Latest / Session Zero Heroes | TTRPG Actual Play Adventures & Improv Storytelling / Dungeons & Dragons vs Avatar Legends (Feat.The Flying Bison Podcast)
Transcript
- 0:00Hello everybody.
- 0:00Welcome to this special episode where we're going to be talking about the sort of differences and similarities of Avatar Legends to sort of D 20 based other TTRPGs, specifically Dungeons and Dragons.
- 0:16But Justin, I know you talked about you have a lot of pathfinder experience, which is fantastic as well.
- 0:21So we'll kind of get some of that in there as well.
- 0:24Introductions probably be the best place to start.
- 0:27My name is Skyler.
- 0:28I'm the DM over at the Benders and Bruise podcast, which is an Avatar Legend podcast, which all of us are going to be kind of key figures within.
- 0:37Cameron.
- 0:39Well, I'm Cameron.
- 0:40I play a character named Bill Dor from the vendors and Bruce podcast.
- 0:46That's my specialty.
- 0:47That's your specialty? Awesome.
- 0:49Justin.
- 0:50Yeah, I'm Justin.
- 0:52I am the Dmgm.
- 0:54Whatever floats your boat over at the Flying Bison podcast.
- 0:58We've been playing Avatar Legends for, man, almost a year and a half now at this point.
- 1:05So much fun.
- 1:06It's a very fun system.
- 1:07Very beloved setting.
- 1:09So very happy to be here doing this with you guys.
- 1:12Absolutely.
- 1:13Johnny? Yeah.
- 1:14Hi, I'm Johnny.
- 1:15I am one of the players, the Flying Bison podcast.
- 1:18I play a character named OSA.
- 1:21And showbon.
- 1:22And show.
- 1:23Bon.
- 1:24I played Showban.
- 1:25Yes.
- 1:28Tear comes to my eye now.
- 1:31Johnny, this is the first time I've gotten to meet you.
- 1:34Karen is new to both of you guys.
- 1:37Justin, I got to meet you when we recorded for the one shot of the Flying Bison podcast.
- 1:42But Johnny, it's awesome to meet you.
- 1:44Yes, awesome.
- 1:46Perfect.
- 1:46Thanks for having me.
- 1:48So I guess maybe real quick start off, what's everybody's like? Where are you guys all coming from? As far as tabletop role playing games go, like, I can say that I started DND in college.
- 2:00That's kind of where I stemmed from.
- 2:02Cameron and I have played a couple of games of the other powered by the Apocalypse games.
- 2:07So, like, monsters of the week and masks? I think you ran most of those.
- 2:11I ran a Monster of the Week campaign, which was super fun.
- 2:15But that's about the extent of for me, at least for myself.
- 2:21I've been playing as well as Skylar DND since college.
- 2:26And unlike some people, when they first start playing, they usually start as a player.
- 2:32But sometimes they're the unfortunate soul to start as the DM because no one else has to play.
- 2:37That was me.
- 2:38So I was the DM forever DM throughout college and then coming here to back home, meeting Skyler, playing games with him.
- 2:44I was still the DM.
- 2:45Skyler was the DM as well.
- 2:46So thankfully I was finally able to play thanks to Skyler.
- 2:50So that was great.
- 2:51But on side of that, I sleep most of the week.
- 2:53I did masks.
- 2:54I did a little pathfinder as well, but definitely probably not to a level of a long time.
- 2:58Only like half a year worth of sessions.
- 3:01So I'm not the best, but I do know the system.
- 3:03I can compare it to DND as well.
- 3:05Perfect.
- 3:06So I've dabbled in a lot of systems, and I've also dabbled in creating my own systems as well because I think RPG systems are awesome thing, and I think you should be constantly trying to push for new ideas and systems to fit the play styles of your players.
- 3:19True.
- 3:20Totally awesome.
- 3:22What about you guys? Well, I also, weirdly enough, started in college.
- 3:29I found out some friends were playing it, and they're like, you should come play with us.
- 3:33The DM then was using, like, an OSR, so it wasn't quite Dungeons and Dragons, it was some old school hack of Dungeons and Dragons.
- 3:43And then I bought the Pathfinder Adventure card game because I loved playing in the OSR game.
- 3:52I was like, oh, what's this? Picked it up.
- 3:53And Danny, who's another one of our players, he's my brother in law as well, we played that, and then we saw in the box that there was the Pathfinder Beginner box.
- 4:02We bought that and we've been playing Pathfinder One E since then.
- 4:07So, yeah, I've GM multi year campaigns and pathfinder.
- 4:11One e I played two e I've played a little bit of Starfinder.
- 4:16I've played a little bit of Dungeons and Dragons.
- 4:18Five e I DM a family game during COVID online.
- 4:21That was fun.
- 4:25I listened to a lot of actual plays, so I was familiar with Powered by the Apocalypse.
- 4:33And then when Abtr came out, I was like, let's just jump in and let's play it.
- 4:36So this was my first foray into something not Pathfinder, really.
- 4:40Sure.
- 4:41Very cool.
- 4:43Johnny, what have you gotten into? Yeah, it seems like we've got an unintentional theme going tonight because I also started in college.
- 4:51It was a real breeding ground for tabletops.
- 4:54Yeah, I went to this hyper conservative Bible college where the Satanic Panic was still in full swing.
- 5:02And so we had this, like, really underground game going, but we started with D and D 3.5 and then went to Pathfinder One E and then went on like, a bit of a dry spell for a while.
- 5:16And then five E came out and me and a bunch of friends start playing Five E.
- 5:19And then we played the Star Wars RPG for a while, and then it's constantly in five E campaigns for years and years.
- 5:28And then one of our other cast members, Steve, told me about Justin getting ready to start up the Flying Bison podcast and got me plugged in.
- 5:37Yeah, that's awesome.
- 5:40Star Wars RPG is probably, like, at the top of my list as far as ones that I would love to try out at some point.
- 5:45I've also played one as well.
- 5:47Yeah, it's super fun.
- 5:49It's like a nice middle ground between crunch and light narrative focus.
- 5:56Sure, yeah.
- 5:58Okay.
- 5:59I played the warhammer RPG system too.
- 6:02Totally forgot about that too.
- 6:04So it left a lasting impression, it seems to.
- 6:09I honestly couldn't tell you a thing that happened at campaign because the DM told me the system is very complicated.
- 6:15Just tell me what you want for a character.
- 6:17I told him he made it for me, and then he basically just told me what to roll, and I rolled, and he took all of the system out of it for me, and he just literally asked, like, just tell me your actions, and I'll just tell you what to roll.
- 6:31And so I didn't know what was going on in terms of the system, but I was having a lot of fun just like, learning the warhammer lore just as I went through the game.
- 6:39Sure.
- 6:42That's wild.
- 6:43So as I mentioned before, we're all here.
- 6:46I know at the time of this recording, there's a lot of craziness going on in the DND community with OGL licensing and stuff like that, some anger within the community and other things like that.
- 6:58Conveniently though, Avatar Legends has kind of gotten their shipping done, and it's getting all distributed to everybody at this point in time, which is really exciting.
- 7:08I feel like they really hey, there it is.
- 7:10That's awesome.
- 7:12They really did hit the nail.
- 7:13I don't know how they did it, but they really hit the nail on the head with the timing.
- 7:17And so it's kind of an exciting new time where a lot of people are out there looking for new tabletop role playing games to get involved with and to try out and see what it's like.
- 7:26And I think that the timing of Avatar Legends getting their stuff out and everything like that has really created this nice coalescence between the two where people are starting to say, hey, what's going on over here? What are you guys doing? We're playing Avatar Legends.
- 7:39Come on over, join us, play with us, learn how the game works.
- 7:42And so that's kind of what we're here to do today, is a lot of people are coming in from that Dungeons and Dragons background, and they might be a little bit confused because the Powered by the Apocalypse rules are quite a bit different than the Roll 20 rules that they might be used to.
- 7:57So that's what today is for.
- 7:59That's what this episode is for, is just kind of discuss those differences, some of the similarities, and try to help people figure it out.
- 8:06I can't say that we'll necessarily explain everything about the rules and be able to help with every rule.
- 8:10I know you guys over the Flying Bison podcast.
- 8:13Your Discord Channel is phenomenal for that.
- 8:15If people have questions, I highly recommend heading over there.
- 8:19I know I personally have gotten a lot of stuff answered from you guys, or at least seen answers that other people have asked for clarification on.
- 8:26So it's definitely a great resource, but for today, we'll do the best that we can.
- 8:31Like I said, we'll make some comparisons and hopefully that gets us there.
- 8:35Yeah, we'll cross our fingers.
- 8:38Yeah, let's do it.
- 8:39All right, so first I kind of came up with an outline of different topics or whatever the case to kind of do some comparisons and stuff.
- 8:46So first of all, DND players, things that you should know about Avatar Legends.
- 8:52First of all, it's not so much of like a strategy heavy game per se.
- 8:57It's not numbers, I guess would be the best way to put it.
- 9:03It's not a huge amount of like, heavy numbers game.
- 9:05It's very based on the story and centered around the story and the narrative, creating the story, kind of collaborative storytelling probably be the best way to put it.
- 9:16It's not a combat simulation.
- 9:19A lot of times when you play DND, you're like trying to move from combat to combat next encounter to the next encounter.
- 9:25And that is definitely not Avatar Legends, but powered by the Apocalypse, really in general.
- 9:31It's not really interesting.
- 9:32Yeah, combat flog.
- 9:35Agreed, agreed.
- 9:37Yeah.
- 9:37Monster of the Week similar.
- 9:39Well, all day powered by apocalypse are similar.
- 9:41From my experience, Monster Week was one that we did a decent amount of and that was kind of the same thing.
- 9:45Was it's more about like, coming up with what happens, really working with the players.
- 9:50I know when I first actually got described, D and D, the guy that was DMing, he said, I'm here to write the chapter header, like the title of the chapter, and then you guys are here to kind of fill in the entire actual chapter itself, like the content of the book.
- 10:04And to be honest with you, I feel like Avatar Legends kind of does almost a better job of that.
- 10:09I mean, I'm not dissing DND by any means, but definitely very much more story centered.
- 10:15So don't go into it thinking like, man, I'm going to roll dice.
- 10:18I mean, you will roll dice, but you're not going to be building up your stats and trying to, like, I don't know, min Max, maybe a little bit or something like that.
- 10:25It's more of just like I said, story centered direction, I suppose.
- 10:31Yeah, awesome.
- 10:34So let's see, let's jump in with a character like creation in general, because that's one thing about DD.
- 10:41You got this big old character sheet, you're moving numbers back and forth.
- 10:45Like I said, this isn't a huge numbers game, but that's a good example of what a numbers game might look like.
- 10:49You've got all your modifiers and your stats that then factor into your modifiers that go into all of your skills and your other attributes.
- 10:58That all isn't really here.
- 11:00So much like the rundown of a character sheet, like you're picking, I don't know, what do you guys see as the first thing that you choose when you're making a character sheet for Avatar Legends? Would you go for your playbook or do you go for your bending decision first.
- 11:16I don't even go for the bending decision.
- 11:18Really? Yeah.
- 11:20I think bending has been secondary for me, and I go for the playbook first.
- 11:26Yeah, right.
- 11:27Okay, so I'm more of the oddball, but this is how I always character create.
- 11:31Ever since I've started playing DND, any system I find the class or subclass in DND that I want to play.
- 11:41Right.
- 11:42And then I create a character based around the class I have.
- 11:45So in the case of the apt legends Benders and Bruce, I'm playing Bill Dor, who is a Guardian type character, and I wanted to make a character that was based around that.
- 11:55When I play games, I usually in the Protector.
- 11:57The tank usually is how I play.
- 11:59So when I saw the Guardian, I was like, this is perfect for me.
- 12:01And then I designed a character around the class.
- 12:04I saw it in itself and then I made a backstory through it.
- 12:07Now, I'm not saying that's the way everyone should do it.
- 12:09That's just the way I personally like it.
- 12:11I know other people like to make a character idea and then they find the class that is closest to that idea that they have in their head, which is just as fine.
- 12:19I certainly think it's a little better because you're coming in with a more fleshed out character.
- 12:22I just like that.
- 12:24When you come in with a class, it gives you like a skeleton and then you can add the meat to it.
- 12:27But if you do it the opposite way, it works just as fine.
- 12:30It's just as long as you're playing a character that has a good vision.
- 12:34That's the point.
- 12:34Right.
- 12:35If you play where you pick the bending first and then the playbook after you're taking the meat and then adding the skeleton yeah.
- 12:41You're just going to shove it inside.
- 12:47I agree.
- 12:48And actually there's actually, I was flipping through the core rule book and there's a section on like, should you come up with the character first? Should you pick your playbook first? Whenever I end up playing with new people, or when we were like creating characters and they were like, this is a character I want to play.
- 13:01What I always find a super interesting thing where they'll describe the character and I'll be like, you know, there's honestly, like three different playbooks that fit that.
- 13:10It all depends on what emotional arc you want that character to go on.
- 13:16If you focus on this part of your back story, I would say this playbook.
- 13:20If you focus on this part instead, you can have that other part, but the focus is over here instead.
- 13:25You're going to be this other playbook instead.
- 13:26And I feel like that is such a great way to bring in.
- 13:30I'm sure we're going to talk about this later, but the difference between a playbook and a class, you're not picking the playbook for like, oh, look at this cool feature.
- 13:42I get to have you're picking the playbook because that's the story you want to tell.
- 13:46You want to see them through that arc.
- 13:50We will probably drill down on this more later, but I was just going to say, I feel like classes in DND tell you what your character can do playbooks, and Avatar Legends tell you who your character is.
- 14:01Yes.
- 14:02That's good.
- 14:04Yeah.
- 14:05What you could be, what you could work towards to some extent is exciting.
- 14:10Awesome.
- 14:10Yeah.
- 14:11And then bending can kind of follow up.
- 14:13Well, there you go.
- 14:15That's true.
- 14:17If you want to come with an idea of what vendor you want to be, go for it, right? Totally.
- 14:21That's why you're playing this, right? You want to be a vendor.
- 14:23I get it.
- 14:24Except for me, I want to be a non vendor.
- 14:28And I like what you said, Justin, about kind of the concept of so you could take the idea of a character that you want to play, and it would work for multiple playbooks, too, which is really cool.
- 14:40I was just working the other day, I was trying to compare characters from the Avatar Legend show to what playbook they would be, and almost all of them had at least two, if not three, which is a little bit frustrating with what I was trying to work on.
- 14:52But I'm like, you know what it is, and I don't want someone to call me out in the comments and be like, yeah, but I think he's more of a razor type, or something like that.
- 14:59That's what's fun about it, is that someone else can have a completely different perspective of a character, even a character from Avatar The Last Airbender, and be like, oh, this was a meaningful thing for that character for me.
- 15:12And where you're like, oh, no, they're actually more like this.
- 15:16I think that's what's fun about the meta narrative of playing a game and creating fiction together.
- 15:23Absolutely.
- 15:24Yeah.
- 15:26Completely agree.
- 15:28One similarity that's going to come into play with your character when you're making them is you do technically have stats right there's.
- 15:35Like, what trying to think off the top of my head is it five stats? Well, it's four, unless you're counting your principal.
- 15:43Right, that's true.
- 15:45So your four stats kind of similar to the concept behind the DND stats.
- 15:52Like your charisma is sort of a broad generalization of kind of a number of technical aspects that you could break down if you really wanted to.
- 16:00How well you can talk to people, how attractive you might be, like, physically, or just generally how social you might be.
- 16:09And that kind of translates over a little bit into the Avatar Legends playbook or character sheets where you have creativity.
- 16:16Well, creativity that can kind of jump between it's just the general concept of how you find solutions for whatever your given situation is, what sort of different takes you might be willing to go into and so on and so forth.
- 16:31So, I mean, they do kind of as some similarity between the two games have stats with like a broad general definition about them, I would say.
- 16:42Yeah, okay, cool.
- 16:44At the end of the day, every RPG system is going to have a stat line because that's kind of what makes an RPG and RPG, there's only going to be like some loose side RPGs.
- 16:55A good example is Dread, which is one I personally love.
- 16:57There's no stats system and Dread by still personally.
- 17:00But in most RPG systems, you're going to find stats because you need some base level to base dice rolling off of.
- 17:05Right.
- 17:05You can't just be pure random, right.
- 17:08You need to have something to make your character differentiate from other characters.
- 17:13But what I do like about the Avatar Legends system they have for dice system is they kind of simplified it and that's what the popular populace system, or DND, they have multiple, they took it, made four, and they very much just made just crunched it down to just one or two actions for each stat.
- 17:29And therefore you can be more broader in what you want to do.
- 17:34Everything's flavor to whatever it is, that the broad decision you're choosing.
- 17:41They really did that to really assist with, aside from just the fact that it's a very big open story, the bending itself, I mean, they can't write moves for every single fire bending technique out there or water bending technique out there.
- 17:55So it's like you the player get to kind of come up with the cool ways that your character is using the bending or non bending weapon attacks or whatever the case, the technology, kind of inventions and things like that.
- 18:10Put your creativity into it.
- 18:12Don't be limited by I'm playing the Rogue class and it says that I'm allowed to use bows and other simple weapons and I have to do an attack.
- 18:21That's me shooting an arrow at this guy and it does double damage if he's standing next to another guy who's distracted by somebody else.
- 18:28On my team, there is definitely, like I said, some similarities between one of them being stats with a little bit of differentiation between what those stats are.
- 18:42They still work in tandem with dice.
- 18:44Rather than rolling a D 20 to determine all your stuff, what gets added to it and so on, you're rolling two D Six.
- 18:51For those out there that haven't had a chance to read through the rules, that'll be a pretty straightforward thing.
- 18:56You'll see a lot and you'll see from the beginning, you roll two D six for everything, which is super nice.
- 19:01It kind of minimizes the amount of dice you have to have.
- 19:03I don't have to go buy a whole set.
- 19:05I could just go to the store and get a couple of dice, rip off the old yachtsi, take some dice out of your yachtsi game.
- 19:11Yeah, exactly.
- 19:13And I think that's super nice.
- 19:16It's a much simpler system than, okay, well, I did this attack, so that means I have to roll a whole other dice, but before I do that, I have to roll the D 20 to determine if my attack succeeds, so on and so forth, which is simpler, nicer, cleaner.
- 19:32I was just going to jump in now.
- 19:34It seems like a good time to talk about moves because we're talking about stats and what you roll with, like, D and D is what we call like a skill based like, you've got a list of skills that's what you're adding your stats to to get a number.
- 19:49Yeah.
- 19:50The way that most Powered by the Apocalypse works is what they call moves.
- 19:54And they are fictional triggers that will happen when they happen in the fiction.
- 20:01So they don't trigger unless it actually happens in the fiction.
- 20:05Once it does, it'll tell you to roll with one of your stats.
- 20:08And now is a good time to mention, like, you don't need to roll high in this game, right.
- 20:18And D and D, you want to roll as high as possible.
- 20:22And powered by the Apocalypse and Avatar Legends, there are three sort of outcomes for your role.
- 20:28There's a myth, there's a weak hit, which is success with complications, and then a strong hit.
- 20:35And honestly, I would say seven out of ten times, you're going to hit that weak hit.
- 20:40You're going to do what you want to do, but there's going to be some complication to the narrative.
- 20:44And that's actually what I think makes these games fun, is that you're succeeding at what you want to do.
- 20:51But it snowballs all these complications until what you started out with as the original obstacle, has evolved into something so much bigger and more natural than it would have if you had just, like, forced a solution to the obstacle.
- 21:09Absolutely.
- 21:11And that's what grows the story, which is so cool.
- 21:13Like, the story would have just been so, like one lined, I'm attacking a monster, I roll, I succeed or don't succeed, it attacks me back.
- 21:22Right? This opens up all these possibilities of, well, you hit him, but he had a chance to hit you back in the moment, or maybe he dodged out of the way a little bit and it kind of broke up the ground.
- 21:33And it just opens up so much creative, like directions that you can go, which is really cool.
- 21:38It's really cool and it's really nice for whoever's running the game as well.
- 21:42Like, I don't have to come up with, oh, he rolled a one.
- 21:45What some clever, funny, goofy, ridiculous thing that happened because he failed.
- 21:49Right.
- 21:49The game kind of leads you in a direction and says he failed.
- 21:53And this is sort of like semi what the consequences are going to look like, but you can obviously spin it based on the narrative, which is really cool.
- 22:00Yeah.
- 22:01I think on the flip side, too, from the player side, it makes things more interesting.
- 22:07You can't have a 15th level halfling wild magic sorcerer with a lucky feat where failure is essentially impossible.
- 22:14That forces you into interesting stories.
- 22:18Absolutely.
- 22:19I guess one other thing I would also is the piggyback off of Justin would be moves in the system are also loose.
- 22:31Just like I'm talking about, player moves are also loose versus like in D and D, when you level up, you'll gain abilities.
- 22:38Right.
- 22:38But those abilities are straight abilities.
- 22:40Like, I get them, they do this and it's set in stone.
- 22:43I'm going to do this.
- 22:44Sometimes you have to roll a D 20.
- 22:46You can succeed at it, but it's either succeed or fail.
- 22:48While in this system, it uses the same fail, weak hit or strong hit.
- 22:55Right.
- 22:55But it uses the same system for player abilities, just like in the main overarching moves.
- 23:00And that is really cool because it makes every action you do on top of the normal base actions.
- 23:06But also your player actions also have a degree of randomization of where will this go, right? So when I choose to do this action from my own player book, I'm not guaranteed that I'm going to do the thing I want to do.
- 23:19It's still going to have that element of story I'm going to have to make.
- 23:23Me and the DM are going to have to add a story element to my move.
- 23:27Right.
- 23:27Which has another layer of flavor to each character as well.
- 23:32My only just caveat to what you said.
- 23:35I try to avoid, and this is for GMs and for players, I guess I try to avoid saying that it's a failure of six.
- 23:42It's a miss.
- 23:43That's intentional because I often will give the player what they wanted to do.
- 23:50Right.
- 23:51But I will ramp up the complication.
- 23:53I will make it a much worse complication that I would have if they rolled seven to nine.
- 23:58Right.
- 23:59And that's more fun to me because I hate it.
- 24:03One of the most frustrating things about DND and Pathfinder for me is the like, I want to pick the luck.
- 24:10I failed.
- 24:11I guess I'll just roll again.
- 24:13You know what I mean? I'll just keep rolling.
- 24:15What's the point? I'll just keep rolling until I get it.
- 24:18And with this, by adding narrative complications, you change the story in a way that does not let them just do the same thing again.
- 24:27They have to find some new approach to the problem because things have changed since they did it, and then things have changed since they did it and it didn't work out as well as they might have wanted to.
- 24:39And now they're put into a whole new situation because they missed that's.
- 24:45Awesome.
- 24:45That's a good way of putting it.
- 24:47Also, it goes off the old adage of improv, too, where you never say no, but rather you say yes, but yes, but yes.
- 24:54And if the person gets that they miss, right, you don't say no, and you just failed right there, but rather, it's like, you messed up.
- 25:05This is how you messed up.
- 25:06And you have to move on from it.
- 25:08You blocked in.
- 25:10I know this is an Avatar legend.
- 25:12This is Brindlewood Bay, but there are a few moves in Brindlewood Bay I absolutely adore because it'll start the move and it'll say, like, the player tells you what they're afraid they might lose if they miss.
- 25:25And then in the text it'll say, on a miss, you tell them how it's so much worse than they expected.
- 25:35No, that's brutal.
- 25:37That's pretty good.
- 25:38I'll have to check that one.
- 25:38I haven't even heard of that one.
- 25:39I'll have to check that one out.
- 25:41It's a lot of fun.
- 25:42It's very fun.
- 25:43Oh, yeah.
- 25:44It's amazing how many RPG systems are out there and for so, like, such niche areas, it's amazing, like how somebody somebody was just telling me the other day that there's like an entire RPG system based around the concept that you are playing as someone who's deaf, and then there's another one for playing as someone who's blind.
- 26:05And I'm like, wow, that is just so that is like such a specific thing.
- 26:09And it's amazing that they created an entire system around that.
- 26:12Like, I need to check that out too.
- 26:13That's another one I got on my list.
- 26:15So awesome.
- 26:16Awesome.
- 26:17Jumping back to character sheets, which, I mean, moves are part of your character sheet, which is also another nice thing, also completely off well, not off topic, but on the side.
- 26:27One of the things I love about the playbooks themselves is that everything's on your playbook, like, from the get go, and then you're choosing things along the way because there is nothing worse than, like okay, I'm hitting level.
- 26:39Ten.
- 26:39I'm gaining, like, three new abilities, and somehow I have to fit my chunky handwriting on this tiny little spot on my character sheet that's already full with all the abilities I've gotten up until now.
- 26:52After Legends, it's all right there on the page.
- 26:55You can basically sort of upgrade your moves from, like, learned to mastered and so on and so forth.
- 27:01You can take a couple of new abilities, but they're all listed on there.
- 27:06I guess the only exception to that would be taking a move from another character's playbook, which is possible, which I guess you can either reference it or print one out or something.
- 27:17Not that big a deal.
- 27:19Yeah, and that's fairly limited.
- 27:20So it's not like you're like, oh, no, 90% of my information is from other playbooks now.
- 27:26It's like two things max exactly, at most.
- 27:31Another thing is you have like, those traits.
- 27:35Demeanors.
- 27:36In Avatar Legends, there's demeanors in Dungeons and Dragons.
- 27:41You're going to have things like your personality well, the background, I guess is in both places, but personality.
- 27:47Ideals, bonds and flaws.
- 27:51Whereas in Avatar Legends, you kind of have these demeanors, these kind of personality traits that are a little bit more defined because you don't have to write it out.
- 28:00Which is nice.
- 28:01The amount of times I've had to Google examples for ideals because I'm like, what exactly are they looking for when they ask for that? So, yeah, the demeanors is very straightforward.
- 28:12Oh, I'm a little bit of a cheeky guy, or I have a very stern personality, or whatever the case.
- 28:20Which again, another thing that I like because it's well defined on the page.
- 28:25There's also your history questions, too.
- 28:27Yes.
- 28:28Which help define and build your background, which is great.
- 28:31Yeah.
- 28:31And your connections with at least two other party members.
- 28:35Right.
- 28:36Which is very useful.
- 28:38Good for party creation.
- 28:39Exactly.
- 28:40Which again, builds the story.
- 28:43It all comes back to the story.
- 28:44And that's a good thing to take away from this entire episode.
- 28:47Is it all is going to come back to the story making exactly another aspect conditions.
- 28:56That's another thing that's similar between both systems.
- 28:59I would almost argue that conditions is actually one of the most similar things because it affects usually your stats and your ability to do your moves.
- 29:09In Dungeons and Dragons, you might take some sort of stunt or I'm trying to think of some of the other ones.
- 29:15Exhaustion, restraint, and those are all going to affect your attacks along the way.
- 29:20Avatar Legends, I would argue, is pretty similar.
- 29:23It's going to like two on this or you just won't be able to use this move or whatever the case.
- 29:29Yeah.
- 29:29I would argue that the combat statuses are more similar to DAX, where conditions are, I think, a little bit more unique to PBTA and Avatar Legends because it's more consistent.
- 29:44There are things that can affect you consistently in DND as well, but the conditions are more like until you do something specific and usually something negative to get rid of this condition right.
- 29:55You're stuck with it.
- 29:57Yeah.
- 29:58For people that are coming from D and D or Pathfinder, I liken it to health it's not a perfect analogy, but it's the closest thing that powered by the apocalypse has to health bargaining conditions kind of combined to be similar to HP.
- 30:16But please, if you're coming to play Avatar Legends, don't look at your conditions as a health bar.
- 30:23It is a lens into how your character has been affected by the world and how they will then go and affect the world.
- 30:31Yes.
- 30:31And it's very specific to whatever the narrative that's happening right now during your combat exchange or whatever the case.
- 30:38I'm not going to just go mark my conditions willy nilly because, well, that's one less I got now.
- 30:43It's very specific to I just got hit in such a way, or the ground beneath me just burst open and I fall.
- 30:50It's very specific to what's going on is different because in DND, it's just you're taking away stats or you're minusing an action or something.
- 31:02But in this system, it's more of a hard move that it forces you to make the clearer condition, which is really interesting because it forces the player into a role play element to clear condition, which, mind you, the condition itself is already forcing a role playing element.
- 31:18But to get rid of that role play element, you have to do a different role play element.
- 31:21So again, creating more story.
- 31:25So, like, since we're talking about I'll give an example.
- 31:27Like, one of the conditions is angry.
- 31:31Yeah.
- 31:31If you mark angry, you take a minus two to guide and comfort someone.
- 31:35That makes a lot of sense.
- 31:36It's harder to be kind to people when you're angry and to assess the situation, you have trouble focusing because you're just angry.
- 31:44But in order to clear angry, you have to break something important or lash out at a friend.
- 31:49The minute you do that in the story, the scene ends, you get unclear angry again.
- 31:54And that again, to to Cannes point is, it's a conversation, right? Like it's you the player and the GM thing, does that meet the narrative requirement for that? Was that an important thing? Did you actually lash out at a friend or did you just say an unkind word in that moment? Did that meet the requirements? And if it did, great.
- 32:13You're no longer angry.
- 32:15And again, it builds the story.
- 32:17It might be a different condition that was created within that relationship.
- 32:21Yes, exactly.
- 32:23You might make them mark a condition for you.
- 32:25Yeah, exactly.
- 32:27The transferral of conditions.
- 32:31It's like Newton's law of thermodynamics conditions.
- 32:35Conditions never go away, they just change form.
- 32:40One thing with conditions, I'll say too, I don't know if this is unique to our group or if other people do this, but one thing I've noticed that all of us will do that.
- 32:52I would never do a DND.
- 32:53I would never intentionally mark a negative stat like a game of DND.
- 32:57But when we're playing Avatar Legends, there's times where I'm like, you know what, I think my character would be so mad about this, it doesn't make sense for me not to mark angry.
- 33:06Right? Yeah, absolutely.
- 33:09They say that in the book, too.
- 33:11They say, like, there might be moments.
- 33:14And I think they clarify and saying, obviously your character can feel anger.
- 33:18Right.
- 33:18But when you mark anger, you're saying, this is sticking with me.
- 33:22What is happening right now is sticking with me as a character until I find a way to deal with what has happened.
- 33:29Absolutely.
- 33:31And I think what it does is I might have actually just lost my train of thought, to be honest with you.
- 33:38Sorry.
- 33:38There was some that no, that was good.
- 33:40That was good.
- 33:43But no, I completely agree.
- 33:44It really does affect oh, I remember what it was.
- 33:47Okay.
- 33:47That's maybe a mindset that people coming from DND should try to get out of, which is that it's not about me boosting my character and building them up and trying to power them up in such a way that they can just fight anything and kill it.
- 34:02Right.
- 34:03It's again, collaborative storytelling.
- 34:06And as we all know, in good storytelling, bad things happen and people make bad decisions which end up leading to consequences, which for us are not great.
- 34:18Like, in our real lives, we don't want to make bad decisions that lead to bad consequences.
- 34:23Right.
- 34:24But it happens.
- 34:24And we sit there, and when we watch Zuko on the screen, having this inner turmoil of, well, Uncle Iroh is kind of suggesting that I move towards a different path than what my dad is suggesting, but I keep on lashing out at him.
- 34:39We're like, oh, man, there is so much going on here, and it's painful and it's frustrating, but it's also beautiful in a way because we're watching that change within Zuko that's happening.
- 34:50And I know you've only watched the movie, most of the movie.
- 34:54That has to be a joke.
- 34:55Please.
- 34:56I'm assuming that's a joke.
- 34:57It is a joke.
- 34:58It is an ongoing joke, actually.
- 35:01I don't even know if we've established have we established? Okay, that's not good for you then.
- 35:08But I digress.
- 35:10It's these conflicts that stem from the story naturally because we get angry in life, right? Yeah.
- 35:19And it affects things.
- 35:21We make bad decisions in our anger or whatever the case.
- 35:23It feels real.
- 35:24It feels more real than just if I was playing DND, I just choose to make the best decision possible.
- 35:32I might do a little bit of something crazy and hope that the dice roll comes out in my favor.
- 35:37But at the end of the day, I don't know, I'll fix it later or something.
- 35:42Or maybe I'll just become a murderer.
- 35:43Hobo.
- 35:43I don't know.
- 35:46I was just going to say, as we're talking about this, I feel like a huge difference that helps guide a lot of that is that death does not happen.
- 35:56Oh, yeah.
- 35:57Avatar legends.
- 35:58Right.
- 35:58Like, that's it's us sometimes.
- 36:00But well, to caveat, it happens when it's narratively important for it to happen.
- 36:05But, like, if you watch Avatar The Last Airbender, it's the same thing.
- 36:08People don't die.
- 36:15exactly.
- 36:17And so I feel like a lot of DND and the Murder hoboness and trying to power your character up comes from the fact that if you make a bad choice and fail, your character could die.
- 36:29Very real possibility that your character could die.
- 36:33But in Apache Legends, you can make bad choices.
- 36:37Bad choices, and your character will not, probably won't die unless you and the GM decide that that's what should happen.
- 36:46And DND is sort of like this race to be the most powerful version of your character.
- 36:53And that doesn't really exist in Avatar Legends.
- 36:57I was just thinking about how growth and advancement, which is how you quote unquote, level up your character, is such a different system where, like DND, if you're playing XP and your character doesn't get XP at the same rate that somebody else is characterized and they advanced far beyond you, it's terrible.
- 37:17You feel like you're so behind.
- 37:18And I've been in campaigns where somebody's like two levels behind the rest of the party and it just feels awful.
- 37:27But in Avatar Legends, I think it's so like the last three times we've done growth and advancement, I haven't gotten anything and a couple of other people have, but I don't feel like I'm falling behind because my character hasn't gotten advancement when we're doing the growth and advancement stuff.
- 37:47And I think it's cool that it's kind of built into because Steve is close to finishing his growth and advancement.
- 37:54He's like running out of things he can check off for advancements.
- 37:57But it's built into the rules.
- 37:59If you get to that point, basically your journey with that playbook is over and you can decide to retire your character or you can switch playbooks and kind of start that journey over again, which that would never feel like.
- 38:12Op.
- 38:13Yeah, absolutely.
- 38:16I'm thinking back to some of the options, like your moment of what am I thinking of? I'm blanket on the moment of moment of balance.
- 38:25Yes.
- 38:26Moment of balance.
- 38:26Yes.
- 38:27Which is almost like just unlocking new story options for your character, like something that you can achieve later on in a sense, rather than it's not some, like I said, stat increase or whatever the case.
- 38:40It's something that you're going to input into the narrative later on or can at some point.
- 38:45Yeah, something like that.
- 38:49Something along those lines.
- 38:55I guess we've kind of gone into like a topical direction with everything where we're kind of discussing each of the aspects of Avatar Legends, how it compares to Dungeons and Dragons.
- 39:06So I'll jump into some of the other things that I have listed out here and try to keep it within its own separate category.
- 39:12Each thing within its category, I guess.
- 39:14So we talked a lot about characters playbooks versus classes, the advancements, which we talked about, which would be like leveling up some of the stats and negative things that could affect your characters in both systems.
- 39:31This one seems a little bit unnecessary to talk about to some extent, but I'm going to bring it up, which is the world of Avatar Legends and how different that is from Dungeons and Dragons.
- 39:44It's really hard to like I mean, we're not going to sit here and give a full summary of everything that happens at Avatar Legends.
- 39:49It'd be a lot easier for Cameron to just give us a summary of the movie because there was so little amount of Avatar in that that it really wouldn't be hard to summarize the world is pretty simple.
- 40:00The world is very simple.
- 40:04But there is a lot of difference within the world of Dungeons and Dragons, which is this high fantasy, very magic focus.
- 40:12I guess it's high fantasy if you choose it to be.
- 40:14I've seen some interesting campaigns where they've really kind of thrown magic to the wind, especially like they want to do a steampunk thing, which is always kind of cool.
- 40:22There's a low magic movement.
- 40:24Yeah, exactly.
- 40:26Which is cool.
- 40:27It's cool in its own style.
- 40:30Whereas in Avatar legends it's very much like almost early, like Edo period Japan, in a sense, with the bending aspect to it all, in a sense, I guess, unless you're playing like Legend Akora or whatever the case.
- 40:45In which case that's like the industrial period, even the Ang era and the 100 year core is not quite the Edo period either.
- 40:57Kyoshi is probably period, but Kyoshi and Roku are probably there has been at the least about we just know from the Kyoshi books and the fun lore that they added to Avatar Legends for the Roku era.
- 41:12I mean, to some extent, if you haven't watched the show and you're playing Avatar Legends, you should go watch the show.
- 41:20Yes.
- 41:21You're not going to get I will say I'll make this stand.
- 41:26You're not going to get what's going on if you haven't watched, to some extent, the show because you are trying to emulate the tone in the genre of the anime.
- 41:36So it's just not really going to work if you come in with absolutely no touch points.
- 41:43Yeah, this is an area where I would say if we were checking points in one column or another, like Avatar Legends versus DND, I would honestly give the point to DND here because I feel like Avatar Legends is a much smaller sandbox.
- 42:00You're like limited, especially like, with what we're doing.
- 42:02We're producing shows in this world and so we're limited by canon at a home table where, like, no one's going to be listening to it, nobody's going to care if you're like, let's just pretend that Kyoshi didn't do X, Y or Z.
- 42:13But for us, it's like no canon happened and we can make up our own stuff, but we're limited to we can't just decide that ang didn't disappear.
- 42:24But with DND, even within forgotten realms, within their baseline world, there's so much more room to play and to kind of do whatever you can conceive of.
- 42:36Right.
- 42:37The beauty of the homebrew world that has kind of stemmed from Dungeons and Dragons and the size of it, no less, which ironically is kind of a major topic with the whole OGL situation.
- 42:48But I digress.
- 42:51That is a really good point.
- 42:52Yeah, Dungeons and Dragons definitely has a lot more openness within the possibilities, I suppose you could say.
- 42:59Not to say that Avatar Legends doesn't have an almost endless amount of stories that could be told within it.
- 43:05Oh, yeah, I think there's like a certain level where it's like the difference between an original piece of fiction and a piece of fan fiction.
- 43:13Right, right.
- 43:14We're essentially producing fan fiction at our tables versus writing something new.
- 43:18Yeah, exactly.
- 43:19Exactly.
- 43:20Yeah.
- 43:20No, I completely agree.
- 43:22So with that aside yeah, go watch.
- 43:25Go watch the show.
- 43:26What are you doing? What are you doing sitting there, not watching the show and saying, yeah, I kind of want to play Legend.
- 43:31It's so good, too.
- 43:33I feel like if you were going to try to do it without watching, you'd probably come into it with that very okay, so this is basically like magic mindset of, okay, well, I played Dungeons and Dragons.
- 43:44I've played some spells where I got to throw fire and stuff.
- 43:47So, yeah, I mean, I get it.
- 43:48And then it's going to be a little bit scary from that point forward.
- 43:51Yeah, I'd be kind of intrigued to hear somebody play I've never seen it standpoint.
- 43:59Like I said, your whole stick was I've only ever seen the movie, which plays in the fact that I chose a nonbender.
- 44:05Right.
- 44:06I know weapons.
- 44:07I know weapons look like DNG, you were scared of the idea of bending and you're like, I'm not going to tread on anybody's foot or like, upset anybody because I have no idea what I'm talking about.
- 44:16But yeah, I will say too, kind of in defense of people coming without a lot of background in Avatar, one of our players, she had never seen Legend of Korra and hadn't finished The Last Airbender.
- 44:33I don't know if she still has finished The Last Airbender or not, but she got the hang of it eventually.
- 44:39There was a learning curve for her that wasn't there for the rest of us.
- 44:43So she caught up.
- 44:44Yeah.
- 44:45And it would almost be kind of cool to see that growth in development.
- 44:49Like, how did they interpret it from the standpoint of somebody that's never seen the show? Go ahead.
- 44:56I was just going to say it has led to Monroe doing some of the wackiest stuff exactly.
- 45:03I've ever seen in my entire life.
- 45:05And I'm like I'm here for it.
- 45:07I'm like, absolutely, let's try it.
- 45:09Let's see what happens.
- 45:11Exactly.
- 45:12No, I completely agree.
- 45:14We know that with water bending, you could do some ice stuff and you can whip your water and you might be able to do some blood bending if you figure that out a long way.
- 45:25That was an interesting take on the concept of water bending that up until that point in the show I hadn't thought about until I saw it.
- 45:31And then I was like, whoa, that's dark, but really cool.
- 45:35So, yeah, having somebody that's coming in with a clean slate, they've never seen people just moving the water around and the kind of struggles that any of the characters go through while trying to master their water bending doesn't have that limitation of, okay, this is how it works.
- 45:50So they just go into it with like yeah, like Justin said, crazy cool ideas, which is really exciting, honestly.
- 45:57So don't be intimidated by us yelling at you to watch Avatar The Last Airbender, but you should watch Avatar.
- 46:04Yeah, but you should watch Avatar, one of the greatest shows ever made if you haven't watched it.
- 46:07Really? What are you doing, 100%? Is it still on Netflix or have they moved it at some point or something along the way? I don't know.
- 46:17At some point it will be on Paramount Plus instead of Netflix.
- 46:19Yes, it's on there as of a couple of weeks ago when I was watching the Wan Chi Tong Library episodes.
- 46:25Oh, right on.
- 46:26Perfect.
- 46:27Getting some inspiration.
- 46:28Justin.
- 46:28I was practicing my Wan chi tong impression.
- 46:32Nice.
- 46:32Very cool.
- 46:34Mikayla, one of our players who plays Mika, she was just asking me the other day because she saw I did like a video showing off all the stuff that we got from our package and she saw one book with the Wang Chi Tong adventures.
- 46:45She was like, whoa, do we get to go to the library? I'm like, well, firstly, this is completely unrelated to the library.
- 46:50It is really cool though.
- 46:52But yes, we theoretically could go to the library.
- 46:54Yes, absolutely.
- 46:56Which then made me think about like, oh crap, where did we set things in? And then I realized that a whole bunch of stuff that I wrote well, not a whole lot, but like two episodes worth of stuff I wrote for season two, I had to retcon like a ton of it because I was like, whoa, hold on.
- 47:10The Fire Nation has not gotten that far at this point in the era and I made them out to be like the hardcore villains at this point.
- 47:18So that's not going to work.
- 47:19So that's always fun and maybe kind of the culture of what's going on too is another reason why it's kind of beneficial to watch the show before you play the game, because pretty much no matter where it's going to be set up, there's probably some background from the show.
- 47:35Obviously, Kyoshi and Roku, their stories are both referenced pretty heavily in the show, so it's pretty beneficial.
- 47:42Also, your group will make a bunch of references to the show as inside jokes.
- 47:47And if you have not watched it, oh gosh, yes, that's true.
- 47:52So, yeah, why is the show so you can just get inside jokes.
- 47:55That's true.
- 47:56Too.
- 47:59Okay, so this is probably one of the biggest things that I've seen so far that's confused people that are trying to get into Avatar Legends.
- 48:07And that is the balance and how all that works because it's a whole mechanic in and of itself that I can't think of anything that compares to it.
- 48:17Justin will attest.
- 48:18I did not understand balance at all for our entire first season.
- 48:23Well, Justin, that means you must have done a really good job of explaining it if you want to jump into it.
- 48:29So I would tell players and GMs, read the balance section, and then read it again.
- 48:36And then read it again, and then read it again.
- 48:38Because the whole point of the game is balance.
- 48:44The whole point of the character is them, mostly.
- 48:50You're going to be playing like you see in the shows, preteens teens, kids who are honestly finding their place in the world, trying to figure out who they are, trying to figure out where they fit in.
- 48:59And balance is this game's mechanic for figuring that out.
- 49:04And it's these two principles which almost are secondary stats that are constantly in tension with each other.
- 49:15The Hammer is just always the one that I remember.
- 49:18I don't know why, but it's the one I remember off the top of my head.
- 49:21The Hammer is one hammer, and you had to explain it to me constantly, probably.
- 49:27So the Hammer is one of the playbooks, and their two principles are force and care.
- 49:31And it exists on this spectrum of plus three to minus three.
- 49:38And if one goes up, the other goes down.
- 49:41So if you somehow move your force to plus one, that means your care is minus one.
- 49:50So there's that.
- 49:51There's the stat part of it, but then there's also what they call the center.
- 49:55And your center is I explained it this way from a narrative sense, it's like how you're conceiving of your place in the world at that moment.
- 50:06Do you conceive of yourself as being someone who cares more about force? Do you think of yourself as somebody who cares more about caring for people? So once you've had some time to meditate, recenter yourself, wherever your stats are, go back to the center.
- 50:26And a lot of the game is the stats moving up and down.
- 50:31There's a lot of mechanics for, like, saying mean things to your friends and they say something back.
- 50:38And your principles shift, your balance shifts.
- 50:41And then there are ways to use your balance principles instead of what you would normally roll for a stat so you can mark some fatigue, and instead of rolling with one of the four main stats, you can roll with a higher, potentially secondary stat from your balance principles.
- 50:59If it's not higher.
- 51:00I don't understand why you would choose to do that.
- 51:04I could see there might be some story reasons where the GM might be like, I think this is probably a moment where actually I'm going to have you, like, mark fatigue and roll with that.
- 51:12Yeah, that would be rare.
- 51:15Nothing comes to the top of my head of a situation that would actually happen in, but it could happen.
- 51:20And then my favorite thing is when you lose your balance, if you ever go past the end of the track plus three, it's representative of this big emotional turmoil.
- 51:36Something in that moment has just pushed you over the edge of your concept of yourself and you lose a piece of yourself in that moment.
- 51:45It's very fun.
- 51:46GM, I don't know about you, Skyler.
- 51:49I love it when people get taken out by conditions or people get taken out by their balance shifting because it means that I get to add the craziest complication of the story element and they just have to deal with it.
- 52:03They do.
- 52:03Yeah.
- 52:04Absolutely.
- 52:04Well, to be fair, I got really quiet there because I too have always had questions about balance.
- 52:09So I was like, I need this explanation.
- 52:12Justin is about to give as much as anybody else might.
- 52:19narratively.
- 52:20I feel like it makes sense.
- 52:22It clicks in my head.
- 52:23And I feel like for most people, you can get it from a narrative perspective, but it's just how it works in coercion with other game mechanics.
- 52:30And when do I roll for balance related stuff and how does that affect the role and things along those lines.
- 52:37So I think that's what a lot of people get hung up by.
- 52:40There aren't actually that many triggers interesting enough for a game that centers around your balance and your harmony.
- 52:47There aren't that many triggers for when you shift your balance and your principles.
- 52:52Usually the move will be very explicit about that.
- 52:57The only one that's kind of amorphous, I think, is calling someone out.
- 53:02That's the one that GMs really have to listen for because there are sometimes that a character might say something, or an NPC honestly might even say something to a character that is calling them out.
- 53:13We just had just editing and we had a moment like this where Steve was talking to Johnny's character and Daylight never said the balance principles.
- 53:22But when the conversation was over, it was very clear that Ren, Steve's character, was trying to get Johnny's character OSA to do something.
- 53:32And it was in direct conflict with one of his principals.
- 53:35And I said, you have to call him out to live up to his principal.
- 53:41I think the only one for me that has been hard to like, okay, you really have to pay attention to the philosophy and the meaning behind what's being said.
- 53:49Yeah.
- 53:50And I think, too.
- 53:51You said Justin.
- 53:52And I think this is one of the other tricky things is that a lot of the times when it would be appropriate to say, like, okay, you need to do this balanced move.
- 54:01It's in a moment where everyone's super into their character.
- 54:05They're super in the moment and it feels like you're interrupting something important to stop and have people do the mechanical thing.
- 54:13Yeah, this is I guess we're moving to GM tips now for those sort of comfort and assessing comfort or guidance.
- 54:23Oh, my God.
- 54:26Guiding comfort and call someone out.
- 54:30I let the conversation happen.
- 54:32And then a lot of those conversational moves will have some like, if they reject your advice, do this.
- 54:39If they accept your advice, do this.
- 54:42We'll just look back at the fiction and how they responded and play around with, like, it sounded like you were rejecting that.
- 54:48So let's go ahead and just follow the mechanics of that.
- 54:52It has been the most elegant way because sometimes those conversations get dirty.
- 55:00My heart is being tugged on right now.
- 55:02I don't want to stop it.
- 55:03Absolutely.
- 55:05And that's one of those things where you almost just want to step back.
- 55:07And that's another thing that I feel like Avatar Legends really does better than Dungeons and Dragons.
- 55:13Like Dungeons and Dragons, the DM is like, constantly, constantly, constantly doing things and inserting things into the story and so on and so forth in Avatar Legends.
- 55:22Yeah, I have never had as many opportunities to just sit back and be like, all right, I'm going to let them do this because they're having a moment.
- 55:30I'm going to just sit back and let them converse and we'll roll, or whatever needs to be done afterwards, I guess.
- 55:36But for the moment, this is the development.
- 55:39This is the story that's happening right here.
- 55:41And I think, too, if you're coming into it as a GM, you're going to miss some of those triggers.
- 55:48There are going to be tons of times, especially because we record our sessions.
- 55:52I go back and listen.
- 55:53I'm like, man, I should have had them do this at that moment.
- 55:56That would have been a great time to hit this.
- 55:57But it works out fine, right? Like, you hit the moves when you hit the moves, it will complicate the story.
- 56:03I guarantee it.
- 56:05Your players will not roll ten plus on everything.
- 56:09And so just don't be like, you don't have to be hyper vigilant waiting to step in and be like, oh, actually, that's the role you need to roll for that.
- 56:22No, absolutely.
- 56:23One thing I think too, just to that point, that Avatar Legends seems to give a little bit more space for than DND for GM to just kind of step in and just add a thing and just be like, hey, this happens and nobody's rolling for it.
- 56:37Nobody's like, you're not like, here, why don't you give me a perception check and hope that they fail it so that you can do something.
- 56:45It's just like, no, you guys didn't notice this thing happening.
- 56:48Yeah, you have a lot more it's more control almost to some extent, but also that freedom to like, yeah, I think freedom is a better word to just tell the story versus the inverse of that, too, is like, all the times in D and D, you're like, roll a perception check.
- 57:08I hope they don't fail so they can see this thing.
- 57:11That's incredibly vital to where this story is going now in Avatar Legends.
- 57:15I just tell you, if I'm like, they would see this, I'm just going.
- 57:18To tell you what you see because I don't really care to make you roll for it.
- 57:22And that is the broader philosophy of, like, you don't need to make everyone roll.
- 57:26You should not be making everyone roll for everything they do in Avatar Legends, if it's something their character could do on any given day, at any moment, don't make them roll.
- 57:36Only roll when things get complicated.
- 57:39Yes, I know.
- 57:41A lot of people kind of sort of along those same lines.
- 57:43A lot of people have been discussing, like, how do you guys handle money in Avatar Legends? And the answer typically I mean, for us it was a little bit different because money was literally the central plot line.
- 57:55We have to achieve this much money in order to save the tea shop in the situation that we were in for anything else.
- 58:02It's very open.
- 58:03Would your characters have enough money for this? Yeah, probably.
- 58:07Is it just some food? Maybe some rations or whatever? Yeah, why not? Sure.
- 58:10Yeah, you probably have enough would you have enough money to buy, I don't know, like a house or a brand new shiny sword or something? In the pirate episode of Avatar Legends, when Ang has that full body suit of armor on and stuff like that, would you have the money for that? No, but that's when you get to use the story and be like, okay, if you really want it that bad here's, maybe I'll insert some way that you could get it or some character decides to steal it, and then that becomes a story.
- 58:43Oh, you're being chased down the streets of whatever this seedy Earth Kingdom village or whatever town that you're going through is, and you're being chased by pirates now, and now you have to do things to try to get out of that situation.
- 58:56Or who knows? Money is only important if it needs to be important.
- 59:01Yes, exactly.
- 59:02That's a way to put it.
- 59:03On top of that, another thing with money is because in Avatar Legends you typically play as a kid, a teenager.
- 59:11Money isn't usually the main source of currency that you have when you're a kid.
- 59:15Right? Because you don't have a source of currency.
- 59:17Sometimes you might have a job or whatever.
- 59:19I know, for example, in ours, we made a bet, but instead of betting money because we didn't have money, we instead bet chores and the loser had to do the other person's chores.
- 59:30That's fantastic.
- 59:31The system doesn't have a hard money system.
- 59:34It forces the players to have to role play and create new forms of currency like, say, chores.
- 59:40Like they're saying, that's fun, that's fun.
- 59:42Kind of a goofy little fun thing.
- 59:44Yeah, absolutely.
- 59:45A lot of openness for that, which is great.
- 59:48The next thing that often confuses people that I put on this list is combat and how combat, or rather exchanges works in Avatar Legends versus Dungeons and Dragons, which I think is a whole I'm sure all of us have plenty to say on that kicking off, like, just the way that combat route works.
- 1:00:07And ironically, don't feel bad if you do get it wrong because we got it wrong.
- 1:00:12Like, in our entire first episode, we were like, totally running that wrong.
- 1:00:16And I'm like, there's no way for me to retcon this, but I think we brought it up in the second episode that like, oh, hey, so I totally ran this wrong last time.
- 1:00:25Here's how we do it correctly from here on, which again, comes back to those two D six that you're rolling.
- 1:00:29But the cool thing is, is that you're making a lot of decisions beforehand and then you're rolling to see how many of those decisions, in a sense, that you get to sort of follow through with, in a sense.
- 1:00:41Which is pretty cool.
- 1:00:42Which is pretty cool.
- 1:00:44Yeah.
- 1:00:47Are we diving into go for it? Yeah, absolutely.
- 1:00:52Well, first off, again, I haven't played a ton of Fifth Edition, but yeah, I'm sure people that are listening to this are like, oh, yeah, I got my standard action and my move and my what is it? Reaction action.
- 1:01:08Bonus action reaction.
- 1:01:11Yeah, I'm used to standard action move action, and now pathfinder two, E has just the three action economy, which is incredible better if you're wanting to move to deep 20 system, move to pathfinder two, weekest three action economy.
- 1:01:24So good.
- 1:01:25Love it.
- 1:01:29I think Avatar Legends is a decent foray for D and D people to come into Powered By the Apocalypse with, because the combat is a bit more formulaic than other Powered by the Apocalypse games.
- 1:01:44And most other Powered by the Apocalypse games, it's just what they call like, spotlight.
- 1:01:48You just shine it on who you think should be in the spotlight at that moment and they get to do something.
- 1:01:55But Navitar Legends, I actually like it.
- 1:01:58I know a lot of people when it first came out, we're not a huge fan of it.
- 1:02:03It feels like a martial arts battle to me because it's so much of a mental game too.
- 1:02:09So there's the three stances.
- 1:02:13You can choose between defending and maneuvering as like a general stance, advancing and attacking or evading and observing.
- 1:02:20And that's like the position you take in that to quote unquote, like 6 seconds.
- 1:02:26Right? Where is that going with that? It's like martial arts.
- 1:02:33Yeah, it's like martial arts.
- 1:02:35So you as the players, are all getting to decide together what approaches you want to take.
- 1:02:41But the GM doesn't tell you what the enemies are doing.
- 1:02:45So it's just trying to figure out, are they going to go first? Are they going to be able to do this thing before I get to do this? It's fun to me.
- 1:02:53So there is some strategy involved in combat trying to figure out like, okay, I got to last this exchange so I can do this cool move next exchange.
- 1:03:05So there is some strategy involved, but it's also still very narrative focused.
- 1:03:09And in general you're just kind of like, here's what I do, what makes the most sense.
- 1:03:15Yeah.
- 1:03:18The hardest thing for me switching over to Avatar Legends from DND was not like some PBTA games have a harm system where you can like figure out how hurt your character is.
- 1:03:29And in combat you'll mark statuses and conditions and fatigue and you might get taken out of the scene and things like that.
- 1:03:37But by and large, there's no like, harm system in Avatar Legends.
- 1:03:41And that was so hard for me to wrap my head around at first and kind of figure out like, how do I know when I'm too hurt to keep fighting and all that.
- 1:03:49I just couldn't give a head around it.
- 1:03:51But the flip side, the thing I really love about Avatar Legends combat is the fact that when you choose your stance, when you go to make your decisions about moves and everything is you roll up front to find out how many things you're going to be able to do.
- 1:04:08Whereas in D and D, you decide what your action is.
- 1:04:11You try to take that action, you roll, you might roll a miss or roll like you roll, god forbid you roll in that one.
- 1:04:18And then you've done this thing you're so set up in your mind for this cool moment and then it fails and it falls flat versus here, you know, at the top at the outset like, okay, I'm going to get to do these three things.
- 1:04:34And even if you roll a miss and you don't technically have the opportunity to do something, you can shift your balance and do something anyway.
- 1:04:44Yeah.
- 1:04:46And then within combat, it's not like you're rolling to hit or miss the stuff that if you get to move, the stuff you do happens and that's it.
- 1:04:55It's a part of everything that's going on.
- 1:04:58I feel like there's a lot more of like a camaraderie aspect that comes into play with Avatar Legends because I can directly affect things that other people are doing or I can act before them to set them up for success in DND.
- 1:05:13I mean, to some extent you kind of have that I can do this to the monster, I can do this spell which is going to allow for but this one's a lot more innocent, straightforward towards I can really help somebody else to succeed in their action, which is going to put all of us in a better place or somebody's hurt or somebody's in a bad situation over there.
- 1:05:34I need to go help them in some way, shape or form.
- 1:05:37Like I can go I guess they can evade and maneuver and then that's going to clear fatigue or whatever, I don't know.
- 1:05:42But you know what I mean, you can go over and you can assist them because it's all narrative, which is really nice.
- 1:05:48And I don't know if you guys have found this, but it seems to me like in our game, we do combat in character a lot better than I ever experienced in DND.
- 1:05:59I feel like in D and D, character kind of goes by the wayside during combat and everyone's just trying to kill the monster to do the thing to hit and what your character would do, unless you don't need to get into the my character would do that people.
- 1:06:15But your character development doesn't matter as much in combat and DND.
- 1:06:21For a lot of people in Avatar Legends, I feel like it's a lot easier to make decisions based on who your character is and what's going to advance the story for your character when that combat is finished.
- 1:06:32Yeah.
- 1:06:33No, I completely agree.
- 1:06:34I completely agree.
- 1:06:35Also, your actions you do in combat in the Avatar system is also open ended in a sense where it says you do this.
- 1:06:43Like, for example, you pin your opponent, but it's like, dot, dot, dot.
- 1:06:49Like, how do you pin your opponent? You're a water fender.
- 1:06:51You use an ice attack Earthbender.
- 1:06:53You grab them with, like, the rocks or something, right? But then on top of that, because of the element of, like he said, with Camaraderie, say you do grab someone with, like, an Earth attack.
- 1:07:04Well, then that sets up your ally who's following you with the next.
- 1:07:09Absolutely.
- 1:07:09And then they see their pin now with an Earth attack.
- 1:07:12So what do they do? I don't know.
- 1:07:14They go for a different attacks on someone else, or they go for a different part of that person to knock them out or something.
- 1:07:19Absolutely.
- 1:07:20But it opens up the element of storytelling because it adds all the actions of it, like a dot, dot, dot.
- 1:07:29All the evaded maneuvers is like, you abate, but like, where or how? Right? It's not just like, I abate, and then you just stay like that, like in D and D in the shadows.
- 1:07:39And it's like, man, you could just say, that was your turn, right? He says, I hide this.
- 1:07:44You say, I evade and observe.
- 1:07:46Right.
- 1:07:46And then your GM goes, okay, how are you evading? Or where are you going? Or what are you observed? It just leads into more questions, which creates more story elements of what your character is really doing.
- 1:07:57You can't just say a basic action and just stop it there.
- 1:08:01Right.
- 1:08:01It forces you to have the choices.
- 1:08:03I cast this spell.
- 1:08:04It affects this specific amount of area.
- 1:08:06There's my damage.
- 1:08:08There you go.
- 1:08:10Yeah, you take it too.
- 1:08:11And I know playing this, I play Pathfinder two E in a campaign, and I play a spellcaster.
- 1:08:19So I try and do a little razzle dazzle when it comes back.
- 1:08:22Here's what it's doing.
- 1:08:23And I cast this spell.
- 1:08:25It's like, what does that look like? Every spell caster is different and the same with this.
- 1:08:29Every bender is different.
- 1:08:31I know.
- 1:08:32Oftentimes my question is the GM.
- 1:08:34There's so much one of our players is like, I won't call them out, but they're like notorious for like, I strike and I'm like, all right, how do you strike? Paint that picture for me.
- 1:08:42Tell me what it looks like when you strike, because you striking is very different from OSA, our defunct Airbender Now martial artist.
- 1:08:52Yes.
- 1:08:54It all comes down to the players as well in the GM and how they work together and stuff, because this is a bash on DND.
- 1:09:01Because, for example, with me, I only play fighters and barbarians, right? Which is probably the most basic character you could get at.
- 1:09:09But I find myself usually the most descriptive character on each of my turns in combat because I want to force a narrative, right? Because if I was trying to create a story for what my character is doing in the moment, I would just be a character that just hits each turn and that would get boring very quickly.
- 1:09:28But the difference is between like D and D, where I have to force myself to get creative to make it interesting.
- 1:09:35This system, just automatically I was a little annoyed because we took our whole first season and my character is a combat character and the very last episode was when we had our first combat and I was like, this is what I've been waiting for all the season.
- 1:09:54And I ate it up.
- 1:09:55It was some of the best combat I've ever experienced.
- 1:09:58It was flying, it was through the walls.
- 1:10:00There were so many memorable moments, so many memorable moves and actions.
- 1:10:04And me as a player, I was always trying to predict what Skylar is going to have these wacky characters going to try to stop and how am I going to counter them, right? But that's the combat player.
- 1:10:15There might be other players who are more the social players I know.
- 1:10:17For example, like arc player Dave, he was only not involved in combat, but rather was in the background cheering on people and getting like people to cheer people on and creating social elements of combat.
- 1:10:28And it's like, that's how he chose to play it.
- 1:10:30And that's fine because it keeps it open.
- 1:10:32And that's what I loved about it.
- 1:10:34It's open and it lets you play more in the space, I guess it's a great way to put it.
- 1:10:40That's a good example, too.
- 1:10:42Yeah, I was just going to say to that another tip for players in GMs, if you are doing multiple combat exchanges per session, like in a three or four hour session, if you've got two exchanges, you're doing way too many exchanges.
- 1:10:57If those exchanges are lasting more than maybe four exchanges, it's too much.
- 1:11:03I try and keep it to two or three exchanges at the most and maybe an exchange every three or four episodes.
- 1:11:13Probably on average, less often this season.
- 1:11:17Less often this season, yeah.
- 1:11:19And I've been wanting to get more into it, but watch an episode of Avatar The Last Airbender, the actual fight by fight scenes, you get maybe every couple of episodes.
- 1:11:32The finale is the big one.
- 1:11:33Yeah, finale is always the big one.
- 1:11:36But other than that, combat a minute.
- 1:11:38A minute a move.
- 1:11:40Someone does a couple of things and that's it.
- 1:11:42So what you do for that in this system is you just use the basic moves.
- 1:11:47The character of the player says, the guards don't see me, and so I bend up the Earth and trap them in the Earth.
- 1:11:56Well, D and D be like, all right, roll for initiative.
- 1:11:58And in this you're just like, all right, that sounds like rely on your skills and training.
- 1:12:02Basic move to me, let's do that.
- 1:12:04If it works, no exchanges.
- 1:12:06Yep.
- 1:12:07That's a great way to do it.
- 1:12:08Yeah, absolutely.
- 1:12:09Yeah.
- 1:12:10And I think, too, that even just goes to what good storytelling is and what makes a compelling story, and this is a storytelling game.
- 1:12:17Even things like you think about Game of Thrones, which is we think about it as being this hyper violent thing, but if you actually tally it up, there's a lot less combat than conversation in Game of Thrones.
- 1:12:30People aren't being violent nearly as often as you think about it.
- 1:12:33It's just that that violence is a lot more visceral when it happens, so it becomes, like, prevalent in your mind, but the story hinges on the story moments, not on the violence.
- 1:12:43And I think it's the same sort of thing here.
- 1:12:44It's good storytelling.
- 1:12:46Yeah.
- 1:12:46And maybe that speaks to the quality of the fight scenes.
- 1:12:50If there's fewer of them, they're more intense when it does actually reach that point.
- 1:12:58Absolutely.
- 1:12:58I think that's really cool.
- 1:13:00I don't know if you saw this, but somebody in our discord, that's what the exact advice that they gave us was like, hey, going forward, make sure you keep exchanges to the minimum, or combat exchanges to the minimum and get them quick.
- 1:13:14Definitely go at it.
- 1:13:15When it comes to season finale, have something epic or whatever that happens, for sure.
- 1:13:22Oh, go ahead.
- 1:13:22Go ahead, Johnny.
- 1:13:23Sorry, I was just going to say, I think a piece of player advice I would give is in service of keeping the combat exchanges like Snappy and moving things along.
- 1:13:34I think if you're coming from a game like DND, you learn to be a little bit trepidacious and cautious, and especially because you don't know what moves the GM is planning in the background.
- 1:13:44You can kind of hold back and you're like, okay, let me reserve this thing until I know the lay of the land.
- 1:13:49But just like, take the big swings.
- 1:13:51Like, you watch Avatar The Last Airbender and you see Top, she's always going in like hard right off the rip and just don't be afraid to just go in, do the big thing, and maybe it ends in one exchange because you did the big thing versus being dragged out because you're waiting and worrying.
- 1:14:10Yeah, exactly.
- 1:14:11It goes back to what Justin was saying about you don't die unless you decided that you're not going to die.
- 1:14:17So go for it.
- 1:14:18Yeah, do it.
- 1:14:19Let's see what happens.
- 1:14:21Use that really cool thing that you've been kind of contemplating and scheming up or whatever the case, which definitely can happen within the narrative.
- 1:14:30I am awesome.
- 1:14:32Well, to be fair, I've exhausted my list as far as things.
- 1:14:36But if there's anything anyone does want to bring up as far before we just go into kind of like closing statements and things along those lines, there's anything anybody wants to bring up about the differences between Avatar, Legends, DND, something you feel like players or GM should know, go for it.
- 1:14:56The only thing that's on top of my mind is not a mechanical conversation at all, but it is being Asian American.
- 1:15:11The show after the Last Airbender has always been very special to me because it was one of the earliest representations I ever saw.
- 1:15:17Even though it was anime, it was American anime still of like, this high fantasy world that respected culture, Asian culture.
- 1:15:29And so I think there is a conversation around playing this game and non Asian players coming and playing Asian characters that you have to at least have with your table, I think.
- 1:15:44And you have to be really careful that you're not playing into stereotypes as well, and that you're also respecting the cultures that this world is based off of because, yeah, it means a lot to a lot of people.
- 1:16:00So that is not a mechanical conversation at all.
- 1:16:04But it is very important, I think, to moving into this setting.
- 1:16:09Yeah, absolutely.
- 1:16:11It is a beautiful and incredible story that's been created.
- 1:16:16It's got so many amazing elements from cultures in the world that we live in, in reality.
- 1:16:22And absolutely, it's so important to be respectful of that.
- 1:16:25Be respectful of the creator's intent and the direction that they were trying to go.
- 1:16:29I worry about the Netflix series because of the fact that the creators left.
- 1:16:33I worry that they might have stepped on some toes in some way, shape or form, but we'll see.
- 1:16:38I'm not trying to totally different direction there, I guess, but the casting is on point.
- 1:16:42Yeah, it's phenomenal.
- 1:16:44I have seen so many updates and I'm like, man, all right, why was the movie so hard to get? Hey, good shows come down to writing.
- 1:16:53That's true.
- 1:16:55And sometimes it's hard as creatives.
- 1:16:57It's hard to let go of your baby.
- 1:16:59We don't know all the behind the scenes.
- 1:17:01It's possible that they just feel a little too attached to their original ideas.
- 1:17:05And maybe the ideas that Netflix aren't bad, they're just different.
- 1:17:08Yeah, absolutely.
- 1:17:09I'm excited.
- 1:17:10I'm excited to be optimistic.
- 1:17:12Yes.
- 1:17:13Crossing her fingers.
- 1:17:15Yeah.
- 1:17:16Oh, go ahead.
- 1:17:16I was going to say to wrap up my thoughts on all of this, there is two different ideologies, I guess, for DND versus this Avatar system.
- 1:17:28And rather, I would also say powered by the apocalypse system because I've played three different ones now of the powered by apocalypse system.
- 1:17:35And I will say D.
- 1:17:37And D is for people who like that combat.
- 1:17:39They like those crunchy numbers.
- 1:17:40They like stats.
- 1:17:41They like the numbers to the game.
- 1:17:43And same with pathfinder.
- 1:17:44Pathfinders also the same kind of system.
- 1:17:45You like your numbers, you like your combat.
- 1:17:47Play those, right? But if you like telling a story and the combat is the second element of it, and you want the story to be it, play it powered by apocalypse system, especially if you love the Avatar world, right? Then play this one for sure if you love that.
- 1:18:04I personally like the monster of the week system the best because I just love a good old monster of the week story.
- 1:18:09I love the supernatural novels, right? The Scooby Doo, you know, the classics, right? But that's me.
- 1:18:14But it doesn't mean I don't like this system because I also love this.
- 1:18:16This is a lot of fun and it's in a great world.
- 1:18:18I love the show as well.
- 1:18:20But again, you need to look at yourself as a player and say, like, do I prefer combat or do I prefer this? And if you're a player who's like me, I like both.
- 1:18:27So that's why I can dance between D and D and this, and I can dance between them.
- 1:18:31That's fine.
- 1:18:31But I know some people you want to fill your table with, people who like the same interest as well.
- 1:18:36Because if you have one player who's hardcore, just like, I love combat stuff, then they might not be the best person to bring to sit at a table with a bunch of people who love role play, right.
- 1:18:46They might be a little bit frustrated, for sure.
- 1:18:49Awesome.
- 1:18:50With that being said, I just saw a notification that said we only have like five minutes left in this one.
- 1:18:56So I guess I'll cut things here.
- 1:18:59But thank you guys so much for taking the time out of your day to sit down with us and talk.
- 1:19:05And I know everybody who's going to listen to this is going to really appreciate all this clarification on some of the rules and the differences and they'll be able to get into Avatar legends just like we have.
- 1:19:14I know I've gained a lot from this, and I really need to go and go over my book, like maybe twice at least to just really solidify.
- 1:19:23But thank you guys so much.
- 1:19:25Please give a plug for flying place.
- 1:19:27And please you can come find us on pretty much any podcaster you listen to.
- 1:19:34Flying Bison podcast.
- 1:19:35We've got our website flying bisonpodcast.com.
- 1:19:40We just announced our first Patreon exclusive show, which is super fun.
- 1:19:45It's just going to be us kind of trying out a bunch of new games, all powered by the apocalypse as well.
- 1:19:51So if you're like, oh, if you're interested in more games in the system, johnny is actually going to be jamming our first game in the Sword, the Crown, and the Unspeakable Power, which is like a witcher Game of Thrones type.
- 1:20:04Very cool.
- 1:20:05So we're super pumped to jump into that.
- 1:20:08And yeah, we have a discord.
- 1:20:11We love hanging out there and talking to people.
- 1:20:13And thanks so much for listening to this.
- 1:20:16Thanks for having us onscreen.
- 1:20:18Yeah, thanks for having us.
- 1:20:18Absolutely.
- 1:20:19Seriously.
- 1:20:20And seriously, like I said before at the beginning of the episode, if you have questions on the rules and things like that or you're confused by something, again, I highly recommend.
- 1:20:28I'm not saying that we can't help you over at the Benders and Bruce, but seriously, the team over at the Flying Bison podcast does a phenomenal job at clarifying rules.
- 1:20:37As you could have heard from Justin and Johnny, they have a really solid grasp.
- 1:20:41I've learned things.
- 1:20:42I know, Karen, you've learned things.
- 1:20:44And they've been playing way longer, so that means they probably have encountered more stuff is the best thing to go.
- 1:20:51To some extent.
- 1:20:52I learned it was maybe, like, six months we're probably going to kick out, but it's six months, and I was like, oh, I was doing that status wrong for the last six months.
- 1:20:59I get it now.
- 1:21:00Okay, readjusting.
- 1:21:02Great.
- 1:21:03Awesome.
- 1:21:04Well, again, thank you guys so much.
- 1:21:06Really appreciate it.
- 1:21:07For those of you listening, thank you so much for listening.
- 1:21:10Check out the Flying Bison podcast.
- 1:21:12When you're done over there, head over and check out the Benders and Bruce podcast.
- 1:21:15We have a good time, too.
- 1:21:18Find a way to play Avatar Legends because it's super fun if you get the chance.
- 1:21:21And of course, watch the show because we told you to do that.
- 1:21:25Awesome.
- 1:21:26Well, thank you guys all so much.
- 1:21:27Have an awesome day.
- 1:21:28Have an awesome night.
- 1:21:29See you.
- 1:21:30See you.
- 1:21:30Bye.