Latest / Pick Up and Deliver / Body of Evidence, The Palaces of Carrara, Warp’s Edge, Heroscape (revisited)
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver it the podcast where
- 0:06Speaker 1: I pick up my audio recorder as I leave the
- 0:08Speaker 1: library and deliver an episode to you while I walk home.
- 0:10Speaker 1: I'm Brendan Riley. Well, good morning, listens. It's a lovely
- 0:23Speaker 1: day here in suburban Chicago. I'm recording on the same
- 0:25Speaker 1: Friday in which I recorded the last episode, just walking
- 0:28Speaker 1: home from the library instead of walking to the library.
- 0:31Speaker 1: That's great, So I thought today I would talk a
- 0:33Speaker 1: little bit about some games I had played recently. That's right,
- 0:37Speaker 1: it's a board game Espresso triple Shot. I'm not sure
- 0:41Speaker 1: if this is the next episode that I will post
- 0:44Speaker 1: or if there's going to be one more episode in between.
- 0:47Speaker 1: We'll see, but here we are for those of you
- 0:50Speaker 1: do the podcast. Board Game Espresso is a triple to
- 0:53Speaker 1: the boord Game Espresso Triple Shot is a coffee pun
- 0:56Speaker 1: built around the idea that I'm going to talk about
- 0:58Speaker 1: three games really quick, fired up or get you all
- 1:02Speaker 1: energized or something. The idea is these are games that
- 1:04Speaker 1: I've played once, maybe twice, and so it's a first
- 1:08Speaker 1: impression discussion. It's not a longer review. If you want
- 1:11Speaker 1: to hear some of my longer takes on games. You
- 1:14Speaker 1: can go to the website at rattoboxgames dot com and
- 1:17Speaker 1: look for episodes tagged Message from the Deep. Those are
- 1:22Speaker 1: deep dive reviews where I talk about one game for
- 1:25Speaker 1: the full usually fifteen minutes, or sometimes it's two games
- 1:28Speaker 1: for the whole episode. In this case, I'm doing three
- 1:32Speaker 1: first impression reviews. So again, these are not games that
- 1:35Speaker 1: I've played a bunch of times. These are games I've
- 1:37Speaker 1: played once and I usually pick one more game that
- 1:40Speaker 1: I've sort of revisited to talk about. So to start off,
- 1:44Speaker 1: I want to talk about Body of Evidence colon Best
- 1:47Speaker 1: Served Cold. This was made in twenty twenty three and
- 1:50Speaker 1: it was published by the Mysterious Package Company. Now, this
- 1:53Speaker 1: is a mystery game where you're solving a mystery that
- 1:58Speaker 1: is sort of story based. Then you're looking at evidence,
- 2:01Speaker 1: in this case body of Evidence. The way it's phrased
- 2:04Speaker 1: body of Evidence co in Best Serve Cold. I believe
- 2:07Speaker 1: it's meant to be a series of games in which
- 2:11Speaker 1: you do this. As far as I know, this is
- 2:12Speaker 1: the only one they made. But then a Mysterious Package
- 2:14Speaker 1: Company is one of those games where you get something
- 2:18Speaker 1: in the mail instead of buying it a store, so
- 2:22Speaker 1: it is a different avenue of delivery. I got it
- 2:25Speaker 1: because a friend had it and they finished it and
- 2:28Speaker 1: turned it over to me. I'm happy to turn it
- 2:30Speaker 1: over to somebody else if they are interested. The premise
- 2:33Speaker 1: of Body of Evidence is that you are an investigator,
- 2:36Speaker 1: but you're like a crime scene investigator, so you get
- 2:39Speaker 1: all of the evidence, but you don't have any access
- 2:42Speaker 1: to witnesses. You do, however, have access to the corpse.
- 2:46Speaker 1: So the idea is that the game is played. I
- 2:48Speaker 1: think there are four stages, and in each stage you're
- 2:52Speaker 1: examining different pieces of evidence which come in these envelopes,
- 2:57Speaker 1: and then you're also looking at a different part of
- 2:59Speaker 1: the corpse, which is a sort of fold out pop
- 3:03Speaker 1: up book kind of. The unique thing about it is
- 3:06Speaker 1: that as you look at the corpse, you actually have
- 3:09Speaker 1: to cut into it like you're a surgeon or a coroner,
- 3:13Speaker 1: in order to see what's inside the different corpse pieces.
- 3:18Speaker 1: So if you're examining the head wound, you have to
- 3:20Speaker 1: actually cut out the headwound, and there's a layer that's
- 3:23Speaker 1: the skull, and you have to cut out the skull.
- 3:25Speaker 1: That's an example. I don't remember I should do that particularly,
- 3:27Speaker 1: but that's the sort of thing you have to do.
- 3:30Speaker 1: And then the game has a number of sort of
- 3:32Speaker 1: relatively simple puzzles that you solve once you've found the
- 3:35Speaker 1: evidence inside the body. So there's an element of playing
- 3:40Speaker 1: surgeon and then an element of puzzle solving, not unlike
- 3:43Speaker 1: something from Unlock or Exit, but on the simpler end
- 3:47Speaker 1: in terms of those puzzles. Now, in terms of the mystery,
- 3:49Speaker 1: this game was not hard at all. This mystery was
- 3:52Speaker 1: not hard in terms of enjoyment. It was pretty fun
- 3:55Speaker 1: because it is a really interesting way to interact with
- 3:59Speaker 1: the game. This sort of faux corpse autopsy business was
- 4:04Speaker 1: pretty interesting. So from enjoyment of perspective, pretty high. From
- 4:08Speaker 1: a mystery perspective, pretty simple. The other presentation of the
- 4:13Speaker 1: game is really good, very high quality box, nice layout,
- 4:18Speaker 1: really solid bits of evidence. You know, the different witness
- 4:21Speaker 1: reports all look like different witness reports, they all have
- 4:23Speaker 1: a little photographed clip to them they have. It's really
- 4:27Speaker 1: designed to feel like you've gotten access to a police file,
- 4:30Speaker 1: not just you're playing a game, and those elements worked
- 4:33Speaker 1: really well. There's a lot of stuff to read. This
- 4:36Speaker 1: is definitely a game of reading. Often the way we
- 4:38Speaker 1: would play each stage as we'd get out all the stuff,
- 4:40Speaker 1: and then we would just take where it was a
- 4:42Speaker 1: group of three of us playing, we would take twenty
- 4:45Speaker 1: or thirty minutes and just pass all of their reading
- 4:47Speaker 1: material around so everybody got a chance to read it.
- 4:49Speaker 1: It seemed like that was easier than reading it out loud.
- 4:52Speaker 1: And then we all discussed what we had found and
- 4:54Speaker 1: what some more ideas were, and then you would do
- 4:56Speaker 1: the autopsy portion, and generally the stuff you had found
- 4:59Speaker 1: in the reading material would help you understand the autopsy.
- 5:03Speaker 1: I was looking for authorship data to share here and
- 5:06Speaker 1: I couldn't find any, So the like I said, the
- 5:10Speaker 1: game was published in twenty twenty three by the Mysterious
- 5:13Speaker 1: Package Company. That's the entirety of the authoring language on
- 5:17Speaker 1: board game geek. So that's Body of Evidence Cold and
- 5:20Speaker 1: Best Serf Cold. It's called Best Serf Cold because the
- 5:23Speaker 1: murder case that you're trying to solve is a chef
- 5:25Speaker 1: who was killed in the walk in freezer at his restaurant.
- 5:28Speaker 1: There you go, or The second game I want to
- 5:29Speaker 1: talk about today is from twenty twelve. This is a
- 5:32Speaker 1: Keisling and creamer game called Palaces of Carrara. This was
- 5:36Speaker 1: on my shelf of opportunity and actually has been in
- 5:39Speaker 1: my top of the stack in previous months, but I
- 5:43Speaker 1: did not have it in the top attack this month.
- 5:44Speaker 1: It seems like bad planning on my part, but anyway,
- 5:47Speaker 1: I had an opportunity to get it played and I
- 5:49Speaker 1: did so. The art was by friends of voe Winkle,
- 5:52Speaker 1: and actually the copy we played is a German copy
- 5:54Speaker 1: of the game. It had a print out of the
- 5:56Speaker 1: English rules, and then I had the score. I had
- 6:01Speaker 1: put stickers on that said what the different points were.
- 6:03Speaker 1: We did not play with the advanced scoring, which would
- 6:06Speaker 1: have used these cards, and the cards don't have any
- 6:08Speaker 1: pays steps on them, so if I wanted to do that,
- 6:09Speaker 1: it would take a little bit more effort to get
- 6:12Speaker 1: those translated. Nonetheless, it was fully functional and relatively easy
- 6:16Speaker 1: to play. So let's get into it. So Palace is
- 6:19Speaker 1: a karara. You are building different town bits. There are
- 6:23Speaker 1: squares with buildings on them, not unlike something like Alhambra,
- 6:27Speaker 1: but without the walls. And what you're doing is you're
- 6:30Speaker 1: building those buildings in one of five cities. Each city
- 6:35Speaker 1: scores a different way, but takes a different kind of
- 6:38Speaker 1: thing to build there. So, for example, if you want
- 6:41Speaker 1: to build in in the most expensive city, you can
- 6:43Speaker 1: only build their using white bricks. If you want to
- 6:46Speaker 1: build in the least expensive city, you can use white, yellow, red, blue,
- 6:51Speaker 1: or green or black bricks. There's six different colors. The
- 6:53Speaker 1: way you acquire on your turn, there's basically three actions.
- 6:57Speaker 1: One of your turns is to acquire bricks. Now, this
- 6:59Speaker 1: is maybe the most interesting gimmick of the game. There
- 7:02Speaker 1: is a wheel on the board divided into six segments,
- 7:07Speaker 1: and in each segment the prices go down for the
- 7:10Speaker 1: different types of bricks. So in the first segment, white
- 7:13Speaker 1: bricks cost six money. In the sixth segment, white bricks
- 7:16Speaker 1: costs one money. Everything else is free, and they sort
- 7:20Speaker 1: of go down from there. So like yellow costs two
- 7:22Speaker 1: costs one brick in the fifth segment and zero in
- 7:25Speaker 1: the sixth and so on. So as the grid turns,
- 7:30Speaker 1: the prices for the bricks go down. When you choose
- 7:33Speaker 1: to buy a brick, you turn the grid add more
- 7:36Speaker 1: bricks depending on how many are needed to get up
- 7:38Speaker 1: to eleven total on the board, and then you can
- 7:40Speaker 1: buy from one of the avenues as many bricks as
- 7:44Speaker 1: you want, or one of the sections as many brix
- 7:46Speaker 1: as you want. So this is really interesting tension balancing
- 7:48Speaker 1: act almost i'll push your luck thing. Where do you
- 7:51Speaker 1: buy bricks now at a more expensive price or do
- 7:54Speaker 1: you wait and hope that on your next turn there's
- 7:55Speaker 1: more bricks at a cheaper price. And when you buy
- 7:57Speaker 1: those bricks they go into a hidden area. Money is
- 8:00Speaker 1: also hidden, as are your scoring tokens. And then when
- 8:04Speaker 1: you go to buy buildings, you can buy them using
- 8:08Speaker 1: whichever bricks you want, but the bricks you buy them
- 8:11Speaker 1: with determine where you can build the building. So if
- 8:14Speaker 1: there's a building that let's say, let's cost three bricks.
- 8:17Speaker 1: Let's say there's a building that costs three bricks, if
- 8:19Speaker 1: you pay with one white brick and two yellow bricks,
- 8:24Speaker 1: you can build it in either in the second city
- 8:27Speaker 1: or any later. But the higher the cities are, the
- 8:29Speaker 1: more valuable the building will be. So there's an interesting
- 8:33Speaker 1: element where the wider variety of bricks you build, the
- 8:36Speaker 1: lower value the city is. That's part of what you're
- 8:39Speaker 1: doing you buying bricks building these elements. The elements come
- 8:42Speaker 1: out and there's different kinds of buildings and they have
- 8:43Speaker 1: diferent scoring. There's a whole thing, but the really interesting part.
- 8:46Speaker 1: So there's two interesting gimmicks. One is this wheel where
- 8:49Speaker 1: the bricks are always getting cheaper for other people. The
- 8:54Speaker 1: second element is the scoring that you get to choose
- 8:57Speaker 1: when it happens. The way the scoring works, each player
- 8:59Speaker 1: gets six scoring markers, and on their turn, instead of
- 9:02Speaker 1: buying bricks or building building, you can use a scoring marker.
- 9:05Speaker 1: When you use a scoring marker, you can either put
- 9:07Speaker 1: it in a city if you've built enough buildings in
- 9:10Speaker 1: that city, or you can put it on a building
- 9:13Speaker 1: type on your playerboard. If you put it in a city,
- 9:16Speaker 1: then you score all the buildings that you have in
- 9:18Speaker 1: that city, and then no one else can use that
- 9:20Speaker 1: city to score. If you put it on your player board,
- 9:23Speaker 1: then you score all buildings of that type on your playerboard.
- 9:26Speaker 1: So the game has this mixed motivation to build buildings
- 9:29Speaker 1: of the same type so you'll be able to score
- 9:31Speaker 1: when you score on your playerboard, but also put buildings
- 9:34Speaker 1: in the same city so that you can snag a
- 9:36Speaker 1: city and build there. The thing is, if other people
- 9:39Speaker 1: have built in that city and snag it first, then
- 9:42Speaker 1: you don't get to score there except by scoring your
- 9:44Speaker 1: buildings It's a really interesting balancing act to figure out
- 9:48Speaker 1: how you're gonna get your points, because if you don't
- 9:49Speaker 1: score very much, if you wait until the end of
- 9:51Speaker 1: the game, you only get to score once per turn.
- 9:54Speaker 1: If someone else triggers the end of the game, you
- 9:55Speaker 1: might get one more turn or none. So you got
- 9:57Speaker 1: to really think about it carefully. Ends when somebody has
- 10:01Speaker 1: when the game ends when either every building has been built,
- 10:05Speaker 1: or if every player, if one player has scored at
- 10:09Speaker 1: least four times, has built at least twenty points worth
- 10:12Speaker 1: of buildings and has at least six of these like
- 10:16Speaker 1: scoring objects they're called. If somebody has all three of
- 10:19Speaker 1: those completed, they can declare the end of the game.
- 10:22Speaker 1: Then we finished the round and the game is over
- 10:24Speaker 1: any score points. I know, I'll explained like the whole game,
- 10:27Speaker 1: but that was the whole game, and it was really good.
- 10:30Speaker 1: It's definitely in the category of sort of musty, dusty
- 10:33Speaker 1: old euro game. From a design perspective, it looks like
- 10:37Speaker 1: a euro game from twenty twelve. It has you know,
- 10:40Speaker 1: it takes place in Europe, and it's about building buildings
- 10:44Speaker 1: and managing your resources. It feels very stayed in its theme,
- 10:49Speaker 1: almost theamless but that set it's really good and or
- 10:54Speaker 1: it's very good. I don't know if I want really
- 10:55Speaker 1: it's very more than really it's good. I really enjoyed it.
- 10:59Speaker 1: Definitely get to keep it, looking forward to playing it again.
- 11:01Speaker 1: It's in the same category of something like Patrician, which
- 11:04Speaker 1: I talked about recently as a game we revisited as
- 11:07Speaker 1: a game that has a lot going on and is
- 11:10Speaker 1: worth your time and interest, but maybe as a game
- 11:15Speaker 1: that has a lot going on and it is worth
- 11:16Speaker 1: your time and interest. Yeah. So that's Palace's Karara by
- 11:20Speaker 1: Kramer and Keesling. I know that they just came out
- 11:21Speaker 1: with a new version of it. So if it sounds
- 11:24Speaker 1: like something you're interested in, there's a version from twenty
- 11:26Speaker 1: twenty two that looks updated. Actually was going to look
- 11:28Speaker 1: at the rules online and see if I can retrofit
- 11:30Speaker 1: my version to fit the new rules, because generally, if
- 11:33Speaker 1: they've revised the game, it's probably better. That is Palace's
- 11:36Speaker 1: of Carrara from twenty twelve. Next up, we have a
- 11:39Speaker 1: game that I last played eight years ago and change
- 11:43Speaker 1: in my memory. I didn't play it, but then as
- 11:45Speaker 1: I think about it, maybe we did. It was a
- 11:47Speaker 1: game of hero Escape and a friend brought over, actually
- 11:51Speaker 1: Rob Hey. Rob brought over a whole bunch of hero Escape.
- 11:55Speaker 1: But then we couldn't find the cards that allowed you
- 11:58Speaker 1: to play with the characters, except I think we found
- 12:01Speaker 1: a couple, and so I did record it as a play,
- 12:04Speaker 1: or maybe I didn't play, Honestly, I don't remember. We
- 12:06Speaker 1: did set it up. I do remember the general idea
- 12:09Speaker 1: of it, and then last week we got to bust
- 12:11Speaker 1: it out again. We played from the Heroescape Master set
- 12:16Speaker 1: Rise of the Valkyrie from two thousand and four, designed
- 12:18Speaker 1: by Stephen Baker, Rob Davio and Craig van Ness, with
- 12:22Speaker 1: art from the same Rob Davio of course gone on
- 12:25Speaker 1: to fame and fortune as a designer at Hasbro and
- 12:30Speaker 1: Avalon Hill, whose names he's widely credited with inventing the
- 12:35Speaker 1: legacy genre. He created Risk Legacy and working with Matt Leacock,
- 12:40Speaker 1: created the Pandemic Legacy series, and his name has been
- 12:43Speaker 1: on a bunch of other sets like that. He's also
- 12:46Speaker 1: one of the founders of Restoration Games, where they made
- 12:49Speaker 1: a whole bunch of games, including one of their most
- 12:52Speaker 1: popular or successful is the Unmatched series, which stems from
- 12:57Speaker 1: Rob's design of Star Wars epic duels, which seem like
- 13:03Speaker 1: they may have had a little bit of a foundation
- 13:05Speaker 1: in hero Escape. It feels like you can see some
- 13:07Speaker 1: of hero Escape in Unmatched, and they're very different games,
- 13:12Speaker 1: but they do have this one conceived in common, which
- 13:15Speaker 1: is cool figures from throughout different places fighting against one another.
- 13:23Speaker 1: Hero Escape is a classic game in which you have
- 13:26Speaker 1: a set of soldiers that fit a They have a
- 13:32Speaker 1: point allocation sort of like a miniature's war game, and
- 13:36Speaker 1: they have basic stats, movement, fighting, defense, and then they
- 13:41Speaker 1: have usually some special powers. And the idea is that
- 13:44Speaker 1: each player takes a certain number of points worth of
- 13:48Speaker 1: characters and you pit them against one another. In this case,
- 13:53Speaker 1: it's it was three of us, each taking a different
- 13:58Speaker 1: set of to fighty soldiers. There were snake men, there
- 14:03Speaker 1: were armored robots, there were I had like paratrooper military dudes.
- 14:09Speaker 1: All sorts of interesting elements that mixed together make for
- 14:16Speaker 1: a really interesting battlefield. Hero Escape was also famous for
- 14:19Speaker 1: coming with a whole bunch of plastic terrain that you
- 14:22Speaker 1: would set out that creates different levels. It's all Hec's based,
- 14:27Speaker 1: so you could make these little like hills and mountains
- 14:29Speaker 1: and stuff, and that provided different kinds of advantages for
- 14:32Speaker 1: different characters. And then it's a miniature's battle game that's
- 14:35Speaker 1: relatively simple. You're moving in range, you're a rolling dice
- 14:38Speaker 1: to shoot, rolling dice to defend. There's a lot of
- 14:40Speaker 1: roll to resolve there. But ultimately it's a pretty fun
- 14:44Speaker 1: light game. I had a good time with it. I
- 14:47Speaker 1: think it would be one of those things that I
- 14:49Speaker 1: definitely if people said, Hey, we're playing here Escape, do
- 14:51Speaker 1: you want to come over and play? I'd say sure,
- 14:53Speaker 1: I'm not sure. I'm certainly not going to go out
- 14:55Speaker 1: and buy any or buy the revamped hero Escape coming
- 14:59Speaker 1: out from Hasbro and Renegier Games soon. But as a
- 15:04Speaker 1: as a game system as a product, it was pretty fun.
- 15:07Speaker 1: I can see how if you really got into it.
- 15:09Speaker 1: There's all sorts of different kinds of hero Escape figures
- 15:12Speaker 1: and you could have a variety of different units to
- 15:14Speaker 1: choose from. You know, I did a fimiliar thing with
- 15:17Speaker 1: Martin Wallace's Wildlands. I bought all the expansions, so I
- 15:19Speaker 1: have a whole bunch of Wildland stuff that you can use,
- 15:22Speaker 1: so you can it's a bunch of different bands you
- 15:24Speaker 1: can have that are all relatively similar but have a
- 15:27Speaker 1: little bit of their own unique stuff, and that makes
- 15:30Speaker 1: for interesting tactical gameplay. From that perfective, hero Escape is
- 15:34Speaker 1: pretty neat and kind of timeless. If you like that
- 15:37Speaker 1: sort of high combat AMERI trashy kind of game, which
- 15:41Speaker 1: I do. So if you get a chance to play
- 15:43Speaker 1: classic hero Escape, I definitely recommend it. If somebody brought
- 15:46Speaker 1: New hero Escape to game Night, I would certainly give
- 15:48Speaker 1: it a try. And yeah, play some tactical miniatures games
- 15:52Speaker 1: if you can. That's hero Escape all right. Finally, today
- 15:54Speaker 1: I did get to try Warp's Edge. This is designed
- 15:57Speaker 1: by Scott Olmes with art by Tyler Johnson. Was published
- 16:00Speaker 1: in twenty twenty. Warps as just part of a line
- 16:03Speaker 1: of games, I believe from Renegade games that are meant
- 16:06Speaker 1: to be solo games, so they're specifically for one player.
- 16:12Speaker 1: I got this by way of a friend who had
- 16:14Speaker 1: it and was getting rid of it, and I said, yeah,
- 16:16Speaker 1: I'll try that. I heard good things when it came out,
- 16:19Speaker 1: and boy, I really liked it. The premises you are
- 16:23Speaker 1: a ship on the edge of the galaxy and you
- 16:26Speaker 1: are trying to get back home and you encounter a
- 16:29Speaker 1: fleet of enemies. When you go in to fight them,
- 16:32Speaker 1: you have a small arsenal, and when you inevitably lose,
- 16:37Speaker 1: right before you lose the cyst, the ship's safety system
- 16:42Speaker 1: kicks in, time travels you back to the beginning of
- 16:45Speaker 1: the battle, and the idea is that each time you
- 16:48Speaker 1: play the battle, you come in with more information so
- 16:50Speaker 1: you're battery equipped so you can get farther. The way
- 16:53Speaker 1: that works out in game terms is every time you
- 16:55Speaker 1: defeat an enemy, you get to add tokens to your
- 16:57Speaker 1: token bag, and the tokens are your actions, So each
- 17:00Speaker 1: time you go through, the more enemies you kill, the
- 17:02Speaker 1: more tokens you get in your token bag, the more
- 17:04Speaker 1: resources you have for the next run. The gimmick is
- 17:07Speaker 1: you only get to run through four times, so at
- 17:10Speaker 1: the end of the fourth run, if you haven't beaten
- 17:12Speaker 1: the mothership, you lose. The game has these special skill
- 17:15Speaker 1: cards that you get that give you a unique bonus.
- 17:18Speaker 1: It's got four different ships you can pilot, which each
- 17:21Speaker 1: have their own strengths and weaknesses. There are I think
- 17:25Speaker 1: six different motherships that you can fight, and each one
- 17:28Speaker 1: has a slightly different collection of ships that are supporting them.
- 17:32Speaker 1: I imagine these are going to feel like interesting nuances
- 17:35Speaker 1: but relatively similar as you play. It's hard to say,
- 17:40Speaker 1: but it was a really interesting play. I played twice.
- 17:43Speaker 1: Each play took about an hour, and in the first
- 17:46Speaker 1: play I had a really lucky set of skills that
- 17:50Speaker 1: I was able to build and so the connections between
- 17:54Speaker 1: them was very effective. In the second one, I had
- 17:58Speaker 1: less optimum skills and I didn't do it quite as well.
- 18:01Speaker 1: The first time through, I literally was one token away
- 18:04Speaker 1: from winning the game that I just needed a couple
- 18:07Speaker 1: more hits on the mother ship. So I needed one
- 18:09Speaker 1: more round and I would win. But the way the
- 18:12Speaker 1: game works is at the end of the round, you
- 18:13Speaker 1: have to draw five tokens out of your bag. If
- 18:15Speaker 1: you can't draw five tokens out of your bag, the
- 18:18Speaker 1: round is over and you only get four rounds. And
- 18:21Speaker 1: on my last play, the second to last turn, I
- 18:26Speaker 1: killed an enemy and for a bonus I should have
- 18:29Speaker 1: gotten a three point attack token. However, I had already
- 18:33Speaker 1: collected all the three point attack tokens, and if you
- 18:36Speaker 1: can't get the reward that you're supposed to get, then
- 18:39Speaker 1: you don't get anything, and so I was not able
- 18:44Speaker 1: to take one more token and put it in my bag.
- 18:47Speaker 1: Thus I only had four tokens left to draw, and
- 18:49Speaker 1: I lost the game. However, the thing is, with those
- 18:52Speaker 1: tokens plus the ones I had left over from in
- 18:55Speaker 1: my hold, even if I only drew four, I had
- 18:58Speaker 1: enough to defeat the Big Bad But as I read
- 19:03Speaker 1: the rules, if you can't drop five, then your round
- 19:06Speaker 1: is over, and so I lost for lack of one token,
- 19:11Speaker 1: even though I should have gotten it. But that's one
- 19:14Speaker 1: of the interesting nuances the game is you want to
- 19:16Speaker 1: balance how you get the rewards so that you don't
- 19:19Speaker 1: miss out on any rewards, because each reward you get
- 19:23Speaker 1: is another token in your bag, which extends your ability
- 19:25Speaker 1: to play the game longer. All in Alipound Warp say
- 19:28Speaker 1: is really interesting. I'm looking forward to playing it some more.
- 19:32Speaker 1: The variety of ships there make it seem like it'll
- 19:34Speaker 1: be pretty good. There's a relatively quick setup, and while
- 19:38Speaker 1: it was luck determined with the drawing chips from a bag,
- 19:43Speaker 1: it wasn't quite as luck determinative as something like Super
- 19:47Speaker 1: Skill Pinball, which also felt feels very luck heavy. And
- 19:53Speaker 1: it's been a while since I played an Underfalling Sky,
- 19:55Speaker 1: so I can't really speak to how luck dependent that
- 19:58Speaker 1: one is. But all in all, I enjoyed warps Edge
- 20:03Speaker 1: and I'm looking forward to trying it again in the future.
- 20:06Speaker 1: So that's Warped Edge from designer Scott Alms and publisher
- 20:10Speaker 1: Restor Renegade Games. Well that brings me to the end
- 20:13Speaker 1: of my episode today. I'm curious to hear what games
- 20:15Speaker 1: have you been playing. Head over to board game Geek
- 20:17Speaker 1: you'll three two sixty nine and share your recent players.
- 20:20Speaker 1: Have you played the games that I talked about today?
- 20:22Speaker 1: If so, let me know what you think of them.
- 20:25Speaker 1: Either way, I hope to hear from you soon. You
- 20:27Speaker 1: can reach out to me directly for through board game
- 20:29Speaker 1: Geek using user name Wombat nine two nine, or through
- 20:33Speaker 1: email Brendan at Rattlebox Games Brendan at rattleboxgames dot com.
- 20:37Speaker 1: Well that's it for this time. Thanks for joining me.
- 20:39Speaker 1: I hope your next walked as as pleasant as mind was.
- 20:41Speaker 2: Bye bye.
- 21:02Speaker 1: Brought to you by rattle Box