Latest / Session Zero Heroes | TTRPG Actual Play Adventures & Improv Storytelling / Session Zero University - Worldbuilding 101 with Doug Grosser
Transcript
- 0:15>> Skylar: Welcome students to Session Zero
- 0:18University. My name is Professor Rainier, one of the
- 0:21many teachers here at the university. But for right
- 0:24now I am your orientation
- 0:27representative. Here at scu, you will
- 0:30find a variety of professors well versed in the realms
- 0:33of tabletop role playing games, offering you
- 0:35their insight on every facet of
- 0:38TTRPG's. Perhaps you'd like to
- 0:41take a homebrwing class with our potions
- 0:43professor or join in on a role playinging
- 0:46class put on by our theater department. Be
- 0:49sure to take all your required general education
- 0:52classes like Character Creation 101,
- 0:55Intro to World Building and NPC
- 0:58Voices for Beginners to help round out
- 1:00your education. There are also plenty of electives
- 1:03and intramural opportunities to add some fun and
- 1:06diversity into your everyday schedule. So get
- 1:09out there and learn. Whether you'hoping to
- 1:12graduate with a degree in DMing or playing, it
- 1:15matters not. There is always room to
- 1:17grow at session zero university.
- 1:29>> Doug Grosser: Algh students, this is Dr.
- 1:32Bimmer's class for worldu
- 1:34building. 101 discovery of new worlds and how
- 1:37to explore it. If you are here looking
- 1:40for Professor Thimble and their art of
- 1:43terraforming, you've come to the wrong class. And
- 1:46please get out now. I am
- 1:49in quite a predicament. Unfortunately I seem to be a bit
- 1:52under the weather at this time, so I will hand it off
- 1:55to my ta, this
- 1:57human and they will do what they need to
- 2:00do. So I will be off now.
- 2:03>> Skylar: Welcome everybody to another episode of the Session
- 2:05Zero University. You are here for class. And
- 2:08today. We have a phenomenal professor to speak to you
- 2:11today and help you to learn about
- 2:14TTRPGs, the very many, many, many
- 2:17aspects of them. And more specifically, we're going to jump into one of
- 2:19those many aspects. We're going to be talking about world
- 2:22building today. And joining us to teach us
- 2:25all about the intricacies and the exciting
- 2:28world of world building is Doug
- 2:31Grosser. Doug, welcome to the show.
- 2:33>> Doug Grosser: Thank you for having me. It's good to be on.
- 2:35>> Skylar: Yeah. Well, we're so excited to have you and world building
- 2:38is a big topic.
- 2:40We're talking a whole world, right? You look at our world, the earth and
- 2:43everything like that and there's so many complexities to it.
- 2:46So, with jumping off, just kind of right off
- 2:49the bat, if you could tell us he a little bit about yourself. Obviously we
- 2:52want to know who you are and what your experiences
- 2:55are with TTRPGs, but then tell us a little bit about,
- 2:58kind of an overview of what we'll be looking at as far as
- 3:01world building goes.
- 3:02>> Doug Grosser: Sure, of course. So hello everybody. My name is Doug Grosser.
- 3:05I've been a DM for oh, going on
- 3:08for almost a decade now. Wow. I have
- 3:11had quite a bit of experience and I've had the pleasure of being able
- 3:14to join Skylar in real life for some fun
- 3:17TTRPG experiences. but I've built
- 3:20multiple worlds, whether it be for one shots. I actually, my
- 3:23favorite thing that I got this past year for Christmas,
- 3:26gift was I got a map of one of my personal
- 3:29worlds called Ace Room.
- 3:30>> Skylar: nice.
- 3:31>> Doug Grosser: Which we'll dive into a little bit later. But I've
- 3:34built multiple worlds, whether it be small
- 3:36one shots, just little playgrounds, or big ones that
- 3:39can encompass eons of
- 3:42lore and worlds. So
- 3:46I have a little bit of an inkling and I'd like to be able to share
- 3:49it to you.
- 3:50>> Skylar: Yeah, absolutely. And we're excited to learn because I mean
- 3:52like I keep saying it, but worldbuild building is huge. It's a
- 3:55big thing. There's a lot of elements to it
- 3:58and I think there's probably, and we'll probably go into this, but there's a lot
- 4:01of different ways that you can do worlduild building. You don't have to go so
- 4:04complex as to figure out every minute
- 4:07detail when you're about to run a campaign. Right. there's a certain level
- 4:10of world building for any given story that you're trying
- 4:13to create with your players.
- 4:14>> Doug Grosser: Exactly. And so it is daunting, especially
- 4:17if you want to make a world. But when you make a world,
- 4:20you'not. You don't need to make five different
- 4:23continents, four different oceans, cities
- 4:25upon complex hierarchies
- 4:28and forms of government. You don't need to do
- 4:31that instantly. There's multiple ways to be able to start
- 4:34off and then you can grow out. A world can
- 4:36start as a point and then become a full plane.
- 4:40So to start off, I think the best thing to do
- 4:42is why make a world?
- 4:44>> Skylar: Ye.
- 4:44>> Doug Grosser: So worldbuild building can do a lot of things.
- 4:47And if any of you who are listening, have
- 4:50listened to the One Shot, episode, you will probably hear
- 4:53a couple things that overlap.
- 4:54>> Doug Grosser: So one of the main things and things that have helped me
- 4:57for what I've wanted to do for many of my campaigns is
- 5:00it'll help inspire either long term or short term
- 5:03campaigns. So whether it be surrounded by a specific
- 5:06concept or maybe just an idea you had for a place,
- 5:09it'll help you Develop those areas and
- 5:12the surroundings to be able to help
- 5:15develop what your players and what you can help
- 5:17explore.
- 5:18>> Skylar: Yeah, absolutely. So when we're talking concept, Right. We're
- 5:21talking kind of like the overarching narrative.
- 5:24>> Doug Grosser: Yeah. So it could be for you or any other
- 5:27individual, a concept could be as major as I want
- 5:30to have something that deals with the anger
- 5:33of loss or the complexities
- 5:35of a m of power
- 5:38hungry, hierarchies, people who are trying
- 5:41to take down governments and things like that. Or it could be something as simple
- 5:44as I like this one class, I want to make something
- 5:46that does something here.
- 5:48>> Skylar: Right, right. And then of course place that's pretty
- 5:51straightforward for the most part.
- 5:53Cities, countries, maybe a
- 5:56continent even, that everything kind of takes place on. And that's
- 5:59where you're kind of focusing your world building on.
- 6:01>> Doug Grosser: And then similar to wanting to be able to try out those types of
- 6:04concepts, you can also try a player concept. So you
- 6:07might want to try a theme for a one shot. So like for example,
- 6:10you guys are very familiar with the Avatar Univers universe.
- 6:13>> Skylar: Oh yeah, absolutely.
- 6:14>> Doug Grosser: Maybe like multiple elements coming together with
- 6:17fire, wind, earth, water or
- 6:20maybe something else. Maybe mind, body, soul,
- 6:23something of that nature. And you want to try to develop
- 6:25worldild building can help you flesh out where these things can
- 6:28happen, why these things are happening and
- 6:31what you can be able to explore with them.
- 6:34>> Skylar: Absolutely. And I like that you mentioned that too, that a
- 6:36player's character can be an element in
- 6:39helping you as like the game master, the dm, whatever you
- 6:42want, whatever the term is for whatever TTRPG it is that you're
- 6:45playing to create that world and to build that
- 6:48world. Right. That character is going to bring
- 6:50elements of whatever their characters like
- 6:53culture, background, so on and so forth is. And that's going
- 6:56to flow into your world because obviously it's taking place in
- 6:59your world. Oh yeah. To help you develop it.
- 7:01>> Doug Grosser: Yeah. And I'll dive into a little bit more on that, on some of the
- 7:04techniques later. another thing that you could be able to do is
- 7:07that you just want to have a sandbox and just something that you can be able to
- 7:10do for the future. Whether it be you want to be able
- 7:13to live there or have things that you want to be able to do or something that
- 7:16you just want to have your players to be able to jump out in. You want
- 7:18to try a new class or try a new enemy type, well, you can
- 7:21just plop them right into the world that you already have.
- 7:24It'just something that people want to enjoy,
- 7:27and that is one thing that we'll get into later. But you want
- 7:30to enjoy your world. It's not something ably.
- 7:33It's not something that you want to be able to just put in there
- 7:36just for the heck of it. You want to. It doesn't necessarily have to be a good
- 7:39thing too. It could be like, you know, a, power structure
- 7:41that you don't like, you know, the monarchies or the governments that
- 7:44are very corrupt. But it's something that you want to either
- 7:47have change, whether it be by your players or by the people in
- 7:50there. But it's something that you want to be in, something that you want
- 7:53to be able to enjoy. So you want to be in this
- 7:56world, give it color.
- 7:58>> Skylar: So you've got this world and you want to flesh it out to
- 8:01give a little bit more immersion for your players who are going to be playing in it.
- 8:04What are we looking for? What kind of things should we be
- 8:07trying to, either target or maybe questions
- 8:10that we want to ask ourselves as far as that goes.
- 8:12>> Doug Grosser: So it really comes down to who you and your players
- 8:15are. And that's actually one of the reasons why to make a world,
- 8:17sometimes you just want to be able to try something out.
- 8:20So one of my favorite systems is, the
- 8:23One Quiet Year where literally you end up
- 8:26building a world. It'by a very narrow concept, but
- 8:29you build a world season by season by having individuals
- 8:32come in, by having events happen. And then you can
- 8:35help create something that brings that immersion
- 8:38together. So it is something that it is not
- 8:40necessarily automatically going to be done, but is
- 8:43something that you can help build towards.
- 8:46>> Skylar: Yes, absolutely. I'seen, I listened to in the
- 8:48Adventure Zone. They did the One Quiet Year for one of their campaigns. And
- 8:51it was really, really cool to be able to hear all
- 8:54of them. The, dm, which is usually
- 8:57Griffin, and then of course his brothers
- 9:00and dad, who were all the players, working
- 9:03together, playing through this quiet year to use it
- 9:06as a way to build the world that they would
- 9:08inevit to be playing with. the D and D rul set, I think, is
- 9:11what they used, to build the world
- 9:14first and then play into it, which was really
- 9:17cool. And I know Cameron and I have both talked about
- 9:20we really got to do that sometime. We got to try this out and
- 9:23play into it. So maybe that'be something we'll do in the
- 9:25future.
- 9:26>> Doug Grosser: Funny thing is, Cameron already has some experience because one of the
- 9:29campaigns that he and I are in where I'm DMing, we did
- 9:31that and we're in a space campaign with it.
- 9:34So it is not something that is so narrow
- 9:37that you have to be able to have it in one setting. Because that's another thing
- 9:40for worlding too. You could want to explore a genre.
- 9:43You don't have to just be D and D. You could
- 9:46do a space campaign, a space
- 9:49opera that does various other systems.
- 9:52You could be able to do a heist, world or
- 9:55just like a small narrow setting for Blades in the Dark, one
- 9:58of those various other systems. There's the whole Daggerhard
- 10:01rule set that's coming out soon. That you can also be able to look
- 10:04at a more narrow set while still fantasy, but looking
- 10:06at a new area that has not been
- 10:09done before.
- 10:10>> Skylar: Yeah, absolutely. And I guess with that kind of
- 10:13playing off of that. Right. So systems aren't necessarily
- 10:16directly tied to the world building element. They are
- 10:19kind of built towards a theme. As
- 10:22you mentioned, if you want to run something within the world of avr,
- 10:25Last Airbender, use Avatar Legends, the system,
- 10:28because it's built to handle that. We talked a lot about this in
- 10:31our last sessions, Zero University, where we talked all about
- 10:34systems and running them for
- 10:37different purposes and Blades in the Dark, it's
- 10:40fantastic for heist. With that being said, that doesn't
- 10:42necessarily have to limit the world that
- 10:45you build them within. Just because D
- 10:48and D is built for the forgotten reals, that doesn't mean that you can't handle
- 10:51your own personal world sort of within a fantasy,
- 10:54medieval fantasy to some extent theme. And of course
- 10:57people have done some other crazy stuff,
- 10:59superheroes and modern day stuff and whatnot within the D and
- 11:02D, rule set. But with that being said, Doug, if
- 11:05I can ask, what is the sort of benefit
- 11:08between, you know, obviously these systems a lot of
- 11:11times create worlds, but what benefit is
- 11:14it for me to sit down and start to make and create
- 11:17my own world to put that system
- 11:19into so it can.
- 11:21>> Doug Grosser: Go hand in hand of what you want to be able to do
- 11:24and using those systems. But you can also use those systems to help
- 11:27create your world. We'll get into that in a little bit. But by being able to
- 11:30have your own world in play, you can be able
- 11:33to help formulate what will work out best for
- 11:36your system. If you are looking for that medieval
- 11:38setting, the one that everybody goes to is for
- 11:41D&D5E. Or you could look at Pathfinder or
- 11:44something similar in that vein, but you don, you may not want
- 11:47to Do a world that is just tied to
- 11:50medieval times. You want to be in the future. You want to be able
- 11:52to focus on something that'in space. They have a bunch
- 11:55of Star wars tabletop RPGs that you can be able to use
- 11:58their systems. Hell, you could even try to make your own.
- 12:01One of the ones that actually funny that you mentioned in Adventures. So
- 12:04they actually made their own system for this latest
- 12:07one, which is this superhero Saturday morning
- 12:09cartoon version where its's essentially like a D8
- 12:12system. You roll it and if you get above a 4, you
- 12:15succeed. But this world is specifically
- 12:18like. Theyre called Abnables because theyre basically the
- 12:21humanoid animals that have abs because theyre super buff and
- 12:24strong. But that they created that world,
- 12:27from inspiration, from the real world.
- 12:30And then they created that system around it. But you can
- 12:33also do something in reverse. And I'll get into that in a little
- 12:36bit when we talk about actually how do you set up a world?
- 12:39>> Skylar: Yes, absolutely. It's funny though, I know we both, have
- 12:42used, Adventure Zone as kind of examples within so far
- 12:45with this. And I know I've used it several times in the past. Just obviously big
- 12:48fans of, the stuff that they're creating over there.
- 12:50>> Doug Grosser: Right, Exactly.
- 12:51>> Skylar: Awesome. So what of before we jump into some of the
- 12:54more detailed stuff? Because we keep saying,
- 12:56we'll talk about that here in a second. what should be the goal of
- 12:59this class before we just jump into things? Right.
- 13:01>> Doug Grosser: Yes. So the goal of this class is I'm not going
- 13:04to give you a world. I will give you an example world
- 13:07with which is my own. But at the end of the day, it is not going
- 13:10to be something that will be 100% flesh out. I'm not going to give you a
- 13:13lore document or something that has a big long
- 13:16history and all these individual places. What I'm going to give you
- 13:19are the tools that help you start making your own
- 13:22world or start making places that you
- 13:25can expand into a world. A good way to think about
- 13:28it is that for this world building, you're going to start using
- 13:31your senses, the five senses of seeing, hearing tast,
- 13:34smelling and feeling. What are you
- 13:36actually seeing here? What is in your world?
- 13:40What are you hearing? Why is it, looking this
- 13:42way? what's on the air and why is it so
- 13:45maybe accurate or very moist? What is
- 13:48causing all this stuff to happen? It helps with a lot of
- 13:51the what questions. And while we'get into like some
- 13:54questions that help the lore side, the why and the how it
- 13:57won't give you the individual places just yet.
- 14:00Itl ll give you a point where you can use your own inspiration
- 14:03and then bloom it into your own
- 14:05place.
- 14:06>> Skylar: Right? Right. Because story isn't
- 14:08necessarily the world. Correct.
- 14:11The world is everything that's around
- 14:14you. But the story develops within the
- 14:17World S.A.C.T. and honestly, that's part of
- 14:20what you're about to create. with the people that you're going to sit down with
- 14:23and play inside of this world is the stories that inhabit this
- 14:26world.
- 14:26>> Doug Grosser: Right. And some of those ideas of what you want to tell
- 14:29for a story can help bloom a thought so
- 14:32that you can be able to help create this world. But it is not the
- 14:35full way to get from A to Z. It
- 14:38won't help you do that. It will help you give you those
- 14:41individual points that your players can go to. Whether it be from A
- 14:44to B or maybe A to F or A to
- 14:472. It'completely random. Because
- 14:49your players will want to develop the story along with you.
- 14:52>> Skylar: Absolutely. It's sort of part of the skeleton. Right. You're going to have
- 14:55the mechanics of the game that is part of the Mechan M. Well, that's
- 14:58the skeleton of the game aspect of
- 15:01TTRPGs. But building your world is going to be the
- 15:04skeleton towards the story and how that's all going to
- 15:07get set up.
- 15:08>> Doug Grosser: Yes.
- 15:08>> Skylar: Exactly like it. Very cool. So when should we be making a
- 15:11world? When should I decide to myself I'm going toa make a
- 15:14world and we're going toa use it for a
- 15:16ttrpg.
- 15:17>> Doug Grosser: Yeah. So the best time to actually be able to make a world
- 15:20is when you're trying to do those one shots. When you're trying to
- 15:23plan something out that's a little bit on the smaller scale
- 15:26you, can help control. maybe you have this point of
- 15:29inspiration. You went on a grand trip, to let's
- 15:32say Hawaii. And you found this beautiful,
- 15:35green, canyon area that's almost.
- 15:38They call it the Grand Canyon of the Pacific called the
- 15:41Yimei Valley. And then you're like, I like that.
- 15:44I want to be able to put that into a place. I want to use
- 15:47that, pulling on my own inspiration of what I've done
- 15:50in the past. You want to be able to help create a place
- 15:53that your players can also have that awe
- 15:55inspiration. Absolutely. And then it a
- 15:58place that either you or your players want to be.
- 16:01Maybe someplace interesting or at least something that will
- 16:04be able to help develop the story.
- 16:07>> Skylar: Absolutely. Obviously you want to play. We talked about this
- 16:10before in previous episodes, but you want to play something that you, as the dm,
- 16:12are going to fall in love with, but you also obviously want your players to fall in
- 16:15love with. So if you're going to build a world, make sure it's something that
- 16:18everybody can enjoy and not just something that
- 16:21you're building this, you're not writing yourself a book.
- 16:24You're not writing a book built on exactly how
- 16:27you want things. Because at the end of the day, your players are going to go into this world
- 16:30and things are going to change, things are going to happen and they're going
- 16:33toa be a little bit out of your control, to be honest with you. So,
- 16:36yeah, you don't want to definitely, lock yourself in by just saying,
- 16:39I'm just going to create this world. And it's like, well, what's the point of having
- 16:42these players in there if it's going to be exactly the way that you want it? You want
- 16:45to keep it loose, right?
- 16:46>> Doug Grosser: Solo D and D is basically writing a book. That's all it is.
- 16:49>> Skylar: Exactly. And there are some interesting solo
- 16:52TTRPGs that I've been sort of noticing a little bit
- 16:55here and there lately. But even those, it's already kind of like some pre
- 16:58established stuff anyway. That's beside the point.
- 17:00>> Doug Grosser: And for the writers out there, you can definitely use these techniques to help you
- 17:03build your world and then maybe, create a
- 17:06novel from it or eventually go into the
- 17:08TTRPG aspect.
- 17:10>> Skylar: Absolutely, yeah. This is a dual,
- 17:13purpose here, this whole class. Right. You don't have to. This
- 17:16isn't just for TTRPG creators. This is for everybody
- 17:19who's trying to make their own interesting worlds. All
- 17:22right, so I'm, a gm, obviously.
- 17:25I've run a lot of campaigns. Most of what I do
- 17:27is homebrew. And so I'm always looking
- 17:30for tips and tricks and ways,
- 17:33to build or techniques. You could even say to
- 17:35worldill because it's a lot, it's a lot to
- 17:38handle, it's a lot to take on. So what would you
- 17:41advise as far as. So let's go right from the
- 17:44beginning, right? We're setting up. We've seen something that's
- 17:47inspired us. Kind of like you mentioned with the Hawaii thing, I want to
- 17:50start building a world that surrounds us. Where should I start?
- 17:53>> Doug Grosser: So before anything, before you even start
- 17:56building the world building points, you need to have
- 17:59some way of documenting it. You need to be able to have some way
- 18:02to be able to let yourself know in the future or Even
- 18:04start to help put your idea onto a
- 18:07pen and paper on the laptop, a chisel and stone. It doesn't matter.
- 18:10You just need something to write down. Now there may be
- 18:13revisions along the way. You might help develop it. As you start
- 18:16writing it down and youre like, oh wait, no, itd be cool if I could be able to add
- 18:19this or Ah, that doesn't make sense. I want to probably
- 18:22you shouldn't have that part, but you need some way to be able to
- 18:25know what it is and then be able to go back to it. Anytime
- 18:28I make a world anytime. And it's the same thing for
- 18:30DMs who are making a session. Anyime you start
- 18:33any of this stuff, you need to have a design document.
- 18:36Now you don't have to have 20,000 pages.
- 18:39You don't need to have a novel that goes through it. But it just has to
- 18:42have some definition of what you're
- 18:45doing, what this is, where this is, how
- 18:48this is, things like that. You don't have to necessarily answer
- 18:51them all in that immediate when you create it, you just
- 18:54have to be able to have the framework.
- 18:56>> Skylar: Absolutely, absolutely. Start with yeah,
- 18:58basics, keep it small. And then we're going to
- 19:01work outwards.
- 19:02>> Doug Grosser: Right. And so diving into that,
- 19:05going from that point, with a good transition.
- 19:07So now you have the framework, you have a
- 19:10document, you're inspired. What can you do?
- 19:13Well, the great thing about human imagination is that it is
- 19:16limitless. You can imagine anything being in
- 19:19space while breathing underwater at the same time. How
- 19:22is that happen? Nobody knows. Its'just happening.
- 19:24But to be able to help make your world and help
- 19:27make it be a place, you have to make
- 19:30boundaries. Your world can be infinite. It could be the
- 19:33whole galaxy if you wanted to. If you
- 19:36dont help boundary it now
- 19:38even that, you could help, you can make a universe and thats
- 19:41your world building and you just start having those external
- 19:44boundaries. But you dont want to start allowing
- 19:47yourself to just keep going and building without having
- 19:50something there. And thats where I create one of the things that
- 19:53helped me in making either Acer Room or other things in the
- 19:55past is what I like to call the House of the World
- 19:58method, which is essentially you are creating
- 20:01five boundaries. You'creating four walls and then a
- 20:04fifth ceiling, which. The fifth ceiling, we'get into
- 20:07that in a little bit. But so to help
- 20:09establish your world, the first thing that I always try to
- 20:12do is what are the in game, in
- 20:15universe physical laws you want to establish
- 20:18are these, these are the ideas of magic.
- 20:21And technology, can you actually individuals,
- 20:24can they fly in, like, thinking of anime,
- 20:27are. Is this the world of, my hero academemia?
- 20:30And everybody has quirks, people have superpowers.
- 20:33Or is it something that is more grounded in reality,
- 20:36even using our own world as the
- 20:38point? Where are those physical laws?
- 20:42>> Skylar: Yes. Does gravity exist or kind
- 20:45of have the ability to float around? And obviously there are gonna be
- 20:48things that stem from that, which is what's really exciting. Right. I
- 20:50even saw, recently, I saw on some subreddit,
- 20:53somebody was asking the question, they're like, well, in a world full.
- 20:56And I'm glad that you used the my hero academia in a world full of
- 20:59people with superpowers, what are going to be like those jobs
- 21:02that just either don't make sense or absolutely
- 21:05suck at that point. Right. And people were talking about. They're like,
- 21:08well, defense lawyers. That's notn toa be a fun
- 21:11job. Because how are you going to be able to prove that this person wasn't under
- 21:14the, effects of, mind control or something
- 21:17along those lines, you know what I mean? And I was like, you know,
- 21:20that's kind of what goes into that whole.
- 21:23You got to create that framework for the rules and
- 21:26what's going on in this world. Or how does the world. Is it going to
- 21:28work with whatever it is that you're kind of jumping into?
- 21:31Right? And those are the questions that you ask yourself. And the beauty of it
- 21:34is, it's not a problem. Right. It's not
- 21:37a bad thing to ask those questions. Be like, ooh, I'm challenged by this
- 21:40question. That is going to help you build. That's going to
- 21:43you help you say, well, to combat that
- 21:46fact, I'm going to have to put something in place that
- 21:49logically would stem in this world that logically would happen and
- 21:52inevitably kind of work its way into the system. Because
- 21:54people in this world would see that and say,
- 21:57oh, we need to fix that, you know, or we need a
- 22:00rule for when that happens. You know, that's why we have laws and
- 22:03things like that. But. Right. Sorry, I'm getting way out of. No, you're out
- 22:05of line here.
- 22:06>> Doug Grosser: No, that is perfect. Because that is. You don't have to answer those questions
- 22:09in this building of the framework. But those are good points
- 22:12to even help, like, build your story or build what
- 22:15will develop inside this world. But that is something
- 22:18that you want to establish. Is this like a world of superheroes?
- 22:21Or is this a world of, life and death, a
- 22:24world of gods, just something that's physical, that you
- 22:27can be able to understand. And then from that point we
- 22:30talked about the physical laws. But the next wall is
- 22:33what about the metaphysical laws that you want to establish the things that
- 22:36are not specifically in the world but what you are
- 22:38doing. So is there a game system that you want to be
- 22:41able to use? Is there something that you were inspired by
- 22:44that, oh, this will help me develop my world or this
- 22:47aligns with what I want to be able to tell with this physical
- 22:50world. And maybe theres s not. Maybe there's something that
- 22:53you want to either homebrew or something that you just
- 22:56havent found yet. And thats okay. That is something that you
- 22:59now have a door rather than ah, a full wall. It is
- 23:02something that you will develop along the line and you
- 23:05just need that inspiration.
- 23:06>> Skylar: And ideally you explore that idea too. And not just like
- 23:10slap A, were going to do D and D on this one, you know.
- 23:12>> Doug Grosser: Right, exactly. And that slap and D and D. A lot
- 23:15of people think, oh, now I have to make a sandbox world and
- 23:18be ready for anything and everything. But that's not
- 23:21necessarily the case. You can make something that is specific
- 23:24for your campaign or an event. Like when you're
- 23:27making a world you. And this will actually tie into one of the
- 23:30later ones. You don't have to just make literally a
- 23:33world. Your world can be as small as a
- 23:36day camp. It doesn, it doesn't have to be
- 23:38huge. It is just something that your
- 23:41players are at the whats and the where
- 23:44that they can be able to establish.
- 23:46>> Skylar: Absolutely. And the mechanics will work around those things.
- 23:49And that's the beauty of it. You don't have to make these broad
- 23:52mechanics that could work for any given situation
- 23:55potentially. And it's something we've talked about on previous episodes.
- 23:58When you get super broad with the mechanics, you end up
- 24:01losing a lot of that sort of personality that
- 24:04the game has. Right. You can get really specific
- 24:07and say we're at day camp. Right. You got to roll this
- 24:09check to see how well your campfire works or something
- 24:12like that or how fast you can canoe. And you've got a whole
- 24:15mechanic set up for, you know, you racing your canoe
- 24:18against, the other teams canoe and seeing
- 24:21who gets to the other end of the lake first.
- 24:24>> Doug Grosser: Right, Exactly. And those metaphysical laws, the
- 24:26game system can help you establish what that physical
- 24:29world is. Because now you're. If you are doing
- 24:32something that is with superheroes, you can use a game system
- 24:35that like some of the Powered By Apoc, the Apocalypse,
- 24:38superhero Stuff you can use that system that to help
- 24:41you develop that world. Or there could be
- 24:44stuff that you just don't have yet. And that's okay.
- 24:47Not everything has to be established right from the get go.
- 24:50A world is ever building. That is one thing I'll
- 24:52touch upon again. A world progresses. You do not
- 24:55have to have everything set in stone. A world
- 24:58is not made of stone. It could be made of water. A world could
- 25:01be made of molten, earth that is
- 25:04still flowing like our own. Things will
- 25:07change, absolutely. But that is okay.
- 25:10But some of the things that you want to know before you continue
- 25:13on is what are you trying to accomplish? What is the
- 25:16theme or the genre of this world? This
- 25:19goes back to that physical property. Is this like a
- 25:22cyberpunk fantasy? Is this something that you are now in
- 25:24the advanced technology stages? Or is it something that
- 25:27is back to that medieval section? Is it something that is more
- 25:30aligned with D and D? What is the timef frame that
- 25:33you are in now? You can be able to have
- 25:36it so that in the future, if this is a sandbox world,
- 25:39you could have it so that it'll eventually develop into one of
- 25:42those future ones. Like one of my favorite
- 25:44authors, Brandon Sanderson, he has the whole Misborn
- 25:47trilogy, It starts, or it's actually a
- 25:51sixology, a dual tril trilogy. But you have the
- 25:54original trilogy of Mistborn that you have this
- 25:56medieval setting and then it goes on into this
- 26:00kind of cyber. Not cyberpunk, but most
- 26:02steampunk, almost like advanced
- 26:05technology. And that is something that you can be able to
- 26:08help evolve as your world evolves as well.
- 26:11But what do you start with? What is your technology when
- 26:14you're telling the story, when you'developing this world?
- 26:17>> Skylar: Absolutely, absolutely. I mean, yeah, you
- 26:20can. You're not limited by any means to a singular
- 26:23genre per se. I mean, obviously you want to make things logical, you want
- 26:26to make things flow nicely. So it's kind of weird when
- 26:29you have a sci fi world over here with UFOs and
- 26:32lasers that can destroy entire buildings and then you've got a m medieval society
- 26:35that exists over on the other side of the world
- 26:38and somehow they're still alive even though the laser
- 26:41beam people don't like them, and could
- 26:44easily just wipe them out with a nuclear destruction or
- 26:47something in seconds.
- 26:48>> Doug Grosser: Exactly. And the other thing too that this can really help
- 26:51establish is a theme. And this theme could not,
- 26:54and I don't mean just like a social theme like,
- 26:56oh, evil is bad and we have to conquer and rule
- 26:59out all evil. I mean, like, it could be a physical theme. So, like, for
- 27:02example, another big inspiration for me is the
- 27:05dimension 20.
- 27:06>> Skylar: Dimension 20?
- 27:07>> Doug Grosser: Yeah. Yep. So one of the ones that they did that I adore, one of
- 27:10the campaigns was a crown of candy.
- 27:12Essentially it is a world where everybody
- 27:15is a food object. Like there are
- 27:18sugar people, there are vegetable people, there are
- 27:21meat people, there are dairy people. And that
- 27:24can be a theme that's just an interesting topic to be able to
- 27:27talk about. And that could be just something you think about.
- 27:29>> Skylar: Yeah, absolutely. And that's creating a whole new world in and of
- 27:32itself. Right. Like, it's bizarre where you can
- 27:35draw inspiration from, but it's also really
- 27:38interesting to see where people have managed to draw inspiration
- 27:41from. Like one day they just popped open the fridge and they
- 27:44looked at their items and they said, what if these were like
- 27:47kingdoms and you had different people
- 27:50from different kingdoms that represent. By the food group?
- 27:53It's crazy to think about, but it's really cool. With that
- 27:56being said, obviously you're the gm, you or DM or
- 27:58whatever, and you're creating this world that you're going to set your players
- 28:01into. But what about your players? How are they going to impact the
- 28:04world, in some way, shape or form? Are they going to contribute to the
- 28:07world building in some way? Or are they kind of locked in?
- 28:10>> Doug Grosser: So that depends on what you're trying to establish. Again, it goes
- 28:12back to how you're setting up this world. Is it something
- 28:15that will start as a sandbox that you'll bring your players
- 28:18in and then they can help develop from the inside? This is just the
- 28:21framework. You could have it so that the framework is built by
- 28:24multiple people, so that it's not just
- 28:26you putting up the walls for this world. You can
- 28:29have people come in as well, but that's what you
- 28:32establish from the beginning. Is this going to be. That's part of the
- 28:35metaphysical thing. Is this something that you establish or
- 28:38is this something that you have other people
- 28:41collaborate on?
- 28:42>> Skylar: Right, right.
- 28:43>> Doug Grosser: And speaking of, ah, collaborating with people,
- 28:46and then bringing them in, what is the state
- 28:49of the world? Is the final wall? Is
- 28:52this a big world like we were mentioning before? Is this
- 28:54a whole universe? Or is this just a DC Cam?
- 28:57Is the city the size of a country, like some of
- 29:00the, for D and D and magic, the gathering, the
- 29:03Ravnica stuff? Or is it just a village with about a dozen
- 29:06people? And that's all we're focusing on by
- 29:08establishing what the state of the world what size it
- 29:11is. You can help be able to get those
- 29:14ideas into one place and help move it
- 29:17forward.
- 29:18>> Skylar: Absolutely, absolutely. So just going over
- 29:20everything that we talked about before. So five boundaries.
- 29:23This is the house of the world. Right. What are the
- 29:26physical laws that you want to establish? That's one of those walls. What
- 29:29are the metaphysical laws? That's kind of your outside
- 29:32metagame. the more technical aspect of the
- 29:35mechanics of the world that you're going to be in. You've got
- 29:38the theme or genre, which of course
- 29:41it is what it is. Is it sci fi, is it fantasy, so on and so
- 29:44forth. What is the state of the world and the size of
- 29:47it, which we were just talking about? And then is the world
- 29:50a vacuum?
- 29:51>> Doug Grosser: Yes, that is the ceiling. And the thing
- 29:54about the is the world of vacuum is the question
- 29:57of are you using your own stuff?
- 30:00Is this 100% homebrew or like
- 30:02Avatar legends? Are you using that with
- 30:05this roof? This as. Is this already a pre
- 30:08established roof of what you can be able to do? You're in a world of
- 30:11avatar, you have air bisons,
- 30:14you have benders and things like that. What
- 30:17are you limited by? Or is it.
- 30:19>> Skylar: I love that metaphor so much. The roof.
- 30:22The roof is where you're like kind of stopping
- 30:25yourself at as far as what you're drawing the inspiration
- 30:28from. and where you're going toa.
- 30:29>> Doug Grosser: Take that.
- 30:29>> Skylar: That's cool.
- 30:30>> Doug Grosser: Y.
- 30:30>> Skylar: Sorry, I just needed it. I just needed to chime in there. That was awesome.
- 30:33>> Doug Grosser: No, that's perfect. And it helps establish what is
- 30:36happening. So.
- 30:37>> Skylar: Right, right.
- 30:38>> Doug Grosser: So now you have a framework. Now
- 30:41you have what it is that is
- 30:44here, but it is a shell. It does not have
- 30:47things that have detail. It does not have the color of what
- 30:50you want. You have ideas. But now you have to
- 30:52start building in. This is where the next step
- 30:55comes in. This is world detail. this is
- 30:58where you take your boundaries and then you either
- 31:01start big and go small, or start
- 31:04small and go big and. Well dive into both of
- 31:07those in just a sec. So for example,
- 31:09if you start small and go big, this
- 31:12is something I like to call ballooning.
- 31:14>> Doug Grosser: You start with a single small thing,
- 31:17an item, a person, a place of
- 31:19establishment. Then you start
- 31:22increasing in scope, you start going out and
- 31:25circling what exactly is happening in
- 31:28this area. So one of the examples that Ive ve
- 31:31done for acerum acerm in this
- 31:33world, I wanted to be able to have an
- 31:36individual or maybe a group of individuals that
- 31:39are a protector and group people who
- 31:42Actually come and be able to help others. So
- 31:45start there. Okay, how are they
- 31:48actually going to protect the people? Well, they'going to
- 31:51travel around and they'going to have methods of being able to
- 31:54do that and they'going to have to have, you know,
- 31:57places of establishment. They're going to have to go to
- 31:59either base camps or things of that nature.
- 32:03As they go to those places, how are they viewed in those
- 32:06areas? Are they seen with
- 32:08good or ill intent? Are they people that
- 32:11people want to have or are they
- 32:14shunned? And then once they are
- 32:17there, how are they doing it? What are they doing
- 32:19in those areas? So as you can
- 32:22see, by ballooning, you can help create those plot hooks and things
- 32:25that will want people to understand. Oh,
- 32:28so what is going on over there? What is
- 32:30happening? And so interesting. So that
- 32:33helps.
- 32:34>> Skylar: Yeah, no, I love that. I love that. Yeah, start small, go big.
- 32:36Right. And I love that. your example is honestly a
- 32:39perfect one, right? These people are traveling
- 32:42around to do their duty as,
- 32:44protectors, right? So you're taking the small
- 32:47group, you're establishing them as kind of the baseline
- 32:50where your world is kind of building from.
- 32:53They're traveling around, you say, okay, they travel to this place. What
- 32:56is this place like? What is their culture like? How, like you said,
- 32:59how do they feel about these protectors? Do they like them, do they
- 33:02dislike them? What are they being protected
- 33:05from? In this case, right now you've got another city
- 33:07or another place that you've established and you've built a chunk of world. Now
- 33:10these protectors travel to the next place, they start to
- 33:13help you build within that next place that you're going to be,
- 33:16adding to your world, right?
- 33:18>> Doug Grosser: And like a balloon, whether you're inflating it or say you
- 33:21are the individual and you're rising up on the balloon, you don't
- 33:24just see a single line going in one direction. You see
- 33:27things overall in all sides
- 33:30starting to expandute. in the same example, when I
- 33:33was grading this group, when they are protecting, what
- 33:36are they protecting it from? Well, we were talking
- 33:39about how they'going to these different areas. Well, they're protecting it,
- 33:42from these outside forces. This world is
- 33:45meant for D and D. So it's protecting them from the planes?
- 33:48Well, they're protecting from the planes what is in the world
- 33:50already to help protect them. Are they doing it themselves?
- 33:53Well, there are established spires that
- 33:56help create this almost invisible shield that protects from
- 33:59the outside world from coming in, things like that. And that is
- 34:02something that was developed as you balloon out just to
- 34:05be able to have that inspiration. And then with that
- 34:08group, you can be able to see a bigger picture
- 34:10of what they do.
- 34:11>> Skylar: Absol. Wow.
- 34:12>> Doug Grosser: And so now weve got start and small going
- 34:15big.
- 34:16>> Skylar: Well, or is it big to small now?
- 34:18>> Doug Grosser: Yes, exactly. This is now what I like to call
- 34:21diving youe diving into something. One of
- 34:24my favorite examples is, in this
- 34:27world there is an area of magic that
- 34:30is more concentrated than anywhere else. And that
- 34:33is where it came out to the kingdom of
- 34:35either. You know, just the typical
- 34:38thing that you would see in any kind of fantasy genre.
- 34:41So you have this kingdom of either. Okay,
- 34:44cool. Well, so what are they trying
- 34:46to. What are they. Are they a
- 34:49like power hungry organization or are they, you
- 34:52know, peaceful? Well, I was thinking when
- 34:55you have a bunch of magic in one place, sometimes youre not
- 34:58satisfied with just that. So theyre ever expanding. Well,
- 35:00okay, so lets dive more into that. If they are
- 35:04power hungry, how are they set up? Is it something that you have
- 35:07a hierarchy or is it a monarchy? Well,
- 35:10with it being so power hungry, youre thinking, okay,
- 35:13there has to be somebody on top, somebody who is the best. But there is
- 35:16this drive to be better than other people. So there
- 35:19are these layers, there are these teiers that
- 35:21people want to be in and thats where there is a various
- 35:24hierarchy system. That is there where you have
- 35:27the highest of the high, the king archanaum, who
- 35:30is the top of magic. And then you have the slowly
- 35:33scribes who are trying to get up to that location.
- 35:36Okay, diving in more. Okay, so
- 35:39how do the people inside this kingdom,
- 35:41inside this, let'say the capital, feel about
- 35:44this? Well, if they'all
- 35:47knowing this and knowing that they are the
- 35:50most magical of the people and that they are the
- 35:53best, well, they're probably going to be pretty arrogant. They're probably going to
- 35:56be those individuals who are like, oh, I'm better than everybody else, so
- 35:59I don't want anybody else to be able to come up to my
- 36:01location. Well, that's a really, really cool
- 36:04idea. But is everybody like
- 36:07this? Well, diving in deeper. No, it
- 36:10in this area, not everybody is that
- 36:13grand magician or has a
- 36:16great amount of magic. There'still people.
- 36:19Everybody is different. And not everybody is just naturally
- 36:22talented with magic. And then you
- 36:24know that you have that. Will you dive even deeper?
- 36:27Is there an individual
- 36:30that feels this way that might not be
- 36:33just okay with it?
- 36:35And it turns out no, people don't
- 36:38like it when you're stepping on them. And that's where
- 36:41I created the individual who creates
- 36:44this other organization, it was
- 36:47called the Ink Stained. Those who are seened
- 36:50as a blemish on the society. And
- 36:53because they are inked with, the lack of
- 36:56magic, they are, gathering others who
- 36:59feel this discontent, and they want to be able to do
- 37:01something.
- 37:02>> Skylar: Wow.
- 37:24Yeah. It's amazing how much can stem
- 37:27out of that. And like you said, just because you're
- 37:29starting big, right, you don't have a lot of detail yet,
- 37:32Right. You've got a very broad concept, and then you're just
- 37:35diving in and in and in. It's like zooming in on Google
- 37:38Maps, right? Like, you've got w. This is the whole United States of
- 37:41America. I'm gonna click this one spot, and you zoom in. Oh, there's
- 37:44the borders that I can see for the city or the
- 37:47states. Zoom in a little bit more. Okay. Now I'm seeing cities
- 37:50pop up, names of cities. Zoom in a little bit more and a little bit more
- 37:53until you can see the street view, and you're seeing
- 37:56people and you're seeing houses and you're seeing
- 37:58decorations and, greenery or whatever
- 38:01else. And yeah, so it's amazing how much detail
- 38:04can start to spawn from starting so big. And
- 38:07I would argue that this is actually exactly how I created the, Criminals of
- 38:10Violinuma campaign. We're playing through, for session
- 38:13zero, Heroes is I set up. I said, okay, the
- 38:16entire thing is going to take place in the city of
- 38:18Isaumis. So I said, here's my city. And then I said,
- 38:21okay, what districts exist within the city? Because not
- 38:24everybody is just part of. This is one big city.
- 38:26It's a lot to just throw up my players to say, this is just one big
- 38:29area. Here you go. So I was like, I need to break it down
- 38:32somehow and help establish a little bit of, the
- 38:35different cultures that are going on within the city. So then I made
- 38:38the districts, and then in each district, you say, what's going on in
- 38:41each district? What exists in each district that could become plot
- 38:44points for the players to play in. And then you just dive
- 38:47deeper and deeper and deeper. So I love that. I dove. I dove,
- 38:50Doug.
- 38:50>> Doug Grosser: Yeah, you dove really hard. And that is what the
- 38:53diving is really good for. Diving is really good for
- 38:56starting. Creating your starting point, making it so that
- 38:59your players know what is happening at this
- 39:02location. You have an idea of what's happening in the
- 39:05surrounding, even if the players are only familiar
- 39:08with the one point at this point.
- 39:10>> Skylar: Absolutely, absolutely. And then you can, of course, take
- 39:13something specific that you create
- 39:15within your bigger picture
- 39:18and then you can balloon it and say okay,
- 39:21let's expand on this. It's a small, It's a fragment piece
- 39:23inside of here. But I think it's really important and I want to focus on
- 39:26that for a little bit. So we're going to balloon that specific
- 39:29element and we're going to let that kind of help build.
- 39:32Honestly, it sounds like you go. You can start
- 39:35from either way but it sounds like you can use both
- 39:37methods throughout your world building process.
- 39:40>> Doug Grosser: Exactly. And you will, it will help you once you start
- 39:43big and go small, once you start having those cocentric
- 39:46circles of all the things that touch this ones
- 39:49point, you can start on those small points and
- 39:51then expand them out. Once I created that
- 39:54individual who is now the leader of this ink
- 39:57stained well. Now lets expand out
- 40:00what they have and so this is where some inspiration
- 40:03can be able to come in and help you establish what that is.
- 40:06there, there was a class that I saw that
- 40:09was basically called the War Mage. And the War Mage
- 40:12is different in most D and D settings where they dont
- 40:15have access to leveled spells. They only can do
- 40:18cantrips. But cantrips is what they do. Right?
- 40:21And that is the idea of well not everybody is
- 40:24good at this magic. Nobody can do these higher level
- 40:26spells. But the basics, the things that everybody can be able to
- 40:29do, the firebolts and the pres theigitations and
- 40:32all that stuff they can do really well.
- 40:35Where you start expanding that out algh they have these
- 40:38individuals. What can you be able to do for those
- 40:41individuals? in the actual class they are
- 40:43actually organized by the order of. They used
- 40:46chess pieces. So the order of the rook, the order of
- 40:49the bishop, the order of the
- 40:52pawn, the various other individuals.
- 40:54Well how do these individual organizations get along with
- 40:57each other? How do they get along with everybody else? Well,
- 41:00they get along for the most part okay with themselves,
- 41:03but everybody else is kind of an enemy. Well then
- 41:06now expanding it out, how does everybody else feel about them?
- 41:09Do they know about them? Is this a secret organization? Is
- 41:12it something thats actually in the town or is it something that
- 41:15is puppeted or outside of it?
- 41:18That is kind of the idea that you can
- 41:20dive and then balloon into
- 41:23various hooks, into various plot
- 41:26ideas, into various stories that you can be able to
- 41:28tell?
- 41:29>> Skylar: Yeah, I love it. I love it. Makes me think of like cliff
- 41:32divers. You dive off the cliff and then they get into the
- 41:35water and then they're like oh yeah, you know this is deep water. I'm go going toa
- 41:38activate like what, some kind of inflatable suit to
- 41:41bring them back up so that they can go do it again.
- 41:44>> Doug Grosser: Exactly. But the nice thing about this is that you don't get the bends as you
- 41:47dive and rise.
- 41:48>> Skylar: That's right, that's right. Awesome, awesome.
- 41:51Fantastic. So we talked earlier about lore
- 41:54and we said that, you know, world building isn't lore,
- 41:57but I would say that Lore to some extent is world
- 42:00building.
- 42:00>> Doug Grosser: Right. I will 100% agree. It is nice to
- 42:03be able to have your standing point of where you are right
- 42:06now. But how you got to that point can also influence
- 42:09how your world is. If you think of, you know, the famous
- 42:12example as critical role and how right now,
- 42:15like they just got done with their third campaign and now theyre
- 42:17looking into the divergence that how everything had
- 42:20become. Well, Matt Mercer had
- 42:23all this idea before they even dived
- 42:26into it. And that was all developed because of the lore.
- 42:29>> Doug Grosser: And there are things to be able to help you with that. So
- 42:32for me, what I do is that I have two methods as
- 42:35well. very similar to the balloon
- 42:38and dive, except I like to call them as if you're looking on a Google
- 42:40map, the pinch and the spread.
- 42:43So the first one, the pinch, is essentially you start at
- 42:46either the beginning or you start at an event and then
- 42:49you pinch down. And like a pinch, you start wide and
- 42:52you goes narrow.
- 42:53>> Doug Grosser: So that is where at the beginning I knew I
- 42:56wanted to be able to have magic in this world. Okay,
- 42:59where did magic start? Okay, it started before
- 43:02everything else happened, before this world was
- 43:05established. Well, it started, before everything
- 43:07was established. What was there? What was the inciting event?
- 43:10It's the gods. Like almost everything that seems
- 43:13to happen, it's the gods who helped develop the magic
- 43:16that came into here. Okay, cool. The gods have
- 43:19magic. How did we get it? Well, now you narrow it
- 43:22down. Well, it's not as if the you could
- 43:25have divinity. And that's where like clerics and things like that come
- 43:28in. But what about the regular man? How do we do that?
- 43:31In the world of Asram, what ends up happening is that
- 43:34you have people who help essentially write
- 43:37the language of magic and they wrote it down into
- 43:40what's known as the prime tomes. So
- 43:42in for those who don't know, in D and D, there are
- 43:45various classes or various, schools of
- 43:48magic. And those schools of magic, transmutation,
- 43:51necromancy, conjuration, things like that.
- 43:54In this world, those schools are the
- 43:57tomes. This Tome of conjuration
- 44:00is all that has ever been for
- 44:03conjuration. But like most magic, it can
- 44:06expand, it can change and do that stuff. So its'an ever writing
- 44:09tone. So okay, so we have these
- 44:11tomes. Who were they written by? Well,
- 44:14these are the individuals who are known as
- 44:17the arcane, settlers. They settled
- 44:20how magic works, they settled where the
- 44:23arcane comes from. Okay, cool. Now they'the ones who
- 44:26do it. How did they spread it? How did they actually
- 44:29figure out who gets what? Well
- 44:32like everybody else who is here right now, they went to school,
- 44:35they created their school and thats how they have
- 44:38the various colleges throughout the land. And
- 44:41these schools help develop others where
- 44:44they are now, how they can be able to actually
- 44:47do conjuration, transmutation, things like that.
- 44:50>> Skylar: That's awesome. That's awesome. Gotta
- 44:53go learn at the school that you want to learn the specifics from.
- 44:56Rightact. If you want to do conjuration magic, you're going to go down
- 44:59to the conjuration school.
- 45:00>> Doug Grosser: Exactly. And this is great for establishing those
- 45:03places. Now you have a college where
- 45:06these can happen. And then after you do that, now you
- 45:09have a big overview. You have a college now. Now you can
- 45:12dive in, go back to the other methods that we have done. You can
- 45:15dive into that college and see, all right, we're at
- 45:18that college. All right, who's at the top? Who are the
- 45:21faculty members? Who is the
- 45:23nerd that everybody pokes fun at? Things like
- 45:26that. Yes. These help establish
- 45:29the points where you can also do the other methods that we talked
- 45:32about.
- 45:32>> Skylar: Absolutely. And then there's a little bit of logic to it that kind helps you stem
- 45:35out. Right. If there's a college here, well, where are people living? Are
- 45:38they living in dormitories? And if there's resources,
- 45:41here at the college, like where is the college getting its food from?
- 45:44Where is it getting its other resources from? Well now
- 45:47we've got to design maybe or a village that kind of surrounds
- 45:50this college. And then from there you're starting to
- 45:53build outwards. You're doing
- 45:56the balloon. Re Ballooning. Yes, you're ballooning
- 45:59out and adding to that world. But with that being
- 46:02said, now we have the spread method which you also
- 46:05mentioned.
- 46:06>> Doug Grosser: Right. So the spread method is you take an individual point.
- 46:09This is great for improers because now you
- 46:11are. Oh shoot. Now your players said
- 46:14that they are at this tavern now and they're
- 46:17chasing this individual for whatever reason. Alrigh.
- 46:20That individual is at the tavern. We know that. Lets spread
- 46:23out There. Why are they at the tavern? What led them to
- 46:26this point? What helped them establish this is why
- 46:29theyre here. Okay, so they came here because they'looking
- 46:32for a contact. Okay, now lets spread back a little bit more.
- 46:35Why do they know that this contact is here? Or how do they know
- 46:38that contact was going to be there no matter what? Or are
- 46:41they searching for them? Okay, they knew that they were going to be there. They
- 46:43got that contact information from higher up.
- 46:46Okay, whos that higher up? And then you start spreading out m
- 46:49more. And then it doesnt have to be linear. It can be
- 46:52like when youre spreading out with your fingers on a map.
- 46:55You can see around and all. And when youre
- 46:58using more than just two fingers for the spread, you can use
- 47:00three or four. There are multiple paths as you spread
- 47:03out for how things got to this
- 47:06point. It is very good for when youre prepping for a session
- 47:09and youre like, oh, shoot, they are here. I had
- 47:12established this. Now I gott figure out how they
- 47:15can be able to continue from this point in a satisfying way.
- 47:17Because now you have a logic that is algh. Im spreading
- 47:20out more and more. This is how everything got here. This makes
- 47:23sense.
- 47:24>> Skylar: Right? Right. So can we use, Because weve already talked a little
- 47:27bit earlier about how we use the dive and the balloon
- 47:30method together. Is there other combinations that
- 47:33we can use to help us with different elements
- 47:35of creating our world?
- 47:37>> Doug Grosser: Oh, absolutely. Like when we were talking about before, about
- 47:40now, we created this balloon and then, this dive all
- 47:43in one, or this dive. And now you can balloon up. You will want
- 47:46to hybridize these. You will use various other
- 47:48ones to help you establish what your world is.
- 47:52So one thing that I'd like to be able to do is this dive
- 47:54and pinch. You're getting into this
- 47:57individual spot and you know exactly what happens.
- 48:00It's very good for understanding specific
- 48:03areas and being able to have these concepts get
- 48:06into a starting point for your players. So, for
- 48:08example, you dive down and you pinch down into
- 48:11this individual point at this tavern.
- 48:14Okay. Everybody is starting from
- 48:17big concepts. These, various
- 48:20kingdoms that are having problems. Okay, theyre having
- 48:22problems. Okay. Whats causing the problem? Okay, so
- 48:25in the past, these kingdoms were at a
- 48:28warring faction. Okay, that is now you start to pinch.
- 48:31Ono that. Okay, theyre warring. Why are they
- 48:33warring? Okay, so now they're
- 48:36fighting over this resource. Okay, they're fine over this
- 48:39resource. Pinch down more. Okay, they're fine over this
- 48:42resource. It's still ongoing. Okay, so is
- 48:45everybody exhausted? Are they tired? Okay. They're
- 48:47wanting this war to end and they, they've been at it for years.
- 48:50Okay, you pinc it down more. Okay. So now individuals
- 48:53want to be able to start doing it. How are they going to start?
- 48:56Are there rebels? Are there individuals who want to be able
- 48:59to stop this war at any means necessary? Okay, yesday you
- 49:02do. They just want it to be done. And there are factions
- 49:05on both sides who just want to get it done. You get
- 49:08down to that end point and now you're in a
- 49:10tavern and that tavern is housing
- 49:13a secret meeting for either
- 49:16your. It could be one of your players or could just be happening at the same
- 49:19time for your players. That is happening for
- 49:21this. And you started with this big concept of
- 49:24this warring nations and now you're at
- 49:27this individual point, Right?
- 49:29>> Skylar: Right, absolutely.
- 49:31>> Doug Grosser: Same thing. You can be able to balloon and spread, help create
- 49:33those plot and hooks that you will eventually go to.
- 49:36Something that your players could hear about but dont necessarily
- 49:39have any context for right now. Like for example, you
- 49:42start with an individual and you start with how
- 49:45the individual, associates with maybe the
- 49:48kingdom or maybe the town or something like that. And then you
- 49:51start spreading out. Now I know Im'using a lot
- 49:54of D and D terminology because very easy to be able to do
- 49:57that. But you can also do this for if this is at
- 50:00a day camp like the one that we keep going to. You start
- 50:03with the individual, the camper whos one of
- 50:06your players, and you start there and you start spreading out from
- 50:09there. Okay, how do they come to this place? Okay, so
- 50:12they are here now. they came here because their
- 50:15family wanted them to be able to come, to be able to
- 50:17enjoy the day camp. Well, why are they doing it? Do they not have
- 50:20time or things like that? Well, no, they don't really have time
- 50:23because they have a lot of other things going on. and then
- 50:26you help create that backstory for that individual. I was
- 50:29same player character. But you could also do it for an npc, things like
- 50:32that.
- 50:32>> Skylar: Yeah, absolutely. I like how it's kind of keeping
- 50:35things open too for yourself as the gm, to let
- 50:38your players jump in and kind of help
- 50:41modify or change or add to your world as
- 50:43well by using their character
- 50:46as kind of a starting point to spread from.
- 50:49>> Doug Grosser: Exactly. And out of all these
- 50:52methods, after you do them, or as you're doing
- 50:54them, the one final thing I have to say is
- 50:57that you never, while you have your
- 51:00framework, your house is never going to be fully
- 51:02filled. You do not. I do not go up to my living
- 51:05room and I have a, couch on top of a chair, on
- 51:08top, on top of a table, on top of a tv.
- 51:11My whole house is not filled. I have
- 51:14the ability to be able to move around in there. I have the ability
- 51:17to build if I need to, or even replace things.
- 51:20And that is the one thing that you want to do with your world as well. You want to be
- 51:23able to have enough room so that you can also be able to
- 51:25do more or, have your players do
- 51:28more. You want your world to be able to progress. You
- 51:31want your world to not just be stuck in one
- 51:34space and time. Your world will continue to
- 51:37evolve whether the players are there or not. As long
- 51:40as you let the world continue to have time,
- 51:42it will go and do things. I,
- 51:45I dont think. And this has helped me a lot. I dont think
- 51:48worlds should stagnate now. Unless theres like a time curse
- 51:51or something that forces your world to stopft, which is a cool
- 51:54plot interest, but thats outside of the scope. And then you can also
- 51:57start doing that world building up. Why are you at that point?
- 51:59>> Skylar: Yeah, absolutely. What created this time? Why did they
- 52:02create this time stopper, whatever it is.
- 52:05Yeah, exactly. That's very cool. All right.
- 52:08So it's a lot of information,
- 52:11a lot of incredible information, and hopefully a lot
- 52:13of, really definitely a lot of very
- 52:16beneficial information for people that are trying to build their world.
- 52:19Let's kind of summarize our points, summarize our techniques.
- 52:22So that way, hopefully everybody who's sitting here at the end, they're like,
- 52:25wow, that was a lot. Let's like reinvigorate, and
- 52:28reestablish everything that we've talked about so far.
- 52:30>> Doug Grosser: Yes. So a summary of the techniques, the things to
- 52:33help you build your world. First things first.
- 52:36Create boundaries. Create that house that your world
- 52:39will be in once you create that house.
- 52:42Exactly. The five walls. Once you have created that
- 52:45house, give it details. Pinch down, zoom
- 52:47out, balloon dive. Start creating that color that your
- 52:50room is. And as you're starting to do
- 52:53that, then that's when you blend and
- 52:56progress. Once you start getting the color in
- 52:59your room, then you leave it for your
- 53:02players, for your story, for time, to continue
- 53:05to allow you to be inspired and add into that
- 53:08room into the future. Those are the techniques to
- 53:11be able to do it. And if you take nothing else away from
- 53:14here, if you take nothing else on how to build your
- 53:16world, I would like to at least leave you with these
- 53:19five points. Be inspired
- 53:22for Anything that's out there to be able to add into
- 53:25your world, be diligent. And not
- 53:28just what you're building in that world, but in your
- 53:31note taking let you let yourself know five
- 53:34years from now, 20 years from now, whenever you go into this
- 53:37world, you know why that thing is there. And maybe you
- 53:39evolve it. Maybe you have something that's a little
- 53:42different. Be interested in your world.
- 53:45You want to be there or maybe you want things to
- 53:48change in there. But don't just have a
- 53:51blank wall. Don't just have a gray
- 53:54room that you can be able to do. Allow
- 53:56your allow your world to progress.
- 53:59Allow there for it to be open and
- 54:02flexible for what happens. And that is the final
- 54:05thing. Be open to flexibility.
- 54:07Be open for your players to be able to help build
- 54:10the world. You can start with the framework of the world
- 54:13but eventually your world will allow people to come in
- 54:16and then you can be able to have that. And
- 54:19you got to have that flexibility so that it can be able to
- 54:22expand. Otherwise youre making a novel. That
- 54:25is all youre doing.
- 54:26>> Skylar: Absolutely. Which again, totally fine if you are
- 54:29not quite what were going for here exactly.
- 54:31>> Doug Grosser: Not for here.
- 54:32>> Skylar: Wow, Doug, thank you so much. This has just been
- 54:35some incredible, incredible information.
- 54:38Just so much and so much help to
- 54:41those out there that are trying to build their own worlds. Home breewing I
- 54:44I think pretty much right when I learned how to
- 54:46play D and D home breewing was
- 54:49pretty much my straight go to. I didn't have any of
- 54:52the books, any of the pre created campaigns, so
- 54:55on and so forth. I just had my own imagination.
- 54:58And so I just started building stories within that. I had
- 55:01the Monster Manual. So I just kind of used
- 55:04that as sort of a base framework for
- 55:06creating the worlds and the stories that I wanted to run as a
- 55:09dm and so it's, it's awesome to be able
- 55:12to hear these amazing tips and tricks and
- 55:15direction of all. Oh my gosh. That's one thing that
- 55:18every home breewer wants is just like I need direction.
- 55:21I have ideas. How do I get them out? How do
- 55:24I get them onto paper? How should I structure this?
- 55:27And this is exactly what people need to
- 55:30help guide them so that they can build the world that they're
- 55:33trying to build and fill the world that they're trying to build.
- 55:35>> Doug Grosser: Y and by building these worlds you can
- 55:38do this either with a book or completely
- 55:40homeom. But either way you're going to want to use these
- 55:43techniques to help make something memorable. You
- 55:46may start with something that is maybe already written
- 55:49down. Maybe you are using one of those campaign books, but your
- 55:52players are going to, go through and they're going to try to
- 55:55see how this world progress. They're never going to follow
- 55:58what that book is. And so you got to be able
- 56:01to allow your world to expand.
- 56:03>> Skylar: Yes, absolutely. Gotta have it. Let it do its
- 56:06thing. Let it become more than any one person
- 56:09could possibly fill it to be.
- 56:11>> Doug Grosser: Exactly.
- 56:12>> Skylar: Awesome. Doug, is there anything that you wanted to,
- 56:14plug or anything else? I know you talked about your
- 56:17own world, which I know is something really cool that you've been working on. I
- 56:20know it's not really. I don't know if it's something that you were planning on publishing at
- 56:23any point, but is there anything that you wanted, to pitch other than
- 56:26that or plug again for, before we jump into
- 56:29the intramural game here?
- 56:31>> Doug Grosser: Yeah. No, I don't have anything at this time. Maybe in the future I'll
- 56:34be able to develop, not only this world and
- 56:36publish that, but like the various things that I put into that world
- 56:39for my other players to be able to enjoy.
- 56:42>> Skylar: Yeah.
- 56:42>> Doug Grosser: Absolute nothing.
- 56:43>> Skylar: I can't wait to see that. But with that being said, I know that you
- 56:46also do some, voice acting work as well. I think anybody that
- 56:48listens to this knows you have a phenomenal voice and
- 56:51so definitely something worth checking out. I'll definitely
- 56:54try to put some kind of a link in case you're somebody with a project
- 56:57maybe. I, know you said that you recently actually did some
- 57:00narration for a book. So if you're somebody out there
- 57:02looking for either a narrator or maybe even
- 57:05character voices within your own world building, I think, that
- 57:08would be a great way, to plug you as well.
- 57:10>> Doug Grosser: Yep. I will have links for you so that
- 57:13you can be able to check it out down below.
- 57:15>> Skylar: Fantastic. Awesome. All right, Doug, it's time to
- 57:18go into our intramural games.
- 57:24>> Skylar: It's time for intramurals.
- 57:27>> Skylar: All right, well, welcome everybody to the intramural games portion
- 57:30of our Sessions Zero University. For those that have listened in
- 57:33past, you know, this already. But for those that are maybe new to
- 57:36Session Zero University, we like to have a little bit of
- 57:39fun at the end of all of our class episodes. You know,
- 57:42we just got done learning so much amazing information. It's
- 57:45time to take a little bit of a break from learning and just
- 57:48kind of have a little bit of a goofy, fun
- 57:50time to sort of, play. Right.
- 57:53Because that's what we like to do. We like to, pull out a TTRPG and we
- 57:56like to play it. so with that being said, we
- 57:59are going to be playing a game that Doug and I actually kind of just put
- 58:02together before we jumped into this episodert,
- 58:06we never really came up with a title for it, but essentially it was based on
- 58:09the kind of concept of Jailbreak.
- 58:13>> Doug Grosser: Yeah, I thinking a vague extent, I was just
- 58:16thinking of a name like Oops.
- 58:18>> Skylar: Oops. Oops.
- 58:19>> Doug Grosser: Oop. Something happened. We got to figure this out now.
- 58:22>> Skylar: oh, we made a stinkyh.
- 58:26>> Skylar: O. So with that being said, what we did was we
- 58:29wanted to create a. We wanted to plug off
- 58:32of the idea of WorldB building. And
- 58:35so we created this kind of simple story
- 58:37game where we're going to take three prompts,
- 58:40we're going to take a setting. So this is going to be
- 58:43the, sort of fictional concept,
- 58:45right? Is it fantasy, is it sci fi, so on and so
- 58:48forth. And then we're going to add int the
- 58:51place that it's set in within that theme.
- 58:54Then we're going to take a predicament, the problematic
- 58:57situation that we are dealing with that we have to
- 58:59overcome our character in this situation. And then of course, we're going
- 59:02to take the character themselves and we're going to see
- 59:05what they look like. And then from there we're going to take those three
- 59:08prompts and we're going to create the story.
- 59:11obviously it's very improv. Obviously there's no
- 59:14stats, there's no dice rolling here or anything like that. It's
- 59:17kind just a short, fun game that we're going to play. But, but
- 59:20with that being said, I actually have four
- 59:22different, sort of prompt sets that I have already
- 59:25put together. And so I think we'll do just
- 59:28a 1d4 role to see which one. Do you want to
- 59:31go first or do you want me to go first?
- 59:33>> Doug Grosser: Sure. As the volunteer,
- 59:36teacher of this course, I think that it's only fair that
- 59:39I go first. All right, get
- 59:42some.
- 59:42>> Skylar: Oh, you're going to roll your dice. Perfect. Yep.
- 59:44>> Doug Grosser: So I got my dice roll.
- 59:46>> Skylar: Go for it.
- 59:47>> Doug Grosser: First prompt is going to be a two.
- 59:49>> Skylar: Two. All right, sounds good. I got, I rolled a one.
- 59:52So I'll take prompt one, but, I'll give you the two. And it's
- 59:54all three of the prompts are in here.
- 59:56>> Doug Grosser: So perfect. And so I can give you all the numbers, which
- 59:59is two, then one then
- 1:00:01four.
- 1:00:02>> Skylar: All right, perfect. Sounds good. Okay, so for yours,
- 1:00:05the setting is a,
- 1:00:08I like how they name some of the stuff in here too. A,
- 1:00:10remote isolated island in the age of sail,
- 1:00:13shrouded in perpetual fog.
- 1:00:16>> Doug Grosser: We're going one piece on this?
- 1:00:18>> Skylar: Yeeah, yeah, exactly. your predicament is you
- 1:00:21are a disgraced navigator, exiled to the
- 1:00:23island after a catastrophic navigational error
- 1:00:26led to the loss of your ship and crew. It's
- 1:00:29interesting how it says exiled as if it kind of alludes to the
- 1:00:32idea that you crashed the ship and now you're stuck
- 1:00:35here all by yourself. Now you must survive on your own.
- 1:00:38>> Skylar: Haunted by the ghosts of your past.
- 1:00:40>> Skylar: And the whispers of the island's ancient malevolent
- 1:00:43magic. And then of course your character. Let's get
- 1:00:46a little bit into them. We already know they're a disgrace navigator.
- 1:00:49Let's find out more. A seasoned sailor named
- 1:00:52Finn. Little typical, but that's
- 1:00:54okay. Possessing a worn out sextant, a
- 1:00:57tattered map of the treacherous seas, and a rusty
- 1:01:00cutlass, you also carry a small intricately
- 1:01:03carved wooden bird, a gift from your late
- 1:01:05captain, which you believe holds a hidden message
- 1:01:08or a clue to your redemption.
- 1:01:11>> Doug Grosser: Okay, alright, Interesting.
- 1:01:13So for those playing at home,
- 1:01:16the method that I will use right now is the dive
- 1:01:19method. Starting from the big world that we now have,
- 1:01:22the world shrouded in fog. Now we will
- 1:01:24dive into this island.
- 1:01:41This island is an individual island that
- 1:01:44not many have enjoyed or been able to
- 1:01:47explore. We start out that big island and now we
- 1:01:49go down. Alright, what is in this island?
- 1:01:52What do we have available to us? it's a desert
- 1:01:55island. We don't have much to be able to survive on, but people
- 1:01:58are still alive here, although only the
- 1:02:01natives and they don't have a lot to go with. So
- 1:02:04inside this desert island there is an
- 1:02:06oasis. That oasis is where all
- 1:02:09the individuals are. This is the only place where any
- 1:02:12freshater is able to come through. This is the only place where
- 1:02:15vegetation and actual food can be able to
- 1:02:17survive. So Finn, the one who has the
- 1:02:20sexton to be able to try to find his way. Though disgraced as he
- 1:02:23may be, Finn finds his way through the
- 1:02:26island, navigating through the stars that
- 1:02:29can only be seen every once in a while as the
- 1:02:31fogs tries to obscure them. But with
- 1:02:34the help of the navigation, he's able to get through and
- 1:02:37find these natives. The individuals who are here
- 1:02:40on the island that they call
- 1:02:42Nexoma Nexima, for whatever
- 1:02:45reason, is isolated but still
- 1:02:48has this life giving source. We're going to
- 1:02:51dive into even farther. How does it
- 1:02:54this water? How does it able to have this vegetation
- 1:02:57survive. Well, as Finn is starting
- 1:03:00to explore, he gets the trust of the
- 1:03:03individuals. He is alone after all. He doesn't have much
- 1:03:05and they can see the rust on his
- 1:03:08saber on the individual parts that he has
- 1:03:11and they can tell he needs help.
- 1:03:14Well, they haven't experienced this
- 1:03:17individual yet, so they have no reason to distrust him. They
- 1:03:20go in and they show him down.
- 1:03:22Inside this basically oasis
- 1:03:25area, there's a crystal, a crystal of
- 1:03:28ever flowing pure water.
- 1:03:31It's beautiful, just this
- 1:03:34glacial blue.
- 1:03:37Finn has never seen anything like it. And
- 1:03:40he feels a tinge of pain on his heart
- 1:03:43knowing that he could not actually be able to bring the rest of
- 1:03:46his crew here for the accident that
- 1:03:48happened that caused him to crash
- 1:03:51their ship outside of this island.
- 1:03:58And that's where we start our adventure.
- 1:04:01And, and that's the world that we have. We are now in
- 1:04:04this isle of Nexoma.
- 1:04:07>> Skylar: Nice. I love it. And that'hey you know
- 1:04:10what? We kind of just gave people a free little adventure that they
- 1:04:13can run there.
- 1:04:14>> Doug Grosser: Exactly.
- 1:04:15>> Skylar: Maybe there's a couple more survivors from, the crash of the ship
- 1:04:18so that you can have a couple more players involved, but there you go.
- 1:04:21Wow, that was awesome. All right, Doug, I
- 1:04:24rolled. I will tell you my prompts. O
- 1:04:26so my setting is going to be very
- 1:04:29different. we are talking a cyberpunk
- 1:04:32megac city, specifically a neon drenched
- 1:04:35district known as the Grid. My
- 1:04:38predicament, and this is all very like
- 1:04:40Cyberpunk 2077. Here you are a data
- 1:04:43runner, a courier who smuggles sensitive information
- 1:04:46across corporate firewalls. You just
- 1:04:48stolen a crucial piece of software that exposes
- 1:04:51major corporations'illegal activities. But now I'm
- 1:04:54being hunted by their ruthless security forces.
- 1:04:57My name or my character, a nimble and
- 1:05:00resourceful street urchin named Glitch. Adapt.
- 1:05:03At navigating the city's back alleys and hacking
- 1:05:06into unsecured networks, you possess a modified data
- 1:05:09chip containing the stolen software, a grappling
- 1:05:12hook and a small arsenal of improvised
- 1:05:15cybernetic enhancements.
- 1:05:16>> Doug Grosser: Oh, interesting.
- 1:05:18>> Skylar: So first off, I want to dive into the character
- 1:05:21Glitch.
- 1:05:30It's mentioned that he's a street urchin, which is interesting because
- 1:05:33of the fact that he has such a crucial piece of soft
- 1:05:36software from a major corporation. How did he get
- 1:05:38this? Let's start with zooming in and finding out a little bit more about
- 1:05:41Glitch.
- 1:05:45He went to school, even though he was
- 1:05:48orphaned at a young age. And he
- 1:05:51was kind of that bad kid in school.
- 1:05:52>> Skylar: Right.
- 1:05:53>> Skylar: He wasn't super attentive to
- 1:05:56the actual class itself. But there was a hidden
- 1:05:58potential within him. He was very smart, most specifically when
- 1:06:01it came to hacking and technology.
- 1:06:04Hence why he's able to have this small arsenal of improvised
- 1:06:07cybernetic enhancements, things that he's tampered with,
- 1:06:10things that he's scrounged up amidst the streets of the
- 1:06:13Grid, and things that he's enhanced
- 1:06:16himself to be able to connect to himself
- 1:06:19and be able to better himself. As far as this
- 1:06:22kind of stuff goes, he's focused a lot on the hacking
- 1:06:25element. He wants to focus on
- 1:06:27diving in and getting software. And of course with any street
- 1:06:30urchin, it'very Oliver Twist in the sense that amidst
- 1:06:33the streets you have of course these questionable individuals
- 1:06:36who will hire people, pay people to do these
- 1:06:39illegal activities if they see potential in them. And of
- 1:06:41course Glitch has gotten in with this shady
- 1:06:44crowd. So of course Glitch takes
- 1:06:47a job, one that he didnt know the extent of and one
- 1:06:50that hes certainly being paid too little for a major
- 1:06:53corporation, or at least he didn't realize it was a major
- 1:06:56corporation at first. Just a offshore account, you
- 1:06:59could say, a separate entity that this company has set
- 1:07:02up that he was paid small fee
- 1:07:05to hack into and steal secrets from. Not
- 1:07:08knowing that this was a major corporation's owned
- 1:07:11section. They're sort of a sub network you
- 1:07:14could say. And of course stealing this catches the
- 1:07:17attention of the individuals. Now normally this isn't a big
- 1:07:19deal. If it is actually a small operation, there's not much they can do
- 1:07:22about it in this, the Grid. Right. These
- 1:07:25companies, they see this kind of stuff all the time. Small
- 1:07:28bits of information go here and there. It's just a little bit of data
- 1:07:31mining that happens here and there. They're not too worried about it. And that's
- 1:07:34too much of an expense to possibly
- 1:07:36send a whole am mass of guards to chase after
- 1:07:39an individual for taking. But this was a
- 1:07:42secret sort of side
- 1:07:45network, something they didn't think anybody would even notice, which is
- 1:07:48why they put their biggest secrets there. So now
- 1:07:51Glitch got ah, hold of something far more valuable than he
- 1:07:54was expecting. And unfortunately the individual that was
- 1:07:56paying him for it is notnna take that fall for
- 1:07:59him. So Glitch is tasked with
- 1:08:02finding some way to get out of the trouble that he's landed himself
- 1:08:05in in the Grid.
- 1:08:14>> Doug Grosser: that is so good. And for those playing at home, you just saw, while
- 1:08:17we were calling it dive, this was specifically the spread
- 1:08:20method.
- 1:08:20>> Skylar: That's True. Yes.
- 1:08:21>> Doug Grosser: As you start with the individual and you're going through his
- 1:08:24backstory, spreading outes. Absolutely. M and as you
- 1:08:27can tell, so many individual connections to it. You started
- 1:08:30with talking about his past and how he got hacking, and then you also
- 1:08:33got into why he's in this situation. Multiple threads
- 1:08:36that come from one place.
- 1:08:38>> Skylar: So much potential. So whether you're playing a pirate
- 1:08:41adventure like Doug's pitch, or you're playing something a
- 1:08:43bit into the future like my pitch, we hope
- 1:08:46that the world building that we have taught you, or
- 1:08:49specifically Doug has taught you all about today, will help
- 1:08:52you in building that world and that exciting
- 1:08:55adventure that your players are about to go on.
- 1:08:57Doug, thank you again for being on the show. Thank you for
- 1:09:00sharing this invaluable information to all of us who
- 1:09:03are just desperately trying to build really cool
- 1:09:06stuff out there in TTRPG land. And
- 1:09:09we just need a little bit of direction and a little bit of guidance to
- 1:09:11help get us to where we need to be in order to run the
- 1:09:14campaigns that we want to run.
- 1:09:16>> Doug Grosser: Oh, absolutely. And thank you so much for having me. I
- 1:09:18honestly believe that a lot of people out there have, a ton of great
- 1:09:21ideas. Sometimes you just need to focus
- 1:09:24in and having some of these tips and tools, you can
- 1:09:27help create a memorable and glorious
- 1:09:29world.
- 1:09:30>> Skylar: Absolutely. So hopefully you guys all learned
- 1:09:33something. We'see you guys next time on another class
- 1:09:36from Session Zero University.
- 1:09:39>> Skylar: Thank you so much for joining us for todays class.
- 1:09:42We hope you gained some new knowledge and ideas from our
- 1:09:45incredibly knowledgeable professors.
- 1:09:47>> Skylar: Which you can take with you to.
- 1:09:48>> Skylar: Your table and implement into your games and
- 1:09:51sessions. If you enjoy what we were developing here at
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