Latest / Stuff Mom Never Told You / Happy Hour #92: The Last of Us Remake Review
Transcript
- 0:05Speaker 1: Hey, this is any and Samantha, and welcome to Stephan
- 0:07Speaker 1: never told you a protection of I Heart Radio, and
- 0:18Speaker 1: welcome to another happy hour halloweenish addition, Yeah, also, I
- 0:26Speaker 1: would like to say we're going to be talking about
- 0:29Speaker 1: the Last of His Remake, Part one remake today. They
- 0:32Speaker 1: are not a sponsor, but like, at this point I
- 0:36Speaker 1: should really come. They didn't give you a cameo in
- 0:39Speaker 1: their show or at least voicing something. Come on, I
- 0:45Speaker 1: think it's only fair. It's only fair. Also spoilers. But again,
- 0:49Speaker 1: if you have avoided spoilers this long and you listen
- 0:52Speaker 1: to this show, I'm really impressed with you. As always
- 0:55Speaker 1: with these drink responsibly if you choose to do so,
- 0:59Speaker 1: and today I think you both have a bit of
- 1:00Speaker 1: a fancier drink option. Uh, Samantha, what are you sitting on?
- 1:06Speaker 1: So I am seasonal here in Georgia where I am from,
- 1:10Speaker 1: it is called l J Georgia, the apple capital of Georgia.
- 1:15Speaker 1: So it's just significant in Georgia. All right, that's a
- 1:19Speaker 1: pretty big deal come by, um, and I was able
- 1:23Speaker 1: to find and procure uh some apple cider straight from
- 1:28Speaker 1: one of the orchards in l J. So I have
- 1:30Speaker 1: a giant jug and because I am cold um all
- 1:33Speaker 1: the time. Now, anytime it dips below of sixty, I'm
- 1:36Speaker 1: immediately cold. Have an electric blicket. I decided it's time
- 1:39Speaker 1: for the fall. Uh cider and rum. Yes, some apple
- 1:43Speaker 1: cider and rum. I was fancy and cozy right now.
- 1:46Speaker 1: I'm a cozy bitch. Come on, cheer cheers and this. Yeah,
- 1:49Speaker 1: this cider is from l J which around these parts. Yes,
- 1:53Speaker 1: I would go and you would get the like apple pie,
- 1:58Speaker 1: the apple Tonnut's apple cider. Yes, and you made this.
- 2:02Speaker 1: We had a house at the Dragon finale party and
- 2:06Speaker 1: you made some of it. And it was delicious good.
- 2:09Speaker 1: There's nothing like it. It's just it's perfect, very warming,
- 2:13Speaker 1: very warming. Uh and kind of related. I still had
- 2:17Speaker 1: some orange left over from when we made the the gronies,
- 2:25Speaker 1: so I was trying to find a way to use it,
- 2:28Speaker 1: and I made an interesting stand grilla concoction. That's what
- 2:32Speaker 1: I'll say. It tastes very good, but I there's no
- 2:35Speaker 1: real it was just kind of a haphazard and I'll
- 2:38Speaker 1: try listen there. What about the I think we as
- 2:41Speaker 1: are delicious. They are they're risky, but they're they're delicious.
- 2:46Speaker 1: They are yes, yes, just yes, Okay, So yeah, I
- 2:51Speaker 1: did want to talk about my review and and some
- 2:55Speaker 1: issues around the Last of Us Part one remake, which
- 2:58Speaker 1: came out um last month, I believe, and I of
- 3:01Speaker 1: course purchased it immediately, and now I have a friend
- 3:05Speaker 1: of mine playing it for the first time, my little
- 3:08Speaker 1: brother is playing it, and I'm watching it, and I'm
- 3:10Speaker 1: kind of semi playing it every now and then because
- 3:12Speaker 1: I'm like how much how much should I watch people
- 3:15Speaker 1: play and how much should I play? Anyway, Um, it
- 3:19Speaker 1: did get generally favorable reviews, but as you probably heard,
- 3:23Speaker 1: there was a lot of controversy amongst fans, particularly about
- 3:26Speaker 1: how some felt this was like just a cash grab
- 3:29Speaker 1: or it wasn't needed. The original game came out and
- 3:32Speaker 1: then there was a remaster in the high price point,
- 3:38Speaker 1: which was seventy dollars is often thrown around like oh,
- 3:40Speaker 1: seven new dollars. The creators and defenders argued, this is
- 3:45Speaker 1: not this is why it's not a remaster. It's a
- 3:49Speaker 1: remake with updated features, and we're going to talk about
- 3:52Speaker 1: that more in a second, and why it is important. Actually,
- 3:55Speaker 1: they are continue to be very very funny reviews to
- 3:58Speaker 1: me at least about how sad these games are. So
- 4:01Speaker 1: I was getting like all these updates about oh what
- 4:05Speaker 1: a sad review. I love this game and it makes
- 4:07Speaker 1: me so sad. And here's one, um, And thanks to
- 4:09Speaker 1: my friend Barry for sending me this one quote. The
- 4:13Speaker 1: last of Us. It's a tragedy in the true sense,
- 4:16Speaker 1: a story where people make the same awful choices again
- 4:19Speaker 1: and again, even when they know the consequences will damn them.
- 4:22Speaker 1: There is no version of Joel Miller who does not
- 4:24Speaker 1: do what he does at the game's climax, his heart
- 4:27Speaker 1: locked in stone by mountains of trauma and love and need.
- 4:31Speaker 1: It is said, oh, y'all, it makes her real sad,
- 4:37Speaker 1: it does English and oh so much despair. Um. And
- 4:46Speaker 1: as you know, I have gotten into some some TIFFs,
- 4:49Speaker 1: some tangles about these games before, usually with men, almost
- 4:53Speaker 1: always with men, and I've gotten one with this guy
- 4:56Speaker 1: at Dragon Con. And either I changed his mind or
- 4:59Speaker 1: he gave up. But I'll take it the win. I'll
- 5:02Speaker 1: take the win either way. It was a win in
- 5:06Speaker 1: my book. I did see something that wasn't It wasn't
- 5:08Speaker 1: very scientific, but it was a side by side reaction
- 5:11Speaker 1: of gamers to the second game, and almost universally the
- 5:15Speaker 1: women were far more empathetic and far more likely to
- 5:19Speaker 1: like enjoy the game and not hate it and go
- 5:21Speaker 1: to Reddit and yell at people. But I thought that
- 5:23Speaker 1: was interesting. It was only like sixteen people in the study, so,
- 5:27Speaker 1: like I said, it's not very scientific, but I just
- 5:29Speaker 1: thought it was like, huh, that's what I've been saying.
- 5:31Speaker 1: That was my what I was feeling in my gut
- 5:35Speaker 1: was the truth. But alright, some things I wanted to
- 5:38Speaker 1: go over quickly about this remake. Graphics and playability, that's
- 5:43Speaker 1: a big one. If you've you've probably seen this side
- 5:46Speaker 1: by side glow up pictures as they're called emphatical quotation
- 5:53Speaker 1: mark she was giving me. I'm not sure that's that's
- 5:55Speaker 1: what I would say, but that's what most everybody calls them.
- 5:58Speaker 1: So I'm like, all right, I'll go with it. It
- 6:00Speaker 1: is a pretty big improvement. But honestly, the first game
- 6:03Speaker 1: still looks really good. In my opinion, certain things just
- 6:07Speaker 1: couldn't be updated, so like, after you played the second one,
- 6:10Speaker 1: you're playing the remake and wait, I can't just break
- 6:13Speaker 1: through this glass ridiculous because it just couldn't update that. Also,
- 6:18Speaker 1: it did feel a lot easier. To me, the remake
- 6:22Speaker 1: feels a lot easier than the first one did, but
- 6:25Speaker 1: that could be because I played it a million times,
- 6:26Speaker 1: but it also could be because of something we're about
- 6:29Speaker 1: to talk about in a second. But there's a way
- 6:31Speaker 1: more difficulty levels than there were when it originally came
- 6:33Speaker 1: out in this in the remake, the dual controller. It
- 6:37Speaker 1: feels so cool, but it's also very darring, and I
- 6:41Speaker 1: think it's meant to be charring. But that was that
- 6:42Speaker 1: was cool, Okay. So this is the big thing I
- 6:58Speaker 1: wanted to talk about, though, and that's accessibility. And I
- 7:01Speaker 1: think we could talk about accessibility and gaming for a
- 7:04Speaker 1: whole episode, and I would love to because this is
- 7:07Speaker 1: a pretty big deal. Um from the game director, Matthew Gallant,
- 7:11Speaker 1: we're expecting this to be an accessible experience for blind players,
- 7:15Speaker 1: for deaf players, for players with motor accessibility needs. The
- 7:18Speaker 1: biggest new feature we have our audio descriptions for cinematics.
- 7:21Speaker 1: We partnered with Descriptive Video Works, a professional service whose
- 7:25Speaker 1: background is TV movies and video game trailers, and integrated
- 7:28Speaker 1: it into the cut scenes and across all our localized languages.
- 7:32Speaker 1: Another which started as a prototype but ended up being
- 7:35Speaker 1: really successful during play testing is a feature that plays
- 7:38Speaker 1: dialogue through the PS five duel Sense controller as haptic feedback.
- 7:42Speaker 1: That way, a death player can feel the way a
- 7:44Speaker 1: line is delivered, can feel the emphasis along with the
- 7:47Speaker 1: subtitles to give some sense of how that line is delivered.
- 7:52Speaker 1: And even though that technology has been around for decades,
- 7:54Speaker 1: this is the first Triple A game to feature audio
- 7:58Speaker 1: descriptions like that. Um players with disabilities have expressed how
- 8:06Speaker 1: hurtful it was to see non disabled players essentially turn
- 8:09Speaker 1: this whole conversation into an argument about price, or to
- 8:15Speaker 1: say that it's not necessary because remaster has some of
- 8:18Speaker 1: these features, which isn't really true and is a false argument.
- 8:21Speaker 1: And this is a happy hour, so I'm not gonna
- 8:23Speaker 1: get into why, but essentially you had to like find
- 8:27Speaker 1: codes to do it, and they probably wouldn't work either
- 8:30Speaker 1: way for some with disabilities who maybe couldn't enjoy all
- 8:34Speaker 1: the aspects of the original, who couldn't see the cut scenes.
- 8:37Speaker 1: For instance, this is a whole new game, it's not
- 8:40Speaker 1: it's like playing it for the first time. And there's
- 8:43Speaker 1: a really good Washington Post article about this, and here's
- 8:45Speaker 1: a quote I cannot understate how important it is that
- 8:49Speaker 1: this remake exists, said Sightless Combat and Accessible Gaming and
- 8:53Speaker 1: Immersive Technologies, research officer at the Royal National Institute of
- 8:56Speaker 1: Blind People in the UK who uses the Moniker professionally.
- 9:00Speaker 1: Having a game go from unplayable without constant sited assistance
- 9:03Speaker 1: to potentially completely playable on the hardest difficulty levels is,
- 9:08Speaker 1: in a word, fantastic. It goes from a completely unplayable
- 9:12Speaker 1: experience until a fully playable one. Sightless Combat said, it's
- 9:16Speaker 1: basically an entirely new release. Yeah, and this this article
- 9:20Speaker 1: got me alteriority, guys, I really recommend it. It was
- 9:23Speaker 1: really moving and these new features built off the new updated,
- 9:29Speaker 1: accessibility friendly engine of the last of US two. And
- 9:32Speaker 1: here are some of them. I just wanted to highlight
- 9:34Speaker 1: really quick so that you can do alternate control settings
- 9:37Speaker 1: to change the controls used to accomplish tasks. So forever
- 9:40Speaker 1: one there's one that gives you difficulty, you can change it.
- 9:43Speaker 1: Magnification and visual aids, motion sickness settings, mostly camera movements.
- 9:50Speaker 1: I know. I was like, we could have used that
- 9:52Speaker 1: um navigation and transversial settings. So this is mostly like
- 9:57Speaker 1: movement or survival options like if for whatever reason, you
- 10:01Speaker 1: have something that prevents you from being able to hold
- 10:03Speaker 1: your to move as quickly as you need to survive underwater,
- 10:06Speaker 1: for instance, you can change that screen reader and audio cues,
- 10:10Speaker 1: so those narrations descriptions. Uh yeah, and like audio cues
- 10:14Speaker 1: for if you can't see something behind you or whatever,
- 10:17Speaker 1: it's a good way to turn your attention somewhere. Combat accessibility,
- 10:22Speaker 1: you can customize difficulty of enemies and their behaviors. So
- 10:24Speaker 1: for instance, like if you don't want people to flank
- 10:26Speaker 1: you to come behind you, you can change that, adjusting
- 10:30Speaker 1: subtitles things like size, uh, speed, color. It's also coming
- 10:37Speaker 1: to PC, which is a huge deal for people who
- 10:40Speaker 1: can't use the PS five controller because that the controller
- 10:44Speaker 1: has had it's not the most accessible controller. Um, so
- 10:48Speaker 1: that's a big deal. Or even if like you can't
- 10:50Speaker 1: afford or find a PS five in the first place,
- 10:53Speaker 1: is that is still an issue? And then okay, so
- 10:57Speaker 1: those are all the like things about the remake that
- 11:01Speaker 1: I think are getting lost in this conversation with mostly
- 11:05Speaker 1: abled gamers just mad about the price, that I think
- 11:07Speaker 1: we should keep in mind. Um. And that's a huge conversation.
- 11:11Speaker 1: And like I said, I would love to revisit that
- 11:15Speaker 1: and and definitely go check out that Washington Post article
- 11:17Speaker 1: because it just had so many points that I was like, Yeah,
- 11:22Speaker 1: we need to think more carefully about that and the
- 11:24Speaker 1: conversations we're having around it um and making these games
- 11:27Speaker 1: accessible and why it's important. Like we've said in our
- 11:30Speaker 1: episodes around disability, everybody, could you know, temporarily be temporarily
- 11:36Speaker 1: able as they say, like one day you might have
- 11:38Speaker 1: something and you can't do it. And I know I've
- 11:40Speaker 1: used some of the features in the last of Us
- 11:42Speaker 1: that were described and I loved them, and I didn't
- 11:44Speaker 1: realize that they weren't available in the first one. So
- 11:48Speaker 1: I'm glad that that is happening. I also, very briefly
- 11:52Speaker 1: want to say I'm very excited about the show. Trailer
- 11:56Speaker 1: has just come out. Everybody's asking me like, how excited
- 11:59Speaker 1: are you want us from what to up? And I'm like,
- 12:02Speaker 1: you don't even know. Your skin can't contain it. Yeah,
- 12:05Speaker 1: she's already planning the parties, y'all. I am already planning
- 12:08Speaker 1: the parties, even though it's just says with no specific date.
- 12:12Speaker 1: I did really love Pedro Pascal's Texas accent. I love
- 12:17Speaker 1: that Riley, isn't it who's Ellie's kind of girlfriends? Who
- 12:21Speaker 1: was with her when she got bitten? I'd love that
- 12:24Speaker 1: there was some like exact dialogue shot from the game,
- 12:27Speaker 1: Like I was like, Oh, that's directly from the game,
- 12:29Speaker 1: and that was really cool the clicker. Of course, I
- 12:33Speaker 1: have her rumors and I don't know if this is true,
- 12:36Speaker 1: because there are a lot of like angry mostly fanboys
- 12:38Speaker 1: around the Last of Us that it's way too short
- 12:41Speaker 1: of a show. But I will see. I'm excited and
- 12:45Speaker 1: I think we'll have fun watching it. Even if I'll
- 12:48Speaker 1: have fun, I know I have fun. Yes, I can't wait.
- 12:52Speaker 1: I can't wait. Well. Cheers to you, Samantha, cheers clank clank,
- 12:59Speaker 1: mug Yes, and cheers to you listeners. If you have
- 13:03Speaker 1: any thoughts about any of this Last of Us, accessibility
- 13:06Speaker 1: and gaming, all kinds of stuff, your your reactions to
- 13:10Speaker 1: the trailer, please let us know. You can emails at
- 13:13Speaker 1: Stuff Media Mom, Stuff at iHeart media dot com. You
- 13:15Speaker 1: can find us on Twitter, amongst a podcast or Instagram.
- 13:17Speaker 1: Stuff one ever told to you. Thanks as ohays to
- 13:19Speaker 1: our super producer Christina Cue Christina, and thanks to you
- 13:23Speaker 1: for listening. Stuff when are told. Use prodction of i
- 13:25Speaker 1: heart Radio. For more podcast on my heart Radio, you
- 13:27Speaker 1: can check out the iart radio app, Apple podcast or
- 13:29Speaker 1: where you listen to your favorite shows.