Latest / Critical Error / Consoles Are Too Expensive (But We’re Buying Anyway)
Transcript
- 0:00Jake, I'm really worried about the
- 0:01PlayStation 6.
- 0:02>> Peter, I think you should be worried
- 0:04about getting some smooches.
- 0:05>> [music]
- 0:06>> A critical error is an error which the
- 0:08OS cannot reasonably ignore.
- 0:10Jake Steinberg is a streamer, writer,
- 0:12and certified yapper, complimentary.
- 0:15Peter Hunt Spit
- 0:17is a YouTuber, journalist, and certified
- 0:20yapper, derogatory. These are the things
- 0:23they cannot reasonably ignore. [music]
- 0:24>> I see this fear, this anxiety expressed
- 0:28all over the internet. It is rumored
- 0:31that the PlayStation 6 will be released
- 0:34next year in 2027.
- 0:38We can't. We still have so much that we
- 0:40could accomplish in the Generation 9
- 0:44consoles. We can't move on to the next
- 0:46generation this soon. What is going on
- 0:50with this this anxiety that so many
- 0:52people feel in the gaming space? I feel
- 0:54like even the listener right now at the
- 0:55beginning of this episode is like,
- 0:57"Jake, I agree with that sentiment. I
- 0:59don't want us to go to the next
- 1:00generation yet. It's too soon. Where
- 1:02does this come from?"
- 1:03>> Uh money, right? I mean like I I think a
- 1:06lot of the anxiety comes from the fear
- 1:09of the increasing price of hardware,
- 1:11right? We've seen over the last year
- 1:13everything. I mean every one of the
- 1:15major sort of consoles has had a at
- 1:18least one price increase. And then now
- 1:21here is what do they call the Steam
- 1:22Machine?
- 1:24And the base model of that is what,
- 1:26$1,200? Or it's over $1,000 at least, I
- 1:28know. Uh and so I think that people are
- 1:30freaked out about that because if they
- 1:32want to stay current, if they want to
- 1:33stay on top of all of the latest and
- 1:34greatest games on the PlayStation and
- 1:36the Xbox, there's not going to be
- 1:37another Xbox by by the way, guys. Um but
- 1:40every if everyone wants to play on have
- 1:41the PlayStation 6, it's like, "Where am
- 1:43I going to find
- 1:45a thousand dollars, twelve hundred
- 1:47dollars?"
- 1:48>> Yeah, right.
- 1:49>> it's and I think it's a fair fear.
- 1:51>> Mhm.
- 1:52>> But
- 1:54>> fear
- 1:55>> Bring back fear.
- 1:56>> Fear. Bring back fear.
- 1:58>> Where did fear go? What happened to
- 1:59Alma? That was a pull by the way. I
- 2:01cannot believe I just had Alma in my
- 2:04right like ready to go.
- 2:05>> You simply adopted the contemporary
- 2:08console marketplace. I was born in it,
- 2:12molded by it. I want to talk about this
- 2:15fear thing really quick because I do
- 2:16think that there's a genuine like fear
- 2:19and anxiety around expensive consoles.
- 2:21We of course saw that this past week
- 2:24with the reveal of the Steam Deck being
- 2:26in its base version like $1,050.
- 2:29A an amount that I think even Valve
- 2:33themselves seems to think it's
- 2:35>> They're a little sheepish. Yeah, they're
- 2:36like they're like I'm sorry.
- 2:38>> [laughter]
- 2:38>> So So I just want to I kind of want to
- 2:40hone in on this because I I do think
- 2:42that I I want to get to the bottom of
- 2:44kind of like what this fear and anxiety
- 2:45is before we go any further because I
- 2:48think it's more than just product is
- 2:51expensive, I would rather pay less for a
- 2:54product than pay
- 2:55>> It is
- 2:56kind of That's kind of how we represent
- 2:58these conversations, right? When a when
- 2:59a Nintendo Switch 2 game is $80, we go,
- 3:02"Oh, that's bad because I would rather
- 3:04pay less for it." Which
- 3:06>> Yeah, we would rather pay less for
- 3:09anything than Yeah, than pay more. And I
- 3:11guess to me what I'm sensing now when I
- 3:14see this conversation pop up is this
- 3:17particular brand of anxiety that what I
- 3:19have identified is
- 3:21I think people
- 3:22in our space, hardcore gamers, have
- 3:25largely resigned themselves to paying
- 3:28whatever the cost of a PS6 is. And
- 3:31there's this internal dissonance, this
- 3:33pain of knowing knowing
- 3:36you have signed up to pay whatever it is
- 3:39so that when they reveal that it's
- 3:41$1,000, $1,100, $1,200, it it it feels
- 3:45worse and worse because you know
- 3:46whatever that number is, it's gone.
- 3:48>> Cuz it's it's that thing like that we've
- 3:50seen over and over again. We could
- 3:51talked about this a little bit. I think
- 3:52in our bonus episode from last week at
- 3:55patreon.com/critical error, you can join
- 3:57for $5 and get that bonus episode and
- 3:59all the bonus episodes for that matter.
- 4:00But, this this idea of like complaining
- 4:02about a thing and then sort of maybe
- 4:04turning around and still going like,
- 4:05"Yeah, but I am still going to buy it."
- 4:06Right? And and I think that's how a lot
- 4:08of people feel with these increasing
- 4:10price the increasing price of hardware,
- 4:12right? PlayStation 6 is going to be
- 4:15$1,100 maybe, $1,000, $900, something
- 4:18ridiculous, certainly.
- 4:20But, people people people are still
- 4:21going to buy it cuz they're like, "Well,
- 4:22I have to." And I think that's what the
- 4:23anxiety is and that's what the fear is
- 4:25that there's this feeling of like,
- 4:26"Well, I must. I absolutely must."
- 4:30And I we've seen this I mean, even with
- 4:32the way that people are talking about
- 4:32the Steam Machine. Is it called the
- 4:34Steam Machine?
- 4:36>> Yes.
- 4:37>> Um with the Steam Machine, is it's like
- 4:40everyone has been like groaning and
- 4:42moaning waiting for them to reveal what
- 4:44the price is. And now that they have, it
- 4:46has just sort of been like, "Well, [ __ ]
- 4:49I guess now I got to find $1,000 to have
- 4:51this thing." And I might posit you don't
- 4:54need it, but
- 4:55>> I think that like the question of value
- 4:59is is really like an interesting one
- 5:00because it comes up in games a lot.
- 5:02Because so much of our gaming landscape
- 5:04is interested in this existential
- 5:07question of is it worth your money,
- 5:09which is like an impossible thing to say
- 5:11for everyone, you know, and we know
- 5:13that. We don't need to re-tread this
- 5:14ground of a dollar to you versus a
- 5:16dollar to me. Who could possibly say?
- 5:19Like, we don't need to you know. And you
- 5:21see this in the micro with something
- 5:23like the Starfox remake that's coming
- 5:25out this week where people say, "Is it
- 5:28really worth $50 for a game that's a
- 5:30remake?" Yada yada yada.
- 5:33Um and then now you see it with
- 5:34something as high-end as the Steam
- 5:36Machine. And here's here's a question
- 5:39for the audience.
- 5:40How much did you pay for your Nintendo
- 5:42Switch 2? $450, $500, right? Depending
- 5:45on which one you got.
- 5:47>> Do you feel, honestly, that the value of
- 5:50that system is in perfect alignment with
- 5:53the price you paid for it? And I think
- 5:55that this is maybe a more interesting
- 5:57question to me than it might appear on
- 5:58the surface because I would tell you,
- 6:00Peter, that
- 6:03I actually get more value out of my
- 6:05Switch 2 over time than that $500
- 6:09accounts for. And as the months go on,
- 6:11as I play more games on it, I would say
- 6:14that the value of my Switch 2 has easily
- 6:17far eclipsed that initial $500 price
- 6:19point that I put forward to buy into
- 6:22that, right?
- 6:22>> to feel that way about consoles in
- 6:24general. And And this is This is not
- 6:26referring to the, you know, potential
- 6:28super high price of whatever the next
- 6:29gen stuff is or the Steam Machine or
- 6:31whatever. Cuz if I got the Steam Machine
- 6:33for $1,000, would I find that to be
- 6:35worth it over time? Probably not, just
- 6:37given my gaming habits. But I think
- 6:40about like the PlayStation 5. That was
- 6:41500 bucks, I think. I got it at launch.
- 6:44And I do think that I've gotten that
- 6:45value out of it. I do. I feel the same
- 6:47way about the Switch 2. It's It's even,
- 6:49you know, younger than the PS5, but I do
- 6:51feel like I've gotten the value out of
- 6:52it.
- 6:53But I'm curious, man. I'm really
- 6:55curious. When the PlayStation 6 comes
- 6:57out and it has what Again, I think we're
- 6:59just assuming it's going to be a
- 7:01ludicrous price just based on the price
- 7:03of gaming hardware in general and and
- 7:04the way that um,
- 7:05you know, OS chips have have skyrocketed
- 7:08in price and and all of that.
- 7:10All of these people are going to get it
- 7:11for free.
- 7:13Right? These These websites are going to
- 7:14get it for free. Influencers are going
- 7:15to get it for free. And then at the end
- 7:17of those reviews, those console reviews,
- 7:19before they come out, there is going to
- 7:20be that question. But is it worth
- 7:23$1,000?
- 7:25>> Right?
- 7:25>> Is there going to be anyone who says no?
- 7:27I'm curious.
- 7:28Do you think?
- 7:30Cuz here's what I Here's what I see.
- 7:32It's going to be like, "Listen.
- 7:35$1,000 is a high price.
- 7:38But
- 7:40yes, when you compare directly to the
- 7:43PlayStation 5 and even the PlayStation 5
- 7:45Pro, you can see that one is clearly
- 7:47superior. It loads 0.5 seconds faster.
- 7:51It has
- 7:51>> I believe the answer is the PS5 in this
- 7:53scenario, correct?
- 7:55>> [laughter]
- 7:56>> I I think this in this particular
- 7:57scenario comparing the Steam Machine to
- 7:59the PS5, I believe the PS5
- 8:01>> I think it beats it, right?
- 8:02>> this. Okay.
- 8:03>> Yeah, but when but when you know, the
- 8:04PS6 and and they're saying like is it
- 8:06worth it? I think it's going to be like,
- 8:08well, of course it's expensive, but it
- 8:10is the best console on the market. And
- 8:12it's like does that is that really how
- 8:14we're going to like look at how worth it
- 8:17is?
- 8:18>> Can I tell you something about the the
- 8:19kind of our our valuation of the Steam
- 8:21Machine? You know, first allow me to
- 8:23somebody in the Discord actually a
- 8:25patron supporting member, I believe it
- 8:27was Conor Trueov had posted in the
- 8:29Discord that that they had just read one
- 8:32of my favorite novels, The Picture of
- 8:33Dorian Gray.
- 8:35And there's a line in the Picture of
- 8:36Dorian Gray. It's nowadays
- 8:39people know the price of everything and
- 8:41the value of nothing.
- 8:44And that's how I feel when we talk about
- 8:47the this hardware. We can do this
- 8:49mathematical equation of all of the
- 8:52components. We can imagine an additive
- 8:54cost that we ascribe entirely to the
- 8:58raised cost of components thanks to the
- 9:01the AI crisis, and we can kind of like
- 9:04tell you the price of stuff, but when it
- 9:07comes to value, we have a much harder
- 9:09time communicating that because I think
- 9:11it's an unsafe position to be in. It's
- 9:13one where you have to as an individual
- 9:15have a perspective. So,
- 9:18>> Yeah, yeah.
- 9:18>> bring this to the Steam Machine, I think
- 9:20I think the Steam Machine is like a
- 9:23fascinating product because from a value
- 9:26point of view,
- 9:28I cannot square this circle, truly.
- 9:31Because what I see when I look at the
- 9:33Steam Machine
- 9:35is something is a product of which the
- 9:37value is almost entirely imagined. It is
- 9:41a machine capable of hooking up to your
- 9:44TV and playing a bunch of games that you
- 9:47probably already have access to, okay?
- 9:50And the the value of it is playing them
- 9:54in with the comfort and the ease of like
- 9:57a normal video game console, right? That
- 9:59is the promise of the Steam Machine is
- 10:00that it's not a PC. And
- 10:03is the here's the thing. If you wanted
- 10:05to put a PC together that was capable of
- 10:07gaming the way that the Steam Machine
- 10:08was, that is possible. If you wanted to
- 10:11beam your games over to your TV from
- 10:14your PC, that is also possible.
- 10:16Unlike an emulation handheld like the
- 10:18AYN Thor which offers a gimmick or a
- 10:21novelty like the dual screens that
- 10:24alters your experience of playing a
- 10:25game, you know, if I wanted to emulate a
- 10:27DS game on my PC, it would be
- 10:29fundamentally different than emulating
- 10:30it on my AYN Thor, correct?
- 10:33Right.
- 10:34So, really I think that the Steam
- 10:37Machine's value is kind of that um
- 10:41accessibility, let's call it, to the
- 10:44couch experience with these PC games.
- 10:47But, the truth is is that you could
- 10:49replicate that ex- accessibility if you
- 10:51really wanted to. So, I think who this
- 10:53machine appeals to more than anyone else
- 10:56is this person who kind of wants this
- 10:59relationship with PC gaming that doesn't
- 11:02really exist. This like I can pretend
- 11:05>> that it is trying to create a new
- 11:07relationship, which is fine cuz you can
- 11:08want that if you want, but then when it
- 11:10comes back to the question of like
- 11:11value, it's like, but is creating that
- 11:13value worth the thousand dollars? I
- 11:15mean,
- 11:16>> Well, I think what the the value that
- 11:17they're chasing is the value of a
- 11:20PlayStation.
- 11:21>> Right, you know, correct. YEAH, YEAH.
- 11:22NO, LIKE I HEAR ALL OF THE THINGS THAT
- 11:24LIKE someone could want and I go, "Yeah,
- 11:26YEAH, NO, I KNOW ALL THAT." And I cuz I
- 11:28I want that. And I have it and it's my
- 11:30PlayStation 5.
- 11:33>> And that's thing and then but then you
- 11:34go, but Jake all of the games on Steam
- 11:36that are not available on a PlayStation
- 11:375 and I go, I hear you dog. I hear you.
- 11:40I think a lot of those games that are on
- 11:41Steam that are not on PlayStation 5 are
- 11:43not kind of the triple-A top of the
- 11:46line. Would you agree that that's an
- 11:48accurate assessment?
- 11:49>> and it's it's about like it's talking
- 11:51about value, right? I love I love
- 11:53Pikmin. I love Pikmin. It's one of my
- 11:55favorite games of last year.
- 11:57I play it all the time with my friends
- 11:59still.
- 12:00Would I feel the same way if it cost me
- 12:021,000 United States dollars to play on
- 12:05my couch? No, no. And it's great. It's
- 12:08great. It's so good, but yeah, I know.
- 12:09>> If you said if you said, my goal is I
- 12:12want to play Pikmin and games like
- 12:14Pikmin Pikmin on my couch and the
- 12:16solution that you came up with was I
- 12:18need to buy the $1,000 Steam machine,
- 12:21then I would say, you have made A
- 12:23MISTAKE, [laughter]
- 12:24SIR.
- 12:25>> WELL, AND YOU KNOW WHAT'S SO
- 12:26INTERESTING, TOO, is today as we are
- 12:28recording this,
- 12:30uh was the day that they announced,
- 12:31"Hey, Grand Theft Auto 6 costs $80,
- 12:34right?" It's 80 bucks.
- 12:35>> Right.
- 12:36>> And the deluxe edition is $100. And a
- 12:39lot of people are are are upset about
- 12:40this. And
- 12:42>> Wait, really?
- 12:43>> What? That they're upset about it?
- 12:45>> Yeah, wait, why?
- 12:46>> Because it's more. Because it costs
- 12:48more.
- 12:48>> Because it's more
- 12:49>> and I understand. I do understand. I
- 12:51completely understand because I
- 12:55am probably not going to buy this game
- 12:57when it comes out at that price point.
- 13:00Just given the fact that $80, you know,
- 13:02plus tax, so now we're closer to 90,
- 13:04which is basically just 100 bucks.
- 13:06That's a lot of money. It's a lot of
- 13:07money. And and for
- 13:09I mean, is anyone in a good financial
- 13:10place right now? Like a really, really
- 13:12great financial place where they can
- 13:13just drop 100 bucks and have it be like
- 13:15whatever? Not really, right? So, for me,
- 13:19I'm kind of uninterested in in playing
- 13:20that. That said,
- 13:22when we talk about value, I think about
- 13:24the fact that like
- 13:26if Breath of the if Breath of the Wild
- 13:27or Tears of the Kingdom cost 80 bucks as
- 13:29you know Nintendo raised the price on
- 13:30their games on some of their games last
- 13:32year,
- 13:33would I say it's not worth it for those
- 13:35games?
- 13:36I might not. I might say it is based on
- 13:39>> Mario Kart World launched at $80.
- 13:41>> Uh and and so the question is like are
- 13:43those experiences worth $80? And of
- 13:45course it's up to each individual person
- 13:47to discuss value, but for me I think
- 13:48about like if Breath of the Wild was 80
- 13:50bucks at launch and I played it for $80,
- 13:52I would probably say yes that was worth
- 13:53it for me.
- 13:55And so like I understand I understand
- 13:57not wanting to pay more. I really really
- 13:59do. But when we talk about value, I just
- 14:00think it is
- 14:01um
- 14:02really interesting that is so often
- 14:03value gets just like completely smooshed
- 14:05into price. And I understand how there
- 14:07is a relationship there and how it is
- 14:08like a similar sort of conversation, but
- 14:10people play play GTA V for
- 14:12thousands of hours over the course of 15
- 14:15years or I guess 13 years rather.
- 14:17And and I understand how that might be
- 14:20daunting, but I also sort of look at it
- 14:21and go well, I don't know. Is that worth
- 14:2380 bucks to you?
- 14:24Maybe it is.
- 14:25>> And even divesting from the idea of
- 14:28dollars into uh time spent, right? There
- 14:32is you can have a surely there exists
- 14:35for someone a 2-hour experience that is
- 14:38worth $100.
- 14:40>> I've paid more to go to Six Flags with
- 14:42my wife and had a great time.
- 14:45>> A show on Broadway.
- 14:47>> Yeah.
- 14:47>> Um and so I think sometimes our
- 14:49conversations about gaming are thrown a
- 14:53little bit out of whack when it comes
- 14:55into value because the truth is is that
- 14:58you could maybe like
- 15:00pick apart any person's finances and
- 15:04find that the dollar to value of of
- 15:08video games is actually quite good.
- 15:10>> also like if you pulled up my credit
- 15:12card statement and like made me go one
- 15:14by one and say like Peter, really? I
- 15:16would you know like I it's indefensible.
- 15:18Like the things I've [laughter] spent
- 15:19money on that like for less than for
- 15:21more and whatever. And I also I like I I
- 15:23think we've made it clear but I just
- 15:24want to like restate here that this is
- 15:26not like a defense of the increasing
- 15:29prices, right? We we've talked about
- 15:30before and and on this episode and I'm
- 15:33sure talk about it again like we're not
- 15:34we're not sitting here being like oh
- 15:35this is good because we understand it
- 15:37and because we understand how value
- 15:39works. That's that's not what we're
- 15:40saying. It's just more about like people
- 15:42get so hung up on the prices of things
- 15:44and like don't really like ask
- 15:45themselves at least at least it seems to
- 15:47me
- 15:49what it's actually going to give them,
- 15:50what the value that they're getting out
- 15:51of it is.
- 15:53>> And I of course know that you spent
- 15:54$4,300 on Animal Crossing amiibo.
- 15:57>> I did. I did and that's serious and
- 15:59real. They're all
- 16:01>> [laughter]
- 16:03>> They're all back there. Yeah, so I I
- 16:05know that that's been causing issues for
- 16:06you and Teresa.
- 16:07>> can't figure out how to balance my life.
- 16:09>> I know it's hard. It's hard.
- 16:11But yeah, I I do think that that as the
- 16:15So you know, we like to talk about how
- 16:17people talk about stuff in in this
- 16:19gaming space and I think that because of
- 16:22the more apparent economic pressures of
- 16:26the time that we do live in, we
- 16:28sometimes have this instinct to bring
- 16:32that conversation almost wholesale into
- 16:34games maybe in an uncritical way.
- 16:37So something that I've observed is that
- 16:41in any piece commenting on cost, I think
- 16:45a trend in games writing as of late is
- 16:49to maybe throw in a graph or two in
- 16:52which the author kind of
- 16:55gets gets effusively angry at the
- 17:00AI CEO that has driven up the cost of
- 17:05components that has then resulted in the
- 17:08price of your thing being more expensive
- 17:11than you think it should be.
- 17:14And
- 17:15I do wonder sometimes if this is making
- 17:19a more uncritical consumer by accident.
- 17:23>> Oh, okay.
- 17:24>> To kind of Yeah, to kind of
- 17:27um
- 17:28draw this direct line between while the
- 17:31price of the components went up and as
- 17:33such as a consumer that makes the price
- 17:36of the the object go up for me. And to
- 17:39think that like
- 17:41there is a fairness in the marketplace.
- 17:45That like there's the true cost, the
- 17:47fair cost that we were getting at the
- 17:49beginning and now there's the unfair
- 17:51cost
- 17:52>> Yeah.
- 17:52>> that is solely the result of this one
- 17:56economic factor
- 17:57>> we started at a place that was good to
- 17:59begin with is is like well, yeah.
- 18:03>> And there are many
- 18:05so
- 18:06societal and economic factors that if we
- 18:10answered them
- 18:12uh
- 18:12that crisis actually wouldn't affect us
- 18:16at all. Because if we were in a healthy
- 18:18economy, then there could be a crisis
- 18:22for components and prices could go up
- 18:25and you and I and the average person
- 18:27would go, "Well, that's actually not a
- 18:29big deal." But the the real issue, I
- 18:31think, is that people consumers have
- 18:34less money in their pockets than ever.
- 18:37People have heard me talk about this
- 18:38again and again, but I think it it is
- 18:40worth restating that
- 18:43if we lived in a society in which we had
- 18:46more money in our pockets, we would be
- 18:48protected from this kind of economic
- 18:50precarity that makes the price of these
- 18:53things going up in the hundreds of
- 18:55dollars not feel as devastating as it
- 18:58actually is. Because the fact of the
- 19:00matter is it is I think a sign of how
- 19:04out of whack our economic situation is
- 19:06that anybody feels any which way about a
- 19:09video game becoming $10 more expensive.
- 19:12Uh a video game console becoming a
- 19:14couple hundred dollars more expensive.
- 19:16That that is not the that is too small
- 19:19of a difference for us to care about it
- 19:22the way that we do right now. And
- 19:23there's a problem there and the problem
- 19:25is not just
- 19:27the AI stuff driving up those prices.
- 19:29It's
- 19:29>> It's not good that for me if I had to
- 19:32choose between Grand Theft Auto, it
- 19:34would be the choice between Grand Theft
- 19:35Auto and like groceries,
- 19:39right? Like that's not a good the fact
- 19:41that those are the two things that you
- 19:42would have to choose between is is the
- 19:44[ __ ] part. And like
- 19:46yeah, it's not great that it's
- 19:47expensive, but it's like the fact that
- 19:49that is
- 19:50those are the options
- 19:52because they're the same price is is is
- 19:54what the problem is, you know, and and
- 19:57um
- 19:58being forced to make a choice like that
- 20:00sucks, but also for me it's a very
- 20:02obvious choice. It's like, okay, well,
- 20:03then I'm just not not getting Grand
- 20:05Theft Auto if I have other things got to
- 20:06pay for, but I don't know. I I I find
- 20:09the um
- 20:10the anxiety towards this like impending
- 20:14next gen console to be really
- 20:15fascinating though because of course we
- 20:18don't know what the prices are of I
- 20:20think can we just say it's the just the
- 20:21PlayStation 6? Are we like comfortable
- 20:23saying like, hey, Xbox is just not
- 20:24making a console?
- 20:25>> It's just the PlayStation 6. I'm Listen,
- 20:27if there's if there's a next generation
- 20:28Xbox, I'm going to say it's not
- 20:29Microsoft's Xbox anymore.
- 20:31>> Hey, I'm that feels right. Yes.
- 20:33>> Yeah, so let's let's let's talk about
- 20:34the PlayStation 6. This is how I this is
- 20:37like what the rumors are. So I think it
- 20:38is the most tangible conversation. And
- 20:41Peter, I maybe I'm crazy. Maybe I'm
- 20:43completely out of my mind, but when we
- 20:45talk about anxiety about the PlayStation
- 20:476, um
- 20:50do you feel really
- 20:53that if it is so precarious, if it is so
- 20:56hard to sell this console, if there are
- 20:57so few people willing to buy into a next
- 21:00generation console, do you think with
- 21:02that all that in mind Sony PlayStation
- 21:05is going to put out a console that has
- 21:07all of these exclusive games that all of
- 21:10that Do you Do you get what I'm saying
- 21:11here?
- 21:12>> cuz that's that's how I feel about like
- 21:14when did they stop doing PS4 PS5 games,
- 21:17right? Like
- 21:18>> They haven't.
- 21:18>> But I'm But I'm saying is like they did
- 21:20stop. I think with Spider-Man 2 was like
- 21:22the game where they were like this is
- 21:23not coming out on the PlayStation 4. And
- 21:25then all of their exclusives since then
- 21:27haven't uh for the most part.
- 21:30But
- 21:31I think that they are going to look at
- 21:33how many people buy the PlayStation 6.
- 21:35And they're like there's a 100% going to
- 21:37be fewer of those than the people who
- 21:39bought the PS5 if the price is as high
- 21:41as it's as it's rumored to be.
- 21:43Oh, yeah. I think that they would be
- 21:45very foolish to say, well, we're only
- 21:46going to cater to those. People might as
- 21:48well just, you know, absolutely shrink
- 21:50our uh our target audiences because it
- 21:53just doesn't make sense. And so I
- 21:54understand the want to get the next
- 21:56biggest thing, whatever, cuz of course
- 21:57it'll look better, I'm sure. But like
- 21:59it's probably an imperceptible ways,
- 22:01first of all. And second of all, I just
- 22:03think like it would be really foolish if
- 22:06Sony just fully stopped supporting its
- 22:08consoles.
- 22:10I mean
- 22:12>> Yeah.
- 22:12>> Let's Let's be clear. The PlayStation 6
- 22:15is a PlayStation It's going to be a
- 22:16PlayStation 5 Pro with different
- 22:19branding. Like these these machines are
- 22:22not going to be fundamentally different
- 22:24in in a way that like I think maybe it's
- 22:26part of what's going on here with the
- 22:27anxiety about the next generation is
- 22:29that people are maybe psychically
- 22:31captured by how console generations have
- 22:35been years ago, how there is like this
- 22:38um
- 22:38>> step that you that was like oh, well,
- 22:40the PlayStation 1 to the PlayStation 2
- 22:41is like
- 22:43You're not even going to believe this,
- 22:44right?
- 22:45But yeah, 100%.
- 22:46>> And I would even say that a lot of like
- 22:49hardcore video games people would say
- 22:51that something that they want out of a
- 22:53new generation is to feel like
- 22:56>> that step
- 22:56>> a extremely perceptible this one's over,
- 23:00this one begins, which I think is out of
- 23:02touch with how video games are nowadays.
- 23:05Something I see talked about a lot with
- 23:06the Nintendo Switch 2 is like, "Oh, it
- 23:08just feels like the sequel to the
- 23:10Nintendo Switch." And I'm like,
- 23:12>> Yeah, that's what it is now. That's what
- 23:14>> [laughter]
- 23:15>> Uh you know, and and I think to to kind
- 23:18of want a more material demarcation is
- 23:22maybe to want like a thing that gamers
- 23:24will also tell you that they don't want,
- 23:26which is like some kind of gimmick.
- 23:27>> Yeah.
- 23:27>> Now
- 23:29Now, here's the here's the other thing
- 23:30about the rumor with the PlayStation 6
- 23:31is that it will feature some kind of
- 23:34switch-like functionality. Maybe Maybe
- 23:36there is a handout. So, but but again, I
- 23:39think in terms of the value proposition
- 23:41and what people are so afraid of is are
- 23:43you now afraid of being left in the dust
- 23:46of
- 23:48being able to play your games not on the
- 23:51TV? Is that what you're afraid of being
- 23:53>> You see, you know what it also might be?
- 23:55Because it's like there's been the rumor
- 23:56that yeah, there's there's maybe a
- 23:57handheld component to it or maybe that
- 24:00there's two models. That there's like
- 24:02the main beefy this is the PlayStation 6
- 24:05and then maybe there's the PlayStation 6
- 24:07B, right? That's like cheaper, more
- 24:10affordable, whatever.
- 24:12>> I actually kind of like that name.
- 24:14>> PlayStation 6 B?
- 24:15>> I think that's kind of cute, actually.
- 24:17>> Sony?
- 24:18That'll be $8,000 if you want to use it.
- 24:20>> Because because I think that the
- 24:21instinct is to do PlayStation 6 P.
- 24:24>> Oh, sure.
- 24:26>> PlayStation 6 portable?
- 24:27But I But the turning the V up the P
- 24:30upside down and making it a B, there's
- 24:32something about that.
- 24:33>> Yeah, okay.
- 24:34>> But
- 24:35>> Yeah.
- 24:35>> So, like okay, let's say they launch one
- 24:36at $400 and they launch one at $1,000
- 24:39and it's just the difference between
- 24:40these two things.
- 24:41I still think that anxiety exists
- 24:43because I think that people don't like
- 24:45to buy what they view as an inferior
- 24:47product because they have to.
- 24:49>> Oh, sure. Of course.
- 24:50>> even if it's like
- 24:52I can only afford the PlayStation 6 B,
- 24:55but you have the PlayStation 6 that you
- 24:57can play on your TV or that it's like
- 24:58the best whatever. I don't know what the
- 25:00difference would be.
- 25:01>> The the alpha versus the beta.
- 25:04>> Is I think I'm still feeling the anxiety
- 25:07cuz I'm like, well, I had to settle on
- 25:09the shitty one. You know, like the
- 25:10shitty one. Even though it's like the
- 25:12brand new console or whatever.
- 25:14>> That's okay.
- 25:16I actually think that this is kind of
- 25:17interesting because to me what this
- 25:18points to is this maybe fundamental like
- 25:23heart and mind understanding of video
- 25:25games as something that nowadays, and
- 25:28this was not the case before, but now
- 25:30more than ever are scalable, right? So,
- 25:33you have a version of a game running on
- 25:37the PS5 Pro, and then you have the same
- 25:38version of that game running on the
- 25:40Switch 2.
- 25:41Or like a different version of that same
- 25:42game, rather.
- 25:44And
- 25:45because
- 25:47video game consoles have kind of
- 25:48coalesced into this PC architecture and
- 25:50they are so similar, games now are made
- 25:54in a way where it's like, well, we want
- 25:55to be able to support the highest end of
- 25:57PCs, but we also want to be able to
- 25:58support the Steam Deck or even the
- 26:00Switch 2. So, you have these lighter
- 26:02weight versions of games are running.
- 26:04And it's what you said. It's that
- 26:06anxiety over knowing that there is a
- 26:09better version of the game out there.
- 26:11And I almost feel like we need to go
- 26:14through
- 26:15a gamer re-education camp.
- 26:18>> Yeah.
- 26:18>> And like about like how important that
- 26:22those like performance and fidelity
- 26:24things are. And I almost wonder if
- 26:27the Switch 2 could serve as a tool. Like
- 26:30I force the people to play and
- 26:31>> Like play pragmatic on there.
- 26:33>> Yeah, yeah, exactly, exactly. Force
- 26:35people to play these games on Switch 2
- 26:37and realize that they're not missing as
- 26:39much as they think they are.
- 26:41>> I think this actually happened with a
- 26:42friend of mine. He played He got that
- 26:45Resident Evil pack where it's
- 26:497 8 9 all like on the Switch and it was
- 26:51for like what, like $80, which is like
- 26:53awesome.
- 26:54Um
- 26:55and uh you know what's so funny though?
- 26:58I'm so sorry, not to interrupt my own
- 26:59story here, but like $80 or maybe it was
- 27:01$90, let's say, for those three games we
- 27:04view as like, well, that's for sure 100%
- 27:06worth it. But we're talking about again,
- 27:08back to the value of like Grand Theft
- 27:09Auto 6, which is if you played would
- 27:11certainly last you much, much longer
- 27:13than those three Resident Evil games
- 27:15which are like
- 27:166 to 10 hours each. I don't know. I just
- 27:18it's just something maybe there's
- 27:20something there. Anyway, but he played
- 27:22it on he was like, I'm making a
- 27:23concession, but it's for the deal.
- 27:25>> And he played it and he had a great
- 27:26time. And it's like of course he did cuz
- 27:28it's it's the switch too is great, first
- 27:31of all, but second of all,
- 27:33I think good games hold up regardless of
- 27:35how you play them, regardless of how
- 27:37clean the fidelity is and with how crisp
- 27:40those visuals are, how fast the loading
- 27:42times are. And it's like of course
- 27:43there's things that you are not going to
- 27:45want to put up with if they are bad
- 27:47enough. But at the end of the day,
- 27:49you got to play the game and the game
- 27:50was good, so.
- 27:52>> Hell yeah.
- 27:53Uh I
- 27:54and it's it's funny too. I think that
- 27:56like the
- 27:58knowledge and appreciation of how
- 28:00scalable these games are should serve as
- 28:03a kind of salve for the anxiety that
- 28:06gamers feel. Because if you can be
- 28:09assured that
- 28:11you are going to be able to play these
- 28:13games, surely so many of you have
- 28:15already made your peace with having a
- 28:17PlayStation 5 as opposed to a
- 28:19PlayStation 5 Pro.
- 28:20>> Right.
- 28:21>> That if you've made that peace, I think
- 28:23you can make the same peace with the
- 28:25with the PS6. Um
- 28:27and then here's the thing, if you can't
- 28:28make that peace, if you say to yourself,
- 28:31I just feel too bad about what I'm
- 28:33missing out on, then
- 28:35I hate to tell you this, but I think
- 28:37that the PlayStation 6 might be worth it
- 28:39to you.
- 28:40>> Right. We're actually getting into the
- 28:41turns into the value again, right? And
- 28:43it's like, oh, well, then sounds like
- 28:45if if yeah, if you can't make your peace
- 28:46with that, if not okay with that, then
- 28:48Yeah, it's worth it. You've You've
- 28:49defined That's what the worth is. And
- 28:52I I understand then being, you know,
- 28:54still irritated that, "Hey, a thousand
- 28:56dollars or whatever it would cost is
- 28:57still a lot of money." But at the end of
- 28:59the day, you have decided that that is
- 29:02worth it at the end of the day.
- 29:04>> Right.
- 29:05>> I don't know. I think there's something
- 29:07to that. I do. I really do.
- 29:08>> I Yeah.
- 29:10I guess I guess like
- 29:12is there any hope for the future?
- 29:14>> No.
- 29:14>> Oh, sorry. What's that?
- 29:15>> Okay.
- 29:16>> I'm kidding. I'm kidding. I'm just
- 29:17>> no, no. You're right. You're right. So,
- 29:19so I guess like something that I I guess
- 29:21I just want to make clear to the
- 29:22listener is that
- 29:25I am not trying to strike out and say
- 29:28anytime that somebody talks about value
- 29:31in their written pieces or whatever, it
- 29:33is it is for naught. Because I think
- 29:35ultimately something that I think maybe
- 29:37I could do a better job of acknowledging
- 29:39in my criticism is that
- 29:43a lot of websites or whatever are have
- 29:45material needs, and you need to talk
- 29:47about what is on people's minds, and you
- 29:49need to do whatever it takes to get
- 29:52people on that landing page, right? And
- 29:55ultimately, if you are serving the needs
- 29:57the material needs of your job by just
- 30:00kind of expressing economic anxiety,
- 30:04I think that that is fine at the end of
- 30:06the day. I think that my call to action
- 30:08would be I think we can maybe be more
- 30:10well-rounded in our assessment of that
- 30:13economic anxiety
- 30:14>> Yes.
- 30:14>> rather than just kind of placing it at
- 30:17the feet of "How dare Nintendo make this
- 30:20game $10 $10 more or $10 less than I
- 30:22wanted it to be. How dare this company
- 30:24make this price this." And then I think
- 30:27there is a worthwhile conversation to
- 30:29have about
- 30:32how we do this in reviews. I mean,
- 30:35hardware reviews are already so weird,
- 30:39man. So weird. We're reviewing these
- 30:42things the same way that you would
- 30:43review a washing machine. And then
- 30:45there's this
- 30:47And and maybe maybe the listener doesn't
- 30:49know what I what I mean when I say that,
- 30:50right? I think um
- 30:52if you imagine going to a website and
- 30:55looking up a review for a toaster or a
- 30:57washing machine or something like that,
- 30:59an appliance, what you can do in that
- 31:01situation, because it is not a
- 31:03storytelling medium, because it is not
- 31:05an artistic medium, because it is an
- 31:06objective medium, is that you can create
- 31:09a chart
- 31:10>> Mhm.
- 31:10>> where you say, "Here is the washing
- 31:12machine that is $100 more expensive.
- 31:14Here is the one that is $100 less
- 31:16expensive." And you see
- 31:17>> Here's what you get.
- 31:18>> Oh, the fea- the feature list and what
- 31:20it does, objectively. There is no
- 31:22question of this. So
- 31:25there is a degree to which I think we
- 31:27try to do this with our video game
- 31:29hardware as well. You line up the
- 31:31components. You put everything next to
- 31:33each other. It's capable of 4K output at
- 31:35this blah blah blah blah blah. But is
- 31:38that the entire story of the value of
- 31:41that device? No.
- 31:43>> Right.
- 31:43>> And why is that? Because people will be
- 31:45using it differently. Because everybody
- 31:46will have a different relationship to
- 31:48it. Whereas I think my relationship with
- 31:50my washing machine is probably very
- 31:52similar to the relationship you have
- 31:53with your washing machine. Okay. So
- 31:57it does kind of There is a part of me
- 32:00that
- 32:01sometimes feels
- 32:03talking about the price at all in some
- 32:06of these reviews
- 32:07is a little odd. For hard- But I have to
- 32:09be realistic.
- 32:10>> Okay.
- 32:11>> Yes.
- 32:12But then I have to be realistic and I
- 32:13have to say, "But there needs to be that
- 32:16kind of review." Yeah. It needs to
- 32:18exist. Not not every hardware review
- 32:21needs to be that, but I think um
- 32:24some of these hardware reviews should
- 32:26maybe recognize that they are reviewing
- 32:28a washing machine AND JUST DO THAT. AND
- 32:31JUST JUST REVIEW IT LIKE THAT. And then
- 32:33it's easy.
- 32:34>> It's interesting because you sort of
- 32:35like um
- 32:37you know, we we've talked about how like
- 32:39on this show a lot we talk about how
- 32:41there is that intersection and conflict
- 32:43between talking about games as products
- 32:45and talking about them as as works of
- 32:46art in reviews and how
- 32:49>> Right.
- 32:49>> that intersection is very strange and
- 32:53the fact that that intersection still
- 32:54exists in so many reviews makes their it
- 32:57makes them feel like this very odd sort
- 33:00of conflict between how we are like
- 33:02quantifying these things. But then when
- 33:04it comes to consoles I think we've just
- 33:06like fully for me like careened into
- 33:09this is a product review because I like
- 33:12and that's what I look for out of a
- 33:13console review and obviously people want
- 33:15different things, but like for me I am
- 33:17looking for that price discussion. And
- 33:18and because I'm curious. I'm curious
- 33:20about like how does this measure up to
- 33:22something of a similar price or things
- 33:24that we've had in the past because I
- 33:26think it does sort of uh
- 33:30it tells me something
- 33:31but I get frustrated with the way that
- 33:34these things talk about price and value
- 33:36with these reviews talk about price and
- 33:37value because for the most part they are
- 33:39purchased uh they are uh given to them,
- 33:42right? And I'm that's not like a huge
- 33:44critique of like the people who are
- 33:46accepting and talking about it, but it
- 33:48is a critique of maybe the industry,
- 33:49right? How can someone who if I was
- 33:52gifted a PlayStation 5 Pro
- 33:55how could I possibly talk about its
- 33:56value? Because I didn't cost me
- 33:58anything. There was no cost, so where's
- 34:00the value, right? And I know these
- 34:01aren't new conversations, but it is
- 34:03frustrating on the
- 34:06as we're sitting on the on the eve
- 34:07almost of these new consoles. Yeah,
- 34:08you're going to say something.
- 34:10>> I like this point a lot.
- 34:12Because imagine
- 34:14>> buy it, so there's no cost, so there's
- 34:15no value.
- 34:15>> This used to be the case. Somebody
- 34:17somebody in the Critical Error audience
- 34:18made this point to me recently that
- 34:20there was a time when they were working
- 34:22in games media and the hardware for
- 34:24review would be a lend, not a give.
- 34:27>> Mhm.
- 34:28>> And imagine now
- 34:30>> interesting.
- 34:30>> Imagine now asking the reviewer, "Hey,
- 34:33you've had a week with this hardware.
- 34:35You're giving it back.
- 34:38Are you going to buy one?"
- 34:40And that's kind of an interesting
- 34:42question all of the sudden, right?
- 34:45>> That's I actually find that to be a far
- 34:47more compelling question than maybe like
- 34:49any other framing that one could come
- 34:51across. Because then like you really
- 34:54know what you're missing out on and you
- 34:56know whether or not that experience for
- 34:59you is worth literally the value of it.
- 35:02>> It's literally that.
- 35:03>> Yeah.
- 35:03>> That's so interesting. You know, cuz I
- 35:04feel that way very, very lucky, of
- 35:06course, to work the job I work and to we
- 35:09get codes for free. And
- 35:11>> For sure. We do Yeah, right.
- 35:12>> something that that happens a lot in
- 35:14conversations you and I have had and
- 35:15maybe on the pod, maybe not, but is the
- 35:17whole like, "Well, I would play this if
- 35:19they gave it to me for free."
- 35:21Which is how I feel about anything for
- 35:22the most like really anything. I would
- 35:24try it if I got it for free, of course,
- 35:27but it does change that value then.
- 35:29Because like something like that 007
- 35:30game, even when I was liking it before
- 35:32it it took the turn that it did for me,
- 35:35I was never at a point where I was like,
- 35:37"Yeah, I would have paid full price for
- 35:38this."
- 35:39>> Mhm.
- 35:39>> Even though I was enjoying it. And so it
- 35:41makes it difficult to talk about then
- 35:43with other people because you're like,
- 35:45"I don't I it's just
- 35:47I didn't pay for it and so my
- 35:48relationship with it is fundamentally
- 35:50different. But then yeah, if you asked
- 35:52me to pay for it, I would say, 'No, I
- 35:53will not.'"
- 35:54And so then I think that answers the
- 35:55question, right?
- 35:58>> It does and I almost feel that like I
- 36:01guess I'd be curious to know from the
- 36:03listener who is outside of it, who is
- 36:06the consumer. I would be curious to know
- 36:09if the value of that question hits you
- 36:12the way it hits me. Is that something
- 36:14that you would be interested in seeing?
- 36:16This kind of like, "Okay, I'm putting
- 36:18the review unit aside. Would I use this
- 36:21amount of my own money to
- 36:24>> That like
- 36:26I would It's so crazy. I would put that
- 36:27in maybe I I know who you're talking
- 36:29about who did this, you know, in our
- 36:30audience, but I like I would just do
- 36:32that in the review, right? Have that be
- 36:34your hook of of for your website, for
- 36:37your hardware review.
- 36:38>> I I believe I believe it was Critical
- 36:39Error patron Mitch Dyer who used to work
- 36:41in games media that that brought that up
- 36:43to me about them being lended before,
- 36:46which I had not even considered. So, it
- 36:48was good data to have that that was the
- 36:49case at some point.
- 36:50>> I reviewed a projector for a website
- 36:52once and they made me send it back.
- 36:54>> Good.
- 36:54>> And that was like a Yeah, I mean, it's
- 36:56like I get it, you know, they're
- 36:57expensive, whatever, but um
- 36:59that really [snorts] did color the
- 37:01review experience cuz it was like,
- 37:02"Would you buy this?" I'm like, "Well,
- 37:03it's $3,000, so
- 37:06there's no reality in which I would buy
- 37:07this, but
- 37:09and then at that point I think it gets
- 37:11even more tricky, right? About
- 37:14I was reviewing something that I was
- 37:15kind of out of my depth on.
- 37:17>> I
- 37:18I guess I'm I guess I'm just compelled
- 37:20by this question of did you experience
- 37:23something that you now fundamentally are
- 37:26like, "I can't live
- 37:27>> able to live without this.
- 37:29>> I can't live without this." I I I guess
- 37:31that just like titillates me in a way
- 37:33that I'm curious if it hits other people
- 37:35that way. I find that to be such a funny
- 37:37like supposition. And then there are
- 37:40some things where like
- 37:43um
- 37:44I'm I'm going to out myself as like a
- 37:45bit of a weirdo to our listeners.
- 37:47>> Go ahead.
- 37:48>> Uh so like I'm receiving like a like a
- 37:51code for Starfox.
- 37:54>> Um
- 37:56from Nintendo. So, I'm not paying for
- 37:57that game.
- 38:00I have also pre-ordered a physical copy
- 38:02of that game because I want it. So, I I
- 38:04just
- 38:04>> So, I I just I want it, Peter. I want
- 38:06it. Is that so wrong?
- 38:07>> No, no, it's certainly not. No, no, no.
- 38:09Cuz also I think um
- 38:11hey, thanks for the code, Nintendo, or
- 38:12whatever, but uh
- 38:14I also think that there is something to
- 38:16the idea of like, "But I have want this
- 38:17because I want to have it as a part of
- 38:19like a collection, you know?" And and I
- 38:21don't think there's anything wrong with
- 38:22that. I understand because it is I think
- 38:25that would be if you tried to explain
- 38:26that to anyone outside of the industry,
- 38:28I think it who like anyone outside of
- 38:30anyone who plays games, I think it would
- 38:31be an insane thing to try and like
- 38:33explain, but
- 38:34>> Would you Would you allow me to cushion
- 38:36my my reasoning for just one moment?
- 38:39>> Okay.
- 38:40I do tell myself that with two copies of
- 38:44the game, I can now give a copy to my
- 38:47older brother.
- 38:49>> And we can play together.
- 38:50>> Yeah, there you go.
- 38:51Yeah, give him that physical copy and
- 38:52>> not That's
- 38:54Oh, no, no, no, Peter. No.
- 38:55The digital I keep the physical copy.
- 38:57>> Ah, I see. I see.
- 38:58>> Yeah, yeah, yeah. The digital You You
- 39:00know about the Switch 2 virtual cards.
- 39:01>> Oh, I do know this, yes. And how that
- 39:04>> just press a You just press a little
- 39:05button and it shows up on and somebody
- 39:07and that's that's right. An extremely
- 39:09valuable function of the Nintendo Switch
- 39:102, the virtual cards.
- 39:11>> really good. And it's like two They have
- 39:13it for like 2 weeks and it goes back,
- 39:14right? It's cool.
- 39:15>> And then no, the whole thing. It's It's
- 39:17delightful. And if you have your Switch
- 39:19profile on somebody else's Switch as
- 39:21well, because I go back and forth
- 39:22between my brother and me's house all
- 39:23the time and we play together, I can
- 39:25just from my house send it to that
- 39:27Switch 2 and then go over and we're
- 39:29playing it there. There is no time
- 39:31limit.
- 39:32>> It's awesome. Not enough Not enough
- 39:34love.
- 39:35You know what it is? It There's just a
- 39:37high enough barrier to understanding how
- 39:38it works.
- 39:39>> You know what's funny, too? In all of
- 39:41the Switch 2 reviews and stuff like
- 39:42that, and you know, we're talking about
- 39:43like hardware reviews and and whatnot,
- 39:45is is I think that the Switch 2 actually
- 39:47doesn't get enough credit for sort of
- 39:49what it's doing under the hood with this
- 39:50sort of thing.
- 39:51Uh do you remember when they they did
- 39:53the reveal of the Switch 2 and then like
- 39:54the second time they showed it off, the
- 39:57first like
- 39:5835 minutes of a 50-minute presentation
- 40:02or whatever, like a significant portion
- 40:03of it was devoted to these sorts of
- 40:05things. And a lot of people were like,
- 40:08"Boring. No games." It's not about the
- 40:10games. And then in retrospect, it's
- 40:11like, "No, no, they were showing off
- 40:12like what was really actually cool and
- 40:13unique about this hardware." Like no
- 40:15other console is doing like no other
- 40:16like you know, PlayStation 5 doesn't do
- 40:18this, Xbox doesn't do this, the Switch 1
- 40:19didn't do this. I don't know. I think
- 40:20there's something to that and it's it's
- 40:22kind of often overlooked in my opinion.
- 40:24>> Okay, before we kind of transition into
- 40:27the back of this podcast, since we've
- 40:29gotten on this topic,
- 40:31shout out.
- 40:33I'm sick of everybody
- 40:35talking about game chat and going
- 40:38"Oh, but the frame rate of my friend's
- 40:40games, this little size of the screen."
- 40:42I'm sick of these complaints because
- 40:43Peter,
- 40:44this is just party chat, the way that it
- 40:47exists on every other console with a
- 40:50little bonus.
- 40:50>> Yeah.
- 40:51>> But you could you could completely
- 40:53remove that and just have a normal
- 40:55screen and just participate in party
- 40:57chat. Why does this Why does the Switch
- 40:592's game chat get so unfairly maligned
- 41:02for doing exactly what the other
- 41:03consoles are doing, but more?
- 41:05>> so funny too, the idea of like, "But the
- 41:07frame rate on my friend's game that I'm
- 41:09not playing is bad."
- 41:12>> That's that I think should really shows
- 41:14you how captured we are by those things,
- 41:15right?
- 41:15>> like we are like
- 41:17>> The concept of frame rate is so
- 41:18powerful.
- 41:19>> It's not cuz it's not even like there's
- 41:21no context in which apparently frame
- 41:23rate could be ever understood as
- 41:25anything other than, "But the number is
- 41:26low." Because like regardless of what it
- 41:29is doing and why they're doing it's
- 41:30like, "Yeah, but but it's only 15
- 41:32[snorts] frames a second on a game I'm
- 41:34not playing." And like it doesn't
- 41:36>> Low frames are bad.
- 41:37>> Yeah, it doesn't matter. Like so mega
- 41:39doesn't matter.
- 41:41>> That's so awesome.
- 41:42>> Can we Can we Can we Can we thank our
- 41:44patrons?
- 41:45>> Where from where?
- 41:48>> From patreon.com/criticalerror.
- 41:50>> Yes, of course. I would love to thank
- 41:52the members of the Critical Error
- 41:54Nation. These are people again at
- 41:57patreon.com/criticalerror.
- 41:59People who are subscribed at the $5
- 42:01level, they're getting those bonus pods.
- 42:03Today was a good bonus pod. We talked
- 42:04about a lot of games today.
- 42:07>> Yeah, I actually think that when we talk
- 42:09about thanking the Critical Error
- 42:10Nation, really we thank them every week
- 42:12in the form of that bonus pod. But, um
- 42:15what a fun discussion to have about
- 42:17Fortnite, about um oh, we played that
- 42:21Star Wars racing game at Summer Game
- 42:22Fest, so we talk about that. What else
- 42:24we talk about today?
- 42:25>> Um what did we start with? You start You
- 42:27had a game that you wanted to talk
- 42:28about.
- 42:30>> I just wanted to talk about my green
- 42:32my green switch, too, that I like a lot.
- 42:35Yeah, so I talked about this a little
- 42:36bit. But, uh this is one of those This
- 42:38is one of those bonus podcasts that I
- 42:39feel like we were like moving a mile a
- 42:41minute. Yeah, so much to
- 42:43Yeah, covered a lot of ground. That's a
- 42:45always a fun feeling.
- 42:46>> Yeah. Yeah, so that's at
- 42:46patreon.com/criticalerror.
- 42:48That is for our $5 and up members.
- 42:52Thanking the nation, however, would not
- 42:54be complete if we did not give a very
- 42:55special shout out to the members of the
- 42:57Jake and Peter tier. These are the
- 42:58people at the very top of our Patreon.
- 43:00These are Andrew Bulkar, Evan Snee,
- 43:04Mitch Dyer, that mentioned earlier, as
- 43:06well, and Robert Quesada. Thank you so
- 43:09much for supporting us financially. We
- 43:10talk about it all the time. The reason
- 43:12we were able to do all that Summer Game
- 43:13Fest stuff was because of the support of
- 43:15the nation. It really, really, really
- 43:18means a lot to us. And also, here's the
- 43:20thing. Here's the other part about being
- 43:22a part of the nation.
- 43:23Next week,
- 43:25it's Critical Error summer break. Jake
- 43:27and I aren't aren't around. We're on
- 43:28vacation. We're [clears throat] on
- 43:30vacation. So, we can't do a main
- 43:32episode, but
- 43:35do you think there's any Do you think
- 43:36there's anything on the planet Earth
- 43:38anything that's on the planet Earth
- 43:40that's going to stop us from doing a
- 43:41bonus pod for for the patrons? Not a
- 43:43[ __ ] chance.
- 43:44Be real. Come on.
- 43:45>> And we've already made plans for some
- 43:47things that we want to
- 43:48>> Yeah.
- 43:48>> do and talk about on the bonus pod for
- 43:51next week. And I think it's going to I
- 43:53think it's going to be a really fun one.
- 43:54And uh we're for sure going to talk
- 43:56about Star Fox. So, if you're interested
- 43:57in Star Fox, you're going to want to
- 43:59check out this bonus podcast. But, um
- 44:01also, for the members of Critical Error
- 44:03royalty, we've got to play the sound
- 44:06that we play to thank them every week.
- 44:08And I think that this one is going to be
- 44:10expressed through the the pain and
- 44:12anxiety of having to pay a high cost for
- 44:15a console.
- 44:16>> fair.
- 44:17>> Play the sound.
- 44:17>> Oh, thank you. Thank you to the members
- 44:21of Critical Error Royalty and above.
- 44:23Andrew Bull Card Ansel Trade of Seamus
- 44:26Dyer, Mayberry Rubicon of Connor True of
- 44:28Danny Disaster,
- 44:30James Beer Jacob Richter, Jared Cusano
- 44:32Cold Ramen, Greg Greg Greg Greg Greg,
- 44:35>> [laughter and gasps]
- 44:35>> Cole Cow Cow Shin Pinky Oats Thick Dick
- 44:38Mystic, Alex Sims Nonexistent Mergle
- 44:40Josh Day Robotzy, Jetson Plays Games
- 44:43Barrick Courtney,
- 44:45Marty Hess.
- 44:48Thank you so much.
- 44:50patreon.com/criticalerror. Peter, I got
- 44:51a little bit of a conversation starter
- 44:52for you for this week's
- 44:57uh pre-written piece. You mind if I take
- 44:58it away?
- 44:58>> great cuz I'm going to be on vacation
- 45:00having all sorts of conversations, so
- 45:02please.
- 45:02>> Okay.
- 45:05Dear listener,
- 45:07I have a question for you.
- 45:10But before I ask it,
- 45:12I need to try and place us on some
- 45:14common ground.
- 45:17Have you ever heard someone
- 45:19dismiss a Marvel movie because it
- 45:23just didn't really matter? Because in
- 45:25the grand scheme of things, nothing
- 45:27important happened in the architecture
- 45:29of the cinematic universe it failed to
- 45:31meaningfully shape
- 45:33the greater context. A story experienced
- 45:36through time becomes an argument about
- 45:39consequence.
- 45:41Have you ever participated in a
- 45:43conversation about Fire Emblem?
- 45:45A similar trajectory here. Three Houses,
- 45:48for example, is frequently criticized
- 45:50because every unit can eventually become
- 45:53anything.
- 45:54What fascinates me about this is the
- 45:56vantage point it requires. To arrive
- 45:59there, one must step outside the
- 46:01100-hour process of teaching your
- 46:04students, talking to them, nurturing
- 46:06their strengths, compensating for their
- 46:08weaknesses, building affection, making
- 46:11mistakes in battle.
- 46:13One must somehow hold the entire game in
- 46:16their hands at once.
- 46:20You know, Persona 4 revival got a new
- 46:21trailer
- 46:23at Summer Game Fest. People immediately
- 46:25began comparing screenshots of
- 46:28individual dialogue lines against the
- 46:31original game's Japanese
- 46:34before anyone had played the game,
- 46:35before it seems had accumulated within
- 46:38us.
- 46:39Before those relationships turned into
- 46:41feelings, a sentence became the object
- 46:44of discussion because a sentence could
- 46:46be isolated, examined,
- 46:49and
- 46:50adjudicated.
- 46:52Even conversations about hardware are
- 46:54touched by this impulse. The moment a
- 46:56console's price is revealed, many people
- 46:59begin constructing an account of value.
- 47:01The machine is a ledger. What matters is
- 47:03not the future experience of ownership,
- 47:06but whether the final balance sheet
- 47:08closes in our favor. I find myself
- 47:11returning to these conversations because
- 47:12they all seem to demand a peculiar feat
- 47:15of perspective. They require us to stand
- 47:18somewhere outside of experience itself.
- 47:21There's a literary critic, Peter Brooks,
- 47:23in Reading for the Plot. He argued that
- 47:26narratives generate desire through
- 47:28anticipation.
- 47:30We seek retrospect. We crave the moment
- 47:33when scattered details reveal a coherent
- 47:36pattern. We just want to understand how
- 47:38everything fits together. There is
- 47:40nothing unusual about that impulse, but
- 47:42what strikes me as strange is how often
- 47:45video game discourse behaves as though
- 47:47that retrospective view is the only one
- 47:50worth having.
- 47:52Games are, I think, unusual objects.
- 47:55Their meaning generated through
- 47:56sequence, through uncertainty and
- 47:58duration. Nobody remembers though the
- 48:01first hours of a beloved game because
- 48:03they possessed complete information.
- 48:05They remember them because they didn't.
- 48:08They remember fumbling
- 48:10through systems and mechanics whose
- 48:12significance had not yet revealed
- 48:13themselves. You might remember becoming
- 48:15attached to characters before
- 48:17understanding why. You might remember
- 48:19those rare delirious hours when a game
- 48:21still possesses the sumptuous mystery of
- 48:23an unopened letter because what I'm
- 48:25describing here is one of the great
- 48:27pleasures available to us as human
- 48:29beings. That singular and unrepeatable
- 48:32instance when a work of art collides
- 48:34with a person at a particular moment in
- 48:36their life and produces something that
- 48:37has never existed before. A reaction
- 48:40inseparable from their memories and
- 48:42desires and wounds and obsessions, a
- 48:44feeling so extravagant and peculiar that
- 48:46no translation audit, no character
- 48:48ranking, no wiki entry, no consensus
- 48:51ever quite manages to capture.
- 48:54That experience is difficult to
- 48:55summarize. It resists rankings. It does
- 48:58not fit neatly into optimization guides
- 49:00or translation audits or franchise
- 49:02timelines and that is why we spend so
- 49:05little time discussing it. And so, dear
- 49:07reader, I am finally ready to ask you my
- 49:09question.
- 49:12What are you so afraid of?
- 49:14What is so threatening about discussing
- 49:16experience while it is unfolding? Why do
- 49:19we seem so eager to exchange uncertainty
- 49:22for mastery? Why does the conversation
- 49:24keep rushing towards the complete build,
- 49:27the definitive ranking, the final
- 49:29verdict? Because I cannot shake the
- 49:31suspicion that many of the things we
- 49:33love most about games occur before
- 49:37our understanding has stabilized.
- 49:40The student still becoming the soldier.
- 49:44The cast
- 49:45is still becoming a group of friends.
- 49:48The strategy
- 49:51only instinct.
- 49:53The game still becoming itself, yet so
- 49:55much of our discourse is impatient with
- 49:56all of that. We behave as though
- 49:58understanding is the highest possible
- 50:00relationship that one can have with a
- 50:01work of art, and I am not convinced that
- 50:03is true. In fact, I suspect that many
- 50:06people are so eager to explain what a
- 50:08game is because they are terrified of
- 50:11admitting what it did to them.
- 50:13And sometimes I wonder whether all this
- 50:15talk of optimization and fidelity and
- 50:18viability and objective quality and
- 50:20canon is just a way of avoiding the far
- 50:24riskier statement at the center of
- 50:26criticism.
- 50:27Here.
- 50:29Right here.
- 50:30Is what happened to me.
- 50:33Thank you.
- 50:34>> Mhm. Love this. I think this brings up a
- 50:36really sort of interesting thing that
- 50:37I've actually been chewing on lately.
- 50:39I've been I've been re-watching
- 50:41Seinfeld.
- 50:47And
- 50:48I don't know why.
- 50:51>> [laughter]
- 50:51>> I mean, like I really don't know why. I
- 50:52think most of that the cast of that show
- 50:55is like now it sits in my mind as like
- 50:57villains in real life. And there's
- 50:59something kind of like odd and sinister
- 51:02about it. You know what I mean?
- 51:04>> Yeah, sure. Sure. Sure. Sure.
- 51:05>> it, and I I had this this thought, and
- 51:08it was a it was a thought that
- 51:11was like
- 51:12I don't think they could make this
- 51:13today. And now it's not because of the
- 51:15way that people usually say that. Like I
- 51:17saw what's his name from The Office was
- 51:18like, "They could never make The Office
- 51:19today. It's too politically incorrect."
- 51:21I'm like, "No, that's not what I'm
- 51:22[ __ ] talking about."
- 51:24That stuff's in there, sure. But like
- 51:27I mean, it's
- 51:28everyone's like, "Oh, it's a show about
- 51:29nothing."
- 51:31And you're like, "Yeah, but it's about
- 51:32like it's a show about mundanity." And
- 51:34it's a And you could say like "Oh, well,
- 51:36none of it matters." And you're like,
- 51:38"Yeah, but it does." Right? Like
- 51:40You were talking about the the Marvel
- 51:41thing at the beginning of that and and
- 51:43sort of throw out this idea of like,
- 51:44"Well, it has to mean something. It has
- 51:46to be this big thing. And it's like, I
- 51:47it really doesn't. Really doesn't.
- 51:49Because
- 51:50if the only form of meaning that we can
- 51:53get is something moving and it is is a a
- 51:56the destination,
- 51:57then like all we really care about then
- 51:59is the end credit scene in a Marvel
- 52:01movie, let's say. And then you didn't
- 52:03actually care about the movie at all.
- 52:04And so then who cares even about any of
- 52:06it? And so like something like Seinfeld,
- 52:08like watching that is just really
- 52:09interesting because it's like
- 52:10>> [snorts]
- 52:11>> it's just people just talking about like
- 52:13the super mundane parts of life,
- 52:16but there's something to it that's
- 52:17important.
- 52:19Does that make sense?
- 52:20>> Yeah, I think so. And I think like
- 52:24there is like this
- 52:26um
- 52:31I guess to me,
- 52:32I often see like I really like the
- 52:34Persona series. And I see people
- 52:37I see people talk about the Persona
- 52:39games and say, "Well, this one had the
- 52:42better cast."
- 52:43Or like rank them that way.
- 52:46And it is this kind of
- 52:49discourse and discussion that I am so
- 52:52curious about like what what is it about
- 52:54fandom that makes people talk about
- 52:57things this way? Because the fact of the
- 52:58matter is is that when you play the
- 53:00game, you don't have access to the
- 53:02entirety of the cast from the moment you
- 53:04start. You often don't have access to
- 53:06that cast until tens or many more hours
- 53:09>> Sometimes it's like they're adding
- 53:10people to the cast and you have like 10
- 53:12hours left.
- 53:13>> There is like and people talk about it
- 53:16as if
- 53:17the cast is something that they can
- 53:19remove from the game and judge the
- 53:22experience of playing the game. And I I
- 53:24guess I've just really been thinking
- 53:25about this in terms of why this is um
- 53:31Fire Emblem Engage, as we talked about
- 53:33on the bonus podcast today, the story is
- 53:36bad, but the gameplay is good. This
- 53:38bird's eye view of talking about games
- 53:40so that you can rank them, so that you
- 53:42see the entirety of what they are, all
- 53:43of their parts, completely divorced from
- 53:46what that ride is, from what the journey
- 53:48is of actually experiencing the game.
- 53:50There's something there that I find like
- 53:53so so like boring and and immaterial and
- 53:58lacking in meaning that I think comes
- 54:00from a place of fear, and I think my
- 54:02real question is
- 54:04which one of these things is the reason
- 54:06why this happens? Is it one the fandom
- 54:09are the people who spend so much time
- 54:11with the game that the actual experience
- 54:13of playing it gets so far removed from
- 54:15them that they're actually more exper-
- 54:17they actually are more familiar with
- 54:19this kind of overview understanding of
- 54:22it. I see the same thing with like
- 54:23Pokémon for example, where it's like
- 54:25this game is good because of all of the
- 54:27options you have, and I'm like, but
- 54:30but you don't ever make that many
- 54:32choices in any one Pokémon game, so the
- 54:34amount of options that you have is
- 54:35actually meaningless because you only
- 54:38experience that in the retrospect. So so
- 54:41it's it's there's a kind of discussion.
- 54:43I hope I don't sound like a crazy
- 54:44person. I know exactly what I'm talking
- 54:46about.
- 54:46>> get it. Cuz what you just mentioned too,
- 54:48like if you think about like, oh, this
- 54:50ice cream shop is great because of all
- 54:51the options, and you're like, well,
- 54:52that's good, but I I ended up with two,
- 54:55and so the experience of being able to
- 54:56choose is fine, but like at the end of
- 54:58the day what did I have?
- 55:00Right? Is is that kind of where you're
- 55:01at? Right?
- 55:02>> That's exactly it. Yes, that's exactly
- 55:04it.
- 55:04>> is great. That's awesome. Like there's
- 55:06nothing wrong with that, and it's good
- 55:07in fact, but at the end of the day when
- 55:08we're talking about like, well, what did
- 55:09you have though?
- 55:11It It's removed that a little bit.
- 55:13>> Even with something This is so silly,
- 55:16and I'm sorry to bring this into
- 55:17everything, but even with something like
- 55:18the Star Fox game revealed this week
- 55:21>> huffing Star Fox gas.
- 55:23I have never met anyone
- 55:26>> [laughter]
- 55:26>> who who is like more
- 55:29I've never heard about a Star Fox in my
- 55:31entire life more than I've heard about
- 55:33it in the last like two and a half weeks
- 55:35from you. I'm sorry, go on.
- 55:36>> Because you cuz you know what it is, you
- 55:37know what it is truly?
- 55:38>> I think it's a I think it's like a
- 55:40preview of how we're going to handle
- 55:42conversations about Ocarina of Time.
- 55:44>> Oh, it is. It is. It is. It is. Yes.
- 55:47>> And there is this funny thing that
- 55:49happens when when people talk about
- 55:50Starfox where it's like, "Okay, I'm
- 55:52reviewing this game.
- 55:53I have the perspective of knowing that
- 55:56this is a remake. I know in my mind. I
- 55:59know it. And I can't have an experience
- 56:01with this game that does not have this
- 56:05kind of qualifier in it the entire time
- 56:08in a way that holds me back from having
- 56:11a you know, I don't know. There's just
- 56:13like something about this
- 56:15tonal distance that we take with games.
- 56:18And And this is the other thing. So,
- 56:19it's like is it that people in fandom
- 56:21just spend so long on one thing that
- 56:23that distance is understandable or is
- 56:25there something about
- 56:27online discussion that values the
- 56:30master, that values the person who has
- 56:34all of this information from the end
- 56:36state of the game, that values seeing
- 56:38all the parts, the lineage of a game.
- 56:40You know what I'm saying?
- 56:41>> I mean, I think it's obviously a little
- 56:42bit of both. But in my experience, I
- 56:44would say that the second thing there
- 56:45that the master, the person who know the
- 56:47lore person is like coveted above
- 56:50everyone else. Cuz I like okay,
- 56:52when I make videos about like games that
- 56:54have like fandoms that are like really
- 56:55really really about the lore. Like I
- 56:58made a Bloodborne video like a year and
- 57:00some change ago and I had to like do a
- 57:01lot of work to make sure that hey, every
- 57:03single detail on this is correct. Not
- 57:05necessarily because it
- 57:07mattered to what I was talking about,
- 57:08but because I know that if I get a
- 57:10detail wrong, like a single detail
- 57:12wrong, people will look at that and be
- 57:13like, "This is irrelevant and not worth
- 57:15watching." And it's like so frustrating.
- 57:17I did the same thing with Signalis,
- 57:18which is even like I think more
- 57:20difficult to understand in terms of like
- 57:22what the A to B to C whatever is. And
- 57:24like I was asking questions on the
- 57:25subreddit and I was getting like berated
- 57:27for asking a question about like an
- 57:29interpretation.
- 57:30And I was like, "This is like not a fun
- 57:33way to like engage with this. But it's
- 57:34just because it's like, well, if you get
- 57:35one of these things wrong, people
- 57:37automatically assume, regardless of the
- 57:38context, it's kind of like the frame
- 57:39rate thing we're talking about on the
- 57:41Switch 2 thing. Where it's like, we've
- 57:43just decided that lore above all else.
- 57:45And it's regardless of the context that
- 57:47lore is being used in, regardless of if
- 57:48it is important that that lore is
- 57:50correct or not. Like people just need
- 57:52it, dude.
- 57:54>> And this is why I think I'm compelled by
- 57:55this this question towards the end of
- 57:57what I wrote of like, what are you so
- 57:58afraid of? And I because to be honest
- 58:01with you,
- 58:02when somebody is like reviewing Mario
- 58:04Kart World and they're like
- 58:07Yeah, but Mario Kart 8 Deluxe had way
- 58:09more
- 58:10tracks.
- 58:12I'm like
- 58:13that the what comes to mind for me is
- 58:15like, what are you so afraid of? Like,
- 58:17what are you so afraid of if you just
- 58:18had to
- 58:19Like, I I guess I just like don't
- 58:21believe that anybody is like playing a
- 58:23video game and meaningfully engaging
- 58:25with it and in the back of their mind
- 58:27going,
- 58:28oh, but the last one had so much more
- 58:30content. Like I I
- 58:31I just don't believe it. I I found it to
- 58:33be dishonest.
- 58:34>> you can have that conversation, but I
- 58:36think it needs to move further than just
- 58:38like appraisal. Further than just saying
- 58:41like, well, Mario Kart 8 had more
- 58:42tracks. So, that's the superior one.
- 58:44It's it cuz it's got to be more, right?
- 58:45Because obviously, like they are
- 58:47different games that are that are
- 58:49accomplishing different things. And so,
- 58:51if we are only looking at it as we were
- 58:53talking about before, as like
- 58:55a toaster review, where you're like,
- 58:56well, this one has this this this. Well,
- 58:58this other one has this this this this
- 58:59this. Like, then we're just not going
- 59:01anywhere with this medium and we're not
- 59:02going anywhere with criticism and
- 59:04talking about these sorts of things.
- 59:06>> And so, I do ultimately think it comes
- 59:08down to like a place of fear. Because
- 59:10what happens when you default to the
- 59:13most kind of knowledgeable or or like
- 59:17most zoomed out perspective. I think
- 59:20when you're when your scope increases
- 59:22that much, I I do see it as like a a
- 59:25mechanism. I see it as something that is
- 59:27harder to argue with and harder to
- 59:28disagree with.
- 59:30>> to disagree with Mario Kart 8 has more
- 59:31courses. You can't.
- 59:33>> right, right.
- 59:34>> But
- 59:34>> So, I do wonder how many people are
- 59:36knowingly doing this and how many people
- 59:38are maybe unknowingly doing this because
- 59:41they
- 59:42are writing and there is that anxiety of
- 59:45producing something that somebody could
- 59:46disagree with. Whereas, I actually think
- 59:48the best writing
- 59:50uh the best criticism
- 59:52is when meaning emerges from
- 59:54conversation and that conversation has
- 59:56to be started with a bold stance that
- 59:59you know people will disagree with
- 1:00:02because the point of writing anything is
- 1:00:04not for people to agree with you. Um
- 1:00:06which I do think is maybe like a larger
- 1:00:09cultural beat that we found ourselves
- 1:00:10in. I'm going to bring something in
- 1:00:11that's crazy crazy right now, okay? Uh I
- 1:00:14don't know how much our listenership is
- 1:00:16familiar with
- 1:00:18Goodreads.
- 1:00:19>> I'm familiar with Goodreads.
- 1:00:21>> Goodreads, okay.
- 1:00:23A book review website a little
- 1:00:25problematic, it's neither here nor
- 1:00:27there, but uh
- 1:00:28you would be shocked to to know maybe
- 1:00:31that the current cultural beat when
- 1:00:33you're reviewing a book from for the
- 1:00:34mass audiences is essentially people
- 1:00:36doing a relatability test. It's people
- 1:00:38>> Elena, my wife got off Goodreads for I
- 1:00:41mean this is years ago at this point
- 1:00:42maybe 2 years ago, but left because
- 1:00:44she's like I can't [ __ ] deal with it
- 1:00:46anymore. I can't deal with the way
- 1:00:47people talk on this thing. She uses a
- 1:00:48different one, I don't remember what it
- 1:00:49is, but like
- 1:00:50>> Yeah.
- 1:00:51>> Uh yes, so sorry, go on.
- 1:00:53>> No, yeah, but it's just this thing where
- 1:00:54you find people getting into the reviews
- 1:00:56and saying this book is really good
- 1:00:59because I relate to the main characters
- 1:01:01or this book is really bad because I
- 1:01:04found the character to be the main
- 1:01:06character to be unlikable or
- 1:01:08disagreeable or impossible for me to
- 1:01:10relate to, which is maybe not the
- 1:01:12entirety of where the value of reading
- 1:01:15lies. And
- 1:01:18there's just something about this that I
- 1:01:20think is that is seeping in to more and
- 1:01:23more of our entertainment and the way
- 1:01:25that we regard entertainment than than
- 1:01:27ever before.
- 1:01:28>> me a little bit of the way that everyone
- 1:01:29talked about like mixtape, right?
- 1:01:31Uh because it felt like you were either
- 1:01:33in one of two camps. Camp one is I was
- 1:01:35exactly like these kids when I was in
- 1:01:37high school and that makes it good. And
- 1:01:39then camp two was I was nothing like
- 1:01:41these kids and so it's bad. And I think
- 1:01:43that what's interesting is it's like
- 1:01:45both of those perspectives I think are
- 1:01:47fine.
- 1:01:50But at the end of the day we're not
- 1:01:51talking about the game at anymore. We're
- 1:01:53just talking about whether or not you
- 1:01:54saw this person was like yep, this is
- 1:01:56just how I like how I was. And I think
- 1:01:58that then you start to get into this big
- 1:01:59problem of like well now we're not
- 1:02:01talking about it. And we like we're not
- 1:02:02doing the work. Um because we're just
- 1:02:05relying on relatability as the crutch to
- 1:02:07just sort of like have this
- 1:02:08conversation. When like that can be a
- 1:02:09part of it but it needs to go deeper, it
- 1:02:11needs to go further. Need more. Talk
- 1:02:12about the characters as they are, I
- 1:02:13don't know.
- 1:02:15Remember mixtape?
- 1:02:16>> Maybe one day.
- 1:02:17No.
- 1:02:18>> [laughter]
- 1:02:20>> No.
- 1:02:22It's gone.
- 1:02:22>> It's done.
- 1:02:27We're on vacation next week everyone.
- 1:02:29Like and subscribe.
- 1:02:31>> patreon.com/cracked layer
- 1:02:34See you next time.