Latest / Pick Up and Deliver / Tribond; Buildzi; Rolemodels; The Gang; Thunderbirds (revisited)
Transcript
- 0:00Welcome to Pick Up and Deliver, the podcast where I pick up my audio recorder as I step out
- 0:07for a walk and deliver an episode to you while I stroll around.
- 0:10I'm Brendan Riley.
- 0:12Well, good afternoon listeners.
- 0:22It's a beautiful day here in suburban Chicago.
- 0:24The weather is a little on the crisp side. I put it in the high 40s with a chilly breeze
- 0:30blowing, but the sun is out and it is a lovely day to go for a walk, which is what I am
- 0:36doing right now.
- 0:37I'm excited to take a little time to chat with you about some games I've played recently
- 0:41in a segment I like to call a board game espresso.
- 0:44Now, often what I like to do is do a triple shot of board game espresso where I talk about
- 0:48three games I've tried recently for the first time, but every now and again I have some
- 0:52games I've played that just don't have quite as much meat on the bone, .
- 0:57or I don't have quite as much to say about them.
- 0:59And so then I will do something a little different.
- 1:01Today is one of those days: we're going to do a coffee flight.
- 1:04Yeah, actually, can you hear the plane flying over?
- 1:08That's not what "flight" means, but whatever.
- 1:10Yeah, so today instead of talking about three games I tried for the first time and one
- 1:14I dusted off, I'm going to talk about four because the first two that I have to talk
- 1:17about are pretty inconsequential.
- 1:20So I'm just kind of documenting them here.
- 1:23The first one is Tribond.
- 1:25Tribond is a trivia game from the 80s, 1989 to be precise designed by Ed Mochini, Tim
- 1:31Walsh and Dave Yerick.
- 1:34I was published by Alga, Big Fun, Agogo, Everest Toys, Kids International and seven other publishing
- 1:40companies.
- 1:41This is a game that has had a significant run of popularity.
- 1:44I think it is still in print.
- 1:47And it is sort of an older style trivia game in the neighborhood of something like
- 1:53Trivial Pursuit.
- 1:54The way that it works is that you have cards that have three things that are related and
- 2:00the question is, you get those things and then you're trying to name how they're connected.
- 2:05If you're able to identify the thing that three phrases have in common, then you get the
- 2:09point.
- 2:10You're trying to move, you have three different pieces and you're trying to move all three
- 2:14different pieces around the board.
- 2:16So there's an element of managing where your piece goes and then there is also a thing
- 2:21where you can bump other people or there are these challenges where you're trying to outdo
- 2:26somebody else.
- 2:27It's a fine trivia game if you like trivia and as far as trivia goes, it's better than
- 2:31say, trivial pursuit because it encourages kind of categorical thinking more than trivia,
- 2:39which I think is a little bit more fun.
- 2:41There's more figuring out stuff rather than just you know it or you don't.
- 2:44But ultimately we thought it was fine.
- 2:47I didn't see like a game that we were probably going to play again, so it's a one and done
- 2:51for me.
- 2:52Although if I'm at a game club or something and somebody says, hey, let's play Tribond,
- 2:55I'd probably play it.
- 2:56I don't actively dislike it.
- 2:58I just, it wasn't a whole lot to it.
- 3:00That's Tribond.
- 3:01The other game about which that I had fun with, but I didn't have a lot to say is
- 3:05Buildzi.
- 3:06Now often if the construction of the name Buildzi rings any familiarity bells in your head,
- 3:12it's probably because there's another game out called Tenzi.
- 3:16Tenzi is a game where you have Ten Dice and you're rolling your dice.
- 3:21The goal or the idea of Tenzi is that you are trying to roll your dice quickly so that
- 3:27all ten of them have the same face.
- 3:29It is a very simple game.
- 3:32If you buy the game of Tenzi, the Deluxe version I think comes with a book of like a hundred
- 3:37other games you can play with Ten Dice each.
- 3:40It's pretty, it's a pretty simple, but the company that publishes it took the design aesthetic
- 3:46and they published another game called Buildzi which actually was significantly better
- 3:51than Tenzi as far as I'm concerned.
- 3:53The way Buildzi works is that you have a series of what it calls poly cubes which are sort
- 4:01of 3D tetromino shapes in different forms and each player has the same set of them and
- 4:06a card will come out and you have to put the shapes in a stack so that they match the card.
- 4:13Often these involve very careful balancing of the pieces.
- 4:16They're all arranged in a specific kind of order and balancing them in the right order
- 4:23is what you're trying to do.
- 4:25Like I said, it's pretty simple.
- 4:26There's not a whole lot to it.
- 4:28It's not a game.
- 4:29I would recommend going out to try to find.
- 4:31But if you needed, if you had a few minutes and you're looking for something simple or
- 4:34playing with a group of people that wants to be very accessible, it is a nice little dexterity
- 4:40game.
- 4:41That's Buildzi from 2020.
- 4:44Or uncredited designer, the publisher is Karma Games and that's Karma with a C, not Karma
- 4:49with a K.
- 4:50Alright, so those are two games that I thought deserved a little commentary, but not much.
- 4:55You've gotten the little commentary.
- 4:57Okay.
- 4:58The next game that I played, I think deserves a bit more consideration.
- 5:02This is Rolemodels from 2013.
- 5:05Actually the full title is Rolemodels: The Battle for Vyk' Tornaahl.
- 5:08The designer is Chris Hanjy, who is a regular listener, Hi Chris.
- 5:12And somebody I know a bit.
- 5:15He hosts the Shuffle Buddies podcast, which comes on every now and again and is delightful
- 5:22when it does.
- 5:24And I'd call him a friend, Hi Chris.
- 5:25Good to talk to you.
- 5:27Rolemodels is a game that Chris released as a... it was designed by Chris and published
- 5:34by Light Gray Art Lab, which was, I believe, an art studio that Chris was involved with.
- 5:42It starts very primarily as an artistic endeavor.
- 5:45All of the, each of the cards is an illustration done by a different artist and they're all
- 5:51just amazing.
- 5:53The art in this game is stratosphericly good.
- 5:57The game itself is a relatively simple poker variant.
- 6:01It's sort of like a poker variant mixed with battle line or something where you, so you
- 6:05have the players are setting up hands that are sort of loosely poker hands that they can
- 6:13then use to battle for influence and the first player to amass a certain amount of influence
- 6:18wins.
- 6:19Like I said, the game seems to be primarily about the art.
- 6:22The game play is relatively simple but very accessible.
- 6:25We had a good time playing it.
- 6:26I did exchange a couple of texts with Chris about the game.
- 6:29He said he, if he got to do it over again, he would like to put more work into the design
- 6:36to make the game a little bit more robust.
- 6:39I think he should be proud of what it is.
- 6:41It's a fun little game and definitely accessible.
- 6:44I suspect if the goal is to have this be something that patrons of the art community can
- 6:50buy for the art and have a game they can play, I think this probably meets that goal as
- 6:57opposed to being a game early game, which, you know, the potential there, I think, but it
- 7:02would take some work.
- 7:04Well done, Chris.
- 7:06I enjoyed it and I'm happy to have the Rolemodels: The Battle for Vyk' Tornaahl in my collection.
- 7:10So check that out if you get a chance.
- 7:13I don't know.
- 7:14I don't know if it's possible to get copies.
- 7:16I'll see if there's anything online that a link to that or if you had over to board game
- 7:21geek guild 3269 and post in the forums there, I bet Chris could answer any questions that
- 7:26you have.
- 7:27All right.
- 7:28I did dust off a game this month.
- 7:32One of our friends at Game Club was there and it's somebody I haven't played games with
- 7:35in a while, so I thought I would give it a go.
- 7:38This is Thunderbirds.
- 7:40I went and looked and I had played Thunderbirds before with the same person several years ago.
- 7:46Something like five years ago.
- 7:48Thunderbirds is a cooperative game in which you play some of the titular British TV puppets
- 7:56trying to save the world from an evil TV puppet by going on adventures in little cars and
- 8:03stuff.
- 8:04It's a marionette show from the '60s, which is full of theme and cool aesthetics and is
- 8:12kind of weird.
- 8:13It was designed by Matt Leacock, king of the cooperative game, the designer of pandemic and several
- 8:19other really interesting cooperative games.
- 8:21Most recently, Matt Leacock was one as a co-designer of daybreak, which is a really interesting
- 8:28cooperative game in which you are working together to try to put build technologies and do
- 8:34work to help fight climate change.
- 8:36And that's a really cool theme and it's tied to real world effects.
- 8:41Thunderbirds is not that, it's saving the world in the older saw-away where you are fighting
- 8:46doomsday machines by driving around in your cool vehicles.
- 8:49It comes with these funny little minis and really a cool-looking aesthetic board and
- 8:55neat cards.
- 8:57And it's a relatively complicated co-op that I had trouble grasping last time we played.
- 9:02And in our review, it had been long enough that I really needed a full refresh.
- 9:06And I got it better this time.
- 9:08But like, I don't know if I just have bad luck or I'm bad at the game, but from the perspective
- 9:14of the person who was teaching it to me who has a lot of experience with this game, he agreed
- 9:19that we just got a really bad draw because we lost in like six turns.
- 9:25It was stunning how quickly things devolved and the bad guys took over the world.
- 9:31So if I were on the Thunderbirds team, you would all be in trouble.
- 9:35It's all I can say.
- 9:36All in all, I mean, it was a very silly experience.
- 9:39We had a lot of fun chatting with our friend, but the gameplay went really quick and it wasn't
- 9:45super keen on a re-rack.
- 9:47So I imagine I'll play Thunderbirds again at some point, probably with this friend when
- 9:51he sets it up and wants to play and probably not for another couple of years.
- 9:55So that is Thunderbirds designed by Matt Leacock, art from several people including Graham
- 10:00Blieuthman, Michael Cross, Shigerro, Komat Zuzaki and Andrew Law, published by A Synchron
- 10:08Games and Modifius Entertainment.
- 10:11So I did get to try one new game, one more new game that has gotten a lot of buzz around
- 10:17the internet or around the podcastosphere.
- 10:20And so I was fun to try it actually.
- 10:22Got to try it twice.
- 10:24I tried it once with a family friend in the game Day There and another time with a friend
- 10:31at our game club.
- 10:32This is The Gang designed by John Cooper and Corey Heath with art from Fior Gambu and
- 10:39published by Cosmos.
- 10:41So The Gang is, the easiest description is Cooperative Poker.
- 10:45The way it works is you have a, you are playing Texas Holdum, which is the poker game where
- 10:51you have two cards that are yours, they are your pocket cards and then there is a river of
- 10:58three cards in the middle and two more cards that come out that are called the flop.
- 11:04Or else the flop are the three cards that come out and I think it's the three cards are
- 11:09the river and the two more cards are the flop.
- 11:11And basically the way the game works is the two cards that you have in your hand are two
- 11:16of your potential cards for making a poker hand.
- 11:20And the five cards that are in the middle are available for everybody.
- 11:24And what you're doing is you're in a normal game poker you would be betting on who has
- 11:30the best hand where they can use the two cards they have in their hand that are secret
- 11:36plus three of the five public cards to make the best poker hand they can.
- 11:41The Gang works the same way.
- 11:43Everybody's got their pocket cards and then the cards come out only instead of betting
- 11:48each round.
- 11:49And instead of what you do is you negotiate to try to figure out who's got the best hand.
- 11:54And the way that you do that is there are these poker chips that have little stars on them.
- 11:59One to three or four or five hoverman players you have.
- 12:03I think it plays up to six.
- 12:04And the goal is to try to figure out who's got the best hand based on sort of social deduction
- 12:12and conversational cues but you're not allowed to say what cards you have in your hand.
- 12:19The way that I played with groups a lot of it depends on how you interpret the way the rules are written.
- 12:25Some groups might use the chips alone.
- 12:30Other groups and the both groups that I played with kind of assumed this is how it worked.
- 12:35Use verbal negotiation to kind of talk through where they think their hands are.
- 12:41And you can talk about other people's hands based on what they say.
- 12:45But at no point are you allowed to say anything that tells somebody what your cards are.
- 12:50It's a weird limitation on conversations.
- 12:53Obviously you could tell people what your cards are.
- 12:55It would be a dumb game.
- 12:57But there are things you can say.
- 12:58So like let's say that three cards are out and you don't have anything poker wise.
- 13:03But then a force card comes out and suddenly you have a pair.
- 13:06You might say something like, oh my hand just got better.
- 13:09So I mean if your hand got better because one card came out then people know that you probably got a pair.
- 13:15Whereas if you say like my hand got a lot better then you probably suddenly you have a flush or a
- 13:20straight where you didn't have anything before.
- 13:22So that's the kind of thing that the negotiation is doing.
- 13:28Like I said it's kind of slippery because ultimately some of those games where as a group you have to
- 13:33decide how much you're allowed to say and the shared idea about what is okay to say and what is not
- 13:41shaped the fun of the game. Ultimately I thought the game is an interesting game.
- 13:47It probably goes in the category of I'm not going to buy it but anytime someone suggests that they
- 13:52want to play it I will happily play it because I like co-ops and it's weird and interesting.
- 13:57And it'll probably make me better at next time I play poker by talking through how to understand
- 14:03what poker ideas people have about poker from the things they say.
- 14:10So that's the gang.
- 14:17Well I would love to hear what games you have been playing lately.
- 14:22Head over to board game geek guild 3269 and let me know over there.
- 14:27If you want to contact me you can send me an email,
- 14:29brendan@rattleboxgames.com.
- 14:31You could also send me a board game geek message.
- 14:34Wombat929 is my username there.
- 14:36The board game geek message is probably more reliable not as attentive to my rattlebox emails I should
- 14:43be but I would love to hear from you to know what games you've been playing lately and what you
- 14:49think of the games I mentioned. I because I've been keeping up on posting episodes I'm pretty caught
- 14:55up on my what I've been playing lately so as a result I'm making more episodes that are not
- 15:00just board game espresso and I'm always looking for new ideas.
- 15:04So if you have any ideas for something you'd like me to hear me talk about more or something you
- 15:08think would be a good episode share that over on board game geek as well. I'd love to hear your ideas
- 15:13and who else maybe your idea will become one of my walks.
- 15:16Well that's about it for me today. I want to say thanks for joining me and I hope your next
- 15:21walk is as pleasant as mine was. Bye bye.
- 15:31[Music]
- 15:41[beep] It's a relatively complicated co-op that oh hi hi it's a relatively complicated co-op that I had
- 15:55trouble grasping last time we played like we kind of all right okay that I had trouble grasping
- 16:02last time we played.