Latest / Stuff Mom Never Told You / SMNTY Classics: Women In Survival Horror
Transcript
- 0:05Speaker 1: Hey, this is Annie.
- 0:06Speaker 2: And Samantha.
- 0:07Speaker 1: And welcome to Stuff Never Told You, a production by HeartRadio.
- 0:18Speaker 1: So today, I am doing the horrible friend thing I
- 0:22Speaker 1: do to Samantha every year, which is that, happy birthday, Samantha.
- 0:26Speaker 3: As this comes out, it is your birthday. Yes, but
- 0:31Speaker 3: it's also the last of us day. Of course. Yes, yes,
- 0:35Speaker 3: of course.
- 0:37Speaker 1: And so this actually was a suggestion of yours, I
- 0:40Speaker 1: will say that, to bring back. And it's on women
- 0:43Speaker 1: in survival horror, particularly survival horror video games. And I
- 0:47Speaker 1: was hesitant to bring it back because there are spoilers
- 0:51Speaker 1: for The Last of Us and The Last of Us
- 0:53Speaker 1: 2 in this.
- 0:54Speaker 3: So if you really don't want to.
- 0:55Speaker 1: Be spoiled, I've spoken before, it's kind of a strange
- 0:59Speaker 1: situation being... where the games have been out for a while,
- 1:02Speaker 1: but the show is new. But anyway, if you don't
- 1:04Speaker 1: want to be spoiled, I would say skip this one
- 1:08Speaker 1: or definitely skip the part where I'm talking.
- 1:10Speaker 3: About The Last of Us.
- 1:11Speaker 1: But I also had this on my mind because the
- 1:14Speaker 1: new Resident Evil movie came out, and we talk about
- 1:17Speaker 1: that in here.
- 1:19Speaker 3: And also we're entering Halloween season.
- 1:22Speaker 2: It's true.
- 1:23Speaker 3: It's time.
- 1:24Speaker 2: It's time.
- 1:25Speaker 3: Yes. So please enjoy this classic episode. Hey, this is Annie.
- 1:35Speaker 2: And Samantha.
- 1:36Speaker 1: And welcome to Stuff Mom Never Told You, a production
- 1:38Speaker 1: of iHeartRadio. So, Samantha, as you know, we are in
- 1:50Speaker 1: my favorite season of scary things. Although the world is
- 1:55Speaker 1: terrifying right now, but, you know, you can find a
- 1:57Speaker 1: haven in horror movies.
- 1:58Speaker 3: Or at least I can. You're hoping that you can.
- 2:02Speaker 3: I'm hoping. Uh.
- 2:04Speaker 1: And for today's question, I wanted to ask you, have
- 2:06Speaker 1: you ever played a scary video game?
- 2:09Speaker 4: No.
- 2:11Speaker 1: Never. Have you ever been scared playing a video game
- 2:13Speaker 1: that wasn't scary?
- 2:14Speaker 4: No.
- 2:18Speaker 3: You've never had an epic.
- 2:19Speaker 1: Battle of Mario Kart and felt just fear in your
- 2:21Speaker 1: heart that you might be embarrassed?
- 2:23Speaker 2: Not at all.
- 2:24Speaker 4: Because I already have very low expectations. And then I
- 2:27Speaker 4: give a disclaimer to everyone that I'm playing with. about
- 2:31Speaker 4: how bad I am at video games and or how
- 2:34Speaker 4: I could care less about most of these video games.
- 2:38Speaker 4: You know, it took the pandemic for me to actually
- 2:40Speaker 4: start enjoying these things.
- 2:42Speaker 3: Yeah.
- 2:43Speaker 2: As you know.
- 2:43Speaker 4: So because I just never cared. Of course, my partner
- 2:48Speaker 4: is really big into the video games. And he loves
- 2:53Speaker 4: like The Witcher and Zelda, all of that. So to me,
- 2:56Speaker 4: that's not necessarily scary. I know you talked about your
- 2:59Speaker 4: scary video games. And I finally watched you guys play
- 3:03Speaker 4: a couple of them. Yeah. But my over-anticipation about how
- 3:08Speaker 4: things are going to go bad is so high that I,
- 3:11Speaker 4: you know, I have to give warnings or I'm going
- 3:13Speaker 4: to walk out because I just don't care. I don't
- 3:15Speaker 4: want to know.
- 3:16Speaker 2: But yeah, no, I don't typically play it like that.
- 3:18Speaker 4: I don't play those games because I don't quite understand
- 3:22Speaker 4: them either, I think.
- 3:23Speaker 2: Yeah.
- 3:25Speaker 3: Like storyline-wise or mechanic-wise?
- 3:27Speaker 2: All of those things.
- 3:29Speaker 4: I'm like, so what's the point of having a story
- 3:31Speaker 4: if you're trying to play a game, but inevitably you're
- 3:33Speaker 4: just playing into their story, which has already been written out?
- 3:36Speaker 2: So I've asked, because, you know, I asked you three times.
- 3:38Speaker 2: I was like, wait, what? What is this? Wait, why?
- 3:41Speaker 2: I think a lot of the question is why.
- 3:43Speaker 4: But for like, yeah, for me, like what I enjoy
- 3:47Speaker 4: is silly games that we get to punch each other
- 3:50Speaker 4: in the face and see who wins.
- 3:53Speaker 1: Yeah.
- 3:54Speaker 2: End of story. Very two-dimensional characters, too, typically.
- 3:57Speaker 1: Uh-huh.
- 3:59Speaker 4: Yeah.
- 3:59Speaker 1: Well, we clearly have the very opposite taste because the story,
- 4:04Speaker 1: to me, is the most important thing. Right.
- 4:06Speaker 3: The most important thing.
- 4:08Speaker 1: And actually, we're going to talk about one game that
- 4:10Speaker 1: really messed with, I guess, the video game mechanics you're
- 4:14Speaker 1: talking about where the story's already written. There's one game
- 4:16Speaker 1: we're going to talk about in here where they mess
- 4:18Speaker 1: with that, and it was wonderful. Yeah, I love, love, love,
- 4:23Speaker 1: love scary video games. You did get to see me
- 4:27Speaker 1: play virtual reality, the VR version of Five Nights at Freddy's.
- 4:31Speaker 3: And that was terrifying.
- 4:32Speaker 2: I may have to post up. I may have to
- 4:34Speaker 2: because I took a video.
- 4:35Speaker 4: And it's not even the best video because the best
- 4:37Speaker 4: video is when you actually jump and fall backwards onto
- 4:41Speaker 4: a chair. But yeah, I definitely took a video of
- 4:44Speaker 4: you playing in which you just start screaming. And by
- 4:48Speaker 4: the way, it would be in NSFW because there's a
- 4:50Speaker 4: lot of cursing.
- 4:52Speaker 1: Yeah.
- 4:53Speaker 3: It was terrifying.
- 4:54Speaker 2: Well, I put the headset on for like a second,
- 4:57Speaker 2: looked around. I was like, nope. And I took it
- 4:59Speaker 2: right back off.
- 5:00Speaker 3: This is true. This is true. And that wasn't even
- 5:03Speaker 3: the game.
- 5:03Speaker 1: No.
- 5:03Speaker 3: It was just like the opening screen.
- 5:05Speaker 2: Well, I got turned around. I was like, there's a
- 5:07Speaker 2: thing trying to come up behind me.
- 5:08Speaker 4: Those are animatronic things, which, you know, I already have
- 5:11Speaker 4: a little fear that they're going to come to life.
- 5:13Speaker 2: And in this video game, they come to life. And
- 5:14Speaker 2: I was like, oh, hell no. Now I'm good.
- 5:17Speaker 3: Yeah, no, that was fair.
- 5:20Speaker 1: I highly recommend it, both the non-VR and VR versions
- 5:24Speaker 1: for anybody who's interested, because it was terrifying. And they're funny, also.
- 5:29Speaker 1: So today we're talking about women and girls in the
- 5:32Speaker 1: survival horror genre of video games, which is one of
- 5:35Speaker 1: my very favorite genres.
- 5:37Speaker 4: Yeah.
- 5:38Speaker 3: And I'm actually.
- 5:39Speaker 1: I'm going to put a disclaimer here that I'm going
- 5:41Speaker 1: to be very selfish in this one. Because it is
- 5:43Speaker 1: one of my favorite genres. And I'm going to talk
- 5:46Speaker 1: about the ones I have personal experience with. So I
- 5:49Speaker 1: know a lot of you will probably get angry at
- 5:51Speaker 1: some things that are not on this list. Always write in.
- 5:56Speaker 1: I'm happy to play another survival horror video game. And
- 6:01Speaker 1: we do have a list of honorable mentions that I know...
- 6:04Speaker 1: people are going to be like, well, you didn't talk
- 6:06Speaker 1: about this clear example. But yeah, I'm going to be
- 6:08Speaker 1: a little selfish. And I also want to put in
- 6:13Speaker 1: another disclaimer. Anyone who's played these games will know a
- 6:16Speaker 1: lot of them come from very sprawling video game franchises
- 6:21Speaker 1: with storylines that are really tough to wrangle. I actually
- 6:25Speaker 1: love this thought exercise of trying to explain some of
- 6:27Speaker 1: these games because they're so weird and.
- 6:31Speaker 3: They've been retconned.
- 6:33Speaker 1: Resident Evil slash Biohazard is the one that has come
- 6:35Speaker 1: to mind.
- 6:36Speaker 3: Also Silent Hill, oh gosh.
- 6:39Speaker 1: Where they're just complicated. And again, I'm going to kind
- 6:43Speaker 1: of stick to what I know about them and the
- 6:45Speaker 1: research I've done on them. But Resident Evil, for example,
- 6:49Speaker 1: you can have one iteration of a female character that's
- 6:53Speaker 1: pretty well-rounded and then another game... she's almost completely different
- 6:58Speaker 1: and wearing heels.
- 6:59Speaker 3: So just to put that out there.
- 7:01Speaker 1: Also, also want to put in here, a lot of
- 7:04Speaker 1: disclaimers already, that not every game or character I mention
- 7:07Speaker 1: is great when it comes to representation and feminism.
- 7:11Speaker 3: And I do think it's.
- 7:12Speaker 1: Okay to enjoy something that isn't actively causing harm, but
- 7:17Speaker 1: always be mindful of those messages and the entertainment that
- 7:21Speaker 1: you consume. So just putting that out there as well.
- 7:27Speaker 1: And a quick trigger warning, because we are talking about
- 7:30Speaker 1: the horror genre, we are going to briefly discuss some
- 7:35Speaker 1: violence against women and sexual assault issues.
- 7:38Speaker 3: So put that out there.
- 7:40Speaker 1: Right.
- 7:41Speaker 4: And my contribution was very small, as you could have
- 7:43Speaker 4: already told, as you could already tell when we were
- 7:46Speaker 4: discussing whether or not I played these games.
- 7:48Speaker 2: I know that there are movie versions of these games,
- 7:50Speaker 2: a lot of them.
- 7:51Speaker 3: Oh, yeah.
- 7:52Speaker 1: And I'm curious when we get to some of them,
- 7:54Speaker 1: if you've seen them and what your thoughts were.
- 7:56Speaker 2: To be fair, I don't think I've seen them. Oh,
- 8:00Speaker 2: that's not.
- 8:00Speaker 1: No.
- 8:01Speaker 4: Because I probably should watch at least Silent Hill because
- 8:04Speaker 4: that is seemingly up my alley. But I feel like
- 8:07Speaker 4: the only things I've seen available are the sequels. And
- 8:11Speaker 4: that is something I will not do. I will not
- 8:13Speaker 4: see a sequel over the original, which you and I
- 8:15Speaker 4: have had discussions about. I'm appalled by some of your
- 8:18Speaker 4: viewing experiences.
- 8:20Speaker 1: Yeah.
- 8:22Speaker 3: Yep, Samantha is very angry at me right now.
- 8:25Speaker 4: But yeah, so kind of that's the problem, and I
- 8:27Speaker 4: probably should go back to it, but because also I
- 8:29Speaker 4: don't have a big love for these games. So I
- 8:32Speaker 4: will put that as like, I don't know what the
- 8:35Speaker 4: hell I'm talking about, but I will join the discussion
- 8:37Speaker 4: as much as I can. So, as you know, we've
- 8:40Speaker 4: talked a lot about how women love horror. I love horror,
- 8:42Speaker 4: just not video gaming, so it's kind of one or
- 8:44Speaker 4: the other for me. But I'm getting into it, y'all.
- 8:47Speaker 4: I am getting into it. And yet, you know that
- 8:50Speaker 4: there has been a traditional lack of representation of women
- 8:53Speaker 4: in the genre. And apparently, in video games at large.
- 8:57Speaker 4: So I do see a lot of them in that
- 8:59Speaker 4: you tell me about them, I feel like. So therefore,
- 9:01Speaker 4: I notice those more than I do anything else. I
- 9:03Speaker 4: probably know more about those games, I feel like, than others.
- 9:07Speaker 4: So I feel like I'm a one-up in that tradition. But,
- 9:12Speaker 4: of course, and I did get to know in this,
- 9:14Speaker 4: it gets even worse when it comes to women of
- 9:16Speaker 4: color and queer women, which seems to be a new
- 9:18Speaker 4: focus when it's not just queerbaiting to see them as
- 9:21Speaker 4: actually thoughtful characters.
- 9:24Speaker 3: Right.
- 9:25Speaker 1: And for anyone who's listening and is like, like Samantha, oh,
- 9:29Speaker 1: I've never played these video games. I won't be able
- 9:31Speaker 1: to relate to this conversation. If you, you'll recognize these tropes. Like,
- 9:36Speaker 1: they're not even in just horror. So, never fear.
- 9:41Speaker 2: It is all inclusive.
- 9:45Speaker 3: Yes.
- 9:45Speaker 1: We try our best to make our video game nerdery
- 9:48Speaker 1: episodes inclusive. Um, So, when women do show up in
- 9:54Speaker 1: these games, they are almost always one of two characters
- 9:57Speaker 1: in survival horror. If they're a playable protagonist, protagonist, meaning you,
- 10:01Speaker 1: a person, plays them, they're strong, smart, capable, although often
- 10:07Speaker 1: provocatively dressed and not dressed for the situation that they're in. Or,
- 10:13Speaker 1: if they're not that, they're the damsel in distress that
- 10:16Speaker 1: serves to lead the male character's story And also probably
- 10:21Speaker 1: provocatively dressed. A plot and set piece to up the
- 10:25Speaker 1: tension and nothing more. Male protagonists and non-playable characters are
- 10:29Speaker 1: almost always capable and also very rarely provocatively dressed.
- 10:36Speaker 4: I'm always shocked by how somehow during the apocalyptic moments,
- 10:41Speaker 4: women end up being able to have perfectly cut belly shirts.
- 10:48Speaker 1: Oh, yeah. That was one of my favorite things about...
- 10:51Speaker 1: There's an interview, Mila Jovovich.
- 10:54Speaker 3: I think that's how you say her name.
- 10:55Speaker 1: She's in Resident Evil, which is based on the games.
- 11:00Speaker 1: And there was one movie where people were like, don't
- 11:02Speaker 1: you think it's odd? An interviewer was asking her that
- 11:05Speaker 1: you're wearing kind of this like tube top and short shorts.
- 11:10Speaker 1: And she said, well, we wrote in a heat wave
- 11:12Speaker 1: to explain it. And that just cracked me up so much.
- 11:16Speaker 1: And it was actually freezing. They were filming in winter
- 11:18Speaker 1: and they had CGI.
- 11:20Speaker 3: Their breath out.
- 11:22Speaker 1: But they wanted an excuse for them to be provocatively dressed.
- 11:26Speaker 2: Like, it's not... There's not a problem in women dressing
- 11:28Speaker 2: that way.
- 11:29Speaker 3: No, absolutely not.
- 11:30Speaker 4: Obviously, this is for the male gaze. This is not
- 11:33Speaker 4: about women being comfortable.
- 11:35Speaker 2: This is literally... Well.
- 11:36Speaker 4: She is a superhero. We can't just have her being
- 11:40Speaker 4: in a t-shirt and jeans. We need to have her
- 11:43Speaker 4: in this ridiculously form-fitting leather, somehow metal, somehow chain bikini
- 11:48Speaker 4: type of thing with a pistol on her thigh strap.
- 11:52Speaker 2: Because, you know, who doesn't have that?
- 11:54Speaker 3: I think in one of them.
- 11:55Speaker 1: I think in one of them, it's already been the apocalypse,
- 11:59Speaker 1: and she's wearing fishnet stockings and wandering the desert.
- 12:03Speaker 3: Who doesn't fall?
- 12:04Speaker 1: I won't.
- 12:05Speaker 3: If you're in the apocalypse, maybe you want to feel
- 12:07Speaker 3: good sometimes. I understand.
- 12:08Speaker 2: You got to feel good. And fishnet hoes while fighting zombies?
- 12:14Speaker 2: Come on.
- 12:16Speaker 3: Come on.
- 12:16Speaker 1: Okay.
- 12:18Speaker 3: Okay. We're getting off track already.
- 12:22Speaker 1: Often these male characters act as protectors for the female
- 12:25Speaker 1: protagonist when there is one. So even if you're playing
- 12:29Speaker 1: a strong, capable female character, there's usually a male character.
- 12:33Speaker 3: That's still stepping in to protect you.
- 12:36Speaker 1: And also, I do use the term strong female character
- 12:40Speaker 1: a lot in this. When I say that, what I
- 12:42Speaker 1: really mean is a well-written character that isn't dependent on
- 12:47Speaker 1: men at all.
- 12:48Speaker 3: To rescue her.
- 12:48Speaker 1: But I know there's been a lot of back and
- 12:49Speaker 1: forth on that whole kind of phrase. And what do
- 12:54Speaker 1: we really mean when we say it? So, put that
- 12:57Speaker 1: out there too. Let's start, since we've already mentioned it
- 13:01Speaker 1: a couple times, with Resident Evil. So, Resident Evil, if
- 13:06Speaker 1: I had to explain it very shortly, is basically capitalism
- 13:10Speaker 1: gone really.
- 13:11Speaker 3: Wrong, led to zombie apocalypse.
- 13:14Speaker 2: Always.
- 13:14Speaker 1: Yeah.
- 13:15Speaker 3: And that's, yeah, that's it.
- 13:19Speaker 1: The Umbrella Corporation invented this T-virus, and it got out
- 13:25Speaker 1: and made all of these zombies and all of these creatures. So,
- 13:31Speaker 1: the first game, which I've only played once, and it
- 13:33Speaker 1: is extremely difficult.
- 13:35Speaker 2: I was going to ask, have you played this game? So,
- 13:37Speaker 2: the first, you played once. Okay.
- 13:38Speaker 1: I've played Resident Evil 1 through 5.
- 13:40Speaker 3: Oh, damn.
- 13:41Speaker 1: And a bunch of the, like, side... like Crow and
- 13:45Speaker 1: Veronica and all that stuff.
- 13:46Speaker 2: Have you seen all the movies?
- 13:48Speaker 3: Yes, I have, and I've seen them all in theaters.
- 13:52Speaker 2: Die hard.
- 13:52Speaker 1: Yeah. Well, and it's really funny, too, because as I
- 13:55Speaker 1: was researching this, and I'm like, feminism, Resident Evil, and
- 13:59Speaker 1: a lot of people haven't played the games, but they've
- 14:00Speaker 1: seen the movies, and there were a lot of essays about, like,
- 14:04Speaker 1: you know, these movies aren't great, but we're always saying, like,
- 14:06Speaker 1: why can men have mediocre movies and it's fine? But
- 14:11Speaker 1: we're not holding up like, well, see, these movies make
- 14:13Speaker 1: a lot of money. And most of the characters in
- 14:15Speaker 1: them are women, like most of the lead characters. So,
- 14:19Speaker 1: I mean, there is that.
- 14:21Speaker 3: There is that.
- 14:22Speaker 1: There is also interesting dressing, but there is in the
- 14:24Speaker 1: games as well. So in the first game, which came
- 14:29Speaker 1: out in 1996, she is a member of S.T.A.R.S., which
- 14:34Speaker 1: is this elite fighting.
- 14:35Speaker 3: Force, kind of like SWAT.
- 14:37Speaker 2: Wait, did you mention who she is?
- 14:39Speaker 3: Jill Valentine, yes. Okay.
- 14:41Speaker 1: Jill Valentine. Yeah, sorry. So, she is what is considered
- 14:49Speaker 1: one of the first playable female characters in survival horror.
- 14:56Speaker 1: If you find a list of best characters, women in
- 15:00Speaker 1: survival horror, she's on there.
- 15:02Speaker 3: I guarantee you she'll be on there. And she, I mean,
- 15:05Speaker 3: in the first game, she.
- 15:09Speaker 3: She was dressed in, like, police gear.
- 15:11Speaker 1: I most associate her with the third game, though, which
- 15:18Speaker 1: is where she fights Nemesis, which is this huge, like,
- 15:21Speaker 1: hulking zombie. He's terrifying, terrifying. And she fights him multiple times.
- 15:27Speaker 1: He is not to be trifled with. He terrified me. Like,
- 15:30Speaker 1: I would just hear that music cue, and I'm like.
- 15:32Speaker 3: Ah, no! Run, run, run, run, run! But, yeah, she
- 15:37Speaker 3: was a.
- 15:39Speaker 1: She was a very strong, like she had her plans
- 15:42Speaker 1: and she was going to make it happen. She was
- 15:44Speaker 1: going to fight Nemesis. She was going to take him down.
- 15:45Speaker 1: She even like steals his rocket launcher. That's an option
- 15:49Speaker 1: and shoots him with it. But yeah, she was wearing
- 15:52Speaker 1: a mini skirt and a tube top. And I really
- 15:55Speaker 1: can't think of a less functional outfit during a zombie
- 16:01Speaker 1: apocalypse than a tube top. I just, you're going to
- 16:05Speaker 1: constantly be readjusting. Oh, you're doing that just standing. So
- 16:08Speaker 1: I can't imagine running. Right. And she does, she wears
- 16:13Speaker 1: a sweater tied around her waist, which always cracks me up.
- 16:15Speaker 3: Maybe there was a heat wave.
- 16:18Speaker 1: But when you are like just standing still and the
- 16:20Speaker 1: game is her, she like, pivots her hips, like kind
- 16:24Speaker 1: of sways her.
- 16:25Speaker 3: Hips and she digs her hand. Yeah. And it's like,
- 16:29Speaker 3: look at me, look at my body here. It's so good.
- 16:32Speaker 4: Which is probably completely out of proportion and it's not
- 16:34Speaker 4: plausible in real life.
- 16:36Speaker 1: Yeah.
- 16:37Speaker 3: Yeah, yeah, yeah.
- 16:39Speaker 4: Um, yeah.
- 16:40Speaker 1: Breast animators, they exist. Um, so there, that's Jill. She's
- 16:46Speaker 1: also in, uh, the movies, um, And she wears the
- 16:50Speaker 1: same outfit in the movies. It's very iconic, I'll say that. Like,
- 16:53Speaker 1: every time I see it, I'm like, oh yeah, Jill Valentine.
- 16:55Speaker 2: There it is.
- 16:56Speaker 3: Yeah.
- 16:57Speaker 1: Claire Redfield is another character from Resident Evil. She first
- 17:02Speaker 1: appears in Resident Evil 2. She goes into this zombie-infested
- 17:07Speaker 1: raccoon city searching for her brother. She doesn't have any training,
- 17:11Speaker 1: but she's determined. She goes on to lead the activist
- 17:15Speaker 1: organization TerraSave.
- 17:18Speaker 3: I loved Claire.
- 17:19Speaker 1: So the Resident Evil 2 is set up where you
- 17:20Speaker 1: play the story as one Leon, male character, and then
- 17:23Speaker 1: you play it on her side. And they kind of
- 17:27Speaker 1: intersect in that way.
- 17:28Speaker 3: And Claire, I read a lot of interesting... I love
- 17:33Speaker 3: that these articles exist.
- 17:34Speaker 1: But I read interesting articles about how it's almost a
- 17:37Speaker 1: commentary on male stalking. Because there's this character, Tyrant... who's just, again,
- 17:44Speaker 1: this huge zombie, and he's just following her around and
- 17:46Speaker 1: harassing her, trying to kill her. But that was interesting
- 17:50Speaker 1: to me, that take of she's having to deal with that,
- 17:54Speaker 1: whereas Leon isn't. And just this hulking thing, following her,
- 17:59Speaker 1: always this threat in the back of your mind.
- 18:03Speaker 3: So that's interesting.
- 18:05Speaker 1: It is. You also have Ada Wong, who is a
- 18:10Speaker 1: spy assassin.
- 18:11Speaker 3: Of course.
- 18:12Speaker 1: But she wears a sweetheart dress and pumps.
- 18:14Speaker 2: What are sweetheart dresses?
- 18:16Speaker 1: So those are like plunging neckline, but kind of like
- 18:21Speaker 1: it goes down and then comes in.
- 18:23Speaker 2: Okay.
- 18:25Speaker 1: Almost like a diamond shape. I'm making a lot of
- 18:27Speaker 1: gestures that.
- 18:28Speaker 3: The listeners can't see.
- 18:29Speaker 2: There's so much gesture.
- 18:30Speaker 4: Like downward pointing with her whole hands.
- 18:34Speaker 3: I'm painting quite the picture. You are.
- 18:37Speaker 2: I'm going to have to go look at her. I
- 18:39Speaker 2: don't even know if I know what that is, but okay.
- 18:42Speaker 3: Yeah, yeah, yeah, yeah.
- 18:45Speaker 1: And then there's Ashley Graham. She's from Resident Evil 4.
- 18:47Speaker 1: She's the president's daughter. And the whole game is based
- 18:50Speaker 1: on you like rescuing her. She has this plaid skirt.
- 18:54Speaker 1: the sleeveless top and a sweater tied around her neck.
- 18:56Speaker 1: I don't know why the sweater tied around.
- 18:57Speaker 2: Is it supposed to be a prep school type of thing?
- 19:00Speaker 3: Yeah, yeah, yeah, yeah, yeah.
- 19:02Speaker 1: You can frequently see up her skirt when she is underage.
- 19:04Speaker 2: Oh, nice.
- 19:05Speaker 1: Yeah, yeah, yeah, yeah, yeah. And she is very damsel
- 19:10Speaker 1: in distress. She is often getting carried away by other
- 19:13Speaker 1: men slash zombies, screaming, and you have.
- 19:17Speaker 3: To rescue her.
- 19:18Speaker 1: Like it's, Because in every fight you get in, there's
- 19:21Speaker 1: the potential for that to happen. So eventually, for me
- 19:24Speaker 1: as a player, I was so annoyed by her. I
- 19:27Speaker 1: was so annoyed.
- 19:29Speaker 3: Like, can you just not?
- 19:32Speaker 2: Get kidnapped.
- 19:33Speaker 4: Yeah. So it's like Princess Toadstool, Princess Peach, except for
- 19:37Speaker 4: it's a PG-13 version.
- 19:39Speaker 3: Oh, yeah. And like, it's a bad.
- 19:43Speaker 1: She's not a great feminist depiction because she is, her
- 19:46Speaker 1: voice is pretty shrill and she's like, help, help.
- 19:50Speaker 3: It happens all the time. All the time. All the time.
- 19:55Speaker 1: Maybe I just wasn't very good at that game.
- 19:59Speaker 3: She really doesn't have any agency.
- 20:00Speaker 1: There's like one scene you play as her, but that's
- 20:03Speaker 1: the scene when you keep seeing up her skirt.
- 20:04Speaker 2: Oh, no.
- 20:05Speaker 1: Uh-uh. Yeah, because she crawls through things, but the camera
- 20:09Speaker 1: angles from behind, so.
- 20:11Speaker 3: Okay, then. Yeah, yeah, yeah, yeah, yeah.
- 20:15Speaker 1: So those are the ones I think of when I
- 20:17Speaker 1: think of Resident Evil. I know there's a bunch more,
- 20:20Speaker 1: like Rebecca, that we could talk about, but then this
- 20:22Speaker 1: podcast would never end.
- 20:23Speaker 3: So we're going to move on.
- 20:24Speaker 1: To Parasite Eve, which I'm so excited to talk about.
- 20:30Speaker 1: So this was a 1998 game about the mitochondrial Eve,
- 20:34Speaker 1: which is a concept that I love. So the villain,
- 20:38Speaker 1: who can make you spontaneously combust, or she can mutate
- 20:42Speaker 1: you into a monster by activating something in your mitochondria... Eve,
- 20:48Speaker 1: and then you have the protagonist, Aya, who is immune.
- 20:52Speaker 1: Aya is a 25-year-old New York City cop who wears
- 20:56Speaker 1: job-appropriate clothes. What?
- 20:59Speaker 3: And that was truly a rarity at its time. Very much.
- 21:02Speaker 1: But, from what I understand, because I've only played the
- 21:05Speaker 1: first one, two and three really reversed and sexualized the
- 21:10Speaker 1: female protagonist. And from the images, I just did a
- 21:12Speaker 1: quick search. Yeah. Oh, wow. She's like, there's a shower scene.
- 21:17Speaker 1: You can get attacked and get your clothes ripped off
- 21:20Speaker 1: and they stay ripped off. I read a really interesting
- 21:24Speaker 1: article about how gamer great bros like to point out
- 21:27Speaker 1: that us dreaded social justice warriors ruin their games. But
- 21:33Speaker 1: what about when they're ruining... They're ruining the games.
- 21:36Speaker 4: I don't need to see all that.
- 21:40Speaker 2: I just want to see her turn people into monsters.
- 21:41Speaker 2: I don't know.
- 21:44Speaker 3: Can't I at least have that?
- 21:46Speaker 1: Aya isn't a tomboy, and she really could have been.
- 21:50Speaker 1: She's capable, but she's pretty sensitive. She frequently is thinking
- 21:54Speaker 1: about the loss of her sister, but never in a
- 21:56Speaker 1: way that holds her back.
- 21:58Speaker 3: And then there's Eve, the games villain. She is both.
- 22:03Speaker 1: The Madonna and the whore, she's sexualized, but she's like
- 22:07Speaker 1: often monstrous. So both at the same time, and your
- 22:10Speaker 1: brain is like, oh my God, what is happening? And
- 22:13Speaker 1: then she, oh gosh, she, instead of destroying, she wants
- 22:19Speaker 1: to create. And that is an act of destruction, the
- 22:21Speaker 1: way she's trying to do it. But that's an interesting
- 22:23Speaker 1: aspect of that as well. And when you think about
- 22:26Speaker 1: like the miracle of life, It gets turned into something
- 22:29Speaker 1: horrific when you learn she's pregnant.
- 22:31Speaker 3: You're like, oh, no, no, no, no.
- 22:34Speaker 1: Yeah, yeah. So those games, I actually never beat that
- 22:37Speaker 1: game either because it was really difficult, like, just playing-wise.
- 22:41Speaker 1: And I got to this crab. I still remember. I
- 22:44Speaker 1: got to this stupid crab in the sewer, and I
- 22:47Speaker 1: couldn't kill him. I didn't have enough ammo, and I
- 22:49Speaker 1: kept dying. And I think to this day, I have
- 22:51Speaker 1: that game. I bet if I tried to load it
- 22:52Speaker 1: right now, I'd be at that damn crab.
- 22:56Speaker 2: Interesting concept.
- 22:58Speaker 1: It's my Moby Dick. The crab from Parasite Eve. I
- 23:02Speaker 1: don't think it was even a boss battle.
- 23:05Speaker 3: Jeez. Alright, so Bioshock.
- 23:08Speaker 1: I also wanted to talk about Bioshock, which is one
- 23:11Speaker 1: of my favorite games ever. It's the one when I
- 23:13Speaker 1: said there's a game that messes with video game mechanics.
- 23:17Speaker 3: It's this one.
- 23:19Speaker 2: They like to troll people, don't they?
- 23:21Speaker 3: Yeah, yeah, yeah. Yeah, we're going to talk about that
- 23:24Speaker 3: a little bit.
- 23:24Speaker 1: But... So as I got to thinking about this game,
- 23:28Speaker 1: and there's a lot of debate about the feminism of
- 23:31Speaker 1: this game. So this is set in kind of an
- 23:36Speaker 1: alternate reality world that's underground called Rapture, where things have
- 23:42Speaker 1: gone horribly awry. And people are addicted to this substance
- 23:45Speaker 1: called Adam.
- 23:47Speaker 3: And yeah, yeah, yeah. We'll talk about that in a second.
- 23:50Speaker 1: But to get Adam from dead bodies, you need a
- 23:54Speaker 1: little sister who has an injector and she can inject.
- 23:57Speaker 3: Pull it out of their bodies.
- 23:58Speaker 1: And these little sisters, which are creepy little children, are
- 24:04Speaker 1: protected by big daddies who are like these huge scuba
- 24:08Speaker 1: diving things that you do.
- 24:10Speaker 3: Not want to mess with. They will kill you.
- 24:13Speaker 1: So, if you think about that aspect of the game,
- 24:16Speaker 1: if you look at the little sister, big daddy thing,
- 24:19Speaker 1: I've been thinking about this a lot because it's basically
- 24:23Speaker 1: a commentary on how young girls are the most innocent
- 24:26Speaker 1: because the player, you as the player have to make
- 24:30Speaker 1: the moral choice of whether to kill them or not
- 24:32Speaker 1: because you need Adam too.
- 24:33Speaker 2: Right.
- 24:35Speaker 1: But you don't need to kill them. You could, it
- 24:38Speaker 1: will just be harder. The game will be harder for
- 24:40Speaker 1: you if you don't. And for this choice, the developers
- 24:45Speaker 1: chose a little girl.
- 24:47Speaker 3: Like that's the moral.
- 24:48Speaker 1: Right.
- 24:49Speaker 3: Yeah. Yeah.
- 24:51Speaker 1: So that's really interesting. I hadn't really considered it before.
- 24:53Speaker 1: I will say I'm a, I'm a big softie. I
- 24:56Speaker 1: could never kill one. I could never have killed a
- 24:58Speaker 1: little sister.
- 25:00Speaker 2: You'll kill all the dogs.
- 25:01Speaker 1: Oh, wait. Yeah.
- 25:04Speaker 2: That's another story.
- 25:06Speaker 3: Yeah, coming up.
- 25:09Speaker 1: And then just the dynamic of, which we are going
- 25:12Speaker 1: to talk about because it does appear in these games,
- 25:14Speaker 1: these survival horror games a lot, of the big daddy
- 25:17Speaker 1: protecting the little sister. Basically, like a grown man protecting
- 25:21Speaker 1: a little girl. And that inherent power dynamic. And of course,
- 25:26Speaker 1: there's also a commentary on capitalism in this game and
- 25:29Speaker 1: patriarchy on how you can get ahead by draining these
- 25:33Speaker 1: little girls. You can use this system to make you stronger.
- 25:39Speaker 1: Even they resist and they beg you to stop. And
- 25:43Speaker 1: the only thing that can stop you is the Big
- 25:47Speaker 1: Daddy is a big man. Big Daddy. Yeah.
- 25:50Speaker 3: Do not mess with the Big Daddies!
- 25:53Speaker 1: So in the second Bioshock, some of the Little Sisters
- 25:57Speaker 1: become Big Sisters, which is the Big Daddy equivalent. So
- 26:03Speaker 1: quote here, Big Sisters are the new gatekeepers of Rapture.
- 26:06Speaker 1: Born from Little Sisters, they don costumes much like their
- 26:09Speaker 1: former protectors, the Big Daddy. However, these lithe, broken, mysterious
- 26:13Speaker 1: creatures are worlds different from the hulking beasts that inspired
- 26:17Speaker 1: their design. And everything from the way their armor appeared
- 26:19Speaker 1: to how they cocked their head had to tell the
- 26:21Speaker 1: story of their creation. So due to the trauma of
- 26:26Speaker 1: their past, they are quite aggressive. They are erratic. You
- 26:30Speaker 1: do not want to mess with them either. Um, they
- 26:32Speaker 1: protect little sisters, but they also, uh, are kind of
- 26:35Speaker 1: like vengeance trying to take any, they'll kill anybody who killed.
- 26:39Speaker 3: A little sister. Um, and yeah, yeah, yeah.
- 26:43Speaker 1: There is just the fact that this substance is called Adam.
- 26:47Speaker 3: And then there's another substance for your health. It's called Eve. Um,
- 26:53Speaker 3: has given me a lot to think on as well.
- 26:57Speaker 1: And then, if we look at Bioshock Infinite, you have Elizabeth,
- 27:01Speaker 1: who is the damsel in distress of the game. The
- 27:04Speaker 1: whole point of the game is you need to rescue
- 27:07Speaker 1: her and deliver her to someone else. She does have powers.
- 27:11Speaker 1: She can tear holes through space and time. She's helpful,
- 27:15Speaker 1: but most of what she does is in service to
- 27:17Speaker 1: the male player character, Booker's storyline. There's a lot of
- 27:21Speaker 1: caged bird imagery in this game. There's a running theme of,
- 27:26Speaker 1: is the caged bird really free? So even when you
- 27:28Speaker 1: rescue Elizabeth from her tower, is she really free? It's
- 27:33Speaker 1: a thought experiment throughout the game. They actually kind of
- 27:36Speaker 1: ask you, what do you think?
- 27:40Speaker 3: And yeah, she is.
- 27:42Speaker 1: pretty much at the whims of her father. And I suppose,
- 27:45Speaker 1: spoiler alert for any of these games, I should have
- 27:48Speaker 1: said that.
- 27:48Speaker 2: At the top. Maybe we need to put that at
- 27:50Speaker 2: the top.
- 27:51Speaker 3: No, no, no.
- 27:51Speaker 1: I don't think we've talked about one that's recent yet.
- 27:54Speaker 1: But for this one, spoiler alert, Bioshock Infinite. She does
- 27:58Speaker 1: kill her father. It's very confusing. And this game also
- 28:03Speaker 1: has a storyline about racism that has a much debated...
- 28:07Speaker 1: It's been the source of much debate. Basically, the world
- 28:10Speaker 1: that this one takes place in is in a still
- 28:12Speaker 1: sort of pre-Civil War times.
- 28:15Speaker 3: And there's an underground railroad equivalent.
- 28:18Speaker 1: And the game starts with the player winning a contest
- 28:20Speaker 1: to throw a ball at an interracial couple, which I
- 28:22Speaker 1: think was a white dude and a black lady. In
- 28:26Speaker 1: this society, you can't be an interracial couple. And it's
- 28:30Speaker 1: a choice you can make to throw the ball at
- 28:33Speaker 1: them and blend in or throw.
- 28:36Speaker 3: At their captors. So, yeah, this is.
- 28:42Speaker 1: You can find people arguing that this is very anti-feminist games.
- 28:47Speaker 3: All of them are that they are feminist games.
- 28:50Speaker 1: Lots of discourse about it. It does have one of
- 28:55Speaker 1: my favorite f * * * you endings, which I
- 28:57Speaker 1: will say, is when the developers are like... Basically, a
- 29:03Speaker 1: lot of gamer bros complained about one aspect of the
- 29:07Speaker 1: ending of the first one.
- 29:09Speaker 3: And in this one, they were like, oh, really? We
- 29:12Speaker 3: will make it so much worse.
- 29:15Speaker 1: I love it. There are an assortment of powerful women
- 29:19Speaker 1: in these games. There's Tenenbaum. They really built these worlds.
- 29:23Speaker 1: But you only interact with them through documents and pictures.
- 29:27Speaker 3: So, yeah. There is a lot of ongoing conversation about this.
- 29:34Speaker 2: You've gone through a lot. Like, I'm sitting here listening.
- 29:36Speaker 3: I'm like, okay, okay.
- 29:37Speaker 4: Because I don't think I know much about Bioshock in general.
- 29:41Speaker 4: I just know it has something to do with something
- 29:45Speaker 4: wrong with your DNA or mixing up, you know, whatever,
- 29:48Speaker 4: atoms and such. I didn't know it was called Adam
- 29:50Speaker 4: and Eve, which I thought was funny. But I know
- 29:53Speaker 4: you got some more and I know you got.
- 29:54Speaker 3: A real doozy.
- 29:55Speaker 1: Oh, I do.
- 29:56Speaker 2: Coming up. But first, we do have a quick break
- 29:59Speaker 2: for a word from our sponsor.
- 30:14Speaker 3: And we're back.
- 30:15Speaker 1: Thank you, sponsor. And I'm going to do the thing
- 30:17Speaker 1: that Samantha hates the most. And I'm going to start
- 30:19Speaker 1: with the sequel here.
- 30:20Speaker 4: I don't hate it the most, but it is a
- 30:22Speaker 4: pet peeve. I do not like watching the sequel without
- 30:25Speaker 4: seeing the first. I feel like that just... You have
- 30:27Speaker 4: to go in the timeline.
- 30:29Speaker 3: Apparently.
- 30:30Speaker 1: Watching Carrie 2 and never seeing Carrie is a great sin.
- 30:33Speaker 1: It is.
- 30:34Speaker 3: In Samantha's book. I cannot believe this. But it will
- 30:35Speaker 3: be rectified.
- 30:36Speaker 1: I cannot believe this. So we're talking about Silent Hill,
- 30:40Speaker 1: which is one of my very favorite games ever. And specifically,
- 30:43Speaker 1: we're going to start with the second one because it's
- 30:46Speaker 1: probably the scariest game I've ever played.
- 30:48Speaker 3: It's one of my favorite games ever. So, good golly,
- 30:52Speaker 3: if I had to.
- 30:52Speaker 1: Try to explain the plot of Silent Hill, oh, Lord.
- 30:57Speaker 3: Basically, there's this town.
- 31:00Speaker 1: That was once a tourist town, but then there was
- 31:02Speaker 1: a cult and they summoned a demon and now people
- 31:04Speaker 1: go there to get punished for the sins.
- 31:08Speaker 3: Uh, it's like purgatory.
- 31:10Speaker 1: Um, and we'll talk more about the origin because it
- 31:13Speaker 1: does have a young girl, uh, at the.
- 31:16Speaker 3: Heart of it. But, uh, there are a lot of abortion.
- 31:19Speaker 1: There's a lot of abortion imagery, pregnancy imagery, sexual assault imagery,
- 31:24Speaker 1: monstrous masculinity, um, religious iconography, um, You find a lot
- 31:30Speaker 1: of statues of Madonna, the praying woman. So, Silent Hill 2,
- 31:37Speaker 1: I found so much interesting writing on it, saying that,
- 31:43Speaker 1: first off, this game is very much a judgment of
- 31:45Speaker 1: the player, more so than most games I've ever played.
- 31:48Speaker 1: And depending on how you play the game, that's going
- 31:52Speaker 1: to determine what ending you get. And they vary wildly here.
- 31:56Speaker 3: So it's really asking you, like, who are you?
- 32:01Speaker 2: Yeah.
- 32:01Speaker 3: Oh, it's messed up.
- 32:02Speaker 1: Maybe that's why I don't like these games.
- 32:05Speaker 2: I don't want to know.
- 32:08Speaker 1: Yeah, I'm curious what the first ending I ever got was.
- 32:11Speaker 1: Because now I've played it enough, I've gotten every ending
- 32:13Speaker 1: because I just want to see the ending. But many
- 32:17Speaker 1: people in the writings I found have claimed that this
- 32:19Speaker 1: game is a commentary on toxic masculinity.
- 32:23Speaker 4: Yeah.
- 32:23Speaker 1: So let's break that down. James is the character that
- 32:26Speaker 1: you play. And James arrives to Silent Hill after receiving
- 32:32Speaker 1: this letter from his wife who died three years earlier.
- 32:34Speaker 1: We're told because of a terminal illness. However, when you
- 32:38Speaker 1: get to the very end of the game, it is
- 32:41Speaker 1: revealed he killed her recently.
- 32:46Speaker 3: Smothered her with a pillow.
- 32:48Speaker 1: Because... Basically, he couldn't take it anymore. She sometimes says
- 32:53Speaker 1: she wanted to die. You do get flashbacks throughout the game.
- 32:56Speaker 1: But she also says she didn't. He killed her because
- 33:00Speaker 1: he hated her. And he was sexually frustrated after years
- 33:04Speaker 1: of being unable to have sex with her. And he
- 33:06Speaker 1: feels guilt over this. And that's why he's in Silent Hill.
- 33:09Speaker 1: He's being punished. She's in this purgatory town. And I
- 33:14Speaker 1: should also mention this purgatory is of your own making.
- 33:17Speaker 1: It's from stuff of your mind. So, as you're playing,
- 33:24Speaker 1: almost all of the monsters are feminine, sexualized, or children.
- 33:30Speaker 3: Yeah, yeah, yeah, yeah.
- 33:33Speaker 1: But there's one that looms above all of the other ones,
- 33:37Speaker 1: and he's known as Pyramid Head. And he has a
- 33:42Speaker 1: huge pyramid head, as you might imagine.
- 33:45Speaker 2: Yeah.
- 33:46Speaker 1: He's not called that in the game, but that's just
- 33:47Speaker 1: what fans call him. And he's like this huge hulking
- 33:51Speaker 1: thing with... He carries this enormous... It's called a great knife.
- 33:56Speaker 1: It's as big as him. It makes this horrible scratching
- 33:59Speaker 1: sound all along as he's coming for you. But in
- 34:03Speaker 1: these articles, a lot of people argued that Pyramid Head
- 34:07Speaker 1: represents hyper-masculinity. What James thinks is what a man should be.
- 34:13Speaker 1: You know....
- 34:16Speaker 3: He doesn't have any emotion.
- 34:18Speaker 1: Uh, he's strong and he's got this huge phallic object
- 34:22Speaker 1: that he carries around. Um, and he terrorizes James. He
- 34:26Speaker 1: fetishizes him. He objectifies him. Um, at one point later
- 34:30Speaker 1: in the game, you can pick up the great knife.
- 34:32Speaker 1: You can take it. But if you do, it slows
- 34:35Speaker 1: you down. Um, it's like a big hindrance. Like even
- 34:39Speaker 1: when you're not like about to use it, it slows
- 34:42Speaker 1: you down. Um, It is extremely powerful, but you're better
- 34:45Speaker 1: off without it. It not only represents, yeah, a penis,
- 34:49Speaker 1: but the weight of James' guilt. That's, maybe not, but
- 34:53Speaker 1: that's how I interpret it. Pyramid Head can also choke
- 34:57Speaker 1: James and lick him. He chases James, he forces him
- 35:01Speaker 1: to run, renders him helpless. Like, it's interesting, I've never
- 35:05Speaker 1: thought about it, but he's not a hero. You're not
- 35:08Speaker 1: playing a hero in this game. You're playing a killer.
- 35:12Speaker 1: someone who murdered his wife and feels guilty about it
- 35:14Speaker 1: and runs away a lot. Um, which is not your traditional, like,
- 35:18Speaker 1: male protagonist that you do, you see in these games. Um,
- 35:24Speaker 1: and James has to come to the realization that he
- 35:26Speaker 1: doesn't need Pyramid Head, he doesn't need this hyper-masculinity to
- 35:31Speaker 1: reject him.
- 35:33Speaker 3: And to move on.
- 35:34Speaker 1: If you want to get the good ending of the game,
- 35:37Speaker 1: you have to do this.
- 35:40Speaker 4: Yeah.
- 35:41Speaker 1: Um, Meanwhile, there's Maria, who, depending on your choices, she
- 35:47Speaker 1: can get treated very, very differently. She looks exactly like
- 35:50Speaker 1: James's wife. She sounds exactly like James's wife. Um, And
- 35:54Speaker 1: the game's almost daring you to judge her for being
- 35:57Speaker 1: the same woman leading a different life because it's implied
- 35:59Speaker 1: she's a sex worker. I don't think she is.
- 36:01Speaker 3: Well, she's not real, but, you know, it's implied that
- 36:04Speaker 3: she is. She dies a lot.
- 36:08Speaker 1: She dies multiple times because she follows you around as
- 36:11Speaker 1: a way to torment the lead male character and demonstrate
- 36:14Speaker 1: his failure when it came to protecting his.
- 36:16Speaker 3: Own wife, even though he's the one that killed her.
- 36:20Speaker 3: She is a very, like, male gaze....
- 36:24Speaker 1: Of what femininity is. Again, this is James' mind. So
- 36:28Speaker 1: she's sexy, she's flirty, she's dependent on a man for help.
- 36:31Speaker 1: But James thinks he wanted his wife to be that. But,
- 36:36Speaker 1: I mean, she even says, I can be whatever you
- 36:39Speaker 1: want me to be. He soon grows annoyed by her
- 36:42Speaker 1: and tries to abandon her multiple times. She exists as
- 36:47Speaker 1: this reminder of his failure. And you also have to
- 36:50Speaker 1: reject her. Um, to move on and get the good
- 36:54Speaker 1: ending of the game. You have to reject, he has
- 36:56Speaker 1: to reject this false idea of what he thinks women
- 36:59Speaker 1: should be and what he thinks men should be. Um,
- 37:04Speaker 1: although you can get an ending where you stay with her, uh,
- 37:07Speaker 1: where you stay with this false version of your wife. Um,
- 37:12Speaker 1: defeating her is the final hurdle you have to achieve
- 37:14Speaker 1: to make peace with his wife. Um, and what happened
- 37:18Speaker 1: between them and he moves on and he adopts a
- 37:20Speaker 1: little girl named Laura. Um, So if you look at
- 37:26Speaker 1: the monsters again, they're largely objectified women or diseased women.
- 37:30Speaker 1: You shrill wife Mary, like she has this really shrill
- 37:34Speaker 1: scream she does in a hospital bed. She's a boss
- 37:37Speaker 1: fight too, implying he also has to reject the toxic
- 37:40Speaker 1: idea of a shrill nagging wife. Then you have an
- 37:44Speaker 1: abused woman named Angela with imagery around her assaults. And
- 37:48Speaker 1: she says to James, who tries to save her with
- 37:51Speaker 1: violence at one point, Um, you think you can save me.
- 37:55Speaker 3: Will you love me? Take care of me? Heal all
- 37:57Speaker 3: my pain?
- 37:57Speaker 1: Hmm.
- 37:58Speaker 3: That's what I thought. And then she leaves him.
- 38:01Speaker 1: Um, so just this idea, he thought he had to
- 38:05Speaker 1: take on, like save her, be her protector. And she
- 38:07Speaker 1: was like, no, you really don't. Um, so it was
- 38:14Speaker 1: interesting that the reading about this and, um, Some people
- 38:18Speaker 1: wrote that it was how everyone was a victim of
- 38:21Speaker 1: toxic masculinity here, even James. The only way to escape
- 38:25Speaker 1: Silent Hill is to reject that and show some compassion.
- 38:30Speaker 2: Interesting.
- 38:30Speaker 4: See?
- 38:30Speaker 2: See how deep these games— Is this the movie that's
- 38:33Speaker 2: Sean Bean? Is he the main character?
- 38:35Speaker 1: Oh, yeah.
- 38:37Speaker 3: Okay.
- 38:37Speaker 1: The movie is interesting. I will say, I have a
- 38:40Speaker 1: friend who just watched it. She's like, what the hell?
- 38:42Speaker 4: Yeah. So, because it's been popping up on my, like,
- 38:45Speaker 4: you should watch this. But I think it was the
- 38:46Speaker 4: second one that it was advertising. And it looks like,
- 38:49Speaker 4: is it the dude, is it Jon Snow guy is
- 38:51Speaker 4: in there too?
- 38:52Speaker 3: I don't know.
- 38:53Speaker 1: I've only seen the first one. I will tell you
- 38:55Speaker 1: it's not good. It does have a lot of interesting
- 38:57Speaker 1: messages in it. As you can probably tell from listening.
- 38:59Speaker 3: To me talk about it.
- 39:00Speaker 4: Right, right. I'm trying to remember because I've realized I
- 39:03Speaker 4: also confused this, don't judge me, with the Hills Have Eyes.
- 39:07Speaker 3: Oh, oh. There's some overlap, unfortunately.
- 39:10Speaker 4: Is it?
- 39:11Speaker 1: Okay.
- 39:13Speaker 3: Yeah, I mean, it's gross. It's gross. Yeah.
- 39:17Speaker 1: I saw it in high school and never seen it
- 39:20Speaker 1: again since. But I will tell you, Sean Bean spends
- 39:23Speaker 1: most of the movie looking confused. And almost all of
- 39:26Speaker 1: the main characters are women. So there's also feminist critiques
- 39:29Speaker 1: of this.
- 39:30Speaker 2: Okay.
- 39:31Speaker 3: Yeah, of the movie. But okay, let's step back. Sorry, Samantha.
- 39:36Speaker 3: We'll go to the first one.
- 39:37Speaker 2: All right, let's go.
- 39:38Speaker 1: So just briefly, because I feel like I have the
- 39:41Speaker 1: most to say about the second one. So in the
- 39:43Speaker 1: first one, you get drawn to this town, Silent Hill.
- 39:48Speaker 3: And you meet Alessa.
- 39:49Speaker 1: And Alessa is this young girl who has supernatural abilities.
- 39:54Speaker 1: She's been tortured. She's been tormented. She's been burned. She
- 39:57Speaker 1: was used for this kind of ritual sacrifice that created
- 40:01Speaker 1: this purgatory Silent Hill thing. Her nightmares in the first
- 40:06Speaker 1: one are the source for Silent Hill. And her trying
- 40:10Speaker 1: to escape kind of starts the whole game.
- 40:13Speaker 3: So it is.
- 40:14Speaker 1: female trauma turned into merciless vengeance. Because in the first one,
- 40:18Speaker 1: you didn't necessarily do anything wrong that you know of.
- 40:22Speaker 1: But she doesn't, she can't differentiate between that and who
- 40:27Speaker 1: deserves to be punished. Then there's Lisa, the perhaps overly
- 40:34Speaker 1: sexualized nurse, but does have one of my favorite death
- 40:36Speaker 1: scenes of all time. And Sybil, a very competent police
- 40:41Speaker 1: officer who is I guess she does get kind of
- 40:44Speaker 1: damseled in the end. But she's throughout the game very helpful.
- 40:49Speaker 1: Because yes, you are playing as a male character in
- 40:53Speaker 1: this one. However... In the third one, you play as
- 40:56Speaker 1: Heather Mason, who is the daughter of the person you
- 40:59Speaker 1: played in the first one. She's the adopted daughter. She's
- 41:03Speaker 1: also the reincarnation of Alyssa and Cheryl. Don't worry if
- 41:07Speaker 1: you don't know, you don't understand that because it's confusing
- 41:10Speaker 1: and I'm not going to take the time to unpack it.
- 41:14Speaker 1: She does, so Heather does wear a miniskirt, but she's
- 41:18Speaker 1: not really sexualized.
- 41:19Speaker 3: She feels much more practical.
- 41:21Speaker 1: And that actually plays on her fears later because this
- 41:24Speaker 1: one has a lot of abortion and, like, fear of pregnancy. Like,
- 41:27Speaker 1: it's the whole thing. She sort of, like, can give
- 41:31Speaker 1: birth to Satan, essentially. And this cult is trying to
- 41:35Speaker 1: make that happen. She does start out in a shopping mall. Like,
- 41:38Speaker 1: she's a kid in a shopping mall. So it doesn't
- 41:40Speaker 1: feel so, like, oh, why is Jill Valentine in a
- 41:43Speaker 1: tube top during the zombie apocalypse? I've read a lot
- 41:48Speaker 1: of people who said she's almost a direct commentary on
- 41:50Speaker 1: the schoolgirl character of the time who were usually kind
- 41:53Speaker 1: of creepily sexualized. She becomes the target of a cult,
- 41:58Speaker 1: loses her father, then has to kick some serious ass
- 42:00Speaker 1: along the way. But again, there's that father-daughter relationship that
- 42:05Speaker 1: just comes up so much in these.
- 42:07Speaker 4: Well, like when you were mentioning about the fact that,
- 42:09Speaker 4: because you kind of quickly moved off from the second
- 42:12Speaker 4: one talking about how you adopted a daughter, but that
- 42:14Speaker 4: seems to be a trope with a lot of these
- 42:16Speaker 4: as a rectifying or.
- 42:18Speaker 3: Yeah, like a redemptive.
- 42:20Speaker 4: Redeeming a very bad character by saying, see, look, I
- 42:23Speaker 4: take care of a little girl. Not just like I'm
- 42:25Speaker 4: a protector, but it makes me a better person and
- 42:27Speaker 4: therefore you have more sympathy for me. Right.
- 42:30Speaker 1: And it's like that innocence. Apparently, the little girl is
- 42:33Speaker 1: the most innocent thing.
- 42:36Speaker 3: I don't know.
- 42:36Speaker 1: I just had never really put together until I was
- 42:38Speaker 1: making this list. Like, wow, this is everywhere.
- 42:42Speaker 4: Now that you say that, because some of my favorite
- 42:44Speaker 4: Korean films has that same arc way as well. Like
- 42:47Speaker 4: they're rescuing a little girl who is, he is the
- 42:49Speaker 4: father figure and he sacrifices himself for her, but he's
- 42:52Speaker 4: done so many bad things that this is his redeeming quality.
- 42:55Speaker 2: And so therefore all his past is forgiven because of this.
- 42:59Speaker 3: Exactly. Exactly. Oh, and we're about to talk about that
- 43:02Speaker 3: a lot.
- 43:02Speaker 4: Yes.
- 43:02Speaker 1: But first, to wrap up, Heather, she does give birth
- 43:05Speaker 1: to God. It was a monster.
- 43:07Speaker 2: I like that was just flippantly said. She does give
- 43:09Speaker 2: birth to God.
- 43:10Speaker 1: Honestly, in these realms, this game, it's kind of, yeah, like, oh, yeah,
- 43:14Speaker 1: she gave birth to God, who is a monster that
- 43:17Speaker 1: she kills.
- 43:17Speaker 3: Right.
- 43:19Speaker 1: Yeah, I could really unpack a lot more on that
- 43:21Speaker 1: one too, but no time. I did want to wrap
- 43:24Speaker 1: up with Silent Hill 4. So I played through 5,
- 43:27Speaker 1: but in Silent Hill 4, you do have this character
- 43:29Speaker 1: called Eileen.
- 43:31Speaker 3: Silent Hill 4 is.
- 43:31Speaker 1: Actually a hilarious game to think about during quarantine because
- 43:34Speaker 1: the plot of that game is that you can't get
- 43:35Speaker 1: out of your apartment. You can't escape your apartment and
- 43:38Speaker 1: you're being tormented by these nightmares. But you do have
- 43:43Speaker 1: a little peephole and you can.
- 43:44Speaker 3: Spy on Eileen. That's great.
- 43:46Speaker 1: And she... is dressed for a party, there's absolutely no
- 43:51Speaker 1: real reason for her to be dressed like that.
- 43:53Speaker 3: It's just like short, tight, mini dress. And you do.
- 43:58Speaker 1: She does follow you around. You do have to protect her.
- 44:00Speaker 1: She gets bruised if she takes hits. And you do
- 44:04Speaker 1: get to play her for a while, but it just
- 44:05Speaker 1: feels so like.
- 44:08Speaker 1: I don't know why she's in this dress and in
- 44:11Speaker 1: heels and she's slowing me down. And the fact that you're,
- 44:13Speaker 1: as a player, getting annoyed at this kind of female depiction...
- 44:16Speaker 1: I do think is really problematic. And you do see
- 44:20Speaker 1: that quite a bit. And it's weird, too, because it
- 44:23Speaker 1: puts you in the position, like, I am a woman,
- 44:27Speaker 1: but I'm playing this dude, and most of the developers
- 44:31Speaker 1: are probably dudes, and I'm getting annoyed by this female character.
- 44:34Speaker 1: So it's almost like getting a peek in their mind
- 44:36Speaker 1: or something.
- 44:37Speaker 3: Yeah. Like, this is how you view women. Yeah.
- 44:39Speaker 1: I don't know.
- 44:40Speaker 4: I mean, that could be said for many male directors
- 44:43Speaker 4: who do really ridiculous tropes for women of how they
- 44:46Speaker 4: see women.
- 44:46Speaker 2: You're like, really? Have you ever really been around a woman?
- 44:50Speaker 3: Yeah. Yeah. All right.
- 44:54Speaker 1: So we do have one of my favorites coming up.
- 44:58Speaker 1: But first, we're going to pause for one more quick
- 45:00Speaker 1: break for a word from our sponsor.
- 45:15Speaker 3: And we're back. Thank you, sponsor. And yes, we're back.
- 45:19Speaker 1: With The Last of Us and The Last of Us
- 45:20Speaker 1: Part 2. So yes, I would say spoilers. If you're
- 45:23Speaker 1: trying to not be spoiled by these, I would stop here.
- 45:27Speaker 1: We're not going to get too into it, but still,
- 45:29Speaker 1: I think you can probably deduce what happens in these
- 45:34Speaker 1: games based on what we're going to say. So I'll
- 45:36Speaker 1: put that out there. So people know I love these games.
- 45:40Speaker 1: It's pretty much a zombie apocalypse. Where in the first
- 45:44Speaker 1: one you play as Joel, who is, yes, this like
- 45:47Speaker 1: male protagonist who's done terrible things to survive. And your
- 45:54Speaker 1: job in the game is to protect Ellie, who is
- 45:56Speaker 1: a 14-year-old girl who is immune to the zombie virus.
- 46:00Speaker 1: And you're trying to deliver her to the Firefly so
- 46:03Speaker 1: they can.
- 46:04Speaker 3: Get a vaccine. Yeah.
- 46:06Speaker 1: So I love Ellie. Ellie is one of my favorite
- 46:08Speaker 1: characters of all time. And I remember the first time
- 46:11Speaker 1: I played that game, she was such a breath of
- 46:13Speaker 1: fresh air. It was one of those things where I'm like,
- 46:15Speaker 1: I didn't.
- 46:16Speaker 3: Know I was missing this, but here it is.
- 46:20Speaker 1: She really subverts your expectation of young girls. I mean,
- 46:23Speaker 1: we've been talking about how they represent innocence throughout this
- 46:27Speaker 1: and she still does but she is.
- 46:28Speaker 3: Like not the demure.
- 46:31Speaker 1: She curses she's feisty she's got really dirty humor she
- 46:36Speaker 1: can fight she's scrappy you do start out protecting her
- 46:40Speaker 1: and Joel won't let her have a weapon even though
- 46:42Speaker 1: she's proven like no I can I can use one
- 46:45Speaker 1: I can protect myself and eventually yeah he's like nope
- 46:48Speaker 1: okay I'm gonna give you this weapon she really carries
- 46:51Speaker 1: her weight and And eventually you do spend a decent
- 46:54Speaker 1: section of the game playing her to protect the lead
- 46:57Speaker 1: male character. And it's still, you know, furthering his storyline,
- 47:02Speaker 1: the whole thing is. But, oh gosh, and that's my
- 47:05Speaker 1: favorite part is when you play as her. It's much
- 47:07Speaker 1: scarier to me, but she is immune. So I love
- 47:12Speaker 1: how she uses that to her advantage.
- 47:14Speaker 3: Like, oh, I love it.
- 47:16Speaker 1: She is queer. She does survive an attempted rape. And
- 47:21Speaker 1: deals with the trauma of that. I'm glad they put
- 47:22Speaker 1: that in there. Because most games don't. Like, you kind
- 47:24Speaker 1: of just move on.
- 47:25Speaker 3: Right. But she was clearly despondent after that and changed.
- 47:29Speaker 1: Right.
- 47:29Speaker 2: Well, not only that, but she also killed a man.
- 47:31Speaker 3: Yeah.
- 47:32Speaker 2: And that traumatized her, too. And I'm like, oh, good.
- 47:36Speaker 2: They're not just moving on. They did put, like, a lot...
- 47:38Speaker 2: I did witness this, y'all.
- 47:40Speaker 4: Obviously.
- 47:40Speaker 3: Yeah, she did.
- 47:42Speaker 4: But they did put a lot of, like, depth of
- 47:43Speaker 4: character in that. Yeah, this is what the reality is.
- 47:46Speaker 2: A young girl who.
- 47:48Speaker 4: wants to be a good person is traumatized because she
- 47:50Speaker 4: had to survive and this is what she had to do.
- 47:52Speaker 4: But the reality is you would have some kind of
- 47:54Speaker 4: trauma to you.
- 47:56Speaker 3: Oh, yeah. Yeah, and it's great that you... I mean,
- 47:58Speaker 3: it's great and sad.
- 47:59Speaker 1: It's one of the things that makes the second one
- 48:00Speaker 1: so effective because then you see all of the trauma,
- 48:05Speaker 1: what she's grown up into, and you just feel so sad,
- 48:07Speaker 1: especially because you spent the first one protecting her. So
- 48:11Speaker 1: in this game, you also have Tess, who's Joel's partner
- 48:14Speaker 1: in crime. she's the one that convinces him that maybe
- 48:16Speaker 1: a cure is possible and he should take, he should
- 48:18Speaker 1: care enough about it to complete their journey, uh, after
- 48:22Speaker 1: she dies because she gets bitten. So she knows she's
- 48:24Speaker 1: going to die, um, and deliver Ellie to the fireflies.
- 48:27Speaker 1: And this game also has Marlene, who is the leader
- 48:29Speaker 1: of the fireflies. Uh, and it does start off with
- 48:32Speaker 1: the death of Joel's daughter, Sarah.
- 48:34Speaker 3: Um, and.
- 48:37Speaker 1: He, yeah, that propels kind of his like cold, violent,
- 48:42Speaker 1: distant nature. Um, And you do spend a lot of
- 48:46Speaker 1: time protecting Ellie and Joel's violence, which is traditionally a
- 48:50Speaker 1: very masculine coded thing, is how you survive.
- 48:53Speaker 3: More on that in a second. Let's talk about the
- 48:55Speaker 3: second one for a minute.
- 48:57Speaker 4: And these are things at least I can attest to
- 49:00Speaker 4: because I've witnessed it, not necessarily because I've played it.
- 49:02Speaker 2: And we ended up having a big....
- 49:06Speaker 4: Deep dive about how you and I interpreted it. And
- 49:08Speaker 4: it was so different, like all the different ways. So
- 49:11Speaker 4: it was interesting to see your love and attachments and
- 49:16Speaker 4: my detachments and why that existed. So I will say
- 49:20Speaker 4: it had a very deep meaning behind your understanding of
- 49:24Speaker 4: these games.
- 49:25Speaker 2: Yes. In the sequel, y'all, there was a marathoning of
- 49:29Speaker 2: this game.
- 49:30Speaker 4: So Ellie is the primary playable protagonist that you do
- 49:36Speaker 4: spend a decent amount of time playing another female character.
- 49:40Speaker 2: And I know we're going to go into that a
- 49:41Speaker 2: little deeper.
- 49:41Speaker 4: And Ellie is still a badass and awkward and funny.
- 49:46Speaker 4: But now you really see her loss of innocence living
- 49:48Speaker 4: in this world. You also have a lot of, like,
- 49:52Speaker 4: references to past events, but you don't exactly know what happened.
- 49:55Speaker 4: So flashbacks are a big proponent to this game. And
- 49:58Speaker 4: seeing that and her really going all in on this
- 50:01Speaker 4: masculine violence revenge thing is a direct contrast to her
- 50:05Speaker 4: struggle with forgiveness when it comes to Joel, which.
- 50:08Speaker 2: It's very painful. It's very painful as a player. I
- 50:11Speaker 2: did know that. The constant commentary I did have, she was.
- 50:14Speaker 1: Like, oh, no. My heart.
- 50:15Speaker 2: My heart. And that was a lot of screaming.
- 50:17Speaker 4: At one point, though, we had to make an agreement
- 50:20Speaker 4: for me to be a present in these game playing
- 50:23Speaker 4: is that you have to give me spoiler alerts because
- 50:25Speaker 4: I cannot handle.
- 50:27Speaker 2: bad.
- 50:27Speaker 4: Trauma like i just yeah today i'm like this day
- 50:31Speaker 4: and age right now this year i was like it's
- 50:33Speaker 4: too much so you have to give me a heads
- 50:34Speaker 4: up you don't have to tell me exactly what but
- 50:37Speaker 4: heads up is what i need um so that happened
- 50:39Speaker 4: a lot so yeah it was very painful to see
- 50:41Speaker 4: especially because you get connected to them as like you're
- 50:44Speaker 4: these people.
- 50:45Speaker 1: Um yeah and there were times when i was like
- 50:49Speaker 1: playing it and i was like please please please please
- 50:50Speaker 1: no please ellie no please don't do this And she
- 50:54Speaker 1: loses pretty much everything in one way or another in
- 50:56Speaker 1: pursuit of revenge.
- 50:58Speaker 3: Which brings us to Abby. Abby, Abby, Abby.
- 51:01Speaker 1: Oh, as my friend likes to say, Abby and Ellie
- 51:04Speaker 1: are the same side of the coin. Zombies are on
- 51:07Speaker 1: the other side. I even got a coin made for
- 51:09Speaker 1: her because she went into this whole thing about it.
- 51:12Speaker 1: So Abby is also propelled by revenge of her father.
- 51:16Speaker 1: She chose this chance at revenge time and time again
- 51:20Speaker 1: over a chance at happiness. as did Ellie, with her
- 51:23Speaker 1: ultimate journey ending when she realizes it's pointless. Ellie realizes
- 51:28Speaker 1: it's pointless, so does Abby, eventually, that it doesn't solve anything.
- 51:30Speaker 1: We're not going to feel better. And Abby's determination for
- 51:34Speaker 1: revenge condemns all of her friends to death. Not that
- 51:37Speaker 1: they didn't want it to, or that they weren't involved,
- 51:39Speaker 1: but she was the leader, and they might have let
- 51:41Speaker 1: it go, and she could not let it go. And
- 51:44Speaker 1: the thing is, Ellie was innocent at the start of this,
- 51:48Speaker 1: but was hurt in the fallout. And Abby's quest for
- 51:52Speaker 1: vengeance perpetuated a cycle of vengeance because Ellie later goes
- 51:55Speaker 1: on to threaten an innocent person, just as Abby did
- 51:58Speaker 1: in her determination to get revenge. So you see that
- 52:01Speaker 1: cycle of vengeance playing out and you see it on
- 52:03Speaker 1: a bigger scale with a war between the Washington Liberation Front,
- 52:07Speaker 1: the WLL for wolves, and the Seraphite, which is a
- 52:10Speaker 1: religious group. So, you know, a bunch of factions of
- 52:13Speaker 1: people trying to survive in this apocalypse zombie world. And
- 52:17Speaker 1: they're warring and it's just so pointless. It's just so pointless.
- 52:22Speaker 1: you also have Dina, Ellie's girlfriend. You do not mess
- 52:24Speaker 1: with Dina. She does get sidelined by pregnancy.
- 52:29Speaker 3: But up until that point, she is a huge asset.
- 52:31Speaker 1: And even after, with her help, deciphering and collecting information,
- 52:35Speaker 1: her pregnancy, along with the influence of a younger character,
- 52:37Speaker 1: is what ultimately stops Abby from her quest for vengeance,
- 52:41Speaker 1: even after Ellie killed Abby's pregnant friend.
- 52:44Speaker 4: Oh, you're putting a lot of spoilers up in here.
- 52:47Speaker 3: Yeah, I know. I tried really hard to avoid it,
- 52:49Speaker 3: but I can't.
- 52:51Speaker 4: I can't.
- 52:52Speaker 3: And Dina fights for her family.
- 52:54Speaker 1: We get to see their little slice of domesticity, her, Ellie,
- 52:58Speaker 1: and their son, even if only for a little bit.
- 53:00Speaker 3: So painful.
- 53:00Speaker 4: Why?
- 53:01Speaker 2: Why hard? She did scream my heart quite often.
- 53:05Speaker 3: Yes.
- 53:06Speaker 4: And I kind of just looked over like, okay, we
- 53:08Speaker 4: may need to pause, but she couldn't pause.
- 53:10Speaker 3: Not Annie.
- 53:11Speaker 2: Annie cannot pause.
- 53:12Speaker 4: I will say I feel like Dina may have been
- 53:14Speaker 4: the innocence character in this for Ellie as well.
- 53:17Speaker 1: Yeah.
- 53:17Speaker 4: Because Ellie tries to protect her in that same manner.
- 53:20Speaker 4: But not only her, the character Jessie, who I was
- 53:23Speaker 4: really upset. Honestly, that one upset me more.
- 53:25Speaker 2: Than any of the others, I think.
- 53:27Speaker 4: But Jessie also comes in as a protective and a
- 53:30Speaker 4: friend and an ally because of Dina.
- 53:31Speaker 1: Yeah.
- 53:32Speaker 2: To me.
- 53:32Speaker 3: Yeah.
- 53:33Speaker 4: And you do have other fleshed out characters there, like Yara,
- 53:36Speaker 4: who I only got to see briefly because.
- 53:38Speaker 2: I was like, I'm out. This is too much.
- 53:39Speaker 3: It's painful.
- 53:41Speaker 2: It was. And then there's Nora, Mel, and Maria.
- 53:44Speaker 4: And there's a lot of that within the sprinkle of
- 53:48Speaker 4: outside characters that come in.
- 53:49Speaker 2: And you're like, who are they? Remind me again. Also, dogs.
- 53:54Speaker 1: Yeah.
- 53:54Speaker 3: Sorry.
- 53:57Speaker 1: I do want to point out, as you're going through
- 53:58Speaker 1: that list, I realized Maria's a lot of the leaders
- 54:01Speaker 1: in this game are women of the peaceful places. But
- 54:04Speaker 1: the leader of like the WLF is Isaac, who's a man.
- 54:08Speaker 3: So that's interesting. Okay.
- 54:12Speaker 1: And I did want to touch on really quickly. I
- 54:15Speaker 1: know I've mentioned it before. There was this huge backlash
- 54:17Speaker 1: against this game. And it's specifically Abby.
- 54:23Speaker 3: So a.
- 54:25Speaker 1: Lot of these games are games where the protagonist is
- 54:29Speaker 1: usually pulled into or propelled by a white dude. Like,
- 54:32Speaker 1: even if you're playing a female character, you got into
- 54:35Speaker 1: it because of a white dude.
- 54:37Speaker 3: And they're usually games about male violence.
- 54:39Speaker 1: So both of these vengeance stories and sort of father-daughter
- 54:43Speaker 1: forgiveness arcs.
- 54:46Speaker 3: And I was thinking about this.
- 54:47Speaker 1: People were so ready to forgive Joel from the first one,
- 54:50Speaker 1: the man who you played from the first one, for
- 54:52Speaker 1: his actions.
- 54:53Speaker 3: Because he was protecting a young girl, like you said.
- 54:56Speaker 1: But they were so ready to condemn Ellie, and especially Abby.
- 55:02Speaker 1: Which I maintain, if you'd started the game playing from
- 55:04Speaker 1: Abby's perspective, this would be a different conversation. And that
- 55:06Speaker 1: makes sense. But also, think about that before you judge
- 55:10Speaker 1: her so harshly. I just had never really realized.
- 55:16Speaker 3: And then.
- 55:17Speaker 1: The whole father-daughter relationship thing and the apocalypse made me
- 55:22Speaker 1: think that men, again, are really afraid.
- 55:25Speaker 3: They don't know how to handle young girls.
- 55:29Speaker 1: And it is interesting how often it comes up as, yeah,
- 55:31Speaker 1: the little girl is the ultimate innocent and must be protected. So,
- 55:35Speaker 1: all right, I could talk about those games forever, but
- 55:38Speaker 1: it's going long. So those are the ones I wanted
- 55:40Speaker 1: to focus on. I did have a couple honorable mentions here.
- 55:44Speaker 1: You've got Alma Wade, the psychic villain from FEAR. Miku
- 55:49Speaker 1: from Fatal Frame. Everyone brings her up. She's searching for
- 55:51Speaker 1: a brother fighting vengeful spirits. You've got Regina from Dino Crisis,
- 55:56Speaker 1: which I played as a kid and she had pink
- 55:57Speaker 1: hair and I thought it was the coolest thing. Um...
- 56:00Speaker 1: Susan Ashworth from The Cat Lady. Okay, I got to
- 56:03Speaker 1: talk about this very briefly. But it really plays on
- 56:06Speaker 1: the cat lady trope. Her only companions are cats. Lots
- 56:10Speaker 1: of the villains in the game, which are called parasites,
- 56:13Speaker 1: they feel like a commentary on violence against women. One
- 56:15Speaker 1: male doctor kills his female patients and uses them to
- 56:18Speaker 1: make art.
- 56:19Speaker 3: Another eats women.
- 56:21Speaker 1: It plays on the damsel in distress trope, ramifications of stalkers.
- 56:25Speaker 1: Sounds like an interesting game. I've never played it. But
- 56:27Speaker 1: after I was reading the description, I was like, I
- 56:28Speaker 1: am into this.
- 56:29Speaker 2: So the name of the game is The Cat Lady.
- 56:32Speaker 3: The Cat Lady.
- 56:33Speaker 2: Maybe that's part of the problem. I'm just going to
- 56:35Speaker 2: put that out there.
- 56:36Speaker 1: But, huh.
- 56:37Speaker 2: Interesting.
- 56:38Speaker 3: It's an indie game. It's a small game. Okay. But
- 56:40Speaker 3: I'm interested.
- 56:42Speaker 1: You have Amanda Ripley from Alien Isolation, who is Ridley's
- 56:45Speaker 1: daughter from the Alien movie franchise, which I have played
- 56:47Speaker 1: and is terrifying.
- 56:48Speaker 3: That's the one that can hear you.
- 56:49Speaker 1: Oh, yeah.
- 56:50Speaker 2: You talked about being, yeah.
- 56:51Speaker 1: Yeah. Yeah. Alyssa from Clock Tower 3, who is this
- 56:56Speaker 1: girl who's kind of like Buffy the Vampire Slayer. She's
- 56:58Speaker 1: destined to fight these evil entities.
- 57:00Speaker 3: That game was pretty scary.
- 57:02Speaker 1: And then the game Amy, which is a game with
- 57:04Speaker 1: two female protagonists where every enemy is a man. Now,
- 57:08Speaker 1: also I found some games, very disturbing games, written by
- 57:12Speaker 1: male developers that are all about kind of enacting violent
- 57:17Speaker 1: fantasies on women that are in the survival horror thing.
- 57:20Speaker 3: We're not really going to talk about that today, but
- 57:21Speaker 3: I am aware that that exists.
- 57:23Speaker 1: And just some tropes to close this out. I've noticed, like,
- 57:29Speaker 1: these games do have a lot of depiction of trauma.
- 57:31Speaker 1: I was even curious, like, it's hard to think of
- 57:33Speaker 1: a female character in these games that doesn't have trauma.
- 57:35Speaker 3: And what does that, like, is that because of the genre?
- 57:38Speaker 1: Or, I don't know. That's a conversation for another day, perhaps.
- 57:42Speaker 2: Is it a driver? Like, you have to have a motivation.
- 57:45Speaker 3: Does it have to be, though? Like, I'm curious.
- 57:50Speaker 1: Depiction of sexual assault comes up on these. Depiction of
- 57:52Speaker 1: mental illness, which can be very problematic in these games,
- 57:55Speaker 1: and in horror in general. Like Alice, Madness Returns, which
- 58:00Speaker 1: is a game where she thinks she's in Wonderland and kills,
- 58:04Speaker 1: she thinks she's seeing monsters, but They're not. Well, I
- 58:08Speaker 1: guess they are. It's a lot. We can interpret that
- 58:10Speaker 1: as well. Clothing choice is obviously a problem in these. So,
- 58:18Speaker 1: that's been a real whirlwind.
- 58:20Speaker 3: This episode.
- 58:20Speaker 2: Yeah, it's a lot longer than we thought.
- 58:23Speaker 1: I know.
- 58:23Speaker 3: I'm sorry.
- 58:24Speaker 1: I just got going. I just got going.
- 58:26Speaker 3: I could keep going forever.
- 58:28Speaker 1: But obviously, we must eventually stop talking about survival horror.
- 58:33Speaker 1: But if I did miss any games that you think
- 58:35Speaker 1: I should play or that you think we should come
- 58:37Speaker 1: back and talk about, even among the ones I've included,
- 58:40Speaker 1: if you'd like something more in depth, people are probably like, what?
- 58:43Speaker 1: But you can send those suggestions to our email, which
- 58:46Speaker 1: is stuffmediamomstuff at iheartmedia.com. You can also send them on
- 58:51Speaker 1: Instagram at stuffmomnevertoldyou or on Twitter at momstuffpodcast. Thanks as
- 58:55Speaker 1: always to our super producer, Andrew Howard.
- 58:57Speaker 2: Thank you.
- 58:59Speaker 1: And thanks to you for listening. Stuff I've Never Told
- 59:01Speaker 1: You is a production of iHeartRadio. For more podcasts from iHeartRadio,
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