
Ep 72: Morality Systems
Morality Systems
This week, we discuss morality systems in games: from the simplest, binary choices in Bioshock, to the non-linear, complex, and unpredictable branches of Detroit: Become Human, morality systems have been a tool used by game developers for ages to evoke emotion, create disparate narratives, and make their players feel like paragons of virtue and heartless villains.
Do you go for the morally-bankrupt, but often rewarding, options, or are you “Lawful Good”, choosing your own moral compass, or even an idealized moral compass, when faced with difficult in-game choices?
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