Latest / BREAK/FIX the Motorsports & Vehicle Enthusiast Variety Show / The Business of Speed: Inside the Sim Racing Revolution
Transcript
- 0:00BreakFix podcast is all about capturing the living history of people from
- 0:04all over the autosphere, from wrench turners and racers to artists, authors,
- 0:09designers, and everything in between.
- 0:11Our goal is to inspire a new generation of petrolheads that wonder.
- 0:16How did they get that job or become that person?
- 0:19The road to success is paved by all of us because everyone has a story.
- 0:27From Formula One to the gritty world of rally racing, tonight's guest's expertise
- 0:32in esports and motorsports is setting the pace for this dynamic industry.
- 0:37Trevor Marks is not just another gearhead.
- 0:40He's the founder of K53, a consulting firm with its sights set toward the convergence
- 0:45of sim racing, e sports, and motor sports.
- 0:48And he's here to tell us all about his road to success.
- 0:51His partnership with Torque Atlanta.
- 0:53One of the most thrilling racing simulation venues in the world and
- 0:57how this haven for racing enthusiast combines cutting edge technology
- 1:01and immersive experience that puts you in the driver's seat with that.
- 1:05Let's welcome Trevor to break fix.
- 1:07Hello.
- 1:07Hello.
- 1:07How are you guys doing?
- 1:08And joining me tonight is returning guest.
- 1:11Brock Packard, who you might remember from his double episode.
- 1:14He's part of the Niner Esports team at University of North Carolina.
- 1:18And since his last appearance on Break Fixed, he's now an engineer
- 1:23for Jordan Anderson Racing.
- 1:24So welcome back, Brock.
- 1:25Thanks, Eric.
- 1:26Thanks for having me and excited to be a co host this time and ask
- 1:29the questions instead of answering.
- 1:31Well, like all good break fix stories, there's a superhero origin.
- 1:36So Trevor, tell us about the who, what, when, and where of you, how you got
- 1:40into racing and especially the world of e sports and sim, you know, it's
- 1:44easier to explain getting into racing than is e sports, you know, e sports
- 1:48is such a small close knit community.
- 1:51There's very few people that have the professional pedigree to even
- 1:54say that they've been a part of this industry for 15 years or 20 years.
- 1:58And I was blessed enough.
- 2:00To have the opportunity to jump in with one of the biggest
- 2:03organizations in the world, which is DreamHack, which is now ESL Faceit
- 2:07group, which is a conglomeration of Faceit, ESL and DreamHack.
- 2:10I was working as a logistics manager for a large logistics company in Atlanta.
- 2:17By the airport, we were moving millions of pounds of freight a week.
- 2:21So I was responsible for the sort and I developed a lot of transferable
- 2:25skills in that role and DreamHack was just starting to launch in
- 2:30the United States in about 2016.
- 2:31They had just had their first show in Austin in 2016, and they were
- 2:35looking for volunteer crew members for the rest of the DreamHack shows.
- 2:38And I applied for it like it was a job.
- 2:40I got the crew lead position, which would have been DreamHack Atlanta 2017.
- 2:45And through my communications with the team.
- 2:48They started to fly me out to the other DreamHack shows.
- 2:50I went to DreamHack Austin 2017.
- 2:52I went to DreamHack Denver 2017, and I quickly learned that they did not
- 2:56have the logistics set up that they needed to expand in the United States.
- 2:59From that conversation, a contract was birthed and that's how I got my
- 3:03first start in eSports as the logistics coordinator for DreamHack North America.
- 3:08So I set the standards and the protocol to get millions of dollars of equipment
- 3:11across the country in a timely manner.
- 3:13I'm the reason why all the things you saw at a DreamHack show arrived on time.
- 3:16That was me.
- 3:16For two years to make sure that happened.
- 3:18And during that time, I shadowed the sales and partnership team, namely
- 3:23Magnus and Justin Burnham and Blaine.
- 3:25Those three guys took me under their wing, showed me the ropes, gave me the
- 3:29who's on first, he's on second for the industry, how things worked and Justin
- 3:33Burnham pulled me to the side one show.
- 3:35And he said, look, man, I know you're brilliant in logistics.
- 3:37You're a smart guy.
- 3:38You can figure this out.
- 3:38I know you can do logistics to no one else, but you've got an act
- 3:41for this business side of things.
- 3:42And you really ought to see that through.
- 3:44And from there, it's just been one step after another, got recruited to RTS.
- 3:48Then I went on to work for Nurtree for a while, came back to RTS.
- 3:51And now here I am starting my own firm, looking at the opportunities
- 3:54bubbling up here in the United States and taking advantage of it.
- 3:57That is how I got into e sports from logistics to managing one of the largest
- 4:01e sports festivals in the world, in the United States, creating a lot of
- 4:04relationships there and then bridging those relationships to start my own firm.
- 4:08See, if I had told that story, I would have said the year
- 4:10was 1984 and I had an Atari.
- 4:13And I was playing pole position.
- 4:16You had to have been a gamer before you became a logistics expert, right?
- 4:19I mean, were you in the world of cars?
- 4:22Did you come from a racing family?
- 4:23I mean, you're wearing a grid life sweatshirt right now.
- 4:25You have to have a passion for motor sports, right?
- 4:27Oh, absolutely.
- 4:28Absolutely.
- 4:29My father is.
- 4:30A lifelong motorcyclist.
- 4:31You know, he's in his mid seventies and he still rides when he gets a chance.
- 4:34So that was always a part of the pedigree.
- 4:36And then I grew up riding dirt bikes and I never got the chance to really participate
- 4:40in motor sports, which is a problem that everybody's trying to solve now, right?
- 4:42Accessibility is expensive.
- 4:44It's difficult.
- 4:44And that's part of the reason why sim racing is blowing up
- 4:47so much because so many people interested did have an access point.
- 4:49I was one of those kids that didn't have an access point.
- 4:52I had Hot Wheels.
- 4:53I had magazines.
- 4:55I remember when Nikki Hayden, RIP, the Kentucky kid was kicking butt over at
- 4:58MotoGP and I was following his career in the early and mid 2000s, still want
- 5:02a Repsol CBR 1000RR because of him in that livery, I was watching from
- 5:06the sideline and I was an avid gamer.
- 5:08So I had always been a gamer since early ages.
- 5:11My first real racing game was Forza Motorsport 2.
- 5:14That started kind of like, Oh, this is tuning.
- 5:16This is learning what cars are fast.
- 5:18Actually, no, I think the first racing game before that was Sega GT 2000,
- 5:22which came with the original Xbox.
- 5:24And I played the heck out of that game and learned what cars were
- 5:26good, what cars were bad, never had a wheel, just always was participating
- 5:29in that and continued to game.
- 5:31It was a friend of mine, Calvin, that was living with me at the time.
- 5:35That was my roommate that while I was working for the freight industry
- 5:37was like, Hey, you're playing Counter Strike, you're jumping in tournaments.
- 5:40You're competitive.
- 5:41You play a lot.
- 5:42You have a passion for e sports.
- 5:43You should use that passion to go into the industry.
- 5:46And that's what was the catalyst for me to start with DreamHack.
- 5:50After getting on with DreamHack, I rediscovered my love for sim
- 5:53racing, coincidentally at CES 2020.
- 5:56I was still following racing, I was following grid life, I was going to
- 5:59motorsport events in Atlanta, I was watching Isle of Man, I'd watch Formula
- 6:03One, still always watching consuming content, but not participating as much.
- 6:07Until CES 2020, I had a contract to do the Razor booth at CES.
- 6:13So I was part of the staff and helping out Razor with a couple of different things
- 6:16and brought a Visaro rig to the booth.
- 6:19Basically every morning, the booth has to be calibrated for like 20, 30 minutes.
- 6:22So they would just let me hot lap for 20, 30 minutes in the Visaro
- 6:25booth, which that's a phenomenal rig.
- 6:26That experience, like a switch came on and I was like, Oh,
- 6:29I have to get more of this.
- 6:31Luckily enough, within a year of that happening, Torque
- 6:33Motorsports opened up in Atlanta.
- 6:35And then I jumped right in.
- 6:36And started sim racing at Torque Motorsports and competing and
- 6:39just driving from then on.
- 6:40And we're going to talk about that more as we go along.
- 6:42So you mentioned Forza Motorsport.
- 6:44It's kind of funny.
- 6:44A lot of people I meet are always like Gran Turismo, kind
- 6:47of the granddaddy of them all.
- 6:49But there are titles that predate Gran Turismo, right?
- 6:51If you think about Jeff Kramer's Formula One, Formula
- 6:53One GP2 and Papyrus's IndyCar.
- 6:56Those are some of the most tunable games that even predate Sony,
- 7:00predate Forza, things like that.
- 7:01So this idea.
- 7:02Simulation in the video game world has been around for a long time.
- 7:07So as you look back over the history of the games you've played, kind
- 7:09of a pit stop question, what are some of your favorite titles?
- 7:12What are some of the worst?
- 7:13Well, first of all, I would like to shout out GP laps on YouTube.
- 7:16He does a lot of historic vintage racing and also like vintage.
- 7:20Esports and vintage sim racing games.
- 7:22So I've been discovering a lot of games that I missed through his channel.
- 7:24I just love to give him a shout out for that content and exploring
- 7:27some of these titles retroactively.
- 7:29As a child coming up, the crown jewel was Project Gotham Racing 2
- 7:33and Need for Speed Underground 2.
- 7:35Now, New Speed Underground 2 was peak Fast and Furious culture.
- 7:39The movies had just come out.
- 7:40You could customize the car.
- 7:41And then also they were selling a dream because the cars in the game were
- 7:45regular tuner cars, like a 350Z, a Civic.
- 7:48So you could, as a 13 year old kid, realistically look to potentially owning
- 7:52one of those, and that made it tangible.
- 7:53I think that there are some divides in the community, but.
- 7:56I had some friends that always used to ooh and ah over the Aston Martins.
- 8:00And I was part of the group of friends like, well, I could actually
- 8:03possibly one day own a C5 Corvette.
- 8:05So that's what I'm going to make my dream car because it
- 8:07was something that was tangible.
- 8:08And then my friends would have them and this, that, and the third.
- 8:10So, you know, USB Underground 2 was definitely the first
- 8:14time of like seeing yourself.
- 8:15Potentially being this type of racer and, and like participating in that.
- 8:18And then also kind of introducing a lot of us to the street culture for
- 8:23drifting, for driving, for street racing.
- 8:26And that was like the entry for you looking at motor sports.
- 8:28That was like, this is racing.
- 8:29And then the other titles come along.
- 8:31Project Gotham Racing 2 was foundational because Project Gotham Racing
- 8:34actually encouraged you to race, learn how to race, learn racing lines.
- 8:38It was a more Sim Katie experience than Need for Speed Underground Racing was.
- 8:42And in that it led you learning how to progressively break.
- 8:45And I actually started to develop a lot of friends.
- 8:47This is the onset of Xbox Live, when Halo 2 came out.
- 8:52Project Gotham Racing 2 was me playing online with other people.
- 8:54That was the first Sim Racing experience, playing online,
- 8:56jumping leaderboards, custom games.
- 8:58I remember playing cat and mouse.
- 9:00You'd get two teams of eight.
- 9:02One team member is the mouse, which they drive a mini Cooper and the
- 9:04other three team members drive big, heavy GT cars, like the GT 40.
- 9:10And then you try to get your mouse across the finish line first.
- 9:13And so you're defensively driving to protect your mouse, but then aggressively
- 9:15driving, trying to Ram and block the other mouth, which is a lot of fun in
- 9:18between moments of real motor sport and kind of learning how to drive.
- 9:22And I would say Forza.
- 9:23Three and four were when things started to kick into overdrive and
- 9:26you're really learning racing lines.
- 9:28I think it was fourth, uh, three to introduce rivals mode, but rivals
- 9:32mode, man, that was like crack cocaine.
- 9:34Like you get that.
- 9:35I got my time on a leaderboard.
- 9:37My friend beat it by 10 10th.
- 9:38Oh, hell no.
- 9:39You go back and it was fun.
- 9:41Cause you get to see where they were bad at the track.
- 9:44So I had a certain areas with my friend, Matt, where I was like,
- 9:46Oh, you suck at this tight section and I'm really good at this.
- 9:50But then on a longer sweeper section, you just have the throttle control better.
- 9:53So I'm really struggling there.
- 9:54So I need to make sure I'm as clean as I can through this section.
- 9:57So that when I get to the section where I'm not good at, and that is a very real
- 10:02skill that you do when you're driving and preparing for a track, you have certain
- 10:04areas where, you know, you're not really fast there, you're a 10th or two off pace.
- 10:08And you have to be very protective of that.
- 10:10Or you have to work on that area during your quality time.
- 10:13And when you're racing at somebody else and you notice that they're
- 10:16struggling in one part of a track, that's where you attack.
- 10:18So it's, it's funny how rivals mode at Ford's a three or four kind of like
- 10:23encapsulated some of the actual racing techniques that I still employ today.
- 10:27When I'm sitting down for sim race.
- 10:29So 2020 did a lot for the world, but especially for the world of sim racing,
- 10:34every motorsports got shut down.
- 10:36We all had to transfer into something that we didn't have to be next to each other.
- 10:40We had to figure out a different way of life for however long we were shut down.
- 10:45I know NASCAR, we went to iRacing and a lot of other motorsports
- 10:48went to their own video games and started running their own things.
- 10:52So as an eRacer yourself, Did you kind of see a change or a shift in the motion
- 10:57of growth in SimRacing over the last five years and then 2020 and beyond?
- 11:02I didn't jump on the bandwagon because the CES 2020 was pre pandemic.
- 11:06That was right before it.
- 11:07So that's when I was getting involved.
- 11:08So I wasn't so much a SimRacer at the time, but I was an e sports professional.
- 11:12So as an e sports professional post COVID, I was like, yeah, finally,
- 11:16like I kind of had been feeling this way for a while, and I've been asking
- 11:18this question about SimRacing and why we don't see more of it and it's.
- 11:21Only sport that's transferable from the actual sport to the actual race.
- 11:25Like, I don't care how good you are at Madden, you're never going to be able to
- 11:27hit a gap like LaShawn McCoy or like any one of these Hall of Fame runner backs.
- 11:31Like, that doesn't transfer.
- 11:32You being good at 2k doesn't make you jump shot good in real life, but you
- 11:35being good in the sim can possibly mean that you're good in real life.
- 11:38And the Grudge Reason movie that just came out is basically
- 11:41the story that proved that.
- 11:43And I remember watching that live as a college student.
- 11:47When that happened, I actually participated in that
- 11:49competition and I knew that I couldn't do it with controller.
- 11:51I was like, I'm never going to be able to make it to the top of the leaderboards.
- 11:53But I threw my name in the hat and I remember watching that journey and
- 11:56just being amazed to sit around the TV in college, watching that, and then
- 11:59to be a professional in the space.
- 12:01Having watched the Nissan GranTurismo GT World Challenge come to fruition,
- 12:05and that driver actually still driving and testing today, and then to be an
- 12:08esports professional 10 years later and be like, why is this not a pipeline?
- 12:11Why are we not doing this?
- 12:12The pandemic was a catalyst to prove that this is a viable sport, that it does have
- 12:17an audience, and that it has legs on it.
- 12:20One of the biggest drawbacks to traditional sports games as an e
- 12:24sport, and this is something that I have a particular opinion of as a
- 12:27professional, is that the NFL will always be more exciting than that.
- 12:32NBA 2K will never be as exciting as Game 7 Finals.
- 12:35It never will be.
- 12:36It's never going to eclipse its real life counterpart.
- 12:39Gran Turismo
- 12:43World...
- 12:44Challenge, like when they have their competition, that's some damn good racing.
- 12:48It's fun to watch.
- 12:49It's exciting.
- 12:50And it has merit in and of itself.
- 12:52We all watched not Australian GP was form of the one NASCAR did 900, 000
- 12:57viewers on Twitch during the pandemic for the one reports that they have 30
- 13:01million total combined viewers across all their platforms, because they
- 13:04did F1 TV into the whole thing during the pandemic, that was obviously in
- 13:07lieu of the real form of the one.
- 13:08But the fact that that many people even care to watch shows
- 13:11that there is something there.
- 13:12There is a business principle there.
- 13:14The pandemic essentially created a test period.
- 13:17I don't think that it made an industry out of nothing, but I do think that
- 13:20it catalyzed things forward a couple of years so that this propagation that
- 13:25we see now with sim racing in lieu of the pandemic may not have naturally
- 13:29occurred this way until 2025 2026.
- 13:31Now that we have the pandemic, now people are jumping in line.
- 13:35Now you see Ford partnering with Next Level Racing, the branded SimRig,
- 13:39Pagani partnered with S Attack to get their branded wheels and pedals,
- 13:43and you're starting to see the manufacturers jump in and people
- 13:45starting to pay attention to it.
- 13:46Williams Esports, McLaren Esports, like all of the manufacturers from
- 13:50Formula One and from other racing are starting to pay attention.
- 13:53So what this has done is basically COVID has led to everybody turning
- 13:57their heads, maybe not their wallets.
- 13:59Maybe not their influence and maybe not being an emphasis, but at least
- 14:03turning their heads in that direction.
- 14:05And it's part of the reason why I started the firm and why I am getting
- 14:09into this now, because I see the opportunity and I see the holes and
- 14:12gaps that need to be filled in e sports.
- 14:15One of the issues.
- 14:16Is getting non endemics into the space, getting them comfortable with the
- 14:19brand, getting them comfortable with the product, getting them comfortable with
- 14:21the audience and comfortable spending.
- 14:23They'll go to Madison Avenue and spend seven, 8 million on a DreamHack production
- 14:30across seven countries and it's streaming in between DreamHack shows for half of
- 14:36that price with three times, four times the amount of interactivity, they're
- 14:38kind of scratching their heads, right?
- 14:40We're at a turning point on a couple of different levels.
- 14:42And it's going to take time for the rest of the industry to kind of start making
- 14:45moves, but we'll start to see different projects pop up and be explored to
- 14:49see what their financial stability is.
- 14:51And all of that has been accelerated due to COVID.
- 14:54So you're kind of in a different perspective than I am.
- 14:57I'm very.
- 14:57Behind the steering wheel.
- 14:59I'm a consumer, but you're a very innovative and trying to find those
- 15:03things that the consumer like myself, or somebody who's trying to sell this
- 15:07product to the school to give us more funding or things like that, what are
- 15:11developments in the SIM that you are seeing and, or what are you trying
- 15:14to do with K53 to fill those gaps?
- 15:17We are missing the core foundational infrastructure that they have in
- 15:24the EU at a fundamental level.
- 15:26What do I mean by that?
- 15:26If you look at Motorsport UK, Motorsport UK is an organization, I would say
- 15:31somewhat similar to NASA or SCCA in between different racing groups and
- 15:36they advocate for things and they like sponsor and work with sim facilities.
- 15:40There's networks of sim facilities working together and Motorsports
- 15:44UK is working with them to get sim racers into the seats.
- 15:47Like they understand the value proposition and how if we have kids racing in this.
- 15:53And participating in this, and adults racing, participating in
- 15:55this, this is more tickets for people to come to racing events.
- 15:58It's a healthy outlook for families.
- 15:59It's good for students.
- 16:00It's good for kids.
- 16:01And everybody's open to come and try it.
- 16:03It lends itself to more industry.
- 16:05So they look at this as building an industry, instead of just
- 16:08something that kids are playing, and we haven't quite gotten to that.
- 16:11I don't think motorsport teams in the United States understand the value
- 16:14proposition of having a sim racing team or even the value proposition of
- 16:17esports in general and how it can be an extension of your brand and even get to
- 16:21the point where it can live on in itself.
- 16:22Williams F1 esports doesn't have to have anything to do with the real team.
- 16:26It can exist and be profitable and be in a really successful, great
- 16:31community led team and organization.
- 16:33Independent of the form of one team independent of the F
- 16:37one team is doing good or bad.
- 16:38They haven't wrapped their heads around that yet.
- 16:40I don't think we're there.
- 16:41So what K 53 is doing is looking at the ecosystem that we have in
- 16:46the United States, looking at what we have in EU and working with
- 16:49partners to start to fill that gap.
- 16:52And either be the entity that needs to be there or find
- 16:55partnerships to make that happen.
- 16:57We don't have a sim racing expo.
- 16:59ADAC, the big sim racing expo in Europe just happened a couple weeks ago.
- 17:03I've been reading all about it and drooling from a distance
- 17:05because I can't go and see that.
- 17:06We need that here.
- 17:07That's something that I would love to talk to DreamHack and say,
- 17:10Hey, we have an existing show.
- 17:12Let's get a hundred thousand square feet, 50, 000 square feet and put a sim racing
- 17:16expo on the show floor at DreamHack.
- 17:18That's an easy ask.
- 17:19It's easy to sell into and we can get the brands involved.
- 17:22And I am going to push for that and advocate for that to make that
- 17:25happen because we need those brands.
- 17:27We need those people here seeing, touching, tasting, and seeing
- 17:31everything that's available.
- 17:31There's some people that don't even know AcidTech.
- 17:33Make sim racing equipment.
- 17:34Think about that for a second.
- 17:35They haven't did it.
- 17:35They're like, Oh yeah, the water cooling guys.
- 17:37No, bro.
- 17:37They've what there's a dearth of information and
- 17:41a dearth of infrastructure.
- 17:43So we need more organizations to galvanize the sim racing facilities
- 17:47that are around and to galvanize the sim racing facilities on campuses.
- 17:52It's really hard for an individual sim racing team, or
- 17:55let's say you have a 10 seat.
- 17:58Sim facility at UNC Charlotte or UNC Chapel Hill, and you're looking for
- 18:03sponsorship, that's a hard sell for Pennzoil to sponsor a university.
- 18:07But if it's sponsoring 15 sim centers up and down the East Coast, and it's
- 18:11a regional approach, now Pennzoil may be more applicable to that.
- 18:14I have been in the room under different eSports negotiations
- 18:17where I'm talking to a brand.
- 18:19For example, one specific monitor brand told me that if an event has
- 18:22less than 5, 000 people, they just don't have the bandwidth to do it.
- 18:26But if it was 10 events with 5, 000 people, they would totally do it.
- 18:29They have goals that they have to hit and confront.
- 18:31That ask from the sponsors, from the money coming in.
- 18:34And I feel right now that there's a lot of people in the Simracing
- 18:36community and everybody is individually saying, Oh, Hey, can you help me out?
- 18:39Hey, I have a great brand.
- 18:41And it's like together, weak, apes by themselves, weak, apes together, strong.
- 18:44Right.
- 18:45We have to band together.
- 18:46K53 is looking to band together, bridge relations amongst SimCenters,
- 18:50producers, people that produce events, people that manage and operate teams,
- 18:54and to take those relationships.
- 18:55And help bring some of the brands in and say, Hey, this is how we can do this.
- 18:59This is a starting place.
- 19:00Can we do activations across all the SIM facilities?
- 19:02One of the big goals is starting to work with SCCA and NASA to create seat
- 19:06time in their spec classes, spec Miata, spec E30, spec Porsche 944, spec E36.
- 19:11Cause those are slower cars, but very competitive.
- 19:14Something that I would totally be comfortable putting.
- 19:15Let's say a 16 year old girl is really fast on the sim
- 19:18and she's never had a chance.
- 19:19Let's put her in a spec Miata, see how she does.
- 19:21And that's something I feel very safe.
- 19:23We can put her in the right track and finding team slots that I had my first
- 19:26racing experience at 24 hours of lemons.
- 19:28It was fantastic.
- 19:29I highly think that would be a great way to get sim racers into seats.
- 19:32We are just missing so much infrastructure in so many different places.
- 19:36It's really hard to pick and choose what specifically we're missing.
- 19:39It's like all of it.
- 19:41We have no governing bodies.
- 19:42We have no advocacy.
- 19:44We have no lobbying.
- 19:44There's nothing here.
- 19:45There's just individual companies doing things and K 53 is going to solve that
- 19:49problem by start stitching some of this together and creating a little bit more
- 19:52organization out of this individuals looking to advocate for their industry.
- 19:55As part of a sim racing team and organization here at UNCC.
- 20:00We've definitely run into those issues of trying to sell an organization,
- 20:04not so much a product or whatever, but you've got to sell the organization.
- 20:08And this organization is a very young organization.
- 20:11If I'm talking to the Dean of the school, she's just going to look at me
- 20:15and go, it's just another video game.
- 20:17Why should I put any money into just another video game?
- 20:20And with your firm and how do you approach that?
- 20:23And when someone tells you that, what's your answer to that?
- 20:26And how do you bridge that gap between, oh, it's just some
- 20:29kids behind some monitors and this is applicable to real life?
- 20:33That is a question that's been the bane of everybody that's Worked in
- 20:37business development and sales in e sports has had to deal with again.
- 20:40I'm very blessed and fortunate to have learned from some of the best at EFG.
- 20:44If everybody's coming to them and saying, Hey, this isn't real, we'll
- 20:47speak out hard numbers like, Oh, this energy drink company just signed a
- 20:51seven figure deal to be the sponsor for this activation for one year.
- 20:55We're estimated to sell 500, 000 against this broadcast.
- 20:57Do you want a part of that?
- 20:58Or this is the total number of people that we, you know, if we're
- 21:00talking to a brand and we say, Oh, they start himming and hawing.
- 21:03It's like, well, this is the last broadcast that we did.
- 21:06This is the captive audience.
- 21:07This is the exact target demographic you're looking at.
- 21:09You make it very, just this broadcast, just this weekend, just today, just this
- 21:12show, they start to get the hard numbers.
- 21:15In a sales conversation, if somebody's that keen and hard against the product
- 21:19and in the mindset against it, you have to hit them with very linear numbers and
- 21:23explain to them what is, is not happening.
- 21:25So if I'm talking to a dean of students and they're like,
- 21:26look, I just don't get it, man.
- 21:27You want us to play video games?
- 21:29How is this a sport?
- 21:30And then I would probably break out a video of Max Verstappen talking about
- 21:33the importance of sim racing and be like, that's number one driver in
- 21:35the world right now at the number one sport with the best team behind them.
- 21:39And the best money behind him, he's saying that this is a valuable.
- 21:42So do you think your opinion is better than Max for Spad?
- 21:44The answer is definitely no.
- 21:45Though you have to find a corollary to either directly rebuke what they're
- 21:50saying, or do you use numbers and facts behind the industry to like
- 21:54spoon feed them and lead them in and go, okay, that's a lot of money.
- 21:57Well, is that realistic?
- 21:58Is that possible?
- 21:59Or, okay, well, that's a good viewership.
- 22:01If we could get that kind of viewership, that would lead to this.
- 22:03And a lot of times from a.
- 22:05From a business development standpoint, I'm definitely not a salesperson.
- 22:08I am not Mr.
- 22:09Cold Call.
- 22:09I look for solutions and I ask questions and I look to figure
- 22:12out what your problem is.
- 22:12I've talked to administrators at schools that are like, we want
- 22:15to increase our recidivism rate.
- 22:18Where we have students that come here, they go for two years and then leave.
- 22:20Or we need to increase our admissions numbers.
- 22:23So then the response would be tailored to that.
- 22:25It's like, okay, well, how many kids in this, in this area are into
- 22:28racing, into cars, things really big with people that are 13 to 23.
- 22:33If you had a virtual drift league, you'd be the only school that had that.
- 22:37The amount of students that went to UC Berkeley because
- 22:39they had an e sports program.
- 22:41Is growing every year, right?
- 22:42Because I even want to go to a school.
- 22:44I'm very passionate about League of Legends.
- 22:45I'm very passionate about Dota.
- 22:46I'm very passionate about Counter Strike.
- 22:47I don't want to go to a college where I can't play that with friends nearby
- 22:50or that I can't be a part of that.
- 22:52Right.
- 22:52Or there's an esports team I want to try out for.
- 22:54Are we a hundred percent there where that's going to
- 22:56be like the decision maker?
- 22:57I don't think that esports is going to be like Alabama football, where when Alabama
- 23:01wins, their recruitment goes up because everybody wants to be a part of Alabama
- 23:04winning pedigree this and the third.
- 23:06But we are in the space now where it's like, well, I'm serious about sim racing.
- 23:09I'm serious about esports.
- 23:10And I would like to go to a college that also places value
- 23:13on sim racing and esports.
- 23:14And I will pick a college that reflects that.
- 23:17And that will continue to grow until it gets to the point where college
- 23:20is winning will become something.
- 23:22That's the long short of it.
- 23:23You have to figure out what they're looking for.
- 23:26When you're selling eSports or selling sim racing, what problem are they
- 23:30trying to solve that you're trying to solve with eSports or with sim
- 23:33racing and work backwards from there?
- 23:35Or just hit them over the head with better knowledge, better numbers.
- 23:38There's an argument to be made that at certain universities
- 23:41where SAE programs, whether it's Formula SAE or Baja SAE exist.
- 23:46That sim racing could be used as a feeder or an augment to those programs.
- 23:51Like learn how to become a race engineer by doing the tuning, right.
- 23:54You could use the simulators to simulate that part of the responsibility
- 23:58of being on the race team.
- 23:59You know, now they're doing it, let's say pen and paper and TI graphing
- 24:02calculators, you know, that kind of thing.
- 24:04How do you break down that barrier?
- 24:06How are you working towards a better aligning?
- 24:09Let's say the e sports teams with the SAA teams at colleges that
- 24:12have those types of programs.
- 24:13So I recently started to partner with a group called Simcraft and
- 24:17Simcraft makes very exquisite high end rigs out of Atlanta.
- 24:22And the reason why I mentioned them is because they are a technology company.
- 24:26They are not a SIM manufacturer.
- 24:28They manufacture the hardware and write the software that
- 24:31dictates what moves on the rig.
- 24:34They are one of the partners that I would take and say, they do the math to
- 24:38figure out what you need to feel in the SIM that translates to the actual car.
- 24:43They have the pedigree to do that.
- 24:45They've done it with different racers.
- 24:46They've done it with different racing teams.
- 24:48So this particular problem for SAE has something that is an ongoing
- 24:52facet of the motorsport industry.
- 24:54Multiple racing teams, NASCAR teams, 401 teams, Indy teams are currently
- 24:59in the process of lowering their driver development costs, increasing
- 25:03their chances of being successful.
- 25:05And the big math problem is how in the hell do we figure out if we're
- 25:10fast on the sim and we're slow on the actual track, what's not translating?
- 25:14So there is a translator position.
- 25:16It's an engineering position to figure out.
- 25:18What do I need to do to calibrate the sim to better replicate the data we're getting
- 25:23from the track and then vice versa?
- 25:26And you just kind of rinse and repeat.
- 25:27You take data from the track, you apply it to the sim, you take data from the
- 25:29sim, you apply it to the car, you go into the track and you do that process.
- 25:32That is an existing process that's happening that's growing.
- 25:35So if I'm going to an SAE program, I'm saying if you want your students to be
- 25:39job ready in three years, you need a sim.
- 25:42You need a motion sim.
- 25:43You need a damn good motion sim.
- 25:46You need something that's very competent and very real to life because these teams
- 25:51are currently in the process of evaluating what sim they're going to use and this
- 25:56problem that they're solving is a unique problem and hasn't been around that long.
- 26:00Yes, teams have had simulators have been dialing it in, but not
- 26:02to the nature of doing it now.
- 26:03Before you needed a big multi million dollar sim.
- 26:05Now you spend 150, 000 on a SimCraft, Apex 6.
- 26:08And you can buy four or five of them, some price you were paying for one simulator.
- 26:12And you can start dialing that in per driver, per team, because every driver
- 26:15has a different calibration, that opportunity to do that, the cost of
- 26:18entry for SIM coaching for pro teams is dramatically falling every year.
- 26:23And the proliferation of it is growing every year.
- 26:25Former SAE teams, if they're trying to do their job, which prepare these
- 26:28students for real life activities and real life engineering, they
- 26:31have to get with the program.
- 26:33So I would use that to say your industry is already doing it.
- 26:36If you want to be state of the art industry, then you have to start to
- 26:38catch up and implement this process because this is something that's
- 26:41currently going on by not having it.
- 26:42You're doing a disservice to your students because they're missing
- 26:44out on this calibration period.
- 26:45You were talking earlier about being in the boardroom with folks
- 26:49and trying to convince them to spend money on sim programs.
- 26:51Now we're talking about SAE and how there's this constant
- 26:54feedback loop between the SIM and the teams and vice versa.
- 26:57You've done some racing.
- 26:58You mentioned you did 24 hours of lemons.
- 27:00What's the missing link between being behind the wheel of the car, being behind
- 27:05the wheel of the SIM, taking into account some high end equipment that you've been
- 27:09in as SIM rigs and then the car itself.
- 27:12First of all, I would like to shout out myself that I'm totally built for racing.
- 27:17One of the first things that the guys that I was learning from were saying
- 27:21when I was talking about getting into racing, they say, look, before you
- 27:23spend money, before you build your car, you got to go out there and see if you
- 27:25got the gumption to actually do it.
- 27:27A lot of people get out there and you see them all the time on
- 27:29the track days with their Porsche 911 GT3s, Porsche Cayman GT4 RS.
- 27:34And they drive like grandmas.
- 27:35They're giving a point by to a guy in a Miata, right?
- 27:38Yeah!
- 27:38I saw a dude at Hyperfest giving point bys to a Honda Odyssey.
- 27:42Like, dawg, what?
- 27:44But you're in a C6 Corvette.
- 27:45What are you talking about?
- 27:46But they're just not built for that.
- 27:48And so I am foolhardy.
- 27:50I think maybe because I also ride motorcycles.
- 27:52I don't know.
- 27:52There might be a couple screws loose there.
- 27:54I got in the car and it was road Atlanta and I was just immediately comfortable.
- 27:57And I was uncomfortable at first, but once that green flag and I knew
- 28:01the track, I just kind of started to dial in and I just became the race.
- 28:04I don't know.
- 28:04I, you know, Brock, you know, understand I'm talking about, you get that tunnel
- 28:07vision, you start listening to the engine of the car, you're constantly checking
- 28:10your rear view cause you're racing in traffic and you just start coming
- 28:12in the zone inflow state and drive.
- 28:14I do not want to come out of the car.
- 28:15I did my stint and I wanted to keep driving.
- 28:17But the biggest difference between real life activity and the sim racing
- 28:21is you're using all of your senses.
- 28:24You're using your sense of direction.
- 28:25You're using your sense of orientation.
- 28:27You're using your sense of balance.
- 28:29You're using your sense of smell.
- 28:30You're using your sense of friction, touch.
- 28:34When your rear end is starting to slide, not sliding, starting to slide,
- 28:39you're sensing through your hips and your butt and your legs what that
- 28:43friction translates to your body.
- 28:45What is that sense?
- 28:46Oh, it's just a touch.
- 28:46No, not really.
- 28:47Cause the car is not sliding.
- 28:48I'm not getting the feedback.
- 28:49Car sliding, starting to rotate, starting to rotate.
- 28:52There's a distinct feeling of like, Oh, it's a, Oh, it's sliding.
- 28:55Now the rear is gone.
- 28:56In that moment.
- 28:57I did not listen the first time I spun out.
- 28:58I listened the second time, but I had to learn what that feeling was.
- 29:01Those feelings and those sensations are, you know, in some instances,
- 29:05impossible to replicate and in other instances, very possible to replicate.
- 29:09Lewis Hamilton doesn't like the sim.
- 29:11Why?
- 29:12At his level of performance and at the G forces that those guys are going
- 29:16through, to him, it's not adding anything because I have so many other variables
- 29:20that deal with in real life that are not present in the sim, I cannot push.
- 29:23We're talking about probably one of the greatest drivers of
- 29:25all time, if not the greatest.
- 29:26In the premier sport, Zenith of Zenith of Zenith, 1 percent of 1%.
- 29:30But Max loves it.
- 29:31But what does Max love about it?
- 29:32Max loves the race craft.
- 29:34Max loved the decision making, the application of the brakes,
- 29:37when in traffic, what decisions do you make in the line?
- 29:41He's not hot lapping and working on timing.
- 29:43He's working on under race conditions.
- 29:45This guy is trying to overtake me in this position.
- 29:47I've only encountered this two times in real life, but in the sim I've
- 29:50encountered it 15 times this week, right?
- 29:52And so now I get to deal with that situation and dial it in.
- 29:55At the core of it, base level sim racing, learning the art of race
- 29:59crafts and learning the basics of racing lines or in drifts, learning
- 30:05how to drift and how to carry the car.
- 30:07You can learn almost everything you need motion to get you to that top 10
- 30:11percent and to the really dialing it in where you can drive the car just as
- 30:15hard on the sim as you can in real life.
- 30:18You need a well tuned motion sim to dial that in beyond
- 30:21that I'm in a sim craft rig.
- 30:22I can feel the rear end.
- 30:24I'm listening to the car.
- 30:25I'm listening to my body.
- 30:26When you're not doing motion, you're just focused on your hands and what's in
- 30:29front of you and what you can see with your eyes and getting into motion sims.
- 30:33And training lets you learn how to use the rest of your body to pay
- 30:36attention to the car because you're not driving with your hands and your feet.
- 30:39You're driving with your ears, your sense of balance and all
- 30:42those other senses in combination.
- 30:43So it's interesting about what you said is, and I agree with all of
- 30:46it, is that the Sims that you're describing basically replace what
- 30:50we used to tell people all the time.
- 30:51You know, you're talking about race craft and feeling the rotations.
- 30:55We still people all the time.
- 30:56Just go.
- 30:57Get started in go karts because go karts do exactly that.
- 31:01So what you've described is a virtual version because go karts
- 31:04were always used as a feeder and a trainer for other motor sports.
- 31:07You know, you went to autocross and then club racing.
- 31:09So on that line, what I've always found that never worked for me.
- 31:13And I love Sims and I love gaming and I will get on
- 31:16anybody's Sim and test out a rig.
- 31:17And I enjoy it, but the elevation is never parallel because you go to Rhode
- 31:24Atlanta in real life and you come out of turn 10 and it's not the same in the Sim.
- 31:29Yo, turn 10, Rhode Atlanta.
- 31:31I thought I was going to die every time that is a rollercoaster man coming up
- 31:34the hill out of 10 a 10 b and pointing the car to God because it's just the sky.
- 31:39You can't see anything and then cresting the hill, the
- 31:41weightlessness at the top of the hill.
- 31:43Then you're coming down.
- 31:44The car doesn't have grip until halfway down the hill.
- 31:47Cause the suspension is still unloaded as you're cresting over
- 31:50the hill, as you carry momentum.
- 31:51And then as you're getting on the power, it starts to squat.
- 31:54And then when it does squat, then you can really get on the power.
- 31:56Turn five, same thing coming through the S's and getting to the bottom of
- 31:59turn five, hitting on the brakes hard.
- 32:01You feel it in your gut.
- 32:02Yeah.
- 32:02Elevation.
- 32:03Jesus.
- 32:04Yeah.
- 32:04So there is an argument.
- 32:06It's almost like truncation error.
- 32:08You've ever done any type of physics programming.
- 32:10I was a physics major in college before I dropped out.
- 32:12You can never get a hundred percent to the number.
- 32:14So you can only carry the decimal place.
- 32:16Of how accurate your simulation is to so many decimal points.
- 32:20And at some point you have to truncate it and you'll have to
- 32:22account for truncation error.
- 32:23Right.
- 32:23And iRacing has this problem a lot where they try to like, according to the
- 32:26math, this is how the tire should react.
- 32:28And the driver gets in there and goes, absolutely not.
- 32:31So then you have to fudge the math to make it feel right to the person.
- 32:35But then the math is wrong.
- 32:36And it's like, well, how can the math be wrong?
- 32:37Well, the math is an approximation, right?
- 32:39There is a lot of sense of speed and sense of orientation that in order to.
- 32:44Really show that in the sim, you'd have to make the elevation way more distorted
- 32:48or like you see this in a lot of simcade and arcade racing games, you play Need for
- 32:52Speed, you hit the boost, it blurs, the sound gets quieter, the engines revving,
- 32:57you can hear the whooshing sound of the cars that creates a sense of speed.
- 33:01Sim racers may say, that's not really accurate.
- 33:03I'll be damned.
- 33:04Get in the car on the track and go fast.
- 33:05And you see, you get tunnel vision.
- 33:07You can't see things.
- 33:08Everything on the side becomes a blur your noise.
- 33:10Cause you're moving so fast.
- 33:11You don't hear the, hear the engine as much.
- 33:13So thinking about motorcycles, I'm on the bike.
- 33:14I can't really hear the Doppler effects behind me.
- 33:17There is a case to be made in an attempt to make Sims more realistic.
- 33:22They'd have to deviate from some of the realism that they're choosing to display.
- 33:25A lot of wind sounds.
- 33:27More blurring of the side.
- 33:28The car's moving to scale in the game accurately.
- 33:31I'm like, yeah, but I've been in the car at that speed.
- 33:34It feels a hell of a lot faster.
- 33:36You take an E30 around the track road Atlanta, a stock E30, you're
- 33:39gonna have a blast coming down 10 8.
- 33:40You take it in the sim, it looks like you're putting her about because
- 33:42if you're not going 41 speed in the sim, it doesn't feel like it.
- 33:45Everybody's chasing realism to a fidelity point that Almost
- 33:49circumvents the immersion of realism.
- 33:51And that's an interesting point because the big claim to fame
- 33:54with all the sims is, well, we laser scan the track down to 0.
- 33:57000 of a millimeter.
- 34:00And I'm like, first of all, it's like when you're trying to train
- 34:03for any track in real life and you watch somebody else's YouTube video.
- 34:06Everything looks flat.
- 34:08You don't realize how steep Road Atlanta, Lime Rock, Watkins Glen, any
- 34:11of these tracks are until you're there.
- 34:13And you're like, man, it's like falling off a building because
- 34:16the car compensates and then the camera becomes basically linear.
- 34:20So yes, it is laser scan to the nth degree.
- 34:24But it's completely flat, just like it is in a video.
- 34:27So that's the problem.
- 34:28And to your point, you would have to severely distort the track.
- 34:31But what I've noticed is on a motion sim and the ones I've been on, what they
- 34:35try to do is compensate with more gross movement to give you that sensation that
- 34:40you're going downhill, but then it's like, but the car doesn't do that in real life.
- 34:43Because again, it's going with.
- 34:45The grade and the terrain, and you get a more subtle transition in the
- 34:50suspension, because if it unloaded that fast in real life, you'd be dead.
- 34:54Yeah.
- 34:54I was talking to Sean about that and Sean CEO of Simcraft.
- 34:58So what that comes down to is calibration.
- 34:59Some drivers like to have, like, they want it to be like a big impact.
- 35:04They want it to feel like, Oh my God.
- 35:06And that's to them what it feels like in the car.
- 35:08And then other drivers like, hell no, it doesn't move like that.
- 35:10Like I just a little bump.
- 35:11The point is.
- 35:12You get it to where it feels good to you.
- 35:14Like for example, road Atlanta, turn five coming up the hill.
- 35:17There's a dip after the end of the track edge and you can watch the
- 35:21GT three and LMB cars hit the dip.
- 35:23How big is the dip?
- 35:24I don't know.
- 35:24I'd have to estimate probably with their suspension set up like four to six
- 35:27inches from the baseline of the track.
- 35:29It's probably a little bit less than that based on the way the cars move.
- 35:32But a driver might be like, no, I've hit it.
- 35:33Make it feel like it's a foot deep.
- 35:35You know what I'm saying?
- 35:36And they want a big reaction when they're in the rig and other drivers
- 35:39are like, Oh, it's not that big a deal.
- 35:40They want a lot, a lot of reaction.
- 35:41So part of the motion SIM experience is calibrating the motion SIM to react
- 35:46the way that you feel comfortable that translates to what you think makes sense.
- 35:50For your car and your driving experience instead of just taking a
- 35:53blanket calibration and going from there, dialing that calibration in,
- 35:57getting it tuned to what you feel is real and what will help you train
- 36:01is the most important part of that.
- 36:03We kind of talked about the Simcade and Arcade and the difference between that,
- 36:07but you mentioned you kind of started on the Forza Motorsports and that's
- 36:11kind of been your entry into sim racing.
- 36:14And it just so happens at the time of recording this, the new Forza
- 36:17Motorsports game just launched.
- 36:19Have you had a chance to mess around with that?
- 36:22And if so, what are your thoughts?
- 36:23All racing games are equally inferior and superior to each
- 36:27other in a multitude of ways.
- 36:29There is no superior sim.
- 36:31I don't care what anybody says.
- 36:32because they all do things so differently.
- 36:34Forza has been doing a lot of things really well over the years.
- 36:39Personally, I've transferred over to Gran Turismo because of the user experience.
- 36:44One of the things that's huge for me, and because of being brought
- 36:48up in eSports environment, brought up in the Dreamhack family, they're
- 36:51super big on user experience.
- 36:53They're super big on, when somebody comes to the show, when somebody's on the
- 36:55website, when somebody's watching, I've been groomed to pay attention to user
- 36:58experience, and I've been more keen to it.
- 37:00When you boot up GT seven and you're going in the menus, the music, the
- 37:04sounds from just clicking on things, the way that they have the menu set
- 37:08up, the way that they have the driver licenses set up the way that they have.
- 37:11You can learn tracks.
- 37:13I can pick a track and break it into three or four segments and learn each
- 37:16second, I can hot lap a segment at a time.
- 37:18Nobody else does that.
- 37:19Where else can I go hot lap a segment of the track?
- 37:22At a time there in totality and infrastructure grand turismo is the
- 37:26ultimate driving simulator in my opinion Grand turismo 7 had eclipsed that title
- 37:30from forza motorsport now the new forces out I have not got a chance to try it.
- 37:35I've seen some of the videos and it does look promising So i'm
- 37:38excited to see what that's like and to see what that looks like.
- 37:41How does it handle?
- 37:42How does it feel?
- 37:43And it's so interesting because If you ask somebody who does set of Corsa or
- 37:48R Factor or iRacing about GT7 or Forza, they'll say, Oh, it's an arcade game.
- 37:54But then like largely by most people, you know, understanding Gran Turismo
- 37:57is a simulator, Forza is a simulator.
- 37:59Now Forza Horizon, that's the arcade game.
- 38:01And Need for Speed, that's an arcade game.
- 38:03It's not a, uh, snobbish pedigree, but there is a delineation of
- 38:08realism based on where you stand.
- 38:10So if you have real life racing experience, then yeah, Gran Turismo 7 is
- 38:15gonna feel like an arcade game to you.
- 38:16But if you've never owned a wheel and you buy that game, it's gonna feel
- 38:20like the realest thing in the world.
- 38:21There's a time and a place for SimCades and for Sims, and I think that the
- 38:25ultimate game would be Gran Turismo 7.
- 38:27Experience with iRacing physics and simulation.
- 38:31But not their graphics.
- 38:32Not their graphics.
- 38:33Not their graphics and not their menus.
- 38:35I feel like I'm at the DMV.
- 38:36Like how in the hell you made a racing game?
- 38:38I feel like I'm filling out form.
- 38:39Looks like Windows 95.
- 38:40Awful.
- 38:41It's awful.
- 38:41They stand on the fact that they're...
- 38:43iRacing is the best racing simulator.
- 38:46It's not the best car simulator.
- 38:47It's not the best driving simulator.
- 38:49It's just best for racing.
- 38:50I would say the best driving simulator is Gran Turismo 7.
- 38:53And the best car simulator is obviously Assetto Corsa because of
- 38:57all the mods and all the flexibility.
- 38:59I grew up on mods, you know, Half Life and Counter Strike and Dota,
- 39:02all those games and mods, you know, League of Legends was originally a mod.
- 39:05So the fact that, that of all the games.
- 39:08A set of courses carrying forward that mod legacy.
- 39:11That's the number one, that's always going to be number one game.
- 39:13And then also accessibility.
- 39:14If I only have enough money for a console and a Logitech G29 wheel, I can have
- 39:18so much fun with Forza or Gran Turismo.
- 39:21The other issue that those games have is They're closed loop systems.
- 39:25So like if me and you wanted to create a league in Gran Turismo,
- 39:29it's a lot of work to set that up.
- 39:31It's a lot of work to organize that to get people in line.
- 39:33Like none of the infrastructure is set up for that.
- 39:35If we wanted to do a Gran Turismo 7 event and had to get 10 game, we had to
- 39:39have 10 licenses, 10 different account.
- 39:41Like it's a pain.
- 39:42If you want to do a settled course that we can do that tomorrow.
- 39:44Like it's so easy to do with the PCs.
- 39:46And this has been a problem that's been ongoing in eSports console versus PC for
- 39:51certain games, fighting games, consoles are relatively easy and very simple
- 39:54to set up for other more complicated games, Call of Duty or any type of
- 39:57game where you have multiple people in a lobby, then PC is where it's at.
- 40:01It's just way simpler format overall.
- 40:03But the accessibility point means that lower price sims matter, lower price
- 40:07games matter because they create the feeder network for everybody to get in.
- 40:10I've talked to some people at iRacing and they do see themselves at the pinnacle.
- 40:14They are happy that Forza is coming out.
- 40:15They're happy that PlayStation is coming out with Grand Theft Auto 7,
- 40:18because those games prop them up.
- 40:20If Grand Theft Auto 7 and Forza Motorsport weren't around, iRacing would
- 40:24nowhere near as much money, because they wouldn't have as many people
- 40:26getting into sim racing and getting into the sport and getting into that.
- 40:29All that comes from theater from the other games precluding
- 40:32them, and they recognize that.
- 40:34So I think that's important to understand that this is an industry and we're all
- 40:37in this together and we need multiple different components to feed into this.
- 40:40Like you need NASA and you need SCCA to create a driver pool.
- 40:45You need the smaller, the lower ranks of NASCAR to get a Chase Elliott,
- 40:49to get a Kyle Larson, those guys, they can't come up on circle track
- 40:51and funny car and the midget series.
- 40:53Like if they can't do that, then they can't become pro drivers.
- 40:55In that same way, you have to have sims and sim experiences, the racing
- 41:00experiences that afford everybody to have a chance to touch this and experience it.
- 41:04And then it'd be like, okay, I've been doing this for a while.
- 41:06Is there something else out there that's better?
- 41:08And then somebody opens the door and says, here's a set of course.
- 41:11I think something that people often forget about the sim world and you
- 41:15know, we throw title names out there and you've hit us with like 20 of
- 41:17them from Gran Turismo to R Factor to iRacing to everything in between.
- 41:22But really you have to boil it back to the physics engines
- 41:26that are running these titles.
- 41:27And there are family trees that they come from.
- 41:29R factor as an example, comes out of the GTR series, GTR two, there
- 41:34were a bunch of spinoffs of those.
- 41:35Then you've got Sim bin, which was a derivative of that too, which became
- 41:38project cars, cars two and three.
- 41:40And now all that stuff is dead.
- 41:41It got absorbed by code masters, which has the ego engine,
- 41:44which was lifted from dirt.
- 41:46Then you've got Forza's engine, the Gran Turismo engine,
- 41:48iRacing and stuff like that.
- 41:49So realistically, even with a set of Corsa in there, there's maybe
- 41:5310 different physics engines.
- 41:54And then there's a bunch of games that are eye candy on top of that.
- 41:57Who's menu system are you going to use?
- 41:59Even Forza Horizon was a joint venture between.
- 42:03Microsoft and Codemasters, they develop playground games, right?
- 42:07So they took all the Codemasters UI and then the force of physics and some of
- 42:11the ego engine and they made horizon.
- 42:13You're like, okay, which is really project Gotham.
- 42:15Let's be serious.
- 42:15But yeah, for sure.
- 42:16Or if we throw it back, it's test drive, right?
- 42:19From the old.
- 42:19Yeah.
- 42:19Yeah, absolutely.
- 42:20So that being said, one of the houses that you didn't mention.
- 42:25Was Codemasters.
- 42:26Yes.
- 42:27Have you always stuck to just road racing titles or have you ventured
- 42:30away maybe into rally and some of the other sims that are out there
- 42:35and what your thoughts are on that?
- 42:37I have not spent enough time in the dirt considering I grew up in it.
- 42:40I grew up riding dirt bikes and just kind of, that was my first really into
- 42:45anything motorsport and motoring as a kid.
- 42:48And always been, you know, in rapture with rally, you know, one
- 42:51of my goals as a human is to one day complete the Dakar rally on a
- 42:55motorbike, which is fricking insane.
- 42:56And that is a crazy thing to do.
- 42:58And I love it.
- 42:59I follow it every year when I get a chance, a couple other
- 43:01rallies that I'm interested in.
- 43:02There's a guy by the name of Eric Hubbard.
- 43:04He and he runs this group called the Backroads of Appalachia, and they're
- 43:07doing some really awesome things in that country, Kentucky and West Virginia and
- 43:12Virginia, and trying to build a ecosystem to attract more motorsports to the
- 43:16region to help the people that are there.
- 43:18Cause Appalachia has always been like an overlooked part of the country.
- 43:22All the way up from the South, all the way up to North.
- 43:24And so he's been creating some seedlings to bring FIA rally out
- 43:28there and to do more rallying events.
- 43:30So rally is something that I keep seeing it echoing again and again, and I've
- 43:33tried it, but it's something that I, it's like drifting, like you have to do it.
- 43:38And drive it consistently to get a feel for it.
- 43:40Just like F1.
- 43:41I'm a GT3 DTM guy.
- 43:43I like the classics.
- 43:43I like the old things.
- 43:44I do a lot of Touge driving.
- 43:46I love that.
- 43:47Chasing people down, uh, Mount Akagi, I think it is.
- 43:49Or Mount Kahina for sure.
- 43:51There's a couple other passes.
- 43:52But I'm pretty calibrated for door slammers.
- 43:55in sims up to gt3 cars the moment i deviate from that i have to like have
- 43:59a new calibration period i was just hot lapping from f1 earlier in the week and
- 44:02i was like dang i have to like get used to the car when i jump in the rally
- 44:06cars i love them but getting used to where grip is and listening to the car
- 44:10it's just a whole different experience i do like the idea of stage rally going
- 44:14against the clock and trying to Find your best line, listening to the notes.
- 44:18It is, it's exciting and enrapturing.
- 44:20The new WRC game is out or coming out too, right?
- 44:23Yeah.
- 44:23Which they've said is going to be the last one.
- 44:26I guess they're pulling out, which only leaves Codemasters with the dirt series
- 44:30to remain in the rally scene now that.
- 44:32Has gone back forever.
- 44:34I mean, if you look at Codemasters, they were one of the leaders starting
- 44:38way back when, and Dirk came from Colin McRae rally, and then there
- 44:42were some previous titles to that.
- 44:43I mean, I've been playing these since I was a little, little kid.
- 44:46So, you know, it's kind of funny to see the evolution of them all.
- 44:48But to your point, making the adjustment period, what I find is funny.
- 44:52I play a lot of ACC because I do like GT3 racing.
- 44:55And I think for me, I could never get the same feel of the real cars as I could
- 45:01with ACC when I compared it to iRacing, like the physics just didn't seem right.
- 45:06Cars weren't right.
- 45:06But oddly enough, because I grew up watching group B rally and I wanted
- 45:09to be a rally driver and whatever.
- 45:11When I prepare to go do a race on, let's say ACC, we're going to go
- 45:15to spa and go do an hour there.
- 45:16I don't do an hour of training at spa.
- 45:19I go do runs up Pikes Peak.
- 45:21Really?
- 45:21I know it sounds completely counterintuitive, but what it does for
- 45:24me is it gets me in a mindset of that catch release, feeling the car, even
- 45:29though the physics engines are different.
- 45:30Yeah.
- 45:31There's this.
- 45:31Translation that when you're driving a GT three car with no traction control
- 45:36and it snaps, you need to be ready to catch it and be able to power slide out.
- 45:40So I use that as a training tool.
- 45:42And then I jump over to the other title and it feels fine.
- 45:44That's brilliant.
- 45:45I've definitely noticed that when I'm learning how to drift.
- 45:47I've been able to catch more would have been a spin out, but I'm like, Oh,
- 45:50and I throw the wheel and I catch it.
- 45:52I'm like, Oh, I only got that from drifting.
- 45:54I couldn't have got that any other way.
- 45:55Funny.
- 45:55I had somebody actually critiqued me once I was on a SIM.
- 45:58We were doing some head to head stuff and he's like, why do
- 46:00you hold your hands like that?
- 46:02You know, you should be really.
- 46:03Gripping the wheel.
- 46:04And, you know, I had this conversation with him.
- 46:06I said, even in real life, it's a dance with the car.
- 46:09If you fight the car back and you're mid spin, you say,
- 46:12you're going to be stubborn.
- 46:14It's not going to work.
- 46:15You have to feel it.
- 46:16You have to work with it, which means you have to relax a little bit.
- 46:19And in the SIM, I do the same thing.
- 46:21Sometimes you just got to work with it.
- 46:22You just got to work the car, work the throttle.
- 46:24Sometimes it's more throttle than it is steering input.
- 46:26Right.
- 46:26Just like it is in real life.
- 46:28When I'm watching hot version on the Japanese drivers, it took a drivers.
- 46:31They kind of do the same thing with their hands.
- 46:32They're not really like gripping.
- 46:33They're kind of around the wheel.
- 46:35Sometimes they grip it in certain conditions, but in the most of the
- 46:38time it's dancing with the car.
- 46:39So they're not, they're like guiding the wheel instead of steering the car.
- 46:43Well, as we kind of switch gears in.
- 46:45To our last segment here, I want to kind of change the tone and get back into
- 46:49talking about e sports, which we started with at the top of the conversation as we
- 46:52were talking about these different titles.
- 46:54And you kind of made mention, and we talked about this on Brock's episode,
- 46:57you know, is iRacing still the king?
- 46:59And you sort of alluded to, they viewed themselves as the top of Mount Everest.
- 47:03But when you look at the top e sports titles, Even in 2023, and then obviously
- 47:09they're going to get updated in 2024.
- 47:11You don't see iRacing on the list.
- 47:14You see Fortnite, and you see League of Legends, and Counter
- 47:16Strike, and all these other games.
- 47:19They're not Sims.
- 47:20They're games on that list.
- 47:22How do we...
- 47:23Get iRacing or Assetto Corsa or ACC on that list.
- 47:27How do we get better acceptance in the eSports community for the
- 47:31motorsports and sim racing folks?
- 47:33And how does that tie into what you're doing at TOR?
- 47:35Well, first of all, iRacing gotta add rain.
- 47:37Like, come on guys, what the hell?
- 47:39Like, you can't be Top Dog, you don't have rain, you can't drift.
- 47:41They got some big problems to finish.
- 47:43Like, yeah, so if I want to go race at Laguna Seca in the middle
- 47:45of the summer and no precipitation on the ground, it's great.
- 47:48But if I'm doing Road Atlanta during the raining season in August,
- 47:51like, that ain't gonna happen.
- 47:53I'm not gonna be able to prepare for anything.
- 47:54This question is almost like a cultural question.
- 47:58And the reason why these titles are big is because they've entered
- 48:02the cultural zeitgeist of esports.
- 48:04The trick to all of these games is that the community comes first.
- 48:09So League of Legends and Dota love this conversation.
- 48:12We're talking about different sim racing companies that have, they're
- 48:15all forks of the same branch.
- 48:17League of Legends and Dota, much to League's chagrin because Riot likes
- 48:22to pretend like they invented this game and nobody ever, I don't know.
- 48:25Actually, I can't say that they feel like this, but they don't
- 48:27mention that they came from a mod.
- 48:29You had Warcraft 3 and then you had Defense of the
- 48:31Ancients, which was the mod.
- 48:33And you had Icefrog and some other team members, and they had a big schism.
- 48:37Just like in Dota 2, the schism between the Dire and the Radiant.
- 48:40You had a big schism between these two groups.
- 48:42And one group thought that Dota should be one way, and be more
- 48:45consistent with the original game.
- 48:46And the other group wanted to build and do something different.
- 48:49The team that wanted it to be more like the same became Riot
- 48:51and created League of Legends.
- 48:52The team that wanted to be different became Dota, got acquired by Valve,
- 48:55and continued to grow that way.
- 48:56The key factor that both those games have is that they built on the community.
- 48:59The Dota community is what built those games.
- 49:01Counter Strike was a Half Life mod, and built from there.
- 49:04You know, Fortnite became a Battle Royale, but the Battle Royale...
- 49:07Franchise started with PlayerUnknown's Battle Royale on Arma 2 servers
- 49:11back in 2009, 2010, 2011.
- 49:13And there was this growing community of people playing Battle Royale games.
- 49:17And then, obviously, the emergence of DayZ, which was the progenitor
- 49:20of all the Battle Royale games, created this big hype, and then
- 49:23Fortnite came to fill a void where...
- 49:26The Battle Royale community needed a home on console and on a different platform.
- 49:30And they were able to take that and run with it.
- 49:31Call of Duty with the MLG initiative back in the day, built a large community.
- 49:35FaZe Clan was born out of Call of Duty.
- 49:37Optic Gaming was born out of Call of Duty.
- 49:39The only game on here that I would say is kind of void of that is Overwatch,
- 49:43because that was more of a corporate push to like build like a community by force.
- 49:47And they still built a community, but it wasn't organic by any measure of the word.
- 49:50They kind of advanced things a lot.
- 49:51Valorant has a diehard community from League of Legends.
- 49:53So the League of Legends community fed the Valorant community.
- 49:55Rainbow Six Siege is the only title On here, that Ubisoft, you know,
- 50:00sweat and tears, built that game into an eSport over six years.
- 50:04My hat goes off to them because I remember watching that while I was
- 50:07there at Dreamhack and just like, damn, like, they're really gonna just make
- 50:11this, they're gonna make this eSport.
- 50:12You know what I'm saying?
- 50:13Like, they're gonna, and they did it over time.
- 50:15What catering to the community.
- 50:16So the point is that all of these games come from this feedback loop of community
- 50:20involvement, community engagement, and then, you know, reflecting that
- 50:24with the games, you know, with patches and with the different events and
- 50:28the battle paths and different skins.
- 50:30And just, there's a lot of community building.
- 50:33And then there's a lot of community overlap.
- 50:36When you go to esports conferences, one of the big charts they show you.
- 50:39That's super interesting to me is they'll show you a heat map of all of the
- 50:43people that are playing different games.
- 50:44So they'll say like, okay, of the people that play Call of Duty, less
- 50:49than 5 percent of that community plays any other shooting game.
- 50:53So on this list, let's say Fortnite, Valorant, Rainbow Six
- 50:57Siege, Overwatch, Call of Duty.
- 50:59Rocket League and Dota, a tiny percentage of Call of Duty will play any other
- 51:02shooting game, but then a large percentage will play Rocket League.
- 51:05So you might have 30 percent of Call of Duty players that play
- 51:07Rocket League every single day or play Rocket League once a week.
- 51:10Why is that?
- 51:10There's an overlap.
- 51:11The problem with iRacing and the other sims is that we're on an island.
- 51:15Where there's very little overlap between the hardcore sim racers and the community
- 51:20around them, because there are a lot of gear heads and motor sport guys in that
- 51:23community and people that play games.
- 51:25So there's this idea that because it's a video game, because you can play
- 51:29it, because it's streamed on Twitch that, Oh, it should be as big or the
- 51:32community over, I know it's an Island.
- 51:33It's on its own little cubicle.
- 51:35Sim racing, all of sim racing is here.
- 51:37And then you have like sim racing and then you have like motorsports
- 51:39and then you have driving like actual getting in the car.
- 51:43And they're all in a triangle and they're slowly coming together.
- 51:46And part of K 53 is to start to make that overlap more pronounced.
- 51:49But when you take all of the iRacing community and overlay it over the
- 51:52Rainbow Six Siege community, like what, that's probably a half a percent
- 51:55of people, I guarantee 10 percent of the iRacing community didn't
- 51:58even know what Rainbow Six Siege is.
- 52:01Let's be real.
- 52:02If 10 percent of iRacing community can recognize the logo for Rainbow Six
- 52:06Siege, I'll give you a hundred dollars.
- 52:07I don't think it's realistic.
- 52:08I don't think that's a realistic goal.
- 52:10But everybody in every one of those other communities, like everybody from League of
- 52:14Legends knows what Rainbow Six Siege is.
- 52:16Every single person that's in Fortnite knows what Hearthstone is.
- 52:18Every single person in Counter Strike knows what Rocket League is.
- 52:21Every single person, whether they play it or not, they know the game.
- 52:23Sim racing is more the car motorsport.
- 52:29Sim racing community than it is an actual active participant
- 52:32in the gaming community.
- 52:34And that's why it's not a top game.
- 52:36So therein lies the problem.
- 52:38The people that end up in the motorsports community are now much older.
- 52:42Maybe they're professionals of driving age or close to.
- 52:46Granted, you can get on any of these servers and be literally racing against
- 52:50a 12 year old and probably getting their podiums taken away from you.
- 52:53But the reality of the situation is how do you cater to People of our demographic
- 52:58of our age group, and that's where it goes back into that conversation we were
- 53:01having earlier about the realism and all those things, because we are spending
- 53:05time at the track, driving our cars.
- 53:07And we're going, man, this doesn't work.
- 53:09Trevor, you kind of talked about it a little bit earlier in the
- 53:12episode with your involvement with torque motorsports at Duluth,
- 53:16Georgia based sim racing facility.
- 53:18Talk to us about that because.
- 53:19I'm up in North Carolina.
- 53:21I have my sim racing stuff over here, but I've never really heard about Torque.
- 53:25What's it about?
- 53:26What do they offer?
- 53:27And then how can someone become a part of Torque maybe as a client or as a sponsor?
- 53:31Torque is the brainchild of Jamal and Will and a few other parties, but
- 53:37those are the two primary founders.
- 53:39And they recognized that during the pandemic, there was a
- 53:43big hype for sim racing and something that they wanted to do.
- 53:45For a long time, and they decided to put the money together and put
- 53:49their money where their mouth was and build a sim racing facility.
- 53:52And coincidentally, and I've been doing my research over the past, like five
- 53:56or six months, Torque Motorsports is one of, probably in the top 1 percent
- 53:59of sim racing facilities in the world because they have 15 motion rigs.
- 54:04Just like that.
- 54:04Most sim facilities have between six to eight rigs.
- 54:08If they do have motion, they usually have between three to four motion sims.
- 54:12A lot of facilities have one motion sim and then the rest are static.
- 54:15So by having 15 full motion rigs, there's two degrees of freedom.
- 54:19By having a motion rig with that much degrees of the movement
- 54:22puts them in the top 1%.
- 54:23The point of the facility is to allow an entry point where, Oh, I thought about sim
- 54:27racing, maybe I watched Jimmy Broadbent on YouTube or Twitch, or maybe I watched
- 54:32super GT, or maybe I heard about it, you know, here in Atlanta, we have a lot,
- 54:37it's a big motor sport culture here.
- 54:39So you have a lot of actual drifters and actual drivers.
- 54:41And some people ask them, how do you get better at that?
- 54:43Oh, I have a sim at home.
- 54:44What, what is that?
- 54:45There's such a big cost of entry to sim racing, right?
- 54:48I mean, racing is just experience in sim racing is, you know, you can spend 500
- 54:51on a budget set up and that's a console.
- 54:54So you're making a decision between a new console or a sim setup.
- 54:57So what this allows is allows you to come in and have a really robust, great
- 55:02sim racing experience for a fraction of what you paid to have a rig itself.
- 55:06And I got involved with them.
- 55:07I was a client at first.
- 55:09And I was one of their first clients.
- 55:10I got the notification.
- 55:11I think I saw it on Instagram, and it was like SimRacingFacility.
- 55:13I was like, oh, hell yeah.
- 55:15And I signed up.
- 55:16I was at the pre grand opening, pre pre grand opening, then grand opening.
- 55:19And I got a membership, and I was one of the first 50 people to get
- 55:22a membership, first 25, whatever.
- 55:24And I started to come and just compete and race and have a good time.
- 55:28And I, over time, I was like, man, I really believed in this.
- 55:30And I, I want to see this grow.
- 55:31I want to see this do more.
- 55:32And so I began to have a relationship with Jamal and Will, and that eventually,
- 55:37you know, when I started my company and they were, they're trying to get
- 55:41ready for the next version of this, the facilities will be moving here shortly
- 55:45and they'll be going to a bigger facility.
- 55:47And so they're like, Hey, we really need somebody to help deal with
- 55:49the partnerships and relationships and people hit them up and say,
- 55:51Hey, you know, I need to see.
- 55:53Sim rig.
- 55:53Hey, can I, you know, we do this and can we partner?
- 55:55And it's like, well, what does that mean?
- 55:57Well, that's where I come in to help facilitate those conversations and
- 56:00to bring those partnerships to either become a partner, become a vendor or
- 56:04something a hybrid of in between, and to help grow revenue through events
- 56:08and other activations that we can do by making best use of the space.
- 56:10Having a facility in your backyard is awesome.
- 56:12I mean, obviously Brock has the university at his disposal, but not
- 56:16all of us have sim centers close by.
- 56:18Correct.
- 56:19For those of us.
- 56:20That are wanting to evolve the gear that we bought during COVID.
- 56:23Cause now it's already three, almost four years old at this point, or
- 56:26we're still looking to get in any tips and tricks on what you should buy.
- 56:31Some recommendations, things to stay away from when's the right time to upgrade.
- 56:36You know, we have some philosophies when it comes to cars.
- 56:39When you do upgrades, I think the same applies to sim racing.
- 56:42Yeah.
- 56:42I look at getting your sim rig.
- 56:45Put together the same philosophy that I would use for building a gaming PC.
- 56:48You have good, better, and best, and you're going to hit that target
- 56:52and stay within that price range.
- 56:54I think setting a budget and what's most important to you is key.
- 56:58I like having a good chassis.
- 57:00So I would take a good chassis and a cheap wheel over a great
- 57:05wheel and no chassis all day.
- 57:07Just not having to have the seat roll back or the chair, like being able to
- 57:11keep in a solid seating position, be able to apply pressure to the brakes.
- 57:13And then it's easy to upgrade the chassis when you get into that personally,
- 57:16I feel like picking a chassis that you can start with and you can grow
- 57:20with that chassis and add and modify it as you over the years, as you
- 57:23own it, if you get a next level rig or one of these track racer rigs.
- 57:26Those rigs with the 8020 rail, highly customizable.
- 57:29They can be kind of pricey to get into around 400 to 600.
- 57:33But for that investment, you have something that you can keep for the
- 57:35next five to 10 years, and you can even add motion to it with the box.
- 57:39So there's a lot of options, a lot of verticals through that channel.
- 57:43If you don't have that capital or you're not willing to spend that, getting in
- 57:46where you fit in and getting an affordable wheel that lets you get time in, you
- 57:49know, I have an old Thrustmaster T300RS.
- 57:51That's a phenomenal wheel for 300 and that does everything you need it to do.
- 57:55I just can't stress it.
- 57:56It's a phenomenal wheel.
- 57:57You know, the old trusty Logitech G29.
- 58:00That's a great entry point wheel to get in for Forza or for Gran Turismo 7.
- 58:04So the point is it's a hierarchy of these.
- 58:07If you're building a PC, you're going to say, what game am I playing?
- 58:09What specs am I playing at?
- 58:10If you're doing a sim rig, it's what game am I playing
- 58:13and what level am I racing at?
- 58:14If you're just starting out and you're playing Ground Seasonal 7, you don't need
- 58:17a Fanatec DD1, DD2, 1, 800 wheelbase.
- 58:21You don't need these high end materials.
- 58:24You can get by with the regular.
- 58:25G29 or T300, T400 RS or something like that.
- 58:28One of the entry level Thrustmaster or Logitech wheels.
- 58:31So it's about knowing number one, where you're racing, what game
- 58:34you're racing on, and number two, how long have you been sim racing?
- 58:37What are you getting into?
- 58:38If you, we start with those two questions, you, Oh, I'm just starting out.
- 58:41And I want to do, you know, a set of course, well, a set of course, it has a
- 58:43lot of feedback and a lot of granularity.
- 58:45So you can go with a higher end wheel and you'll get a lot with
- 58:48that, and then you can add to it.
- 58:50You know, is it something you're trying or something you're
- 58:51making an investment into, right?
- 58:52So, Oh, I want to try it out.
- 58:54Go buy a cheap wheel office.
- 58:56Off your friend, off your buddies, off of eBay and try it out and see if you're
- 58:59interested in, if you're super serious and you're diehard, then I would take
- 59:02the time to get to a solid chassis and get a portable wheel to mount to
- 59:08that chassis and then go from there.
- 59:09Upgrading is tricky.
- 59:11I wouldn't be upgrading.
- 59:12If you're not within the top 5%.
- 59:15Of any leaderboard for whatever game you're in and you're trying to upgrade.
- 59:19It's not going to help you get up there.
- 59:20Let me put it that way.
- 59:21Like you should be able to take a G29 and get within top 10 percent of
- 59:26pretty much any leaderboard on Gran Turismo 7 or Forza Motorsport with
- 59:29a base wheel attached to a table.
- 59:32And you know, that's a big problem that a lot of people think is
- 59:34like, Oh, my gear holding me back.
- 59:36Like no dudes.
- 59:37This 1, 000 wheel is just going to make you feel bad in a 1, 000 wheel feel.
- 59:41You know, it's not going to make you a better driver or make you a
- 59:44better racer or better at race crap.
- 59:46There's a lot of other things to focus on until you're really pushing the cars
- 59:50and pushing the, pushing the limits of what the game is capable with.
- 59:53Right?
- 59:53So if you're in the top 5 percent of Grand Swizzle 7 and you're
- 59:56pushing, pushing, pushing, and you're, Oh man, I'm having trouble
- 59:58controlling the car at the limit here.
- 59:59When you're driving cars at the limit on Grand Swizzle 7 and you're
- 1:00:02complaining about funky physics.
- 1:00:04Maybe it's time to step up to a subtle Corso or to a real factor, because
- 1:00:07that's one of the places where Gran Turismo doesn't really shine as much
- 1:00:10as at the limit with the car, with the wheel, that package of having a low end
- 1:00:16entry level wheel with a entry level sim, and you're pushing at the limit.
- 1:00:19That's where things get funky.
- 1:00:20That's another thing that's like, when we're talking about sim racing fidelity
- 1:00:23and what's good, what's bad, and iRacing being the best, it's like, for 90 percent
- 1:00:27of driving, Gran Turismo 7 is phenomenal.
- 1:00:29It's when you get to that last 10 percent of at the limit,
- 1:00:32where it's like, okay, this is...
- 1:00:33Completely fabricated.
- 1:00:34We're jumping curbs and I jumped the curb 10 times and it was fine on 10th time.
- 1:00:38The car just did a backflip.
- 1:00:39Like, I don't understand why I did that.
- 1:00:41That's what makes it funky.
- 1:00:42If you get into the point where you're driving at the limit and that's
- 1:00:44continuing to become a nuisance, that's when it's time to upgrade
- 1:00:47your rig, upgrade your game, get to a different game platform and doing that.
- 1:00:50But for the vast majority of people.
- 1:00:52I would say starting out Grand Theft Auto 7 and Forza Motorsport with
- 1:00:55an entry level wheel and an entry level chassis is a phenomenal way
- 1:00:58to start or, you know, F1 2023.
- 1:01:01Those are great games to start with for somebody starting out that will give
- 1:01:04you enough of a feel to decide if you really want to make the investment.
- 1:01:08If you do, if you are ready to make that investment, I would get a solid cockpit
- 1:01:12and I would start to play a slightly more serious sim like Real Factor.
- 1:01:16A set of Corsa, ACC, or even potentially iRacing a race room.
- 1:01:21Let's say you just get done with your 24 hours of lemons and a young enthusiast
- 1:01:25comes up and says, why do you race?
- 1:01:27What would you say to them?
- 1:01:28And how do you help encourage more young people, especially
- 1:01:31women in motorsports, get into it?
- 1:01:34Because it's a very male dominated space right now.
- 1:01:37And sometimes that can be a little bit intimidating.
- 1:01:39You know, I think it's been described a lot.
- 1:01:41It's like a certain type of feeling that you really can't get anywhere else.
- 1:01:44And it's a little different from other types of competitive feelings.
- 1:01:48Like, I have been boxing on and off for the last 12 years or so.
- 1:01:52And I love fighting.
- 1:01:53And there's something special about boxing that you just, you can't get that.
- 1:01:58You can't really get that feeling anywhere else.
- 1:02:00And driving, particularly motorsports, is in that same field.
- 1:02:03There's something about it that's got a, you know, je ne sais
- 1:02:05quoi, there's something about it.
- 1:02:07There's a little bit that's like, I can compete.
- 1:02:09And I can be competitive and I can learn a skill, but competing and learning this
- 1:02:14skill is just a little bit different.
- 1:02:16And that little bit of sauce, that little bit of feeling is what you're chasing.
- 1:02:20It makes things a lot of fun.
- 1:02:22As far as how we can encourage more young people.
- 1:02:24I think it's very, very, very interesting.
- 1:02:26So as a black man in e sports in sim racing, it's been very interesting
- 1:02:31to hear the women problem come up.
- 1:02:33Cause there's been times where I've been in a room that's for
- 1:02:36women in e sports and I'm not.
- 1:02:38Only black person in the room that isn't cleaning up the room.
- 1:02:40That's happened to me on multiple occasions.
- 1:02:42So imagine how I feel a panel full of white Asian women, no black women
- 1:02:46on the panel talking about women, inclusion in e sports, and I'm looking
- 1:02:49around the room and the only little black people in the room are the
- 1:02:51janitors and nobody talks about that.
- 1:02:53It's difficult to get a race class breakdown of gamers, like you can't
- 1:02:58tell me how many Hispanic kids that come from a household makes less than
- 1:03:0350, 000 a year play Call of Duty, but you can tell me exactly how many
- 1:03:07women are playing Rainbow Six Siege.
- 1:03:10And I think that those are good questions to ask, but there is a racial component to
- 1:03:13things that I feel is just being ignored.
- 1:03:16Because it's like, Oh, it's hard for women to get in there.
- 1:03:18I've done activation with Steffi with, uh, in e sports.
- 1:03:21We did a really cool activation for, it was women only.
- 1:03:24It was a leaderboard challenge.
- 1:03:26It was 15, 000 cash prize.
- 1:03:27It was sponsored by Pennzoil.
- 1:03:28We did it at the NASCAR, Pennzoil 400.
- 1:03:31And I'll never forget, Steffi kept saying, if you can see it, you can be it.
- 1:03:35If you can see it, you can be it.
- 1:03:36And we're getting these young women into the space.
- 1:03:38I met Kelly Moss, racing CEO and the rest of the team.
- 1:03:42And again, I'm the only Black person in the room that isn't sweeping the floors.
- 1:03:46It's a crazy thing.
- 1:03:47So it's, I'm not saying that we shouldn't focus on women or things like that, but
- 1:03:50it's really interesting talking to someone who is a minority about another minority.
- 1:03:54I think the overarching theme that you're hitting on, Trevor, is we need more
- 1:03:58diversity in the paddock across the board.
- 1:04:01I think we need more opportunity and I think we need more points of ingress.
- 1:04:05How we encourage more people, I think it's just accessibility.
- 1:04:09It's just about giving them a chance to even see if they're interested.
- 1:04:12I'm not gonna take a young black kid that's dead set on being a veterinarian
- 1:04:16and be like, you need to do motorsports.
- 1:04:18Like, no dude, go fix dogs.
- 1:04:19But if it's a little white girl on the side of the road that's like,
- 1:04:21loves it when the cars rev it, like, let's give her a chance to see.
- 1:04:24Maybe she's an engineer one day.
- 1:04:25Maybe she's changing the engines for the top fuel drag racers, disassembling them.
- 1:04:29We just have to create more points of entry.
- 1:04:32At every level, but most importantly, creating more points of entry at
- 1:04:35the base level, I was doing an event at revolt fest and revolt is
- 1:04:39this, this hip hop music festival.
- 1:04:41And we did a gaming activation and the number of people, men and women in that
- 1:04:45festival is predominantly black people that didn't even understand what a gaming
- 1:04:49PC was like, they didn't understand.
- 1:04:52They were like sitting down, it was their first time ever on PC and
- 1:04:55learning how to look with the right hand and walk around with the left hand.
- 1:04:58Like.
- 1:04:59That's a infrastructure issue.
- 1:05:00Like we don't have enough PCs in these people's households that they
- 1:05:03have an opportunity to even try this.
- 1:05:05The number of women that don't even get the opportunity to see if they're
- 1:05:08interested in motorsports is the issue.
- 1:05:10The solution to this is something like Torque Motorsports
- 1:05:12is a great problem solve.
- 1:05:13We can do activations there to provide a point of ingress without
- 1:05:17this investment of having to buy this equipment and get invested in this and
- 1:05:20provide an opportunity for different communities to come find a home and
- 1:05:23learn how to race and learn how.
- 1:05:24to participate.
- 1:05:25So creating different points of ingress, particularly for sim racing,
- 1:05:28because e sports is a different problem because there's no barrier of entry.
- 1:05:31You sit down and you game with sim racing.
- 1:05:33There's a barrier of interest and then a barrier of entry.
- 1:05:36I view one of the biggest key factors to solving this is the
- 1:05:40proliferation of sim centers.
- 1:05:41The more sim centers that come online and the more we can link.
- 1:05:44The do good in the sim, get a chance to earn seat time.
- 1:05:48As long as we continue to build that pipeline, we will start to see this
- 1:05:52change and we'll start to see more and more people get opportunities.
- 1:05:54Well, I know you're in a period of transition and
- 1:05:57you're quickly ramping up K53.
- 1:06:00But I have to ask, what's next, Trevor?
- 1:06:02I'm excited to answer.
- 1:06:03I'll be at SEMA this year.
- 1:06:05And I'll be wheeling and dealing and talking to people and having a great time.
- 1:06:09I'll be at PRI as well.
- 1:06:11And the capstone at the end of the event is going to be DreamHack Atlanta.
- 1:06:14There's an e sports summit there, and that's the record
- 1:06:17for the rest of the year.
- 1:06:18And then for next year, I'll have a new litany of events and motorsport
- 1:06:22events that I'll be at and starting to chart that path forward.
- 1:06:25So going to these events first.
- 1:06:26Making the connections and then taking those connections into 2024.
- 1:06:30Well, Trevor, we've reached that part of the episode where I like
- 1:06:34to let my guests tell us about any shout outs, promotions, or anything
- 1:06:38else we haven't covered thus far.
- 1:06:40Yeah, I like to shout out DreamHack Atlanta.
- 1:06:43December 15th to 17th.
- 1:06:43Sim craft is a wonderful software development company, making some
- 1:06:47awesome Sims and I'm partnering with them and helping them out.
- 1:06:50And I also like to shout out MIE racing, which is a education based
- 1:06:54STEM training program to help bring kids into STEM via sim racing.
- 1:07:00They're doing some really awesome things and they might
- 1:07:02be doing some things at Torque.
- 1:07:03Who knows we're working on that.
- 1:07:05That's about it.
- 1:07:05Torque Motorsports Atlanta, which is the largest simulation racing
- 1:07:09center, delivering the thrill of automotive racing through advanced
- 1:07:13motion simulators and virtual reality.
- 1:07:15Enjoy a risk free environment where you can improve your performance
- 1:07:20driving techniques for much less than a typical track weekend.
- 1:07:23And you don't have a fear www.
- 1:07:25torqueadlanta.
- 1:07:30com.
- 1:07:31Or follow Trevor on social media at k53consulting on Instagram
- 1:07:36and at trevorlmart on LinkedIn.
- 1:07:39Check out his website www.
- 1:07:42k53.
- 1:07:43com or stop over and visit the Torque Atlanta's YouTube channel
- 1:07:47at Torque Atlanta as well.
- 1:07:49Well, Trevor, I can't thank you enough for coming on break fix and sharing
- 1:07:52your road to success story with us.
- 1:07:55And I want to congratulate you on your most recent successes and look forward
- 1:07:59to the future and probably seeing you again on the show and talking
- 1:08:02about more things in the sim world.
- 1:08:04But also I want to thank you for what you're doing in terms of giving
- 1:08:08that accessibility to young folks and to everyone that has an interest.
- 1:08:11In simulation and e sports.
- 1:08:14This is really, really awesome.
- 1:08:15And we look forward to seeing more sim centers throughout the United States that
- 1:08:19may be overseas with your name on them.
- 1:08:20So thank you again for what you're doing.
- 1:08:22Thank you so much for the opportunity to come here and speak.
- 1:08:24I definitely need to do this more often.
- 1:08:26And I love to advocate for the little guy that's trying to get started because.
- 1:08:29I once, and to some degree still am.
- 1:08:32So it's wonderful to be able to provide that, which I was lacking as a younger
- 1:08:36kid and being able to push that forward.
- 1:08:38I love groups such as this and having a platform to give people like
- 1:08:43me a voice as we're building out.
- 1:08:45And this is part of that sim racing, racing community that we definitely need
- 1:08:49to continue to build on here in the United States, so I'm just so happy to be here.
- 1:08:52And thank you for the opportunity to come and speak on your podcast.
- 1:08:55And Brock, thank you again for coming on and co hosting with me.
- 1:08:58My pleasure, Eric.
- 1:08:59And I'll do it anytime.
- 1:09:05We hope you enjoyed another awesome episode of break fix podcasts brought
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