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G&G 12: What if the sun was cold and the rain was hot?

It’s the finale of our four part Guilds & Goblins adventure. The team is running out of time to find the portal home before the world inside the Trumpet of Travel falls apart.

Lessons include: we don’t have to tolerate intolerance; it’s not possible to change everyone’s mind, but that shouldn’t stop us from trying to do what’s right.

This story is part of the Guilds & Goblins miniseries, where What If World characters play an original tabletop RPG for kids and families. The dice rolls are all real and help inform the story, along with your questions and ideas! Patrons get access to our Core…

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