Latest / Pick Up and Deliver / Shadows: Amsterdam; Patrician; Dealing with Murder; revisiting Gravwell
Transcript
- 0:04Welcome to pick up and delivered the podcast where I pick up my audio recorders,
- 0:07I've out for a walk and deliver an episode two while I stroll around.
- 0:10I'm Brendan Riley. Well, good morning, listeners. It's a lovely
- 0:22day here in suburban Chicago. The sun is out, the birds are chirping,
- 0:27and school is done. Well, it's not done because I always am
- 0:29teaching summer classes and meetings. Also its other stuff going on, so it's
- 0:33never really done. But I'm done with my regular fall class. I've shifted
- 0:38into summer classes, which are online asynchronous, so it's a whole different kind
- 0:42of class and I'm in this summer schedule. However, that means I don't
- 0:47yet have a regular pattern for recording the podcast, which is why I've been
- 0:52a bit if he's the last couple of weeks in terms of getting podcast episodes
- 0:55out to you. With that said, I think this is a reasonable way
- 0:58to do it as one or twice a week. I'll take a walk today,
- 1:00like I'm heading up to the library to drop a couple of things off,
- 1:03see if I have anything waiting for me, and then coming back and
- 1:07I'll record two podcasts while I do that that'll be two of the three for
- 1:10the week. I'm a little bit behind schedule, but I suspect once I
- 1:14get into this rhythm that will be plenty. So let's just jump into it.
- 1:18It's been a while since I've seen you, so it feels like it's
- 1:19time for another feels like it's time for another board game. Espresso Espresso,
- 1:26that's right. This is the quick review episode, in which I review three
- 1:30different games that I've played for the first time recently. That makes it a
- 1:33triple shot, and I talk about them quickly, hence the espresso Espresso.
- 1:38The espresso is the triple shot part. I also like to revisit one game
- 1:41that I've played recently, that is that I dusted off. Dusting off a
- 1:45game means that I've played it for the first time in more than a year,
- 1:48and I'm sort of returning to it and giving my new renewed impressions of
- 1:53it. So with that in mind, let's just jump right in. The
- 1:56first game I want to talk about is one that I picked up at that
- 1:57board game No. I got this at a discount shop Tuesday morning. It's
- 2:02called the particular branch of Tuesday Morning. I got it at was going out
- 2:07of business. I don't know if they have more of them and this is
- 2:09just the one that went out of business, or if the whole chain has
- 2:13gone out of business, but this one is no more. Nonetheless, the
- 2:15last time I went there, I was able to pick up a couple of
- 2:17games. One of them was Bastion, the little known tower defense game,
- 2:22which I never really played yet but I will, and Shadows Amsterdam, which
- 2:27is a game I'd heard about a number of times, and that's what I'm
- 2:30talking about now. Shadows Amsterdam is a simple team based game that takes like
- 2:34fifteen to twenty minutes to play, maybe not even that long, and the
- 2:39overall theme of the game is sort of like real time team Mysterium. Mysterium
- 2:46is, of course, the ghost themed psychic game from maybe twenty eighteen or
- 2:52so, in which players have cards with bizarre and strange art on them,
- 2:58like the art from Dixit, and the ghost is trying to give clues to
- 3:04the rest of the people at the table to help them solve a mystery.
- 3:07In Shadows Amsterdam, you have a series of hex spaces on the board that
- 3:14have the sort of strange art on them, and like code names as a
- 3:20player, you have a series of hexes that your team wants to get to.
- 3:24Your opponent has a series of hexes that they want to get to as
- 3:28well. Some of the hexes are shared. Some of them are what's sort
- 3:32I'm looking for unique, and then there are some hexes that are marked with
- 3:38police presence and if you go there, you get in trouble. And then
- 3:42you have a final goal. So you're everybody start the same spot and the
- 3:46goal of the game is to get your team or your partner to move your
- 3:51group's pawn around the board in such a way that they get to three of
- 3:54your team's goal taxes, and then they get to the final x before the
- 4:00other team has gotten to three of their goal hexes and the final hacks.
- 4:04Like I said, some of the goal hexes are shared, so if you
- 4:08were to move your pond to there and put your flag on that one,
- 4:11then the other team can't take that one. And the game is real time,
- 4:14meaning that you give the clues as quickly as you want, people move
- 4:16their ponds as quickly as you want, and the first team to get all
- 4:20the way through wins. Now, the part that makes it tricky is that
- 4:26each team also gets a or that the game also has a series of hexes
- 4:34that are marked as police, part of the police presence the idea. Narratively,
- 4:39you are a group of amateur detectives trying to solve a crime, and
- 4:43of course the police don't want you meddling in their business. So if you
- 4:45go to a space where the police are, they get they ding you and
- 4:48you lose points. Yeah. So you're using mysterium style art to get people
- 4:53to move their hexes from or move the ponds from hacks to hacks. And
- 4:56I don't even have words on it, so it's a matter of kind of
- 5:00trying to help them find Like. It's an interesting game, pretty fun,
- 5:02easy to play, easy to teach, quick to play. I had a
- 5:05good time with it. Will definitely stay in the collection, although I can't
- 5:09imagine it being a game will play a ton It's a nice filler though,
- 5:12something you can play quickly learn easily. That's Shadows Amsterdam. The next gamer
- 5:16we're going to talk about is a game I played at Tago Gaming with my
- 5:20pal Rob and one other person. This game is called Patrician. I believe
- 5:26the designer is Michael Shacked, although I've left my phone at home for this
- 5:30walk if you can believe it. And so I don't know the answer to
- 5:32this question of what I don't know that for sure, but I think Michael
- 5:35Shacked is the designer, and in this game you are design You are one
- 5:44of the lead luminaries of an Italian city, maybe Venice, maybe Rome.
- 5:50And the idea is that you are trying to build up your part of the
- 5:54city or get control of your part of the city by building tall buildings.
- 5:59There a series of hours that you're building each Each zone can have two towers,
- 6:03and at the end of the round or at the end of the when
- 6:08the zone has the maximum build up in it, the person who has control
- 6:12of the towers. So, for example, each zone has a specific number
- 6:16of tower pieces that can be played there. I think the highest is nine.
- 6:23So once someone plays the ninth tower piece to a zone, that zone
- 6:27is immediately scored, and the person who has the who has control of the
- 6:31highest tower, meaning you're the one who put the last piece on there or
- 6:35no, is it you have the most pieces in that tower? You have
- 6:39the most pieces in that tower, yes, and the tiebreaker is the one
- 6:43on top, and then you get the more expensive or the more valuable point
- 6:46total token, and then if you have if you have control of this the
- 6:50other tower, you get the less valuable one. The game goes until all
- 6:54the zones have been resolved. And the tricky part of or the clever part
- 6:59of it, is that where you play depends on which card you have,
- 7:03and how many tokens you put out depends on which card you have. So
- 7:06you start with a series of cards, but then whenever you play in a
- 7:10zone, you get to pick up the card that's in that zone, and
- 7:14then a new random card gets assigned to that zone until it's empty. So
- 7:17you have this great mechanism by which you sometimes will play to a zone you
- 7:21don't really want to play to in order to get the card that lets you
- 7:25play to the zone you really want to. It is a really good classic
- 7:30old school euro pretty tight in terms of mechanisms and design, pretty easy to
- 7:36learn once we understood it. Kind Of explain it to another person would be
- 7:41pretty easy, I think, and relatively straightforward in terms of seeing what you
- 7:46have to do to win, but still takes a relatively strong amount of tactical
- 7:51and somewhat strategic thought. So all those things together Patrician. I mean,
- 7:56that's pretty good. Now. I will say it is the justiest of themes.
- 8:01As they might have said on the Brawling Brothers podcast, it is Europe.
- 8:05You are a wealthy person in Europe trying to become the most prominent person
- 8:11in your town. That is about the most euro theme a euro could have.
- 8:16The pieces are nice, the little towers that you're making are cool.
- 8:18There's these little wooden stackable wooden bits. But the art is otherwise feels very
- 8:24much like a early two thousands to mid two thousand zero game, which is
- 8:28precisely what it was published by Mayfair Games, I believe, And if you've
- 8:31seen Mayfair games of that era, it looks just like all the other Mayfair
- 8:35games of that era. All in all, I thought Patrician was pretty fun.
- 8:37I'd happily played again. If I were to find it at a thrift
- 8:41store, I probably would buy it because it is interesting and pretty playable,
- 8:46and it really fits nicely in the thinky twenty to forty minute range. But
- 8:52I certainly would not go buy it new, at least without playing it.
- 8:56I don't think you can buy it new. I'm just saying it's not like
- 8:58I'm calling for a print. Anyway, It's it's a fine tactical euro probably
- 9:03in the six range in terms of for me, the rating on you know,
- 9:09in the board game geek scale, So that's patrician. Next, I'm
- 9:11going to talk about a dusted off game. This during the last couple of
- 9:18weeks I dusted off the game grave Well. Grave Well is a how do
- 9:24you describe it? It is a tactical movement game where you have a ship
- 9:31that you are trying to get out of a gravity well, and you do
- 9:33that by slingshotting off the other ships in the gravity well. And so there's
- 9:39a really interesting push pull mechanic where you're trying to figure out the best time
- 9:43to play your card. And the way it works as there's twenty six cards
- 9:48and you're going to draft a bunch of them and then play them. And
- 9:52each movement phase, everybody plays one card and the cards resolve in alphabetical order,
- 9:58so you can sometimes kind of guess which order you'll resolve in, and
- 10:01a lot of times the difference between a major success in a movement phase and
- 10:05a major failure is just did you go before or after the last person?
- 10:09Because you're always moving toward the next person in line, and so if they're
- 10:13in front of you and you move toward them, then you can move toward
- 10:16them and pass them, maybe slingshot past them. Whereas if they're behind you
- 10:20and they're really close and then it's your turn to move, you're gonna move
- 10:22towards them, and you're moving backwards on the timeline. Gravel is great.
- 10:28It's again really fits nicely into that twenty to forty five minute zone in which
- 10:33we are trying to do one particular thing. This game does take a little
- 10:37bit of practice, I think, to understand the rhythm of it, but
- 10:41it's pretty easy. And if I think if you were to play like two
- 10:43games in a row, most people would get it towards the end of the
- 10:48first round and would be reason reasonable threat in the second round. Some people
- 10:52would still be better at than others, and that would be most everyone other
- 10:56than me. But a good time was had by all. They have made
- 11:00a newer edition of this game. The one we played was the first edition
- 11:05we have in the collection at Toggle Gaming, so I can't say whether this
- 11:09version is better or worse than the second edition, but as far as I
- 11:13know, it's not changed very much so I would be able to recommend it.
- 11:16That's Gravlaw. Check it out if you can a right. Finally,
- 11:20the third new game is one in a series of what I believe are two
- 11:24games that were published in the early two thousands by an independent publishing company.
- 11:28This is called Dealing with Murder Fatal Error. Dealing with Murder Fatal Error is
- 11:33a one play mystery game along the lines of something like Chronicles of Crime,
- 11:41except it was made in the early two thousands, so it's done entirely in
- 11:43cards and paper and pretty flimsy materials at that. The basic idea of the
- 11:50game is that there is a murder to be solved. You get the basic
- 11:54premise of the murder, and you get a few details about how the murder
- 11:58went, and then you get and then there's a deck of cards that has
- 12:03a bunch of clues in it. The idea is that you on your turn,
- 12:07you draw a card and then you play a card sort of Rummy style
- 12:11or Gin style, to the discard pile, and everyone's allowed to look at
- 12:15all the cards in the discard pile, so you're giving everyone else information whenever
- 12:18you discard something. So you want to hoard the good stuff. There are
- 12:22a couple of cards that allow you to peek at other people's hands, so
- 12:24you can get a glimpse of what they have, or you can raise your
- 12:26hand size by one. I trade raising my hand size by one. The
- 12:30other two players used it to peek at other people's hands, and it turned
- 12:33out that was the much better choice, so oops on my part, and
- 12:37then on your turn, you also can try to solve the mystery. You
- 12:41solve the mystery by looking in the secret Solution envelope, which about this game
- 12:46from Goodwill, And it turned out didn't have the secret solution envelope. So
- 12:48what we did is we had each person when they were ready to solve it,
- 12:52they wrote down their solution, and then we kept playing, and once
- 12:56everyone was ready to make a solution, we could. I went online and
- 13:01found the answer, and it turned out both my wife and my daughter solved
- 13:05the mystery in the same round, because they're awesome. I myself was not
- 13:07able to solve it in part. I never got the cards that gave the
- 13:11crucial clues that they used to solve it. But that's okay. It was
- 13:16fine. The mystery was reasonably well made, the clues were interesting, and
- 13:22varying, and there were a couple red herrings that you could end up getting
- 13:24sucked into. That made for an interesting time. The graphic design looks very
- 13:28early two thousands, and the plot is very early two thousands. It's about
- 13:33a computer genius who's murdered. When it's a locker room mystery where six of
- 13:37them are in a kind of bunker doing computer programming, and the computer genius
- 13:41is murdered. So when the bunker opens up, there's five people all insisting
- 13:45they didn't do anything and a dead guy, and you have to try to
- 13:46figure out what happened. It's moderately fun. I wouldn't go out of my
- 13:50way searching for it, but if somebody got it out and said, hey,
- 13:54iver going to try this mystery, I wouldn't turn it down if I
- 13:56were you not nearly as good as today's contemporary one play mystery murder games,
- 14:03So that's dealing with murder fatal error. And in case you think that idea
- 14:05of a deck of cards with the murder clues on it sounds fun, there
- 14:09is a second game I looked when I was looking up for this one.
- 14:11I did find the listing for that game. Although I do not have that
- 14:15game, and it looks like if I want to buy it would be very
- 14:16expensive, so no, thank you. I have been trying to find a
- 14:20copy of the actual solution form so I can put it in my copy of
- 14:24Dealing with Murder and then return it to Goodwill. I don't feel good putting
- 14:28it in there without the official solution form. I also don't feel great about
- 14:33the ones I have found because they seem to summarize the solution, but it's
- 14:37not actually an image of the actual solutions. So I'm going to try and
- 14:41see if I can find anybody who has it and could send me a copy
- 14:46of the solution thing. So that was fatal error. Dealing with Murder fatal
- 14:52error. Thanks for joining me on my walk today. What have you been
- 14:56playing lately? Head over to board game geek gil three two six nine and
- 14:58share your thoughts. I hope that I can hear from them soon. Hear
- 15:01from you soon about those games. Uh. In the meantime, I hope
- 15:05that your next one, because it's pleasant to find one. Gold Bye brought
- 15:30to you by Rattlebox Game