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378. CK #16: Scumhive and Villainy

It’s the final showdown: two squids, three kids, and a whole lot of slime! Can the Cryptid Kids save the pirate city of Scumhive and get back to their own timeline?

Lessons include: Resilience is important, but so is knowing when to ask for help!

This story is part of a Guilds & Goblins campaign, where What If World characters (and guests) play an original tabletop RPG for kids and families. Real-life dice rolls, usually with a 20-sided die, help us tell the story, along with your questions. Listen to episodes 327-328, 330-331, 341-342, 344-345, 354-355, 365-367, & 376-377, Cryptid Kids #1 to…

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