Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 41 (S3E41)
Transcript
- 0:00Speaker 1: Hi, this is sc Albin, author of the Strega series,
- 0:03Speaker 1: and you're listening to Tale of the Manticor. The following
- 0:09Speaker 1: podcast is intended for a mature audience. Listener discretion is advised.
- 0:28Speaker 1: Welcome back to Tale of the Manticor Season three. Like
- 0:33Speaker 1: the creature from which it takes its name, Tale of
- 0:35Speaker 1: the Manticor is a mashup, a cross breeding between two
- 0:38Speaker 1: different species of storytelling. Here you will find the unpredictability
- 0:43Speaker 1: of old school paper and dice games with the story
- 0:46Speaker 1: craft of a dark fantasy novel. No character is sacred
- 0:50Speaker 1: and none will be spared if the dice decide their
- 0:53Speaker 1: fate is at hand. According to Lare, the Tale of
- 0:57Speaker 1: a Manticre is barbed with cruel iron spikes. There will
- 1:02Speaker 1: be much pain in the days ahead. Last time on
- 1:14Speaker 1: Tail of the Mantigor, the last episode concerns the exploration
- 1:18Speaker 1: of the newly discovered cottage. To Achilles's disappointment and frustration,
- 1:23Speaker 1: it appears to have been abandoned long ago. The only
- 1:26Speaker 1: thing in the place that attracts any attention is a
- 1:28Speaker 1: boot mat, which for some reason agitates Flicker. Fairwind inspects
- 1:32Speaker 1: it and at first finds nothing out of the ordinary,
- 1:35Speaker 1: But then he remembers a lesson talked to him long
- 1:38Speaker 1: ago by one of the priestesses at the Church of
- 1:40Speaker 1: the Sacred Flame until moral. The lesson was about seeing
- 1:44Speaker 1: beyond the apparent to the true nature of things, and
- 1:46Speaker 1: the sister used an optical illusion to demonstrate her point.
- 1:49Speaker 1: Thinking of this, Fairwind now notices there's something wrong with
- 1:52Speaker 1: the mat and soon recognizes it for the illusion that
- 1:55Speaker 1: it is. Once he sees it, the spell is broken
- 1:58Speaker 1: and everyone can see it is not a man at all,
- 2:01Speaker 1: but a door. When Achille opens it, the party is
- 2:04Speaker 1: astounded to find themselves looking down into what seems like
- 2:07Speaker 1: an underground complex that is being turned on its side.
- 2:19Speaker 1: Chapter forty one, Part one, day thirty six, late afternoon.
- 2:27Speaker 1: Twenty minutes remain in Achilies detect evil spell, mythic event
- 2:32Speaker 1: meaning harm, rumor party status Achillee thirteen out of thirteen
- 2:39Speaker 1: eight points, Court twenty four of twenty four, de Renni
- 2:46Speaker 1: sixteen of sixteen, ten Tier nineteen of nineteen, Fairwind twenty
- 2:54Speaker 1: seven of thirty three, Flicker sixteen of sixteen. Supplies the
- 3:02Speaker 1: companions have no food, remaining spells available. Achillie can cast
- 3:08Speaker 1: enlarge message and glitter, dust, cord can cast entangle slow
- 3:15Speaker 1: poison and old animal. Fair Wind can cast cure light,
- 3:20Speaker 1: wounds and protection from evil. Every hidden thing revealed uttered
- 3:27Speaker 1: fair wind in a whisper at what they saw. But
- 3:30Speaker 1: even this paled beside the bizarre event that transpired when
- 3:33Speaker 1: Achilie put out her foot and stepped into the pit.
- 3:37Speaker 1: The half elf was willing to risk everything to blind trust,
- 3:40Speaker 1: well not quite blind. She had asked that tenttire to
- 3:43Speaker 1: take hold of her by her backpack, and so if
- 3:45Speaker 1: things did not transpire the way she expected, she was
- 3:48Speaker 1: not likely to fall to her death. She put out
- 3:51Speaker 1: her foot and shifted her way forward, and she did
- 3:54Speaker 1: not fall. Instead, all of reality seemed to rotate on
- 3:59Speaker 1: its action. The walls rolled up to either side of her,
- 4:03Speaker 1: and when her foot came down, it came down on
- 4:05Speaker 1: the carpet. She breathed out an excited gasp. Her instinct
- 4:10Speaker 1: had been right ahead. The hallway stretched out before her
- 4:14Speaker 1: completely solid. Gravity was working properly, and her feet felt
- 4:18Speaker 1: firm on the ground. She took a tentative look back
- 4:22Speaker 1: over her shoulder and immediately regretted it. Tenttyr was standing
- 4:25Speaker 1: as though stuck by the bottoms of his feet to
- 4:28Speaker 1: a wall, except that this wall was actually the floor
- 4:31Speaker 1: of the cottage. The young elf still had his hand out,
- 4:34Speaker 1: fingers bladed, as though he had just let go of
- 4:36Speaker 1: her pack. His mouth was an open oh of astonishment.
- 4:40Speaker 1: Achillie's brain lurched, and she felt her equilibrium tilt for
- 4:44Speaker 1: a moment, but the feeling passed, and then she was
- 4:47Speaker 1: herself again. She flashed tantyr a hesitant smile.
- 4:50Speaker 2: It's safe, she.
- 4:52Speaker 1: Said, mostly believing it. I hope my modest skillet writing
- 5:00Speaker 1: is enough to have described what has taken place here.
- 5:03Speaker 1: Have you ever seen the movie Labyrinth? In it, the
- 5:05Speaker 1: Goblin King, played by David Bowie navigates a kind of
- 5:09Speaker 1: mc escher jumble of staircases, and no matter which way
- 5:12Speaker 1: he walks, he is always right side up. That's the
- 5:15Speaker 1: idea I was going for to roll back the tape
- 5:17Speaker 1: a little. It was fair Wind that noticed the initials
- 5:20Speaker 1: carved into the front door and suspected right away that
- 5:23Speaker 1: the cottage was decoy. When he dispelled the illusion of
- 5:26Speaker 1: the boot mat, his suspicion was proved correct. But there's
- 5:29Speaker 1: much more going on here this place. I'm going to
- 5:32Speaker 1: call it Odoke's Seclusium is built into the ground sideways
- 5:36Speaker 1: and by some powerful magic gravity works, so that down
- 5:40Speaker 1: is ninety degrees from where it normally would be. Whether
- 5:43Speaker 1: this whole complex is actually dug into the earth, or
- 5:46Speaker 1: if the door is a portal to a pocket dimension, well,
- 5:49Speaker 1: I haven't actually worked that out yet, and it might
- 5:51Speaker 1: not make any difference. Suffice it to say that the
- 5:54Speaker 1: Seclusium is very weird and much, if not everything about
- 5:58Speaker 1: it is powered by magic. Before I return to the narrative,
- 6:01Speaker 1: there are a quick pair of roles I need to
- 6:03Speaker 1: make because the current event meaning harm rumor has been used. Actually,
- 6:08Speaker 1: the whole idea of a decoy cottage meant to throw
- 6:10Speaker 1: off people looking for the owner came from that mythic pair.
- 6:13Speaker 1: Thanks Mythic. I'm not sure I would have come up
- 6:15Speaker 1: with that without you. Anyway, we need a new event
- 6:19Speaker 1: meaning using deep percentile. I've got ten in ninety six
- 6:25Speaker 1: that gives me communicate and the public communicate with the public. Oh,
- 6:31Speaker 1: of course, the way to apply this one is obvious.
- 6:40Speaker 1: Chapter forty one, Part two, Day thirty six, late afternoon,
- 6:48Speaker 1: fifteen minutes remain in Achilles Detect Evil Spell. Mythic event,
- 6:53Speaker 1: meaning communicate the public party status. The party's status is unchanged.
- 7:03Speaker 1: Flicker had bounded in right after Achillia. To the others,
- 7:07Speaker 1: it was as though a magnet had taken hold of
- 7:09Speaker 1: the animal and pulled it to the wall as soon
- 7:11Speaker 1: as it moved past the threshold. De Rennie came next,
- 7:15Speaker 1: but he had insisted on making everyone wait while he
- 7:18Speaker 1: got the rope out of his pack and tied one
- 7:20Speaker 1: end to his belt, then with ten tier holding onto
- 7:23Speaker 1: the other, he came through with his eyes shut. When
- 7:27Speaker 1: he opened them, he was standing beside a Chillia and
- 7:29Speaker 1: the blank dog, and the remainder of the party seemed
- 7:31Speaker 1: to fasten to the wall beyond the door by the
- 7:33Speaker 1: soles of their boots. He wiped a bead of sweat
- 7:36Speaker 1: from his temple and swallowed hard looking pale Achilia. He
- 7:40Speaker 1: said in a quivering voice that was brave. She had
- 7:46Speaker 1: expected a different word, reckless, stupid, even I.
- 7:53Speaker 2: It was the only thing that made any sense, was
- 7:55Speaker 2: her reply, because well, look over there.
- 7:58Speaker 1: She pointed down the core or at the pair of
- 8:00Speaker 1: torches attached to the wall, opposite to each other and
- 8:03Speaker 1: burning brightly.
- 8:04Speaker 2: The flames were going up in the right direction, when
- 8:10Speaker 2: we were outside.
- 8:11Speaker 1: So I just thought she trailed off as ten Tire
- 8:15Speaker 1: passed the threshold. Next, still holding the other end of
- 8:18Speaker 1: the rope. After came Chord with Robin on his head. Finally,
- 8:22Speaker 1: a terrified looking Fairwood stepped through, and the others watched
- 8:26Speaker 1: as his whole body pivoted smoothly so that without faltering,
- 8:30Speaker 1: he was properly aligned with the rest of them in
- 8:32Speaker 1: their new surroundings. Ah, let's never do that again, the
- 8:36Speaker 1: clerk equipped, refusing to look behind him before proceeding. The
- 8:40Speaker 1: companions assumed the following march. Mortard Renni sword drawn, went first.
- 8:46Speaker 1: Tent Heir also drew his blade and walked behind his brother.
- 8:49Speaker 1: Then came Achillia, who yet maintained her spell of detection
- 8:52Speaker 1: with Flicker at her side. Fairwind was next, and Cord
- 8:56Speaker 1: brought up the rear. The party walked the length of
- 8:59Speaker 1: the the corridor, slowly, trying to be alert for any
- 9:02Speaker 1: more tricks, illusory or otherwise. At the midpoint, they passed
- 9:07Speaker 1: the pair of torches and now could see the end
- 9:09Speaker 1: of the hall and the wooden door at its terminus.
- 9:12Speaker 1: The place was very well maintained. The carpet was as
- 9:15Speaker 1: though new, and the stone work was precise and smooth.
- 9:19Speaker 1: In fact, everything was so perfect looking that Achilia wondered
- 9:22Speaker 1: to herself, yet the whole place had not been built
- 9:25Speaker 1: by magic. When they reached the door at the end
- 9:28Speaker 1: of the hall, Dranni held up his free hand and
- 9:31Speaker 1: pointed first to his ear and then the door, indicating
- 9:33Speaker 1: that he intended to listen at it. He did so,
- 9:36Speaker 1: placing his head against the wooden surface beside the handle
- 9:39Speaker 1: and closing his eyes in concentration. Suddenly he jerked away
- 9:43Speaker 1: from it with a gasp. It took a second to
- 9:45Speaker 1: see past him to what had been so alarming, but
- 9:48Speaker 1: when they did, all the companions fell back in surprise.
- 9:52Speaker 1: The wood of the door had bulged and puckered in
- 9:55Speaker 1: the middle. It continued to morph until it had formed
- 9:58Speaker 1: a pair of full wooden lips. Then the door addressed
- 10:01Speaker 1: them in the common tongue, you.
- 10:03Speaker 3: Were trespassing in the home of the great and powerful
- 10:06Speaker 3: wizard Odoak Sygog. Remove yourselves at once, or be repelled.
- 10:10Speaker 1: Though kaw completely off guard, Achilie had dissents to direct
- 10:13Speaker 1: her spell of detection at the door. She was relieved
- 10:16Speaker 1: to perceive no evil emanating from it. To any intent
- 10:20Speaker 1: here who did not understand the language of men looked
- 10:23Speaker 1: at her questioningly, but she ignored them for now and
- 10:25Speaker 1: instead cleared her throat and replied, we.
- 10:29Speaker 2: Seek an audience with Odoak Zygog. Tell him that Achillea
- 10:32Speaker 2: and Muwok word of an apprentice to all day Muog
- 10:36Speaker 2: has come to speak with him on a subject of importance.
- 10:38Speaker 1: By the time she had gotten half way through her reply,
- 10:41Speaker 1: the wooden lips that sunk back into the surface of
- 10:43Speaker 1: the door and were gone. It was once again just
- 10:47Speaker 1: a plain door. Despite this, the entire party waited to
- 10:50Speaker 1: see if there would be a reply. There was none.
- 10:54Speaker 1: Achilia explained what the door had said to them and
- 10:56Speaker 1: how she had responded, adding, I can't go back.
- 10:59Speaker 2: I won't if anyone wants to wait here while I
- 11:02Speaker 2: go on ahead, I understand I will not leave your side.
- 11:06Speaker 1: Said Dorenni, And you open the door. I need to
- 11:16Speaker 1: pump the brakes a bit here, because as a DM,
- 11:19Speaker 1: I have no idea what is behind that door. When
- 11:22Speaker 1: creating a place for exploration, I'll often use one of
- 11:25Speaker 1: several approaches. There's the pure randomness of rolling on open
- 11:28Speaker 1: ended tables. But I don't often go this route because
- 11:31Speaker 1: I feel a dungeon crawl can get stale if it
- 11:33Speaker 1: goes on too long, and so a potentially limitless expanse
- 11:37Speaker 1: is not ideal. This kind of thing might work well
- 11:39Speaker 1: in a live solo game, but for the audio format,
- 11:42Speaker 1: I just feel modules are better when they're fairly brief.
- 11:45Speaker 1: A second option would be to use a limited random
- 11:48Speaker 1: table like One Shot in the Dark. These have plenty
- 11:51Speaker 1: of chaos, but it's controlled chaos that gets funneled down
- 11:54Speaker 1: to a definite ending and it doesn't take too long
- 11:56Speaker 1: to get there. That system seems to work really well
- 11:59Speaker 1: in the audio media, but One Shot in the Dark
- 12:01Speaker 1: is not a great choice for Odoke's Seclusium. It's better
- 12:04Speaker 1: suited for caves and crips and dungeons, not for a
- 12:07Speaker 1: wizard's home, which will need some specific contents and features.
- 12:11Speaker 1: I think for this place, I need to go dmfat
- 12:14Speaker 1: and just generate it as I go. Still, I want
- 12:17Speaker 1: to have some kind of random element, so I'm going
- 12:19Speaker 1: to try to use a new event meaning for each
- 12:21Speaker 1: room as to when the pieces will find the heart
- 12:24Speaker 1: of the Seclusium or reach some kind of goal or end.
- 12:27Speaker 1: I'm going to leave that up to feel I'm hoping
- 12:29Speaker 1: I'll just know it when the time is right. But
- 12:32Speaker 1: getting back to the mythic event meaning, I've already used
- 12:35Speaker 1: to communicate the public by putting that magic mouth on
- 12:38Speaker 1: the door, so I need a new one here. Come
- 12:40Speaker 1: to the rolls fifteen and forty six, give me gratify food. Okay,
- 12:48Speaker 1: I guess I know what kind of room the piecs
- 12:49Speaker 1: are going to find. Next chapter forty one, Part two,
- 13:02Speaker 1: Day thirty six, late afternoon, fifteen minutes remain in Achillea's
- 13:08Speaker 1: detect evil spell. Mythic event meaning gratify food party status.
- 13:16Speaker 1: The party status is unchanged. The door opened into a
- 13:22Speaker 1: vestibule some thirty feet wide and twenty across. Each wall
- 13:26Speaker 1: of this room had a door and a pair of
- 13:28Speaker 1: torches burned ensconces to either side. The carpet from the
- 13:32Speaker 1: hallway had ended at the door, but a finely made
- 13:35Speaker 1: circular mat of brown and green covered most of the floor. Here.
- 13:40Speaker 1: A pair of framed paintings flanked the door. Opposite to them,
- 13:43Speaker 1: the left painting showed a natural vista very much like
- 13:46Speaker 1: those represented in the sketch book Achilie carried, But while
- 13:49Speaker 1: those were mere drawings, roughly done in charcoal pencil. This
- 13:53Speaker 1: was made with vibrant oil paints. The artist, presumably Odok,
- 13:57Speaker 1: had a flare for communicating the magist of nature through
- 14:01Speaker 1: an economy of bold strokes. This particular scene showed a
- 14:05Speaker 1: shimmering lake cradled at the base of a tree covered mountain.
- 14:09Speaker 1: It is very beautiful. The painting on the right was
- 14:12Speaker 1: not a natural scene but a portrait, presumably a self
- 14:15Speaker 1: portrait if that were true, It gave the companions their
- 14:18Speaker 1: first look at the famous historian. In contrast to the
- 14:22Speaker 1: other the colors in this painting were muted, as though
- 14:25Speaker 1: the artist did not find the subject of his own
- 14:27Speaker 1: face as exciting or important as a scene from the
- 14:30Speaker 1: natural world. The face itself was a dignified one and
- 14:34Speaker 1: quite old, maybe twenty or thirty years older than fair Wind.
- 14:37Speaker 1: It showed a man with a nearly bald head. There
- 14:40Speaker 1: were tufts of white over each ear, and a beard
- 14:42Speaker 1: that was unique in that the must ashes were longer
- 14:45Speaker 1: than the hair of the chin. Zygog's nose was large,
- 14:48Speaker 1: and his eyes, surrounded by deep wrinkles, seemed to smile
- 14:52Speaker 1: even though the mouth did not, While the portrait only
- 14:55Speaker 1: showed him from the shoulders up. Zygog's rich garment, a
- 14:58Speaker 1: robe of red with accents of gold, was visible too.
- 15:02Speaker 1: Achilia found herself troubled by Zygog's face. In her mind,
- 15:06Speaker 1: thus far, she had imagined him to have an imperious
- 15:09Speaker 1: and menacing countenance, one she would have to stand up
- 15:12Speaker 1: to with courage. But this face was mild. It was
- 15:16Speaker 1: at odds with the outrage she carried. She didn't have
- 15:18Speaker 1: a plan to deal with a face like this. It
- 15:20Speaker 1: left her feeling confused, even a little cheated. Conflicted in
- 15:24Speaker 1: her heart. She directed her spell of evil detection at
- 15:27Speaker 1: the painting and sensed nothing. Her face was screwed up
- 15:31Speaker 1: in consternation when she turned a court.
- 15:33Speaker 2: Apart from the shorter beard and a lack of hair
- 15:35Speaker 2: on top of his head, don't you think he looks
- 15:37Speaker 2: a little bit like Voppy?
- 15:40Speaker 1: The construct twisted back and forth to say he did not,
- 15:42Speaker 1: and Achilia shrugged, no, I guess not.
- 15:46Speaker 2: Still, that does not look like a cruel face.
- 15:49Speaker 1: Every hidden thing revealed, said Ferwood for the second time
- 15:52Speaker 1: in the past five minutes. We cannot always trust our eyes, Achilie.
- 15:57Speaker 1: And before you ask, I have never seen odok zaigou
- 16:00Speaker 1: likeness before and cannot say whether this is he or no.
- 16:04Speaker 1: Achillie did not reply to that, but instead turned to Durani.
- 16:07Speaker 2: Intent here, which door should we try?
- 16:09Speaker 1: She asked in Elvish. Now was Dourani's turn to shrug.
- 16:13Speaker 1: He indicated the door right in front of them, between
- 16:15Speaker 1: the two paintings. Akilie had noticed that it had a keyhole,
- 16:19Speaker 1: whereas the doors to either side did not, but she
- 16:21Speaker 1: agreed nonetheless. Unfortunately, when they tried the handle, the door
- 16:26Speaker 1: indeed proved to be locked.
- 16:27Speaker 2: Let's try that way.
- 16:29Speaker 1: Then suggested the off, pointing to the door on their
- 16:32Speaker 1: left with the tip of his sword. This door opened
- 16:38Speaker 1: easily when they off tried the handle, and the companions
- 16:41Speaker 1: passed into a short connecting hallway before entering a small
- 16:44Speaker 1: dining room. This place was slightly larger in dimension than
- 16:48Speaker 1: the vestibule, though not by much. Its appointments were modest.
- 16:53Speaker 1: There was a table of dark wood set for five
- 16:56Speaker 1: torches burned on the walls. Here too, there was one
- 16:59Speaker 1: on the side wall and one on the north. If
- 17:01Speaker 1: cardinal directions were meaningful in a place set into the
- 17:04Speaker 1: world sideways, the companion spread out and began to examine
- 17:09Speaker 1: the room Tantyer went to listen at a small door
- 17:11Speaker 1: set in the west wall. Cord stood guard at a second,
- 17:15Speaker 1: larger door set in the one adjacent. Achilia, Dornni, and
- 17:18Speaker 1: Ferwind inspected the table. It was set with several types
- 17:21Speaker 1: of cutlery at each place. Notably, one of the chairs
- 17:25Speaker 1: was different from the others. The seat was higher. Is
- 17:27Speaker 1: that to accommodate for a child or a person of
- 17:30Speaker 1: short stature.
- 17:31Speaker 2: We can learn much about who lives here by this,
- 17:34Speaker 2: commented Dornni, assuming that it is not all part of
- 17:37Speaker 2: some elaborate trick. I'll wait sure that the door by
- 17:41Speaker 2: Tentier leads to a panty, replied Achilia, which might also
- 17:44Speaker 2: provide some clues.
- 17:46Speaker 1: Flicker wagged her tail as though she understood the word pantry.
- 17:50Speaker 1: When Tanier said he had heard nothing through the door,
- 17:53Speaker 1: it was decided that Cord would maintain his post while
- 17:56Speaker 1: the rest of them investigated. It opened into a pantry,
- 18:00Speaker 1: just as Achillie had expected for all the magical wonder
- 18:05Speaker 1: of the place they were in. The contents of this
- 18:07Speaker 1: small room were mundane salted fish, smoked meat, and an
- 18:11Speaker 1: assortment of fresh herbs and vegetables, organized neatly on shelves.
- 18:15Speaker 1: On the floor was a trio of barrels containing a
- 18:17Speaker 1: quantity of dried mushrooms, roots, and flour, respectively. Despite the
- 18:22Speaker 1: fact that they had run out of food, the companions
- 18:24Speaker 1: took nothing. After all, they had not come here as thieves.
- 18:28Speaker 2: It doesn't appear that very many people live here.
- 18:30Speaker 1: Achilius remised, as they returned to the dining room.
- 18:33Speaker 2: God, let's see where your door leads.
- 18:40Speaker 1: Well, this has been a fairly innocuous star to the
- 18:42Speaker 1: exploration of the Seclusium, considering the warning of the magic mouth,
- 18:46Speaker 1: which threatened them if they didn't leave now. While I
- 18:49Speaker 1: do have some ideas about the Seclusium in general, I
- 18:52Speaker 1: do not have any granular ones, including for defenses and terrens.
- 18:56Speaker 1: So I'm going to rely on mythic more heavily than
- 18:58Speaker 1: usual here. I know, I said i'd try to use
- 19:00Speaker 1: an event meaning for each room, and I've already stretched
- 19:03Speaker 1: the last run over three. But going forward I will
- 19:05Speaker 1: try to stick to my word a little better. And
- 19:08Speaker 1: speaking of words, I need a new pair of them.
- 19:10Speaker 1: Rolling twice on the mythic table gives me eighty two
- 19:15Speaker 1: and fifty five activity. Suffering a quick scan of the
- 19:19Speaker 1: entire chart shows that there's no separate entry for activate,
- 19:23Speaker 1: So I'm going to go with activate suffering. That's pretty straightforward.
- 19:27Speaker 1: Sounds like the pieces are about to spring some kind
- 19:29Speaker 1: of trap just for fun. How A, but another pair
- 19:32Speaker 1: of rolls to determine the nature of this trap, I've
- 19:34Speaker 1: got thirty six imitate and seventy five military. Oh right,
- 19:43Speaker 1: that makes total sense. Chapter forty one, Part three, Day
- 19:54Speaker 1: thirty six, late afternoon. Ten minutes remain in Achilles Detect
- 20:00Speaker 1: evil spell mythic of end meaning activate suffering party status.
- 20:07Speaker 1: The party status is unchanged. Although Achillie could feel that
- 20:13Speaker 1: her spell of detection was beginning to wane, she did
- 20:16Speaker 1: not object when Durrenny proposed that he listened at the
- 20:18Speaker 1: door before opening it. Frankly, she was surprised to his
- 20:22Speaker 1: willing after what had happened last time. A few moments later,
- 20:26Speaker 1: the elf was shaking his dark locks and saying nothing.
- 20:29Speaker 1: Then he pushed on the door, which swung open with
- 20:31Speaker 1: a faint creek. Beyond was a rather large room, some
- 20:35Speaker 1: fifty feet square. The first impression it gave was one
- 20:38Speaker 1: of symmetry. A single door was set in the wall
- 20:41Speaker 1: directly opposite to them a pair of torches burned in
- 20:45Speaker 1: their sconces, one to either side, in the exact middle
- 20:48Speaker 1: of the west and east walls. In each corner stood
- 20:51Speaker 1: a suit of plate and mail armor, posed upright and
- 20:53Speaker 1: rigid as though at attention. These displays had no helms,
- 20:57Speaker 1: and so they reminded ten tier of the pair he
- 20:59Speaker 1: had found became more crypt But unlike those suits, these
- 21:02Speaker 1: were finally polished steel. They had read ennimal designs worked
- 21:06Speaker 1: into their breastplates and gleaming halberds gripped in their gauntleted fists.
- 21:11Speaker 1: Nothing stirred, and the chamber was silent but for the
- 21:14Speaker 1: companion's footfalls on the bare stone floor. This armor might
- 21:18Speaker 1: fit fair winds. Dorannie told a Chilia over his shoulder
- 21:21Speaker 1: as he moved towards one of the displays. Wait a minute,
- 21:25Speaker 1: cautioned a Killia. She closed her eyes and brought up
- 21:27Speaker 1: her hands, concentrating on her spell. Finding nothing, she doubted
- 21:32Speaker 1: that it was safe for the oft to continue, and
- 21:34Speaker 1: Urannie proceeded while she magically scanned the other three suits
- 21:38Speaker 1: to be certain that none of them was more than
- 21:40Speaker 1: it appeared. When she was satisfied, she turned her attention
- 21:44Speaker 1: to the pair of torches and began walking towards the
- 21:47Speaker 1: one mounted on the east wall. It occurred to her
- 21:50Speaker 1: that where there were torches lit, there must be someone
- 21:52Speaker 1: to light them. Of course, in a place like this,
- 21:55Speaker 1: there was also the possibility that the torches were magical
- 21:58Speaker 1: in nature. He had intended to take a closer look,
- 22:02Speaker 1: but the moment she reached the midpoint of the room,
- 22:04Speaker 1: something happened that drew everyone's attention to the door on
- 22:08Speaker 1: the far side. For the second time, they watched a
- 22:13Speaker 1: door transform so that his wooden surface bulged out and
- 22:17Speaker 1: assumed a new shape. At first, it was an eyeball
- 22:21Speaker 1: the size of a dinner plate. The wooden pupil rolled around,
- 22:24Speaker 1: taking in each member of the party. Then its weirdly
- 22:27Speaker 1: grained eyelids blinked once twice in a third time. When
- 22:32Speaker 1: they opened this final time, they no longer revealed a
- 22:35Speaker 1: rolling eyeball, but a set of teeth, and the eyelids
- 22:38Speaker 1: were no longer eyelids, but the lips of a mouth.
- 22:42Speaker 1: After a few more seconds of transformation, the wood had
- 22:44Speaker 1: warped into a shape identical to the one that had
- 22:47Speaker 1: addressed them before. He did so again now, and his
- 22:51Speaker 1: message this time was subtly different from the first.
- 22:54Speaker 3: You were trespassing in the home of the great and
- 22:56Speaker 3: powerful wizard odok.
- 22:58Speaker 1: Zygog, it said, motionless voice.
- 23:01Speaker 3: Drop your weapons and surrender.
- 23:03Speaker 1: Achillie replied, in a voice she hoped sounded strong.
- 23:07Speaker 2: My name is Achillie Muag. I have come to speak
- 23:10Speaker 2: to me.
- 23:11Speaker 1: She didn't even get to finish the sentence. With a clank,
- 23:15Speaker 1: each of the four headless suits of armor animated and
- 23:18Speaker 1: stepped off their stands, converging on the party members and
- 23:21Speaker 1: corralling them into the center of the room with their
- 23:23Speaker 1: leaving halberts. They clanked forward, pulling back their weapons, ready
- 23:29Speaker 1: to strike. The purpose of this room is to catch
- 23:37Speaker 1: any intruder foolish enough to proceed past the Seclusium's first warning.
- 23:41Speaker 1: Let's catch, not necessarily kill. If the pieces threw down
- 23:45Speaker 1: their weapons and surrendered, the animated suits of armour would
- 23:48Speaker 1: escort them to some kind of holding cell deeper into complex. However,
- 23:53Speaker 1: if they resist, the armor will fight until destroyed. It's
- 23:56Speaker 1: surprising to me that the BX rules do not have
- 23:59Speaker 1: any listing for animated armor in their respective bestiaries. AD
- 24:03Speaker 1: and D two E gives us the helmed horror. But
- 24:07Speaker 1: I'm just going to make up my own monster stats.
- 24:09Speaker 1: I mean, these are pretty straightforward enemies. Let's see, I'm
- 24:12Speaker 1: thinking four hit dice. I'll just roll up their hit
- 24:15Speaker 1: points now sixteen each, as that means the men out
- 24:20Speaker 1: it stands. Armor class will be for plate mail, no shield,
- 24:25Speaker 1: probably somewhat slow. I'll say AC sixteen. Damage for the
- 24:29Speaker 1: Halberg attack will be one to ten. They are immune
- 24:32Speaker 1: to any spells that affect the mind, and they never
- 24:34Speaker 1: flee or surrender. And that's probably all the detail we
- 24:37Speaker 1: really need. If something else comes up, I'll do a
- 24:40Speaker 1: ruling on the spot. The suits of Animated Hour closed
- 24:50Speaker 1: in around them.
- 24:51Speaker 3: Drop your weapons and surrender.
- 24:53Speaker 1: Repeated the wooden mouth on the door. There was no
- 24:56Speaker 1: time to make a play. Achille shot a look at
- 24:59Speaker 1: Durni back stern faced, arranging themselves that they stood back
- 25:03Speaker 1: to back. The companions formed a ring. Within the ring,
- 25:06Speaker 1: raised their weapons and prepare to do battle. Thanks for
- 25:12Speaker 1: listening to Tale of the manticor if you'd like to
- 25:15Speaker 1: join with other great folks who support the show, there
- 25:17Speaker 1: are several different ways to do so. You can recommend
- 25:20Speaker 1: the show online and to friends. You can like and
- 25:22Speaker 1: repost episode announcements on social media. You can purchase a
- 25:26Speaker 1: Tale of the Manticore t shirt at Bareard's dat store
- 25:28Speaker 1: or one of my offerings on drive through RPG. Then, finally,
- 25:32Speaker 1: you can rate and review the show on your favorite podcatcher.
- 25:34Speaker 1: All of these things helped us spread the word, yet
- 25:36Speaker 1: I truly appreciate the support. At this point, I'd love
- 25:40Speaker 1: to share a listener review. This one was left on
- 25:43Speaker 1: Audible by the lovely guys who make the Pink faux
- 25:45Speaker 1: Hawk podcast. Pink Foe Hawk writes, Tale of the Manticore
- 25:49Speaker 1: is an absolute must listen for anyone that loves dark
- 25:52Speaker 1: D and D adventure. The sound design is amazing and
- 25:55Speaker 1: the host's incredible storytelling makes it an enthralling journey out
- 25:58Speaker 1: of random dice rolls. The characters are all perfectly written
- 26:01Speaker 1: and performed, and the reactions to the fate of the
- 26:04Speaker 1: dice are natural and believable, with a few amazing surprises
- 26:07Speaker 1: thrown in for good measure. This podcast single handedly convinced
- 26:10Speaker 1: me to pick up old school essentials so that I
- 26:13Speaker 1: could play through my own old school D and D stories.
- 26:16Speaker 1: Thanks very very much, Pink fo Hawk, you are my
- 26:19Speaker 1: kind of people. And your podcast is rad I'm excited
- 26:22Speaker 1: to hear about your adventures using old school essentials and
- 26:25Speaker 1: how it stacks up to Shadow Run. Next, let's talk
- 26:28Speaker 1: about this episode's great cast of voice actors. Of the
- 26:31Speaker 1: usual trio of regulars, this episode features just two Dornni
- 26:35Speaker 1: and Faerwind are played by Kylin and Dave Cooper. Providing
- 26:39Speaker 1: the voice of the magic Mouth is the very talented
- 26:41Speaker 1: artist Amanda t. Check out her excellent work on Instagram
- 26:45Speaker 1: at Wicked Underscore, Loving Underscore Lies. That's at Wicked Loving
- 26:51Speaker 1: Lies Connected by Underscores. Thanks very much, Kylin, David, and Amanda.
- 26:56Speaker 1: For those curious to learn more about Tale of the Manticore,
- 26:59Speaker 1: I keep a blog where I post all kinds of
- 27:01Speaker 1: show on RPG related stuff like sketches, maps, tables, crafts,
- 27:05Speaker 1: and show notes. You can find it at Taleofthemanticore dot com.
- 27:08Speaker 1: To get in touch with me, you can find me
- 27:10Speaker 1: at Solo Roleplayers Network dot com. I'm at Tale of
- 27:13Speaker 1: the Manticor dot Blue Sky dot Social, Tale of the
- 27:16Speaker 1: Manticore podcast on Instagram, or if you prefer email, taleof
- 27:19Speaker 1: Theemticor at gmail dot com. The adventure will continue on
- 27:23Speaker 1: the next episode of tale of the manticor it's the
- 27:26Speaker 1: story were KOs roll Us