Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 4 (S3E04)
Transcript
- 0:00Speaker 1: Hi, this is Nathan Helm, author of Kingdom Society, The
- 0:04Speaker 1: Black Hood. You're listening to Tale of the manta Core.
- 0:11Speaker 1: The following podcast is intended for a mature audience. Listener
- 0:16Speaker 1: discretion is advised. Welcome back to Tale of the Manticor
- 0:33Speaker 1: Season three. Like the creature from which it takes its name,
- 0:37Speaker 1: Tale of the Manticor is a mashup, a cross breeding
- 0:40Speaker 1: between two different species of storytelling. Here you will find
- 0:44Speaker 1: the unpredictability of old school paper and dice games with
- 0:47Speaker 1: the story craft of a dark fantasy novel. No character
- 0:52Speaker 1: is sacred, and none will be spared if the dice
- 0:54Speaker 1: decide their fate is at hand. According to lore, the
- 0:59Speaker 1: Tale of a Mantica corp is barbed with cruel iron spikes.
- 1:04Speaker 1: There will be much pain in the days ahead. Last
- 1:15Speaker 1: time on Tail of the Manticor, Chapter three begins with
- 1:19Speaker 1: the season's first player character, Achilia, trying to deal with
- 1:23Speaker 1: the sudden upending of her old life. Her master Aldby
- 1:27Speaker 1: has been turned to stone and to spellbook stolen. Her
- 1:31Speaker 1: first thought is to run back to the Iron Tower,
- 1:33Speaker 1: but when she arrives at the spot, accompanied by her
- 1:36Speaker 1: friend Court, the tower is gone. Achillier returns home and
- 1:40Speaker 1: begins a more thorough search of it, looking for clues.
- 1:44Speaker 1: She finds three. First, there's drops of blood near the
- 1:47Speaker 1: spot where a glyff guarding her master's spellbook detonated. Second,
- 1:51Speaker 1: when she goes downstairs, she finds the components for a
- 1:54Speaker 1: poisoned slowing remedy on Old Day's work bench. Finally, beside
- 1:58Speaker 1: the statue that her master is become and scratched into
- 2:01Speaker 1: the dirt of the basement floor is a name Adoc.
- 2:04Speaker 1: Chord recognizes it and shows Achillia a sketchbook from Aldvay's
- 2:08Speaker 1: book collection. Audoc is the name of the artist. On
- 2:12Speaker 1: the final page is an inscription that seems to invite
- 2:15Speaker 1: Oldva to come back north sometime. At this point, Achillie
- 2:19Speaker 1: makes a decision and a promise she will go north,
- 2:22Speaker 1: find this Audoc and get some answers. She packs her
- 2:26Speaker 1: own spell book and some traveling supplies into a bag.
- 2:29Speaker 1: In the morning, along with Chord and Robin, she leaves
- 2:32Speaker 1: home and begins her quest. Chapter four, Part one, Day
- 2:42Speaker 1: two morning mythic event meaning create the intellectual party status
- 2:52Speaker 1: ACHILLEA four at A four hit points spells available. Achilia
- 2:58Speaker 1: has memorized shrink. All necessary preparations were complete. That Kilia
- 3:06Speaker 1: had hidden all of Aldvay's valuables and packed everything she
- 3:09Speaker 1: could think of that she might need to be gone
- 3:11Speaker 1: for a few days. She had given the Oakman specific
- 3:14Speaker 1: instructions to guard Aldvais and then thrown a blanket over
- 3:17Speaker 1: her master. It didn't really do much to hide him,
- 3:21Speaker 1: but it was something. Finally, she had nailed the note
- 3:24Speaker 1: on to the front door. It read a wizard lives here.
- 3:28Speaker 1: No trespassers. Since the door had a bar inside but
- 3:32Speaker 1: no actual lock, she could engage from the outside. This
- 3:35Speaker 1: was the best she could do.
- 3:37Speaker 2: She doubted that.
- 3:37Speaker 1: Anyone would come by the creatures that lived in the
- 3:40Speaker 1: woods around here, both evil and good, and enough sense
- 3:43Speaker 1: to stay away. The only human that ever came here
- 3:46Speaker 1: was Aaron, the boy from the nearest village who delivered supplies,
- 3:50Speaker 1: but airon only came once a season, and he had
- 3:53Speaker 1: just come and gone yesterday, so she doubted very highly
- 3:56Speaker 1: he'd returned before she did. With the door shut and
- 3:59Speaker 1: the note, it was time to go. Cord was with her,
- 4:03Speaker 1: carrying half of their supplies in a custom fitted backpack
- 4:06Speaker 1: he usually used told firewood. He had his axe as well.
- 4:10Speaker 1: After they had taken a few steps away from their home,
- 4:12Speaker 1: Achillia whistled, and presently Robin flew down from his perch
- 4:16Speaker 1: atop the hummock to settle on top of her head.
- 4:19Speaker 1: She felt like she should say or do something before
- 4:21Speaker 1: she left. She opened her mouth and was about to
- 4:24Speaker 1: say I'll see you soon, when she realized those were
- 4:27Speaker 1: the last words Voppi had spoken to her. She shut
- 4:30Speaker 1: her mouth, sniffed, and started walking north. Way. Back in
- 4:40Speaker 1: season one, I started using a set of homebrew mechanics
- 4:43Speaker 1: for overland travel, or hex crawling as the old schoolers
- 4:46Speaker 1: call it. The first is for determining weather, and it's
- 4:49Speaker 1: dead simple. Roll a D twenty. The higher the result,
- 4:52Speaker 1: the more favorable the weather. That might not always mean
- 4:56Speaker 1: that A twenty is a perfectly warm and sunny day
- 4:58Speaker 1: with a light breeze. Times rain would be the most
- 5:01Speaker 1: desirable today, however, I think a classic summer day would
- 5:05Speaker 1: be best for this traveling trio. Let's roll and see
- 5:08Speaker 1: what we get on a D twenty. A six. Okay,
- 5:12Speaker 1: that's not extreme weather by any means, but it's a
- 5:14Speaker 1: bit unpleasant too hot, is my interpretation. Another mechanic I
- 5:19Speaker 1: used in the past is something I called this stumble
- 5:21Speaker 1: upon roll. It's another D twenty roll, but this one
- 5:24Speaker 1: ignores any result from two to nineteen inclusive. If I
- 5:28Speaker 1: do roll a natural twenty. However, the pieces stumble upon
- 5:32Speaker 1: something beneficial that might take one of many forms on
- 5:35Speaker 1: a one you guess, Yet they run into some bad luck.
- 5:38Speaker 1: This might be in the form of enemies, but more
- 5:40Speaker 1: often it's a thing, event, or circumstance that introduces or
- 5:44Speaker 1: augments a new or existing problem. It feels a bit
- 5:47Speaker 1: early to be making this role, but what the heck
- 5:49Speaker 1: I'm going to do it? Here goes the seven on
- 5:52Speaker 1: the die means nothing exceptional is discovered that reminds me
- 5:56Speaker 1: of one final core mechanic for overland travel, the wandering encounter.
- 6:00Speaker 1: This role happens in addition to the stumble upon and
- 6:03Speaker 1: is much more likely to result in a meeting with
- 6:05Speaker 1: hostile beings. The expert rules suggest that encounter checks are
- 6:08Speaker 1: usually made once per day, but the DM may make
- 6:11Speaker 1: additional checks if appropriate. This rule set further says that
- 6:14Speaker 1: for a trek through a wooded area, an encounters should
- 6:17Speaker 1: occur on a roll of four to six on a
- 6:19Speaker 1: D six fair enough ACHILLIEA is moving through dangerous, untamed
- 6:23Speaker 1: wilderness far from any human settlement, so this is well
- 6:26Speaker 1: go with adding a high low roll to determine if
- 6:28Speaker 1: any given encounters take place during the day or night.
- 6:32Speaker 1: Here comes the first wandering encounter roll for season three
- 6:34Speaker 1: of what I expect will be many. Rolling a D
- 6:37Speaker 1: six and hoping for a low result. Dang it, I
- 6:40Speaker 1: got a four. That means I need to follow up
- 6:42Speaker 1: with a high low. High means the encounter happens in
- 6:45Speaker 1: the daytime. Rolling a D twenty a one, it's going
- 6:49Speaker 1: to happen in the middle of the night. It also
- 6:51Speaker 1: means I need to go away and make a wandering
- 6:53Speaker 1: encounter table back in a jiffy. Okay, I've made a
- 6:58Speaker 1: simple D eight table. I'll post it to Tale of
- 7:01Speaker 1: themante car dot blogspot dot com in case anyone is
- 7:04Speaker 1: curious to see. It's got everything from a harmless animal
- 7:07Speaker 1: all the way up to deadly monster with a single
- 7:09Speaker 1: chance for an NPC encounter tucked in there for good measure.
- 7:13Speaker 1: Rolling a D eight, I got a one. Well, okay,
- 7:17Speaker 1: then the going was both exhausting and exhilarating. Exhausting because
- 7:24Speaker 1: sometime before noon the clouds parted, and the indifferent disc
- 7:28Speaker 1: of the sun blazed hot and angry over their heads.
- 7:31Speaker 1: The terrain trended uphill, and the exertion left a Chiliev
- 7:34Speaker 1: sweaty and breathless in short order. Normally, she liked to
- 7:38Speaker 1: conduct a kind of one way conversation with Cord when
- 7:40Speaker 1: they were together, but by mid afternoon she found she
- 7:43Speaker 1: didn't have the lungs for it, and spent the rest
- 7:45Speaker 1: of the day's journey in silence. Around evening, but well
- 7:49Speaker 1: before sunset, they passed outside their home territory. There was
- 7:52Speaker 1: a circle of influence that lasted about eight or nine
- 7:55Speaker 1: hours walk in a radius around Altvay's house. Years of
- 7:59Speaker 1: living near a way had taught predators to stay away.
- 8:02Speaker 1: Now that they were outside this imaginary circle of protection,
- 8:05Speaker 1: Achilie felt exposed and on edge. Her surroundings were no
- 8:09Speaker 1: longer familiar. The trees, the land formations, even the fauna
- 8:14Speaker 1: felt alien, alien and dangerous. Despite this, nothing troubled the
- 8:19Speaker 1: trio as they continued north. Eventually, the sun began to
- 8:22Speaker 1: dip and the temperature dropped. The stars came out and
- 8:26Speaker 1: spangled the night sky with winking diamonds. It was beautiful
- 8:30Speaker 1: and serene and magical. They picked a spot to rest
- 8:35Speaker 1: for the night under a foxtail pine, and Achilie pushed
- 8:38Speaker 1: together a bed of soft needles before spreading out her
- 8:40Speaker 1: bed roll. The foot sore and depleted, sleep did not
- 8:44Speaker 1: come quickly. Achilia's clothing was damp with perspiration and it
- 8:48Speaker 1: clung to her skin. Her mind continued to whirr with
- 8:51Speaker 1: anxiety too. She had a terrible thought. What if Aldvai
- 8:55Speaker 1: those eyes and ears were turned to stone, remained conscious,
- 9:00Speaker 1: He'd be blind and deaf, but still cursed with the
- 9:02Speaker 1: ability to think. In such a situation, she would go mad,
- 9:06Speaker 1: she thought. But no, that was impossible. His brain would
- 9:10Speaker 1: be stone too, so he must instead be in some
- 9:13Speaker 1: kind of stasis. As soon as that worry was put aside,
- 9:17Speaker 1: a new one took its place. What if someone or
- 9:20Speaker 1: some thing came into their house and found him vulnerable?
- 9:23Speaker 1: But of course Alvais was now invulnerable, impossible to harm,
- 9:28Speaker 1: even to move, so this fear, too, was unfounded. Cord
- 9:32Speaker 1: was nearby. Since Constructs didn't sleep, he simply sat with
- 9:36Speaker 1: his back to the trunk of the pine, keeping watch.
- 9:39Speaker 1: Robin picked a branch overhead as the stars slowly wheeled
- 9:43Speaker 1: on their heavenly axis. Achillie drifted off into a light sleep.
- 9:56Speaker 1: She was woken by Cord shaking her with a wooden hand.
- 10:00Speaker 1: By intro vision, Achilia saw her companion's face as it
- 10:03Speaker 1: was permanently painted on. It was the same mildly smiling
- 10:06Speaker 1: face that was always there, but somehow, by the way
- 10:10Speaker 1: he held himself, she knew there was trouble. The wooden
- 10:14Speaker 1: hand moved, touched her chin, and then turned her head
- 10:18Speaker 1: gently to the left. In the darkness, Achilia saw a
- 10:22Speaker 1: pair of unblinking silver eyes. Chapter four, Part two, Day
- 10:31Speaker 1: two midnight mythic event meaning create the intellectual party status
- 10:38Speaker 1: achillea four out of four hit points. Spells available. Achilie
- 10:44Speaker 1: has memorized shrink. The shining eyes were close, but they
- 10:50Speaker 1: only startled Achillia for a second.
- 10:52Speaker 2: Get back, your little thief, come to steal my travel rations.
- 10:56Speaker 1: Shoot the intruder. A curious and courageous raccoon flinched at
- 11:00Speaker 1: her words before bolting off into the night.
- 11:05Speaker 2: Thanks Cord, we won't get very far off where those
- 11:08Speaker 2: our rations.
- 11:09Speaker 1: Cord required neither food nor water, but he understood the
- 11:12Speaker 1: ways of mortals and creaked forward in agreement. The slim
- 11:15Speaker 1: wooden man then resumed his vigil, while Achillea settled back
- 11:18Speaker 1: to sleep after pulling her satchel close and putting it
- 11:21Speaker 1: under her head to use as a pillow. The rest
- 11:24Speaker 1: of the night passed with that incident, and Achillea slept well.
- 11:28Speaker 1: The encounter with the raccoon had made her feel like
- 11:30Speaker 1: the threats beyond Aldvay's borders were not as frightening as
- 11:33Speaker 1: she'd imagined. In the morning, she ate a quick breakfast
- 11:38Speaker 1: of dried river fish and wild out biscuits. Then she
- 11:41Speaker 1: packed up her bedroll and the treo resumed their trek north.
- 11:52Speaker 1: The expert rules for overland travel included a chance for
- 11:55Speaker 1: getting lost, but I'm going to set this aside for
- 11:57Speaker 1: now and say that as long as the sky is
- 12:00Speaker 1: clear enough to show the stars, Achillie could make her
- 12:02Speaker 1: way more or less northward without significant error. I will, however,
- 12:06Speaker 1: take this chance to make the rolls for day three.
- 12:08Speaker 1: First is weather on a D twenty a thirteen. It's
- 12:12Speaker 1: a lovely summer day, cooler than the previous and good
- 12:15Speaker 1: for travel. The next role to make is for stumble upon.
- 12:18Speaker 1: Only a one or a twenty will alter the narrative.
- 12:21Speaker 1: The role A four nothing especially out of the ordinary.
- 12:25Speaker 1: Yet another role will be for wandering encounters for day
- 12:28Speaker 1: three on a D six and hoping to get a
- 12:30Speaker 1: low result. The role A six looks like there will
- 12:35Speaker 1: be another encounter, and it's not likely to be another raccoon.
- 12:39Speaker 1: Will this encounter take place in the day or night
- 12:42Speaker 1: rolling high low, with high being a daytime encounter. I
- 12:46Speaker 1: got a thirteen on a D twenty, so it happens
- 12:48Speaker 1: during the day. And a final role this time on
- 12:51Speaker 1: my D eight Woodland encounter table. The full table is
- 12:54Speaker 1: posted on my blog Tale of Themanticore dot blogspot dot com.
- 12:58Speaker 1: By the way, here we go a six. Oh dear,
- 13:03Speaker 1: that's not great. Turns out on need to make a
- 13:05Speaker 1: few more rolls to flesh out instead of the encounter,
- 13:08Speaker 1: but I'll do those off Mike so we can jump
- 13:10Speaker 1: back into the narrative. It had been a good day
- 13:16Speaker 1: for travel, with mile after mile of gorgeous countryside rolling
- 13:19Speaker 1: by under their steady tread. In the morning, they'd wind
- 13:22Speaker 1: around a hillock tufted with ash trees. In the afternoon,
- 13:26Speaker 1: they'd crossed a sparkling brook where Achille had taken the
- 13:29Speaker 1: opportunity to wash her face and hands, to drink her
- 13:31Speaker 1: fill and replenish their water sply. She had also pulled
- 13:35Speaker 1: out the sketch book to see if the countryside matched
- 13:37Speaker 1: any of the pictures. It didn't. In the evening, while
- 13:42Speaker 1: the sun hung low in the west, they waded through
- 13:44Speaker 1: a field of tall mountain grass shot with bright flowers.
- 13:47Speaker 1: At the top of the next hill, Achillia spotted a
- 13:50Speaker 1: lone figure to the east. The moment they saw it,
- 13:54Speaker 1: it saw them. At first, the person turned as though
- 13:57Speaker 1: they meant to run off, Then they seemed to recon
- 14:00Speaker 1: hit her and began to move towards Achillea with a
- 14:02Speaker 1: waving hand thrown up in salutation, old man, little girl.
- 14:06Speaker 1: This person must not have seen them properly to have
- 14:09Speaker 1: so wrongly identified them, perhaps because they were back lit
- 14:12Speaker 1: by the sun. Achillie also briefly considered running away, but
- 14:16Speaker 1: then had second thoughts of her own. This person might
- 14:18Speaker 1: know something about adoc or recognize the scenes in the
- 14:21Speaker 1: sketch books she carried. Ignoring Robin's warble of warning, she
- 14:25Speaker 1: pointed herself toward the figure and started walking to meet them.
- 14:29Speaker 1: At closer range, she could see it was a young
- 14:31Speaker 1: man of about her own age. He had long tangled hair,
- 14:35Speaker 1: and wore clothes of shabby linen patched in places. He
- 14:39Speaker 1: seemed terribly thin and dirty. The man's paced slowed as
- 14:43Speaker 1: his squinting eyes began to make out details and recognize
- 14:46Speaker 1: his error. Kord was no old man, and Achilia was
- 14:50Speaker 1: not a child. Upon this realization, he stopped in his tracks,
- 14:55Speaker 1: and his waving arm dropped, what are you a dryad
- 15:01Speaker 1: on her tree? Spirit? There was a noticeable tremor in
- 15:05Speaker 1: his voice. Achillie was momentarily perplexed before she understood that
- 15:09Speaker 1: he meant her in Chord. She burst out laughing, causing
- 15:14Speaker 1: the man to tremble in fear and back away, showing
- 15:16Speaker 1: his palms and surrender. Achillea swallowed her mirth and offered
- 15:20Speaker 1: him a friendly smile at a bow.
- 15:23Speaker 2: No dryad, no trees beard, Well, not precisely. My name
- 15:27Speaker 2: is Achilie. This is my friend Cord. And this, she.
- 15:31Speaker 1: Pointed to, the little stuffed bird on her head.
- 15:33Speaker 2: Is Robin Well met traveler.
- 15:36Speaker 1: Well, ma'am, stammered the other, his eyes flicking back and
- 15:40Speaker 1: forth between Achillee's pointed ears and Chord's axe. The bird
- 15:44Speaker 1: did not seem to concern him in quite the same way.
- 15:47Speaker 2: Well met, indeed, and your name goods.
- 15:50Speaker 1: Achillia smiled pleasantly again.
- 15:53Speaker 2: I forgive me.
- 15:56Speaker 1: You aren't going to put an enchantment on me, are you?
- 15:59Speaker 1: Achille laughed again, which did nothing to calm the stranger.
- 16:03Speaker 1: She shook her head.
- 16:04Speaker 2: I had turn't plan on it.
- 16:05Speaker 1: The other man swallowed hard and cast a quick look
- 16:08Speaker 1: behind him, perhaps judging he could not get away even
- 16:10Speaker 1: if he tried. He sighed and gave his name. I'm
- 16:14Speaker 1: called Idolian. My friends call me Edo.
- 16:20Speaker 2: Nay, I call you Ado if you please, wood spirit, Achilia.
- 16:25Speaker 1: Let the wood spirit.
- 16:25Speaker 2: Think pass Edo then, and I suppose that must mean
- 16:29Speaker 2: we're friends now.
- 16:37Speaker 1: When rolling for this encounter, I got a six human outlaws.
- 16:40Speaker 1: The result prompted a quick series of other roles. How
- 16:43Speaker 1: many outlaws would there be? I figured one to three
- 16:46Speaker 1: was about right, and the disk decided it would be
- 16:48Speaker 1: a solitary outlaw. Would either side be surprised to find
- 16:52Speaker 1: out I used a D six on a one or two?
- 16:55Speaker 1: They would be surprised. I got a pair of fours,
- 16:57Speaker 1: meaning neither would be Finally, did a reaction role the
- 17:01Speaker 1: b X rules say that for an encounter like this
- 17:03Speaker 1: one where the disposition of the beings encountered is up
- 17:05Speaker 1: in the air, the DM can roll two D six
- 17:08Speaker 1: and compare the result to a chart. I did so
- 17:10Speaker 1: and got a nine, indicating no attack, monster leaves or
- 17:14Speaker 1: considers offers. Okay, then's a start by DM fiat. I
- 17:18Speaker 1: decided that this person, alone and so far away from civilization,
- 17:22Speaker 1: was likely an outcast among other outlaws. That in turn
- 17:26Speaker 1: implies a few things. He's probably under equipped, hungry, and
- 17:29Speaker 1: there's a decent chance he's being hunted. Using that monster
- 17:33Speaker 1: reaction result, I think he's going to try to bargain
- 17:35Speaker 1: with Achillia for some food. He doesn't have much to
- 17:38Speaker 1: offer in exchange, or does he? You know? I think
- 17:41Speaker 1: I have the opportunity here to use my current mythic event,
- 17:44Speaker 1: meaning create the intellectual.
- 17:51Speaker 2: And furthermore, I'm not a wood spirit.
- 17:53Speaker 1: She touched the tip of her right ear as she
- 17:55Speaker 1: turned her head for him to see.
- 17:56Speaker 2: I'm an elf, an elf, I've never met one of
- 18:01Speaker 2: your race before, but your companion must be a wood spirit.
- 18:07Speaker 2: Not exactly.
- 18:08Speaker 1: She patted Cord on the shoulder, and the construct twisted
- 18:11Speaker 1: his body to her showing his eternal painted on smile.
- 18:14Speaker 2: He's a well, I suppose it's a bit complicated. This
- 18:18Speaker 2: is coord he's a friend too. Oh, and this is Robin.
- 18:22Speaker 1: She pointed to the top of her head. Without needing
- 18:24Speaker 1: to look, Robin peeped in reply, where do you hail from,
- 18:28Speaker 1: mister s Acilia. A sudden pang of wariness made Achillia
- 18:32Speaker 1: hesitate for just a second before entering.
- 18:35Speaker 2: To the south.
- 18:37Speaker 1: And you.
- 18:40Speaker 2: Zasha.
- 18:41Speaker 1: It was an equally vague reply, but a more specific
- 18:44Speaker 1: answer would have been wasted on Achillia anyway, since we
- 18:48Speaker 1: befriends Achilia said Ito slowly.
- 18:53Speaker 2: Would you happen to have any food to spare? I
- 18:58Speaker 2: have a little.
- 19:00Speaker 1: Achillie was reluctant to give away the one thing she
- 19:02Speaker 1: expected to need on her journey, but she could tell
- 19:05Speaker 1: by looking at itdo that he was starving. Besides his thinness,
- 19:08Speaker 1: there was a certain air of desperation about him.
- 19:11Speaker 2: It'll be dark, so let us find a place to rest.
- 19:15Speaker 2: Then we will.
- 19:15Speaker 1: Share a lightmare, she suggested. Edo readily agreed, and just
- 19:20Speaker 1: as the top edge of the sun disappeared below the
- 19:22Speaker 1: western horizon, the four of them settled down at a
- 19:25Speaker 1: small clearing hidden behind a row of fir trees. I
- 19:36Speaker 1: feel like Edo is going to be with a Killier
- 19:38Speaker 1: for at least a little while. It's too early to
- 19:40Speaker 1: say if they'll join forces, but I do think it's
- 19:42Speaker 1: in both of their best interests to stay together for now.
- 19:46Speaker 1: For that reason, I think I should roll up his
- 19:47Speaker 1: stats and see who he is given the possibility that
- 19:51Speaker 1: he might join Achillia long term. I'll use my home
- 19:53Speaker 1: brew rules for PCs to roll him up. It's a
- 19:56Speaker 1: simple system designed to keep from making hopeless characters. I
- 20:00Speaker 1: just roll three D six down the line and reroll
- 20:03Speaker 1: any results of five or less. Shall we begin for
- 20:06Speaker 1: strength A ten, Intelligence, A nine wisdom Pretty good. I've
- 20:14Speaker 1: got a twelve dexterity eleven, constitution twelve again, and finally charisma.
- 20:25Speaker 1: Ooh that's six. Well, okay, that's an interesting set of results.
- 20:30Speaker 1: Edo is average or slightly better than average in every
- 20:33Speaker 1: stat except for one. He's not exceptionally strong or smart
- 20:37Speaker 1: or nimble, but he does have a very low charisma score.
- 20:41Speaker 1: Although this score gives him a minus one to reaction roles,
- 20:44Speaker 1: I won't retcon the one I made earlier. I wonder
- 20:47Speaker 1: what it is about him that makes people dislike or
- 20:49Speaker 1: not trust him. I'm sure I'll figure it out as
- 20:52Speaker 1: we go. Now, I was hoping the stat roles would
- 20:54Speaker 1: give me some guidance as to Edo's class. He's a
- 20:58Speaker 1: fighter or a thief, probably the last, but let's let
- 21:01Speaker 1: the dice decide on a D six one to four
- 21:03Speaker 1: means he's a thief rolling a two thief it is
- 21:08Speaker 1: that means he gets four hit points. I'm going to say,
- 21:11Speaker 1: by d m fiad that the only possessions Edo has
- 21:14Speaker 1: are the clothes on his back, no food or water,
- 21:16Speaker 1: no weapons, no armor. He's alone because i had to
- 21:20Speaker 1: flee a bad situation. I'm not sure exactly what that
- 21:23Speaker 1: is yet, but I have an idea percolating in my
- 21:25Speaker 1: brain about it. Let's get back to the narrative. I'm
- 21:28Speaker 1: going to add a food supply tracker to the usual
- 21:30Speaker 1: status information. I think Chapter four, Part two, Day four
- 21:42Speaker 1: morning mythic event meaning create the intellectual party status. Achillea
- 21:51Speaker 1: four at A four hit points, Edo four at A
- 21:55Speaker 1: four hit points supplies the companions have four portions of
- 22:00Speaker 1: food and six portions of water. Remaining spells available. Achillee
- 22:05Speaker 1: has memorized shrink the conversation between Achillea and Edo the
- 22:13Speaker 1: previous evening had been a kind of careful dance. Neither
- 22:16Speaker 1: side wanted to give away too much information. Edo had
- 22:19Speaker 1: been evasive in his explanation of what he was doing
- 22:22Speaker 1: so far away from human settlements, but to be fair,
- 22:26Speaker 1: Achilie had not given up much either. She decided early
- 22:29Speaker 1: on that though she and this man could be friends,
- 22:32Speaker 1: she would not mention al day nor where she had
- 22:34Speaker 1: come from. Instead, she had told an edited version of
- 22:37Speaker 1: the truth that she lived with her father to the south,
- 22:40Speaker 1: and that she was searching for an acquaintance of his
- 22:43Speaker 1: on a mission of substantial importance. He had likewise been vague,
- 22:47Speaker 1: saying he had come to the woods with some companions,
- 22:49Speaker 1: but that they had gotten separated due to an unforeseen occurrence.
- 22:53Speaker 1: When Achillie had asked him if he intended to go
- 22:56Speaker 1: west into the lands where men lived in numbers, he
- 22:59Speaker 1: had simply replied that he preferred the wilderness. Something about
- 23:02Speaker 1: his lack of details came across as evasive, and Achilia
- 23:05Speaker 1: mostly kept up her guard. Even when the night passed
- 23:08Speaker 1: without incident. The stranger made no attempt to rob her,
- 23:11Speaker 1: and I counted for something She hadn't really been too
- 23:14Speaker 1: worried about him actually succeeding in taking her things or
- 23:17Speaker 1: harming her. Court, who never slept, would not have let
- 23:20Speaker 1: that happen. Still, it was to his credit that he
- 23:23Speaker 1: hadn't tried. In the morning, as Achillia collected her few
- 23:27Speaker 1: things together in preparation for a long day of travel,
- 23:30Speaker 1: she couldn't.
- 23:31Speaker 2: Help but ask have you heard of a man named audoc?
- 23:35Speaker 2: Odac echoed the.
- 23:36Speaker 1: Other, wiping sleep from his eyes and yawning.
- 23:38Speaker 2: Ow do you know him.
- 23:41Speaker 1: Achilie asked again, hopefully.
- 23:43Speaker 2: I As a matter of fact, Yes I do.
- 23:47Speaker 1: Achilie almost burst with joy. What a stroke of luck
- 23:51Speaker 1: to have found someone who knew the person she was
- 23:53Speaker 1: searching for. She immediately had the sketch book out of
- 23:56Speaker 1: her bag and was showing him the illustrations within. Edo
- 24:00Speaker 1: kept his chin and nodded sagely as she flipped the pages. Yes, yes,
- 24:05Speaker 1: I recognize the name and the work. He lives to
- 24:08Speaker 1: the north. Akilia experienced a mild pang of doubt. Had
- 24:13Speaker 1: she mentioned before that she was headed north? Perhaps he
- 24:15Speaker 1: had simply guessed from the direction she had been traveling
- 24:18Speaker 1: when they'd met. She pushed the worry aside, what do you.
- 24:21Speaker 2: Know about him? Tell me everything?
- 24:29Speaker 1: Thanks for listening to Tale of the Mantigor. If you're
- 24:32Speaker 1: enjoying the show and would like to help to support it,
- 24:34Speaker 1: there are lots of ways to do so. You can
- 24:37Speaker 1: recommend the show online or to friends. You can like
- 24:39Speaker 1: and repost episode announcements on social media. You can pick
- 24:43Speaker 1: up One Shot in the Dark, the Pendulum world building tool,
- 24:46Speaker 1: or Encyclopedia Manticorica on drive through RPG. You can purchase
- 24:50Speaker 1: a Tale of the Mantigor T shirt at www Dot
- 24:53Speaker 1: bar Art dot store, and finally, you can rate or
- 24:56Speaker 1: review the show on your podcatter of choice. I'm grateful
- 24:59Speaker 1: for any and all support of the show. As you know,
- 25:02Speaker 1: I like to read a listener review at the end
- 25:04Speaker 1: of each episode. This one was left by the M
- 25:07Speaker 1: two M podcast on Apple Podcasts, and this read aloud
- 25:10Speaker 1: is long overdue because somehow I missed this review from
- 25:14Speaker 1: well a long time ago. AnyWho, the M two M
- 25:18Speaker 1: podcast writes, I've never listened to a podcast about D
- 25:21Speaker 1: and D or anything related, but listening to this is
- 25:24Speaker 1: like Game of Thrones but audio. The narration is excellent
- 25:28Speaker 1: and dark and super immersive. I admittedly have to look
- 25:31Speaker 1: up certain parts because I'm not an expert at this
- 25:33Speaker 1: at all, but it is fun and makes you want
- 25:36Speaker 1: to keep listening to more. Editing is on point two.
- 25:39Speaker 1: My apologies for having somehow missed this review the M
- 25:42Speaker 1: two M podcast. It's super cool that even listeners who
- 25:46Speaker 1: aren't much into D and D can still follow and
- 25:48Speaker 1: enjoy the show. Thank you so much for that review.
- 25:52Speaker 1: I have one voice actor on the show this go around.
- 25:54Speaker 1: Welcome to the cast, chess or roll Bound, who plays Edo.
- 25:59Speaker 1: I love how your voice characterizes a Chillie's new companion.
- 26:03Speaker 1: For anyone who'd like to get in touch with me,
- 26:05Speaker 1: I let Manticore Tale on X, Tale of the Manticor
- 26:08Speaker 1: podcast on Instagram, or Tale of Themanticre at gmail dot com.
- 26:12Speaker 1: I always enjoy hearing from listeners. Finally, I keep a
- 26:16Speaker 1: blog where I post all kinds of show on RPG
- 26:18Speaker 1: related stuff like art, maps, tables, crafts, and show notes.
- 26:22Speaker 1: You can find it at Tale Ofthemanticore dot blogspot dot com.
- 26:26Speaker 1: The adventure will continue on the next episode of Tale
- 26:29Speaker 1: of the Manticor. It's the story for Chaos Rules