
Take Time Turns Planning Into A Mind-Reading Challenge
Your group makes a solid plan, everyone nods, and then the table goes completely silent. A minute later you flip the cards and realize somebody quietly dropped a “2” where it could never belong. That’s the joy and pain of Take Time, the cooperative board game we can’t stop thinking about, and it might be the co-op reset your game night needs.
Jared is out on assignment, so we hold down the fort and dig into why Take Time works so well as a communication-limited puzzle game. We compare it to two modern co-op staples: The Crew, a trick-taking co-op that shines with the right crowd, and The…
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