Latest / Sessions Canceled / Managing Your Games Spotlight: Ep. 173
Transcript
- 0:15Hey everybody. So we were set up for a pretty
- 0:17good session today. And then for some reason, I just
- 0:20feel like the GM kind of ignored the rest of us.
- 0:24Like his new girlfriend. Like she was doing everything.
- 0:27He was crazy, he was getting all these roles, and I'm pretty sure
- 0:29he actually got a bunch of loot that she definitely didn't roll
- 0:31on. But it's fine I guess.
- 0:34I don't know, I just thought it was kind of weird.
- 0:35So we just kind of got bored and left, I guess.
- 0:39The session was cancelled. It's always the girlfriend.
- 0:45Always the girlfriend. JKI bullied my girlfriend in my
- 0:50games. Oh, it's so funny.
- 0:53The amount of times where it's like, so baby, take it another
- 0:57hit. She's just no favoritism.
- 1:00Cool. That's fun.
- 1:03You're like, yeah, yeah. Shame.
- 1:07So funny. Listen if I show any.
- 1:11Favouritism. You all get mad so I opposite.
- 1:14It's true, I have to bully her instead.
- 1:17You know it's funny, Aunt does the same fucking thing.
- 1:22It's, you know, it's, it's a choice, it's a move.
- 1:26I was going to say it's a good solution.
- 1:28I don't know if it's a good solution.
- 1:29It's a solution. Well, it's great, right?
- 1:30Because. Because now Cass has her
- 1:32revenge, she's run the game and now she's bullied Ant.
- 1:36There you go. It's all come full circle, baby.
- 1:38Here you go. Anyway, welcome back to the
- 1:42Sessions canceled podcast. It's me, Isaiah, and I'm here
- 1:45with Josh. Yep, I'm I'm like choking and
- 1:49dying a little bit. It's fine.
- 1:50I'm holding in a yawn so bad. Took a took a sip of some drink
- 1:56and it like went down the tube and I just I was, I'm having a
- 2:00moment. Anyway, well, so today I had me
- 2:07think right, because on Monday do with Fran ran Part 2 of what
- 2:12seems to be a three parter in the monster hearts one shot that
- 2:16we're doing. And I don't know if you felt
- 2:20this way, but it it felt like there was times when because we
- 2:25were all trying to do our own thing and like, figure our own
- 2:28shit out, it seemed like Fran was having a little bit of
- 2:34trouble, like maintaining pacing and, you know, trying to keep
- 2:38the four chuckle fucks in a relatively close enough position
- 2:41that they could interact with each other consistently.
- 2:43You know what I mean? And I feel like a lot of the big
- 2:48events that she planned things like the the pageant, you know,
- 2:52the thing with Cody, Alex and Jackson, etcetera, etcetera, she
- 2:57had to like speed run those bits, which is unfortunate,
- 3:00right, because clearly she worked really hard on them.
- 3:02She did really good on those bits.
- 3:03But like I felt like the the spotlight was a little
- 3:07fractured. And it's not her fault.
- 3:11She's a new GM, you know, and was busy trying to keep the
- 3:14wrangle on us chuckleships. But I think it's interesting to
- 3:21see it from the other side, AAGM, who's trying to get the
- 3:28hang of the system and not just our roles within it, right?
- 3:32Us as players, as like pieces in the story machine, but the GM
- 3:37themselves as sort of the arbiter of the story.
- 3:43And so while I was perusing the Reddits, I saw it's so funny
- 3:49that I'm like actively on Reddit now, but anyway, you know, I
- 3:54just read it things. I was perusing the reddits and
- 3:58someone brought up a problem they're having with one of their
- 4:02players stealing all the spotlight.
- 4:06And I, you know, I I post that if you wanted to see it, but in
- 4:10not I don't think any of us did that particularly except I don't
- 4:12know, maybe me. I feel like I always feel like I
- 4:14talk too much, like I just try to exist as little as possible
- 4:18until like I find a good spot and then I will exist for a bit
- 4:20and then fade back into the shadows.
- 4:24But I think it's worth bringing up for new GMs and people who
- 4:28are less familiar with running the idea of the spotlight.
- 4:33And of course, for those of you who don't know, the spotlight is
- 4:36like a colloquial term for moments in the narrative when a
- 4:38particular character or plot point is the target of focus.
- 4:41Think about framing in a camera in a movie.
- 4:47I thought it would be good to sort of talk about that and how
- 4:50to or, or or how to. But you know, perhaps some
- 4:55strategies by which AGM or aspiring or otherwise can help
- 5:00sort of maintain balance, keeping all their players and
- 5:04very much the stuff that they want in the spotlight all
- 5:07present and accounted for with equal importance before we do
- 5:13that. Just take a moment to think it's
- 5:17it's kind of funny that you're like, you know, the spotlight
- 5:19like when the movie, when the camera is on somebody, a movie
- 5:22and you didn't go with when the actor on stage has the spotlight
- 5:26on him, which is where the phrase comes.
- 5:28From No, yes, I, I do. But I think you're very similar
- 5:31where you think about sessions in terms of like a movie like
- 5:36you, you, you sort of, yeah, I, I visualize a camera.
- 5:39I do I think that. Came most smoothly to mind.
- 5:42It's just funny to use the phrase spotlight and then not
- 5:44talk about plays, which is where it comes from.
- 5:48I yeah, fair enough. Like you're not wrong.
- 5:51You're not using it wrong. It's just like a weird, it's one
- 5:53of those, it's like, it's like the floppy disk being the save
- 5:56button, you know, it's one of those weird anachronism.
- 6:00Yeah. They, there's a, there's a term
- 6:02for that. What is that called?
- 6:04Idiosyncrasy. No, no, there's like a.
- 6:06Word for an for for. An an item or a phrase that has
- 6:12maintained usage but has no tie to its original usage.
- 6:18God hit the the save button is is literally that right?
- 6:22The save button is a floppy disk, even though we don't use
- 6:24floppy disk anymore. It's like that that concept has
- 6:27a has a word for it, like can't remember what it is.
- 6:32It's just that's kind of what you do with spotlight.
- 6:34I just thought it was funny but. Yeah.
- 6:40Before we get into it, though, please follow us on your podcast
- 6:43platform of choice, appreciate that kisses, and maybe zip on
- 6:48over to our coffee and help feed Brett.
- 6:52We're running out of crumbs. He keeps forgetting to say this,
- 6:55but there's a link in the description.
- 6:57I was gonna fuck it this time. All right, well.
- 7:01Too slow this fucking guy. Yeah.
- 7:08Now generally speaking, when you're running a tabletop game,
- 7:13it is the player characters themselves that will be taking
- 7:16up the majority of the spotlight.
- 7:18The party itself will always be the general focus and the thing
- 7:27that typically drives the plot. While when characters go off or
- 7:31personal moments or other inter character dialogues, a lot of
- 7:35that is to advance personal objective and that seems kind of
- 7:40self-evident. And you might be asking why
- 7:43describe any of this? What's the point?
- 7:48Because I thought it was interesting.
- 7:50That's really it. I just thought it was kind of
- 7:52like a fun thought study to sort of work through.
- 7:55And Simply put, because in practice, finding that balance
- 8:00for who holds and shares the spotlight and how long they do
- 8:03it and all that fun shit is a key factor in my greatest and
- 8:11eternal enemy in the running of games.
- 8:13Fucking pacing. That thing I can't ever figure
- 8:15out for some reason. And my mission this episode is
- 8:22to discuss the usage of the spotlight, framing, narrative
- 8:26focus, etcetera, and how to better handle giving each
- 8:31character adequate time. That, to be fair, does not
- 8:36always mean equal time. We'll get into that later, but
- 8:39adequate time. No, it definitely does not mean
- 8:41equal time. In fact, it I would say often
- 8:44doesn't mean equal time. Yeah, it's it's it is a bit of a
- 8:52misnomer to believe that every character must share perfectly
- 8:58equal, well, shares of spotlight or, or of narrative focus.
- 9:04That's not really true. It is an ideal you want to
- 9:08uphold, but it will always vary depending on party.
- 9:12Well, I don't actually think the idea of the equal spotlight is
- 9:18virtuous. I think, well, OK, let me
- 9:25rephrase that slightly. I don't think the idea of the
- 9:29equally shared spotlight in a session is virtuous.
- 9:35I think that's an important distinction here.
- 9:39There the idea of the spotlight focusing on a particular player
- 9:44slash player character for an extended time on a session by
- 9:49session basis, I think it's fine.
- 9:52The thing that I think you need to be more worried about is when
- 9:55the spotlight is on a particular character over extended amounts
- 10:00of sessions or all the time, That's when it becomes a problem
- 10:04because the idea of for the next 3 arcs, we're interacting with
- 10:10Goromaru's back story. So Goromaru's going to have the
- 10:12spotlight on him for the next three sessions or so.
- 10:14For this arc. I said next three arcs.
- 10:17I meant to say next three sessions.
- 10:19We're focusing on this arc. That's not.
- 10:24I think that's fine. So the idea of trying to make
- 10:26the spotlight perfectly even in that scenario, I don't think is
- 10:29necessarily like a good thing to like strive for.
- 10:34But OK, we just did Goramaru's back story for three sessions
- 10:39now. There should not be another
- 10:41three sessions that are also focusing on Goramaru immediately
- 10:44after that. Instead, you should flip to, OK,
- 10:47now we're going to deal with Senna's stuff for three
- 10:48sessions, right? I think that is much more
- 10:51important because if you think about it in the context, like
- 10:55you were just saying of ATV show or a movie, an episode of a show
- 11:03is going to be like, you know, this is the what's like a good
- 11:11come on, brain, let's kick it into gear a little bit here.
- 11:14Oh, OK, here, let's use the Hashira from Demon Slayer.
- 11:16This is kind of a weird one, but it's what came to mind.
- 11:18I don't know. It's where we are.
- 11:19The Entertainment District arc. We're talking about Tenzin.
- 11:23Tenzin's the Hashira of the moment.
- 11:25He's our guy. Tenzin's the dude.
- 11:26We're really focused on Tenzin after that arc.
- 11:29He becomes a background character the next arc,
- 11:31immediately after we get Kanoroji.
- 11:33And I always forget Miss Kid's name, even though I like him.
- 11:38Toto, Toto. Miss Tashira.
- 11:42Anyway, Miss Tashira, I can't think of his name.
- 11:44I don't know why. I'm I'm going to, I'm going to.
- 11:48It's really not that important, but I'm going to Google it.
- 11:52Right the next arc after Taquito Muchiro Muchiro Taquito.
- 11:57I knew it was some Luchiro Taquito anyway, right?
- 12:01The the the arc immediately after we got the love Hashira
- 12:04and the miss Hashira are the focus, whereas before it was the
- 12:07sound Hashira, right? Like that idea, if you take it
- 12:10in a show context of from arc to arc or episode to episode, you
- 12:14have different characters that are kind of the main character
- 12:17for a little bit. You know, it's a little
- 12:20different in a show, obviously, because TV shows have literally
- 12:23main characters, which we want to avoid in Tabletop.
- 12:26But the idea of this player is the main character for this
- 12:32chunk of time I think is fine. Get what I'm saying?
- 12:36Yes, very much so. And if I just jumped ahead too
- 12:41far in the notes, I'm sorry. You mean?
- 12:43Yes, but it's fine because it is something I want to bring up.
- 12:47I have, I have different ideas on it, but yeah, fair enough.
- 12:54Where was I right? I think a fundamental aspect of
- 13:01understanding how to utilize narrative focus is really to
- 13:07understand your relationship with it as the GM, right?
- 13:11Because it is, for all intents and purposes, you.
- 13:16You are the camera. You are the mouthpiece by which
- 13:19all information in the campaign is given.
- 13:23Not accounting for like minis and maps and shit like that.
- 13:26You are the camera. Yes, and it is.
- 13:32Funny phrase. Which is true, right?
- 13:35No, it's true. It's totally true.
- 13:37It is through AGM setting of scene and and creating
- 13:41interactions with characters that the game is played.
- 13:45And yes, there are GM systems that GM list listens that exist,
- 13:48but for the sake we're not going to be focusing.
- 13:51On. Mostly because we haven't played
- 13:52any of those. It's true.
- 13:53I want to. I really want to play Haunting
- 13:55on Hill House. That seems really fun, but I
- 13:57haven't done that yet. I'm a little iffy on if I'm if I
- 14:01have any interest in GM list systems.
- 14:03I'm going to be honest, I've heard about a couple.
- 14:05I know how a few of them work and I'm like maybe?
- 14:08It's something I want to, I want to look into because just to see
- 14:12if we're ever like back in Colorado or something.
- 14:15And, you know, you get that, you get the itch.
- 14:18You want to be able to, like, pick up and play, right?
- 14:20You don't have to like, I mean, but I know we're going to be in
- 14:22Colorado for five days, but give me a week to plan this one show.
- 14:26True. Yeah.
- 14:27I mean, one GM list system that has definitely piqued my
- 14:29interest a little bit is Alice is missing for sure.
- 14:33Oh, I've heard of that. I don't know anything about it.
- 14:35Though it's a the premise is that you're all friends with
- 14:38this girl, like you as the players are all friends with
- 14:41this girl, Alice, and she is she's missing and you all have
- 14:46to text. You all have like rules of what
- 14:49your character like is and their relation to Alice and you all
- 14:53have to text each other to like figure out the mystery and like
- 14:57why she's missing. You can't talk.
- 15:01There's no talking. You only text each other.
- 15:04Oh, that's cool. Yeah, it's a weird vibe.
- 15:07It's by fucking I. I think it's by Spencer Stark
- 15:18who wrote Daggerheart. I think.
- 15:22Oh. Think.
- 15:23Don't quote me on that. That's kind of sexy.
- 15:26Yeah, yeah, a lot of people talk about that one a lot.
- 15:31A lot of it is Spencer Stark. I was right.
- 15:34Yeah. OK.
- 15:35A lot of game designers bring up Alice's missing, but yeah,
- 15:42that's a gemless system. All right.
- 15:45Definitely going to look at that one.
- 15:50It's what does it say? Every environment that you
- 15:53describe, every set of dimensions you give, every
- 15:56character that you embody take up a portion of the narrative
- 15:59large. And every time you interact with
- 16:06the game at all, you're adding to the overall runtime of the
- 16:12story. And clearly, if you focus on any
- 16:17particular aspect for too long, you suffer from bloat, right?
- 16:21The runtime increases, increases, increases, increases.
- 16:24And that you know, 6 month campaign is now 4 years long and
- 16:29you have no idea what you're doing or where the plot is, and
- 16:31you're just confused and scared and want to be done with the
- 16:33whole thing. Inversely, if you focus on any
- 16:37of these sections too little, you're going to find out pretty
- 16:41quick how fast your prep notes just evaporate in front of your
- 16:46eyes. I've been in both of these
- 16:48situations. Both are terrifying to a point
- 16:55that Josh brought up, though right now that we've sort of
- 16:57pushed past, you know, the understanding of the spotlight
- 16:58in general. There is a common problem that
- 17:03happens when people begin to run games, which is that you are
- 17:10always going to have a favorite player and a favorite character.
- 17:16Yes, a little little known secret I'm going to share with
- 17:19you. Every GM does this and they if
- 17:21anyone tells you otherwise, they're fucking liars.
- 17:24Every single GM has a favorite character.
- 17:26Every single GM has a favorite player.
- 17:28It could be you, the player who read the GM is like 100 pages of
- 17:31world building notes. It could be fucking the one
- 17:34person who, who is the, the, the, the lore, the the rules
- 17:38index. You look at that one player and
- 17:39you're like, how does that work again?
- 17:40And they just, they've just memorized the book.
- 17:43It could be the, you know, quickest person on in on the
- 17:47draw when it comes to interacting with the game, that
- 17:49one person that the GM sort of sets up as the de facto plot
- 17:53delivery service. And you can always look at that
- 17:56player and go, all right, so you're going to do the mission,
- 17:58right? And they're going to go like,
- 17:59Yep, I'm doing that mission. You go, nice, that's me.
- 18:04And this is also true. It could just be the character
- 18:08that the GM thinks is fucking coolest.
- 18:12That's a tough one. That's a toughie when you're
- 18:14like, ah, fuck, I really like this character's vibe.
- 18:17Shit. And then someone's really
- 18:18excited about their other character and you're like, yeah,
- 18:23yeah, I I try not to do this. This is this is a sad.
- 18:29This is a sad, but it's I've definitely had that Where where
- 18:33certain characters that people have have made.
- 18:39I'm like, yes, that shit. That's the coolest shit.
- 18:42I can't wait to figure out what that's about.
- 18:44And then other players have given me stuff and I'm like, I
- 18:48don't what the fuck am I going to do with this?
- 18:54Oh oh you mean like like giving you a good like back story idea
- 19:01or something like that you just don't know how to work it in or
- 19:05or like what? Text you like it's, it's like,
- 19:09you know, if you're playing, if you're playing Cyberpunk, for
- 19:16example, right, and everyone's doing their St. samurai and
- 19:18their net runner and all this shit.
- 19:21And then you have the the, you know, weird hot head, super Zen
- 19:31naturalist person who doesn't have any Chrome and won't have
- 19:34any Chrome. And you're like.
- 19:35You're talking about the other direction.
- 19:37Yeah, yeah, we're like what the fuck do I do with this?
- 19:40You're saying when somebody gives you, like, something
- 19:43that's just so far afield that you can't even.
- 19:45Yeah. Yeah, I I've got it both ways.
- 19:48I I've had the. Yeah.
- 19:50I don't know what to do with this from a story perspective.
- 19:52I just don't know what I'm looking at.
- 19:54And then I've had the did you just really want to make a
- 19:59vampire in VTM? And we're just playing, playing
- 20:03a shadow run. Yeah.
- 20:05Like, is that, is that what we're doing right now?
- 20:11It's never fun, but it is a thing.
- 20:13It is a thing that happens. And if you ever feel like you're
- 20:17not the G Miss favorite specialist little boy or gal or
- 20:22individual, that sucks. And I think the only way to
- 20:29really cure this problem is that you as AGM just need to know
- 20:35that you need to maintain a a a healthy distance from the
- 20:39character in the narrative well. I think there's two.
- 20:47Depends on which side of the table you're on, right?
- 20:49Because if you're the player who often makes a character that it
- 20:52seems like the GM is just not biting, then my response to you
- 20:58is OK, when you go to make your character or come up with your
- 21:02idea, ask the GMA bunch of questions and try and really
- 21:07latch onto the premise that the GM is giving you, right.
- 21:12So if you're, if the GM is like we're going to play, you know,
- 21:19Blades in the Dark and the GM is like your characters are
- 21:24scoundrels, They're villains, thieves, murderers, whatever.
- 21:28They're not good people, right? And you're in the town of
- 21:32Duskwall that's really corrupt and fucked up.
- 21:37If you as the player go, I'm going to make a pacifist
- 21:43priests, your GM is going to be like, no, no, no, no, no, no,
- 21:48not going to work. Let's let's workshop your idea,
- 21:53OK. And then you as the player and
- 21:54then the GM could be like, all right, what part of this are you
- 21:56attached to? And the player goes, well, I'm
- 21:59kind of attached to the idea of them being a pacifist.
- 22:01And the gym goes, all right, well, that's a little tricky
- 22:03with Blades in the Dark. How about this?
- 22:06Instead of a full blown pacifist, they have a kind of
- 22:10fucked up psychology about how they justify their violence,
- 22:16right? They look at themselves as a
- 22:17pacifist because they don't hurt what they qualify as innocent
- 22:20people, but they have a weird way of justifying hurting who
- 22:24they want to, right? And then you're getting into a
- 22:27much more Blades in the Dark character because they have some
- 22:29sort of very fucked up sense of like justice or morality or
- 22:34whatever. And now it's like, now we can
- 22:35make that work. OK, on the GM side of thing, if
- 22:38you have a player who's constantly not giving you things
- 22:43to work with, they're making the, the pacifist character in
- 22:45D&D, for example, or the Blades character, as I was just saying,
- 22:49you as the GM one try to encourage, be like, OK, do you
- 22:53know, do what I just said and like encourage them to be like,
- 22:55all right, what if we did this or that?
- 22:56The other thing is take the thing that they're doing and
- 23:02come up with some interesting conundrums around that problem.
- 23:09Right. So the pacifist priest character
- 23:12in Blades, put them in situations where the pacifism is
- 23:16just going to get them fucked over.
- 23:17Like they just, they have to do something, you know what I mean?
- 23:20Like put them in a rock and a hard place type situations and
- 23:23really just take whatever they are giving you and concoct
- 23:28scenarios. And then hopefully you only have
- 23:34to do that a couple of times until the player then starts to
- 23:37bite themselves a little bit more naturally.
- 23:42You know what I mean? And then it will be easier to
- 23:46move the spotlight on to them more consistently, more
- 23:50naturally, because ultimately that kind of a, that kind of a
- 23:57character, I don't know what the fuck to do with this is, you
- 24:04know, like it it, it takes 2 to tango, right?
- 24:07Like it's a problem on both sides.
- 24:08You have to contend on both sides of the table.
- 24:11It's not only the players fault, it's not only the GM fault, you
- 24:14know what I'm saying? No, yes, 100%.
- 24:18I really appreciate that you added that, that insight on the
- 24:20player side, because I didn't even think about.
- 24:24That I I've seen it happen. That no, I'm sure you have I I
- 24:29like, I think it's, I think genuinely because I, I, I run
- 24:33into that problem because I am always like I want to deeply
- 24:37ingrain my character as into the lore as possible because I
- 24:41that's. That's what I was just about to
- 24:43say, actually. You, like you specifically,
- 24:48often end up being the favorite player in my game because you
- 24:53almost inevitably will have the character idea.
- 24:59And then we'll latch the roots of the setting stuff into the
- 25:02character and tie them in a knot so intrinsically that you can't,
- 25:07like, you can't pull one from the other, You know what I mean?
- 25:11Like, and I don't know if you're doing that consciously or that's
- 25:14just kind of like how you think about coming up with characters.
- 25:17But like you, yeah, you always do that.
- 25:19So sometimes I feel bad because I feel like I'm giving you as a
- 25:24player too much attention. But the problem is, every time I
- 25:27throw the bait in your direction, you almost always
- 25:29bite because you've made a character that is really easy to
- 25:32bite with. Well, so here's the thing.
- 25:34And no, I am doing it 100% on purpose because one of the
- 25:37biggest problems I have and I, I think this, this comes partially
- 25:43from my traumatic RPG back story where I hate when my character
- 25:50is treated like I like they don't know what's going on in
- 25:53the setting, right? This is the like, if we live in
- 25:57the forgotten Realms, people probably know how a troll works,
- 26:04right? You've heard stories about
- 26:05trolls. You know, your granddad maybe
- 26:08fought a troll when he was a mercenary working or you know,
- 26:13working for what they called flaming fish in, in Baldersgate,
- 26:17right? Like I would probably know to
- 26:21keep fire on me. Like I don't have to be a
- 26:23Witcher to know that. I would just be like, oh it's a
- 26:24troll. Like fucking away away.
- 26:27You know what I mean? I'm just.
- 26:29Away. So I try to ingrain myself,
- 26:33myself so deeply into the setting.
- 26:36So I, as you know, I don't, I don't particularly think of
- 26:40myself as intelligent, but like someone who knows a a a little
- 26:44bit about a lot of things can use my natural intelligence to
- 26:48the best of my ability and make it make sense in the narrative,
- 26:52right? Yeah, yeah, you're, you're,
- 26:56you're making it so that the, you as the player and your
- 27:00character feel congruous. And also your player, your,
- 27:03your, your character feels like they, they slot in nicely,
- 27:07which, yeah, I mean, most CMS are going to be very happy when
- 27:12you do that. And like, I, I will try and do a
- 27:16similar thing, not for exactly the same reason.
- 27:19I will do a similar thing. Well, I will try to make sure my
- 27:21character is like latched into the setting or the scenario.
- 27:24Or at the very least, it's a character that has the potential
- 27:29to get involved in the situation really easily.
- 27:31You know what I mean? But for me, that's just because
- 27:36I want the GM to give me those juicy hooks, like throw me the
- 27:40bait, you know, like I'm just a, I'm just a fucking alligator at
- 27:44the zoo at feeding time with my mouth just wide open.
- 27:46Like, now give me chicken. You know what I mean?
- 27:50Just yeah. You know, like, no, I get that.
- 27:53Goofy ass face that alligators make when they're getting fed.
- 27:56Yeah, they're like the one that they look.
- 27:58They look like they're the happiest person on Earth.
- 27:59Yeah. Yeah, they look so excited,
- 28:01Yeah. It looks like they're literally
- 28:02saying aw hell yeah. Yeah, exactly that, yeah.
- 28:05No, yeah, I mean, I get that. I'm like that too.
- 28:07Like I think a good as far as a character goes.
- 28:13I will. I will also though try to steer
- 28:15players on the GM, like when I'm GM ING, I will try to steer
- 28:19players as much as I can in that.
- 28:20Like, I don't, you know, you don't want to be too pushy, but
- 28:23I will try to steer because I know it because it can also
- 28:27feels bad, man. When you make a character that's
- 28:29kind of weird and out of place and then the GM just like
- 28:31doesn't have anything for you, you know?
- 28:35Yeah, yeah, of. Course, you're just kind of
- 28:37there. When it comes to players, my
- 28:40strategy typically is to figure out what my players know about
- 28:45the setting or genre and if they don't know anything about it,
- 28:48show them some stuff about it or or find out what they like
- 28:54outside of the genre and find that in like we talked about
- 28:57that I think last session is finding the in.
- 29:02So, like, I know with Siffy, right, she kind of, I don't know
- 29:06if she knows this herself, but I think she finds something deeply
- 29:11attractive narratively speaking about the like the for you know,
- 29:17what's the word I'm looking for the exiled Prince slash Princess
- 29:21trope. Intriguing.
- 29:24I think would be a better word in this case, but yeah,
- 29:25continue. Yeah, yeah, I, I and I I say
- 29:30this because her last two characters have been this thing,
- 29:33her Lancer and her exiled royalty.
- 29:36Yeah. So I'm like, OK.
- 29:37Disgrace the noble. Yeah, I'm like, OK, I think I
- 29:41know what her in is, right. And I was like, OK, well, you
- 29:46know, the Carrick and trade parodies are Dune.
- 29:48I'm watching Dune right now. I can sort of make her a Paula
- 29:53Tradies without all the crazy overpowered bullshit and the
- 29:58fact that, like she was cast out of her noble house and I can
- 30:02give her all the stuff. And that, you know, when that
- 30:03started, I was like, OK, well, you know, you'll probably like
- 30:05the Carrick and trade baronies. I know you kind of like that
- 30:07vibe. And it was like hook line and
- 30:09sinker when when she originally was like, I don't know, maybe
- 30:12like super soldier, I'm like, you're thinking too much.
- 30:16Stick with what you know if you don't know a lot.
- 30:17You know what I mean? Right, Right.
- 30:19And yeah. If you're not, if you're not
- 30:21deeply ingrained in the setting or the genre and keep it, keep
- 30:25it basic level and then you will get more like invested over time
- 30:32and you know it it. Sometimes it's a little bit of a
- 30:35tough conversation not to call my girlfriend out as I so often
- 30:38do, but this is a really good example.
- 30:43For Seno was not her first character idea, or Seno was like
- 30:46a possible character idea, but one of the characters she idea
- 30:50as she had was playing like a sentient cat.
- 30:53Like like a talking cat. Like shalkwar from DS2.
- 30:59Yeah, yeah, basically. Big, fluffy Persian.
- 31:01That's like, real good. You're like, yeah, I don't, I
- 31:04don't know you very well, Kat, but I will do literally anything
- 31:06for you. Right.
- 31:08And I, and I kind of talked her down from that one because I was
- 31:11like, that's going to be really like, that's going to be too far
- 31:18afield from the vibe I'm trying to do.
- 31:20Like it's going to come off a little weird.
- 31:21And I basically said, you can do it if you can, if you think you
- 31:26can tool it in a way that works, but I'm going to need a little
- 31:29something else. And there was definitely the
- 31:32twinge of like, disappointment. But she kind of thought about it
- 31:38and was like, all right, well, then let me retool my other idea
- 31:41a little bit and landed on what Senna is now, which I was like,
- 31:46yeah, that'll work. You know what I mean?
- 31:48And she's still playing a weird because she I think I don't know
- 31:52this part for a fact, maybe she'll tell me.
- 31:54But I think a little bit of desire was to just play a a, a
- 31:59like a weirdo character in the group, like someone who just
- 32:01sticks out in a funky way, which she's very.
- 32:05Familiar with those? Yeah, and like she still is that
- 32:08right. Like she's she's a plant lady
- 32:10dryad thing. So she is still the weird
- 32:13character in the group who was born yesterday or whatever.
- 32:15Like she's still hitting that vibe.
- 32:16It's just, it's just a little closer to the tone I was
- 32:20shooting for. So she fits just just that
- 32:22little bit more snugly in and I can work with that.
- 32:25You know what I mean? Whereas the talking cat thing,
- 32:27here's the thing. Could I have probably figured
- 32:28out ways to make the talking cat work?
- 32:30Sure. But in the way that we had
- 32:33established the setting, and Fabula doesn't have its own
- 32:36setting, right? So we had to set up our own
- 32:38world. It would have been really hard
- 32:41to, like, justify these random farmer peasants just being cool
- 32:46with the talking cat, you know what I mean?
- 32:48Like, yeah, like there would have been so many scenes of why
- 32:52the fuck is that cat talking to me?
- 32:53And why can that cat cast spells?
- 32:55And that at a certain point that would start to get really
- 32:58annoying, you know what I mean? Oh, OK, so here's here's my
- 33:01thing for that. When you have situations like
- 33:05that, I am willing to sacrifice a little bit of congruity in the
- 33:10narrative for my own sanity. Sure.
- 33:12Yeah, in Hellscapes I made it very clear that mutants, there's
- 33:17like a good amount of them, you know like if, if the the
- 33:20wastelands got a population of like it could be close to
- 33:2410,000, there's probably a couple 100 like mutants and like
- 33:28animal people combined. So when half the party are
- 33:31weirdos, I was like, OK, well, I could make the conscious
- 33:35decision to be like, why are you all a bunch of fucking weirdos
- 33:38the first couple times people did it.
- 33:40And then I just kind of gave up because I was just like, I can't
- 33:44be fucked, keep doing this, you know?
- 33:47Right. I mean, yeah, that mean that
- 33:49things change a little bit. Yeah.
- 33:51But for my own sanity, I was. I was fine with that.
- 33:54Yeah, there's a you you can shift a little bit to make that
- 33:59kind of thing. Yeah, like to save your sanity
- 34:03for sure. But if you can head it off at
- 34:08the pass a little bit upfront, I think it'll be.
- 34:13The other thing too, is, and I know a lot of players often feel
- 34:16this way where they're like, oh, but you're shutting down my
- 34:20idea. I'm probably shutting down your
- 34:23idea. Because if you go with your
- 34:24idea, it's not going to be as fun as you're thinking.
- 34:27It's going to be right? Because I'm telling you as the
- 34:30GMI don't know what to do with that idea you're giving me.
- 34:33Which means when the when the game starts, it's probably not
- 34:37going to be that fun because I'm going to have a hard time
- 34:40knowing what to do with your character, you know, like,
- 34:42knowing how to respond to them. And so in a way, me shutting
- 34:47down your weird idea, or at least having you adjust it is
- 34:51also for your own sake. It's like sanity, you know?
- 34:55Yeah, like I'm, I'm saving myself a little bit, but I'm
- 34:57also saving you as the player. I think OK well so let me ask,
- 35:01do you think there is a way to do that character in a way that
- 35:09is satisfying for the player and not very stressful for the GMI
- 35:19think it is? I think the answer is is that
- 35:23you need to be OK with the runt of your interaction with the
- 35:29setting being that you're the weirdo and or like like
- 35:34essentially you have to make your own fun of it, right?
- 35:37A lot of the fun I had being Django was less in the like
- 35:41ancient war machine and a lot of the like everyone's like Django.
- 35:46I don't know if that's how that works and him just going and you
- 35:50are incorrect, like just just being a machine, right?
- 35:54Just being a robot and people being like, oh, that's right.
- 35:56You can't reason with cold logic like you.
- 35:59You can't or not that you can't reason with, but you can't.
- 36:03You can't like emotionally, you can't appeal to his emotions at
- 36:06all. Exactly.
- 36:07Yeah. Yeah.
- 36:10In a lot of ways. Right.
- 36:11Like, he didn't understand happiness, but he also, you
- 36:12know, people were trying to be intimidating.
- 36:14And he's just like I am. What are you doing?
- 36:16Why are you in my face? Please leave my personal space.
- 36:20I I think, yeah, I think the idea is to make that work the
- 36:27best at one, Yeah. Like you're, like you said, kind
- 36:30of make your own fun with it to a certain degree.
- 36:32And also just as the GM go, OK, that character is the exception
- 36:39to the rule and they're going to get treated as such and then
- 36:45come up with a reason for why they're so present in the
- 36:52setting. Because the one, the one thing,
- 36:55the thing that really can make it a bit of a struggle is that
- 37:01the, the exception to the rule character is fine as like an NPC
- 37:09who comes around every once in a while.
- 37:12When they're a player character, it's like they're on screen all
- 37:14the time and the NPCS have to respond to them because they're
- 37:20like a main character, quote UN quote, right?
- 37:22Like the game is focused on them.
- 37:25So you have to, they feel a little bit less like an
- 37:29exception. So it's like you have to juggle
- 37:31the idea of like, you're the exception to the rule, but the
- 37:33world still needs to react to you in such a way that the plots
- 37:37can happen. You know, like you just have to,
- 37:43I guess what I'm saying is you just have to be kind of aware of
- 37:47that character and always keep them a little bit in the back of
- 37:49your head, I guess is ultimately what I'm getting to.
- 37:52Oh no. Absolutely like.
- 37:53Especially in a game. Like that you are going to get
- 37:58the same reaction frequently. Yeah, and, and especially with a
- 38:02game like Fabulous Ultima or Draw Steel where the players are
- 38:05like ostensibly heroes, then you really got to be like, OK, not
- 38:12only is the half demon, half Angel guy the weird exception
- 38:15character, everybody also is probably going to have to have
- 38:18some form of respect for them at a certain point because they
- 38:21keep doing all this stuff and helping people.
- 38:24How's that going to work out? You know what I mean?
- 38:26Yeah. So some games, some games it's
- 38:30not a problem, right? Some games you're playing like
- 38:32fucking, you know, like, I don't know why I like, I can't.
- 38:38Some games you're playing like are like Shadow Dark where the
- 38:41the, you know, the game is about dungeon fucking and monster
- 38:44slapping and weirdos go into dungeon and get money.
- 38:48Some guy who's a talking sentient cat who just went into
- 38:51the dungeon and like robbed a bunch of goblins.
- 38:53The town people are going to be like, yeah, I don't know, dude,
- 38:56the fucking cat has a lot of money.
- 38:58Like whatever. Let's just not, let's just
- 39:00pretend like we didn't see anything and you know, those
- 39:02games, it's not a big deal. Actually OK no no, I take my
- 39:06opinion, I take my my, I take my statement back.
- 39:09My favorite weirdo to play was EO for the 2 episodes for the 2
- 39:14sizes I played him. Oh, the Fairy and Daggerheart.
- 39:18Yes, not because he was a fairy bug man, but because he was a
- 39:23really tall as opposed to being like on the shorter end and just
- 39:28people being like expecting one thing from the fairy bug man and
- 39:31then getting this weird melodramatic Phantom of the
- 39:38Opera type and just being like. And almost a little and a little
- 39:43like not emotional, right? Like dramatic, but not very
- 39:49swingy emotionally. No.
- 39:52Yes, everything he said sounded like it was from Shakespeare,
- 39:55but he was like, pretty casual about most things.
- 39:58Yeah, he was very theatrical, but not very emotional.
- 40:01Yeah, like simple things like, you know, someone opening the
- 40:05door for him and it's like yes, 1000 thanks upon me.
- 40:10You have done me a great service this day and he'll being like.
- 40:14I just opened the door dude. Yeah, yeah, yeah.
- 40:18I just the yeah, he was a weird one.
- 40:21I literally I used I would think like what's the weirdest thing I
- 40:25can do right? Yeah, what's the most out of
- 40:27pocket shit for me to say right now?
- 40:29Yeah, or like when they were like, oh, we're, you know, we're
- 40:31going to drop the lift down to get you.
- 40:32And he just kind of looks up and just starts eerily floating up
- 40:37the the fucking lift shaft with his wings and people being like,
- 40:40no, you know, you're supposed to wait for the lift.
- 40:42That that's like a respect thing.
- 40:43No, just come back down here. And he's like, I do not.
- 40:46Why would I do that? Yeah, why would I waste my time?
- 40:49Yes, yeah, sorry. I, I, I, I I was listening to
- 40:54what you're saying. I just in my head, I was like,
- 40:55is it Django? No, Django was funny or Django
- 40:59was fun, I think. But EO was funny.
- 41:02It was just Django. I was like Django had quite the
- 41:06like emotional arc do. He did.
- 41:09You know, it's weird how many of my characters become a dad.
- 41:13It seems to keep happening. I don't know really why it does,
- 41:17but it it keeps happening. Trend, if you will.
- 41:21It is, dude, it's a fucking trend.
- 41:22So like even the NPC is like, you know, the they're like my
- 41:26the handler and my Lancer fucking Obon is like kind of
- 41:30turning Sippy's character into his like weird surrogate kid,
- 41:33because it's like I yes, I see you also came from the streets.
- 41:36I know that struggle, you know, like, and she's always like, I
- 41:42can't wait to see him hit her with some like, weird, weird
- 41:45fucking. I've been there, kid Wisdom and
- 41:49Goro is like basically a dad. Django was actually a dad, kind
- 41:53of kind of a really good repair man really.
- 41:58But like, yeah, he's dead. If Django was a dad, does that
- 42:02mean he's a bad dad because he went through eight kids 4/1?
- 42:08Beta 2 adult? I mean, no, because he's not
- 42:17like a normal child. For for context, by the way,
- 42:20Kiss Edward's curious what what Isaiah is talking about is he
- 42:22was playing an artificer war war for his artificer, and he got
- 42:26the homunculus servant upgrade, which gives you a little
- 42:29homunculus. So he decided that the little
- 42:31homunculus was his child, but the child died a lot.
- 42:35The the child in question was a tiny little robot that just
- 42:38looked like him but smaller, and Mark 3, which was the first
- 42:45atomist, made it pretty far and then that one died 4 in five, No
- 42:56four died really quick, 5 lasted forever, six and seven died
- 43:01pretty much one session after the other, and then 8 was the
- 43:04one that brought it to the end. Honestly, I don't remember.
- 43:10I just remember 5 being the one that stuck around the longest,
- 43:12like over a year, and I was like, no, he's doing pretty
- 43:15good. Good.
- 43:15And then that one dragon was like, no more, no more of this.
- 43:22I was genuinely sad when we lost Mark Five.
- 43:24I was like, no, it's like when you lost your horse in Conan for
- 43:28the first time and you're like, dude, no, I can't, I can't, I
- 43:31can't there's. So mad, so mad.
- 43:38Oh, my God. We're so off topic.
- 43:39All right. Yes.
- 43:41Yeah. Where was I?
- 43:43Yes, you know, as AGM, it's good for you to keep a a healthy
- 43:50distance from characters. Like you can like a character,
- 43:53you can engage with the player, you can brainstorm, you can have
- 43:56your your fun like what if conversations, But you really
- 44:00have to keep in your mind that that character is not the main
- 44:04character. They are a player character
- 44:06amongst a party of player characters.
- 44:08And they might have more development than the others, but
- 44:11that means that you have to take the extra step to make sure that
- 44:14the other players feel, you know, maybe not just as
- 44:19developed, but close. That being said, that doesn't
- 44:26mean that you can't build fun moments for specific characters
- 44:30or like follow a character on their plot line to, you know, I
- 44:35don't know, avenge their family and take back their hometown
- 44:37from a vampire and a necromancer lady with your trusty demon gun
- 44:41and your weird smoke demon best buddy and gaggle of chuckleshits
- 44:44is. That a reference to something.
- 44:47Yeah, Critical Role. Oh, oh, oh, OK yeah, yeah.
- 44:53I don't know why that 1. I did that one, missed me for a
- 44:56second. Interesting, I OK that one.
- 44:59I literally wrote that example down in my notes almost word for
- 45:01word and I figured that's the one where you're like ah yes.
- 45:05It also is like low key the best art one.
- 45:10Low key, high key. Yeah, that's fair.
- 45:15That's a that's. That's an example of what I was
- 45:17talking about though, right? Like the spotlight was on Percy
- 45:19for quite a while, but eventually did shift away from
- 45:22him. It was, and this is, I think,
- 45:24the other really important thing about that part with Percy.
- 45:28And as the next part of this example, it does mean that that
- 45:33character story does not go off in some random reaction and stay
- 45:36there. Everything going on with the
- 45:39Briarwoods was tied into the main story right?
- 45:42They were working for Vecna. Other characters origins became
- 45:48situationally relevant to deal with the shit with Fecna or or
- 45:53with with the briar was right. Yeah maybe like a character's
- 45:57fencing master was killed in a duel with the evil King's top
- 46:01general, right? And then that the sword master
- 46:03player character is like, ah well they killed, you know his
- 46:06minion killed my master so I will help you get revenge right?
- 46:11Maybe the demon that cursed the character's family mysteriously
- 46:14goes missing and the only one with information is the warlocks
- 46:17patron. There's a bunch of ways to keep
- 46:22the party active as participants in another player's back story
- 46:26and not just the side character in a random ass hero's journey.
- 46:34The the that that can help with the spotlight idea quite a lot.
- 46:40Also of. All right, well, I'm gonna, I'm
- 46:49gonna have to invoke the dark Kobel.
- 46:52But he did. He had a very good point when he
- 46:54said this forever ago. You know, he said one of the
- 47:00best things you can do when a player or yeah, when a player
- 47:03hands you their their big long three page back story is take
- 47:08all of the proper nouns out of the back story and then throw
- 47:11the rest of that shit in the garbage.
- 47:13He's like, because ultimately what you as the GM can actually
- 47:18work with when it comes to a player's back story, because a
- 47:20back story is stuff that already happened, right?
- 47:23So the only things that matter to you as the GM for what's
- 47:27going to happen are the proper nouns, which means, you know, if
- 47:31mom and dad got named in the back story, use that.
- 47:34If the sister is referenced, use the sister.
- 47:36If the evil general that they had a duel with is referenced
- 47:39and is still alive, use the evil general.
- 47:41Right. The Briarwoods are the proper
- 47:43nouns in Percy's back story. Use that and then reintegrate it
- 47:48to whatever you have planned. And then by by taking the proper
- 47:55nouns and integrating them into the campaign itself, it becomes
- 48:01very easy to then bounce that spotlight around from character
- 48:04to character to character. Because you've integrated you.
- 48:07Basically, you planned ahead and made sure that characters are
- 48:10going to have that spotlight arc because, you know, all right,
- 48:15when we get to here, this is going to be, you know, in
- 48:18relation to Grog's uncle, right? Grog's uncle is going to be
- 48:24relevant here. I know where this is going to
- 48:26fit in. This is where Grog's spotlight
- 48:28is going to happen. Boom, bang, boom, right.
- 48:31It becomes a lot easier to do the spotlight dance if you take
- 48:37those proper downs from the backstories and actually work
- 48:41them in ahead of time. I think it's worth mentioning
- 48:44that. That's not that hard usually.
- 48:46No, it's not. And that might the people who
- 48:49like don't quite understand. That might sound bad.
- 48:53Like take only these things and throw the rest out.
- 48:56It's kind of a joke, but yeah. No, yeah, but it it is.
- 48:59It's hard to understate that at the end of the day, a lot of
- 49:05that stuff is fluff because it kind of has to be.
- 49:10Well, it's again, it's a a back story is stuff that already
- 49:14happened, right? Right, right.
- 49:17But like, so it in the case of, you know, a character being
- 49:21like, ah, yes, my my mother was a seamstress and my father was a
- 49:25mercenary, but they are divorced now.
- 49:27It's like, OK, that means I can't really use them in tandem,
- 49:33right? Like.
- 49:34Yeah. Like, yeah, maybe, like maybe
- 49:37when you meet the father, it's like, oh, you know, how's mom
- 49:39doing? You're like, but that's not
- 49:43that's. About it, that's not a lot of.
- 49:44Substance, right? I can't form a deep complex back
- 49:46story about. I mean I can but like.
- 49:50Yeah, there's not a lot of work to tie.
- 49:52That into the the main narrative when it's like, oh, yeah, hey
- 49:57guys, I need you to help me rescue my mom.
- 50:00Why? Well, my dad and my mom divorced
- 50:02a while back, and then they were kidnapped by bandits who hate my
- 50:05dad. Like, yeah, the players will
- 50:08help you because they as players are like, ah, this is clearly
- 50:11important to you. But like, there's kind of this
- 50:14idea of like, why the fuck is this our problem?
- 50:15You know what I mean? Right.
- 50:18Yeah, yeah. Why do we care?
- 50:20Yeah, So it sounds worse than it is.
- 50:24Like I, for me, I've read all my characters 12 page back stories
- 50:30and I use the bits that I think are important or that fit, you
- 50:37know, more seamlessly into the narrative that I'm like, you
- 50:40know, building as we play. And then the rest of it becomes
- 50:45effectively kind of like when you're playing Oblivion, right?
- 50:49And you find the books in the setting, you'll find information
- 50:53from the characters, 12 pages that could be helpful, right?
- 50:57In a conversation, you know, of the, it's the like, what's my
- 51:02mother's name? We keep bringing a critical
- 51:03role, but it's the what's my mother's name, right?
- 51:06That's a really important line in the character's personal
- 51:10story, that characters don't know his mother's name, right?
- 51:14But that wasn't like, Matt didn't do anything with that.
- 51:17That was a thing for Sam as Scanlon to use with the party.
- 51:22And well, for Sam and by Sam. Yeah, for Sam, by Sam, for Sam
- 51:26to use. I guarantee you, assuming that
- 51:31he did have this written down, if Matt had not brought up his
- 51:35character's mom or, sorry, if Sam had not brought up Scanlon's
- 51:37mom, Matt would have never done anything with it.
- 51:40It's just kind of how it shakes out, you know?
- 51:43Yeah. Because you know, as the GM you
- 51:49can well, for starters, you can only do so many things right?
- 51:52Like there's only so much shit you can put on the plate.
- 51:55But also, it's, it's a back story, it's stuff that happened
- 51:59and some of it's going to be fluff.
- 52:01Like if Scanlon's mom as a character is not that relevant
- 52:05to him, like not that relevant to how he is in the campaign,
- 52:09then the GM doesn't really need to do anything with it, you
- 52:14know? Yeah, obviously, again, if a
- 52:17character, if a player is like, I want this thing to come up,
- 52:21that's a different story, right? There's an expectation there and
- 52:24you're like, OK, I'll, you know, I'll see what I can do.
- 52:26And even then, if it's really out there, it might not come up.
- 52:31You know what I mean? Like.
- 52:33It might not, but if they, I mean if they ask you you, I'm
- 52:35sure you can figure it out. Here's the thing, if I know you
- 52:39as the player want it and are going to react to it in some
- 52:43fashion, then I can go out of my way to make it work.
- 52:47But if I don't, you know, a lot of the reason that back story
- 52:52gets ignored is because I, as the GM might bring up something
- 52:56from back story and you might not really respond or do
- 52:59anything with it. And then I did work for nothing,
- 53:02you know? That yeah, and well, I but.
- 53:05If you tell me, if you tell me, if you're asking me, then I know
- 53:08you're probably going to respond and do something with it.
- 53:10Then I could do the extra work for that spotlight moment.
- 53:16To a point, I think like, for example, when we were doing a
- 53:21Vernus Cardell's first character, Teshian was from
- 53:28chances to see Japan. Yeah, the D&D equivalent of
- 53:31Japan. If he was like, I really want to
- 53:33go there. You're like.
- 53:37Yeah, that'd be a tough sell. We're going to a Vernus, like,
- 53:41where are we going to have the time to do that?
- 53:44He did not actually ask for that, but that's just, you know,
- 53:46an example. You know, at some point you just
- 53:50can't accommodate that. You're like, look, I can try to
- 53:53have it come up more, but we're doing a pre written campaign.
- 53:57We're not going to have a whole section.
- 53:58Yeah, and there's a pain there's.
- 54:00A degree of reasonable. There's a degree of reasonable
- 54:03expectation for sure. I mean also I think if you're
- 54:06doing a pre written campaign you have to just accept that if you
- 54:09do not tie your character intrinsically into the story of
- 54:13the pre written campaign then they might not get that much
- 54:16attention. Yeah, it's a pre written.
- 54:19Campaign like that's just kind of kind of how that goes.
- 54:21Yeah. We're sort of assuming home brew
- 54:25campaign in this scenario, yes? Or at least I mostly AM, because
- 54:31pre writings often bring their own can of worms.
- 54:36Now, when it comes to the question of you know or the
- 54:42problem of you know, I'm AGM, I'm running my games.
- 54:45I feel like my characters are unhappy with the pacing or how
- 54:51their characters are representative for the spotlight
- 54:53or representatives in the spotlight.
- 54:56The ultimate solution to this is just to run games, study
- 55:03stories, know your party, and a lot of trial and error.
- 55:08You're not going to get it right.
- 55:09I've been doing this for six years.
- 55:11I haven't gotten it right yet. It's a work in progress.
- 55:14The the thing you're pointing out with the Monster Hearts
- 55:17game. I think some of the problem that
- 55:18Sarath was having there was less about the spotlighting and more
- 55:22of a pacing thing. I think.
- 55:25I think spotlighting is. Maybe.
- 55:28It's a part of it is a factor in the greater hull that is pacing.
- 55:32Yes. And yeah, like I said, main
- 55:35thing is just trial and error. Just keep working at it.
- 55:38You'll get better at it with time.
- 55:40I think Josh is way better at it than I am, certainly.
- 55:44You want. You want the trick.
- 55:47Please regale me. Just keep booting them in the
- 55:49ass. Yeah.
- 55:51I mean, that's a part of it for. Sure, it's like honestly, like I
- 55:54want to extrapolate it slightly when any time where I feel like
- 56:00there's a moment of players meandering or not knowing how to
- 56:06push themselves forward or not knowing exactly what to do next,
- 56:09you as the GM just boot them in the ass.
- 56:11Just kick them and say, all right, next thing, we're doing
- 56:13the next thing. Like don't ask any questions,
- 56:16Just say all right, next scene like a director does with the
- 56:19actors, right, The actor, the director doesn't say to his
- 56:21actors, all right, guys, are we ready to shoot the next scene?
- 56:24Are we good to go? There's like, all right, we're
- 56:25doing the next scene. It's a fucking job.
- 56:27We're doing the thing we're we're working people.
- 56:29Let's go. Right.
- 56:30Like it's kind of just that you got you.
- 56:32You're like, I got a schedule to keep.
- 56:34We got shit to do. I want to get to this thing that
- 56:36I prepped. Fucking let's roll people, that
- 56:40is. That is honestly one of my main
- 56:41tricks. Fair enough.
- 56:43Not the only one, granted, but it's one of my big ones.
- 56:48And as part of that, I figured I would share some solutions that
- 56:51I have seen or used or, you know, were recommended to me.
- 56:56Like that's a good one, just, you know, not requesting the
- 57:02progression, but just sort of. Just implementing things
- 57:04forward. It's it's the orcs attack idea.
- 57:07Yeah, I mean, I definitely do that in my games.
- 57:08I you know, if if there's a lull, I ask people like, all
- 57:11right, does anybody want to do anything?
- 57:12Going once, going twice, Sold. All right, we're moving on.
- 57:15Yes, I don't even. I don't even ask anymore.
- 57:18Fair enough. One that Matt actually
- 57:22recommended to me and I am trying to implement it more is
- 57:26scene times like scene timers. Effectively, you create a set
- 57:33time frame that players can speak or interact with one
- 57:36another, with either each other or other NPCS, and you try to
- 57:41maintain that pacing throughout the session.
- 57:45Typically it's about 15 or 20 minutes, and you have to let the
- 57:52players know when a scene is dragging.
- 57:54Don't just cut them off. Just like, you know, they could
- 57:57be having this really heartfelt, I love you speech going on.
- 57:59And you're like, all right, moving on.
- 58:01Like don't do that, but if that I love you speech is hitting 25
- 58:05minutes, be like, hey guys, I really love what's going on
- 58:08right now, but we are we're we're dragging a little bit.
- 58:10Can we just keep the ball rolling?
- 58:11Yeah, let's keep the ball rolling a little bit.
- 58:13That I that communication is always relevant.
- 58:19I sort of do that. I would say I, I don't, I don't
- 58:23set a time, but I will. I will watch the clock and I
- 58:33will how do I how do I phrase it?
- 58:40I will feel feel out the I don't I'll vibe check the players like
- 58:50I don't really know how to phrase what I mean.
- 58:51Like I'll watch the clock, but I will also see how the players
- 58:56are responding to each other. Well, they're doing something
- 59:00like that. And if the momentum of the
- 59:03responses is keeping a pace and a pace meaning like they're
- 59:08responding. Basically, if if they're doing a
- 59:11scene and it feels like a natural conversation you would
- 59:14have in real life is still happening, then I'll let it keep
- 59:20rolling. If it feels like it's getting to
- 59:22the point where they're having to force the response and think
- 59:26a little too much about what their character would say, then
- 59:29I will start eyeing the time and being like, all right, how long
- 59:32have we been doing this? All right.
- 59:34Should I nudge it along? Probably.
- 59:36You know what I mean? That's a big one.
- 59:39I kind of use circles. Yeah.
- 59:42It's not even necessarily circles.
- 59:44It's like there's a different tone when a character or when a
- 59:51player is talking in character and it's very clear that the
- 59:55player knows exactly how their character is going to respond
- 59:59and they say it and they talk like they're having a real life
- 1:00:01conversation, then I don't want to stop it.
- 1:00:05As soon as it gets to the point where the player is now starting
- 1:00:09to step out of character a little bit and contemplating the
- 1:00:14response, then I know that it's starting to lose momentum
- 1:00:17because generally. Especially if you've been
- 1:00:22playing your character for a while, right?
- 1:00:24If it's session fifteen, you probably do know how your
- 1:00:28character would respond. As long as the conversation is
- 1:00:31is making sense and keeping pace, you probably have a
- 1:00:34response that you're going to say naturally that makes sense
- 1:00:37in character. As soon as you have to start
- 1:00:40kind of thinking about it, that probably means it's going in an
- 1:00:44awkward direction, because generally players at a certain
- 1:00:47point get pretty in tune with the character they're playing
- 1:00:50and know how they were going to respond.
- 1:00:52Most of the time. You'll have moments, of course,
- 1:00:54where you as a player will respond in a way that makes
- 1:00:58sense to you, the player, but maybe doesn't make sense the
- 1:01:01character. That will happen from time to
- 1:01:02time. Just by sheer you're just a
- 1:01:05human being and you're just responding how you would respond
- 1:01:07in real life. That will happen, but most of
- 1:01:09the time players are pretty good at locking into that character
- 1:01:15mentality when they're doing that kind of a scene, especially
- 1:01:19if you're, especially when it's the kind of players that want to
- 1:01:22do a scene like this, right? If you have the beer and
- 1:01:25pretzels dungeon fucking players, that's a different
- 1:01:28story because they're probably not that interested in getting
- 1:01:30into their characters heads. But we have a game like our
- 1:01:33Fabula campaign. I know that all of you guys are
- 1:01:36in your character's head like 90% of the time.
- 1:01:39So I the flow is there. You know what I'm saying?
- 1:01:41Yeah, I, like I said, I, I agree with you there.
- 1:01:43I think the thing with my players specifically is that if
- 1:01:47characters get into disagreements and then Lancer,
- 1:01:49that's pretty common. It can get to a point where
- 1:01:52they, you know, someone goes why?
- 1:01:55You know, there's this thing and they and another player will go,
- 1:01:58yeah, well, you know, I don't know.
- 1:02:00And they're like, OK, yeah, well, like I, I don't know.
- 1:02:04And they talk a little bit and one player goes like, I don't
- 1:02:06know, like it's this. That it's that.
- 1:02:08It's this endless back and forth and that's what I go like, guys,
- 1:02:12we got to. That's when you say scene cut,
- 1:02:14right? That's when the director cuts
- 1:02:15the scene, yeah. Yeah.
- 1:02:17I think that often comes from a like, I know what you're, it's
- 1:02:25the, it's the argument about the what to do kind of thing.
- 1:02:28I feel like that happens a lot because players have started to
- 1:02:34slip away from what can we or like what can we or can't we do
- 1:02:39in the world? What, what makes sense?
- 1:02:41What does it, you know what I mean?
- 1:02:42Where especially if they're trying to figure out, This is
- 1:02:45why the mission debriefing, you know the meme about we spent 4
- 1:02:49hours planning a mission and didn't actually do the mission.
- 1:02:52That's why that happens because players are like, all right,
- 1:02:54what can we do? What can't we do?
- 1:02:55Because ultimately we're dealing with an imagination space,
- 1:02:57right? So everyone's brain is thinking
- 1:02:59of a slightly different thing and what would or would not make
- 1:03:01sense. That's kind of like what you're
- 1:03:04talking about. I feel like it's somewhat of an
- 1:03:06extension of that. When they get into the argument
- 1:03:08and it's not, it's not. They don't know the full
- 1:03:12parameters of the argument they're making because it's not
- 1:03:15the real world, right? That that or ideals.
- 1:03:20Like characters arguing over ideals in the same way that
- 1:03:22people argue over ideals and can't agree.
- 1:03:25Yeah, yeah. And and yeah, not that that's
- 1:03:29kind of similar though. Like if they get stuck in that
- 1:03:32loop, a lot of the time it's because they're arguing over
- 1:03:35ideals, but they're also making up these ideals for not a real
- 1:03:40person, right? So sometimes the parameters of
- 1:03:44quote UN quote, the ideals get wishy washy at a certain point,
- 1:03:48but you don't want to necessarily.
- 1:03:49You want to keep making the argument to make it make sense
- 1:03:53and feel correct. But it's a little unclear to you
- 1:03:56sometimes, you know what I mean? Yeah, I can see what you're
- 1:03:59saying. Like you're envisioning a
- 1:04:01character, whereas you know, for an author who's writing
- 1:04:05something, you have that space to really nail down like what,
- 1:04:11what is this character's ideals and what is the world I'm
- 1:04:14setting at? You know what I mean?
- 1:04:16It's like a, it's a symptom. It's a symptom of the genre or
- 1:04:19it's a symptom of the, it's a symptom of the medium itself is
- 1:04:23kind of what I'm getting at. Like that, that weird argument
- 1:04:27loop. Because I I know what you're
- 1:04:29talking about, it's hard to, it's hard to quantify it.
- 1:04:33But I know exactly the kind of argument you're talking about.
- 1:04:36Yeah, I mean, we've had them in Fabulous a couple times, like
- 1:04:40Arrow's fight with Irina, where it's like, why are you acting
- 1:04:44this way because of this? Well, OK, I don't like the
- 1:04:46tracking this way, OK? But this is how I am, OK?
- 1:04:49But I don't like tracking this way, right?
- 1:04:51But This is why I act this way, so I'm not going to stop, right?
- 1:04:53But I don't like the tracking this way.
- 1:04:55Like it it, it just kind of loops back in on itself.
- 1:04:58And I, you know, I don't think either characters are wrong.
- 1:05:01I think both, you know, both players believe that their their
- 1:05:05characters ideals are both valid and and poignant.
- 1:05:12But it does just lead to a point where, yeah, like these, they're
- 1:05:15not real ideals. Yeah, they don't really exist.
- 1:05:18So you can kind of. Yeah, it's, it's not a real
- 1:05:21person. It's a person you're making up
- 1:05:23and controlling. So sometimes you get.
- 1:05:26It's like you put yourself as a person in a weird logic loop
- 1:05:29sometimes. Yes.
- 1:05:32And you don't always know what to do.
- 1:05:34And I think also it's partially because there's no stakes,
- 1:05:37right? Like there's stakes for the
- 1:05:39characters and there's stakes for like the narrative of the
- 1:05:42game. But in real life, there's no
- 1:05:44stakes, right? Like in real life, we're just
- 1:05:46doing the funny ha ha and doing the voices.
- 1:05:49And if we don't agree on the thing in character, we could
- 1:05:52just stop playing and act like nothing happened and nothing
- 1:05:54would change, right? Whereas if you're having that
- 1:05:59argument, if you're having an argument with someone like that
- 1:06:01in real life, especially if it's somebody that you're like a
- 1:06:02friend with or or a relative to, there is like a degree of stakes
- 1:06:06to a certain point. Yeah, yeah.
- 1:06:13Oh yes. I think something that both you
- 1:06:18and I will agree on is, is the second solution of encourage
- 1:06:23group problem solving. Yeah.
- 1:06:26Do not, not, no, not do not. But it's not uncommon for a
- 1:06:34player to want to go off and do their personal back story shit
- 1:06:37or accomplish a personal objective.
- 1:06:40It's common. It's totally fine.
- 1:06:42It's valid for the character to want to do that.
- 1:06:46But that does mean that there is a stretch of time where the
- 1:06:50other characters are forced to play audience to a single
- 1:06:52player. You know, character playing the
- 1:06:55game alone. And if this becomes a situation
- 1:06:59where the game becomes effectively musical chairs for
- 1:07:03characters having one off adventures during the group
- 1:07:06storytelling experience, the plot just goes nowhere fast.
- 1:07:10I have had this problem plenty of times where characters want
- 1:07:13to go off and do their own thing.
- 1:07:15The simplest solution that I have found is just levelling
- 1:07:20with the players. And even if it doesn't really
- 1:07:24make sense that they would do this in character, maybe they
- 1:07:26don't know each other well enough yet.
- 1:07:28Anything you just ask them, hey, can you try to keep going off on
- 1:07:34your own to a minimum? And if you're going to go
- 1:07:38somewhere or do something, bring a buddy.
- 1:07:41Because at the very least, then there's another player there
- 1:07:43who's doing a thing that they want to do or, or trying to
- 1:07:47accomplish a goal that they're trying to accomplish while
- 1:07:49you're doing the same. And it does make things a little
- 1:07:54weird. Like I said when I did it with
- 1:07:58the Oh no, I just forgot what I was talking about.
- 1:08:01Oh, like characters not seeing, like seeing a talking cat and
- 1:08:04just not mentioning how weird it really is.
- 1:08:07You do sacrifice a little bit of congruity when the wizard's
- 1:08:11tower is conveniently right next door to the Thieves Guild.
- 1:08:17But you know, you lose a few things chasing a dream.
- 1:08:21I mean it's you can often justify it pretty easily too.
- 1:08:25You can, but in the kids situations where you can't it be
- 1:08:29that way sometimes, you know? I mean, yeah, I feel like most
- 1:08:34more often than not, even if it's a little contrived, you can
- 1:08:38still whip up something that makes enough sense, you know
- 1:08:41what I mean? Yeah, it's not impossible.
- 1:08:44Like a little contrivance ain't going to kill anybody.
- 1:08:46No, no, not at all. The next one.
- 1:08:51And Josh is the bigger proponent of this than I am.
- 1:08:54Well, actually, I I just wanted to say to the encourage group
- 1:08:57problem solving idea. I think it's also just This is
- 1:09:06why you want to make characters that want to be a part of a
- 1:09:11team, right? Because then even if it's a
- 1:09:14situation where it's really only one player's problem or one
- 1:09:19character's problem, if you have player characters that are team
- 1:09:25players, you know, team oriented, then you know, the
- 1:09:31paladin is like, I need to go on this quest to retrieve the magic
- 1:09:34blade And everyone's like, all right, man, we'll help you.
- 1:09:37We got this. Like, we'll just come with you.
- 1:09:39It's fine. Like, even though it doesn't
- 1:09:40matter for us, like we'll just come and help you 'cause like
- 1:09:42you're a, you're a homie. Like we, we got this.
- 1:09:44Just just lead the way. You know what I mean?
- 1:09:45Like that's why you want to have that kind of character for a
- 1:09:52tabletop game. That's why you kind of need that
- 1:09:54kind of vibe. Or even if even if you don't
- 1:09:59have a character who's necessarily like the A-Team
- 1:10:01homie, find a way to kind of make them self justified in
- 1:10:06their own head, right? Like the rogue is like, I don't
- 1:10:09really want to help the fucking paladin, but if the party
- 1:10:12ditches me for three days, there's a bounty on my head, I
- 1:10:15might be in trouble. I'm probably safer with the
- 1:10:17chuckle fuck brigade, so I guess I'll go with them.
- 1:10:20You know what I mean? Like always have those kind of
- 1:10:23things in your back pocket. And then on the GM side of
- 1:10:26things, always encourage that behavior, right?
- 1:10:30Right. Yeah, yeah.
- 1:10:31Or even just make it part of the quest itself.
- 1:10:36If the paladin needs to go collect their family's blade
- 1:10:39from the ancient lake, just say to the players the ancient lake
- 1:10:43is infested with monsters. If the paladin goes by himself,
- 1:10:46he's just going to die, you know what I mean?
- 1:10:47Like just be like, you have to help him or he's fucked.
- 1:10:50Yeah, right. That kind of vibe.
- 1:10:53This also does loop back into what we were saying before with,
- 1:10:57you know, oh, I have to find out where this demon is because it
- 1:11:01cursed my family. And then the warlocks patient
- 1:11:04shows up and it's like, oh that guy.
- 1:11:06Oh, I know that guy, you know. Yeah, exactly.
- 1:11:08Oh, yeah, yeah, I know who that is.
- 1:11:09Yeah. That it's, yeah, always that
- 1:11:11that that ties into the reusing NPCS, right.
- 1:11:15And then reusing NPCS to then fill into other characters to
- 1:11:21then put the spotlight on the other character with an existing
- 1:11:24right. Because, like, all right, I have
- 1:11:25the warlocks patron and the warlocks patron's been really
- 1:11:28relevant to the story for XY and Z reason.
- 1:11:31If I use the warlock patron to shift the spotlight away from
- 1:11:35the warlock onto the paladin. Yeah, Yeah, that could work.
- 1:11:37OK Yeah, yeah. The warlock patron knows the
- 1:11:40demon who killed your family paladin and the paladin's like,
- 1:11:42I need to talk to your patron immediately, Warlock.
- 1:11:44And now the spotlight's on the paladin.
- 1:11:46Boom, boom. Right.
- 1:11:49Like I'm a big big proponent of NPC reuse.
- 1:11:55Does a body good? Yin, yeah.
- 1:11:59Does a body good? Yeah, yeah.
- 1:12:03Everywhere you can do it. But the, you know, you should
- 1:12:07try sometime that you do that I do agree with is keep party
- 1:12:11small. Yeah, this is a big one.
- 1:12:15And I'm learning this painful lesson.
- 1:12:18Keep the parties small. It seems self-evident.
- 1:12:24But man, you don't realize as a dungeon master or a game master
- 1:12:30or whatever you want to call yourself, you don't realize the
- 1:12:33freedom of only having to juggle 3 characters, Yes Sir, as
- 1:12:39opposed to five. Plus it, it cannot be
- 1:12:43understated. It's also I mean this is a big
- 1:12:46thing. Smaller parties often tend to
- 1:12:50stick together because they don't have a choice, they have
- 1:12:53to interact with each other. They will form bonds much
- 1:12:57quicker than a larger party, and because the party is smaller
- 1:13:02they are very aware about how quickly they can get pub stomped
- 1:13:06if they are not careful. Well, they're the, the
- 1:13:08characters are going to be more tightly entwined no matter what.
- 1:13:11Because if you have, you know, seven players, it's really easy
- 1:13:16for two characters to get attached to each other and not
- 1:13:19the other 5, right? Because the other five can go
- 1:13:22talk amongst themselves. It's like when you go to a party
- 1:13:25at somebody's house, inevitably what ends up happening is people
- 1:13:29split off into like groups of three or groups of pairs or
- 1:13:32maybe a group of four, right? Like everyone kind of sections
- 1:13:35off to their little bits and bobs, and then you bounce
- 1:13:38between each other from time to time.
- 1:13:39But you generally kind of section off.
- 1:13:41And it's because you as a human being can just only juggle so
- 1:13:44many people, right? And then, you know, the host
- 1:13:48tries to bounce around the most. And the host in this scenario is
- 1:13:51the GM. But you could still only juggle
- 1:13:54so many people. And the, the, yeah, the smaller
- 1:14:00party is just going to intertwine themselves with each
- 1:14:03other naturally and more easily. And, you know, fuck, it's just
- 1:14:11like, it's easier to split your attention three ways than 5.
- 1:14:16Like just mathematically, you know what I mean?
- 1:14:18Like. It it is.
- 1:14:20It's just one of those things. I'm doing 5 right now, and five
- 1:14:25is exponentially easier than six, but three is exponentially
- 1:14:28easier than 5 exactly. And, you know, people will say,
- 1:14:34well, you miss out on some things.
- 1:14:37There's an argument you've made that a bigger group has certain
- 1:14:40pros to it. But I don't know, at least for
- 1:14:44my money, the pros of the bigger group or the cons of the bigger
- 1:14:48group outweigh the pros and the smaller group.
- 1:14:51Just I, I like those pros better, you know, like.
- 1:14:55Yeah. That's just kind of how I be
- 1:14:57feeling. Some games make it a little
- 1:15:00difficult, right? Some games are kind of balanced
- 1:15:03around the four to five to six range.
- 1:15:06And in those scenarios you have to kind of consider, you know,
- 1:15:09do you want to adjust the math? Do you want to deal with it?
- 1:15:12What do you want to do? You know?
- 1:15:13But yeah, if the game allows for three, it's like it's a good
- 1:15:19number. Yeah, I got the press pretty
- 1:15:21attractive. It's a good, it's a good number.
- 1:15:23It's a good number. It's also worth pointing out
- 1:15:26and, and I feel like people don't, there's a tendency to not
- 1:15:30think about this because people often think of GM and players,
- 1:15:37right? But if you're just counting
- 1:15:39people, if you have three players and one GM, you have 4
- 1:15:46people and four people just in general in any interaction like
- 1:15:54it in real life, four people is a good interactive number,
- 1:15:59right? Like if you're sitting at a
- 1:16:01table, you're going out to a restaurant 4 right?
- 1:16:06You, your girlfriend, your buddy, his girlfriend.
- 1:16:09That's a good, easy number to bounce around, talk to everybody
- 1:16:12evenly, make eye contact. You know, you don't need a giant
- 1:16:16table. You can, you don't need to ask
- 1:16:18somebody to pass you something down, you know, three people
- 1:16:21deep or whatever. You know, it's an easy good
- 1:16:23interactive number. So when you have three players,
- 1:16:26you're operating with a four person group, it's like there's
- 1:16:29a natural you're tapping into, say like human psychology a
- 1:16:33little bit is what I'm getting at.
- 1:16:35Yeah. I just, I, I say that 'cause I
- 1:16:39know people have a tendency to only count the players and not
- 1:16:42count the GM in that equation, you know?
- 1:16:45Yes, I am guilty of that. Like everyone subtracts one,
- 1:16:48they're like, well I have six players.
- 1:16:49I'm like OK, so you have 7 people, right?
- 1:16:52Like that, that like you still like the GM still a person and
- 1:16:55and then you would deal with like 7 people to schedule seven
- 1:17:00people to communicate, 7 people in the Discord server or their
- 1:17:03group chatter, you know, like you got to add that one person,
- 1:17:07the GM still a person at the end of the day, you know?
- 1:17:12It's true. It's just it's, yeah, I don't
- 1:17:15know, I find that funny. People always talk about player
- 1:17:17count but don't equate the GM in the player count.
- 1:17:21And I'm like, yeah, but the GM still is a factor there.
- 1:17:23They are, yeah. Yeah, you also, I mean this is a
- 1:17:28small, small bonus. Smaller parties means that
- 1:17:33option 2, the group problem solving, it's an automatic.
- 1:17:37It just kind of happens that way.
- 1:17:38It just it has to you. Don't need to.
- 1:17:41You don't need to nudge it as much because they only have so
- 1:17:46many people to cooperate with anyway, so it's like they're
- 1:17:49just going to cooperate with who they have at hand.
- 1:17:51Yes, and they're also going to have to try to cover as many
- 1:17:53bases as they can. This is also generally why I'm a
- 1:17:58proponent for less NPCS than more, for kind of the same
- 1:18:02reason. If you have less NPCS that
- 1:18:05you're juggling, the players have less like allies to go to
- 1:18:09when they have a problem, which means they're more likely to go
- 1:18:12to like the same character or the same couple of characters.
- 1:18:15And then they'll get a rapport and you'll get a better idea of
- 1:18:20who that character is, and maybe they'll learn more about the
- 1:18:22character. So that big back story you wrote
- 1:18:24up for the NPC like team leader or whatever or organization
- 1:18:28leader will actually be relevant because they don't have that
- 1:18:32many other characters to go to. That's a good point.
- 1:18:35I the reason why I like big NPCS is because I feel like I
- 1:18:39personally want to feel like the world is big.
- 1:18:42You know, like when you go places, you'll always meet
- 1:18:44people. And I on a player level, I
- 1:18:46always like the, you know, having that will, you know,
- 1:18:53people being like, oh, remember that one guy who could like who
- 1:18:56is tailor made to help us in this situation.
- 1:18:59And sometimes you do get the the GM being like, the fuck was
- 1:19:02that? That's not, I mean, typically
- 1:19:07don't have that. That's because I keep very,
- 1:19:08very, very well documented notes of all my NPCS.
- 1:19:12Yeah. I mean, you're not off base with
- 1:19:14that that like instinct. I get what you mean.
- 1:19:19I guess I would just say perhaps a good way to think about it is
- 1:19:23that because you're right, there's a certain, there's a
- 1:19:29certain mentality to making the world feel like populated and
- 1:19:34lived in. I think a way to think about it
- 1:19:37though, is maybe having like primary, secondary and tertiary
- 1:19:43MPCS and maybe breaking them up a little bit more.
- 1:19:48And, and what I mean is like, you know, you have your, your
- 1:19:54primary MPCS are the ones you reuse and you flesh out and you
- 1:19:58make sure you got a lot going on with them and you, you, you, you
- 1:20:01give them love and attention. And then your secondary NPCS are
- 1:20:05like useful tools for when the players need them, but maybe you
- 1:20:08don't spend as much energy on them as as the GM, you know,
- 1:20:12whether that be not as much back story or not as much mechanics
- 1:20:16or not as much, you know, time, even spotlight time.
- 1:20:21And then the tertiary MPCS, which are like the background,
- 1:20:24fill in characters of like that one guy who shouts at you from
- 1:20:27his stall about the bread he's selling and, you know, the other
- 1:20:30guy who's selling you wine or whatever, like that kind of a
- 1:20:33vibe, you know? What I'm saying, no, that's
- 1:20:35that's absolutely how I do it. Like there are certain
- 1:20:38characters who have one line of lore, like is the shopkeeper at
- 1:20:43that place can get you things that you can't otherwise get
- 1:20:46right. But that that one line of like,
- 1:20:50don't we know that one black market dealer who can get us
- 1:20:53shit for like, maybe not cheap, but they'll get it to us fast.
- 1:20:57You know what I mean? Those are the interactions I
- 1:20:59want to have. I want the players to have you
- 1:21:02know. Yeah.
- 1:21:04Especially now in Lancer when people have like a phone and a
- 1:21:07lot. Of players, you know a guy and
- 1:21:09then you're like. Let me text that guy real quick.
- 1:21:12Hey yo can you get us a nuke like?
- 1:21:16Real shit. A lot of players forget though
- 1:21:18that those MPCS exist. They do.
- 1:21:21And that's why I have a big, big dossier full of characters
- 1:21:25because I love watching them go, wait, we know him.
- 1:21:28Oh God. Oh, and they're just fucking
- 1:21:32scrolling up and down, up and down, trying to find and they're
- 1:21:35like, where? What folder are they in?
- 1:21:37What folder do they able? To dossier, yeah, yeah.
- 1:21:40And then I go. You'll find it.
- 1:21:42I believe in you. I think it's also there's a
- 1:21:45degree of setting relevance here too right?
- 1:21:46Like the Mecca space game lends itself to meeting a huge shit
- 1:21:51load of people. More than the, you know, the
- 1:21:55Witcher travelling across the plains kind of game.
- 1:21:58That's fucking true, yeah. I mean, space opera, you, you
- 1:22:01need, you got big, everything's bigger numbers.
- 1:22:03Everything's big, you're travelling farther right,
- 1:22:06There's more even if you think about it in like a like a
- 1:22:10practicality sense, if they're on a big ship that's part of the
- 1:22:14the, you know, the faction they're a part of probably need
- 1:22:17a lot of people to fly the ship right?
- 1:22:18Like a a what the fuck brain? What are they called?
- 1:22:24What are the Doritos in Star Wars called?
- 1:22:26Isaiah help the Doritos the space.
- 1:22:27Doritos, Star Destroyers, or *? Destroyers.
- 1:22:30Jesus Christ, why couldn't I think of Star Destroyer?
- 1:22:32What the fuck? Well, 'cause so you got.
- 1:22:33You have the Star Destroyer, the appearance starter, and they
- 1:22:35have the Venator class. I I meant the starter.
- 1:22:37Starter. Let's not get, let's not get too
- 1:22:39nerdy here. I like the Venator class Star
- 1:22:42cruiser it's. I know, I know, I know.
- 1:22:43It's fine. I just, I'm just saying.
- 1:22:45It's not as cool as my favorite, the V Wing Interceptor, one of
- 1:22:48the fastest starships in Star Wars.
- 1:22:49It's fine. Every time.
- 1:22:52Every time. But but what I'm saying is like
- 1:22:55if the players live on a Star Destroyer, right, there's a lot
- 1:22:58of motherfuckers that man Star Destroyers.
- 1:23:00I think they've said it's like, what is it like 500 people or
- 1:23:03something to a Star Destroyer or something?
- 1:23:04Oh, it's more than that. It's thousands.
- 1:23:06It's yeah, it's a ridiculous. It's like a whole fucking city
- 1:23:09lives on this fucking * destroyer.
- 1:23:10So it's like maybe not city like small town, I guess It's like,
- 1:23:15you know, in those scenarios it having that crazy amount of MPCS
- 1:23:19like lends itself a bit more. So there's also an element of
- 1:23:23genre and vibe that makes sense. Basically I I'm justifying your
- 1:23:31nonsense. However, I do still think you
- 1:23:33should try and reuse MPCS a little bit more than you perhaps
- 1:23:36do. I I will try it.
- 1:23:38Yeah, OK. An Imperial class Star Destroyer
- 1:23:40man's 37,000 to 47,000 food. OK, more than a small town.
- 1:23:47That's like a medium sized town. Yeah.
- 1:23:49What the fuck? Oh, you don't want to know how
- 1:23:51big the numbers are for 40K it gets really.
- 1:23:53Fun. Wait, 37th that well, 40K
- 1:23:55they're flying. Or like the entirety of
- 1:23:57Manhattan on a ship. Yeah.
- 1:24:00Hold on, hold on. What is the hold on?
- 1:24:02It was like the population. Like where at?
- 1:24:05Hold on, no. Where I live is 20,000.
- 1:24:08You know where I lived in New York was 20,000.
- 1:24:12Ain't no way. Seriously.
- 1:24:13Yeah. Oh Jesus.
- 1:24:16OK, yeah. So the the 30 something 1000 is
- 1:24:19like the population of where I live right now.
- 1:24:22Yeah. That's ridiculous.
- 1:24:25Anyway, where were we keeping the party?
- 1:24:31Small. Well, yeah, keeping the party
- 1:24:33small it it. I know you have all your friends
- 1:24:36that you want to play games with.
- 1:24:38Here's the thing. If you.
- 1:24:40It just doesn't. I hate to admit that it works,
- 1:24:42but it does. When there's less people in the
- 1:24:45game, more people want to play the game, more people are
- 1:24:47willing to fucking bite the bullet and run a fucking game.
- 1:24:53I hate that Josh was right on this one, but he fucking was.
- 1:24:57And I'm never going to live it down, but God damn it, it's
- 1:25:00fucking true. Because now we got two people
- 1:25:02starting to run games now, and it's probably because we got
- 1:25:05small parties and people want to play shit that nobody's running.
- 1:25:09So, you know, not to get weird in all up in your ears.
- 1:25:13I'm right here in the only Love. But like, there's a little
- 1:25:15truth. There's a little truth to it.
- 1:25:17And, and also worth pointing out that, you know, you have all
- 1:25:21your friends you want to play a game with or whatever, and you
- 1:25:23know, so you have your seven person D&D group.
- 1:25:27Look, a, a couple of people are going to fall by the wayside,
- 1:25:30right? Two or three players are going
- 1:25:32to be not as invested probably as the other four or five.
- 1:25:36And they might not even be having a good time at a certain
- 1:25:40point, you know, and then you're in a situation of like, they
- 1:25:44probably would be better off not being in the game, you know what
- 1:25:47I mean? Like really goes back to the no
- 1:25:50D&D is better than bad D and DI. Mean there's, there's, there's
- 1:25:54some truth to that, I mean. I stand by that statement
- 1:25:58firmly. I've seen so much evidence for
- 1:26:00that to be a true play, a true what's the word I'm looking for?
- 1:26:09Platitude that I stand by it. You know, here's the thing, I I
- 1:26:13can't fully buy it because I have seen bad DND get turned
- 1:26:17into spite and then good DND is if you got bad DND, there's a
- 1:26:23good chance that somebody would be like fuck it, I can do it
- 1:26:25myself. Right.
- 1:26:27But that that still kind of reinforces the point because
- 1:26:31that means the person saying I'd rather be doing something other
- 1:26:35than this bad game, right? Like it's still kind of it's
- 1:26:39still kind of is. No DND is better in the sense of
- 1:26:44not playing this DND campaign is better, right?
- 1:26:47You know what I mean? Like.
- 1:26:49Yeah, I can see where it's true. It's not exactly the same
- 1:26:52obviously, as how people use it, but like it, there's an element
- 1:26:54of like, it's still kind of reinforces the point.
- 1:26:57But yes, absolutely the Spike campaign of I can, I'll do it
- 1:27:01myself is real for sure. That is very much a thing.
- 1:27:08I've seen it. I've seen that one a couple of
- 1:27:09times. Oh yeah, the the last solution
- 1:27:19that I found pretty recently about apparently this has been a
- 1:27:21thing for a while. Spotlight tokens I think is an
- 1:27:25interesting concept. You heard of this before?
- 1:27:30Yeah, I people will often suggest mechanical or or semi
- 1:27:40mechanical solutions to this problem of passing around the
- 1:27:45spotlight equally and making sure no one hogs at the scene
- 1:27:48too much. But man, I don't know, I've just
- 1:27:52never found much satisfaction for dealing with this kind of
- 1:27:55problem in a mechanical way. I know I'm always the like
- 1:28:00mechanics make the game work kind of person, but for this
- 1:28:04particular thing it just never feels like, I don't know, I'd
- 1:28:09just rather handle it on a more psychological, sociological
- 1:28:15level. Look, I totally get you.
- 1:28:17I just thought it was interesting.
- 1:28:19It felt like it was valid enough to share.
- 1:28:21So to those of you who might not know, spotlight tokens are
- 1:28:24effectively a soft currency that each player is given at the
- 1:28:27start of session. Anytime a player chooses to
- 1:28:30interact with the narrative or share the spotlight with another
- 1:28:35character, you pay for it with a spotlight token and you get to
- 1:28:40do whatever you're doing, finish the scene, however long it
- 1:28:43takes. Once you've used all your
- 1:28:46spotlight tokens, typically it's one or two at a time.
- 1:28:50You your character is considered either busy or indisposed, or
- 1:28:55just sitting in the background and letting players have their
- 1:28:58moment. And once every character has run
- 1:29:02their gambit of spotlight tokens, then they are, you know,
- 1:29:06they are re upped, you get them back.
- 1:29:10So there could be a session where that only goes around once
- 1:29:14if characters are doing the round Robin or it's happening
- 1:29:18constantly. Cause characters are trying to
- 1:29:20have conversations with this character.
- 1:29:22And I want to talk to this character.
- 1:29:23OK, but they use their tokens. OK.
- 1:29:24So I'm going to talk to you and use your token.
- 1:29:28And you know, they'll, they'll just start.
- 1:29:30I hopefully they will start shifting through it and get as
- 1:29:33much as done possible as they can.
- 1:29:37Yeah, I, I get the idea. I don't know, I, I guess my my
- 1:29:43problem is I feel like it's going to it's just going to so
- 1:29:47quickly get into a place of feeling like a little awkwardly
- 1:29:51contrived. And I just, I would rather just
- 1:29:56as AGM hone my skill of passing the spotlight around, you know,
- 1:30:02work basically. I would rather practice my
- 1:30:05cinematography more than trying to force my actors to behave a
- 1:30:10certain way, you know what I mean?
- 1:30:11Like there's just like a little bit of a weird contrivance to it
- 1:30:15that I just don't jive with. You're definitely not wrong.
- 1:30:20I, I would rather have it done the former way as well, but I
- 1:30:25think, you know, certain parties call for different, you know,
- 1:30:30different parties call for different situations.
- 1:30:32It could be a situation where one player specifically just
- 1:30:36keeps jumping into the spotlight where it is.
- 1:30:40You know, it might be a malicious thing.
- 1:30:41It might not be a malicious thing, but it is a habitual
- 1:30:43thing that a character's doing. And it can be a way to wrangle
- 1:30:50them in a way that doesn't feel actively disparaging towards
- 1:30:54them. You know what I mean, right?
- 1:30:56The GM goes, I'm not putting a leash on you personally.
- 1:31:00I'm giving everyone equal length on this leash.
- 1:31:04And if you want that to go, if you want to go again, you have
- 1:31:10to encourage other players to try to take the spot to get your
- 1:31:14turn back. Right.
- 1:31:16Yeah, I mean. There's no reason why a
- 1:31:18character can't be like, you know, I'm choosing to forfeit my
- 1:31:21token because there's really nothing I want to do.
- 1:31:24You know, I wanted to go to the shops, and now I'm ready to go
- 1:31:26do the mission. I don't want to have to talk
- 1:31:28about how we cook dinner tonight.
- 1:31:30I just want to get on the ship and do the thing.
- 1:31:33And yeah, a character could be like, all right, I sacrificed my
- 1:31:35token. I just want to go.
- 1:31:36You're like, all right, come on off.
- 1:31:40That being said, you. Know it's funny, Daggerheart
- 1:31:45sort of kind of did this in the rules where, yeah, so they added
- 1:31:50it later, but there was like an optional rule thing that they
- 1:31:56added where it basically said 'cause you remember how like, so
- 1:31:59Daggerheart doesn't have a turn order, right?
- 1:32:01But it has the whole action token thing.
- 1:32:05And it was basically like as an optional rule.
- 1:32:09If you feel like you have a player who's just like hogging
- 1:32:11the scene too much 'cause in a game like Daggerheart or
- 1:32:16Apocalypse World or Blades where you know, you're not beholden to
- 1:32:21a turn order, you can't have a situation where 1 character just
- 1:32:25like takes an action, takes an action, takes an action, does
- 1:32:27the thing, does the thing, does the thing right.
- 1:32:28And that can just keep happening and happening in Blades in
- 1:32:31Apocalypse World, it doesn't tend to be as much of a problem.
- 1:32:34I think just by the nature of the kind of narrative that those
- 1:32:38games are doing you, you're, you can only be locked into doing
- 1:32:44stuff for so long before shit hits the fan.
- 1:32:47And then some other player is going to have to go come into
- 1:32:49the scene no matter what. But yeah, they added a rule
- 1:32:56where if a player can only take like a certain number of actions
- 1:33:01and then they can't act. Again.
- 1:33:03Until the other players have taken their actions and they
- 1:33:07basically made this like kind of like pseudo initiative
- 1:33:10situation. And it's a similar thing that
- 1:33:13you're talking about, except it's only in like combat
- 1:33:15scenarios when the action, you know, when the action tokens are
- 1:33:17in play basically. Interesting.
- 1:33:20Yeah. I mean, we definitely had that
- 1:33:21situation where we were playing where it was, you know, so
- 1:33:24certain characters couldn't think of anything they wanted to
- 1:33:27do. So they were, they were telling
- 1:33:28my, you know, I was chasing the weird dragon like bladed
- 1:33:31dragonfly thing. And they were like, all right,
- 1:33:33I'm just going to pass the EO because he's actively fighting
- 1:33:36the boss. We're kind of just trying to
- 1:33:39talk these guys down. Yeah, I just didn't.
- 1:33:44I just didn't feel like it was that big of a problem, honestly.
- 1:33:47It didn't it because for me, anytime I'm playing a game like
- 1:33:52that, you know, I and I, I honed this muscle on like on Dungeon
- 1:33:56World and Apocalypse World. I'm just following what makes
- 1:34:00sense in the fiction. And if you think about it in
- 1:34:03that, in that cinematography movie sense, if Captain America
- 1:34:10is still doing his cool fight scene on the roof, then it just
- 1:34:14makes sense to keep the camera on him.
- 1:34:17You're not going to jump away to see what Iron Man is up to if
- 1:34:20he's just like taking a piss, you know, like you keep the
- 1:34:25camera on where the action's happening.
- 1:34:26So for me, it just doesn't ever feel like that big of a problem.
- 1:34:29You just focus on what shit is going on.
- 1:34:33And if you feel like a character's just, you know,
- 1:34:36hogging up a little too much, you just say, all right, other
- 1:34:39players, what the hell are you up to?
- 1:34:40Because you got to do something here.
- 1:34:42And generally, the best way to keep the other players doing
- 1:34:44something is to make sure that the situation they're in, they
- 1:34:47can't just sit there with them up their ass, You know what I
- 1:34:49mean? Like, harangue them, give them
- 1:34:51something else. Like, attack them with something
- 1:34:53else, make sure they're doing something else, give them a
- 1:34:54problem. You know, that kind of vibe.
- 1:34:56I don't. Know bring up a good point.
- 1:34:58It's never felt like an issue to me I guess.
- 1:35:00And I, I had this thought when we were, we were playing on
- 1:35:03Monday is I feel like, not that she knew to do this, not that
- 1:35:08anyone told her to do this, but I think Fran would have had an
- 1:35:13easier time just pointing out where our characters were,
- 1:35:20right? Like the situation where we were
- 1:35:23like, oh, you know, you're like, oh, I'm looking for Nico.
- 1:35:25Where's Nico? And then she would go, you know,
- 1:35:28she'd look at me and go, well, where is Nico?
- 1:35:30I think she would have been valid and I wouldn't have been
- 1:35:32upset. If you're like, oh, if she if if
- 1:35:34she went. OK, Hannah, you're looking for
- 1:35:36Nico. You've been because they're no
- 1:35:38like perception checks, right? You can go, Oh, you think you
- 1:35:42spot him over in that direction, right.
- 1:35:45Because we're in an open field, Carrot.
- 1:35:47Like, people are walking around. It's not crazy to assume that
- 1:35:51you're like, all right, where is that fucking good?
- 1:35:53Oh, oh, is that him over there? All right.
- 1:35:55Yeah, I'm just going to go. I'm going to go get his.
- 1:35:56You know what I mean? As opposed to, you know, like
- 1:36:00characters potentially being in the same space and not seeing
- 1:36:03each other and that that is normal.
- 1:36:05That does happen. But it can, yeah, you kind of
- 1:36:09have to. It happens in real life.
- 1:36:11It doesn't happen in movies because.
- 1:36:13Exactly boring. It does.
- 1:36:15Exactly. Yes, and I feel like she
- 1:36:17probably would have saved herself a lot of time had she
- 1:36:20just been like. You find him.
- 1:36:22Here you. Yeah, you see him over there or
- 1:36:25you just saw him walk by and you lost him in the crowd.
- 1:36:27So you know where he's going, even if you don't know exactly
- 1:36:29where he is. And then she could have asked
- 1:36:31me, do you want to be found? Like, do you want to deal with
- 1:36:35another character in your business right now?
- 1:36:36And I could have said yes or no, right?
- 1:36:38Like that. That could have changed a little
- 1:36:39bit. I mean, yeah, I literally any,
- 1:36:42any, any situation like that where a player is like, I'm
- 1:36:47looking for this other character, you know, or this
- 1:36:49other player. I will just say, cool, other
- 1:36:54player. You're currently doing XY and Z.
- 1:36:56When player A walks up and find, you know, walks up to come talk
- 1:37:01to you. What do you, how do you respond?
- 1:37:02Like, I don't even leave a gap. I'm just like, Yep, you find
- 1:37:06them. Unless there's a reason that you
- 1:37:08might not immediately find them, right.
- 1:37:10If there's a justification for why player A cannot find player
- 1:37:15character B, then that's a different story.
- 1:37:18But in a situation like that where it's like, yeah, you're
- 1:37:20all walking around the festival doing similar things, yeah, you
- 1:37:24just find him. Because again, if we think about
- 1:37:28it like a movie, it'd be really fucking boring if the main
- 1:37:31character's like, oh, I need to go find my friend.
- 1:37:34And then we get like 3 scenes of him just kind of wandering
- 1:37:37around random places doing nothing, you know what I mean?
- 1:37:42Like, no, obviously he goes, obviously Captain America goes
- 1:37:45we need to go find Tony. The next scene, they find Tony.
- 1:37:50Like that's unless Tony's kidnapped, and then the next
- 1:37:54scene is Tony in a room being kidnapped, right?
- 1:37:57Like it's that whole thing. Yeah, yeah.
- 1:38:00It's literally, yeah, follow the movie structure.
- 1:38:02It's just 'cause that's kind of, listen, that's kind of what
- 1:38:08you're doing with RPGs, right? You're you're kind of making a
- 1:38:11movie for each other in like a it's a.
- 1:38:14Good way of thinking about it. In so many words.
- 1:38:17Yeah, I think, to summarize, I, I think, and I, I agree with
- 1:38:21you, I do that as well, where it's like, you know, oh, I want
- 1:38:24to go talk to this character. OK.
- 1:38:25You find that, you know, I'd be like, OK, where would your
- 1:38:27character be? Would you be, would you be
- 1:38:29findable right now? Are you on base?
- 1:38:31And if someone's like, yeah, I'm probably like, you know, I'm in
- 1:38:33the the hangar. I'm like, OK, that's where you
- 1:38:35find them. Yeah.
- 1:38:37There is an option where they might not be, right.
- 1:38:39Like you're said, like Tony might be missing a character.
- 1:38:40Be like, Oh no, I'm in the city right now doing my own plot
- 1:38:43thing. And then I go, OK, so they're
- 1:38:46not there. You can probably call them, but
- 1:38:49that like that might not seem important, but that is important
- 1:38:51if you're if you're trying to build intrigue, right?
- 1:38:53That person is isolated now. They're alone.
- 1:38:55They cannot be held easily. Good to keep to think about.
- 1:38:59If you, if you want to leave the table open for the other
- 1:39:03character to potentially be like sort of a little bit narratively
- 1:39:11indisposed, if you want to leave that room, then say to the other
- 1:39:13player, all right, where do you think you probably are AT?
- 1:39:17And would it make sense for them to find you?
- 1:39:18Like you can do that, but you're still, again, the camera is
- 1:39:22still effectively player character A says I'm looking for
- 1:39:26player character B. The camera jumps to player
- 1:39:29character B, right? Like that's, that's the
- 1:39:31important part that that camera jump, that cut, you know what I
- 1:39:35mean? Yeah, OK.
- 1:39:46Sorry, I didn't mean to. I'm listening.
- 1:39:48I just we're at the end. Yeah.
- 1:39:53And to something that you brought up earlier before you
- 1:39:58could have a situation where the where some characters or some
- 1:40:02players, sorry, just. Don't want to be in the
- 1:40:07spotlight, right? They are.
- 1:40:11They are actively choosing to take a sit back and they're,
- 1:40:14they're doing the beer and pretzels thing.
- 1:40:17And if that's the case, you as the GM need to understand and be
- 1:40:27OK with that. Because if you start stressing
- 1:40:30yourself out, and again, I'm talking about myself, if you
- 1:40:34stress yourself out constantly throwing bait at the player who
- 1:40:39is clearly just not taking it. And it's not because they're not
- 1:40:42getting it. When they do bite, they kind of
- 1:40:45they give you a little bit. They're like, oh, yeah, my, my,
- 1:40:48my character. What would I do?
- 1:40:51They'll they'll like scan the area and then you're like, OK,
- 1:40:56you ow why? What?
- 1:40:59Like, give me something. But if they just don't want to
- 1:41:04do that, don't do anything. Just let it rock.
- 1:41:10Right? Like this is what we were
- 1:41:11talking about at the beginning, where it's give them adequate
- 1:41:15but not necessarily equal time. If one character is perfectly
- 1:41:20fine sitting in the background and watching the movie play out
- 1:41:23until they think that their character has something poignant
- 1:41:26to say, let them say it. And at that point, their
- 1:41:31enjoyment, their ability to seek enjoyment from the game is 100%
- 1:41:35on them. You have given them openings,
- 1:41:37you will give the openings if they show that they're
- 1:41:39interested. But until they are ready to
- 1:41:41bite, you've got, in my case, four other players to worry
- 1:41:46about. Do want to do their own thing?
- 1:41:49Yeah, I mean, if you if you offer them a slice of pie, they
- 1:41:55do not want a slice of pie. You cannot shove the pie down
- 1:41:58their throat. Yes, you cannot make someone
- 1:42:01drink the tea. Yes, you cannot oops.
- 1:42:06If you offer someone tea and they do not want tea, do not
- 1:42:09forcibly make them drink the tea.
- 1:42:11You cannot make them drink the tea, and if they say they want
- 1:42:13the tea and then you make the tea and by the time you return
- 1:42:17they said they. Changed their mind and do not
- 1:42:19want the. Tea.
- 1:42:20You cannot give them the tea. Look, I understand.
- 1:42:23I understand the context in which that power that that
- 1:42:26presentation was given. But if I make you tea,
- 1:42:29goddamnit, and I take the time to make the goddamn tea and I
- 1:42:33waste the tea bag on your. Head and come.
- 1:42:36Back and you're like, no, I don't really want it anymore.
- 1:42:38I'm not going to make you drink the tea, but I'm a bust that mug
- 1:42:41upside your head. I'm a fucking glare.
- 1:42:44You down something fierce. Yeah.
- 1:42:47I'm a watch you sitting there sipping my own tea, burning a
- 1:42:51hole in your in your psyche. Yeah, yeah, for the sake of
- 1:42:55this, we are actually talking about nicking tea and not the
- 1:42:58point of that actual. Yeah, not what that actual
- 1:43:00video's about. No, no.
- 1:43:02But as a broke Hispanic, if I if I cook you food of any kind and
- 1:43:06you don't eat after you said you were hungry, I'm gonna fuck you
- 1:43:10up. I'm.
- 1:43:11Gonna lose my God damn mind. Consent is key.
- 1:43:16But I'm going to fuck you up. I might not force you to eat the
- 1:43:20I might not force you to eat the chicken, but I might hit you
- 1:43:22with the pan I made the chicken in.
- 1:43:24Yes, that is literally it. I won't make you eat it, but
- 1:43:27there is a chocolate and it is meeting your head terminal.
- 1:43:30Velocity. Yeah, the quiet player I.
- 1:43:36I look, I'm really, I'm literally, I'm going to kill my
- 1:43:40quiet player like. Sometimes that isn't L, you just
- 1:43:45got a hold. It is, it is, it is.
- 1:43:48And another thing that you know, people might not want to tell
- 1:43:53you, but this is true. So I'm thinking about this right
- 1:43:57now. If you feel like that quiet
- 1:44:01player is not putting in the effort to interact with the
- 1:44:08things you care about, it's not the end of the world to tell
- 1:44:13them that maybe the table isn't a right fit for them.
- 1:44:17Yeah, yeah, yeah. That can know, and that sucks to
- 1:44:20hear and it sucks to. Say, but also also where it's
- 1:44:24pointing out they could be not necessarily reacting in the way
- 1:44:30you're expecting, but are enjoying absorbing everything
- 1:44:34passively. You know what I mean?
- 1:44:35No, yes, that's true. That can't happen, and that is
- 1:44:38almost certainly what's happening with my player.
- 1:44:41Why? Given the fact that they do not
- 1:44:46participate as much as the other characters, they are primarily
- 1:44:51passive, and this is really the clincher.
- 1:44:54They have a nasty habit of not showing up to session.
- 1:45:00Well, that's a little. Or giving me very little notice
- 1:45:02that they're not showing up to session be one of them things.
- 1:45:08And unfortunately they are typically the passive player is
- 1:45:11often a problem player in that regard because it's a casual
- 1:45:15thing for them, right, right. Typically you, if you have a
- 1:45:18character like me who is like doing my thing and and and
- 1:45:23deeply ingraining myself in the story, that player will often be
- 1:45:26the one who's like showing up to every session is they've put the
- 1:45:30work in and they care enough. Yeah, yeah.
- 1:45:32Like they've put effort in, you've put effort in.
- 1:45:34It's like a mutual understanding thing there, yeah.
- 1:45:36Yeah, it is unfortunately true that typically the passive
- 1:45:40casual players are ones who are little more, shall we say?
- 1:45:49What's the word help me out here?
- 1:45:50Frustrating. That's a good word.
- 1:45:54That's a good word. I was going to say.
- 1:45:56A little truant in their. Yeah.
- 1:46:04Session attendance, shall we say?
- 1:46:06Yeah. But but again, also like if
- 1:46:14they're not truant, but they're still the really passive quiet
- 1:46:17player, they still might be like on the vibes, you know, like
- 1:46:21they still might be loving it. So you got.
- 1:46:23To if. If you got to, you got to check,
- 1:46:25yes, you got to kind of see. You, you cannot just have a
- 1:46:28passive player or you should not have a passive player and they
- 1:46:31just go, well, they're not interested.
- 1:46:32I'm just going to kick them from the game.
- 1:46:34That's not all what I'm advocating for, but there is a
- 1:46:38point where if the passive player.
- 1:46:44Yeah, if you're. Like if they're if the passivity
- 1:46:48come to gets to a point where it is distracting for you.
- 1:46:51It's slipping your sanity, yeah. Yeah, then it is your table.
- 1:46:56You know, you can, you have the right to lightly ask them to
- 1:47:00step away. And if they look at you and go,
- 1:47:02no, no, I don't want to go away. I really, I'm having fun here.
- 1:47:05I'm really doing my thing. If they show enthusiasm for that
- 1:47:10game, then go, OK, that's fine. I would ask that you try to put
- 1:47:17a little bit more of a foot forward.
- 1:47:18Right. Like ultimately this is this
- 1:47:20whole episode is just another one of the 18 trillion fucking
- 1:47:23ways that a a personality on the Internet tells you to talk to
- 1:47:25your players. Always comes back to that point.
- 1:47:29Don't. It does, yeah, but this is a big
- 1:47:31one. Talk to your players.
- 1:47:33Just try it, it'll probably go better than you think.
- 1:47:39That's The funny thing. Yeah, it often does go better
- 1:47:41than expected. Yeah, look, it's it's a pain in
- 1:47:44the ass. You don't want to do it.
- 1:47:45I don't want to do it. I've had to do it several times,
- 1:47:47and each time I get fucking annoyed.
- 1:47:49But more often than not, it does yield better results.
- 1:47:57Do you not any not any closing thoughts?
- 1:48:07No, I mean, like I said, the the main, the big thing for me with
- 1:48:10the whole spotlight conversation, which comes up a
- 1:48:13lot, I feel is, yeah, don't think about it so much on a
- 1:48:17session by session basis and think about it more over like a
- 1:48:20whole campaign or over an arc of things and you know, spread time
- 1:48:24out a little bit. One episode is this guy's
- 1:48:27episode and other episodes, this guy's episode, episode number 3
- 1:48:31is this girl's episode. Like that's a natural flow of
- 1:48:33things. Again.
- 1:48:36I'm especially going back to that movie and show framing that
- 1:48:39we keep talking about. I would prefer, you know,
- 1:48:44playing a healthy balance of the short and long term.
- 1:48:46You know, be cognizant and cognizant of it in the short
- 1:48:51term, but you don't necessarily have to immediately act upon it
- 1:48:54in the short term. If one character is not the
- 1:48:56spotlight of an episode, it's fine.
- 1:48:58It's following the. It's following the logic.
- 1:49:00Like what? You know what makes sense, what
- 1:49:03feels right? Yeah, yeah.
- 1:49:05I mean, I think that's a valid point.
- 1:49:10I don't really have any. I've been talking for an hour
- 1:49:12and 20 minutes. I don't think I have any closing
- 1:49:15thoughts, you know, just. Eat your vegetables.
- 1:49:19Eat. Your vegetables keep working on
- 1:49:21it. If you're having this problem,
- 1:49:23you're not alone. And why, You know, try some of
- 1:49:26this advice and see if any of it helps you, especially you, you
- 1:49:28new peeps running games. Moon, I know you're listening to
- 1:49:32this, and I know you're listening to Common.
- 1:49:34Common common issue that crops up.
- 1:49:37Yeah, so let us know in the the doobly Doo if any of this works
- 1:49:44for you or if you agree or disagree, if you got any
- 1:49:46Actually, if you have any ideas of your own, I I would like to
- 1:49:49read them. No, drop them down and the.
- 1:49:52Doobly Doo I feel like a we I feel like we can't steal it.
- 1:49:55That's I can't. I can't but also B the doobly
- 1:49:58doo's the description, not the comment section.
- 1:50:00Fair enough. I I so I originally I thought it
- 1:50:02was a Colville thing but I've heard so many people say it and
- 1:50:04I don't know if it came from Colville or he just.
- 1:50:06No, apparently it comes from Vlog Brothers.
- 1:50:12Who? The fuck?
- 1:50:14Oh well, you just, you just made my girlfriend very sad.
- 1:50:18I I guess I did. Sorry about that, Lita.
- 1:50:21It's an old, old to, to, you know, the, you know, John Green
- 1:50:28who wrote Fault in Our Stars? Yes.
- 1:50:32Yeah. He's one of the two brothers in
- 1:50:33question. Oh.
- 1:50:35Yeah, there's a whole story behind that, but yeah, behind
- 1:50:41them, I should say. Old YouTube channel, Very old.
- 1:50:45Well, very old relative to YouTube, I should say.
- 1:50:47You know, Obviously not. You know what I mean?
- 1:50:51Do you have any like OG YouTube channels that you watched from
- 1:50:54back in the dizzy that are still uploading?
- 1:51:00Like I'm talking like. Re 2015, maybe Jesse Cox, I
- 1:51:07don't remember when he started his channel.
- 1:51:10Total Biscuit would have been on that list, but you know.
- 1:51:14Yeah. Obviously he's not uploading
- 1:51:16anymore. Yeah, yeah.
- 1:51:23Let me hold on. I'm going to take a quick look.
- 1:51:25Why are we? Why are we doing this, Sir?
- 1:51:27What do you? Because I'm curious, like I'm
- 1:51:28just I'm curious. Give me a second.
- 1:51:29Let me let me let me let me just let me just let me just oh God,
- 1:51:35no, I don't think I have any from like at least pre 20 a game
- 1:51:38grumps, I guess. But like I don't really follow
- 1:51:40them. I just, I've just not unsubbed
- 1:51:43them. I have a terrible habit of not
- 1:51:47unsubbing people. I've got like maybe 200
- 1:51:49something Subs in my YouTube and just a bunch of them don't
- 1:51:51upload anymore. I think I like to keep it as
- 1:51:53like a memory capsule. Anyway.
- 1:51:58Yeah, yeah, that's been us, you know, follow us on the social
- 1:52:04medias if you please. And I don't know each
- 1:52:10vegetables. Be gay, do crime.
- 1:52:12Be gay, do crime. And you know, I was going to say
- 1:52:17something that got me mad today. I'm not going to.
- 1:52:18No, I'm not bringing that that fucking negativity in the way
- 1:52:21you smart fuckers. I'm out.