Latest / Pick Up and Deliver / Pick Up & Deliver 802: Take Time; Moa; 1902 Méliès; Space Base (revisited)
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step off the
- 0:08Speaker 1: train and deliver an episode to you, well I walk home,
- 0:10Speaker 1: I'm Brendan Riley. Well friends, I have tried to record
- 0:23Speaker 1: this episode several times. I am still not in the
- 0:27Speaker 1: good spot with the quality of the recording on my
- 0:31Speaker 1: new audio recorder. It's just for some reason, it is
- 0:33Speaker 1: just too hot, and I can't find a lab mic
- 0:36Speaker 1: that can both withstand the wind without getting too overwhelmed
- 0:40Speaker 1: and can also record at a volume that works. The
- 0:44Speaker 1: mic I'm currently using. I've plugged into my old phone,
- 0:46Speaker 1: which is it works okay, but like I might lose
- 0:50Speaker 1: this recording, so we'll see. Nonetheless, I wanted to do
- 0:54Speaker 1: a quick episode here before the month ends, so that
- 0:58Speaker 1: it's not just top of the stack top of the
- 1:00Speaker 1: But that's what's going on. That's why you haven't heard
- 1:03Speaker 1: from me much. It's been basically a month, which is
- 1:05Speaker 1: really a bummer. I miss recording, but every time I
- 1:08Speaker 1: record it it sounds terrible. So I'm still struggling to
- 1:12Speaker 1: get this working right. So that's what's going on.
- 1:17Speaker 2: I probably need to anyway, enough of that, So what I.
- 1:20Speaker 1: Thought I would talk about is a couple of games
- 1:23Speaker 1: from December, the last games that I'm going to talk
- 1:27Speaker 1: about for December. Once we hit March, then I'm gonna
- 1:30Speaker 1: start talking about games from January, assuming I can record.
- 1:35Speaker 1: So let's talk about the first one is called Take Time.
- 1:39Speaker 1: Take Time is a Take Time as a cooperative game
- 1:43Speaker 1: in which you are working together to put cards out
- 1:46Speaker 1: in order, and it's in the same kind of neighborhood
- 1:50Speaker 1: as the Mind is, sort of like the Mind meets Bombbusters,
- 1:56Speaker 1: or the mind meets the game, or the mind meets.
- 1:59Speaker 2: Up or Down.
- 2:00Speaker 1: That's kind of where it is in terms of the
- 2:04Speaker 1: elements that you're experiencing as you play.
- 2:07Speaker 2: In the game.
- 2:08Speaker 1: You are taking turns putting down these cards around this
- 2:12Speaker 1: circular board that looks kind of like an elaborate clock.
- 2:15Speaker 2: I believe that narratively.
- 2:17Speaker 1: There's some sort of time travel element to it is
- 2:20Speaker 1: what it's supposed to be representing. Broadly speaking, it's like
- 2:24Speaker 1: the mind. You're trying to read what other people have
- 2:27Speaker 1: come up with and put your card down in a
- 2:30Speaker 1: way that anticipates what other people put down. If you
- 2:33Speaker 1: do well, then the game provides you with a different
- 2:36Speaker 1: setup that slightly changes the rules, and if you do poorly,
- 2:40Speaker 1: you redo the one that you are on. There's this
- 2:44Speaker 1: whole kind of deduction game now that's popular, where there's
- 2:51Speaker 1: some level of kind of reading the vibe of the
- 2:53Speaker 1: other people at the table that is part of the
- 2:56Speaker 1: process of playing the game. The example that I am
- 3:00Speaker 1: thinking of most directly is The Mind.
- 3:02Speaker 2: Of course.
- 3:03Speaker 1: Then there's also The Gang, which is another game that
- 3:08Speaker 1: is a deduction game, and there are elements of real
- 3:11Speaker 1: deduction there, but there's also elements of vibe.
- 3:15Speaker 2: So the sort of combination of.
- 3:17Speaker 1: Those two things is what leads you toward the interesting
- 3:20Speaker 1: outcome for the game.
- 3:22Speaker 2: Take Time as.
- 3:23Speaker 1: Designed by Alexei Povisian Julien Prothierre with art from maldshaw Mel,
- 3:30Speaker 1: and was published by Libealood in twenty twenty five. I
- 3:34Speaker 1: thought this game was fine. If I had never played
- 3:37Speaker 1: The Mind, I probably would really like it. Having played
- 3:40Speaker 1: The Mind, I was like, that's fine, I'm certainly happy
- 3:42Speaker 1: to play it if other people get it out. If
- 3:44Speaker 1: I had an array of interesting deduction games that people
- 3:48Speaker 1: can play together, I probably wouldn't put The Mind at
- 3:51Speaker 1: the top of the list. I would probably put I mean,
- 3:53Speaker 1: I wouldn't put Take Time at the top of the list.
- 3:55Speaker 1: I would probably put Bombusters on there, or The Gang
- 3:59Speaker 1: or The Mind has three similar games that I'd rather
- 4:01Speaker 1: play before.
- 4:02Speaker 2: I played Take Time again.
- 4:04Speaker 1: But I enjoyed it, and I certainly would pick it
- 4:06Speaker 1: up at a steep discount or at a thrift store.
- 4:09Speaker 2: I don't know if I would buy it new. So
- 4:11Speaker 2: that is Take Time.
- 4:12Speaker 1: Next up, we have Moa Moa is Martin Wallace game
- 4:16Speaker 1: released in nineteen ninety eight I believe, oh sorry, two
- 4:20Speaker 1: thousand and eighteen.
- 4:22Speaker 2: It is a.
- 4:24Speaker 1: Semi cooperative area control game in which players are competing
- 4:30Speaker 1: clans of birds anthropomorphic birds in a sort of fantastical
- 4:35Speaker 1: adaptation of New Zealand.
- 4:37Speaker 2: The promise of the game.
- 4:38Speaker 1: Is that you are the indigenous people of New Zealand
- 4:42Speaker 1: trying to control different parts of the island, and it
- 4:45Speaker 1: is being invaded by colonizers from outside there mice and
- 4:49Speaker 1: cats and dogs, and the mice and cats and dogs
- 4:53Speaker 1: are all sort of representative of different European powers that
- 4:56Speaker 1: were screwing around with New Zealand during the Colone era,
- 5:01Speaker 1: like that has stopped, but whatever, So as representatives of
- 5:06Speaker 1: these bird tribes, your job is to figure out how
- 5:10Speaker 1: to control as much of the island as you can,
- 5:12Speaker 1: giving up as little room to the colonizers as you can.
- 5:15Speaker 1: But you can actually get points by selling land to
- 5:18Speaker 1: the colonizers, So there's a give and take there that
- 5:22Speaker 1: makes it worse for everybody when you do that. Now,
- 5:25Speaker 1: this game, when it came out, I was sort of
- 5:26Speaker 1: reminded of The Arrival, which is another Martin Wallace game
- 5:29Speaker 1: that came out in I think twenty seventeen or twenty sixteen,
- 5:33Speaker 1: and Australia, which came out a little after this. All
- 5:36Speaker 1: three of these are games where Wallace is experimenting with
- 5:40Speaker 1: We're all together fighting for control of this map, and
- 5:44Speaker 1: there is an outside force, and we have to decide
- 5:47Speaker 1: how much of our energy we want to spend on
- 5:48Speaker 1: the outside force, and if we do it badly, the
- 5:52Speaker 1: outside force defeats us. All of the three, Moah is
- 5:55Speaker 1: my least favorite. I like Australia, I like The Arrival MOA.
- 6:00Speaker 1: I don't really like it was okay, but I think
- 6:03Speaker 1: it was. I think his hope was that it would
- 6:05Speaker 1: be a more accessible version of this kind of game,
- 6:08Speaker 1: in a similar way that the a Nebula is a
- 6:11Speaker 1: more accessible version of like a Sage of Steam or something.
- 6:16Speaker 1: But I found this game is too simple and too rigid.
- 6:21Speaker 1: So where you get to act is controlled by these
- 6:23Speaker 1: cards that come out, and sometimes you just don't want
- 6:26Speaker 1: to act in the places where the cards point, and
- 6:29Speaker 1: there are some amelioration effects. There are ways that you
- 6:31Speaker 1: can get tokens that allow you to ignore what it says,
- 6:35Speaker 1: but those are relatively.
- 6:36Speaker 2: Limited and they end up not being that fun.
- 6:38Speaker 1: So I love the art in this game, and I'm
- 6:40Speaker 1: gonna hold onto it for the time being, if for
- 6:42Speaker 1: no other reason.
- 6:43Speaker 2: It is very rare.
- 6:45Speaker 1: They did a small print run and it wasn't super popular,
- 6:47Speaker 1: so I don't think they reprinted it, Meaning if you
- 6:50Speaker 1: don't have it, I don't think it's easy to get.
- 6:53Speaker 1: So I'm gonna hold onto it just for that. And
- 6:56Speaker 1: as a Martin Wallace collector, I don't like to get rid.
- 6:58Speaker 2: Of his games.
- 7:00Speaker 1: Have done that a couple times, So that is MOA.
- 7:03Speaker 1: I believe Ape Games is the publisher. Next up, I
- 7:06Speaker 1: had a chance to dust off space Base. It was
- 7:09Speaker 1: three years dusty at this point. Space Base is a
- 7:13Speaker 1: really interesting tableau builder. If you haven't played it, you should.
- 7:17Speaker 1: In the game, you are building a fleet of ships
- 7:20Speaker 1: that are doing trade and commerce around the galaxy. Your
- 7:23Speaker 1: goal is to be the first person to have forty points.
- 7:26Speaker 1: Not's not true. Your goal is to have the most points.
- 7:28Speaker 1: If you have forty points, you are the person who
- 7:31Speaker 1: triggers the end of the game. We finished the round,
- 7:34Speaker 1: and then whoevers the most points wins.
- 7:36Speaker 2: So getting over.
- 7:37Speaker 1: The forty point mark can end the game, and often
- 7:40Speaker 1: the person who triggers the end of the game does win,
- 7:43Speaker 1: but not always. Sometimes people have saved up one last
- 7:45Speaker 1: big turn and they're able to scooch ahead.
- 7:48Speaker 2: The way the game.
- 7:49Speaker 1: Works, it is in the genre of roll dice and
- 7:52Speaker 1: activate stuff in your tableau, which is a genre I enjoy.
- 7:55Speaker 1: And in that genre, there are three games I've played.
- 7:59Speaker 1: I've played my I have played Card Kingdoms of Valeria,
- 8:03Speaker 1: and I have played Space Base, and I have just
- 8:06Speaker 1: presented those to you in the order of least enjoyable
- 8:09Speaker 1: to most enjoyable. I like Space Based the best of
- 8:11Speaker 1: those three. I think Card Kingdoms of Valeria is pretty
- 8:14Speaker 1: dang good. I've only played it the once, maybe twice,
- 8:17Speaker 1: and I really liked it.
- 8:18Speaker 2: It's in my collection. I'm keeping it. I would like
- 8:20Speaker 2: to play some more Machi Korro. I think it's fine.
- 8:23Speaker 1: If someone wants to play it, I probably will play
- 8:25Speaker 1: it with them, But I didn't really It exhausted itself
- 8:29Speaker 1: for me, and I think there's not a whole lot
- 8:31Speaker 1: of interest there as the game goes along, Like I
- 8:33Speaker 1: think it's an engine that once you see how it runs,
- 8:36Speaker 1: there's not a whole lot else to do. I think
- 8:38Speaker 1: Space Base is a much more interesting version of that engine.
- 8:43Speaker 2: If you've never played one of these games before.
- 8:44Speaker 1: The way it works is you have an array of
- 8:47Speaker 1: cards and each one has a number on it, and
- 8:49Speaker 1: on your turn you're going to roll the dice and
- 8:51Speaker 1: activate the cards that match the dice. In Space Based
- 8:54Speaker 1: in particular, you can choose do you activate, Like if
- 8:56Speaker 1: you roll a one and a six, do you activate
- 8:59Speaker 1: the one and the six ships or do you actually
- 9:02Speaker 1: activate the seven ship. You can do one or the other,
- 9:05Speaker 1: and then when you activate them you get points, income,
- 9:08Speaker 1: and money. Money is stuff you can spend directly to
- 9:12Speaker 1: buy more ships. Income is obviously ongoing money you get
- 9:16Speaker 1: every round, and points are the way that you win
- 9:20Speaker 1: the game. The one big downside to Space Base, I
- 9:22Speaker 1: feel is that usually the person who wins is the
- 9:26Speaker 1: one who gets a drip economy of points going.
- 9:29Speaker 2: So they don't end up winning through.
- 9:31Speaker 1: Big flashy cards or big flashy moves. They end up
- 9:33Speaker 1: winning by getting an engine where they're going to get
- 9:35Speaker 1: a few points every round, and then they get one
- 9:38Speaker 1: or two of the big scores. But they're not flashy,
- 9:41Speaker 1: They're just they saved up money and bought a big ship.
- 9:45Speaker 1: I think of this as kind of the big money strategy.
- 9:48Speaker 1: And you know, if you could play Dominion a lot,
- 9:49Speaker 1: you have to figure out if you're going to do
- 9:51Speaker 1: a combo of cards is that better than big Money?
- 9:53Speaker 1: And the same thing is true of Dominion or of
- 9:56Speaker 1: Space Base. So I like Space Base a lot. I
- 9:58Speaker 1: also don't get to play it much. My wife does
- 10:00Speaker 1: not like space games. So that is Space Base from
- 10:05Speaker 1: John Declare and publisher AEG. Finally I got a chance
- 10:09Speaker 1: to try nineteen oh two Meliaise. This is a worker
- 10:13Speaker 1: placement game themed around the idea of the early filmmaker
- 10:17Speaker 1: George Melias. George Meliers is a famous filmmaker who was
- 10:23Speaker 1: a magician, a stage magician, and used early cinema to
- 10:26Speaker 1: create fantastical films that we're groundbreaking in a lot of
- 10:30Speaker 1: ways regarding special effects. Most well known he created a
- 10:34Speaker 1: movie called The Journey to the Moon. There's an iconic
- 10:38Speaker 1: image of our rocket ship sticking out of the moon's face.
- 10:40Speaker 1: That's from this movie in nineteen oh two. Miliais We
- 10:44Speaker 1: each are assistant directors who have a cruise of workers,
- 10:48Speaker 1: and the crews of workers are helping us film different
- 10:52Speaker 1: sequences from the movie. So you're sending your workers to
- 10:55Speaker 1: set up sets, to arrange the camera, to recruit actors,
- 10:59Speaker 1: to film sequences, to develop the film and put it
- 11:02Speaker 1: into the strip at the end of the game. Then
- 11:06Speaker 1: you get points based on doing most of those things.
- 11:08Speaker 1: A couple of the unique things are one it has
- 11:12Speaker 1: worker bumping, so if you can send your worker anywhere
- 11:15Speaker 1: you want, but if you send your worker to a
- 11:17Speaker 1: spot where someone else's worker already is, that gives them
- 11:20Speaker 1: an extra round before they have to waste a turn
- 11:22Speaker 1: not using workers at all, which is.
- 11:25Speaker 2: A nice little twist. It also does have.
- 11:28Speaker 1: Some interesting interplayer mechanisms, or like whenever the camera is
- 11:33Speaker 1: pointing somewhere, it's actually pointing at two of the sets.
- 11:37Speaker 1: There are five sets that you might use to film,
- 11:40Speaker 1: and so your opponent might point the camera at one
- 11:42Speaker 1: thing and it's next to the other thing that you
- 11:45Speaker 1: want to film, so there's a give and take there
- 11:48Speaker 1: that works really well. It's also a very small form factor,
- 11:51Speaker 1: which is nice. The boxes maybe three by six, pretty small.
- 11:55Speaker 1: Reminds me of the old Fantasy flight small box games
- 11:58Speaker 1: like Citadels or Space Health Death Angel, which are pretty small.
- 12:03Speaker 1: I liked nineteen oh three Milias it was a really
- 12:06Speaker 1: interesting game in terms of gameplay, but it wasn't unusual,
- 12:10Speaker 1: so as you play, you're doing essentially the kinds of
- 12:13Speaker 1: things you would expect in a work replacement game. The
- 12:16Speaker 1: theming works really well, the work replacement spots are really tight,
- 12:20Speaker 1: so if you haven't played a lot of work replacement games,
- 12:22Speaker 1: it probably feels pretty special. Or if you're really into
- 12:25Speaker 1: the theme of old timing movies, it probably feels pretty special.
- 12:29Speaker 1: If you aren't in either of those things, then it
- 12:32Speaker 1: feels it's like a lot of other work replacement games.
- 12:37Speaker 1: Its main features are the theme, the bumping, and the
- 12:41Speaker 1: small box that's designed from Eloi pu Us or puu
- 12:45Speaker 1: das ferren Ronalias and with art from Pedro Soto, the publisher.
- 12:51Speaker 1: It's distributed in the US by de Vere. It was
- 12:54Speaker 1: published by Looping Games and it's part of a series
- 12:57Speaker 1: of games where they have a four a four digit
- 13:00Speaker 1: title that's a year and then a theme. They have
- 13:03Speaker 1: one about Alminsen versus Scott as well, for example. Well
- 13:06Speaker 1: that's about it for me today. I'm hoping this worked.
- 13:08Speaker 1: If I did, you'll know because you're hearing it. I'm
- 13:12Speaker 1: getting frustrated. I hope I be able to publish some
- 13:15Speaker 1: more episodes for you soon. Well, I want to say
- 13:16Speaker 1: thank you for joining me today. I'm sorry about the
- 13:18Speaker 1: delayed publication schedule. I'm hoping you get back to it soon.
- 13:22Speaker 1: Thanks for leaving me in your feed. Well that's about
- 13:24Speaker 1: it for me today. I'll say thanks for joining me,
- 13:26Speaker 1: and I hope your next walk is as pleasant as
- 13:28Speaker 1: mine was.
- 13:29Speaker 3: Bye bye.
- 13:58Speaker 2: Brought to you by rattle Bagster