special. So.
- 34:25Yeah. And I, I think also with the
- 34:27post apocalyptic thing, I think we never wanted the show to feel
- 34:32like sad and like post apocalyptic in a, in a, in a
- 34:38sort of a, a typical like, oh, it's the end of the world.
- 34:43It was supposed to be on the other side of that.
- 34:45So, you know, it was like the optimism of life going on.
- 34:50Yeah. Everyone there's over at the the
- 34:52world oriented, they're ready for the next thing.
- 34:54Everybody kept going. Water was low, but you know,
- 34:59they, they learn to like deal with what they had left.
- 35:02And I, I think there's an optimism to the show that is
- 35:06really unique and it's a, it's such a unique voice that we all
- 35:10listen to. And, and you know, with Jonah
- 35:13being sort of the, the, the, the, the one really, you know,
- 35:18his, his voice as a director is so unique.
- 35:20And, and, and that was that was that sort of sets it apart, I
- 35:24think, which I, I hope is that is that sort of like really
- 35:31unique voice. Right, Amy, this has been such a
- 35:35privilege. I mean, the show has gone rave
- 35:36reviews. Everyone.
- 35:38I'm obsessed with how much people love this show.
- 35:40I finished it last night. I stayed up.
- 35:43I was, I was kind of like milking it because I knew I was
- 35:45going to interview you. So I didn't want to watch it all
- 35:47one night. So I was like, OK, it's not till
- 35:49Friday. I could do one episode today
- 35:51with, you know, I'm so glad. Strung it out a bit because it's
- 35:56so funny when you work on something for like a year and
- 35:59then people watch it and like. Just like that.
- 36:03Yeah. Space it out.
- 36:05So I want to ask you just as final question, why is this
- 36:08series meant to you just personally and professionally as
- 36:11a costume designer, but just someone who's had already such a
- 36:14successful career? But this just feels like
- 36:16something so unique and special. And it totally was.
- 36:20I mean, I on so many levels, it was unique and special.
- 36:24And I mean, you learn something new on everything and you, you,
- 36:27your eyes are open to various things on, on every job.
- 36:31And really if that stops, you should get out of the business
- 36:34because it is like you, you, you, you have to see everything
- 36:38as an opportunity. But this job, I mean, it taught
- 36:41me and every job I've had subsequently has, has reflected
- 36:46what I learned on fallout in that creativity is infinite.
- 36:50If there's no, there's no like there's no wall.
- 36:53If, if you can find the person who can do it or find the, the,
- 36:58the place that can apply something or find a, you know,
- 37:02the skill involved and, and if you have the idea, it can be
- 37:06made. And I, I think that was really
- 37:09sort of an exploding thing for my, for my brain and career.
- 37:14Like I can do that. I can do that, you know that is.
- 37:19Cool. I love that.
- 37:20Amy, congratulations to you and your team.
- 37:22Such an incredible show and I'm just so happy for you all and I
- 37:26don't know, I'm excited to see what's next.
- 37:28Thank you. So.
- 37:29Much. Thank you.
- 37:35The Art of Costume podcast is hosted and produced by Elizabeth
- 37:39Joy Glass and Spencer Williams. Our audio engineering and
- 37:44editing is done by Dan White. Follow us on TikTok at The Art
- 37:49of Costume and Instagram at the Art of Costume Pod.
- 37:53If you want to support the show, go to
- 37:55theartofcostume.com/podstore. For more podcast updates,
- 38:02costume reviews, deep dives and interviews, go to
- 38:06theartofcostume.com, A blog dedicated to highlighting the
- 38:11best in costume design.