Latest / Pick Up and Deliver / Tipperary, Voidfall, Pax Pamier (2nd ed), and Hellboy the Board Game
Transcript
- 0:04Welcome to pick up and Deliver the podcast where I pick up my audio recorder
- 0:07as I step out for a walk and deliver an episode to you while I
- 0:10stroll around. I'm Brendan Riley. Well, good morning, listener. It's
- 0:22a lovely day here in suburban Chicago and I'm out for a stroll. I
- 0:26say, lovely day. The temperature is nice, it is mid seventies and
- 0:30humid, but it is overcast. The clouds are like right on the edge
- 0:34of that temperature where it looks like maybe it's gonna rain, but it's not.
- 0:38The news says it's not, but or the weather forecast says it's not,
- 0:44but it sure looks like it's going to rain at any moment. So
- 0:49we'll see what we see. It's been a little while since I've talked about
- 0:51some new games I've played, and I do have some new games logged,
- 0:54so I thought I would take a moment to tell you about some new games.
- 0:59The three that I want to talk about today. I had a chance
- 1:02to play these over the last couple of weeks with some friends, and one
- 1:04of them is on board game Arena, so I've started playing it on Board
- 1:07Game Arena as well. I'd be happy to talk to you there about it
- 1:11if you're so inclined. So the first game is called Tipperary. This is
- 1:15from designer Gunther Gunther Burkhart, artists Ari Oliver and Clemens Franz, and it's
- 1:21published by Lookout Games. Tipperary is a game from a year or two ago.
- 1:26I picked it up on my birthday. Actually we ended up stopping at
- 1:32a game store and I was like, well, I haven't gotten a new
- 1:34game in a while, so get a game. And it looked pretty neat.
- 1:38One of the things I liked about it is it's from the Lookout thread
- 1:42of Family Weight Games, which meant it had a pretty good possibility of being
- 1:46a game it would be fun to play with my in laws or with visiting
- 1:49grandmothers, or you know. It's a good filler game, something we can
- 1:53get out in a variety of places. It is a tile laying game and
- 1:57it's got a couple of things that are pretty interesting about it. The pros
- 2:00you are sort of building out a village in County Tipperary in Ireland, and
- 2:05basically you're just trying to get points by raising sheep, and then there's a
- 2:08couple other sort of things that you can do to accumulate points. The gimmick,
- 2:14which I think is pretty neat, is that there's a pentagram shaped device
- 2:17in the middle. It's a board piece and it divides up into five spaces.
- 2:23In each space you're gonna put two tiles. Then on top of that
- 2:25there is like a spinner with five different coats of arms, and the coats
- 2:30of arms match the five different village starting spaces that you can take, which
- 2:34is like a little board around which you're gonna lay your tiles. Then turnm
- 2:38after turn. Each turn, somebody takes turn spinning the spinner, and whichever
- 2:44zone around of the five things your coat of arms ends up pointing at.
- 2:50You take those two tiles and you pick one to put into your village.
- 2:53It works pretty well as a mechanism. It's pretty neat. You put the
- 2:54other one back and then add a new one. The only thing I don't
- 2:58like is occasionally you it will spin to the same zone you were just in,
- 3:01and we added a house rule because generally that means one of the two
- 3:07tiles in the zone you were just in you already rejected it, so you
- 3:12might have wanted it, but most of the time it was not fun rather
- 3:15than fun to get the same zone again, so we added a house rule
- 3:17that if you spin it and it lands in the same zone, we rotated
- 3:21one notch clockwise so that you have a different selection. I mean, if
- 3:24you sort of start with that rule and everybody understands it, great. So
- 3:29what you do is you're taking the tiles, and then the tiles have a
- 3:30variety of different landscape features written on them. Among the landscape features are sheep,
- 3:38ruins, bogs, There are open pastures, grain fields, and there
- 3:43are grainaries. And basically what the game has is it's got a variety of
- 3:46different mechanisms by which you build up points. You're sort of competing for the
- 3:50biggest herd of sheep, so you kind of keep all the sheep together.
- 3:53Some of the tiles will give you an extra sheep, a wooden sheep that
- 3:55you put on one of the empty pastures, which could then connect two flocks
- 3:59of sheep to make a bigger flock of sheep. The greeneries allow you to
- 4:01move your whiskey barrel forward on this other track, and you get points and
- 4:06more sheep for moving forward on this whisk On this whiskey track. You also
- 4:12have the bogs, and the bogs give you these single tiles that you can
- 4:15use to sort of fill in holes in your board, because one of the
- 4:19things is all these tiles are really weirdly shaped. There's no it's not a
- 4:24simple sort of set of Tetris pieces. The tiles vary in amount of space
- 4:29that they take up, from like three or four squares to like maybe six
- 4:32or seven, and they are really weird shaped, so it's hard to get
- 4:35them to fit together evenly so that you don't have gaps, particularly if you're
- 4:42trying to do the other scoring things that the game asks you to. So
- 4:45these little one pieces that you can slot into those gaps are really useful.
- 4:49And then there are these ruins, and if you get three ruins in a
- 4:51row, you get a little tower, and at the end of the game
- 4:55you can slot the tower into one of those gaps as well. Then the
- 4:58other game you score points for having for your biggest sheep herd, you get
- 5:02five extra points. If you have the biggest sheep herd of anybody on the
- 5:05table. You get points for little stone circles at an even mention those but
- 5:10those have points on them. You get points for your whiskey barrel. And
- 5:15then you also get points for your largest complete rectangle in your village. So
- 5:21you start to find the area where have the biggest rectangle of completed squares,
- 5:27and you get one point for every square in that space, and you get
- 5:30a few extra points I think eight or something. If you completely surrounded your
- 5:35village instead of sort of working off in one direction, you worked around the
- 5:40village, you get points for that too. So there's like a whole bunch
- 5:42of different ways you can earn points, and it's the mix of these things
- 5:45that results in you getting your score. That was more detailed than I intended
- 5:48to be, but it felt like just to explain what's going on was necessary.
- 5:54Tipperary was pretty fun. I thought it was a relatively easy learn Even
- 5:58though there are a variety of different things, none of them is very complicated.
- 6:01I like the mix of different ways to score points, but also some
- 6:05of the different pressures that arise then as you try to figure out what is
- 6:10the best balance you want to take in order to score the points you want.
- 6:14It works really well and I think it makes for an interesting gameplay.
- 6:17So if you get a chance to play Tipperary, I recommend that's Tipperary by
- 6:21Gunther Bernhardt. Next up we have Voidfall. Void Fall is a big old
- 6:30table hog of a game in which you have a number of different factions competing
- 6:36for control of the galaxy. It has a sort of four X vibe,
- 6:42it might be actually a four X game, I don't know. And the
- 6:45theme is there's all of these established houses is the term the game uses for
- 6:50large space faring civilizations, and a civilization from another dimension. The void opens
- 6:59up and all of the these malevolent beings sort of swarm in and infect everything.
- 7:03As a group, the houses join together and are unable to close the
- 7:09gate to the other dimension, but there are still plenty of Void creatures infesting
- 7:15the galaxy, and so basically what you're doing is you're trying to expand exploit,
- 7:20explore and the other ex exterminate with your faction, earning reputation points,
- 7:28which is the victory condition, you know, at the end, that's how
- 7:30we value victory. But at the same time, there are also this sort
- 7:33of unified enemy, the Void, whom you can fight, so there's plenty
- 7:40of sort of combat or conquest that doesn't involve going against other players. The
- 7:45game does allow for you to go against other players, but it doesn't seem
- 7:47to be the focus of the game. It seems like something you can do,
- 7:50but probably not something you're gonna do a ton. The game was designed
- 7:55by Nigel Buckle and David Turxy. David Terxy somebody I really like, although
- 7:59I found some of his output a little uneven. I mentioned that at the
- 8:03game, and the people who was playing with their like, what do you
- 8:05mean which games? And I struggled to think, but I would say like
- 8:09Redacted was his first game, it's a little uneven. Dice Settlers I liked,
- 8:13but the groups I've played it with haven't been super enamored of it.
- 8:18He also helped design Welcome to Dinah World and Roman Role. I haven't played
- 8:24Roman Role yet, but Welcome to dinal World a lot of people found a
- 8:26little befuddling. That said, I do like a lot of his games as
- 8:30well. I really like an Acrony, I like his solo bot for Cerebria.
- 8:37I think he's a great designer and I'm excited to try games when they
- 8:41come up, but he's not an auto play for me, like I have
- 8:43to kind of investigate which games are going to be a good fit, but
- 8:46this really did look neat. I did not get this because I knew at
- 8:50least one friend was getting it also, and I'm trying to be a little
- 8:52more conservative and how I'm spending my game buying money, and this was a
- 8:56big beast of a game. It is the first Mind Clash game I didn't
- 8:58buy for myself, and I wish I had a little bit. I'm super
- 9:03jealous of the of having the game, but I'm never gonna play it without
- 9:09one of these folks, and or like, if I had it, somehow
- 9:11I had a game, they couldn't make it, but I really want to
- 9:13play it. I'm sure they would loan it to me, so you know,
- 9:16I have access to this game. I didn't need my own copy.
- 9:18But the collector in me really covets the game. It's beautiful. It's huge,
- 9:24tons of pieces. The Collector's Edition, which we got to play,
- 9:28comes with these triple layer boards which have insets, and then the base game
- 9:35comes with card stock player mats, and if you have the double layer boards,
- 9:41the player mats slide into the double layer board. So that's a really
- 9:46neat choice in terms of gameplay construction. The graphic design is by EU and
- 9:50o'tool, and it feels like it. You can kind of you can see
- 9:54a consistency of the symbols that makes it easy to read the game. So
- 10:00I haven't really explained what the game is, Like I said, it's a
- 10:01four x game your conquest. The gameplay mechanism is a hand management thing.
- 10:07You have a set of action cards that you can play, and on a
- 10:11turn, you're going to play one of them and then you do the thing
- 10:15that action says. There's a lot of different kinds of resources in managing how
- 10:18they flow. There's corruption you have to manage, and you're going to do
- 10:24like five of those different research cards, and then the round will end,
- 10:28and there's some end round stuff, the void attack and all of that,
- 10:33and then you do another round and there's I think you play three rounds,
- 10:37so you have like fifteen turns, give or take. I don't remember exactly
- 10:39how many cards you play, but that's sort of how it works. But
- 10:43a turn is a pretty elaborate deal in a four player game. You're easily
- 10:46sitting eight to ten minutes between turns, but it doesn't feel like unpleasant downtime
- 10:52to me because you have so much time you have so much to think about,
- 10:56you have a lot of planning to do. I did find in sort
- 10:58of like the third age. By the second card play of the five,
- 11:03I had figured out everything I was planning to do for the round, and
- 11:07then it felt like I was just it was a little bit more downtime.
- 11:11But like I said, there's a lot going on in the game, so
- 11:13really fun. There's great technology trees. You can advance technologies and get these
- 11:20bonuses for yourself. The combat is entirely deterministic, which is nice, so
- 11:24you can figure out before you go in how you're gonna do in the combat.
- 11:28You can also figure out what's gonna happen during the invasion phase, so
- 11:31it's very mechanical and euro that way. I really like that. Void Fall
- 11:35is just it's a beast of a game, but really cool and definitely a
- 11:39game I'd like to play again. Definitely a game I really enjoyed. So
- 11:43if you get a chance to try out Void Fall from Nigel Buckle and David
- 11:46Terxy, I definitely recommend Ian O'Toole as the designer. Mind Clash Games is
- 11:52the publisher, all right. The third game I got to try is Pax
- 11:54Premiere second edition. Now this one falls into the category of games I generally
- 12:00not super keen to try, but it turns out that it's a good fit
- 12:05for me. And these are sort of historical wargames I've mentioned on the show
- 12:09before, my hesitance or my dislike about this process. You know, Pax
- 12:15Premiere is an interesting case because part of what's going on in the game is
- 12:20talking a little bit about the way that the British and the Russians were kind
- 12:22of struggling over the area of Afghanistan, and the people of Afghanistan had very
- 12:28little self control or self determination over the area. And in the game you
- 12:31represent kind of nebulous forces or persons in power in Afghanistan, but in the
- 12:39trying to gain the most influence in the context of these larger questions are these
- 12:46larger power forces. So in the game, you are allied with one of
- 12:50the three factions, either the Brits, the Russians, or the and you
- 12:54don't represent anyone particular in the game, but instead you represent people competing for
- 13:01power or control in the context of the struggle the Great Game, as the
- 13:07British and the Russians sort so arrogantly called it. So the idea of the
- 13:11game is there are these three factions, right There's the British, the Afghans,
- 13:15and the Russians, and you represent power brokers, sort of mixing back
- 13:22and forth. You and are allied with one or another, and there are
- 13:24occasionally dominance cards that come into play to check and if you are allied with
- 13:30the power that's in domination, then you look at who has the most influence
- 13:33with them, and that person scores points. It turns out so far it's
- 13:37a game I'm not very good at. I'm doing pretty badly. I did
- 13:39pretty badly in the one game we played on the table, and I've done
- 13:41pretty badly in the three games that I've played on board game Arena, So
- 13:46I haven't been super successful yet with the experience of the game. But generally
- 13:52it looks like something I should enjoy and should be good at. It resonates
- 13:56a lot kind of halfway between card driven games like Twighlight Struggle or the Expanse
- 14:03board game is a card game I've played, a card driven game I've played,
- 14:07or nineteen sixty the Making them a President, So it resonates with that,
- 14:11but then it also feels a lot like the other game that I've played
- 14:15with the name packs at the beginning, and that's Packs Renaissance. Now that
- 14:18game has the card driven thing. You're buying from a market, and I
- 14:22believe that buying from the market and having to pay for those is part of
- 14:26the pas idea. If you're saying that, that's kind of once one of
- 14:28the things you're asserting, but that has also got this element of putting cards
- 14:31in your tableau, and the cards in your tableau have powers on them,
- 14:35and you can use the powers on them to do your turn. But also
- 14:39the idea that you are not part of the nation states but rather individual power
- 14:46brokers. That is something that's also happening in Packs of Renaissance. Now.
- 14:50In Packs Renaissance, you get to pick from a variety of different win conditions.
- 14:54In Packs Premiere, there are only two. There are two ways to
- 14:58score points, and there's a one way to win. You score points either
- 15:01by being allied with the dominant faction when there's a dominance check and then gaining
- 15:09points from being the most influential with them, or the second thing would be
- 15:13if there is no clear dominant faction during a dominance check, then being the
- 15:20person who has the most influence on the board generally, and those are two
- 15:24slightly different ways of measuring things, which makes for an interesting balance because you
- 15:31could put a lot of energy into having influence, and then if the faction
- 15:35you're allied with isn't dominant, you get nothing, and then the scores are
- 15:41relatively low. But the idea is if at any point anybody is four full
- 15:46points ahead of all the other players, so ahead of the second place person,
- 15:50then the game is instantly over and they win. Otherwise, you play
- 15:54out until four dominance cards have come out, and after the fourth dominance card,
- 15:58whoever has the most points wins, and if there's a tie, whoever
- 16:00as the most military strength wins. So the wind condition is relatively straightforward,
- 16:03but how you get there is pretty complex. I'm not going to go into
- 16:07the full explanation of the game. If you're interested in it, you can
- 16:08look it up from somebody who's going to do a more thorough review. But
- 16:12I will say it's a really interesting take on the packs system, fascinating dynamic
- 16:18between the different elements. Of course, it requires a stern sense of how
- 16:25games interact and how players interact because it is all cutthroat, going after each
- 16:30other like, it turns out, I don't mind. I mean, I've
- 16:33mentioned before, I don't mind that kind of game when I know it's coming,
- 16:37and when that's the key part of the game, like when what you're
- 16:38doing in the game is going after each other the whole time. I don't
- 16:41generally mind that. I just like to know have clarity of purpose about what
- 16:47you're doing there. So from that perspective, it's pretty interesting. I will
- 16:51say, the mechanisms is still a little opaque to me, and I had
- 16:56some significant issues with our first interpretation of the rules, so we play our
- 17:00in person game pretty substantially incorrect. It was still fun, but really off
- 17:04from the way the rules are supposed to work. So I'm, like I
- 17:07said, I'm in my I think simultaneously second and third game of Pax Premiere
- 17:11Online right now, and so I'm just kind of getting my feet wet and
- 17:15playing it. But so far, I think it's pretty interesting. And if
- 17:19it's a thing you'd like to play with me, send me an invite on
- 17:22board game Arena. I'd be happy to play with you. Oh. My
- 17:26son and I dusted off Hellboy recently. Hellboy is a delightful amri trash style
- 17:33fight them up game in which you are one of the members of the Bureau
- 17:37for Paranormic Paranormal Research and Development the BPRD, and you and your friends are
- 17:42going to investigate some sort of supernatural horror. We had a lot of fun
- 17:48just romping around fighting baddies. The hell Boy system is really neat. It's
- 17:53got different kinds of skills, and you have different levels of dice that you
- 17:59use in the skills, and the level of the dice you use determines how
- 18:06likely you are to succeed in what's going to happen to you. It's a
- 18:08really smooth system that works pretty well, and once you kind of understand the
- 18:11game, it runs pretty quick. I mean we played in eighty or ninety
- 18:15minutes, and we played one of the medium length scenarios or the shorter scenarios,
- 18:18one of the two. But it's good to get that out again and
- 18:22makes me want to get back to playing it and painting it. Which I
- 18:26painted a bunch of the lizards and a bunch of the Nazis, but I
- 18:29haven't painted nearly. I don't think. I don't even think I've played half
- 18:33of the figures altogether, so there's a lot to unpack there. Yeah,
- 18:37so if you get a chance to play hell Boy the board game, I
- 18:40recommend Well, that is just about it for me today. I hope that
- 18:44you have enjoyed walking with me. I'd like to know what you've been playing.
- 18:47Head over to board game geek Gild three two sixty nine and share your
- 18:49thoughts there. I am going to try to start posting there more about the
- 18:55podcast. Maybe each week I'll do a week in review post, sort of
- 19:00finding everybody what I posted this week, just because I'd like to see a
- 19:03little bit more action on the guild. And I think when people post there,
- 19:07then other people see it and we go from there. So I'll try
- 19:10to remember to do that. If not, you can always send me a
- 19:11geekmail message while I bat nineteen nine. Name is my user name, or
- 19:15you can send me an email Brendan at Rattlebox Game. Well, thanks for
- 19:18joining me in my walk today. I hope your next walk is as posed
- 19:21as mine was. Bybye, Brought to you by Rattlebox Game.