Latest / Pick Up and Deliver / Hot Hot Hot … Games (Themestorm)
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I step out for a walk and deliver an episode to you while I
- 0:09stroll around. I'm Brendan Riley. Well, good afternoon, listeners. It
- 0:23is a pleasant day in late July, and it's a little too pleasant to
- 0:27be making the podcast. I'm making, I think because I've come up with
- 0:30an idea for an episode that's wrapped up in something that doesn't apply right now,
- 0:35which is very hot temperatures. The last week or so has been very
- 0:39hot here in the United States. I recently read that this has been the
- 0:43hottest This was the hottest week in history or something in terms of recorded history.
- 0:50So not really surprising, but a bit of a bummer. And I
- 0:53thought I would take a walk up to the library to return some books and
- 0:56talk to you a little bit about some games. And I thought, what
- 0:59better theme to work with today then games about heat and hot places. So
- 1:04that's what I'm gonna do. I picked out a few games that are about
- 1:07heat and hot places, and I'll talk to you about them and we can
- 1:11share an enjoyment of the conversation therein So, to start with, I was
- 1:15thinking about the worst heat for my money, which is sort of muggy heat
- 1:21and one of the worst places I've read about. There's an excellent book called
- 1:26The Lost City of z by David gran and in it we learn about a
- 1:33explorers from the first half of the twentieth century who went to the Amazon to
- 1:38try to find evidence of a huge city built by the indigenous people of the
- 1:46Amazon region in the era like either just colonial times or just before colonial times.
- 1:52In the book, toward the end, we learned that in fact,
- 1:55there are there is strong evidence that there was a massive wooden city here.
- 1:59Of course, being mostly wooden, it's lost to the ages now, but
- 2:02the remnants of the earthworks are still there, and there's plenty of evidence to
- 2:07suggest that there was in fact a massive city there. That said, the
- 2:10book is about this explorer who went looking for the city and ended up lost
- 2:17in the Amazon. I will admit I don't remember a lot of the details
- 2:23from that character are from the book. I don't remember the explorer's name,
- 2:27for instance. But what I'm talking about today is not the explorer. I'm
- 2:30talking about a game inspired by that explorer, and that is the game The
- 2:36Lost Expedition Lost Expedition is a game from Peer Sylvester published by Osprey Games.
- 2:42It's a delightful little solo or two person game. I like it solo.
- 2:46I think it works great that way. And what you are doing is you
- 2:49are leading this expedition into the jungle to try and find the Lost City.
- 2:54You do that, you pick out three adventurers, and you have a certain
- 2:57amount of food and health, and then you're playing cards that let you move
- 3:04further and further into the jungle, and you're trying to collect supplies and stay
- 3:07alive as long as you can. It's a sort of dark game because you
- 3:12just have to make it to the Lost City to win. There's nothing about
- 3:15making it back out, which is of course kind of funny. But watching
- 3:19it or looking at that book particularly reminding me, like when I encounter the
- 3:23dehydration card, or there's a card where like animal bite and shows this like
- 3:28throbbing hand with a spider running away. Those moments remind me really strongly of
- 3:35the excellent work David Grant did writing and writing that book and make you just
- 3:40think how hot and unbearable the jungle can be, particularly not suited for it,
- 3:46and it seems like it drove them a bit mad. So it seems
- 3:50like a good one to talk about on a day when I'm trying to talk
- 3:52about games about heat. So the Lost Expedition next up, I have two
- 3:58games about the desert. The desert is, of course the epitome of hot
- 4:01places. The desert is dangerous if you don't know what you're doing there.
- 4:05It's dangerous even if you do know what you're doing there, particularly because you
- 4:09can get lost out there. The heat will be mesmerizing, can be confusing.
- 4:15If you don't know where to go to get water, you can find
- 4:16yourself trapped and really in trouble. So the two games that I was thinking
- 4:19about. One of these games is about being trapped, and one of the
- 4:23games is about the people live in the desert. It says through the Desert
- 4:26and Forbidden Desert. Let's start with through the Desert. If you haven't played
- 4:29this, this is a rhinor Kinisia abstract game themed around the desert. You
- 4:32have a map full of hex spaces, and on that map you have oasises
- 4:38that are these trees. They give you points, and then you have a
- 4:42bunch of little tokens here and there they give you points when you get them,
- 4:45and then you have the desert itself. The idea of the game is
- 4:48that each player starts with five different tracks of camels, and in your game
- 4:55you are going to be extending those tracks of camels through the desert. Your
- 4:58goal is to use tracks of camels to sort of block off pieces of the
- 5:04desert for your control. The bigger the piece of the desert, the more
- 5:09points you get. The idea of the game is that each player is trying
- 5:13to get points from collecting these tokens, from visiting oasises, and from blocking
- 5:17off these areas on the map. Mixing those things together gives you a really
- 5:21nice blend of different mechanisms and different things to think about. It makes for
- 5:26a really interesting game. Like I said, it's themed around the folks of
- 5:29the desert, but is really an abstract game that has a little bit of
- 5:31theme to help you understand what's going on, but it doesn't need to have
- 5:34it. I have the Fantasy Flight version that has the animal pieces that look
- 5:40like Grandma's mints, so those are fun. I know there's a new addition
- 5:44out that's supposed to look pretty snazzy. I haven't seen it myself, but
- 5:46I'm sure it's great. If you get a chance to play through the desert,
- 5:48definitely do so. There's a reason writer Canisia's name goes above the title
- 5:53on most games that he designs. The other desert game I want to talk
- 5:56about is Forbidden Desert. This is the Matt Leecock game, the second game
- 6:01in the Forbidden Something series from game right. In Forbidden Desert, you play
- 6:06the people who have built or who have got crashed landed in the desert in
- 6:12the place where there is an ancient civilization full of weird steampunk technology and the
- 6:16pieces of an ancient airship. Over the course of the game, you and
- 6:21your friends are going to navigate the desert looking for the pieces of the airship,
- 6:26while also trying to hold back the tide of sand being created by a
- 6:30giant sandstorm that's swirling around and moving around. Every now and again, a
- 6:34sun beats down card will come up, and when that happens, if you
- 6:39are not under shade, you lose some of your water, and if you
- 6:44get too low on your water, you die, and the game's over.
- 6:46If any of the players dies, the game is over. So, of
- 6:48course you're also constantly looking for water. There are these oasises. Three of
- 6:53the four of them are real, but one of them is is a dead
- 6:57well. So if you go there and you find the dead well, that's
- 7:00really frustrating if you needed the water very soon. It's a really interesting game.
- 7:03I like it much better than Forbidden Desert. It's a little harder,
- 7:06or Forbidden Island. It's a little harder. It's more of a everyone game
- 7:11rather than sort of a game ideal for younger folks, at least once you're
- 7:15in the hobby. I mean, Forbidden Island is reasonably interactive and entertaining if
- 7:20you're new to the hobby, but once you've played a few co op games,
- 7:25it is a pretty easy game to win until you get to the point
- 7:28where it's hard because of luck. And Forbidden Desert I think, is a
- 7:31little more even that way, and a little bit harder, which is fun.
- 7:35So and of course that's it's all about being hot, managing your heat,
- 7:40trying to find ways to avoid getting caught out in the sun when those
- 7:42carts come up. Works really well. So that is Forbidden Desert. Next
- 7:48time I want to talk about evacuation. Evacuation is a Vladimir suki game in
- 7:53which you play leaders of three different large civilizations from one plan that's about to
- 8:01be consumed by its sun, and so you are leading your civilization to move
- 8:05to another planet that is more habitable. Over the course the game, you're
- 8:09going to be rocketing ships back and forth, spending resources in both places to
- 8:13make the transition of as many of your people as possible. It's a kind
- 8:18of a dark game theme wise, because inevitably you can't get everybody from your
- 8:22home planet, but the idea is good as many as you can and hopefully
- 8:26keep those folks happy on the new planet. That said, the art on
- 8:31the game is really good in terms of imagining this heat. You have the
- 8:35image of the large and expanding star next to your original home planet, which
- 8:41is of course making everything hot and terrible, and so fits really well this
- 8:46theme of heat overwhelming everything. That said, it is probably the least heat
- 8:52focused game on my list. The evacuation necessities come from this heat element,
- 9:00but again probably the least applicable of the ones on my list. Nonetheless,
- 9:05it still feels related to heat. But that does lead me in to my
- 9:07last game, which feels eminently relatable, and this is Daybreak. Daybreak is
- 9:11Matt Leecock, the recent Matt Leecock cooperative game, sort of his next step
- 9:18after Pandemic. In this game, you are building a tableau of cards and
- 9:20you are using it to fight climate change in a variety of ways. Your
- 9:26goal is to get your country. You play either the United States, China,
- 9:33Europe I think is the third one, and then the rest of the
- 9:37world is the fourth one. And what you're trying to do is bring into
- 9:39control the greenhouse emissions from those places and put into place social and civil structures
- 9:48and technological structures that help combat the changes due to climate change. As you
- 9:54go along, these changes get worse and you start to have environmental collapse,
- 9:58various kinds of ron mental cascades. So not only you have to reduce your
- 10:03carbon emissions and actually get into a place called draw down where you're pulling carbon
- 10:07out of the air, but you also then have to deal with the ramifications
- 10:09of these steadily increasing terrible tipping points. It is a sobering game to play
- 10:18because it's really a dramatic theme that is applicable, but it also is also
- 10:22hopeful. The whole game is full of these different technologies and different ideas that
- 10:26very smart people have been thinking about with regard to how do we try to
- 10:30make the world a better place for people to live in, and how do
- 10:33we try to rein back some of the ecological damage we've been doing. It's
- 10:37a really compelling and important part of the conversation about climate change. And every
- 10:43card has a QR quote on it that you can scan and will take you
- 10:46to a page telling you about that technological idea or that social idea. The
- 10:52gameplay itself is really interesting. You have these tableaus of cards and you're putting
- 10:56out cards that give you tags not unlike oh something like terraforming Mars, and
- 11:03then you have at the bottom of each of your five stacks of cards there
- 11:07is a power and you can use the power on that card if you've got
- 11:11enough icons in that stack to activate it. And there's a lot of collaboration.
- 11:16The game doesn't have turns, it's just got rounds, and so everybody
- 11:20does work that they can, but there's a lot of ability to help one
- 11:24another. There's a game I've only played in board game Arena. I have
- 11:26not played it on the table yet. I'd be interested to try, and
- 11:31it looks really neat, so if you get a chance to play Daybreak,
- 11:33I recommend It's really an interesting idea and something I'm looking forward to playing some
- 11:37more So, I have a couple honorable mentions that I wanted to bring up
- 11:43as I'm wrapping up the podcast here in the line of Daybreak, there is
- 11:50CO two and CO two Second Chance. These are the sala Aserta games about
- 11:54climate change, but also about being companies that depend on carbon emissions, thinking
- 12:00about how to maintain economy without destroying the planet. I haven't played them,
- 12:05and they aren't the best rated of his games, but it would be a
- 12:09game to play if you're interested in thinking about heat or climate change from more
- 12:13science fictional point of view. The game an Acrony also imagines a world where
- 12:18the environment has gone out of control and heat has become an issue. Water
- 12:22becomes the currency of the game because things are so dire for people, although
- 12:28it's possible that that's just processed water or clean water is the hard part to
- 12:31get, rather than that the world is so dry everyone needs water. Lastly,
- 12:37the two other games I thought about mentioning but didn't for various reasons are
- 12:41Heat Pedal to the Metal, which is a game about car racing in which
- 12:46you're literally managing how much heat is going into your engine. And then Scoville,
- 12:50which is a game about growing peppers. And I bring this up,
- 12:54of course because Scoville is a measure of how hot peppers are, and the
- 12:58scale is one of the ways they talk about what peppers are and how they
- 13:03work. So this is the game. Scoville is all about heat as well.
- 13:07Well, that's my take on some games about heat. It's a hot
- 13:11time right now and these are hot games. Oh one other honorable mention,
- 13:15of course, POMPEII. Pompey is a great little tile layer in which you're
- 13:18doing a little area control and you're trying to get different stuff accomplished with your
- 13:24people. It's also about the city of Pompey getting over overrun by a volcano.
- 13:28So it's got those little volcano you get to throw people in. That's
- 13:33kind of fun. So that's it for my thoughts on heat and games about
- 13:37heat. I hope that you've enjoyed this rumination, and i'd love to hear
- 13:41what games come to your mind from your collections when you think about playing games
- 13:43about the heat. Head over to board game geek Gild three two sixty nine
- 13:48and share your thoughts there or send me a message. Wombat nineteen nine is
- 13:50my username on board game geek. Brendan at Rattadox Games is my user is
- 13:54my email for this podcast. Thanks for joining me on the walk today.
- 13:58I hope your next monk because it pleasant is money. Brought to you by rattle Box