Latest / Dr Justin Coulson's Happy Families / Has Screen Use Crossed the Line? (with Brad Marshall) [R]
Transcript
- 0:06Speaker 1: We keep on hearing about internet gaming disorder, that our
- 0:09Speaker 1: kids are using their smartphones way too much, and of
- 0:11Speaker 1: course that it's having some kind of a developmental impact
- 0:14Speaker 1: that's negative in their lives. And yet, for some reason,
- 0:17Speaker 1: the conversation keeps on happening, and for many of us
- 0:20Speaker 1: as parents, it almost feels like we throw up the
- 0:22Speaker 1: white flag, throw up the white flag, raise the white flag,
- 0:25Speaker 1: you know what I mean, and start to wonder is
- 0:27Speaker 1: it even worth it? Is it that big of a deal.
- 0:29Speaker 1: Everybody else is doing it. It's just the world today.
- 0:32Speaker 1: I'm tired. And apart from that, we kind of like
- 0:35Speaker 1: our own Instagram feeds as well. It's pretty easy to
- 0:38Speaker 1: settle into that. Today, a big conversation about Internet gaming
- 0:43Speaker 1: disorder and smartphone overuse in Australian primary and secondary school kids.
- 0:50Speaker 1: I'm so excited for this conversation. It will be practical,
- 0:52Speaker 1: it will be helpful, and it will set you on
- 0:54Speaker 1: the path for where we want to go in helping
- 0:57Speaker 1: our children to flourish and maybe and live a little
- 1:00Speaker 1: more screen free ish. Stay with us. Hello and welcome
- 1:07Speaker 1: to the Happy Families podcasts, Real Parenting Solutions every day
- 1:09Speaker 1: on Australia's most downloaded parenting podcast. My name is doctor
- 1:13Speaker 1: Justin Colson, and today I am joined by a frequent
- 1:16Speaker 1: contributor to the pod and somebody who is fast becoming
- 1:20Speaker 1: a wonderful friend and wise guy to talk to around
- 1:23Speaker 1: all these kinds of things. Doctor, it's official now the
- 1:26Speaker 1: PhD has completed. Doctor Brad Marshall, the chief Research officer
- 1:29Speaker 1: of the all New Control Shift, also known as the
- 1:31Speaker 1: Unplugged Psychologist, and a researcher at mcquarie University. Brad, thanks
- 1:37Speaker 1: for being with me.
- 1:38Speaker 2: Thanks for having me again, Justin, It's good to be back.
- 1:41Speaker 1: So you've published an article with Wayne Warburton. The name
- 1:43Speaker 1: of the article is Internet Gaming Disorder and Smartphone overuse
- 1:46Speaker 1: in Australian primary school and secondary children prevalence and developmental impacts. Now,
- 1:50Speaker 1: I know that most people who will listening to this
- 1:51Speaker 1: don't like the academic jargon, the dent academic speak, So
- 1:56Speaker 1: walk us through this one. Because almost every single person
- 1:58Speaker 1: who's listened to this pod as a child who is
- 2:00Speaker 1: either in primary school or secondary school, they are in
- 2:03Speaker 1: front of screens devices, they are playing games. They do
- 2:06Speaker 1: often own their own smartphone. How prevalent is the reality
- 2:10Speaker 1: that they've got them. But more than that, how prevalent
- 2:14Speaker 1: is this smartphone overused? How do you even define that?
- 2:16Speaker 1: What is it? Let's hear all the details.
- 2:19Speaker 2: Okay, yeah, so I think we need to start with
- 2:22Speaker 2: When myself and my research colleagues set out with this study,
- 2:27Speaker 2: it was very much designed around We have two major
- 2:30Speaker 2: studies in Australia, one by Professor Daniel King in Adelaide
- 2:37Speaker 2: and the other was by my research partner, Professor Wayne Warburton,
- 2:40Speaker 2: who have done prevalence, which for those at home parents,
- 2:43Speaker 2: it basically just means what's the percentage of kids that
- 2:46Speaker 2: have an issue with Internet gaming disorder or gaming issues,
- 2:49Speaker 2: or smartphone addiction or smartphone overuse. So we only have
- 2:53Speaker 2: two studies to date and they were both pre COVID
- 2:55Speaker 2: justin so the question then always that God asked in
- 2:59Speaker 2: the clinic when I was speaking at schools and other places,
- 3:02Speaker 2: was has this gone up over COVID or Usually parents
- 3:05Speaker 2: were just saying it's definitely gone up, and we weren't
- 3:08Speaker 2: sure about that. So we did this study in twenty
- 3:10Speaker 2: twenty three. Now, what we did was we went to
- 3:14Speaker 2: schools and we asked them if we could survey kids
- 3:18Speaker 2: within schools and first of all, I should note that
- 3:23Speaker 2: one of the limitations here is we could only use
- 3:25Speaker 2: independent schools. But what we were trying to achieve is
- 3:28Speaker 2: number one, the biggest sample to date in Australian populations,
- 3:33Speaker 2: and number two, we wanted a wider variety of ages
- 3:36Speaker 2: because one of the things I was critical of in
- 3:38Speaker 2: previous research is that it focused on this sort of
- 3:42Speaker 2: teenage fifteen, sixteen, seventeen year olds. But I was seeing
- 3:45Speaker 2: in the clinic kids age eight, ten, twelve, so I
- 3:49Speaker 2: wanted to go younger. I took what you might call
- 3:52Speaker 2: the more difficult path in this because I wanted the
- 3:56Speaker 2: younger sample kids. So year forty, year eight is what
- 3:59Speaker 2: these kids are now. I will acknowledge as well there
- 4:01Speaker 2: are not as many primary school age kids as I
- 4:04Speaker 2: would have liked in this ample. It's still high school heavy.
- 4:07Speaker 2: But as far as what the prevalence is, the numbers
- 4:10Speaker 2: that we actually found, the pertinent numbers are. First of all,
- 4:15Speaker 2: the amount of hours on a recreational screens that our
- 4:19Speaker 2: kids are spending is about nine hours a day for
- 4:24Speaker 2: our high school kids year seven, year eight and about
- 4:27Speaker 2: six hours, just over six hours for our primary school kids.
- 4:30Speaker 1: All right, So I've got to interrupt you here. This
- 4:32Speaker 1: is critical that we make this distinction between what you
- 4:36Speaker 1: might call or consider necessary use and what you've called
- 4:39Speaker 1: recreational use. So can we just get a quick definition here,
- 4:43Speaker 1: nine hours or six hours depending on the age, on
- 4:45Speaker 1: average worth highlighting as well. On average means that fifty
- 4:49Speaker 1: percent are above that and fifty percent below, right, that's
- 4:51Speaker 1: what the average is. So there are fifty percent of
- 4:54Speaker 1: kids who are getting more than nine hours per day
- 4:57Speaker 1: on their screens. And yeah, high school kids, and it's
- 5:00Speaker 1: recreational use that we're talking about here, So just break
- 5:03Speaker 1: that down for me. Yeah, I mean so, again, there's
- 5:06Speaker 1: no perfect way to measure this. The only perfect way
- 5:08Speaker 1: to measure this would be to literally install tracking devices
- 5:11Speaker 1: on your.
- 5:12Speaker 2: Kid's devices, right, which is not possible. So what this
- 5:16Speaker 2: is is it's asking kids to break down how many
- 5:19Speaker 2: hours in the last few weeks, how many hours per
- 5:21Speaker 2: day are you spending on a console, how many hours
- 5:24Speaker 2: on your phone, how many hours on your home devices gaming, laptop,
- 5:28Speaker 2: et cetera, et cetera, iPad. Now, some of this may
- 5:33Speaker 2: be a little bit confused with school time, and that's
- 5:36Speaker 2: one of the difficulties in measuring this because obviously if
- 5:39Speaker 2: you get a ten twelve year old kid, they may
- 5:42Speaker 2: interpret that read the question quickly. But ultimately we were
- 5:47Speaker 2: not targeting your use of PowerPoint in a history lesson
- 5:52Speaker 2: in year seven. That's not what we were asking there.
- 5:54Speaker 2: In fact, one of the limitations of this is the reverse.
- 5:58Speaker 2: If you ask most kids these days how many kids
- 6:01Speaker 2: in class are actually gaining or on YouTube in class,
- 6:04Speaker 2: they will say that a fair amount of them are,
- 6:07Speaker 2: And we were ruling that stuff out as well. Right,
- 6:09Speaker 2: So we were talking about outside of school hours, so
- 6:12Speaker 2: those hours of six and nine hours for primary and
- 6:15Speaker 2: high school kids. I think what's really important to note
- 6:18Speaker 2: here is that I gave this testimony to the Australian
- 6:21Speaker 2: Parliament and the Social Media Inquiries, and that is distinctly
- 6:26Speaker 2: different to what the E Safety Commissioner reported. The E
- 6:30Speaker 2: Safety Commissioner told that inquiry that their research indicates what
- 6:35Speaker 2: was the equivalent of about two hours a day of
- 6:37Speaker 2: recreational screen use. It's nowhere even close to what we found.
- 6:43Speaker 2: So I'll also point out that our data is very
- 6:47Speaker 2: consistent and the amount of hours to the OECD statistics
- 6:51Speaker 2: that came out in May twenty twenty five.
- 6:54Speaker 1: Yeah, We talked about that when it came out on
- 6:56Speaker 1: the podcast. These numbers are big, not nine hours of
- 7:00Speaker 1: recreational screen use every day. So let's say a teenager.
- 7:04Speaker 1: I know that you're highlighting primary versus high school, so
- 7:06Speaker 1: let's stick with the high schools for a moment. Let's
- 7:08Speaker 1: say that the average teenager should be getting even if
- 7:11Speaker 1: we call it nine hours of sleep a night, right,
- 7:14Speaker 1: that's we'd like them to be a little bit more
- 7:16Speaker 1: than that, but let's call it nine hours. Then they've
- 7:18Speaker 1: got to go to school and all the travel and
- 7:20Speaker 1: all the stuff around that, so we've got at least
- 7:23Speaker 1: another seven to eight hours. I'm not really good at
- 7:25Speaker 1: live maths, but that tells me that we're somewhere around
- 7:28Speaker 1: about sixteen seventeen eighteen hours of the day is kind
- 7:30Speaker 1: of gone, and then we've got to find nine hours
- 7:32Speaker 1: for screen. They're supposed to have a wo many of
- 7:35Speaker 1: them have jobs, they've got relationships, they're involved in structured
- 7:38Speaker 1: activities outside of school. It doesn't fit, which means that
- 7:41Speaker 1: stuff that matters is going by the bye, so that
- 7:44Speaker 1: they can stare at their screens, play games, look at Instagram, TikTok,
- 7:47Speaker 1: that kind of thing.
- 7:49Speaker 2: Yeah, spot on, and that's exactly why in this study,
- 7:52Speaker 2: myself and my colleagues at Macquarie University developed what we
- 7:57Speaker 2: call the Screen Developmental Impact question end. We wanted a
- 8:02Speaker 2: way to measure what the developmental impacts are on children
- 8:06Speaker 2: and teenagers in a variety of different areas, so education,
- 8:11Speaker 2: social development, physical health, emotional and behavior. Now keep in mind,
- 8:19Speaker 2: these are students that are responding to these questionnaires, so
- 8:21Speaker 2: this is not a parent's view. This is what students
- 8:24Speaker 2: are telling us. And we did find in this study
- 8:28Speaker 2: that there are significant impacts in all of those areas
- 8:33Speaker 2: of development when you get into these high levels of
- 8:36Speaker 2: either smartphone overuse or gaming.
- 8:39Speaker 1: So, Brad, this is the crux of the study, and
- 8:40Speaker 1: this is really why I wanted to talk to you,
- 8:42Speaker 1: because it's one thing to say, all right, kids are
- 8:44Speaker 1: using their devices a lot, we've got smartphone overuse, we've
- 8:47Speaker 1: got a lot of activity happening on screens, and it
- 8:49Speaker 1: comes to you and I stand up in front of
- 8:51Speaker 1: groups all day, every day and say, our children's well
- 8:54Speaker 1: being is being undermined by screens. And there are plenty
- 8:59Speaker 1: of adults who are point to the things that they're
- 9:02Speaker 1: concerned about. But when we hear it in their words,
- 9:05Speaker 1: and when we've got something that actually measures what the
- 9:08Speaker 1: impact is, then there's more heft, there's more funk. I
- 9:14Speaker 1: guess you know, like you're dropping a big book on
- 9:16Speaker 1: the table rather than a pamphlet, and it's like, Okay,
- 9:18Speaker 1: there's something weighty here. So walk me through. What did
- 9:22Speaker 1: these young people themselves identify when it comes to the
- 9:25Speaker 1: impact of their use of screens.
- 9:31Speaker 2: I think what we actually have to do is just
- 9:33Speaker 2: take one step backwards here, if I may justin, because
- 9:36Speaker 2: we've missed here a key part around the prevalence. So
- 9:39Speaker 2: not only did we measure the amount of hours, but
- 9:42Speaker 2: we also measured how many kids have what we would
- 9:45Speaker 2: call Internet gaining disorder, the diagnostic term on a screening tool.
- 9:49Speaker 2: It's not diagnostic because you've not done a clinical interview,
- 9:51Speaker 2: but it's a screening tool, which is a common tool,
- 9:54Speaker 2: and how many have a smartphone addiction. So we found
- 9:57Speaker 2: that four percent of Australian kids have a either subclinical
- 10:03Speaker 2: or clinical gaming disorder, and about nine point nine percent
- 10:09Speaker 2: of Australian kids have medium to high levels of smartphone
- 10:13Speaker 2: addiction or overuse. Now, if we just extrapolate those numbers
- 10:18Speaker 2: and I know I've talked to you about these numbers
- 10:20Speaker 2: roughly on the podcast before, right, but we're talking about
- 10:23Speaker 2: about one hundred to one hundred and twenty thousand Australian
- 10:26Speaker 2: kids with gaming disorder and about four hundred thousand with
- 10:29Speaker 2: a smartphone overuse or addiction. The key element here being
- 10:35Speaker 2: in this study, this was the first arm of a
- 10:39Speaker 2: trial and the second arm was a follow up where
- 10:41Speaker 2: we were actually going to invite parents into a parent
- 10:45Speaker 2: intervention treat contrial, So that is a fancy term for
- 10:48Speaker 2: those parents at home of we're going to help the
- 10:50Speaker 2: parents in the second trial. So in order to do that,
- 10:53Speaker 2: the ethics board at Macquari University said, hey, you really
- 10:56Speaker 2: need to tell these kids that you're going to tell
- 10:58Speaker 2: their parents if they're is high. So we did. You
- 11:02Speaker 2: can imagine how many kids aged ten to fourteen are
- 11:06Speaker 2: going to read that and go, there's no way I'm
- 11:09Speaker 2: answering this accurately. So those numbers that I've just quoted you,
- 11:12Speaker 2: the hours and the percentages, they're probably understating the issue.
- 11:17Speaker 1: So now that we've got these prevalence data and we
- 11:20Speaker 1: understand that, I'm going to forgive me for being imprecise
- 11:24Speaker 1: and rounding, but it's just easy to remember round numbers.
- 11:27Speaker 1: Let's say about five percent of kids are showing up
- 11:30Speaker 1: with a subclinical or clinical gaming disorder, and about ten
- 11:33Speaker 1: percent ish are showing up with medium to high smartphone
- 11:36Speaker 1: addiction or over use. How they seeing the impacts? What
- 11:41Speaker 1: does this mean at a practical level in their daily lives.
- 11:45Speaker 2: Yeah, Well, one of the most practical things out of
- 11:47Speaker 2: this study is that we didn't actually find any notable
- 11:50Speaker 2: differences in those prevalence rates between primary school and high school.
- 11:56Speaker 2: So what that tells us is that both of these
- 11:58Speaker 2: phenomena gaming disorder and smartphone overuse start in primary school.
- 12:05Speaker 1: The great rewiring of the adolescent brain begins around about
- 12:08Speaker 1: the age of seven or eight, once these could start
- 12:10Speaker 1: to really invest in these screens.
- 12:12Speaker 2: Correct. But I think what you're getting out obviously is
- 12:15Speaker 2: the developmental impacts, and that's sort of what I'm excited
- 12:19Speaker 2: about as well. Excited and scared at the same time,
- 12:21Speaker 2: of course. But we had these five main categories, and
- 12:26Speaker 2: what our investigations found is that there was probably more
- 12:28Speaker 2: indicative of four categories, and so the emotional impacts, the social,
- 12:33Speaker 2: and physical were tied together in our exploratory factor analysis.
- 12:37Speaker 2: For those at home that don't know what that is,
- 12:39Speaker 2: don't worry, it's just sort of fancy stuff. That's a
- 12:41Speaker 2: little bit researchy, behavioral impacts, and education. So we had
- 12:46Speaker 2: a list of questions that we asked them in different domains.
- 12:49Speaker 2: So for example, with education impact, there would have been
- 12:54Speaker 2: a question or there was a question there around have
- 12:57Speaker 2: screens or gaming ever gotten in the way of you
- 13:00Speaker 2: handing in an assessment or getting your homework in. So
- 13:03Speaker 2: that is an example of a question or an item
- 13:06Speaker 2: that was in measuring the educational impacts. Now, what we
- 13:11Speaker 2: found for all four of these areas is all four
- 13:14Speaker 2: were significant in the research. But what we also found
- 13:19Speaker 2: is that there are no real impacts for kids that
- 13:22Speaker 2: didn't meet criteria for Internet gaming disorder or smartphone of use.
- 13:27Speaker 2: Then we have a step up to the impacts that
- 13:30Speaker 2: were there in developmental domains for kids that had smartphone
- 13:34Speaker 2: of use or addiction, then a step up again in
- 13:37Speaker 2: developmental impacts for subclinical gaming disorder, and then a step
- 13:41Speaker 2: up again for kids with clinical gaming disorder. So what
- 13:45Speaker 2: that tells us is that the developmental impacts on our
- 13:49Speaker 2: children and teenagers is greatest for gaming disorder, and then
- 13:54Speaker 2: significant for smartphone addiction overuse, and then down to the
- 13:58Speaker 2: normal quote unquote sample at the bottom.
- 14:08Speaker 1: All right, So, Brad, now that we've gone through the study,
- 14:10Speaker 1: there's a bunch of practical implications that every parent wants
- 14:13Speaker 1: to know the answer to. And these things I think
- 14:15Speaker 1: are just vitally important for us to discuss. First off,
- 14:19Speaker 1: I want to clarify something, and I think this really
- 14:21Speaker 1: requires some It just requires a minute or so of elaboration.
- 14:26Speaker 1: Gaming per se, there's a values question. Are you okay
- 14:31Speaker 1: with your child playing first person shooter games or having
- 14:33Speaker 1: the sound on and lots of strangers in your living
- 14:36Speaker 1: room who are swearing and using inappropriate slurs and epathets
- 14:39Speaker 1: and so on. But let's say that you've got your
- 14:41Speaker 1: values sorted out and the kids know which games are
- 14:43Speaker 1: okay from a values perspective and which games are not.
- 14:47Speaker 1: The research evidence seems to indicate that playing games, so
- 14:52Speaker 1: long as it's not at an excessive level, at a
- 14:54Speaker 1: high level, playing too much that is internet gaming disorder,
- 14:58Speaker 1: playing it pathologically and not being to survive without the game,
- 15:02Speaker 1: does have a whole lot of benefits. It seems to
- 15:04Speaker 1: be really good for the kids socially, it seems to
- 15:06Speaker 1: be quite good for them emotionally and even cognitively. The
- 15:10Speaker 1: thing that I see in the data. No matter how
- 15:12Speaker 1: many studies I look at, and no matter how much
- 15:14Speaker 1: I try to find an argument to just say let's
- 15:16Speaker 1: get the kids off games, I'm not finding an argument
- 15:20Speaker 1: that says that it's bad for them until it reaches
- 15:22Speaker 1: an unsafer unhealthy level. Fundamentally, gaming is a whole lot
- 15:26Speaker 1: of fun for a whole lot of people, and they
- 15:27Speaker 1: don't have any negative effects. Tell me where I'm wrong
- 15:31Speaker 1: or still mans the argument that I'm making. So parents
- 15:33Speaker 1: can go okay, I can breathe a little safely here.
- 15:36Speaker 2: There are opportunities and risks that come with gaming, and
- 15:41Speaker 2: so I certainly should acknowledge the opportunities here with social
- 15:45Speaker 2: connection with mastery. There is research and evidence that suggests
- 15:50Speaker 2: there are benefits in smallish doses. The problem is that
- 15:54Speaker 2: it's different for every child as to when that dose
- 15:58Speaker 2: becomes too much, right, and so you know that could
- 16:02Speaker 2: be thirty minutes a day for one pial, that could
- 16:04Speaker 2: be two hours for another child. And that's why we
- 16:06Speaker 2: developed the Developmental Impact Scale, because we really wanted to
- 16:12Speaker 2: know and have parents understand what are the areas of
- 16:16Speaker 2: red flags that you can look out for. And all
- 16:18Speaker 2: of this is public knowledge. You'll see in this paper
- 16:21Speaker 2: that we list all of the domains in the supplementaries
- 16:24Speaker 2: as well. But I guess to sort of come back
- 16:28Speaker 2: to your question of that opportunity versus that risk, what
- 16:34Speaker 2: I struggle with as a researcher and a clinician is
- 16:37Speaker 2: that many of the research articles and papers and information
- 16:41Speaker 2: we get about the benefits of gaming have significant conflicts
- 16:46Speaker 2: of interests.
- 16:47Speaker 1: They're funded by the industry, they are.
- 16:49Speaker 2: Yeah, and so it is very difficult. So I'm not
- 16:51Speaker 2: sitting here saying that every single piece of evidence is
- 16:54Speaker 2: that way, but a lot of it is. And that
- 16:57Speaker 2: becomes really difficult because if you have a research that
- 17:01Speaker 2: is funded by the industry, either directly or indirectly, and
- 17:05Speaker 2: they are publishing beneficial data around this. We've seen that before,
- 17:10Speaker 2: justin We've seen that in smoking, We've seen that in sugar,
- 17:12Speaker 2: we've seen that in the backup. We've seen this play before,
- 17:16Speaker 2: and so we have to look at both sides. And
- 17:20Speaker 2: what we're saying is that when overusing gaming becomes an issue,
- 17:27Speaker 2: the developmental impacts are fairly significant. Now, what that all
- 17:32Speaker 2: boils down to for me, if I just sort of
- 17:34Speaker 2: summarize my own thoughts on this, is that I firmly
- 17:38Speaker 2: believe that this is a decision for individual parents to
- 17:42Speaker 2: make about their own child's gaining. So I'm not advocating
- 17:46Speaker 2: banning gaming. That's not what I'm saying. Okay, what I
- 17:49Speaker 2: am saying is how do we as a government, as
- 17:54Speaker 2: health policy, as researchers allow parents to actually set limits
- 17:59Speaker 2: in parental controls for their child, because at the moment
- 18:03Speaker 2: they don't have that. Most parental controls are just we've
- 18:06Speaker 2: talked about this before on the last episode anyway, most
- 18:09Speaker 2: parental controls are easy to get around, and so I
- 18:12Speaker 2: believe we should be letting parents make the decision and
- 18:14Speaker 2: actually apply that at the moment they can't.
- 18:17Speaker 1: Brad, let's talk practical. People have listened to the study
- 18:21Speaker 1: that you've done. They've heard that we've got pretty high
- 18:26Speaker 1: percentages really, I mean, I think concerningly hygh percentages of
- 18:29Speaker 1: kids who are using their devices in an overuse or
- 18:32Speaker 1: compulsive way. That there's gaming disorder at a level that
- 18:37Speaker 1: is really concerning, And any family who's going through it,
- 18:39Speaker 1: they know of the just the psychological and emotional earthquakes
- 18:43Speaker 1: that happen every single time there's a request to get
- 18:46Speaker 1: off the screen. It's time to eat, it's time to
- 18:48Speaker 1: go to bed, it's time to go to school. They're
- 18:51Speaker 1: dealing with some really really big challenges. But if I've
- 18:53Speaker 1: got a child and I'm just concerned that they're using
- 18:55Speaker 1: their screens too much, what are your three don't do
- 18:59Speaker 1: this responses? What are the three things that you just
- 19:02Speaker 1: don't cross this line? Don't do this with the kids,
- 19:04Speaker 1: It's going to blow up. There are better things to do.
- 19:06Speaker 1: What are the three things the most common mistakes parents
- 19:08Speaker 1: make here?
- 19:09Speaker 2: I like that you frame that question in what do
- 19:11Speaker 2: you don't do? Instead of what do you do?
- 19:12Speaker 1: Oh, we're going to.
- 19:14Speaker 2: Really makes me think he look. My first don't do
- 19:19Speaker 2: is certainly around parents that go down the path of
- 19:22Speaker 2: criticizing what their kids do online. If you found yourself
- 19:27Speaker 2: in a position where you know you're sitting there, going
- 19:30Speaker 2: that game is such a waste of time. It's going
- 19:32Speaker 2: to rock your brain, and that social media is grating.
- 19:35Speaker 2: You're always in there with that phone, and as soon
- 19:38Speaker 2: as we do that, it becomes combative and your child
- 19:42Speaker 2: is going to switch off. Sorry, not the screens, I
- 19:45Speaker 2: mean switch off to you and what you're saying, right,
- 19:47Speaker 2: So yeah, wrong, switch that's my Yeah, that's my first one,
- 19:51Speaker 2: and I guess my other. Don't if I just sort
- 19:53Speaker 2: of flip this if I use two. We have to
- 19:56Speaker 2: be really careful about the access level that we give,
- 19:59Speaker 2: especially around sleep. You've heard me talk about this before,
- 20:02Speaker 2: justin sleep is one of the primary factors here in
- 20:05Speaker 2: my clinical experience where things can go downhill. So in
- 20:09Speaker 2: all of those developmental domains in that study, what I
- 20:12Speaker 2: have found clinically is that if your child is in
- 20:15Speaker 2: a sleep deficit because they're up late at night grabbing
- 20:18Speaker 2: a phone, or because you let them have a phone
- 20:21Speaker 2: in their room to you know, listen to music on
- 20:24Speaker 2: Spotify to help them get to sleep, which is the
- 20:26Speaker 2: classic one. But you know, you find them on something
- 20:29Speaker 2: else that will snowball on everything else quickly, on all
- 20:33Speaker 2: these other developmental domains quickly. So you know, don't even
- 20:38Speaker 2: if you find yourself relaxing rules at other times because
- 20:42Speaker 2: the horse has already bolted, don't relax those rules at night.
- 20:45Speaker 2: Sleep has to be number one, and don't go down
- 20:48Speaker 2: this path and just endlessly criticizing what they're doing online.
- 20:52Speaker 1: Okay, I'm going to add one if I can, because
- 20:54Speaker 1: I said three and you've hit us with two. Your
- 20:57Speaker 1: reactions are welcome if you disagree with me. I think
- 20:59Speaker 1: that when we see our kids on screens and we've
- 21:02Speaker 1: asked them to get off, or we've had this conversation
- 21:04Speaker 1: seven thousand times, like this is a perennial issue, right
- 21:07Speaker 1: you just you never stop talking about screens. Once they've
- 21:10Speaker 1: got one, it fundamentally becomes the center of their world
- 21:12Speaker 1: and it changes your relationship with them forever once they've
- 21:14Speaker 1: got it. My big don't is don't have the screen
- 21:19Speaker 1: conversation when they're on a screen, or when you've got
- 21:23Speaker 1: when you've got a head full of steam because they're
- 21:25Speaker 1: on a screen, like high emotions, low intelligence. It's just
- 21:28Speaker 1: not the time for it. You've got to pick your time,
- 21:30Speaker 1: usually on a nice, quite Saturday or Sunday morning, where
- 21:33Speaker 1: everyone's relaxed and calm, and you can give them a
- 21:35Speaker 1: chocolate milkshake or go down to the local cafe and
- 21:37Speaker 1: get some wedges in sour cream and say, hey, I
- 21:39Speaker 1: want to have a tricky conversation with you about that
- 21:41Speaker 1: thing that's drive me up the wall. If you do
- 21:43Speaker 1: it in the moment, you just create World War three
- 21:45Speaker 1: in your living room.
- 21:46Speaker 2: Yeah. Look, I couldn't agree more, Justin, And I expand
- 21:50Speaker 2: on that further to say, you know, when your kids
- 21:53Speaker 2: are coming off screens, if you've said right, your hours up,
- 21:56Speaker 2: come off now, don't give them a terrible thing to
- 21:59Speaker 2: go to. If you transition them to now it's time
- 22:01Speaker 2: to do your maths homework. You are probably going to
- 22:04Speaker 2: end in tears, right, but.
- 22:06Speaker 1: I reckon you and I could talk for about seventy
- 22:09Speaker 1: seven hours about this and still still not exhaust our
- 22:13Speaker 1: things to share. There's so much more that I want
- 22:16Speaker 1: to ask you, so much more that we could talk
- 22:17Speaker 1: about and play around with ideas around. You've been extremely
- 22:20Speaker 1: generous with your time though, and there's no way there's
- 22:24Speaker 1: no way that any parent could have listened to this
- 22:25Speaker 1: and not have some really great parenting solutions to help
- 22:30Speaker 1: them with their challenges. Thanks so much for your time.
- 22:33Speaker 1: It's been an absolute delight, and hopefully when there's some
- 22:36Speaker 1: more research that comes out that's just hot to try
- 22:38Speaker 1: and perfect for parents, we can chat again.
- 22:41Speaker 2: Thanks Justin.
- 22:42Speaker 1: Dr Brad Marshall is a mcquarie University academic. He is
- 22:47Speaker 1: the Unplugged Psychologist and he is now most recently appointed
- 22:50Speaker 1: as the chief Research Officer at Control Shift. He's written books,
- 22:55Speaker 1: he's a speaker, and clearly you can hear he knows
- 22:58Speaker 1: his stuff. Thank you so much for listen. We hope,
- 23:01Speaker 1: hope so much that this has been a useful conversation
- 23:03Speaker 1: for you. The Happy Families podcast is produced by Justin
- 23:06Speaker 1: Rulan from Bridge Media. If you'd like more information and
- 23:09Speaker 1: more resources to make your family happier, check the show
- 23:12Speaker 1: notes for Brad's resources and the studies that we've talked
- 23:15Speaker 1: about and our previous podcasts, or just visit Happy families
- 23:18Speaker 1: dot com dot a