Latest / Pick Up and Deliver / Bloom; Crossing Oceans; Mansions of Madness; Fire in the Library
Transcript
- 0:04Welcome to pick up and Deliver the podcast where I pick up my audio recorder
- 0:07as I step off the train and deliver an episode two while I walk home.
- 0:10I'm Brendan Riley. Look good afternoon, friends. It's a lovely day
- 0:24here in suburbans Chicago. I'm walking home from the train and the weather is
- 0:28beautiful. I'd say it's mid seventies, and I'm really enjoying the opportunity to
- 0:38talk to you as I stroll along. Now, the last episode I recorded
- 0:46was a board game Espresso Espresso, where I do three quick three quick reviews,
- 0:51and I'm gonna do another one of those today. Glad, I think
- 0:53I'm gonna publish this episode out of order. So if the last episode you
- 0:56heard was not a board game Espresso Espresso, that's the magic of podcasting.
- 1:00So anyway, I'm still catching up at played lots of games in July that
- 1:03I haven't talked about yet, and here are three of them for those of
- 1:07you. Dow. The podcast of the board game Espresso Espresso is an episode
- 1:11where I talk about three new games that I've tried for the first time and
- 1:14one game I've dusted off, meaning and I haven't played it in more than
- 1:17a year, and I just talk about the experience of playing them. It's
- 1:19generally a first Impressions podcast episode type of review because I've played the game once
- 1:26maybe twice, and I don't have deep thoughts about it because I've only just
- 1:29played it once or twice. So with that in mind, first game I
- 1:33want to talk about it is Bloom. Bloom is from game Right Games and
- 1:37it comes in the same small cardboard box with the magnetic lid that Quicks comes
- 1:42in, and it is meant to be sort of in the same vein as
- 1:47Quicks. In the game, there are a series of dice and you have
- 1:51a little sheet to write on, just like in Quicks, and each player
- 1:55is going to roll and then you're going to do stuff with those dice.
- 1:59The premise of the game is you have six planting boxes, and in each
- 2:01planting boxes you have a variety of different flowers of different colors and shapes,
- 2:07and what you do on your turn is you are going to pick one of
- 2:10the dice and circle a certain number of the flowers in the box. There
- 2:15is a wild dye that you can combine with the dye that you picked,
- 2:20and you gain or lose points based on a couple different factors, but the
- 2:25main idea is you are either trying to fill up the flower boxes the groups
- 2:30of the six sort of quadrants of the board, not quadrants, sextants.
- 2:34I don't know the boards of it in the six areas. If you fill
- 2:37up one of those areas, you get some points, and you also get
- 2:39some bonus points if you circle all the flowers of a certain color. And
- 2:45so those are kind of the two main ways that you score points, and
- 2:50generally it's a fairly low scoring affair. You know, Quicks. A good
- 2:53game of Quicks, you can break one hundred points in Bloom. I think
- 2:59twenty or thirty points. It is probably the max. And I've only played
- 3:01it twice, so I could be totally wrong about that, but that's my
- 3:05impression from the game. I would say Bloom fits the profile of the game
- 3:10that you'd expect in picking up the box that Bloom and Quicks come in.
- 3:15In other words, when you first go to play one of these games,
- 3:19you expect that it'll be basically like what it is. By contrast, when
- 3:24you go to play Quicks, it turns out to be a lot better,
- 3:29more robust, a deeper game. So Bloom is a fine game, and
- 3:34I'm happy to play it, happy to have it available to me, and
- 3:37it's going to stay in my collection for a while at least. But compared
- 3:39to Quicks, not in the same category. That's The designer is Wouter Vanstran
- 3:49and it's from game right. That's Bloom, all right. The second game
- 3:53I'd like to talk about is Crossing Oceans. This game has its own strange
- 3:57history. It was designed by Man Girtz. Crossing Oceans, published by pd
- 4:02Verlog and distributed us by Real Grand is the spiritual reimagining of Transatlantic. So
- 4:12Transatlantic is Macgert's game focused on the Atlantic shipping trade or the world shipping trade,
- 4:20particularly during the heyday of the steamship era, so starting in the late
- 4:26eighteen hundreds and going through the nineteen twenties or thirties. During that time,
- 4:31steam travel was all the rage, and the liners were getting bigger and faster
- 4:38and more opulent. They were able to carry more goods and more people.
- 4:42Was the sort of golden age of that idea. In Transatlantic, which I've
- 4:46talked about a number of times here on the show, Matt Gertz approached the
- 4:50game with the idea of using and amplifying the card hand management system from Concordia,
- 4:59where you have a series of cards that do different things and you have
- 5:03the ability to acquire more cards, and at the end of the game,
- 5:06they're scoring based on how many of the cards you have of a particular type.
- 5:12In trans Atlantic, the scoring is less tied to the cards. It's
- 5:15more tied to the kinds of ships that you buy and the trading houses that
- 5:19you put on the board. Now, that game was I think that game
- 5:25was hurt by when it was released. It came out in the beginning of
- 5:28the COVID year, Marketing was not good for it, and while the while
- 5:32COVID was actually pretty good for the board game industry generally, I don't know
- 5:36that it was very good for new releases, particularly games that were new at
- 5:40the beginning of the COVID pandemic. That said, among the people who did
- 5:44pick up trans Atlantic, it still wasn't all that well received. So Matt
- 5:48Gertz, apparently disappointed or interested in taking another bite at the apple, redesigned
- 5:55the game. Kept a lot of the same theme, but changed it so
- 6:00instead of using cards and being card driven like Concordia. It now used a
- 6:04Rondell and was Rondel driven like some of his older games. I honestly this
- 6:09is I haven't played any other Mattgerts Rondel games, maybe antiq as one.
- 6:14It keeps a lot of the same ideas. You're still buying ships, You're
- 6:18still putting them in regions. When you put it in a region, if
- 6:21the ship is the old if the ship that's if there's not a room.
- 6:27When you put a new ship in the region, it has to be newer
- 6:30than some of the other ships, and the oldest ship in that region is
- 6:32then removed and it can go back into circulation if there are other regions where
- 6:38there are still older ships. But if it's the oldest ship, you have
- 6:41to retire it. You're still trying to score points by delivering passengers, by
- 6:46delivering goods. You're still trying to gain money and using that money to buy
- 6:50other ships. You are still building trading houses and scoring things based on how
- 6:58many trading houses you've built. I think generally the game is a little simpler.
- 7:01I think, based on a first impression, I think I like trans
- 7:04Atlantic better than crossing oceans, but crossing Oceans is still very good, and
- 7:11everybody who played it with me, none of whom I played Transatlantic, said
- 7:14they liked it and would enjoy playing it again. So it's definitely good and
- 7:16I enjoyed it. But I couldn't spend help but spend the whole time focusing
- 7:20on how it was different than Transatlantic, rather than sort of really digging into
- 7:26the meat of Crossing Oceans. It is very similar, and it's hard not
- 7:30to do that if you've played both I did. I was very happy that
- 7:33Rio Grand and pd verlog I guess made a upgrade kit available because, like
- 7:40I said, a significant portion of trans Atlantic is the same as Crossing Oceans.
- 7:46In particular, most of the tokens, the wooden pieces, the cardboard
- 7:49pieces, the little tokens are all the same. The money is all the
- 7:53same. The difference is you have tiles and set of cards, and you
- 7:56have a different board and so in a real book, obviously, So when
- 7:59you could buy the Crossing Oceans upgrade kit and it was like half the price
- 8:03of a full inbox copy of Crossing Oceans, and then you can put it
- 8:07in the box with Transatlantic and you have both available to So that's pretty cool.
- 8:13That said, so I have them both in the same box, and
- 8:16at some point maybe I'll compare the two or we'll try both, and it's
- 8:20definitely going to stay in my collection for a while. I definitely when I
- 8:22played again, but that's crossing Oceans. Next up are out of the Dust
- 8:28game is Mansions of Madness second Edition. Mansions of Madness is a game that
- 8:33came out in twenty sixteen, I think maybe twenty seventeen, and it made
- 8:37a big splash because it was a redo of an older game also called Mansions
- 8:41of Madness, but the older game you had it was a one versus many
- 8:46game. We had a dungeon keeper who didn't really make a lot of decisions.
- 8:50Instead, they just kind of ran the game for you. And apparently
- 8:54one of the things that was the game was relatively fragile. If the dungeon
- 8:56keeper and setting up this elaborate game missed the token, or missed a rule,
- 9:01or missed something, it could break the whole scenario. And this took
- 9:05a long This game took a long time to play, so that was a
- 9:07challenge with it. When they came out with Mansions a man As second edition,
- 9:11they kept a lot of the same stuff, but they moved the position
- 9:13of the gamekeeper into an app so now the game interacts with you instead,
- 9:20and honestly, it's great. This is a game we really enjoyed back when
- 9:24we played it a few times in twenty sixteen twenty seventeen, and my buddy
- 9:28Paul has continued to buy expansions for it and play it not with me,
- 9:33So this is a game that stayed in his collection and I mentioned it recently
- 9:35as a game it'd be fun to play, and he brought it over and
- 9:39we had a good time running around killing elder things. So how does Mansion
- 9:43the Man second edition hold up? We had a lot of fun with it.
- 9:48It's a good time. The story is neat, the combat is interesting.
- 9:52It is very much Amerat trash in the classic sense of there's a lot
- 9:56of dice resolving issues. There are practical decisions to make, but often role
- 10:01to resolve becomes a key part of the experience, and it's very hard.
- 10:07Now, we made it much easier on ourselves by giving ourselves three actions instead
- 10:11of two, because one of the things that happens often in Mansion the Madness
- 10:16is if you only have two actions, you spend your whole action, your
- 10:18whole turn moving, and so you just don't get to do as much.
- 10:22It's not fun. That said, with three actions, it's not as hard,
- 10:26so that's maybe more fun if it's not as hard. But it was
- 10:28maybe not too much, not as hard. I thought we had a good
- 10:31time with it. I'm not sure about the three actions rule. Maybe maybe
- 10:37there's some moderation to be had there. In a four player game you get
- 10:41two extra actions or something, just to keep it a little bit tighter.
- 10:46But we had a great time and the game was sufficiently delightful in story and
- 10:54activity to be well worth a play. So that's Mansion the Man in the
- 10:58second edition, a game I got got off the shelves and hadn't played in
- 11:01several years. So the last new game I want to talk about is Fire
- 11:05in the Library. Fire in the Library is a game and I borrowed from
- 11:09the XYZ Game Labs library. It's one of our games that we've we have
- 11:15in the office there, but I want to give it a try, so
- 11:18I brought it home. This is a push your luck game in which you
- 11:20play one of several librarians in the library of Alexandria trying to save books.
- 11:26Basically, the way it works is it's a push your luck game. You're
- 11:31drawing cards, and you can keep drawing cards as long as you want,
- 11:33but after a certain amount of amount of cards drawn, you could draw a
- 11:37bust and then you lose everything that you have drawn, or you could stop
- 11:39early and you save those particular books, but maybe you don't get as much.
- 11:45That's the basic flow of it. There are some small details that give
- 11:50the game a bit of verve. You're doing a little set collection is trying
- 11:54to get different kinds of books too. Then you get points for having the
- 12:00most of a particular set. If I recall, the art is pretty neat.
- 12:03One of the things that I think it works well is that the fire
- 12:07cubes keep going back in the bag. So as the game goes on,
- 12:11the fire gets more and more prevalent. It gets easier and easier to draw
- 12:15fire cubes and end up burning up the stuff that you have, So that
- 12:18part is a that is an interesting twist. All in all, we thought
- 12:22Fire in the Library was pretty fun. Yeah, it falls again into that
- 12:24category of a fun game. If I didn't have other games like this that
- 12:28we're already part of our regular gameplay. I would probably be interested in owning
- 12:33a copy, but as it is, it's a lot like other games.
- 12:39As I think of other games to compare it to, I might say that
- 12:43I don't want to play it over Ink and Gold or dead Man's Draw is
- 12:48probably a closer comparison because you're individually deciding how far to push your luck and
- 12:52taking turns rather than in Gold. You know, it's a shared element of
- 12:56pusherrlucks. You're also pushing against the other players, so those two things together
- 13:01work pretty well. Fire in the Library was designed by Tony Miller and John
- 13:03Prather, published by Weird Giraffe Games. As a side note, that is
- 13:09not the only game about the burning of the Library of Alexandria as it I've
- 13:11played. They'll remember. A while ago, I had a game from I
- 13:15Think a Porta Games called I Think Just Alexandria, which is also about a
- 13:20fire in the Library. We played it once or twice and thought it was
- 13:22fine, but again it did not see in the collection. So what games
- 13:26have you been playing recently. I'd love to hear about it. You can
- 13:28share them over on board game geek can kill three, two, six nine
- 13:31If you want to reach out to me directly. Wombat nine two nine over
- 13:35on board game Geek is my user name. You can send me a message
- 13:37there. You could email me Brendan at rattlebox games dot com, or you
- 13:41can send me a message through one of the asynchronous gaming platforms, either Board
- 13:48Game Arena or Yukata dot d and both of those places. My name is
- 13:52Wombat nine two nine, and I'd be happy to play a game with you
- 13:54a synchronously. Who's got time to sit down at play games live? At
- 13:58least? Really, I'll like to play games live on the table. So
- 14:03I hope that you have been playing some games, and I hope that you
- 14:05enjoyed this discussion of these games that I've played, and I hope that if
- 14:09you decide to go for a walk your next block. This is pleasant as
- 14:13mind losses. Thanks for joining me, goe bye. Brought to you by Rattlebox