Latest / Mini Scroll / LET THE GIRLS GAME: The History & Impact of the 1990s 'Games for Girls' Movement
Transcript
- 0:00Hi everyone, welcome to Let the Girls Game.
- 0:03This is a podcast miniseries that will run for the next 5
- 0:07Wednesdays on the Infinite Scroll podcast feed right here.
- 0:11In this series, I explore the challenges, the successes, and
- 0:15the history of women in gaming. And to help me explore these
- 0:18topics, I'm bringing you interviews with five amazing
- 0:21women in the space. Some of them are streamers, game
- 0:25developers, scholars, journalists.
- 0:28It will be a really good time. So these episodes will be
- 0:32between 10 to 15 minutes long, just like a mini scroll episode.
- 0:35And if you like these episodes and you want to hear me dive
- 0:38into them a little bit more in depth, please do let me know.
- 0:42And thank you so much to let Sing for sponsoring this mini
- 0:45series. So without further ado, welcome
- 0:48to Let the Girls Game. In the mid 90s, the gaming
- 0:59industry decided that it was time to expand its audience
- 1:01beyond just boys and men. Enter the games for Girls
- 1:05movement. The goal was simple, to reach a
- 1:07new audience and to spark young girls interest in computers and
- 1:10tech. It all kicked off with her
- 1:12interactive release of Mackenzie and Co in 1995, a game following
- 1:16a junior high student as she hopes to find a date.
- 1:19Building on this success, her interactive hit gold with the
- 1:22Nancy Drew Gaming series in 1998.
- 1:25Sensing an opportunity, Mattel also jumped on the bandwagon
- 1:28with Barbie Fashion Designer in 1996, the dress up computer game
- 1:32featuring the iconic Barbie doll.
- 1:34Mattel continued to ride this wave through the 90s, later
- 1:37creating titles like Magic Fairy Tales, Barbie as Rapunzel, and
- 1:41Barbie Story Maker. As Mary Kenny notes for Harper's
- 1:44Bazaar, on one side were the pink games such as the Barbie
- 1:47titles, and on the other were the purple games by developers
- 1:51like Her Interactive and Purple Moon.
- 1:52Ultimately, Kenny goes on to note how this divide came to
- 1:55reflect, quote, what was feminist versus what was
- 1:58feminine. Having said that, the legacy is
- 2:01mixed. Critics argue that it
- 2:03perpetuated stereotypes about gender and play, offering a
- 2:06narrow view of girlhood, whereas others highlight how successes
- 2:09like Barbie Fashion Designer proved that girls were genuinely
- 2:12interested in computers and video games.
- 2:15Despite its controversies, the Games for Girls Movement was a
- 2:18pioneering effort that invited women and girls into the gaming
- 2:21world, laying the groundwork for a more inclusive industry.
- 2:24Welcome to Let the Girls Game, a podcast miniseries where we
- 2:28explore the history and stories of women in gaming powered by
- 2:31Let's Sing. I'm your host Lauren Meisner,
- 2:34and today we are discussing the history of women in gaming with
- 2:37a focus on the games for girls movement.
- 2:39And to help me explore this topic, today I am joined by
- 2:42Allie Hennessy. Welcome, Allie.
- 2:44Hi, thanks for. Having me.
- 2:45Thank you so much for doing this.
- 2:47So for anyone that doesn't know, Allie is a game developer,
- 2:50author, illustrator and advocate for underrepresented groups
- 2:53across the gaming industry. She fell into gaming through
- 2:56cosplay and has since worked on many different projects.
- 2:59Currently, Allie serves as the game director and writer for
- 3:02Mystiques Haunted Antiques through the Sydney based studio
- 3:05Lemonade Games. Allie has also conducted
- 3:08extensive research on the Games for Girls movement, focusing
- 3:11specifically on Magic Fairy Tales.
- 3:13Barbie as Rapunzel. Amazing.
- 3:16I'm so excited to have you here today and chat with you about
- 3:19like all of your work through the industry and your research
- 3:22specifically. So I wanted to start with your
- 3:25interest in games for girls and magic fairy tales.
- 3:29Barbias Rapunzel. Can you kind of talk me through
- 3:32how you became interested and your research in that area?
- 3:35Yeah, absolutely. I mean, I played magic fairy
- 3:38tales. Barbie is responsible.
- 3:40It's such a long name. Yeah, yeah.
- 3:41It is. It's a mouse full the.
- 3:43Full legal name. I played it when I was a kid and
- 3:46then promptly forgot about it completely.
- 3:50And then it wasn't until during lockdown, I was actually working
- 3:55at a AAA studio doing some research into different UYUX
- 4:01interfaces, and I really accidentally stumbled upon a
- 4:05screenshot from Barbia's Rapunzel.
- 4:07And suddenly it was like all the flashbacks.
- 4:10I was like, man, I remember the cake decorating.
- 4:12Like, I remember The Cave troll. Yeah, the mermaid.
- 4:15And so I ended up, you know, I had nothing to do in lockdown.
- 4:19So I watched a, a YouTube playthrough of the entire game.
- 4:23Oh, my God. And it was so, I mean, that's
- 4:25just like a beautiful thing to do if you have a game from your
- 4:27childhood to go back. And a lot of these games aren't
- 4:30preserved, so we can't play them.
- 4:31But there are like YouTube playthroughs that you can watch.
- 4:34But it wasn't until it hit the credits and I saw it, how many
- 4:37women worked on the game that I was really inspired to then take
- 4:41a little deeper into the history of it, started looking up all
- 4:45their names on LinkedIn, just saying, like, are you still
- 4:48around? Like you still, what?
- 4:50Will you talk to me? And I really didn't have any
- 4:52intention of doing anything with that.
- 4:54I just thought it would be nice to connect with these people and
- 4:57maybe get the chance to tell them that that game had had an
- 5:00impact on me and how how fondly I remembered it and the fact
- 5:03that I was making games now. But it just sort of spiralled
- 5:07into this rabbit hole of learning all about Mattel Media
- 5:11and how that game was made and all the different people that
- 5:13worked on it. What were some of your most
- 5:15interesting findings in conducting this research?
- 5:18I mean, it was a wild development.
- 5:21And, I mean, if you read the article, there's a lot of things
- 5:23that happened. We could talk about it, yeah.
- 5:26Yeah, I think. Probably the big take away for
- 5:28me was I guess when I imagined them making Barbie games in the
- 5:3290s, I imagined like, I don't know, like they like they would
- 5:36have this beautiful pink office. Yeah, yeah, yeah.
- 5:39That they would have all this Barbie and money to just kind of
- 5:42like figure it out. But of course that's never the
- 5:44case. Like with any game development,
- 5:46it's always difficult and it's always against all odds, and
- 5:50particularly being some of the first people to make games like
- 5:54that, that was really quite an uphill battle for them.
- 5:56They weren't even in the Mattel building.
- 5:57They were like down the street. Oh my God.
- 6:00Different office. So they were really a skunk
- 6:02works and they really had to prove themselves to Mattel.
- 6:06Even like internally, as this is something that is going to make
- 6:09money, this is something that there's an audience for, which
- 6:13really resonated with me because that's been a lot of my career
- 6:15as well. Yeah, that kind of scrappy
- 6:17startup vibe, I'm sure. I'm curious to hear your
- 6:20thoughts about how the games developed through this movement.
- 6:23Like the Games for Girls movement encapsulated the
- 6:25experience of girlhood. In what ways do you think that
- 6:29these games reflected or influenced the identity of their
- 6:32young women audience? Yeah, it's it's an interesting
- 6:36one, Hey, because girlhood is not a monolith, as we know,
- 6:39everybody has a different experience of life and of
- 6:41childhood. And so I don't think that
- 6:44there's one thing that we can point to that we can say this is
- 6:47what games for girls did or this is what Purple Moon type games
- 6:51did. This is what Mattel type games
- 6:53did. I think for me, like the, the
- 6:56biggest influence it had on me was that I had a sense of
- 6:58ownership over these games. I grew up with two older
- 7:01brothers, a lot of women who work in games.
- 7:05This might be an oversimplification, but a lot of
- 7:07women who work in games grew up in households where other people
- 7:10were gaming. And so they weren't necessarily.
- 7:12I don't know if that's so true of like younger women now, but
- 7:15certainly of like. So old.
- 7:18Oh my God, I know anytime I say anything about the generations
- 7:21I'm like, I sound like a boomer. But so I had two older brothers,
- 7:26and so I was exposed to gaming mostly through them.
- 7:29And it wasn't until Barbie games and games for girls that I felt
- 7:32like I had something that was mine to own and mine not only to
- 7:36play, but to form opinions about.
- 7:38And also to just have like, basic Computer literacy, like to
- 7:41learn what ACD ROM is like, how it works in the computer, all of
- 7:45that stuff. Like we kind of take it for
- 7:48granted now, but at the time that was really special.
- 7:50Yeah, absolutely. There's a debate that I kind of
- 7:53mentioned in the intro as to whether these games were
- 7:58reductionist or not. I'm curious where you stand on
- 8:00that. And do we owe it to developers
- 8:02at the time to give this movement some grace, given, like
- 8:06you said, it was kind of the beginning and they were trying
- 8:08to prove themselves? Yeah, I mean, I don't think that
- 8:13any of the, I mean, that there was a very broad variety of
- 8:16games made within that period. I don't think that any of them
- 8:19are any more reductive than like other media being made at the
- 8:22time. Like I don't think that like
- 8:24Mary Kay and Ashley, Magical Mystery more was any more
- 8:27reductive than like Legally Blonde.
- 8:29So I think it's very of the era. And I do think, yeah, we need to
- 8:33be understanding of the cultural context in which things were
- 8:35made. Yeah, absolutely.
- 8:37I agree with that for sure. As a game developer today, how
- 8:40do you think the movement has influenced contemporary game
- 8:43design and development? I think probably the the biggest
- 8:49thing that I can point to in terms of its influence on my
- 8:53experience as a game developer is just how many women, and not
- 8:58just women, but mostly women play these games as kids and
- 9:01then fell in love with games and the idea of interactive
- 9:04experiences and even just the idea of computers and then
- 9:07pursued this career. So I think that's probably the
- 9:10biggest legacy. A lot of game development is
- 9:14reference like remember this thing from this game?
- 9:16Remember this thing from this game.
- 9:18And it's really special when you get to be in a design meeting
- 9:21with someone who's like, remember the cake decorating
- 9:23mini game from Barbie's Rapunzel?
- 9:27I think that's the legacy, yeah. How can game developers and
- 9:31designers today better consider the experiences of womanhood and
- 9:35girlhood in video games? Yeah, I think other than the
- 9:39obvious of employing women to work on those games, I think
- 9:45it's it's on us as artists and as creatives to have a really
- 9:48broad media diet. So to look outside of just what
- 9:52are other games doing in their depictions of gender?
- 9:55Go and watch movies, go to the theater, listen to music made by
- 9:59people who are different to you, and just try and have a broader
- 10:02view of the world and like how we can depict human experience.
- 10:06I think that's ultimately the. Way to go.
- 10:08What do you believe is the lasting impact of the Games for
- 10:11Girls movement on the gaming industry, and are there any
- 10:14specific elements or lessons from that era that you see
- 10:17reflected in today's games or the industry practice as a
- 10:20whole? I mean, it's the games industry
- 10:22changes like so fast. I don't know what it's going to
- 10:26be next week, but what it is right now, there are a lot of
- 10:32particularly over the last 10 years, there's been a rise of
- 10:34sort of cozy games and wholesome games.
- 10:36And I think that the cozy games movement wouldn't exist if not
- 10:39for the work done in the 90s by the women who built those built
- 10:43that movement. So a lot of reinterpreting what
- 10:46an interactive experience can be about and and what play is, you
- 10:50know, it's not always about action, it's not always about
- 10:53combat. It can be about the experience
- 10:55of running a shop. It can be about the experience
- 10:58of decorating a cake. It can be just a story.
- 11:01It can be a linear storybook style narrative like and can be
- 11:05anything. Yeah, it can be anything.
- 11:07Yeah, yeah, like Stardew Valley vibes, right?
- 11:10Love that. So given that we're discussing,
- 11:13you know, video games from the 90s, how do you feel that
- 11:16nostalgia influences the video games of today?
- 11:20So many ways. I think that fundamentally it's
- 11:26just a really broad answer. I'm sorry, but no, fundamentally
- 11:30game design is iteration. And so you're always just
- 11:34reinterpreting and repositioning the same ideas over and over and
- 11:40over again. And it's, I think in terms of
- 11:42how nostalgia influences games, it depends on the type of game
- 11:46that you're making. So if you're, you know that
- 11:49there's like the movement of like boomer shooters at the
- 11:52moment. Wait, what is that?
- 11:54It's like, I don't want to be reductionist about it.
- 12:01They're very cool, but they're like retrographic shooters, kind
- 12:05of like Doom, reimaginings of games like Doom.
- 12:08They're hugely popular and like hugely financially successful
- 12:12for a lot of people, which shows you that there's like a huge
- 12:16place for pure nostalgia, but I think there's also a place for
- 12:20taking nostalgic elements and reimagining it into something
- 12:23completely new and completely different.
- 12:24I think it's about knowing what, who your audience is and what
- 12:27kind of game you're trying to make.
- 12:29Like for me, not to like plug my own game, but girlfriend for
- 12:34mistakes. We're trying to make something
- 12:36new. We're trying to make something
- 12:37that is that hasn't been done before.
- 12:41But it is pulling on a lot of references and and riffing on a
- 12:44lot of nostalgic things like Barbie games like purple moon,
- 12:47games like statue Valley, in order to build that experience
- 12:50cause interactive. It's it's just a puzzle of
- 12:52different ways of playing with things.
- 12:55Yeah. Thank you so much, Ali.
- 12:56Where can people find you? Yeah, so you can follow Mystique
- 13:00S game on Twitter and tick tock and Instagram.
- 13:04We're making a game about the four worst women you've ever
- 13:09met. Oh my God, what does that mean?
- 13:12They just suck. They run, they're running a
- 13:14failing antique store. They're all incredibly self
- 13:18involved, dramatic people. I love making games and telling
- 13:22stories about women in all of their flaws.
- 13:26Insanity. So we're making that game and
- 13:29also there it goes. Oh I love that.
- 13:31That sounds diverse. Thank you so much again to Ali
- 13:38for joining me. Thank you to Let's Sing for
- 13:40powering this mini series, and thank you to you for listening
- 13:44to Let the Girls Game TuneIn next week, where I'll be joined
- 13:47with two gaming scholars and we're going to be diving into
- 13:52Gamergate. Please remember to rate, review
- 13:55and subscribe. I love you guys and I will talk
- 13:57to you next week. Bye.