Latest / Pick Up and Deliver / Deceptive Games
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver it the podcast where
- 0:06Speaker 1: I pick up my audio recorder as I step off
- 0:07Speaker 1: the train at deliver an episode to you while I
- 0:10Speaker 1: walk home. I'm Brendan Riley. Well, good afternoon, listeners. It's
- 0:23Speaker 1: a lovely day here in suburban Chicago. It's September sixteenth already.
- 0:27Speaker 1: I am really working hard to get back into the
- 0:31Speaker 1: rhythm of recording every day. But I'm not doing a
- 0:35Speaker 1: good job or recording three times a week. But I'm
- 0:37Speaker 1: not doing a good job. So we'll see what happens
- 0:39Speaker 1: as the semester goes along.
- 0:41Speaker 2: But I'm excited to be talking to you today.
- 0:43Speaker 1: So I think I have mentioned a number of times
- 0:47Speaker 1: that I'm the faculty advisor for our college board Game Club,
- 0:51Speaker 1: and I have really enjoyed the board Game Club meetings.
- 0:54Speaker 1: So far, We've had great turnout. There were forty three
- 0:58Speaker 1: students the first week. We had twenty one the second week,
- 1:01Speaker 1: which is probably much more in line with how many
- 1:03Speaker 1: we're going to have. If we can maintain twenty that's
- 1:06Speaker 1: a really good turnout, and I'm hoping we'll be able
- 1:09Speaker 1: to do that. So I have been making an effort.
- 1:12Speaker 1: I did that at the first meeting. I did the
- 1:14Speaker 1: second one too, grab a euro game that I feel
- 1:18Speaker 1: like playing and invite sort of three people to join me,
- 1:21Speaker 1: three or four. I mean, I have to start bringing
- 1:23Speaker 1: five person games so that I can accommodate more people,
- 1:26Speaker 1: or like we played seven Wonders, which accommodates seven.
- 1:30Speaker 2: But the idea is picking.
- 1:31Speaker 1: A game, so we all kind of play party games
- 1:33Speaker 1: and stuff at the beginning, but then around seven seven thirty,
- 1:37Speaker 1: picking a game that I can play in like an
- 1:39Speaker 1: hour and a half or two hours, and playing that
- 1:42Speaker 1: that way, I get to enjoy one of the sort
- 1:45Speaker 1: of more elaborate games, and it's fun to get an
- 1:47Speaker 1: opportunity to show that to other students.
- 1:50Speaker 2: So that's kind of what we've been doing. And this
- 1:52Speaker 2: last time.
- 1:53Speaker 1: We played Karpe Dim, which took me a little longer
- 1:56Speaker 1: than it should have to explain, but then we also
- 1:59Speaker 1: just played really slow, oh, and so it ended up
- 2:01Speaker 1: taking longer. We like I started setting up at seven thirty,
- 2:05Speaker 1: we should have been able to finish by nine thirty,
- 2:06Speaker 1: but we in fact did not. By the time we
- 2:08Speaker 1: had nine thirty, we had only played three of the
- 2:10Speaker 1: four rounds, and so I had to call it and
- 2:12Speaker 1: said we got to just sweep the game because we
- 2:16Speaker 1: don't have time to go another half hour, which is
- 2:17Speaker 1: what it would have taken to complete the game, which
- 2:21Speaker 1: teaches me I got to under I got to really
- 2:23Speaker 1: be aggressive in how much time I think I have
- 2:26Speaker 1: in terms of picking games that are shorter. But it
- 2:28Speaker 1: also got me thinking a little bit about the fact that,
- 2:32Speaker 1: in my head, Carbadium is a game that should play
- 2:34Speaker 1: pretty fast, and frankly, if you played with people who
- 2:36Speaker 1: are a little more decisive, it would play faster. But
- 2:39Speaker 1: that's neither here nor there. So I thought I would
- 2:42Speaker 1: talk a little bit about deceptive games, and by deceptive
- 2:46Speaker 1: I mean games that feel like they should be one
- 2:49Speaker 1: thing when in fact they are another. I was looking
- 2:52Speaker 1: at the podcast history. I don't think I've done this before,
- 2:54Speaker 1: but I feel like maybe I have, so apologies if.
- 2:57Speaker 2: This feels repetitive.
- 2:59Speaker 1: So I was thinking, first of all, games that are
- 3:02Speaker 1: deceptively short. So deceptively short means they are in fact
- 3:06Speaker 1: not short. They appear to be short, but they're not.
- 3:08Speaker 1: And there aren't very many games that actually appear to
- 3:12Speaker 1: be short and are not. Although actually Munchkin occurs to
- 3:15Speaker 1: me as a game that's deceptively short when you look
- 3:18Speaker 1: at what Munchkin is and you learn about how it works,
- 3:21Speaker 1: especially as you play the first couple of rounds where
- 3:23Speaker 1: every round somebody is getting a level and you know
- 3:25Speaker 1: that ten levels and the game's over. You start to think, oh, man,
- 3:29Speaker 1: this game is just going to take a little while.
- 3:31Speaker 1: It's going to be short. And then you're playing it
- 3:33Speaker 1: and it's not short, like it gets longer and longer
- 3:36Speaker 1: because players get in each other's way and people start
- 3:39Speaker 1: piling on and it becomes pretty long, so it's deceptively short.
- 3:43Speaker 1: I would put Carpa ADM in that category because to me,
- 3:46Speaker 1: it is a game that should take forty five minutes
- 3:48Speaker 1: to an hour, and we played an hour and a
- 3:50Speaker 1: half and didn't finish, and I think that's happened.
- 3:53Speaker 2: To me before.
- 3:53Speaker 1: I think it's going to go quicker than it does.
- 3:56Speaker 2: And the third game.
- 3:57Speaker 1: Actually, pair of games that I want to put on
- 3:59Speaker 1: there are Leons and Altiplano. Orleons and Aultiplano are both
- 4:03Speaker 1: games that feel to me like they should be short
- 4:06Speaker 1: but end up being pretty long. Altiplano especially runs pretty
- 4:11Speaker 1: long compared to how long it feels like it should go,
- 4:15Speaker 1: Orleons does the same a little bit, but it has
- 4:19Speaker 1: this nice countdown clock that you can see that makes
- 4:22Speaker 1: it feel a little bit shorter. So I'm not sure
- 4:26Speaker 1: exactly what it is about.
- 4:28Speaker 2: Like I know what it is.
- 4:29Speaker 1: About, Munchkin, I just explained it with regard to Carpe DM.
- 4:33Speaker 1: I think it's because your turns are so simple. You're
- 4:35Speaker 1: just taking tiles and filling up this board, and you
- 4:38Speaker 1: don't get that many, so it feels like it should
- 4:40Speaker 1: go quick.
- 4:41Speaker 2: But there's a lot of thinking.
- 4:42Speaker 1: You have to do to figure out which tiles the best,
- 4:45Speaker 1: and that makes it slow down.
- 4:47Speaker 2: And then finally the Altiplano and.
- 4:49Speaker 1: Orleons, those ones should go fast, like they feel like
- 4:52Speaker 1: they should go quick because so much is done in parallel, right,
- 4:56Speaker 1: You all draw tiles from your bag in parallel, You
- 5:00Speaker 1: plan your around in parallel, and then you take turns
- 5:03Speaker 1: actually doing your actions. And since you've been planning, it
- 5:06Speaker 1: feels like doing your actions should be pretty obvious. You've
- 5:09Speaker 1: decided what you're gonna do. But those games tend to
- 5:12Speaker 1: have tons of rounds, and as the game goes on,
- 5:15Speaker 1: you get more and more stuff you're drawing out of
- 5:17Speaker 1: your bag, which makes the rounds take longer.
- 5:19Speaker 2: And longer.
- 5:20Speaker 1: So I think those games are deceptive because they appear
- 5:22Speaker 1: like they're going to be short, and then in fact
- 5:24Speaker 1: they take a long time. So those are deceptively short games.
- 5:29Speaker 1: On the other game, on the other end, I want
- 5:31Speaker 1: to point to some games that are deceptively long. I
- 5:33Speaker 1: think one of the things that makes the game deceptively
- 5:35Speaker 1: long is if it's complicated, because the game that's complicated
- 5:38Speaker 1: feels like it should be long, and then if it's not.
- 5:41Speaker 2: It ends up being deceptive.
- 5:43Speaker 1: So the two games that I feel most embody this
- 5:46Speaker 1: are Mataynai and Cerebria. So Matyinnai is a genuinely short game. Generally,
- 5:54Speaker 1: if you're playing with Tyinnaie with somebody, it takes like
- 5:56Speaker 1: twenty minutes to play. Maybe it could take a half
- 5:59Speaker 1: an hour, but it's never gonna to go longer than
- 6:00Speaker 1: half an hour. Now, this is deceptive that way, particularly
- 6:05Speaker 1: because if you're familiar with the other works by that designer,
- 6:08Speaker 1: either Glory to Rome or Innovation, both of those games
- 6:13Speaker 1: can be short, but they can also run pretty long,
- 6:16Speaker 1: and so they are not kind of uniform. Matynai, just
- 6:20Speaker 1: because of the rhythm of the game, tends to be
- 6:22Speaker 1: very short, but it's actually pretty complicated to explain. So
- 6:26Speaker 1: teaching somebody to play Matinnai is a bit dramatic. It
- 6:31Speaker 1: takes a lot of effort to teach, and so in
- 6:34Speaker 1: that effort, the game gets what feels very complicated and
- 6:39Speaker 1: thus feels like it should probably be a long game.
- 6:42Speaker 2: And then when you got to play it, it's only
- 6:44Speaker 2: twenty minutes.
- 6:45Speaker 1: So, particularly on my first teach, but tayna I can
- 6:48Speaker 1: take forty five minutes to teach, and then it's only
- 6:51Speaker 1: fifteen or twenty minutes to play, which is an amusing
- 6:54Speaker 1: place to be. So Matyni is a particularly funny example.
- 7:00Speaker 1: Cerebria is interesting because it's the same pattern. It's a
- 7:05Speaker 1: complicated game that feels like it take longer than it does.
- 7:08Speaker 1: But that one is especially deceptive because it sneaks up
- 7:11Speaker 1: on you. It's deceptively long because first off of you're
- 7:14Speaker 1: going in cold and showing somebody Cerebria. If you can
- 7:17Speaker 1: do a half hour teach, you're doing a good job,
- 7:20Speaker 1: doing a very good job. It's probably a forty five
- 7:22Speaker 1: minute teach. It's a very complicated game. Then once you
- 7:25Speaker 1: play it, it's actually not that complicated. It's relatively easy
- 7:29Speaker 1: to understand it's a tug of war area control game.
- 7:33Speaker 1: It's just complicated because there's a lot of different moving
- 7:35Speaker 1: parts and so a big part of the game is
- 7:37Speaker 1: trying to solve the puzzle of how to slot the
- 7:39Speaker 1: moving parts together so that you can come out ahead
- 7:42Speaker 1: on the different goals, and of course your opponent is
- 7:44Speaker 1: doing the same thing.
- 7:45Speaker 2: What makes the game.
- 7:46Speaker 1: Deceptive is it usually in my experience, has a ramp
- 7:51Speaker 1: up and then like a burst of activity, and sometimes
- 7:53Speaker 1: that burst of activity will lead to the end of
- 7:55Speaker 1: the game. Sometimes it will kind of mark a halfway
- 7:58Speaker 1: point and you go again. But as you're playing it,
- 8:01Speaker 1: you do have this complexity that you have to tangle with.
- 8:06Speaker 1: And then when you go to play it, so you
- 8:07Speaker 1: do a forty five minute teach and then the game
- 8:08Speaker 1: takes like ninety minutes, which ninety minutes is hard to say, well,
- 8:11Speaker 1: that's not a short game branded, no, it's not. But
- 8:14Speaker 1: in terms of complexity, particularly because mind Clash is the
- 8:18Speaker 1: company that makes it. If you've played tri carry On,
- 8:20Speaker 1: you're like, oh, we're in for a four hour game, yes,
- 8:23Speaker 1: a similar level of complexity to carry On, But then
- 8:26Speaker 1: you're in for a ninety minute game. It's deceptive, which
- 8:29Speaker 1: is why I say Thribria is another game that's deceptively low. Finally, oh,
- 8:34Speaker 1: the third example would be the two different PAS games
- 8:37Speaker 1: that I've been playing a lot this summer, Packs Premiere
- 8:40Speaker 1: second Edition and Packs Renaissance second Edition. Both of these
- 8:44Speaker 1: games are very complicated. There's a lot going on, there's
- 8:47Speaker 1: a lot to keep track of, but the games themselves can.
- 8:50Speaker 2: Be over very quickly.
- 8:51Speaker 1: Actually, just finished the game of Pax Premiere that I
- 8:54Speaker 1: won six to nothing because I won the first two
- 8:59Speaker 1: cards that came out, and they happen to come out
- 9:01Speaker 1: when I had a lot of money so I could
- 9:02Speaker 1: buy them, even though by all rights we shouldn't have
- 9:05Speaker 1: had them out yet. So just sort of being ahead
- 9:08Speaker 1: like that, you can just squeak out a win, even
- 9:10Speaker 1: though the game is really complicated, and it makes for
- 9:14Speaker 1: a fun challenge because you have to be on your
- 9:16Speaker 1: toes from the very beginning because somebody might at any
- 9:20Speaker 1: moment squeeze out a victory that way. So those games
- 9:23Speaker 1: are deceptively long, by which I mean they are shorter
- 9:26Speaker 1: than you think they're going to be. Next up, a
- 9:28Speaker 1: game that's deceptively hard. Now, again, this would be in
- 9:32Speaker 1: a game that appears like it's going to be hard,
- 9:34Speaker 1: but is in fact not that hard. The game I
- 9:36Speaker 1: would point too here is Seven Wonders. I've had time
- 9:39Speaker 1: and time again. The teach of Seven Wonders is actually
- 9:43Speaker 1: a lot. If you're somebody who has not played a
- 9:46Speaker 1: lot of hobby games, seven Wonders is really intimidating. Now
- 9:49Speaker 1: most of you, anybody listening to this podcast probably is
- 9:52Speaker 1: a hobby gamer. And it said, and you're saying to yourself, wait, no,
- 9:55Speaker 1: seven Wonders, that's a gateway game.
- 9:57Speaker 2: It is not a gateway game.
- 9:58Speaker 1: If you think it's a gateway game, you have played
- 10:00Speaker 1: enough games with people who don't play games.
- 10:02Speaker 2: Seven Wonders is definitely a mid tier game.
- 10:05Speaker 1: And it's got a very high learning curve. There's a
- 10:07Speaker 1: lot to learn before you start playing, because in a
- 10:11Speaker 1: drafting game, you have to understand what all the cards
- 10:13Speaker 1: do when you draft them, so you have to learn
- 10:16Speaker 1: everything up front, which makes it very.
- 10:18Speaker 2: Difficult to play.
- 10:20Speaker 1: That said, even by the time you get to the
- 10:22Speaker 1: second round you probably understand everything, and by the time
- 10:25Speaker 1: you get to the third round it is easy. And
- 10:28Speaker 1: if you play two games in the same sitting, the
- 10:31Speaker 1: second game is like butter and once everybody knows how
- 10:34Speaker 1: to play, Seven Wonders is like a forty five minute game.
- 10:36Speaker 1: That's why people who are experienced think of it as
- 10:39Speaker 1: a gateway game or a level one gateway plus game,
- 10:44Speaker 1: because once you understand how to play it, it is
- 10:47Speaker 1: pretty smooth, it's pretty easy, it's pretty fun, it's reliable.
- 10:51Speaker 1: So people think of it as easy, but it's actually
- 10:54Speaker 1: or people think of it that way, but it is
- 10:57Speaker 1: deceptively hard, by which I mean when you first look
- 10:59Speaker 1: at it, especially if you're not a gamer, it seems
- 11:01Speaker 1: like it's going to be very hard, and it is
- 11:03Speaker 1: for a minute, but then it gets easier much quick,
- 11:06Speaker 1: very quick. On the other side of things, a game
- 11:09Speaker 1: that's deceptively easy is Wingspan. This is another one where people,
- 11:13Speaker 1: I think who haven't played games with other people underestimate
- 11:16Speaker 1: how difficult a game is. And whereas Seven Wonders is
- 11:20Speaker 1: difficult because you have to understand all the cards to
- 11:22Speaker 1: begin with, Wingspan is difficult because you have to constantly
- 11:25Speaker 1: be reading new cards and everyone has to wait while
- 11:29Speaker 1: you're deciding. So one of the challenges of Wingspan is
- 11:33Speaker 1: as people try to figure out what to do, they
- 11:36Speaker 1: have to constantly be reading the cards that are in
- 11:38Speaker 1: the market to decide whether they're going to take those
- 11:40Speaker 1: or not. And they have to constantly be referring back
- 11:42Speaker 1: to what do their cards do. Then as they add
- 11:44Speaker 1: more cards to their board, now those cards do different things,
- 11:48Speaker 1: Whereas in my experience seven Wonders, there's a lot of
- 11:52Speaker 1: learning upfront to do, and then that learning curve tails
- 11:55Speaker 1: trails off because everything works the same way, the cards
- 11:59Speaker 1: and wings or the opposite. On Wingspan, it gets more
- 12:02Speaker 1: complicated as the game goes along. There's more stuff to
- 12:04Speaker 1: keep track of, there's more economy to keep track of,
- 12:07Speaker 1: there's more scoring conditions, there's constantly new things. And so
- 12:10Speaker 1: this mix of these different experiences means that you're constantly
- 12:15Speaker 1: trying to do better. You're constantly wrestling with new information
- 12:19Speaker 1: as you try to understand how the game works. So
- 12:22Speaker 1: that cons that constant is what makes Wingspan deceptively easy.
- 12:27Speaker 1: People think it's going to be easy, and then it's not.
- 12:30Speaker 3: All right.
- 12:30Speaker 1: I want to talk about three other things that create
- 12:33Speaker 1: the kind of deception we're.
- 12:34Speaker 2: Talking about here.
- 12:35Speaker 1: Three other ways the games are deceptive. First is box size. Americans,
- 12:39Speaker 1: for some reason, we associate box size with difficulty, and
- 12:45Speaker 1: especially I mean, we all kind of acknowledge once a
- 12:49Speaker 1: game reaches your standard eleven x eleven box, your ticket
- 12:52Speaker 1: to Ride box, that it could be medium weight, it
- 12:56Speaker 1: could be very heavy. But we sort of acknowledge that
- 13:01Speaker 1: that size box can be any of those things. But
- 13:04Speaker 1: then we also have boxes that are smaller, and we
- 13:08Speaker 1: generally think boxes that are smaller should be lighter, less complicated.
- 13:12Speaker 2: I will point to the height.
- 13:13Speaker 1: Here is a game I already mentioned, Innovation.
- 13:16Speaker 2: Innovation is a game.
- 13:17Speaker 1: That comes in a very small box and is in
- 13:20Speaker 1: fact pretty complicated. I would say it is not very complicated.
- 13:25Speaker 2: It's not Matinnai.
- 13:26Speaker 1: Matinnai could be another one, but Innovation is deceptively simple.
- 13:31Speaker 1: It looks like it's going to be simple because it's
- 13:32Speaker 1: in a small box, and we think small box means
- 13:35Speaker 1: not that complicated.
- 13:36Speaker 2: In fact, it is pretty complicated.
- 13:37Speaker 1: There's a lot to think about, a lot to pay
- 13:39Speaker 1: attention to. Matayinnai and Innovation are both like Wingspan in
- 13:43Speaker 1: that there's constantly new stuff coming out and you have
- 13:45Speaker 1: to constantly be reassessing what you're seeing and.
- 13:48Speaker 2: How you tackle it.
- 13:49Speaker 1: A deceptive theme I'm going to point to Founders of
- 13:51Speaker 1: Gloomhaven and Lords of water Deep as having the similar problem.
- 13:55Speaker 1: Now Loads of water Deep I think solves this by
- 13:57Speaker 1: being very accessible, but Founders of Gloomy and it's a
- 14:00Speaker 1: good example of this.
- 14:01Speaker 2: It is a deceptive theme in.
- 14:03Speaker 1: That people want dungeons and dragons, Lords of water Deep
- 14:07Speaker 1: or gloom Haven Founders of gloom Haven to be games
- 14:10Speaker 1: like those initial games, and Lords of water Deep is
- 14:14Speaker 1: not an adventure game, and Founders of gloom Haven is
- 14:17Speaker 1: not an adventure game. Those are both city building games.
- 14:19Speaker 1: Founders of Bloomhaven in fact a very heavy euro game,
- 14:23Speaker 1: which is great unless you are somebody who just wants
- 14:27Speaker 1: gloom Haven, in which case Founders of gloom Haven is
- 14:30Speaker 1: a kick in the teeth, very deceptive. And finally, art
- 14:33Speaker 1: art is the place where the deception can really become
- 14:35Speaker 1: a problem, as people try to buy a game and
- 14:38Speaker 1: then it doesn't fit what they're looking for.
- 14:40Speaker 2: The height of example of this is Root.
- 14:42Speaker 1: Root is of course a game in which you are
- 14:47Speaker 1: it's a mean area control wargame, but people play it
- 14:50Speaker 1: like it is or people look at it like it
- 14:52Speaker 1: is a fun children's game because the art is fun
- 14:55Speaker 1: and cutesy. Thus it is deceptively mean or deceptively kind.
- 14:59Speaker 1: So what deceptive games came to your mind? As I
- 15:02Speaker 1: was talking about the deceptive games that come to mind?
- 15:05Speaker 1: Head over to board game gek Kill three two sixty
- 15:07Speaker 1: nine and share your thoughts there.
- 15:08Speaker 2: I'd love to hear them.
- 15:10Speaker 1: Send me a message Wombat nine two nine on board
- 15:12Speaker 1: game Geek or Brendan at rattlebox games dot com.
- 15:15Speaker 2: Uh, but you know, thanks for joining me on walk today.
- 15:18Speaker 3: I hope your next walk pleasing is mind one O bye.
- 15:41Speaker 2: Brought to you by rattle Box