Latest / Pick Up and Deliver / Fromage; Cities; The Scarlet Pimpernel; Machi Koro revisited
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step out for
- 0:08Speaker 1: a walk and deliver an episode to you while I
- 0:10Speaker 1: stroll around. I'm Brendan Riley, Well greeting's friends. It's a
- 0:22Speaker 1: lovely day here in suburban Chicago. The sky is blue,
- 0:26Speaker 1: the sun is out. It's a balmy thirty seven degrees
- 0:29Speaker 1: right now, shakes it feel practically like summertime. I am
- 0:34Speaker 1: going for a little walk in between grading sessions. Who
- 0:38Speaker 1: with the grating is intense this year tons to do,
- 0:43Speaker 1: but that's okay. So I thought that I would talk
- 0:45Speaker 1: with you a little bit about some games I played recently.
- 0:47Speaker 1: Feels like it's been a minute, so it's time for
- 0:50Speaker 1: us to talk about a board game. Espresso Triple Shot Up.
- 0:57Speaker 1: The board game Espresso Triple Shot is a episode format
- 1:01Speaker 1: in which I talk about three games I've played recently
- 1:03Speaker 1: for the first time and one game I dusted off now.
- 1:06Speaker 1: Because of my slowed down production schedule over the past
- 1:10Speaker 1: couple weeks, I've gotten pretty behind on the board game
- 1:13Speaker 1: Espresso Triple Shot. In fact, as I was looking, there
- 1:16Speaker 1: are a bunch of games from October that I have
- 1:18Speaker 1: not talked about yet, and rather than go back and
- 1:21Speaker 1: do all the games from October, I just I put
- 1:24Speaker 1: October aside, and I'm talking about some games from November.
- 1:27Speaker 1: If I have time, I'll go back and talk about
- 1:30Speaker 1: those the other ones, the ones from October later or
- 1:32Speaker 1: some of the highlights maybe, but for now, I'm just
- 1:34Speaker 1: doing interesting games recently. I don't have that many episodes
- 1:38Speaker 1: left this year, so I just want to make sure
- 1:41Speaker 1: that I talk about stuff I'm interested in talking about.
- 1:44Speaker 1: So with that, I'm going to talk about a couple
- 1:46Speaker 1: of games I tried in October. The first one is
- 1:49Speaker 1: was All of the Hotness maybe six maybe a year ago.
- 1:53Speaker 1: It came out in twenty twenty four, so it would
- 1:54Speaker 1: have been a year ago. There was a game that
- 1:56Speaker 1: ran on Kickstarter first, and they did a follow up
- 2:00Speaker 1: to which I don't know. I don't know if that
- 2:02Speaker 1: delivered yet or so. Fromage Fromage was All the Hotness
- 2:06Speaker 1: for a minute, and still should be, because boy it's good.
- 2:10Speaker 1: This is a medium weight, sort of puzzly Euro game
- 2:16Speaker 1: from R two I Games. This is Road to Infamy games.
- 2:21Speaker 1: They I'm particularly fond of them because they used to
- 2:25Speaker 1: live in the Chicago area and would regularly come to
- 2:27Speaker 1: our game club to do play testing, so it's really
- 2:30Speaker 1: fun when they visit us again. It's designed by Matthew
- 2:33Speaker 1: O'Malley and Ben Rossett, with art by Paveloba. In this game,
- 2:39Speaker 1: you are a cheese maker. You are creating cheese of
- 2:44Speaker 1: various types. You are farming the cheese using farm animals.
- 2:48Speaker 1: You are raising your efficiencies and trying to score points
- 2:52Speaker 1: in a variety of different points scoring setups. The game
- 2:56Speaker 1: comes with a bunch of different tiles that change the
- 2:59Speaker 1: point scoring set so no two games are ever alike.
- 3:02Speaker 1: Once you know how to play and the way that
- 3:05Speaker 1: the points score change by each category. The gimmick of
- 3:10Speaker 1: the game, which is very clever, is that you have
- 3:12Speaker 1: these three little workers that look like cheeses, and when
- 3:16Speaker 1: you put them in the board, you can put them
- 3:17Speaker 1: in either facing to the right, facing forward, or facing
- 3:21Speaker 1: to the left. And then after everyone takes their turns
- 3:24Speaker 1: at the same time, and then once everyone's taking their turn,
- 3:27Speaker 1: then the board rotates ninety degrees. It's sort of a
- 3:30Speaker 1: quarter turn. And then you look out over the board
- 3:33Speaker 1: and in ey cheese pieces that are pointing at you
- 3:36Speaker 1: that are yours. You return, you take back. So when
- 3:39Speaker 1: you put out a worker, if you put it out
- 3:41Speaker 1: facing to the right, then when the board rotates, it
- 3:44Speaker 1: will now be facing you and you get to take
- 3:45Speaker 1: it back. If you put it facing forward, it's going
- 3:48Speaker 1: to take it two turns to be facing you, and
- 3:50Speaker 1: if you put it facing to the left, it'll take
- 3:52Speaker 1: three turns. So you're investing that worker in one, two,
- 3:55Speaker 1: or three rounds of work to get the thing that
- 3:58Speaker 1: they are getting for you. Very clever system that works
- 4:01Speaker 1: really smoothly and is pretty easy to understand. That also
- 4:06Speaker 1: put little numbers in them, so one, two, or three,
- 4:08Speaker 1: so you just know how long you're having to wait.
- 4:11Speaker 1: Like I said, it's a there's a variety of different
- 4:13Speaker 1: scoring options, and usually each core tile of the board
- 4:16Speaker 1: has a different scoring system, and so at the beginning
- 4:19Speaker 1: of the game, it's a lot of like, here's how
- 4:21Speaker 1: this works, here's how this works, and it seems like
- 4:23Speaker 1: you have to kind of pick and choose which ones
- 4:25Speaker 1: you're gonna spend energy investing in. But there's a big
- 4:29Speaker 1: thing about just managing how much time you want to
- 4:32Speaker 1: invest your workers in, because the better actions take more time.
- 4:36Speaker 1: But if you invest your workers too long, then you
- 4:38Speaker 1: don't have anybody to do the work. It's a very
- 4:41Speaker 1: clever system. I've played it once or twice on the table,
- 4:46Speaker 1: just once, I think, and I've played it two or
- 4:48Speaker 1: three times digitally. It plays really well on board game
- 4:52Speaker 1: arena because again you get to do your whole round
- 4:55Speaker 1: in one go, and then you hit submit and the
- 4:58Speaker 1: board rotates and then you get to take another turn.
- 5:00Speaker 1: If you're telling two players, it works really well that way.
- 5:02Speaker 1: The board rotates, then you get to take another turn,
- 5:04Speaker 1: and then you go away, and when your opponent gets there,
- 5:07Speaker 1: they'll finish up their half of the round you just finished,
- 5:11Speaker 1: and then the board rotates and they do their turn
- 5:13Speaker 1: on the next round, and it goes back and forth.
- 5:15Speaker 1: But if you were playing together, you can all be
- 5:16Speaker 1: playing your turns at the same time. I would say
- 5:18Speaker 1: one of the downsides of the physical game is that
- 5:20Speaker 1: you don't really see what anyone else is doing because
- 5:23Speaker 1: you're all taking your turns at the same time. You're
- 5:25Speaker 1: not paying attention to other people's turns, which isn't always
- 5:28Speaker 1: a problem heads. I like a head's down euro where
- 5:32Speaker 1: I don't have to pay attention to what other people
- 5:33Speaker 1: are doing just fine, But there is always the possibility
- 5:36Speaker 1: of someone's not playing correctly and you wouldn't know. It
- 5:39Speaker 1: also doesn't feel it's not super interactive at all. The
- 5:42Speaker 1: only interactivity is oh, I put my piece on the
- 5:45Speaker 1: spot you were gonna go. So generally Fromage is pretty good.
- 5:48Speaker 1: I would recommend trying it if you get a chance.
- 5:50Speaker 1: It's on board game where you know, so that's where
- 5:52Speaker 1: you could give it a try. There that's Fromage. Next
- 5:55Speaker 1: up we have another like game, even lighter than Fromage.
- 5:58Speaker 1: This is Cities. Oh I forgot say. Fromage plays in
- 6:01Speaker 1: like forty five minutes. It's really fast, which is nice
- 6:04Speaker 1: if you want something quick. Next up we have Cities,
- 6:06Speaker 1: which maybe even plays faster than Fromage. I think a
- 6:09Speaker 1: slow game of Cities is forty five minutes, but I
- 6:11Speaker 1: bet once everyone knows how to play, if it takes
- 6:13Speaker 1: more than half an hour, you've got a real slow
- 6:15Speaker 1: poke in your group. Cities is a drafting game, sort
- 6:19Speaker 1: of in the neighborhood of king Domino. It's like complicated
- 6:23Speaker 1: king Domino. What you have is this board with four
- 6:26Speaker 1: markets of different kinds of things. You can draft. You
- 6:28Speaker 1: can draft city tiles, you can draft scoring cards, you
- 6:33Speaker 1: can draft these little tokens that go on the city
- 6:35Speaker 1: tiles that get you points in various ways, and you
- 6:38Speaker 1: can draft little houses that go on the city tiles
- 6:40Speaker 1: and get you points in various ways. Each round you're
- 6:42Speaker 1: going to make a market of all of those things.
- 6:45Speaker 1: That's exactly the size of the player group. So if
- 6:47Speaker 1: you have four players, you're putting out four things in
- 6:49Speaker 1: the market. Then on your turn, you're going to draft
- 6:52Speaker 1: from one of the four markets, and here's the gimmick,
- 6:55Speaker 1: you can't draft from that again in that round. So
- 6:58Speaker 1: every round you're gonna be drafting from each of the
- 7:00Speaker 1: four markets, which means that when it's your turn to draft,
- 7:03Speaker 1: if you draft from Market A, you'll never draft from
- 7:06Speaker 1: Market A again until the next round, which means that
- 7:09Speaker 1: if you're the only person who hasn't drafted from Market A,
- 7:12Speaker 1: there's no pressure. You don't have to get that thing.
- 7:14Speaker 1: You can wait till your last turn to get it
- 7:15Speaker 1: because you know you're gonna get it. The game is
- 7:17Speaker 1: played over eight rounds. You all start with one city tile.
- 7:20Speaker 1: At the end, you have a three by three grade
- 7:22Speaker 1: of nine city tiles, and then you score your cards.
- 7:25Speaker 1: There are a couple shared goals as well that you
- 7:28Speaker 1: score as you achieve them, so there is a little
- 7:30Speaker 1: bit of a race element, but generally it's you know,
- 7:35Speaker 1: the race part is in that drafting, and sometimes you
- 7:37Speaker 1: can see what somebody's going for and you try to
- 7:39Speaker 1: limit them. One of the things is there are multiple
- 7:41Speaker 1: copies of the same drafting cards, and so if you
- 7:44Speaker 1: get one of those, you can lean into that and
- 7:47Speaker 1: then try to get the other ones that have that
- 7:49Speaker 1: are that same card, because you'll score each of them,
- 7:53Speaker 1: so it ends up being a multiplier. The game comes
- 7:56Speaker 1: with several different city tiles, like three or four of
- 7:58Speaker 1: them that are double sided, and the shared goals that
- 8:01Speaker 1: everybody's going for are different with each city tile, so
- 8:04Speaker 1: you can and those are then vaguely themed around places.
- 8:08Speaker 1: I don't think it's very carefully themed. All in all,
- 8:10Speaker 1: this is a great twenty minute, half hour, forty five
- 8:13Speaker 1: minutes probably half hour to forty five minute game, definitely
- 8:16Speaker 1: forty five minutes to an hour with a teach. But
- 8:19Speaker 1: it's really easy to approach, really satisfying in terms of
- 8:22Speaker 1: the different kinds of scoring that there are. There's lots
- 8:24Speaker 1: to do and lots to think about. It's fun trying
- 8:27Speaker 1: to satisfy several different goals with the single tile. I
- 8:30Speaker 1: like that a lot. Not surprisingly, this is from Phil
- 8:33Speaker 1: Walker Harding of Baron Park fame. He also made im Hotep,
- 8:37Speaker 1: which I don't like, but Sushi Go I like. And
- 8:40Speaker 1: Steve Finn, who did Biblios as well as a bunch
- 8:43Speaker 1: of other games. I think the only game of his
- 8:44Speaker 1: that I have at present since I got rid of
- 8:47Speaker 1: Biblios is Nanga Parbat, which I really like, published by
- 8:52Speaker 1: Devere in twenty twenty four. I got to play this
- 8:54Speaker 1: copy because it was donated to my game club by
- 8:57Speaker 1: de Vere. Thank you, Davier for donating Totago games. We
- 9:00Speaker 1: appreciate you. So that is Cities with art by George
- 9:05Speaker 1: Tabanera Ridundo. I did get to dust off someome games
- 9:09Speaker 1: in November, but the one that stood out the most
- 9:13Speaker 1: is Machi Coro. If you're listening the podcast, you're saying, wait, Brean,
- 9:17Speaker 1: Wait a minute, Brendan, I haven't heard you talk about Machikorro.
- 9:20Speaker 1: Maybe you've mentioned it in the context of Space Base,
- 9:23Speaker 1: but never Machi Koro. Yeah, that's because I haven't played
- 9:25Speaker 1: Machikorro since before this podcast was created. The last time
- 9:30Speaker 1: I played Machikorro was nine years, nine months, and twenty
- 9:33Speaker 1: five days ago. It's been a long time. Machikorro is
- 9:37Speaker 1: a really interesting tableau building game in which you are
- 9:40Speaker 1: buying buildings and putting them in front of you, and
- 9:42Speaker 1: then every time someone rolls the dice. There are certain
- 9:45Speaker 1: certain buildings that activate if they roll that value. So
- 9:48Speaker 1: you want to put plenty of green buildings out because
- 9:51Speaker 1: the green buildings activate when someone else rolls those dice.
- 9:54Speaker 1: They're also blue building or I don't remember exactly, there's red,
- 9:58Speaker 1: there's a buildings that only activate when you roll them.
- 10:01Speaker 1: There's buildings that attack each other. It's a pretty straightforward
- 10:05Speaker 1: tableaux building game with high luck variants. Sometimes, like the
- 10:10Speaker 1: game we were playing, I leaned into one of the
- 10:13Speaker 1: bonus types, and I just the dice never came up
- 10:16Speaker 1: on the bonus type that I had nearly as often
- 10:19Speaker 1: as the bonus types of other people, even though statistically
- 10:21Speaker 1: they should have. It's just part of the game. Manchi
- 10:23Speaker 1: Gooro is a really nice race game. It takes about
- 10:25Speaker 1: a half an hour. We played the Bass game. I remember.
- 10:29Speaker 1: I originally had a couple of the expansions, which added
- 10:31Speaker 1: lots of different kinds of buildings in I thought that
- 10:34Speaker 1: made it more interesting, but ultimately less fun. Mostly the
- 10:36Speaker 1: main thing for me is Machi Caro. If you have
- 10:39Speaker 1: somebody who leans hard into the red buildings can be
- 10:42Speaker 1: really unfun because you just lose all your stuff, and
- 10:46Speaker 1: I wish that it didn't work that way. Ultimately, I
- 10:50Speaker 1: got rid of Machikorro once I played Space Base, because
- 10:53Speaker 1: to me, Space Base is everything Machi Korro was, but
- 10:57Speaker 1: also more fun in a variety of ways. So anytime
- 11:00Speaker 1: I would want to play Manchi Korro, I would play
- 11:02Speaker 1: Space Base. That said, somebody got out Machi Korro and said, hey,
- 11:05Speaker 1: let's play this, and I said, I haven't played that
- 11:07Speaker 1: in a while. Sure, I'll give it a go. And
- 11:09Speaker 1: I had a good time. Sure, but I don't know
- 11:11Speaker 1: that I ever need to play again or I mean,
- 11:13Speaker 1: it's not I'm not putting it on my now I'm
- 11:16Speaker 1: good list. I had a fine time with it, and
- 11:18Speaker 1: if someone else gets it out and says they really
- 11:19Speaker 1: want to play, I will play it. I may even
- 11:22Speaker 1: show it to people at some point because it is
- 11:24Speaker 1: pretty pretty satisfying, but ultimately it's not a game I'm
- 11:27Speaker 1: going to seek out. That's Machi Korro from twenty twelve
- 11:30Speaker 1: designed my Masao Sugar Numa with art from Noburo Hotel,
- 11:35Speaker 1: Ian Parovel and Mirko Suzuki. Next up, and lastly we
- 11:43Speaker 1: have The Scarlet Pimpernell. So the Scarlet Pimpernel. I got
- 11:46Speaker 1: a chance to play because a friend had a copy
- 11:48Speaker 1: of it that he picked up on deep discount at
- 11:51Speaker 1: a game store. It was like fifteen bucks, I think,
- 11:53Speaker 1: he said. And looking at it it has it looks beautiful.
- 11:57Speaker 1: It is an Ego Griffin game, the big old Ego
- 12:00Speaker 1: Griffin games box with art by Ean o'tool. It looks
- 12:04Speaker 1: very pretty. The box reminds me somewhere in the neighborhood
- 12:07Speaker 1: of between Liz Boa and Escape Plan if you're thinking
- 12:10Speaker 1: about different eno'tool boxes. It is seemed, of course, around
- 12:14Speaker 1: the nineteenth century literary figure the Scarlet Pimpernel, who is
- 12:18Speaker 1: a British nobleman who would sneak over to France and
- 12:23Speaker 1: rescue French people who are being unfairly hounded for there
- 12:27Speaker 1: by the uprising rabble. It is a pro royalist story
- 12:33Speaker 1: which is full of the adventure and daring do and fine.
- 12:37Speaker 1: I guess I don't know how much I want to
- 12:39Speaker 1: be playing a pro royalist story at this point. Guillotine
- 12:44Speaker 1: is more fun, I think, But it's an interesting competition
- 12:48Speaker 1: in the game. None of you are actually the Scarlet Pimpernel,
- 12:51Speaker 1: so we don't have the optimist prime problem. If you
- 12:54Speaker 1: don't know what I mean by that, check the show notes.
- 12:55Speaker 1: I'll have a link to an episode of Flip the Table.
- 12:59Speaker 1: So we play nobles who are trying to help the
- 13:02Speaker 1: Scarlet Pimpernel in his work rescuing nobles. So what we
- 13:06Speaker 1: do is we build networks of support for the pimpernel
- 13:09Speaker 1: by putting out by taking actions to put out different
- 13:12Speaker 1: kinds of resources for the pimpernel to use, to map
- 13:15Speaker 1: out a path for him to take, and to then
- 13:18Speaker 1: help him actually run his daring missions. With each of
- 13:22Speaker 1: these choices that we make, we gain influence with the
- 13:26Speaker 1: royal community, which is the points. Especially you get points
- 13:29Speaker 1: for helping the Scarlet Pimpernel accomplish as daring deeds. The
- 13:33Speaker 1: interesting part is if he doesn't use the if he
- 13:37Speaker 1: doesn't go, like if you've set up places in the
- 13:39Speaker 1: city for him to live and he doesn't go to
- 13:42Speaker 1: the place in the city that you've the city that
- 13:44Speaker 1: you've set up for well too bad. So there's an
- 13:47Speaker 1: interesting jockeying that happens to do the work that gets points,
- 13:52Speaker 1: but also to control the way that the events happen
- 13:56Speaker 1: on the board so that the work you've put out
- 13:59Speaker 1: mixed the most point. We had a good time with it.
- 14:01Speaker 1: It was interesting. Ultimately, I wouldn't say it was dramatically exciting.
- 14:07Speaker 1: If someone brought it and said, hey, I really want
- 14:09Speaker 1: to play this, I don't think I'd say no, but
- 14:12Speaker 1: I don't. I'm glad I didn't seek it out. That said,
- 14:16Speaker 1: at fifteen dollars, I think it's a decent price if
- 14:19Speaker 1: that sounds exciting to you, or if you like the theme,
- 14:23Speaker 1: or you just want to try out an E and
- 14:25Speaker 1: o'tool graphic design from Ego Griffin Games. They tend to
- 14:28Speaker 1: be pretty dang good, and this one is not bad.
- 14:32Speaker 1: It's just wasn't great or to my taste. So that
- 14:36Speaker 1: was the Scarlet Pimpernel from twenty nineteen designer Brian Kelly.
- 14:40Speaker 1: Graphic design E and O tool from Ego Griffin Games.
- 14:43Speaker 1: Well that's about it for me today. What games have
- 14:46Speaker 1: you been playing recently? Head over to board game Geek
- 14:49Speaker 1: Guild three two sixty nine and share your gameplays there.
- 14:53Speaker 1: I'd love to hear which games have made it to
- 14:55Speaker 1: the table, which games you're excited about, and how you're
- 14:59Speaker 1: wrapping up your If you'd like to reach out to
- 15:01Speaker 1: me directly, my email is Brendan at rattleboxgames dot com.
- 15:06Speaker 1: I'd love to hear from me there, or even better,
- 15:08Speaker 1: post in the board game Geek forums. You could also
- 15:12Speaker 1: direct message me on board game Geek. Wombat nine to
- 15:14Speaker 1: nine is my user name there if you'd like to
- 15:17Speaker 1: play a game with me. I am on both Board
- 15:19Speaker 1: Game Arena and Yukata dot de as Wombat nine two nine.
- 15:24Speaker 1: I'd love to play some asynchronous games with you there.
- 15:27Speaker 1: I've recently been playing games with a listener Michiana board
- 15:32Speaker 1: is the username. I'm entirely sure about that. Uh so
- 15:37Speaker 1: glad to meet them and play some games over on
- 15:41Speaker 1: board game Arena. All right with that, I'm gonna call
- 15:43Speaker 1: it a day. I want to say thank you for
- 15:45Speaker 1: joining MEMA walk today may have be your next walk
- 15:48Speaker 1: is as pleasant as mine was. Goodbye. Brought to you
- 16:11Speaker 1: by rattle Box