Latest / Pick Up and Deliver / Clue: The Office; Resafa; Galactic Renaissance; Cryptid (revisited)
Transcript
- 0:00Welcome to Pick Up and Deliver, the Podcast where I pick up my audio recorder as I step
- 0:07out for a walk and deliver an episode you will I stroll around.
- 0:10I'm Brendan Riley.
- 0:12[Music]
- 0:21Good morning, Listener.
- 0:22It's a lovely day here in suburban Chicago.
- 0:24It's the same day as the Fantasy Flight Catalog episode.
- 0:29The sun is peeking behind some clouds right now but we've got partly cloudy...
- 0:33we've got lovely temperatures in the mid fifties.
- 0:36Got plenty of birds of chirping and I'm walking home.
- 0:39So I'm excited to talk to you again and it feels like it's been a little while so maybe
- 0:43it's time for another board game espresso triple shot.
- 0:46[Coffee making noises]
- 0:48Order up!
- 0:49The board game espresso triple shot is a mini review segment in which I talk about three
- 0:55games I played for the first time recently as well as one game I dusted off or one new
- 1:01expansion I tried.
- 1:03These are not full reviews but rather first impressions meant to give you a sense of what
- 1:06I thought of the game and how I envision it sitting in my game playing future.
- 1:11So let's just jump right in.
- 1:13First game I want to talk about is Clue: the office.
- 1:16Clue the office is obviously a branded version of the classic game Clue or as it was published
- 1:22in Britain Cluedo which was designed by Anthony E Pratt in the forties I believe.
- 1:29I believe it was designed either during the blitz or shortly after the blitz in response
- 1:34to not having much to do that Pratt made this game to entertain his family, and his friends
- 1:40really liked it and so he got it published (with Waddington's I believe was the first company
- 1:44that published it) and then it got picked up in America.
- 1:47For summary I don't know why it was called Cluedo in Britain but it's called Clue here in
- 1:52the United States.
- 1:54The office edition of Clue is themed around the very popular sitcom from the first half
- 2:01of the 2000 or from the 2000s I think it ran from like I don't know mid 2000s to early
- 2:072010s probably I think it did eight seasons and it's themed around a relatively early iteration
- 2:14of the game.
- 2:16And it seemed to run the show as set at least season three or so because one of the characters
- 2:20is Andy Bernard who is from the day from one of the remote offices that ends up coming
- 2:25and working at the Dunder Mifflin office so it's not first season or second season.
- 2:30In the game you play as one of several members of the office. Michael has staged a faux murder
- 2:37of Toby because Toby is gone for the day and he would like to see Toby gone forever.
- 2:43Each player is working to try to figure out who committed this fake murder and if you win
- 2:48you get a week's vacation.
- 2:50Michael is not in the game he is supervising it and all the players represent characters
- 2:55from The Office.
- 2:57That theme aside the game works exactly like regular Clue.
- 3:01The layout is the same although of course the rooms have different names.
- 3:05The format is the same there are location cards there are people cards and there are
- 3:11item cards and you mix them together to try and figure out what is missing because that's
- 3:18how you win.
- 3:19There's an envelope with Clues in it.
- 3:21That's how Clue works.
- 3:23The one nod to this being or there's two nods to this being the office that I think actually
- 3:28work well for the game.
- 3:30One of them is each character has a special power.
- 3:34They are written on their character card it's a one use power and as usually you get to
- 3:38do something a little bit more than everybody else.
- 3:40I think I was playing as Andy and I maybe had the ability to use my power to just go to
- 3:48one room whichever room I wanted without rolling.
- 3:52So one time I could teleport.
- 3:54Other players had the ability to make two guesses instead of one or two I don't know there's
- 3:59a bunch of different things you could do.
- 4:00Basically think about each different mechanism somebody had a way to break that rule one time.
- 4:04Otherwise this game like I said functions just like Clue.
- 4:08Clue is not the worst mystery game it's not the best.
- 4:11I think that the dice rolling movement thing is bad for the game because it arbitrarily
- 4:18gives some players benefit in the game over others.
- 4:22Now there are ways to mitigate the nature of the dice rolling.
- 4:25If you spend a lot of time guessing the corner locations you can basically not have to worry
- 4:32about rolling because as soon as you move into another room then you stop and take a guess.
- 4:36You can just go through the secret passage in order to take a guess no matter how well
- 4:40or poorly you've rolled.
- 4:43But sometimes you will need to guess at one of the middle spaces and that's annoying
- 4:47to have to do.
- 4:48Now you can wait until someone moves you there to guess there that's one option but generally
- 4:54you can't guess where you've started so that parts not ideal.
- 4:58The other innovation in the game that I really liked are these conflict cards or question
- 5:03cards I remember they're called.
- 5:04It's another deck of cards and in the deck of cards you have a series of things they're
- 5:09like two or three minor bonuses like reroll your die or peek at the card that just got
- 5:16shared as a clue and there's maybe one more benefit and there's a bunch of those, a bunch
- 5:21of each one in the deck.
- 5:23And then there are like eight clue power clue cards and what these do is they are a timer.
- 5:31As these cards come up they go in a line on the deck I can't remember what the name of
- 5:35the card is but once all eight of them are out the person who drew the eighth one is out
- 5:40of the game and then you take the eighth one and shuffle it back into the remaining deck.
- 5:44So the deck becomes a time bomb later in the game and this is a nice way to solve if your
- 5:50group is not doing a very good job of solving the game quickly this will force the end of
- 5:54the game eventually which worked out fine.
- 5:56We had maybe six of those cards out when someone won the game.
- 6:00So all in all Clue is a not great but fine mystery solving game middle of the pack I would
- 6:07say I've played plenty that are worse but it is it is decent and Clue: The Office is a
- 6:13little bit better than regular Clue so there you go.
- 6:15That's Clue: The Office from 2009 published by the op.
- 6:18Next up we have Resafa.
- 6:19Resafa is the newest game from Vladimir Suchy published in 2024 by Delicious Games, published
- 6:25in the United States by Rio Grande Games.
- 6:28Suchy is of course one of my favorite, if not my favorite designers. Definitely you know
- 6:33in the running with Martin Wallace to be my favorite designer.
- 6:36He has a particular kind of game he tends to make I would say this is his one negative when
- 6:41compared to Martin Wallace is that Vladimir Suchy has a narrower scope of kinds of games that
- 6:47he makes but most of them tend to be games where you are collecting a series of different
- 6:53things and those things then give you some of those things give you benefits and they
- 6:59are at their heart usually efficiency puzzles.
- 7:03He's very good at tuning the efficiency to this question of like do I have just enough
- 7:08which as I've mentioned several times on the podcast is one of my favorite feelings
- 7:12in board games the fight of wrestling to just have enough to get what you need done
- 7:16done.
- 7:17Suchy is a master at that.
- 7:19Resafa is a really solid middle of the road title.
- 7:22I don't think it's his best but it's way from the bottom to a couple things I like about
- 7:28it.
- 7:29The action selection mechanism is nice and sufficiently tight essentially you have a deck
- 7:34of six cards.
- 7:35Everybody has the same six cards.
- 7:37Each card has two possible actions on it.
- 7:39This reminds me of the little action tiles from Praga Caput Regni.
- 7:43On your turn you're going to pick one of those actions to perform and next to those action
- 7:47is a sort of colored like it's either white or blue or pink or yellow bar and when you
- 7:56play the card you flick you pick which side is up.
- 8:01So not only are you picking the action you're going to do you're also picking the color
- 8:04that you activate and the color you activate lets you do one of the things related to colors.
- 8:09You could always just get a generic bonus card these they're called sacks.
- 8:13It's got a picture of a sack on it and that gives you some sort of bonus that you can
- 8:16use now or save for later or you can take a bonus card related to the color that you just
- 8:24played.
- 8:25So if you pay a card with a blue border then you could take one of the blue bonus cards
- 8:30and the blue bonus cards there there are one time benefits that you can either play immediately
- 8:36to get a benefit or you have to save them and play them alongside a main action or a player
- 8:42action and card action that's the word card.
- 8:46If you play it alongside the card action it gives you some sort of bonus or efficiency
- 8:51maximizer.
- 8:52So that's what the color things do.
- 8:53Oh the third thing is there are these there's one track for each color and as you move
- 8:58up the track you get special cards they're called and the special cards either go into
- 9:03your tableau where they give you a one time benefit or they give you an ongoing benefit
- 9:10or they in one case in the yellow the case of the yellow cards they replace the card
- 9:15in your hand with the yellow card that's a better version of that card and the first level
- 9:21you replace one of your cards with a better version of that same card.
- 9:26When you get to the second level the yellow cards you get a card that has two question marks
- 9:30on it meaning you can pick any action when you play that card and the third level is you
- 9:34get to do two actions with one play of the card which is really good.
- 9:38The other special cards give you other kinds of bonuses and the pink ones give you end game
- 9:43scoring.
- 9:44Now I haven't I've just explained the action selection mechanism and I'm not going to explain
- 9:48a lot more here except that the theme is you are merchant in the third century AD in the
- 9:54city of Resafa and you are working to make money and solve problems and blah blah blah.
- 10:02This is the place where I think the game suffers.
- 10:05The theme is as dry as it comes this is oh you're a merchant trading goods in pre modern
- 10:14times I guess it's not ancient Rome so that's nice but all in all the theme is very unmemorable.
- 10:21I will say I like Praga Caput Regni there are a bunch of different places where you can
- 10:26score points and you get more points for doing those more than you would for doing less
- 10:32so the game does not really reward even handed play of all the pieces but rather rewards
- 10:38picking a couple and really going for it with those which makes for an interesting balancing
- 10:43act.
- 10:44There is a trading component that I think is pretty interesting where you are buying and
- 10:48selling goods and the different markets will give you different rewards so you're trying
- 10:52to maximize how and when you get your rewards at those different places so that part is
- 10:59really interesting and fun and I think worth your time.
- 11:03All in all I think Resafa is really interesting I'm looking forward to playing it some more like
- 11:08I said I think it's mid tier for Vladimir Suchy but there aren't very many of games in his
- 11:13games I don't like.
- 11:15Even some of the older stuff League of Six I thought was pretty interesting 20th Century
- 11:19I thought was pretty interesting I mean they feel old by today's standards and Resafa
- 11:22feels pretty contemporary as a game the theme like I said feels musty dusty for sure and
- 11:29the cover art it's not great.
- 11:31I wonder looking at it I wonder if it's the same cover artist who did Messina 1347 the way
- 11:38that the people are drawn has a pretty good style that I think not great.
- 11:43I will say I think the iconography in Resafa is pretty solid it's a little confusing at
- 11:48first but I think you can learn to read it pretty well and then by like halfway through
- 11:54the game we were able to understand most of it.
- 11:56The rule book does come with explanations of most or all of the cards although some of
- 12:00the explanations are a little hard to access it would have been nice to include two more
- 12:06pages so they had more room to explain all the different cards and I think a player aid
- 12:11would have been worthwhile to include.
- 12:14But overall I think Resafa is really great and I'm looking forward to playing it some more.
- 12:18That's Resafa from Vladimir Suchy published by Delicious Games and Rio Grande with art from
- 12:25Michal Pichel.
- 12:28I did get a chance to dust off a game recently this is Cryptid. Cryptid is a sort of abstract
- 12:34deduction game from Hal Duncan and Ruth Veevers with art by Quanchi Moria published in
- 12:412018 by Osprey Games.
- 12:44Cryptid is a abstract game.
- 12:46When you get it on the board and you look at it it is very much a matter of trying to
- 12:50figure out where a thing belongs based on this abstract set of icons.
- 12:56Thematically you're supposed to be looking for the spot where the cryptid lives and you've
- 12:59heard different clues from different people who've spotted it and you and the different
- 13:04people are competing to figure out where the cryptid lives but you only know for sure your
- 13:09clue and you have to deduce the clues of the other people based on how they place their
- 13:14pieces on the board.
- 13:15It's a really fun mind puzzle that I do not think fits the overall scheme of the theme
- 13:23does not fit the mind puzzle.
- 13:25It's deceptive if you really like cryptids and you wanted to play a game with cool cryptids
- 13:29in it and you looked at the cover of this and there's like a weird sea monster with Quanchi
- 13:34Moria style art which is awesome and then you bought this game and you opened it up and
- 13:39it's just cubes and discs and you know tool style hex board I would be disappointed if
- 13:46it were me.
- 13:47I really like the game.
- 13:48I played it a few times but it didn't hit with any of my game groups so it went the
- 13:52way of the trader but it was fun to play when somebody brought it to my game club.
- 13:59So that's Cryptid from 2018.
- 14:02Definitely worth a look if you like abstract games but not worth a look if what you want
- 14:05is a game about cryptids.
- 14:08Finally, I got a chance to play Galactic Renaissance.
- 14:11This is a 2024 game from designer Christian Martinez and artist Tano Bonfonte published
- 14:19by Matagot.
- 14:21Galactic Renaissance is a flashy medium to large box game where you play a faction of
- 14:29interstellar beings doing negotiation and ambassadorship politics with the other intergalactic
- 14:38beings discovering the galaxy.
- 14:42In the course of the game you are playing a series of cards.
- 14:45This is a, this part is really interesting.
- 14:47The game you have a deck of cards.
- 14:48Everybody's got the same seven cards to start with and then everybody gets a specialist
- 14:53card that is much more powerful than one of the base cards or at least breaks the
- 14:58rule in some way does something interesting.
- 15:00And over the course of the game you spread out your influence, you play cards to do that
- 15:06work.
- 15:07You acquire more specialists which are kind of the rule breakers, the interesting exciting
- 15:12cards and you build up a kind of engine to situate yourself in our score points.
- 15:18The game comes with a number of scoring cards that reflect different needs or different
- 15:25qualities that the galaxy admires and over the course of the game you have a card that you
- 15:29can play that lets you score on the current scoring cards.
- 15:33At the beginning of the game there's only two scoring cards.
- 15:37Once someone has gotten a certain number of points, a third scoring card will open up.
- 15:42Then once someone gets the next barrier, the first scoring card goes away and a new
- 15:48better one opens up and then same thing with the second one.
- 15:53The old second card goes away and a new better one appears in the end game phase.
- 15:59The end of the game is really weird.
- 16:01Basically the way the game works, the first person to 30 points wins but if you end your
- 16:06turn above 20 points, your score marker goes back down to 20.
- 16:11So in order to win you have to get to 30 but you have to score at least 10 points in one
- 16:16turn because if you're below like it's say you're at 18 and you score 10 you'd be at 28
- 16:23if that's all you get at the end of your turn your score goes back down to 20 and then
- 16:28you're next turning you have to get 10 more.
- 16:29Now in the beginning of our game this seemed dubious because we were scoring 1, 2, 3 points
- 16:34at a time but as the game went on it became evident that you could with some manipulation
- 16:40do really well.
- 16:41I ended up pulling a fast one and sort of winning by getting myself in the position where
- 16:46I got to 18 points and then I could score 6 points on one of the scoring cards and I
- 16:50had a specialist who let me score that scoring card a second time so I played the specialist
- 16:55and the senator at the same time scored it twice got 12 points in one.
- 16:59Overall I thought it was an interesting game.
- 17:01The rulebook really needed a lot of work.
- 17:04We kept having questions that the rulebook did not resolve to our satisfaction.
- 17:09There's almost no conversation about the rules on board game geek or at least not enough
- 17:13to help us out when we had those troubles.
- 17:15So we found ourselves kind of wallowing in trying to find out the answers to some of
- 17:20these rules when we would have preferred to be playing the game.
- 17:23That said I thought it was pretty interesting and I looked forward to playing it again.
- 17:27I like the mix of specialist cards having to figure out tactically how to get more points
- 17:34and do well based on the specialists you get when you don't really have a lot of control
- 17:37over which ones you get.
- 17:39Although if you make an effort to get this one kind of building into your play then it's
- 17:44easier to get the results that you want because you get to draw.
- 17:50When you get a specialist card if you have a certain number of these buildings for every
- 17:54one of these buildings that you are on a planet with you get to draw an extra specialist
- 17:59card.
- 18:00You still only get to keep one but you get more to pick from.
- 18:02So that kind of nuance is interesting.
- 18:05Like I said it's a pretty fun game.
- 18:06It took us like two and a half hours but it was all a first play for all of us.
- 18:09I think if you were playing this with people who'd all played before 90 minutes easy it
- 18:15seems like it would be a really streamlined game once everyone understands how it works.
- 18:19But definitely a much faster second play for everybody involved.
- 18:23Well that brings me to the end of my board game espresso episode.
- 18:26Have you played Clue the Office, Rassafa, Galactic Renaissance or Dust It Off Crypted?
- 18:32If so I'd love to hear your experience with those.
- 18:35Head over to boardgamegeek guild 3269 and let me know what you think.
- 18:38Otherwise I'm looking forward to talking to you in the future.
- 18:41Thanks so much.
- 18:43Take care and here's hoping your next walk is as pleasant as mine was.
- 18:47Bye bye.
- 18:47[Music]
- 19:08Brought to you by Rattlebox Games.
- 19:11(upbeat music)