Latest / Collectors MD Features / #24: The Sunday Project: The Blurred Lines Between Collecting & Gambling | Stop Betting Sports
Transcript
- 0:00Okay, good morning everyone and welcome to today's
- 0:02The Sunday Project hosted by us at Stop Betting
- 0:06Sports. I'm Deborah Buhai, I'm a gambling addiction
- 0:09therapist. I work primarily one -on -one with
- 0:12people who have severe gambling disorder and
- 0:15they're affected individuals. I'm delighted to
- 0:17be here every Sunday working with this amazing
- 0:19team. And every week, the Sunday Project bring
- 0:23together different voices from across gambling
- 0:25treatment, recovery, prevention, education, and
- 0:28lived experience to have honest conversations
- 0:30about gambling -related harm and what we're seeing
- 0:33and what we're learning. learning, importantly,
- 0:35what we can do about it. So we have a really
- 0:37excellent group joining us today. Mr. Dan Field,
- 0:40Professor Dan Field, an adjunct professor at
- 0:42USC and clinical director of Westside Gambling
- 0:44Treatment. He specializes in working with people
- 0:46with gambling disorder and their families and
- 0:50affected individuals. And Mr. Marc Lefkowitz,
- 0:53who is also prefers to be referred to as the
- 0:57old sage, and he has spent decades working with
- 1:00individuals who have gambling addiction in working
- 1:04programs creating programs across the california
- 1:07and he brings his own lived experience also in
- 1:10gambling recovery and has helped create and develop
- 1:13programs and gives his advice here every Sunday
- 1:17and is our very own amazing news presenter. Matt
- 1:22Zarb Cousins joined us again this morning who
- 1:25created the co -founder of Gamban. It is the
- 1:28app that you can download on your phone that
- 1:30will design to help people block gambling apps,
- 1:34block access to gambling websites. And Matt also
- 1:38brings both lived experience and years of work.
- 1:41We're working in gambling harm and prevention
- 1:43policy and advocacy in the UK, but is known internationally.
- 1:48And joining us today, a new guest, Mr. Alyx Effron.
- 1:52He is the founder of Collectors MD, a peer support
- 1:56education and prevention platform addressing
- 1:59compulsive collecting, overspending and gambling
- 2:03adjacent behaviors. He's a lifelong... collector
- 2:06in recovery himself from gambling addiction.
- 2:09And his work examines the increasingly blurred
- 2:13lines between collecting, spending, speculation
- 2:17and gambling -like experiences. Welcome, Alyx.
- 2:20And welcome back today, Jake Schuster. He brings
- 2:24a particular focus working with adolescents and
- 2:28young people in the field. And we've seen that
- 2:31this is an epidemic. with lots and lots of adolescents
- 2:35showing up with gambling addiction now. Alyx
- 2:38is working directly with young people going into
- 2:41schools and has joined the team here at the Sunday
- 2:44Project to bring his own advice and expertise.
- 2:47Thank you and welcome back, Jake. So if you're
- 2:50new here, welcome to the Sunday Project. We're
- 2:53so glad to have you. And if you're returning,
- 2:55welcome back. We have a really good couple of
- 2:58news stories to be presented here. This morning
- 3:01by our very own Marc. Off you go. Take it away,
- 3:04Marc. Thanks, Deb. Hi, I'm Marc Lefkowitz with
- 3:07Stop Betting Sports. Every once in a while, a
- 3:10professional athlete says something that cuts
- 3:12through the noise surrounding sports betting.
- 3:15This time, it was Victor Wemby Yama. I'm just
- 3:19going to call him Wemby for the rest of the article.
- 3:22The San Antonio Spurs superstar was asked whether
- 3:26he would ever endorse a sports betting company.
- 3:29His answer? Absolutely not. He went even further,
- 3:33saying he thinks it's sad to see players promoting
- 3:36gambling companies. And then he ended with two
- 3:38separate words, without me. And now here's the
- 3:41question I want to ask. What exactly is Wemby
- 3:45protecting? Is it the integrity of basketball,
- 3:48or is there something bigger here? Because professional
- 3:51athletes have enormous influence, especially
- 3:54over young men. When athletes promote shoes,
- 3:57the kids want the shoes. When they promote clothing,
- 3:59the kids want the clothing. So why wouldn't we
- 4:01pretend that influence suddenly disappears when
- 4:05they're promoting gambling? It doesn't. Wemby
- 4:08himself talked about the influence athletes have.
- 4:11He said one of their greatest strengths isn't
- 4:13their money. It's their ability to inspire people,
- 4:17either positively or negatively. And that's the
- 4:20part of the story I think deserves more attention.
- 4:22I've worked in the gambling field for more than
- 4:2430 years, and I've watched the relationship between
- 4:27sports and gambling completely change. Young
- 4:30men today aren't simply being offered gambling.
- 4:33They're increasingly being taught that gambling
- 4:37is part of being a sports fan. Watch the game.
- 4:41Check the odds. Build the parlay. Make the predictions.
- 4:44Place the bet. And then do it again tomorrow.
- 4:48So maybe the biggest story isn't that Wemby said
- 4:51no to gambling money. Maybe the story is, why
- 4:55is this so unusual? When a professional athlete
- 4:58promotes a sports book or gambling product, he's
- 5:01not just selling an app. He's lending the product
- 5:04his credibility or her credibility, as we've
- 5:08seen in the past. And to a 16, 18, or 21 -year
- 5:11-old fan, that could send a powerful message
- 5:14that this is normal. That's what sports fans
- 5:16do. Wemby chose a different message. You can
- 5:20love basketball without betting on basketball.
- 5:23You can be one of the biggest stars in sports
- 5:25and decide that some money is just not worth
- 5:28taking. And maybe professional sports needs a
- 5:30few more athletes willing to say, without me.
- 5:34This next story is personal for me. From the
- 5:37mid -1980s until 2000, I owned a bunch of baseball
- 5:41card stores. I remember the business before live
- 5:44breaks, social media, and influencers. Kids came
- 5:47into my store looking for their favorite players.
- 5:49They built sets, traded cards, checked price
- 5:52guides, and saved the money for that rookie card
- 5:55they really wanted. Now, I don't want to pretend
- 5:58there wasn't an element of gambling in the card
- 6:00business in my day. There was. Some stores ran
- 6:03what was called pack wars, where opening packs
- 6:06became a competition with winners and losers.
- 6:10I wouldn't allow those in my store. And once
- 6:13manufacturers began putting odds on the packs
- 6:15of cards, looking for memorabilia, limited parallel
- 6:22cards or autograph cards, I watched adults open
- 6:26box, crack box after box, boxes, trying to get
- 6:29that big star. I discouraged that too. In fact,
- 6:34I always joked that I might have created the
- 6:36first responsible gambling, responsible gambling
- 6:39card, baseball card shops. I love the hobby.
- 6:43and wanted people to enjoy collecting. But even
- 6:45back then, I couldn't recognize when collecting
- 6:49was starting to look more like gambling. The
- 6:51difference today is the speed, access, technology,
- 6:54and the ability to chase that next hit almost
- 6:57endlessly online, especially for adolescents.
- 7:01And there's another reason why this story is
- 7:03personal for me. My own gambling started back
- 7:06in the 60s, flipping baseball cards. We'd flip
- 7:09cards against each other, and whoever won kept
- 7:11the cards. It seemed like innocent fun, but at
- 7:14the age of nine, I lost my entire collection
- 7:17matching colors with a kid from my neighborhood.
- 7:20I could see that some of my earliest experiences
- 7:23with risk, winning, losing, and wanting to win
- 7:27it back started with the baseball cards. But
- 7:30something has changed. Back then, I probably
- 7:33saw a culture of collecting. Today, parts of
- 7:36the hobby are increasingly about chasing. And
- 7:39after more than 30 years working in the gambling
- 7:41field, that gets my attention. Take card breaks.
- 7:46Participants buy spots and boxes of cards, open
- 7:48live and watch them open live online. Maybe you
- 7:53get a team, maybe a player, and then you watch.
- 7:55You put up the money, the excitement builds.
- 7:57Did I hit? Someone pulls a rare card. Everybody
- 8:01reacts. And if it wasn't you, there's always
- 8:04another break. Recent reporting has documented.
- 8:08escalating spending and loss of control behaviors
- 8:10around card breaking. Researchers are paying
- 8:13attention too. One recent study described trading
- 8:16card and collectible packs as gambling -like
- 8:20products. And here's my concern. These aren't
- 8:24adult -only products. Adolescents can experience
- 8:27this years before they're legally allowed to
- 8:30open a regular sportsbook account. And if you
- 8:33think about what they're being exposed to, risk,
- 8:37money, wait for an uncertain outcome, celebrate
- 8:41the big hit, and if you don't get it, try again.
- 8:44For a young person, that can begin normalizing
- 8:47the same basic reward cycle we worry about with
- 8:51gambling. I'm not saying that collecting sports
- 8:54cards is gambling. I own baseball card stores.
- 8:58I know how great of a hobby it can be, but I
- 9:02also know gambling behavior, and I recognize
- 9:04the pattern. Anticipation, uncertainty, the big
- 9:08reveal, the big hit, disappointment, and then
- 9:12wanting to try again. You know, that's why I
- 9:15keep coming back to two words, collecting versus
- 9:19chasing. Collecting is, I want a Michael Jordan
- 9:22card. Chasing is, maybe the next one's going
- 9:25to be the big one. And today's adolescence is
- 9:28surrounded by sports betting, fantasy sports,
- 9:30prediction markets, gaming, influences, card
- 9:33breaks, and videos of people peeling cards. worth
- 9:36thousands of dollars. I met our guest through
- 9:40a guy who got a million dollar card and yet started
- 9:44to develop a really bad problem with his gambling.
- 9:48And that's important because young people aren't
- 9:51just seeing cards anymore. They're seeing the
- 9:53excitement, the reaction, and sometimes the money
- 9:56attached to the card. So don't tell your kid
- 9:59collecting is bad. Ask a better question. Are
- 10:02you building a collection or are you chasing
- 10:04a hit? And here's my favorite. If these cards
- 10:07weren't worth any money, would you still want
- 10:10them? I've seen this from both sides. The cards
- 10:13may look familiar, but the environment around
- 10:16them have changed. The question isn't simply
- 10:18whether sports cards qualify as gambling. It's
- 10:21what behaviors are we teaching young people before
- 10:24they're even old enough to legally place a sports
- 10:27bet? Collecting can be a great hobby, but when
- 10:30collecting becomes chasing, we need to recognize
- 10:32the difference. I'm Mark Lefkowitz and this is
- 10:35Stop Betting Sports. Thank you, Mark. I'd like
- 10:38to bring Alyx in straight away since what we've
- 10:41just spoken about is card collecting. And I'd
- 10:46like to have one of us explain to the audience
- 10:50what gambling adjacent. means and looks like
- 10:53um and then Jake you are very familiar with with
- 10:57this too and young people so Alyx tell us a bit
- 11:01about what you do and what is card collecting
- 11:03and how what is your involvement and your history
- 11:05with that Yeah. First of all, Deb, thank you
- 11:10so much for having me on along with Dan and Mark
- 11:13and Matt. Great to see you as always, Jake. It's
- 11:16a pleasure to meet you. I feel like I've seen
- 11:18your name before. We may have crossed paths over
- 11:21the last year and a half at some point, but.
- 11:24I just wanted to say, Mark, I really appreciate
- 11:27the way you framed that introduction because
- 11:29I think the distinction between collecting and
- 11:31chasing is such an important one. And for anyone
- 11:34listening, again, you know, my name is Alyx Effron.
- 11:36I'm the founder of Collector sMD. And I want to
- 11:40share just a little bit about the organization
- 11:41just to give people a little bit of context.
- 11:45So Collectors MD is a peer support education and
- 11:48prevention platform that's focused on compulsive
- 11:50collecting, overspending, and like Deb just said,
- 11:54gambling adjacent behaviors. We started in the
- 11:56collectible space, really primarily the hobby,
- 11:59as we call it, the trading cards, the sports
- 12:02cards, TCGs. TCG stands for trading card game,
- 12:06so Pokemon, Magic of the Gathering, One Piece,
- 12:09etc. But the conversation has grown much broader
- 12:13because the same behavioral mechanics we see
- 12:16in modern collecting show up in a lot of different
- 12:18places now. And Mark just mentioned a few of
- 12:21them. You have gaming, you have the blind boxes,
- 12:23prediction markets, the stock market, investing,
- 12:27live commerce. There's so many. environments,
- 12:30consumer and digital environments that are built
- 12:32around uncertainty, anticipation, scarcity, and
- 12:36the possibility of the next hit. And for me,
- 12:38this work is deeply personal because I'm a lifelong
- 12:42collector, but I'm also... in recovery from gambling
- 12:45addiction. My own experiences really showed me
- 12:49just how blurry that line can become between
- 12:53something you genuinely love and something that
- 12:55starts controlling you. So for a long time, I
- 12:59didn't necessarily recognize certain behaviors.
- 13:03part of this same pattern right you can tell
- 13:05yourself uh i'm not gambling i'm just i'm collecting
- 13:08you know something i did as a kid or you know
- 13:10i'm buying versus you know um you know or i'm
- 13:15buying something that has value right or like
- 13:17i can always sell it later right like we make
- 13:19these justifications up in our in our heads but
- 13:22underneath that the behavior can sometimes look
- 13:25very similar right we're talking about the anticipation
- 13:27the chase spending more than you had initially
- 13:30intended trying to recover losses uh making you
- 13:34know or feeling like the next purchase the next
- 13:36break the next box or the next opportunity is
- 13:39going to be the one that just changes everything
- 13:42and that really is where Collectors MD came from
- 13:45uh you know and again i'm glad that Marc talked
- 13:47about his you know experience as a collector
- 13:50as a lifelong hobbyist uh because i'm the same
- 13:52way i i am a collector through and through it's
- 13:55a part of my identity and so Collectors MD is
- 13:58not anti -collecting we are not anti -hobby in
- 14:00fact many of us you know our collectors ourselves
- 14:03like like you know me and Marc and preserving
- 14:06what is positive about collecting is a huge part
- 14:09of the mission and the work we're doing what
- 14:11we are trying to do is create language around
- 14:14something that for a very long time you know
- 14:17people didn't really know how to talk about right
- 14:20there's a massive space or gap between you know,
- 14:24saying I enjoy collecting and I have a diagnosed
- 14:27gambling disorder. And people can experience,
- 14:30you know, real financial, emotional and relationship
- 14:32harm somewhere in that middle. And so historically,
- 14:37you know, there just hasn't been much support
- 14:39designed specifically for those people. So we're
- 14:42trying to fill that gap, right? We host weekly
- 14:45peer support meetings. We just hosted our 72nd
- 14:48official CMD peer support meeting this past week.
- 14:52where people can talk openly about what they're
- 14:54experiencing without judgment. We provide education
- 14:57and resources for collectors and families. We
- 15:00work with behavioral health professionals, problem
- 15:02gambling organizations. treatment centers, hobby
- 15:05businesses, creators, and other industry stakeholders.
- 15:09And a big part of our work is also prevention
- 15:11and early prevention, right? Instead of waiting
- 15:14until somebody has reached a crisis or lost everything,
- 15:19we want to help people recognize the warning
- 15:21signs much earlier. So we often encourage people
- 15:25to ask themselves these questions. Are we hiding
- 15:27purchases? Are we spending money we can't afford
- 15:30to lose? Are we chasing after, you know, a bad
- 15:34break or a bad purchase? Are we constantly thinking
- 15:37about the next opportunity? Has collecting stopped
- 15:40being enjoyable? Are there, you know, relationships
- 15:43that are being impacted by our actions? I think
- 15:47those questions, you know, are paramount, right?
- 15:50Regardless of whether somebody wants to put a
- 15:53specific label on the behavior and call themselves
- 15:56an addict. And I don't think the message should
- 15:59be that. you know cards are bad or that gaming
- 16:02is bad or that you know you can't invest or that
- 16:04every kid who opens a pack is somehow uh being
- 16:07conditioned to become a gambler that would just
- 16:11be oversimplification and you know i think a
- 16:13lot of people you know tend to um kind of head
- 16:18in that direction when this conversation comes
- 16:20up but i think it's really important to at the
- 16:23very least uh you know give the hobby that's
- 16:25been around for 150 200 years the benefit of
- 16:29the doubt right the concern that we see is more
- 16:32so within the modern day environment right young
- 16:35people children are growing up surrounded by
- 16:38things like variable rewards micro transactions
- 16:41blind boxes sports betting advertising everywhere
- 16:45you look fantasy sports prediction markets influencers
- 16:48celeb celebrating these enormous hits right you
- 16:54have the live breaks you have the constant opportunity
- 16:56to just keep spending and keep trying again right
- 16:59so the questions really or the question really
- 17:02becomes like how do we help young people understand
- 17:05the difference between participating in something
- 17:08because they genuinely enjoy it the way i did
- 17:11as a kid the way Marc did as a kid the way many
- 17:13of us have done you know, as children versus
- 17:17repeatedly chasing an uncertain financial or
- 17:20emotional reward. That's why we talk so much
- 17:24about the word intentionality. So one of our
- 17:28core messages is collect with intention, not
- 17:31compulsion. I'll pause there. I can continue,
- 17:34but I want to make sure I'm not going too long.
- 17:36This is a good place to pause because Alyx, I
- 17:38want to break it down as well that you run a
- 17:41program for This is a very specific gambling
- 17:45adjacent type of gambling that people can develop
- 17:51an addiction to. But I really want to break those
- 17:54pieces down and explain to the public what that
- 17:57looks like. What is a microtransaction? And then
- 18:02I'm going to come to you as well, Jake, because
- 18:03you work with kids that have this. And so, sorry,
- 18:06Matt. And thanks, Alyx. That was a great explanation
- 18:09of your program. Really want to help the public
- 18:12understand what collecting is and why this is
- 18:14showing up as gambling. Matt? Yeah. Alyx, you're
- 18:18doing great work. And obviously, thanks very
- 18:19much for opening my eyes to this side of, I think,
- 18:25gambling addiction, really. I think I would call
- 18:27it a gambling addiction. I think it's very, very
- 18:28similar. My interest really is in how I think
- 18:34the rise of sports betting and the normalisation
- 18:36of online gambling has... basically led to uh
- 18:40much more investment in making products more
- 18:44addictive and making platforms optimized for
- 18:47engagement and a lot of other sectors have looked
- 18:50at that and they've said wow that really works
- 18:53you know let's just use some of those mechanics
- 18:56in our on our platforms and that that could be
- 18:58shopping apps or it could be social media or
- 19:01it could be collecting so my question really
- 19:03was to what extent do you think it's the collecting
- 19:06that is addictive or do you think it's the platforms
- 19:09themselves that are exploiting the very same
- 19:11mechanics that the gambling industry uses. And
- 19:15is there a responsibility on those platforms
- 19:18to be, you know, not trying to encourage people
- 19:20to spend more than they plan to and all that
- 19:22kind of stuff? I think it's very, very admirable
- 19:24what you're doing in educating young people in
- 19:27particular and the public around intentionality.
- 19:29I think it's fantastic. But I wonder whether
- 19:31there's a, you know, a responsibility on the
- 19:34platforms themselves to kind of, you know, put
- 19:36some guardrails in. Yeah, and that's something
- 19:39we're actively trying to do within the collectibles
- 19:43industry, right? We firmly believe that in order
- 19:46to make a real impact, to really reach people
- 19:49where they are, we have to have a seat at the
- 19:51table. We have to be inside the environments
- 19:53where people are potentially experiencing those
- 19:55harms. So we work or we are working towards working
- 20:00with some of the major operators in this space.
- 20:02to basically help them out, provide insight and
- 20:07recommendations for how to adapt and how to grow
- 20:13and evolve as an industry, right? Because just
- 20:16like any other maturing industry, you're going
- 20:18to see a sense of reform. You're going to see
- 20:20a sense of evolution. And that could be consumer
- 20:24safety features. It could be the platform or
- 20:29the type of platform that the product is being
- 20:32consumed on, right? Because it's a lot different
- 20:34today than when we were children. And in order
- 20:38to buy a pack of cards, you had to walk to your
- 20:39brick and mortar store. You had to transact with
- 20:42another human being, maybe sit at the table,
- 20:44open up a box, then decide if you're going to
- 20:46make another purchase, right? Maybe you take
- 20:48it home and you open it there. You're not in
- 20:51this frictionless environment where you can just
- 20:54keep buying over and over again by pressing a
- 20:57button, right? For us, we are working towards
- 21:01helping the platforms create guardrails, create
- 21:05oversight. We're not going to say regulation
- 21:07because like that's not our jurisdiction. We're
- 21:10not watchdogs. We're not policing the hobby.
- 21:12We're not trying to create new. bylaws or anything
- 21:14like that we're just trying to help them create
- 21:16safer experiences for the consumer and one other
- 21:20thing that again i just want to reiterate like
- 21:23the cards themselves aren't the problem and i
- 21:25would be careful about saying you know that the
- 21:28platforms themselves are the problem too right
- 21:31the concern is what can happen when certain products
- 21:34platform features and individual vulnerabilities
- 21:37come together right dad brought up the uh the
- 21:41term gambling adjacent earlier like that's what
- 21:44we call we're not saying it's gambling it's gambling
- 21:46adjacent right cards can be collected in a completely
- 21:50healthy and intentional way platforms can also
- 21:53provide things like community access, entertainment,
- 21:56and legitimate commerce, right? The risk increases
- 22:00when the environment emphasizes things like the
- 22:03constant access and the rapid fire purchasing
- 22:05and the randomized outcomes and the countdown
- 22:07timers, scarcity, social pressure, you know,
- 22:10the list goes on. But, you know, again, it really
- 22:14comes down to the gambling -like mechanics that
- 22:17are embedded into these platforms that we're
- 22:20paying closer attention to. I kind of want to
- 22:22go to both, Matt, to answer your question. My
- 22:24reaction to that question is both. Both are playing
- 22:29a part in it, but if you've got a vulnerability
- 22:31to developing the addiction, you're in trouble.
- 22:33Dan, can you articulate further gambling adjacent
- 22:38so that people understand what that means as
- 22:44clinicians, how we look at the DSM -5 criteria
- 22:47and what... what we define a gambling addiction
- 22:51as. And then we've got up, we've got, you know,
- 22:53we say, what's your gambling of choice, if it
- 22:57were, right? And there's certain forms of gambling
- 22:59or things that people do to spend all this money
- 23:04and they come in with the same. symptoms in crisis
- 23:08right but there are certain things that aren't
- 23:11legally classified as gambling but i'd like this
- 23:13is a really good place to go and and then jake
- 23:17i'd love to um hear what what you're experiencing
- 23:19with kids and and something we call ripping with
- 23:22cards well it I think it's just what an adolescent
- 23:28or a kid is naturally drawn to. And so if someone
- 23:31loves Disney characters or Pokemon, then they
- 23:34are going to go down a Disney or Pokemon rabbit
- 23:37hole. And that can be really great. They can
- 23:39just learn more about these things. And the Pokemon
- 23:41characters are very creative and they can play
- 23:44games with Pokemon. But then there's a darker
- 23:46side to Pokemon and Disney and baseball and football.
- 23:50There's a darker side to all of it. And that
- 23:53interest, which is. innocent and fun and childlike
- 23:58can turn into something compulsive. Like you
- 24:01want to get the Pokemon card at all costs. And
- 24:05there's a chance to spend. five dollars and get
- 24:08a five thousand dollar card which is enticing
- 24:10to any adolescent i mean i i'm in my childhood
- 24:14home once again and i had a i have a cardboard
- 24:16box of cards here and i remember taking out the
- 24:19tops catalog and looking up how much these cards
- 24:21were worth and it was really exciting with each
- 24:24annual edition to find out how they've appreciated
- 24:27super exciting when when you're a teenager so
- 24:31all of the thing that you have this thing that
- 24:33appreciates in value or you can flip a card very
- 24:37quickly and pokemon can become a side gig or
- 24:41a side hustle or you know and there's a lot of
- 24:43influencers encouraging uh something that is
- 24:46not accurate and then can develop a compulsion
- 24:49that then looks like gambling disorder where
- 24:52you're preoccupied with cards you're involved
- 24:55in in in the activity for more hours than you
- 24:58want um you're chasing um you're lying about
- 25:02it you know People used to, you know, lie. Yeah,
- 25:05mom, I'm doing my homework type stuff, right?
- 25:08That's always happened. But, you know, you're
- 25:10not doing your homework and you're on your computer
- 25:12for hours and hours and hours losing sleep, investigating
- 25:17and betting at night. And that's where this stuff
- 25:20can become very problematic very quickly. Like
- 25:24you can develop a problem with this stuff, I'm
- 25:27convinced, within, let's just say weeks, in a
- 25:31very... quick time if you have that vulnerability
- 25:33and you get plugged in it can turn bad very quickly
- 25:38and and pokemon becomes like a devil a devil
- 25:42pokemon and baseball players you know become
- 25:45you know something very very uh dangerous and
- 25:49hard to pull away from So we know that the adolescent
- 25:53brain is more susceptible to this stuff. So people
- 25:56age 15, 16 and up and younger can get hooked
- 25:59very quickly. And that's when I see them, whether
- 26:02it's sports, whether it's crypto, whether it's
- 26:05options, whatever it is, it can turn into addiction
- 26:09very quickly. Yeah. Jake, what are you seeing
- 26:13with adolescents at the moment with cards and
- 26:15ripping cards? And I really want to explain what...
- 26:20What it means, you buy a card, it could be a
- 26:22player card, it could be a player cards like
- 26:24sports athletes, right? And you buy a card. This
- 26:29is if you're really into this specific card buying
- 26:33type, right? And this card will appreciate in
- 26:37value or you're hoping it will appreciate in
- 26:39value. And at some point you sell that card and
- 26:42that is in itself the thing that can become compulsive.
- 26:47but but ripping is different and so please explain
- 26:50that yeah i think it with all of these things
- 26:54the the conversation of is it gambling addiction
- 26:56is it shopping addiction is it tech addiction
- 26:58is it gaming addiction can get really murky um
- 27:03as i look at the website just as we're talking
- 27:05about them you've got um responsible gaming responsible
- 27:09gambling responsible shopping on each of them
- 27:11so all of them are trying to have some resource
- 27:14related to the fact that what we do is addictive
- 27:17um but with cards i think it's really interesting
- 27:22um i i went to the third street promenade in
- 27:26santa monica last week and i was walking down
- 27:29the street and i walked by a a gotcha store which
- 27:32is gotcha is a japanese word for and i might
- 27:36be butchering this for gachapon which are uh
- 27:39vending machines not slot machines that have
- 27:42little uh plastic balls in them that might have
- 27:45a figurine And the idea is that they're all little
- 27:48mini collectible things. So you're watching little
- 27:51kids in the same mechanic that we might do a
- 27:53gumball when we were younger. That's not a new
- 27:58thing. There's different toys and different items.
- 28:02So I go there and I see kids everywhere just
- 28:06shoveling coins into these slot machines or into
- 28:09these vending machines. I walk down the street
- 28:13further and I see a card shop. And I stop in.
- 28:18I just kind of see what's happening there. And
- 28:21yeah, you've got people there that are certainly
- 28:23there because they love it. They love the cards.
- 28:26But then you've got a whole new army of people.
- 28:30You've got people at these vending machines.
- 28:32I don't know if you've seen Pokemon vending machines
- 28:33at your local Target or grocery store. But they
- 28:37always seem to be empty. And apparently there's
- 28:40a whole issue of scalpers will line up. to clear
- 28:44out these vending machines before the kid who
- 28:47loves Pokemon can get to them. And in some instances,
- 28:50I've read that there's been instances where a
- 28:53scalper will go to the vending machine, clear
- 28:56it out, and then sell it back to the people who
- 28:59are waiting in line behind them, which I feel
- 29:01like is the most just emblematic of exactly what
- 29:04that is. So when I talk about this, I'm putting
- 29:09together a presentation. for next week and i
- 29:12start off with a video of cards with mickey mantel
- 29:15of this comes in your cereal and kids talking
- 29:18about collecting all of them and Marc as you
- 29:22mentioned like there's always been an element
- 29:23of i hope i get something valuable that comes
- 29:26along with the collecting when i was a kid in
- 29:291999 and pokemon became really popular i remember
- 29:33begging my mom can you get me this shiny rare
- 29:36pokemon card mom do you know what this is going
- 29:39to be worth one day and she said nothing and
- 29:42she was wrong but like the culture of it when
- 29:46i was doing that if you were to say pokemon is
- 29:48gambling in 1999 it would sound ridiculous and
- 29:52if you were to say it today it is completely
- 29:54reasonable and i feel like there's so many things
- 29:58around that um but Alyx like you mentioned when
- 30:02i've spoken to kids at schools and i've talked
- 30:04about Pokemon cards and how they can be addictive.
- 30:07I had a kid walk up to me once and say, now all
- 30:11the kids are going to make fun of me for liking
- 30:12Pokemon cards. And I said, there's nothing inherently
- 30:17wrong with having a hobby. There's nothing inherently
- 30:20wrong with liking video games. It's that these
- 30:23things can get addictive sometimes when we do
- 30:25it too much. So, yeah, the amount of ways that
- 30:30there are to target kids now with gambling and
- 30:34gaming. are endless. Long -winded, your question
- 30:37about rips. We've got these apps and games where
- 30:42you essentially rip open a digital pack of cards.
- 30:45So you swipe your finger across the screen. You
- 30:48see the package open with a really exciting animation
- 30:50that is essentially a slot machine. And then
- 30:53you see the card that comes up. And if it's a
- 30:55really exciting card, if it's a hit, you get
- 30:58a big flashing thing and it shows you the dollar
- 31:00value immediately of what that card is valued
- 31:03at. And you can either hit sell, which is essentially
- 31:07putting the money back in the slot machine to
- 31:09try again. Or you can put it in your vault and
- 31:12have it shipped to you for a fee. So you see
- 31:15these things that already can be addictive. You
- 31:18don't need one of those apps to get addicted
- 31:20to breaking open packs in a store. But on top
- 31:24of it, now we've got app design that's literally
- 31:27a slot machine. And you start with $1 Pokemon
- 31:31cards, at least in the app that I'm thinking
- 31:32of. And then if you want to do baseball cards,
- 31:35it starts at $25 packs. And if you want to do
- 31:37one piece collectible anime cards, it starts
- 31:40at like $50. So they've taken something that's
- 31:44already somewhat addictive naturally, attractive
- 31:48to kids, and they have really ramped it up with
- 31:51as much gambling mechanic as possible to get
- 31:55an endless scroll the same way as TikTok so that
- 31:57kids keep using it. So yeah, you're seeing an
- 32:00endless amount of places of what kids are exposed
- 32:02to. I think what you just said, Jake, is I want
- 32:06to go back to, I usually talk a lot about this.
- 32:09We have no idea who, we have an idea, maybe that's
- 32:14even better, of who's going to get addicted.
- 32:16Me, I had a genetic line in my family of gamblers,
- 32:22right? Kids that are bullied, other reasons,
- 32:26kids that might have ADHD or OCD or whatever.
- 32:31They're going to, you know, it happened in my
- 32:33case. In my case, just to give you an example,
- 32:35I was buying cards. I found a distributor. We're
- 32:40talking about 1962, 1963, where I can buy five
- 32:43packs of cards for 20 cents. So if I had two
- 32:48dimes, I was in action. And you'd throw all the
- 32:52bubble gum, which was even better. And now I'm
- 32:54looking back at it, the sugar rush from throwing
- 32:57five sticks of bubble gum in your mouth that
- 32:59was really sugary baseball. you know, and getting
- 33:03the cards. And, you know, here's like, I don't
- 33:05know if you could see, you probably can't, a
- 33:07nice 62 Chris Cannizzaro card. He was a Met.
- 33:10I would trade a Mickey Mantle for that card because
- 33:13there was really not that value. You know, you're
- 33:15collected by who you like, what your teams were
- 33:18and whatnot. But in terms of gambling for me,
- 33:22because I always believed that environment, you
- 33:24know, we used to flip cards. I grew up in very
- 33:26big neighborhoods with lots of kids in Brooklyn.
- 33:30There's different ways of flipping. I would flip
- 33:32heads or tails. I was a short kid. You know,
- 33:35you would hold a card and you would flip it.
- 33:37And if it came heads or so, I could flip a hundred
- 33:40heads in a row. I won all the cards. Where was
- 33:43the fun in that? There was not, you know, I guess
- 33:45even at eight or nine, there was not enough dopamine
- 33:47and ended up losing all my cards in what I said
- 33:50before in matching colors, which was on a pure
- 33:53game of the flop. You know, I needed that, you
- 33:57know, the uncertainty. In order to get off even
- 34:00at nine. And then sort of what I said in my story,
- 34:08you know, how that sort of accelerated my gambling.
- 34:11I didn't learn from that lesson. I could picture
- 34:13where I was at nine when I lost all my cards.
- 34:16You would think you would never do that again.
- 34:19But it just sort of exaggerated. But going back
- 34:22to Jake, though, you know, the fact that we don't
- 34:26know who's going to get addicted. People can
- 34:29get addicted real easy. What are we doing to
- 34:30prevent it? Why aren't, you know, there's almost
- 34:33nothing that says the harm in any single one
- 34:37of the products from baseball cards to sports
- 34:40betting. Zero. You know, I know Matt and I think
- 34:45Rob, you're working on a really good project
- 34:48yourselves on getting out the truth. We don't
- 34:52hear it at all. But what could be done, you know?
- 34:56If I could ask Jake, what could be done in schools?
- 34:59What could we do to at least teach kids about
- 35:03the harm or to identify kids that might be more
- 35:06prone to develop a gambling problem? Because
- 35:10I think with adults, it's too late. Yeah, one
- 35:13thing, well, when you talk about people that
- 35:15are vulnerable to gambling, one thing that doesn't
- 35:18help is that we are all addicted in some capacity
- 35:21to our phones. If you see... someone scrolling
- 35:25through TikTok, the mechanics of hoping that
- 35:28you'll, you know, in our brain, hoping that you'll
- 35:30get a video that you like is similar to what
- 35:32happens in the mind of looking at a slot machine.
- 35:37If we can do things to take the talk that we
- 35:41give to kids, in my opinion, and pull it away
- 35:44from showing this is a slot machine, this is
- 35:47a casino, here's the gambler's fallacy, near
- 35:51misses, all of that is really important to add.
- 35:54but if you can zoom out more and draw a through
- 35:57line to microtransactions and being addicted
- 36:00to buying currency in minecraft or to your mom
- 36:04playing candy crush and keeps buying coins over
- 36:07and over again if we can make a through line
- 36:09to you are being primed to learn how to gamble
- 36:12because right now we see 18 to 24 year olds as
- 36:15the fastest growing demographic of gamblers With
- 36:19where we're at on kids' games and loot boxes
- 36:22and microtransactions and Pokemon cards and NFTs
- 36:28and all of the gamblification in their face,
- 36:30when those kids are 18 to 24, I got to imagine
- 36:34in a couple years we're going to see a major
- 36:36explosion beyond what we already have. So I think
- 36:41talking about addictive mechanics, dopamine technology
- 36:44in general, and helping kids to recognize that,
- 36:49I think media literacy, like when you see your
- 36:53favorite YouTuber sell a Pokemon card for $16
- 36:56million and then go on to wrestle the next day
- 37:00and look like this cool guy and know that if
- 37:03I do that, if I rip open the Pokemon pack, I
- 37:06might be just like him. I think the social media
- 37:10talk, the gaming addiction talk, the tech addiction
- 37:13talk, and the gambling addiction talk really
- 37:16complement each other. So that's something that
- 37:20I'm trying to put together on how to make a bigger
- 37:23picture of technology and addiction and point
- 37:26out how it's not just limited to technology because
- 37:29you can go into a Pokemon store or a card store
- 37:31and rip open packs there. The last store I stopped
- 37:35in at, I asked the guy, I said, I'm a therapist
- 37:39focused on gambling addiction and I'm just curious.
- 37:43He said that he's seen kids come in and they
- 37:45just open packs over and over and over again.
- 37:48They'll see adults come in and spend tens of
- 37:51thousands of dollars opening the really big packs.
- 37:54So it's everywhere. And I think drawing those
- 37:58connections and through lines can help kids recognize
- 38:00the shared mechanics and destigmatize being addicted
- 38:04to something with technology. Yeah, Alyx, I've
- 38:07got some thoughts and questions for you, but
- 38:09what are your thoughts on what Jake's sharing?
- 38:11Yeah, first of all, Jake. Man, like I feel like
- 38:14we've crossed paths, but I didn't realize how
- 38:17much work you're doing in prevention as it pertains
- 38:20to, you know, things like gaming and digital
- 38:23wellness. So we absolutely have to like we have
- 38:27to connect after this, perhaps, you know, sometime
- 38:31in the next week or two. But yeah, I mean, a
- 38:33lot of what Jake and Marc are talking about here.
- 38:36The biggest difference today is that consuming
- 38:39cards is no longer limited to walking into a
- 38:42shop, buying a pack or a box, opening it and
- 38:45going home. There are just so many new ways and
- 38:48different ways to participate. And some of those
- 38:51formats can make the experience just so much
- 38:54faster, so much more frictionless, obviously
- 38:57more social and just continuous. It's 24 -7 access.
- 39:02And so card breaking, we haven't talked about
- 39:04breaking. And that's a term that we often use
- 39:07in the hobby. It's become synonymous with the
- 39:11hobby and card collecting. So the concept of
- 39:15breaking is that instead of one person buying
- 39:17an entire box or going to a store and buying
- 39:22a single card and making a concerted decision
- 39:25as to what they're buying, a breaker... or essentially
- 39:29a dealer, is essentially selling spots within
- 39:32a box or a case of boxes. And so those spots
- 39:36might correspond to a team, it could be a player,
- 39:40a division, a serial number, what we call a parallel,
- 39:43or another category. So the breaker then opens
- 39:46the cards, usually on a live platform, a live
- 39:49digital platform, while people are watching,
- 39:51they're streaming, and whatever cards match your
- 39:55spot, they get sent to you. So for example, I'm
- 39:59a big Yankee fan. And, you know, I'll caveat
- 40:01by saying, you know, sports is something that
- 40:05I believe we could still consume and enjoy and
- 40:07not gamble on. I watched the Yankees game last
- 40:10night. We unfortunately lost, but that's. sort
- 40:15of a good comparison to how collecting could
- 40:18still be something that has redeeming qualities.
- 40:21So for example, you might buy the Yankees in
- 40:24a baseball box break. And so if Yankee cards
- 40:27come out of the box, if it's Aaron Judge or Cam
- 40:30Schlittler, those are yours. Those cards are
- 40:34yours. And if they do not, you may get very little
- 40:36or sometimes nothing of value from that break.
- 40:39there are also a lot of different break formats
- 40:42right again you can have pick your team random
- 40:44team random player all of these different uh
- 40:47variations right they've hit drafts they call
- 40:51them some are relatively straightforward and
- 40:53others introduce additional layers of randomness
- 40:56scarcity competition urgency then you have what's
- 41:00called a personal right and so Where instead
- 41:04of buying a spot in a shared break, someone just
- 41:06buys an entire box or a pack or a product from
- 41:10a live seller and has it open for them on stream.
- 41:14So instead of going to the store and opening
- 41:15the box yourself, you're having somebody open
- 41:17the contents of the box for you. And that can
- 41:20happen one after another, sometimes for a long
- 41:23period of time. That's really where I, you know,
- 41:26went down a slippery slope. You can buy another,
- 41:34you might miss, you may feel this unrelenting
- 41:37need to just keep trying, right? And because
- 41:40the next purchase can be available almost immediately,
- 41:43there's very little natural stopping point, especially
- 41:46when you're chasing after the case hit or, you
- 41:50know, the one of one or the low numbered Shohei
- 41:53Otani or Aaron Judge autograph that. the breaker
- 41:56is, you know, telling you, hey, like the next
- 41:58box is going to have it. And that is where really
- 42:01the modern environment becomes so important,
- 42:03right? It's not just about the cards themselves.
- 42:05You have... I keep talking about the countdown
- 42:08timers, auctions, live auctions, the chat reactions,
- 42:12influencers, limited time offers, big hits being
- 42:16celebrated in real time, and just constant access
- 42:19through your phone. So the experience can become
- 42:21much more than simply just buying a card or buying
- 42:24a box. It can turn into this continuous cycle
- 42:27of anticipation, purchase, reveal, reaction,
- 42:31and the immediate opportunity. to just keep going.
- 42:34And that's why, that's really the nuance we try
- 42:37to explain. We're not saying that buying a pack
- 42:41at a card shop or joining a break or ripping
- 42:43a personal is inherently harmful. A lot of people
- 42:46participate, you know, recreationally and genuinely
- 42:48enjoy the entertainment community and collecting
- 42:51aspects. The concern is what happens when the
- 42:54behavior starts to shift, especially with people
- 42:56that, like Dan said earlier, are vulnerable,
- 42:59right? Or maybe like uneducated and unaware of
- 43:02the environment they're in, like the youth, right?
- 43:05And so... What makes breaking different from
- 43:08simply just buying a single or even these instant
- 43:12rips that Jake is talking about is that you know
- 43:15that you're often paying before you know exactly
- 43:19what you're going to receive. There's uncertainty.
- 43:22There's a live reveal. There's the possibility
- 43:23of a rare, valuable hit. And then another opportunity
- 43:26to participate happens almost immediately. Again,
- 43:31for some people, that's just purely entertainment.
- 43:33They're paying for a layer of entertainment as
- 43:36part of the experience. But for others, especially
- 43:39those that are vulnerable to compulsive behavior,
- 43:42that environment can make it much harder to recognize
- 43:44when collecting has started turning into chasing.
- 43:46And that's why educating parents is so important.
- 43:51Alyx, do you not think though that the ability
- 43:54to do this through your smartphone? do it repeatedly
- 43:59within a short space of time. The countdown timers,
- 44:04the ability to sell the item back to the platform,
- 44:08the fact that you can see in real time the value
- 44:12of that going up and down. Is this not attracting,
- 44:16not collectors, but speculators? Is this not
- 44:20attracting people who want to gamble and they're
- 44:23using these platforms as a mechanism to gamble
- 44:26rather than... I feel like there's clearly been
- 44:30an evolution in how people engage with... What's
- 44:33happened here, Matt, is that these industries
- 44:37have analyzed the gambling industry and they've
- 44:42been so successful with this one particular format
- 44:45or this formula. And they're essentially borrowing
- 44:48a page from the playbook and applying it to the
- 44:50user experience. So you're 100 % right in that
- 44:53it's not just... you know, collectors, it's speculators,
- 44:57it's people who want to gamble. It's a wide range
- 45:01of individuals that they're targeting. But absolutely,
- 45:03these are the individuals that are experiencing
- 45:06a lot of the harm. I mean, again, we talk about
- 45:10that all the time, Alyx, but I want to go back
- 45:13on what Matt's question is like, isn't this attracting
- 45:15gambling? As you are, you have a harm reduction
- 45:18lens. And for the public, right, as this is a
- 45:22raising awareness platform here right harm reduction
- 45:26is not is like giving the option of not completely
- 45:29abstaining from what you're addicted to but tapering
- 45:34it down to a place where it is safe enough so
- 45:37that you can function in your life but a harm
- 45:40reduction lens with car collecting as your platform
- 45:43is it's kind of Holding space for, from what
- 45:47I've understood, is holding space for something
- 45:50that is a hobby, for something that is innocent,
- 45:53nostalgic, fun, right? But what Jake said earlier
- 45:56is that ripping is exactly the same as a slot
- 46:02machine on a phone. And what Matt's saying, and
- 46:04we talk about what you're saying. Alyx, a lot
- 46:07about how the industry are using AI and honing
- 46:11in on people who are vulnerable to addiction,
- 46:13digital addiction. This is all kind of one. So
- 46:16what I'm wondering about, how do you monitor
- 46:19and provide, highlight those risks to your population
- 46:29that come on to your platform and your program
- 46:36um how do you help collectors identify the difference
- 46:42between healthy collecting and make sure that
- 46:46they safeguard themselves from those slot machine
- 46:49type um motivations digitally such as ripping
- 46:54which is and further to that are there any platforms
- 46:58that you would maybe recommend that are less
- 47:00sort of geared towards all of that stuff Yeah,
- 47:04like Deb said, like a big part of what we do
- 47:07is helping people recognize that this isn't simply
- 47:11just a line between healthy and unhealthy. It's
- 47:14so much more nuanced than that. We're not looking
- 47:17at a specific product or activity and saying
- 47:19like, this is. this is bad we are looking at
- 47:22the relationship somebody has with it so two
- 47:25people can participate in the exact same experience
- 47:28you know let's call it a break open the or open
- 47:31the same product or spend the exact same amount
- 47:34of money and have completely different experiences
- 47:37right for one person it may be entertainment
- 47:39within a budget for another it may be part of
- 47:42a pattern of chasing hiding spending financial
- 47:46stress emotional mental and relational fallout
- 47:49or just feeling unable to stop. So when we talk
- 47:52about risk, we focus much more on behavior, motivation,
- 47:56impact, and control than on the activity itself.
- 48:01So we help collectors really ask, you know, internalize
- 48:05and self -reflect and ask questions like, am
- 48:07I buying this because I genuinely want it or
- 48:10because I'm chasing a feeling? Can I walk away
- 48:13after a disappointing outcome? Am I spending
- 48:16within my limits that I established beforehand
- 48:19or am I just continually moving beyond those
- 48:23limits? Am I hiding purchases or minimizing how
- 48:26much I spend? Is this still enjoyable when I'm
- 48:30not? you know hitting a big card is it affecting
- 48:32my finances my relationships my sleep my work
- 48:35my mood right those are the kinds of signals
- 48:37that can tell you much more than simply asking
- 48:40how you know how many cards someone buys we also
- 48:45continuously pay attention to how the industry
- 48:48is evolving right so you have new products coming
- 48:50out all the time you have all these new gimmicky
- 48:54formats right you have live commerce features
- 48:56you have mystery products gamification scarcity
- 48:59mechanics all these new ways of buying that can
- 49:02change the environment very very rapidly so our
- 49:06role is to help our community understand those
- 49:09mechanics educate people not just people but
- 49:11uh you know the youth and their parents right
- 49:14and the potential risks that are associated with
- 49:17this environment without sensationalizing them
- 49:22or telling them that participating automatically
- 49:25means they have a problem. And we try to provide
- 49:28that information in a way that really allows
- 49:30people to locate themselves on a spectrum, right?
- 49:34Healthy collecting generally has boundaries.
- 49:37You can enjoy it. You can budget for it. You
- 49:39can walk away from it and still enjoy your life.
- 49:43When you don't get the outcome you wanted, riskier
- 49:46collectors or riskier collecting starts to look
- 49:49a little bit different. The limits become, you
- 49:52know, more flexible. Maybe you start justifying
- 49:54the next purchase. The chase becomes more important
- 49:57than the collection or the item itself. And spending
- 50:02increases after losses or disappointing outcomes,
- 50:06right? The activity starts just taking up like.
- 50:09and occupying more mental and emotional bandwidth.
- 50:12And it stops becoming, you know, harder even
- 50:17when the person knows there are consequences,
- 50:20right? Harder to stop. And so the key question
- 50:23is not simply like, how much are you collecting
- 50:25or how much are you spending? The question is
- 50:27like, what is collecting doing to you? That's
- 50:30really the philosophy behind our harm reduction
- 50:33approach of what we call intentional collecting.
- 50:36We want collectors to develop enough self -awareness
- 50:39to recognize, to really be able to recognize
- 50:41a shift, right, before someone else has to point
- 50:46it out to them. And because there's no single
- 50:49threshold that applies to everyone, we aren't
- 50:51trying to diagnose people. We're just trying
- 50:54to provide. tools and resources, language, peer
- 50:58support, and really education that will help
- 51:02them honestly evaluate their own behavior. And
- 51:05for some people, that leads to setting stronger
- 51:07boundaries and collecting more intentionally
- 51:09for others and might be walking away, taking
- 51:11a break. And for someone who recognizes that
- 51:14they can't safely participate anymore, it might
- 51:17mean abstaining completely and connecting with
- 51:20additional recovery or clinical support. Last
- 51:23thing I'll say is that spectrum is so important
- 51:25because our goal is not to tell people how to
- 51:28collect. It's to help people understand the relationship
- 51:31with collecting and recognize when something,
- 51:34you know, that starts as a hobby, you know, is
- 51:38starting to really create harm. You know, just
- 51:42quick, just really quick. One quick thing is
- 51:45I always told my customers an unopened pack is
- 51:49worth a lot more money than an open pack. Once
- 51:51you open the pack, it's dead. The unopened pack
- 51:55could have the most expensive card. It's always
- 51:56worth as much as what that is. But I want to
- 51:59ask Matt a question. We get a lot of parents
- 52:03here in the show. How is Gambam helping? I said
- 52:07Gambam. I'm sorry. I did that again. How is Gambam
- 52:10helping? So to Alyx's point, if people do want
- 52:15to quit, we've got the... these platforms on
- 52:20Gamban's block list. So we do recognize that
- 52:23some people will develop symptoms of a gambling
- 52:27addiction associated with this activity. So we
- 52:30block it. So if people want to quit, they're
- 52:32finding that this is a problem, they're doing
- 52:34this too much, they want to abstain, download
- 52:36Gamban onto your devices and it will block access
- 52:38to the platforms. You can't self -exclude from
- 52:40these platforms, right? Because they're not regulated.
- 52:42There's no oversight. There's no governing body
- 52:45that's saying like, you know, There needs to
- 52:48be cool off periods or, you know, spend limitations
- 52:52or anything like that. Some of them are proactively
- 52:55integrating them into their overall user experience.
- 52:58But at the moment, Gamban is really the only
- 53:01option for people to be able to at least create
- 53:04a barrier, right? At least create like a pause
- 53:08between impulse and purchase. And Dan, just to
- 53:12give the public an idea on severity and what
- 53:15it looks like on the clinical side, as we have
- 53:18and are working with people with collecting addictions,
- 53:23like, let's talk about how severe can this get?
- 53:28Well, it can become, you know, completely devastating
- 53:31where you're cut off from your friends, you're,
- 53:35you know, alone and gambling and going through
- 53:39cycles of anxiety and panic about the losses
- 53:43and chasing, sleep deprivation, depression, suicidal
- 53:46ideation, it gets to a point of real, genuine
- 53:51psychological despair and anguish at its very
- 53:55worst. But there was so much I wanted to, you
- 53:58know, comment on Alyx's points. You know, just
- 54:02like cocaine and cigarettes and alcohol, some
- 54:05people will do cocaine once and they know that
- 54:08they're a cocaine addict. They know that they
- 54:10like this stuff very much. So the exposure to
- 54:13it can really trigger the vulnerability that's
- 54:17been there dormant. And it's going to be different
- 54:19for every person. A lot of this has to do with
- 54:24someone who may feel that they have a problem.
- 54:27Looking at the mirror and those dormant feelings
- 54:30in their subconscious that this is problematic
- 54:32to really kind of try to unearth them to understand
- 54:36that, wow, this is not what I want my collecting
- 54:39to be. This is not what I want to be doing online.
- 54:42And to really speak to that part of people that
- 54:45know deep down that they're scared that they
- 54:49can't control this compulsion to either, you
- 54:51know, sports bet or rip cards. you know as we're
- 54:56talking more you know i'm i'm so saddened by
- 55:00how sophisticated and brilliant and smart the
- 55:03industry is in the gambling groups we do we say
- 55:06often that the opposite of addiction is connection
- 55:08and now they're simulating connection with card
- 55:12ripping and and this you know we're we're taking
- 55:15turns doing this. And there's a bonding that
- 55:18is being manipulated to perpetuate this activity,
- 55:22which is just very, very sad because it takes
- 55:25a lot of work to create that connection among
- 55:28five or eight problem gamblers that are trying
- 55:31to stop. There's some real heavy lifting, but
- 55:33it's very inherent and plugged into these platforms
- 55:36to get this sense of you're not alone. We're
- 55:38doing this together. And it's just a bummer for
- 55:41me, you know, just. It's hard to undo that damage
- 55:45because it's not just about ripping cards. It's
- 55:48about the community behind it. Yeah, and Dan,
- 55:52you have and do and have worked personally with
- 55:55people who are addicted to collecting. We're
- 55:59talking thousands upon thousands upon thousands
- 56:03of dollars. What I'm hearing anecdotally is that
- 56:06the rooms of GA are increasingly filled with...
- 56:09card rippers and and you know former collectors
- 56:12now problematic um card rippers can i jump in
- 56:15there real quick dan on that note um that's exactly
- 56:19what i experienced myself right like i'd go to
- 56:22ga this was years ago i'd walk into a room i'd
- 56:25talk about my gambling experience within traditional
- 56:27environments but then i'd bring up you know the
- 56:30spending within uh the with the cards and even
- 56:33before the cards the sneakers the collectibles
- 56:35just this you know um unrelenting need, desire
- 56:40to just keep chasing the next hit, right? And
- 56:43I talk about the breaks and I talk about all
- 56:46the nuances and it would just go right over people's
- 56:48heads. They're like, how could baseball cards
- 56:51have any correlation to, you know, a blackjack
- 56:55hand or, you know, a parlay? Like it just didn't
- 56:59make sense to them, which is why it was so important
- 57:01for me to create the platform, the space that
- 57:04I wish existed when I was really in the throes
- 57:06of my addiction. Yeah. And similarly, the program
- 57:09I do is, you know, it's more broadened to online
- 57:13digital gambling generally. But we saw a major
- 57:17cultural divide between brick and mortar gamblers,
- 57:20people that are, you know, shooting craps and
- 57:22playing slots in the casino. And then just the
- 57:24instant everything of the availability of various
- 57:28forms of gaming and gambling and the crossover
- 57:30on their phones. Yeah. And Jake, you wanted to
- 57:34share something real quick, didn't you? Did you
- 57:36have something? I'm sorry if I interrupted you,
- 57:38Jake. No, you didn't. No, no, no. I just messaged
- 57:41Deb before when we were talking about it. I wanted
- 57:44to show you guys, if anyone hasn't seen this,
- 57:46this is what it looks like when you rip open
- 57:50a pack on one of these apps. So I can write on
- 58:00it. Yeah, and that's just scratching the surface.
- 58:03I mean, but you see the graphics. You see the
- 58:05dopamine. you know rush right that people might
- 58:09get when they see something like that then they
- 58:11see 70 cents and they're just like you know they're
- 58:14heartbroken that they just spent however much
- 58:16money to get back virtually nothing so the human
- 58:20reaction the human response is usually to try
- 58:24again so it's it's that near that near miss you
- 58:26were smiling what were you thinking when you
- 58:28saw that uh i just thought that's that's like
- 58:33a that's a gambling site it's a gambling site
- 58:36yeah it just looks like a casino Yeah, yeah.
- 58:39Oh, no, it's ripping, but it's what, Jake, you
- 58:43said, it's a slot machine on a phone. So in terms
- 58:46of, and we're wrapping up now, but in terms of
- 58:49what you do, Alyx, it's a fine, it's a dance
- 58:53and helping people stay balanced and understanding
- 58:56what healthy collecting is and how addictive
- 59:00this thing is being presented as collecting with,
- 59:05you know. Pixels on a phone. But it's not. It's
- 59:11very different. Right. So this has been a great
- 59:14conversation this morning. I hope that everybody
- 59:16in the audience have enjoyed and got a lot out
- 59:19of this. This has been specific to collecting
- 59:22a gambling adjacent form of addiction here. And
- 59:27thank you, Jake and Alyx, for being our guests.
- 59:30And as always, Matt, I feel like you've become
- 59:35part of the regular furniture here, which I love.
- 59:39so everyone with that I want to wish you all
- 59:42a very happy Sunday and uh there's more to come
- 59:45next week uh with a slightly different topic
- 59:48but still and Alyx please do feel free to come
- 59:52back whenever you like yeah I appreciate that
- 59:54thank you so much um and that brings us to the
- 59:57end of this week's Sunday Project thank you audience
- 1:00:00see you all again next week take care