Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 24 (S3E24)
Transcript
- 0:00Speaker 1: Hi, This is Jason from Natural Glant Bodybuilding on YouTube
- 0:03Speaker 1: and you are listening to Tale of the Manticore. The
- 0:10Speaker 1: following podcast is intended for a mature audience. Listener discretion
- 0:15Speaker 1: is advised. Welcome back to Tale of the Manticor Season three.
- 0:34Speaker 1: Like the creature from which it takes its name, Tale
- 0:36Speaker 1: of the Manticor is a mashup, a cross breeding between
- 0:39Speaker 1: two different species of storytelling. Here you will find the
- 0:43Speaker 1: unpredictability of old school paper and dice games with the
- 0:46Speaker 1: story craft of a dark fantasy novel. No character is
- 0:50Speaker 1: sacred and none will be spared if the dice decide
- 0:54Speaker 1: their fate is at hand. According to lore, the Tale
- 0:58Speaker 1: of a Manticre is barbed with cruel iron spikes. There
- 1:03Speaker 1: will be much pain in the days ahead. Last time
- 1:15Speaker 1: on Tale of the Manticor, Chapter twenty three begins with
- 1:18Speaker 1: Tentu's decision to leave the chest alone and return to
- 1:21Speaker 1: the others. While he has been away, the companions have
- 1:23Speaker 1: busied themselves with other things. Fairwind, still unable to see
- 1:27Speaker 1: in the dark, goes deep into prayer Duran. He tries
- 1:30Speaker 1: to keep himself from following his brother and Achillia and
- 1:33Speaker 1: Cord examine the want taken from the Royal Magus's slab.
- 1:37Speaker 1: When Fairwind comes out of his meditation, he tells the
- 1:40Speaker 1: others that he has been prideful, having cast himself as
- 1:43Speaker 1: the redeemer of this land. Now he realizes that altruism,
- 1:47Speaker 1: like the kind Achillia and the others have shown to him,
- 1:49Speaker 1: is the greatest virtue. To show that he means it,
- 1:52Speaker 1: Fairwind performs his first ever miracle of healing, not on
- 1:55Speaker 1: himself but on Court. This is about the time that
- 1:58Speaker 1: tend to returns. The others are relieved to see him,
- 2:01Speaker 1: and although they are interested to learn what he discovered,
- 2:04Speaker 1: they decide not to investigate the crypt and its contents
- 2:07Speaker 1: any further. The pieces leave the dungeon, and in the evening,
- 2:11Speaker 1: as they shelter in Fairwin's chapel, the cleric offers to
- 2:14Speaker 1: join the party. Chapter twenty four, Part one Day, seventeen
- 2:28Speaker 1: morning mythic of nd meaning propose weapons Party status Achillea
- 2:37Speaker 1: nine out of nine hit points, Court fourteen out of
- 2:41Speaker 1: fourteen after receiving one point of natural healing. De Renni
- 2:46Speaker 1: nine out of nine, Ten Tier ten out of ten,
- 2:51Speaker 1: fair Wind eleven out of eighteen after receiving one point
- 2:55Speaker 1: of natural healing. Spells available can cast shrink, message and
- 3:03Speaker 1: glitter dust. Cord can cast entangle, locate plants and animals,
- 3:09Speaker 1: and slow poison. Fairwind can cast purify food and water.
- 3:18Speaker 1: Achillia's wand turned out to be a deep violet color,
- 3:21Speaker 1: not black as she had earlier thought when she had
- 3:24Speaker 1: only seen it by dark vision. She held it while
- 3:26Speaker 1: she studied, and the whole time she could feel a
- 3:29Speaker 1: spiritual connection to it that helped her focus her thoughts.
- 3:33Speaker 1: Perhaps that's why one of her heretofore unreadable spells in
- 3:36Speaker 1: her book suddenly became clear and opened its secrets to her.
- 3:40Speaker 1: While Achillea memorized your new spell of glitter dust, Fairwind
- 3:44Speaker 1: picked up a few belongings his cudgel, a sling, a
- 3:48Speaker 1: traveling pack he was using as a pillow, a water skin,
- 3:52Speaker 1: some quills and reed lights made from duck feathers and
- 3:54Speaker 1: duck fat, a flint and steel, his holy symbol, and
- 3:58Speaker 1: finally a slim prayer book. This last item he did
- 4:02Speaker 1: not pack right away. Instead, he flipped through his pages
- 4:06Speaker 1: and selected a brief prayer for safe travel. By the
- 4:11Speaker 1: time he was done, Cord de Renni and Tenttir had
- 4:14Speaker 1: returned tender at his new sword in his hand, and
- 4:17Speaker 1: looked about as pleased as Achillie had ever seen him.
- 4:20Speaker 1: De Renni carried a bucket filled with water. He filled
- 4:23Speaker 1: their water skins and used what was left to clean
- 4:25Speaker 1: Fairwind's bandage. The diagonal cut across the clerk's chest where
- 4:29Speaker 1: the undead Warrior's sword had cut him, looked angry and puckered.
- 4:33Speaker 1: The bandage had absorbed a lot of blood, and the
- 4:35Speaker 1: water in the bucket was soon tinted red with it.
- 4:38Speaker 1: Derrenni had been unable to find any of the plants
- 4:40Speaker 1: he might have used to make a poultice, so the bandage,
- 4:43Speaker 1: after being wrung out, was once again applied directly to
- 4:46Speaker 1: the wound, as the elf carefully wrapped it around Phairwin's chest.
- 4:50Speaker 1: After that it was time to go. Farewin gave one
- 4:53Speaker 1: last bittersweet look around his modest home and then stepped
- 4:56Speaker 1: out the door, wondering if he would ever see the
- 4:59Speaker 1: place again. It looks like the hex's crawl is about
- 5:07Speaker 1: to resume, so I'm gonna need some dice. Let's see
- 5:10Speaker 1: at D twenty for weather. I got a six. By noon,
- 5:15Speaker 1: it will be a hot and sweaty day, not ideal
- 5:17Speaker 1: for a long hike, but not so bad. The next
- 5:20Speaker 1: role is for stumble Upon and nineteen the gods are
- 5:25Speaker 1: teasing me as they like to do, and nineteen is
- 5:27Speaker 1: close but no result. Well, all I really want for
- 5:30Speaker 1: the party is a nice, safe day of travel that
- 5:33Speaker 1: brings us to wandering encounters for this region. Only on
- 5:37Speaker 1: a five or six will there be one the role
- 5:40Speaker 1: the two that's relief. It only took a half hour
- 5:50Speaker 1: for the companions to reach the northern boundary of the
- 5:53Speaker 1: kymor Lands. Along the way, they passed by plenty of
- 5:56Speaker 1: shapeless ruins overgrown with crabgrass and coarse brack. As they
- 6:01Speaker 1: picked their way over and around the toppled stones, der
- 6:04Speaker 1: Renni occasionally stopped the group to just Fairwin's bandages, which
- 6:07Speaker 1: refused to stay in place. Finally, mildly frustrated, he asked
- 6:12Speaker 1: Achillia to ask the cleric if he could not heal
- 6:15Speaker 1: himself the way he healed Cord the day before.
- 6:18Speaker 2: I could, yes, but I will not.
- 6:21Speaker 1: The scar that forms here, Farewyn said, drawing an imaginary
- 6:25Speaker 1: line across his front.
- 6:26Speaker 2: Will ever be a reminder of who I am supposed
- 6:29Speaker 2: to be.
- 6:30Speaker 1: That was all the answer he provided, so Derni had
- 6:33Speaker 1: to accept it. He also had to admit that he
- 6:35Speaker 1: didn't know much about divine magic, so who was he
- 6:38Speaker 1: to judge. The Kymoor settlement was nestled inside the bend
- 6:43Speaker 1: of a river that cut a horseshoe shape in the land,
- 6:46Speaker 1: and so the companions knew they were leaving it when
- 6:48Speaker 1: they reached the water connecting this bank and the far
- 6:52Speaker 1: one was the ruin of a bridge. Most of the
- 6:55Speaker 1: structure was still intact. He was a flat plane resting
- 6:58Speaker 1: atop a series of five arches, all in stone. The
- 7:01Speaker 1: bridge was in such good condition that the face of
- 7:04Speaker 1: a woman sculpted on the right side was still easy
- 7:06Speaker 1: to make out, despite being time worn. By the way
- 7:09Speaker 1: the face's mouth hung open, the chilia guess that it
- 7:12Speaker 1: would once upon a time have spouted water, but it
- 7:15Speaker 1: no longer did so, perhaps whatever hidden pipe or channel
- 7:19Speaker 1: that would have fed it had become clogged over the centuries.
- 7:22Speaker 1: The stone face was not pleasant to look upon, and
- 7:25Speaker 1: every member of the party was reminded of the queen's
- 7:28Speaker 1: wraith and how she looked not dissimilar. Nobody mentioned it, though,
- 7:32Speaker 1: and the companions crossed the bridge in silence, with Tenere
- 7:35Speaker 1: in the lead, followed by do, Renni, Cord and Robin,
- 7:38Speaker 1: then Achillia and Fairwood on the far side. They took
- 7:43Speaker 1: the opportunity to drink all they could manage and to
- 7:45Speaker 1: fill their water skins till they could not follow the
- 7:47Speaker 1: river and still head north. They maintained their single file
- 7:52Speaker 1: order and resumed the march, leaving the Kymore ruins and
- 7:55Speaker 1: the river behind. The Land on this side was more
- 7:59Speaker 1: vibrant and more great. Even the air was fresher here,
- 8:02Speaker 1: and so despite the hot sun, the midter clothes sticky
- 8:05Speaker 1: with sweat, their spirits were high. After a time, Fairwind
- 8:10Speaker 1: tapped a Killia on the shoulder. She looked back and
- 8:13Speaker 1: raised her eyebrows in question, without breaking stride. Why is
- 8:17Speaker 1: it that we walk in single file? He asked. Akilia
- 8:22Speaker 1: had been wondering the same thing since she meant to
- 8:24Speaker 1: Rennie and was not certain of the answer.
- 8:26Speaker 2: It is the elf and way, was her vague reply.
- 8:29Speaker 1: Fair Wind was not satisfied. Yes, but why do the
- 8:34Speaker 1: elves do it that way? My old friend and.
- 8:37Speaker 2: I would always walk side by side so we could talk.
- 8:41Speaker 1: Past the time the Killia was thankful that Dornian Tentir
- 8:45Speaker 1: could not speak the common tongue because she had to
- 8:47Speaker 1: take a guess. Elves walk in single file to hide
- 8:50Speaker 1: their numbers.
- 8:51Speaker 3: Of course, Achillia.
- 8:55Speaker 1: Correctly guessed the main reason that elves walk in a
- 8:58Speaker 1: single line, But there is a reason. Unlike humans, they
- 9:02Speaker 1: prefer to move without much talk. This keeps them more
- 9:05Speaker 1: alert it is less likely to scare off game. With
- 9:08Speaker 1: all the chatter at the rear of the line. It
- 9:10Speaker 1: won't be long before Durnni gives Achille to the eye,
- 9:12Speaker 1: and she's smart enough to take the hint. After that,
- 9:15Speaker 1: the companions will spend the rest of the day walking
- 9:17Speaker 1: in silence. Now, I don't think it would be very
- 9:20Speaker 1: interesting to narrate that, so I'll skip ahead saying they
- 9:23Speaker 1: eventually find a good place to make camp and do so.
- 9:27Speaker 1: That means it's time for another set of hex crawl rolls.
- 9:30Speaker 1: For weather on day eighteen. Ooh but two, I'm going
- 9:34Speaker 1: to say that they face sweltering heat and are forced
- 9:37Speaker 1: to use two days worth of water to cover the
- 9:39Speaker 1: usual distance. It may affect how other roles play out, too.
- 9:43Speaker 1: Stumble Upon, I got an eleven. Nothing there I need
- 9:48Speaker 1: to add an on the go forging role for this day,
- 9:50Speaker 1: Day seventeen, probably should have had one, I now realize,
- 9:53Speaker 1: but that's no big deal. I can imagine they all
- 9:56Speaker 1: finish up whatever broth was left over from Fawn's duck
- 9:59Speaker 1: before they set out out. The rules say that foraging
- 10:02Speaker 1: is only successful on a roll of one on a
- 10:04Speaker 1: D six, but I've already ruled in the past that
- 10:06Speaker 1: if chord casts locate plans and animals, the chances would
- 10:10Speaker 1: go up to three and six. So a one to
- 10:12Speaker 1: three on a D six will indicate success the role.
- 10:16Speaker 1: A three chord is able to find a single pear
- 10:19Speaker 1: tree with enough fruit to sustain the PCs for a
- 10:22Speaker 1: single day. Last up is wandering encounters. A five to
- 10:25Speaker 1: six will mean there is one rolling a D six
- 10:29Speaker 1: A one. That's another day without incident. Very lucky. You
- 10:33Speaker 1: know I should break up all these mechanics with a
- 10:35Speaker 1: bit of story, So let's do that, But first an
- 10:38Speaker 1: actual break be right back after these messages. Chapter twenty four,
- 10:49Speaker 1: Part two, Day eighteen, late afternoon mythic of end meaning
- 10:57Speaker 1: propose weapons status Achillia nine out of nine hit points,
- 11:05Speaker 1: Cord fourteen of fourteen, Derni nine out of nine, ten
- 11:12Speaker 1: Tier ten out of ten, fair Wind twelve out of eighteen.
- 11:17Speaker 1: After receiving one point of natural healing supplies, the companions
- 11:23Speaker 1: have no food and twenty portions of water. Remaining spells available.
- 11:28Speaker 1: Achillia can cast shrink, message and glitter dust Cord can
- 11:34Speaker 1: cast entangle and slow poison. Fair Wind can cast purify
- 11:40Speaker 1: food and water. The pair's cord had found for them
- 11:46Speaker 1: in the morning had been tasty, but by late afternoon,
- 11:49Speaker 1: marching north in the sweltering heat, the companion's hunger was back,
- 11:53Speaker 1: but far worse was their thirst. They stopped frequently to drink,
- 11:57Speaker 1: and Achille noticed with some alarm that the weight of
- 11:59Speaker 1: her waters skins was already significantly lighter. It was during
- 12:03Speaker 1: one of these water breaks that ten Tier began to
- 12:05Speaker 1: complain ju Jin's braid.
- 12:09Speaker 2: How much farther did you say we had to go?
- 12:11Speaker 3: If Volkin was right, we are almost halfway there.
- 12:16Speaker 1: Was Duranni's answer. Halfway, sputtered ten Tier, spitting over the
- 12:22Speaker 1: top of his raised water skin.
- 12:24Speaker 3: Halfway live a mouse, and don't waste your water.
- 12:28Speaker 1: Ten Tier fixed the plug on his skin and scowls.
- 12:31Speaker 1: All this walking is killing me.
- 12:33Speaker 2: I wish we could just be there already.
- 12:36Speaker 3: I kill you.
- 12:37Speaker 2: Can't you just wave your wizarding stick and take us there?
- 12:41Speaker 1: All though his words were clearly meant in sarcasm, there
- 12:44Speaker 1: was no lightness in his tone. Neither was there any
- 12:46Speaker 1: hint of a smile in his eyes when he huffed,
- 12:49Speaker 1: let's just get on with it. Ten Tier might have
- 12:52Speaker 1: been tired and unhappy, but as they fell back into
- 12:54Speaker 1: line and resumed the march, Achillie could not help but
- 12:57Speaker 1: smile inwardly. The young ELF's comments had awakened a sweet memory.
- 13:07Speaker 1: Dravatis persona a Chilia.
- 13:15Speaker 3: Oh, I hate all this work, said ten year.
- 13:17Speaker 1: Old Akillia, pouring another bucket of water into the big cauldron.
- 13:22Speaker 1: It was her fourth trip back from the river, and
- 13:24Speaker 1: she still had two more trips to go before she
- 13:26Speaker 1: would be done.
- 13:27Speaker 2: Don't say that, beg.
- 13:28Speaker 1: Me, Oldve chast dies gently.
- 13:30Speaker 2: There's nothing wrong with honest toil.
- 13:33Speaker 3: It's boring and it's heart and I hate it.
- 13:36Speaker 1: Akilia pouted her best pout, but Alve appeared to be
- 13:39Speaker 1: immune to it. Couldn't you just teach me some kind
- 13:42Speaker 1: of spell to make it easier? Not yet up, she
- 13:46Speaker 1: winded him. What's the use of magic if you don't
- 13:49Speaker 1: use it to make life easier.
- 13:51Speaker 2: Perhaps you do need a break.
- 13:53Speaker 3: Can I stuff for the day?
- 13:55Speaker 2: No, but you can take a rest and have some tea.
- 14:00Speaker 2: I'll tell you a story while you drink it.
- 14:02Speaker 1: Achilie was disappointed not to be free of her chores early,
- 14:06Speaker 1: but she did take the offered break and set about
- 14:08Speaker 1: making tea. While they drank from their steaming cups, Alta
- 14:11Speaker 1: told her a fable that she would quickly forget, but
- 14:14Speaker 1: that remember again years later. This is how it went.
- 14:23Speaker 2: Once upon a time, in the small village of Droth,
- 14:28Speaker 2: there was a fletcher named Tomar who spent long hours
- 14:31Speaker 2: crafting arrows from dawn and till dusk. Tomar often dreamed
- 14:36Speaker 2: of days when he could rest and enjoy life outside
- 14:40Speaker 2: the workshop. One morning, while gathering wood in the forest,
- 14:44Speaker 2: he stumbled upon a smooth, pretty stone in the middle
- 14:47Speaker 2: of a circle of toadstools. On impulse, he picked it up.
- 14:52Speaker 2: It was at that moment that a tiny face, it
- 14:55Speaker 2: was no bigger than your thumbacilia, appeared from behind the
- 14:59Speaker 2: largest toad stool. The face belonged to a little man,
- 15:03Speaker 2: pale as snow and naked as a baby. Behind his
- 15:06Speaker 2: back were folded wings like bees wings, and on his
- 15:10Speaker 2: head was a circlet made from an acorn cap. This
- 15:14Speaker 2: is a magic stone, said the strange little man. With it,
- 15:19Speaker 2: you can wish away the hours of work, and time
- 15:22Speaker 2: will pass, so you may do as you please. This
- 15:26Speaker 2: was truly a treasure. Tomar thought, is it mine to keep?
- 15:30Speaker 2: He asked ecidedly. Of course not, replied the tiny man.
- 15:35Speaker 2: We fairy folk never give or take, but we will
- 15:38Speaker 2: always make a trade. Tomar was a little disappointed. He
- 15:42Speaker 2: did not think he had anything of value to barter with.
- 15:46Speaker 2: I am but a poor fletcher. He declared, what can
- 15:49Speaker 2: I offer you? You have eyes the color of mistletoe,
- 15:53Speaker 2: said the fairy. This was true, Tomar did have beautiful eyes.
- 15:58Speaker 2: I will take the green of them and you may
- 16:01Speaker 2: have the stone without hesitation. Tomar agreed. He put the
- 16:06Speaker 2: stone in his pocket and went home. Later that day,
- 16:10Speaker 2: he sat at his workbench, and, with his goose feathers
- 16:13Speaker 2: and pots of glue, and his arrow shafts and heads
- 16:16Speaker 2: all about him, set to work. After only a few minutes,
- 16:20Speaker 2: his curiosity got the better of him. He took the
- 16:23Speaker 2: magic stone from his pocket and wished that the work
- 16:26Speaker 2: day was over. In an instant, everything changed. His work
- 16:32Speaker 2: table was now clear of equipment and had a score
- 16:36Speaker 2: of arrows complete and bundled on it instead. When he
- 16:40Speaker 2: looked out to the window, it was dark. The stone
- 16:44Speaker 2: had worked. He jumped out of his chair and danced
- 16:47Speaker 2: around the single room of the house where he lived
- 16:49Speaker 2: all alone. The next day, he couldn't resist trying it again.
- 16:54Speaker 2: Once again, the magic worked. Another score of arrows had
- 16:57Speaker 2: been finished without an ounce of effort. Now Tomar felt
- 17:01Speaker 2: like the luckiest man in the world. Imagine he would
- 17:05Speaker 2: never know toil again for the rest of his life.
- 17:09Speaker 2: Tomar used the stone every morning from then on, and
- 17:12Speaker 2: bundle after a bundle of good quality arrows appeared on
- 17:15Speaker 2: his desk each evening. All he had to do was
- 17:19Speaker 2: buy the materials. Eventually, he found he could also use
- 17:23Speaker 2: the stone to avoid the hassle of buying those, as
- 17:26Speaker 2: well as doing his shopping, cleaning his house, and cooking
- 17:29Speaker 2: his dinner. One day, many years later, Tomar reached for
- 17:35Speaker 2: the stone and noticed that his hand had become wrinkled.
- 17:38Speaker 2: He touched his face and found a long, stringy beard
- 17:42Speaker 2: on his chin. He blinked his eyes and suddenly let
- 17:45Speaker 2: out a great sob. He was an old man. He
- 17:51Speaker 2: had no memories, no interests, and no one had ever
- 17:55Speaker 2: asked him why his eyes had changed color because he
- 18:00Speaker 2: not one single friend. Tomar had wished away his entire life.
- 18:16Speaker 1: You know, I think I've been carrying the germ of
- 18:18Speaker 1: that fable in my head for years. During much of
- 18:21Speaker 1: my working life, I found that, like Tomar, I was
- 18:24Speaker 1: often wishing my life away, trying to make it to
- 18:26Speaker 1: the next weekend or the next holiday. Nowadays, I don't
- 18:29Speaker 1: feel like that anymore. Every day is just a day anyway.
- 18:34Speaker 1: I hope Olvay's story was a nice palate cleanser, because
- 18:36Speaker 1: it's time to get back to the game. This episode
- 18:39Speaker 1: is a level of episode for de Renni. Usually I'll
- 18:42Speaker 1: try to tie these two distinct moments in the narrative,
- 18:45Speaker 1: but it isn't always possible. I think this is one
- 18:47Speaker 1: of those cases where nothing is really happening in the
- 18:50Speaker 1: moment to justify the change. However, considering what Dernny has
- 18:54Speaker 1: just been through, it's a mountain of experience. For reaching
- 18:58Speaker 1: level three, he's going to get a D six of
- 18:59Speaker 1: no hit points, chances for stat increases, and best of all,
- 19:03Speaker 1: he'll enjoy his first bonus to hit of plus one.
- 19:06Speaker 1: This modifier applies to missile and melee attacks, but not
- 19:10Speaker 1: to damage. Okay, here comes a D six for new
- 19:13Speaker 1: hit points A three. Well, that's a little disappointing, but
- 19:17Speaker 1: you can't win them all. I guess his current total
- 19:20Speaker 1: and maximum of nine goes to twelve. Next step is
- 19:23Speaker 1: potential stat increases for strength, I've got a four intelligence
- 19:29Speaker 1: A two. How about for wisdom? Another two dexterity and
- 19:35Speaker 1: this would be nice. No, I've got a five constitution
- 19:40Speaker 1: A two and last chance charisma the three whoof that
- 19:46Speaker 1: was a bit underwhelming. I'd call it a level of
- 19:49Speaker 1: dud if it weren't for the attack bonus. At least
- 19:51Speaker 1: that's something we're sure to see in action. Well, with
- 19:54Speaker 1: that done, we are back to daily hex rolls for
- 19:57Speaker 1: day nineteen. Weather A twelve. The heat is gone and
- 20:01Speaker 1: the day is mild and comfortable. Stumble upon seventeen. Nothing
- 20:06Speaker 1: there foraging with Chord's help A two. That's a success.
- 20:11Speaker 1: Durny has the idea to ask if Cord could use
- 20:13Speaker 1: his magic to find them a rabbit, and he does.
- 20:16Speaker 1: They only managed to catch one, but it's enough to
- 20:18Speaker 1: feed everyone. For the day. The last role will be
- 20:21Speaker 1: for wandering encounters. A five or six on a D
- 20:24Speaker 1: six will indicate that there is one. If that does happen,
- 20:27Speaker 1: I'll need to cook up a new table. Here's the
- 20:29Speaker 1: role A four. Ooh, that was close. No wandering encounter, however,
- 20:35Speaker 1: I'm going to flash my DM badge at this point
- 20:38Speaker 1: and force an event. Chapter twenty seven, Part three, Day nineteen,
- 20:49Speaker 1: early evening mythic event meaning propose weapons party status. Achillea
- 20:59Speaker 1: nine of nine h points, Chord fourteen of fourteen, de
- 21:05Speaker 1: Renni nine of nine, ten Tier ten of ten, fair
- 21:12Speaker 1: Wind thirteen out of eighteen. After receiving one point of
- 21:16Speaker 1: natural healing supplies, the companions have no food and sixteen
- 21:22Speaker 1: portions of water. Remaining spells available. Achillia can cast shrink,
- 21:29Speaker 1: message and glitter dust. Cord can cast entangle and slow poison.
- 21:36Speaker 1: Fair Wind can cast purify food and water. Earlier in
- 21:43Speaker 1: the day, when they had taken their first rest in
- 21:45Speaker 1: ten here had started complaining again. Achilia had entertained the
- 21:49Speaker 1: rest of her party with Aldvay's story about Tomar the
- 21:52Speaker 1: Fletcher and his magic stone, translating for fair Wind and Cord.
- 21:55Speaker 1: As she went the cleric had nodded sagely the story's
- 21:59Speaker 1: obvious moral lesson saying.
- 22:01Speaker 2: Hm true true scripture tells us that the end of
- 22:06Speaker 2: the melody is not its aim.
- 22:08Speaker 1: In contrast, Derrenni, intent here had exchanged conspiratorial grins before
- 22:12Speaker 1: bursting into laughter. What's so funny, Achillie had asked. Dorenni
- 22:19Speaker 1: had wiped a mirthful tear from the corner of his
- 22:21Speaker 1: eye and replied, it's just.
- 22:24Speaker 3: That no self respecting fetcher would ever use goose feathers.
- 22:29Speaker 1: Achilia had knit her brow in response, while muttering, I
- 22:32Speaker 1: don't think that's the fables intended take away. Dorenni had
- 22:35Speaker 1: then produced one of his own arrows and showed her
- 22:37Speaker 1: the fletching.
- 22:38Speaker 3: Eagle feathers if you can get them, wild turkey if
- 22:43Speaker 3: you can't. Also, the glue is unnecessary. A skilled fletcher
- 22:48Speaker 3: cuts grooves like soup.
- 22:50Speaker 1: Achillia had just rolled her eyes and suggested they keep going.
- 22:55Speaker 1: The day's march took them through a small wooded area,
- 22:58Speaker 1: then a grassy sward to where pointed out a good
- 23:01Speaker 1: place to hunt, and ten tiers shot a rabbit for
- 23:03Speaker 1: their dinner. After that, the land began to rise and
- 23:07Speaker 1: the companions had to alter their course slightly to avoid
- 23:10Speaker 1: the occasional hillock. They had just come round one of
- 23:13Speaker 1: these when they saw it, a tower of metal atop
- 23:19Speaker 1: a hill not a quarter mile distant. It got the
- 23:23Speaker 1: rays of the sun which was still high in the
- 23:25Speaker 1: western sky, making it gleam like a star. Thank you
- 23:32Speaker 1: very much for listening to Tale of the mantic Or
- 23:34Speaker 1: if you'd like to support the show, there are lots
- 23:36Speaker 1: of ways to help. You can recommend the show online.
- 23:39Speaker 1: You can like and repost episode announcements on social media.
- 23:42Speaker 1: You can pick up one of my offerings for sale.
- 23:44Speaker 1: A quick reminder here My brand new one Shot in
- 23:47Speaker 1: the Dark expansion module is ninety nine cents on drive
- 23:50Speaker 1: through RPG, and the expansion Module maker kit is there
- 23:52Speaker 1: for free. You can also buy a tail of the
- 23:54Speaker 1: Manticore t shirt at www. Dot bar Arts dot store. Finally,
- 23:59Speaker 1: you can rate or view the show on your podcatcher
- 24:01Speaker 1: of choice. I am ever grateful for your support. At
- 24:04Speaker 1: this point, i'd like to share a listener review. This
- 24:06Speaker 1: one was left by Agent six on Apple Podcasts. Agent
- 24:10Speaker 1: six writes, I've only just finished the first season, but
- 24:13Speaker 1: I have to leave a review as to how awesome
- 24:15Speaker 1: this show is. The storytelling is fantastic in the mix
- 24:18Speaker 1: of old school and actual play just works. Production quality
- 24:22Speaker 1: and consistency also make this show a standout. This has
- 24:25Speaker 1: inspired me to get back to playing an older edition
- 24:27Speaker 1: of the game myself. I can't wait to start season two,
- 24:32Speaker 1: Agent six. You said a bunch of stuff there that
- 24:34Speaker 1: makes me smile so happy that you enjoyed season one,
- 24:37Speaker 1: even happier that you're going to start season two. But
- 24:40Speaker 1: most of all, I am so glad that you've decided
- 24:42Speaker 1: to get back to OSR games. Let Chaos roll Agent six. Next,
- 24:47Speaker 1: I'd like to thank my fabulous cast of actors. The
- 24:50Speaker 1: core cast is here Kyellen as Derenni, Kevin Barringer as
- 24:54Speaker 1: ten Tier, and David Cooper as fair Wind, and I
- 24:57Speaker 1: am always thrilled to have Andrew Flinging back the mix. Andrew,
- 25:01Speaker 1: of course plays Oliveay, and what a great job he
- 25:03Speaker 1: did telling the Fletcher's tale too. Thanks Kyellen, Kevin, David,
- 25:08Speaker 1: and Andrew. For those curious to learn a bit more
- 25:11Speaker 1: about Tale of the Mantagor, I keep a blog where
- 25:13Speaker 1: I post all kinds of show and RPG related stuff
- 25:16Speaker 1: like art, maps, tables, crafts and show notes. You can
- 25:19Speaker 1: find it at Taleothemanticore dot blogspot dot com. To get
- 25:23Speaker 1: in touch with me, I'm at Mantacre tale on x,
- 25:26Speaker 1: Tale of Themantacre dot Bluesky dot Social, Tale of the
- 25:29Speaker 1: Manticor podcast on Instagram, or tale of Themanticor at gmail
- 25:33Speaker 1: dot com. Oh, one more thing. If you're listening to
- 25:36Speaker 1: this on or near the actual date of release, I'll
- 25:38Speaker 1: be at Ardcon in Calgary in a few days. I'll
- 25:41Speaker 1: be getting a talk on solo play and hopefully playing
- 25:44Speaker 1: it a ton of games. Say hello if you're planning
- 25:46Speaker 1: to attend. The adventure will continue on the next episode
- 25:50Speaker 1: of Tale of the Mantagor it's the story or Chaos
- 25:54Speaker 1: roles