Latest / Mythic Mind Games / 32 - Clair Obscur’s Score Needs Context, Not Just Theory
Transcript
- 0:00Speaker 1: Hello, and welcome to a special episode of Mythic Mind Games.
- 0:03Speaker 1: I recently posted to my YouTube channel a response to
- 0:06Speaker 1: Ben Shapiro's review of the music from Obscure Expedition thirty three,
- 0:11Speaker 1: and so he watched them clips provided some commentary. I'm
- 0:14Speaker 1: not convinced you got it quite right. I'm not convinced
- 0:16Speaker 1: he was using the right lens of analysis to do this,
- 0:20Speaker 1: and so I decided to put forward my response. And
- 0:22Speaker 1: you can find the link to my video of this
- 0:25Speaker 1: response on YouTube in the show notes, and you can
- 0:27Speaker 1: also find the show notes a link to his full review.
- 0:30Speaker 1: That way you can get his full thoughts.
- 0:31Speaker 2: All right.
- 0:31Speaker 1: So now I'm just going to include the audio from
- 0:33Speaker 1: my response here, and I'd love to hear your thoughts,
- 0:37Speaker 1: and so please let me know if you have any.
- 0:39Speaker 1: All right, let's get to it today. I want to
- 0:41Speaker 1: provide a critique of Ben Shapiro's critique of the music
- 0:44Speaker 1: from Claire Obscure Expedition thirty three. Now, to be fair
- 0:47Speaker 1: to Ben, you should watch his entire review, just because
- 0:51Speaker 1: you know I'm going to be providing some clips from
- 0:54Speaker 1: his review and it's worth getting the fullness of his thoughts.
- 0:57Speaker 1: I don't think I'm taking him out of context or anything.
- 0:59Speaker 1: You know, I'm trying to be charitable to that, But
- 1:01Speaker 1: at the same time, you should hear all of his
- 1:03Speaker 1: thoughts to give him a fair shake. Also, it should
- 1:06Speaker 1: be noted that, as Ben admits he really doesn't know
- 1:07Speaker 1: anything about this game, I assume his producer or somebody
- 1:10Speaker 1: on his staff. I knew that this was a popular game,
- 1:13Speaker 1: that the music is well liked, and they thought that
- 1:15Speaker 1: talking about it would get them some clicks. And so
- 1:17Speaker 1: I assume that's what's going on here. But I still
- 1:19Speaker 1: think it's worth engaging with some of his thoughts here,
- 1:22Speaker 1: and so I'm going to go back and forth and
- 1:24Speaker 1: providing some clips from his review and then providing my response.
- 1:27Speaker 1: And so let's start off by giving it to Ben.
- 1:29Speaker 2: Folks, today we are apparently reviewing music from the video
- 1:33Speaker 2: game Claire obscur. I have no idea what this is,
- 1:36Speaker 2: as you can imagine, Okay, putting I'm putting on my
- 1:38Speaker 2: music at Okay, let's see.
- 2:02Speaker 3: Okay, I'm waiting for agains to that theme. Is there
- 2:05Speaker 3: is there? I'm mightying forart again to the theme. They
- 2:07Speaker 3: should be the intro to the theme?
- 2:08Speaker 1: Yes, all right, now, a few things already, and this
- 2:10Speaker 1: is gonna be an ongoing criticism of his. I feels
- 2:12Speaker 1: like the music isn't really going anywhere. And first of all,
- 2:15Speaker 1: he's listening to clips right, so that alone prevents him
- 2:18Speaker 1: from getting the full themes that are at play here.
- 2:21Speaker 1: Now to his point that, yeah, a lot of these
- 2:23Speaker 1: songs are kind of they're kind of meandering right where.
- 2:27Speaker 1: There's not always a super clear chorus at play. I mean,
- 2:31Speaker 1: sometimes there is, but sometimes there's not, or or maybe
- 2:34Speaker 1: it just takes a while to get there. And as
- 2:37Speaker 1: we're going to see by the end, if you don't
- 2:38Speaker 1: already know, I mean, Ben certainly knows the technical side
- 2:41Speaker 1: of music theory. I mean he knows more than I do.
- 2:45Speaker 1: I played the tello back in the day, but I
- 2:46Speaker 1: wouldn't go ahead ahead with him on the technical side
- 2:50Speaker 1: of musical theory. He definitely has the advantage there, but
- 2:53Speaker 1: I think that he's missing his Aristotle. See, before you
- 2:56Speaker 1: can properly say whether or not a thing is good,
- 2:59Speaker 1: you have to know what the thing is, what is
- 3:01Speaker 1: it supposed to be? And in order to know what
- 3:04Speaker 1: a thing is, you have to know what a thing
- 3:07Speaker 1: is for what purpose is it serving? And so this
- 3:11Speaker 1: is not a piece of music that should be treated
- 3:13Speaker 1: in isolation, but it is a piece of music that
- 3:15Speaker 1: is part of a story, just like a piece of
- 3:19Speaker 1: music from a ballet or an opera or a movie soundtrack,
- 3:22Speaker 1: like it's all meant to be doing something in service
- 3:27Speaker 1: to the story that is being told, the art that
- 3:31Speaker 1: is being created, and this game in particular, it's a
- 3:35Speaker 1: story about grief. It's a story about sorrow and how
- 3:41Speaker 1: we integrate grief, or perhaps how grief kind of integrates
- 3:45Speaker 1: us into its fold. You know, if if you've ever
- 3:48Speaker 1: been in a state of serious grief, as I know
- 3:52Speaker 1: that I have and and adds are you have too,
- 3:54Speaker 1: even if it looks a little bit different than mine,
- 3:57Speaker 1: then you know that grief itself is destable, that it
- 4:01Speaker 1: doesn't seem like it's really going anywhere. It's an emptiness
- 4:05Speaker 1: more than it is a harmonious substance. Now, maybe you've
- 4:11Speaker 1: been able to find solid ground through your grief, maybe
- 4:13Speaker 1: even more solid ground than you would otherwise have. I
- 4:16Speaker 1: know that's been my experience. I've learned to be grateful
- 4:19Speaker 1: for the things that I most wish didn't happen, because
- 4:23Speaker 1: they've allowed me to see the enduring value that remains
- 4:28Speaker 1: when the things that I seem to most want are
- 4:30Speaker 1: stripped away. And so you know that grief has that
- 4:34Speaker 1: destabilizing element, even if it might serve to provide a
- 4:38Speaker 1: greater degree of stability, in the end, that greater degree
- 4:41Speaker 1: of stability comes from something else than the grief itself.
- 4:44Speaker 1: Grief itself is meandering, it is destabilizing. And so it
- 4:49Speaker 1: makes sense that a lot of the music from this
- 4:51Speaker 1: game seems kind of meandering. It seems kind of pedantic.
- 4:54Speaker 1: It seems perhaps like you're wandering around and not going anywhere.
- 4:58Speaker 1: And when Ben notices that, he sees that as a
- 5:01Speaker 1: point of negative criticism, Whereas I see that, and I
- 5:05Speaker 1: recognize that this is actually doing something really profound, is
- 5:09Speaker 1: doing something really meaningful. And that's because I have an
- 5:12Speaker 1: understanding of what the thing is for. And if you
- 5:15Speaker 1: don't know what a thing is for, you don't really
- 5:17Speaker 1: know what a thing is.
- 5:19Speaker 3: All right, let's go back, Okay, So I keep dying, and.
- 5:25Speaker 2: That's just a repeat that harmony. I mean, you know,
- 5:36Speaker 2: I like the string arrangement. That's nice, but I'm waiting
- 5:39Speaker 2: for the song as he goes somewhere, it's better not
- 5:43Speaker 2: be a repeat again.
- 5:44Speaker 1: The song it is, it is going somewhere, and it's
- 5:48Speaker 1: taking us along with it. It's taking us deeper into
- 5:51Speaker 1: the psyche, which doesn't always have a firm guardrails, it
- 5:55Speaker 1: doesn't always have a clear direction of mind, even though
- 5:58Speaker 1: it's always moving, it's always going somewhere, and it's that
- 6:01Speaker 1: elusive quality that actually makes the music really work.
- 6:16Speaker 3: The song never went anywhere. That's unfortunate.
- 6:19Speaker 2: Yeah, I mean, listen, I'm a sucker for like anything
- 6:22Speaker 2: that shows me a slow mo picture of a Steinway.
- 6:27Speaker 3: Viola.
- 6:28Speaker 2: Okay again, like give me instruments, but that that song
- 6:31Speaker 2: didn't go anywhere.
- 6:31Speaker 3: That song didn't go anywhere. I was waiting.
- 6:32Speaker 2: I was waiting for the actual chorus, and there was
- 6:34Speaker 2: no chorus to that song. One of my main critiques
- 6:37Speaker 2: of many modern songs, including apparently ones for video games,
- 6:40Speaker 2: the song has to go somewhere. If the song goes
- 6:42Speaker 2: nowhere and you just get me bum bum bum but
- 6:45Speaker 2: a bum bum bum but a bum bum bum like
- 6:47Speaker 2: over and over and over, that's not a full song.
- 6:50Speaker 2: That is the intro to his song.
- 6:51Speaker 1: All right, So he and I clearly just not listening
- 6:53Speaker 1: to the same music because I mean, it definitely does
- 6:57Speaker 1: go somewhere. I don't know exactly what he's looking for.
- 7:00Speaker 1: I guess I kind of do. Later on, he talks
- 7:01Speaker 1: about how music should build towards something like a grand harmony,
- 7:06Speaker 1: but again, that just doesn't fit the aesthetic of this game.
- 7:09Speaker 1: And you can't really tell what a thing is unless
- 7:12Speaker 1: you know what a thing is for.
- 7:15Speaker 2: Okay, So apparently this is a song called di chev letoy. Okay,
- 7:40Speaker 2: I'm waiting for it to go somewhere, and it's starting
- 7:42Speaker 2: to it's building to something, I hope.
- 7:56Speaker 3: I guess the idea.
- 7:56Speaker 2: I guess the idea for some of these songs is
- 7:58Speaker 2: that they're not supposed to go anywhere.
- 8:00Speaker 3: I guess because you just play them on repeat.
- 8:01Speaker 2: Yes, so I guess that it's not supposed to like
- 8:04Speaker 2: build anything, and so it kind of is repetitive. Yeah,
- 8:07Speaker 2: it's kind of sounds good, all right, not terrible, not terrible, Yes, correct,
- 8:10Speaker 2: I think that's right. Video game Elevator music is an
- 8:12Speaker 2: excellent thank javvy.
- 8:13Speaker 1: All right, So I get his point here that this
- 8:15Speaker 1: is again it's kind of meandering, is kind of repetitive,
- 8:19Speaker 1: and that's because well, this is world music, this is
- 8:21Speaker 1: background music. This is meant to It's a world building
- 8:25Speaker 1: dynamic that that's meant to give you a certain kind
- 8:28Speaker 1: of feeling. It's creating a certain kind of esthetic as
- 8:30Speaker 1: you engage with the world of Expedition thirty three, and
- 8:35Speaker 1: it can't really be separated out from that. But even
- 8:38Speaker 1: if it is separated out from that, it still provides
- 8:41Speaker 1: a certain haunting, melancholic beauty that I think is pretty
- 8:46Speaker 1: inescapable if you're really listening to it. Yeah, I think
- 8:50Speaker 1: it's beautiful. I think it's sorrowful. I think it does
- 8:53Speaker 1: exactly what it is that it's supposed to do.
- 8:57Speaker 2: And this is widely considered to be the best song
- 8:59Speaker 2: in the game. Okay, here here comes the French accent.
- 9:01Speaker 2: You ready, Here we go un v at the Mayor.
- 9:13Speaker 2: This is another song that's gonna go nowhere. So okay,
- 9:30Speaker 2: I mean, I mean this is supposed to be I
- 9:34Speaker 2: guess near the end of the game, during some of
- 9:36Speaker 2: the pivotal this is only a fight. This does not
- 9:39Speaker 2: sound like it's near a fight. What kind of fight
- 9:42Speaker 2: is it? Is it a fight where he pose a lot?
- 9:45Speaker 1: Again? He just he does. He's not aware of the
- 9:49Speaker 1: context of this game. He's not aware of the context
- 9:52Speaker 1: in which this music uh Is plays when he says,
- 9:56Speaker 1: I you know what kind of fight is This is
- 9:58Speaker 1: a fight where people pose a lot. I mean, to
- 10:00Speaker 1: his credit, this is not traditional battle music. But that's
- 10:03Speaker 1: because as you move through the narrative of this game,
- 10:08Speaker 1: it becomes increasingly evident that the main antagonist isn't really
- 10:14Speaker 1: any particular person. Yeah, I mean, there are personalities that
- 10:17Speaker 1: play an antagonistic role, but ultimately the antagonist of the
- 10:21Speaker 1: game is grief. It is sorrow, it is loss, and
- 10:27Speaker 1: so that is principally what is being fought against. And
- 10:31Speaker 1: so this music helps us set that tone that we're
- 10:33Speaker 1: dealing with something emotional, we're dealing with something psychological, more
- 10:37Speaker 1: than we are dealing with a flesh and blood threat.
- 10:41Speaker 1: So again, this is just a case of him not
- 10:43Speaker 1: understanding what the thing is for, and then not understanding
- 10:47Speaker 1: what the thing is for. He doesn't really understand what
- 10:49Speaker 1: the thing is.
- 11:01Speaker 2: Okay, this part okay, this is this is better, this
- 11:04Speaker 2: is better. Okay, Well, I like that the song actually
- 11:07Speaker 2: built towards some things.
- 11:07Speaker 3: That's good.
- 11:09Speaker 2: Most of the songs that you've played me so far
- 11:10Speaker 2: sort of stay in the same register and then they
- 11:12Speaker 2: don't rise into an upper register.
- 11:14Speaker 3: So it goes, it goes somewhere.
- 11:15Speaker 2: I'm not sure that it builds someplace so dramatic that
- 11:18Speaker 2: I'm you know, riveted by it, but at least it
- 11:20Speaker 2: builds somewhere, So that's good, all.
- 11:21Speaker 1: Right, So a good When he says things like that,
- 11:23Speaker 1: we're just not listening to the same piece, I can't
- 11:28Speaker 1: understand not being riveted by that.
- 11:30Speaker 2: This one is called the Paintress. Okay, and apparently this
- 11:33Speaker 2: is the song for the main boss of the game,
- 11:35Speaker 2: the final Boss. Okay, so they're using they're using dissonance, right, Okay,
- 11:49Speaker 2: that's which is what you should use it for a
- 11:51Speaker 2: for a villainous character. Dissonance is where the harmonies aren't
- 11:54Speaker 2: that don't sound pleasant to the year you had the
- 12:01Speaker 2: violinist up top. But the violinist wasn't actually doing anything
- 12:03Speaker 2: difficult there. The violinist is just playing very high notes repeatedly.
- 12:06Speaker 2: There are difficult violent parts. That is not a difficult
- 12:08Speaker 2: violent part.
- 12:09Speaker 1: Maybe that's not a difficult violin part. But I don't
- 12:11Speaker 1: really consider that to be ground for criticism. I mean,
- 12:14Speaker 1: something being complicated doesn't necessarily make it better. I mean,
- 12:17Speaker 1: it might be an impressive display of skills. But really
- 12:19Speaker 1: the question is is this section of music or is
- 12:23Speaker 1: this element of the composition serving the goals of the
- 12:27Speaker 1: broader music, the broader art. And in this case, I
- 12:30Speaker 1: would say yes, it is. Whether it's simple, whether it's complicated,
- 12:34Speaker 1: it's kind of irrelevant to the more basic question of
- 12:37Speaker 1: is this doing what it's supposed to do and is
- 12:40Speaker 1: that worth doing? And now would say yes on both counts.
- 12:44Speaker 2: A lot of music is about creating intensity and then
- 12:46Speaker 2: dissipating the intensity. So this is one of the things
- 12:48Speaker 2: about classical original classical like this isn't baroque music.
- 12:51Speaker 3: There's almost no dissonance. It's supposed to be pleasant.
- 12:54Speaker 2: So in sort of the postmodern era, in the post
- 12:56Speaker 2: Schernberg era, you get a ton of dissonance in music
- 12:58Speaker 2: and it can be really, really powerful. So, for example,
- 13:00Speaker 2: if you listen to Bartok's Concerto for Orchestral, which is
- 13:02Speaker 2: one of my favorite pieces, Bartok is writing very very
- 13:04Speaker 2: dissonant music. And then in the first movement of Concerto
- 13:07Speaker 2: for Orchestra, listen to the Fritz Reiner recording with the
- 13:09Speaker 2: Chicago Symphony Orchestral, which is the best recording the first
- 13:13Speaker 2: movement is enormously dissonant, and then it resolves. It resolves
- 13:16Speaker 2: into this thundering horn section, and the horn section is
- 13:19Speaker 2: quite non dissonant, and it really is stirring because you
- 13:21Speaker 2: went from dissonance into harmony. So it's very cool you
- 13:25Speaker 2: can use dissonance in really interesting ways. But this is
- 13:27Speaker 2: why you need to know the rules of the thing
- 13:29Speaker 2: you're doing before you break in.
- 13:30Speaker 1: All right, So here he says that dissonance is potentially
- 13:33Speaker 1: a powerful element, but that it is meant to resolve
- 13:36Speaker 1: into a harmony. Well, I think that a major theme
- 13:39Speaker 1: in this game is the fact that grief itself is
- 13:44Speaker 1: a kind of dissonance that doesn't necessarily come together into
- 13:48Speaker 1: a harmony. Like grief itself, it's devastating, it takes and
- 13:53Speaker 1: well sometimes it doesn't give anything back. And I think
- 13:57Speaker 1: that that emptiness, I mean, it's very much the kind
- 14:01Speaker 1: of feeling that you get at the end of this
- 14:02Speaker 1: game that even if you pick a resolution to the
- 14:05Speaker 1: narrative that you think it's the better option, well there's
- 14:10Speaker 1: something missing out of both of those options. There's a
- 14:12Speaker 1: certain kind of emptiness that you know is never going
- 14:15Speaker 1: to be filled. And so the unharmonized dissonance that we
- 14:20Speaker 1: get in a lot of the pieces in this game, Well,
- 14:23Speaker 1: they're serving a very important purpose in creating the kind
- 14:27Speaker 1: of esthetic in demonstrating the reality of grief on a
- 14:35Speaker 1: deep psychological level. And so again I've been pretty repetitive
- 14:40Speaker 1: about this, even as Ben is pretty repetitive in his
- 14:42Speaker 1: criticisms of things aren't really going anywhere. Well, I've been
- 14:45Speaker 1: pretty consistent in my counter criticism that that is kind
- 14:50Speaker 1: of the point, and that you can't really know what
- 14:53Speaker 1: a thing is, including a piece of music, unless you
- 14:55Speaker 1: know what it is for what is it trying to do?
- 14:59Speaker 1: And at that point the level of criticism turns away
- 15:02Speaker 1: from these strict technical elements of what you think a
- 15:06Speaker 1: piece of music ought to do to now we're trying
- 15:08Speaker 1: to figure out does this music accomplish the aims that
- 15:13Speaker 1: sets out to accomplish, and then are those aims worth accomplishing?
- 15:16Speaker 1: I think those are really the fundamental questions. And I'll
- 15:20Speaker 1: provide a fuller review of Clare Obscure at some point,
- 15:23Speaker 1: but for a general statement as part of this particular video,
- 15:29Speaker 1: I'm going to say that I think that it's accomplishing
- 15:31Speaker 1: something meaningful. Yeah, I've got my criticisms regarding exactly what
- 15:35Speaker 1: the game does with these themes, but generally speaking, I
- 15:39Speaker 1: think that it's doing something very important. I think that
- 15:41Speaker 1: the music does an excellent job of serving that end.
- 15:46Speaker 1: So there it is, Ben Shapiro destroyed with facts and logic.
- 15:50Speaker 1: Make sure that you are sub to my channel and
- 15:52Speaker 1: the Mythic Mind Games podcast for more on Claar Obscure
- 15:54Speaker 1: at some point in the near future. Until next time, godspeed.
- 16:00Speaker 3: Walker, Do sleep.
- 16:11Speaker 2: Mh.