Latest / Mythic Mind Games / 56 - Would You Trade a Lived Life for a Dying Wish? To the Moon
Transcript
- 0:00Speaker 1: An old man is dying in a house by a lighthouse.
- 0:02Speaker 1: He has one last wish. He wants to go to
- 0:04Speaker 1: the moon, but he doesn't know why, and neither does
- 0:07Speaker 1: anyone else. Two doctors are about to walk backward through
- 0:10Speaker 1: his whole life to find out, and what they find
- 0:12Speaker 1: is a promise that he made as a child and
- 0:14Speaker 1: then forgot. His wife, however, did not forget. Last week
- 0:18Speaker 1: on the movie show, we looked at Eternal Sunshine of
- 0:21Speaker 1: the Spotless Mind, and we asked whether love can survive
- 0:25Speaker 1: having its memories erased. Tonight, in this short pixel game
- 0:29Speaker 1: from 2011, we're being asked something that I think might
- 0:32Speaker 1: actually be a little bit harder. If you could give
- 0:35Speaker 1: a dying man the life that he wished for, would
- 0:38Speaker 1: you take away the one that he actually lived? I
- 0:41Speaker 1: am Dr. Andrew Snyder. This is Mythic Mind Games Exploring
- 0:44Speaker 1: the Psyche, and today we are discussing To the Moon.
- 0:57Speaker 1: All right. So today we are discussing To the Moon.
- 1:00Speaker 1: This was an interesting game. On one hand, it's really
- 1:03Speaker 1: more of a pixel movie than it is a game.
- 1:06Speaker 1: There's some little game mechanics here and there, but there's
- 1:09Speaker 1: kind of superfluous to the main point, which is the
- 1:11Speaker 1: story that's being told. But I guess, Michael, I think
- 1:16Speaker 1: this was your pick. And so why don't you take
- 1:17Speaker 1: the first stab at this? What do you want to
- 1:21Speaker 1: say about this game?
- 1:22Speaker 2: Well, I played it shortly after it came out, probably
- 1:25Speaker 2: back in 2011. And that was an era where there
- 1:29Speaker 2: were a whole lot less indie games coming out per year.
- 1:32Speaker 2: And weird little gems could hit critical mass. This game
- 1:37Speaker 2: was made in RPG Maker, which doesn't really have a
- 1:41Speaker 2: reputation for making, you know, knockout games. But this one
- 1:46Speaker 2: kind of hit critical mass on, you know, in gaming conversations.
- 1:49Speaker 2: And so I picked it up and played through it.
- 1:51Speaker 2: And It's really just a fascinating game. There's a very
- 1:55Speaker 2: strong science fiction idea that asks some very interesting questions
- 2:00Speaker 2: about regret and grief and dying and leaves you feeling
- 2:05Speaker 2: certain things that then when you get to the end
- 2:08Speaker 2: and you stop and you think back, you wonder what
- 2:10Speaker 2: you really should be feeling about it. So it's really
- 2:14Speaker 2: a fascinating little game. I've always loved it. Plus, I
- 2:18Speaker 2: have always loved any time a game... includes the music
- 2:23Speaker 2: as an actual part of the game. What do you
- 2:24Speaker 2: call that?
- 2:25Speaker 1: Is it diegetic?
- 2:26Speaker 2: Is that the term I'm looking for here? It's like
- 2:28Speaker 2: the cantina music in Star Wars is actually there within
- 2:31Speaker 2: the scene. Well, the main theme of the game is
- 2:34Speaker 2: actually a piece of sheet music that you see in
- 2:36Speaker 2: the game that is part of the plot. I've always
- 2:39Speaker 2: loved when people do things like that. So I'm a
- 2:42Speaker 2: sucker for that sort of thing.
- 2:44Speaker 1: Sam, what do you want to say about this game?
- 2:47Speaker 3: Yes, I... shared Michael's experience with this. It's a wonderful
- 2:54Speaker 3: story and a very fun game. And then you get
- 2:56Speaker 3: to the end and you ask yourself what even happened
- 3:01Speaker 3: and how you should be feeling. I was very captivated
- 3:06Speaker 3: by the idea that how it seemed like no matter
- 3:09Speaker 3: what the main character, this man dying, Johnny, how it
- 3:14Speaker 3: seemed like he was going to die believing a lie,
- 3:17Speaker 3: regardless of whatever actions these scientists ended up taking. Because
- 3:21Speaker 3: they start having some questions, like if they even should
- 3:24Speaker 3: do what they're contractually obliged to do. And ultimately, they
- 3:28Speaker 3: kind of do with some nuance. But even before they
- 3:34Speaker 3: had this whole operation of artificially giving him the experience
- 3:40Speaker 3: of his last wish, this... incident in his childhood rendered
- 3:44Speaker 3: certain memories including the memory of the promise he made
- 3:48Speaker 3: to his future wife that is the central conflict for
- 3:52Speaker 3: this whole thing inaccessible to him and so no matter
- 3:56Speaker 3: what he isn't really an authentic person and kind of
- 4:01Speaker 3: like loses parts of his identity and adopts some of
- 4:05Speaker 3: his brother that died when he was little and i
- 4:09Speaker 3: is that whole nuance and everything i found so fascinating.
- 4:13Speaker 1: Yeah of course there are all these questions about who
- 4:17Speaker 1: would he have been given certain situations which um kind
- 4:20Speaker 1: of raises the issue of what is the relationship between
- 4:23Speaker 1: you and your environment that the life that you are
- 4:26Speaker 1: given how much of that is definitive versus like is
- 4:29Speaker 1: there even a you that exists apart from the particular
- 4:31Speaker 1: things that were presented to you you know well maybe
- 4:34Speaker 1: we'll table that present it david tell us something about
- 4:37Speaker 1: this game.
- 4:38Speaker 4: Yeah uh samuel that I hadn't really thought about that fact,
- 4:42Speaker 4: that his memories that he has are not really accurate either.
- 4:48Speaker 4: So then that, yeah, that brings more questions into play.
- 4:51Speaker 4: So that's a pretty clever plot point. Andrew, at the beginning,
- 4:55Speaker 4: you mentioned Eternal Sunshine, and I think the similarities are unavoidable.
- 5:00Speaker 4: In fact, I wonder if this game would exist as
- 5:03Speaker 4: it does if that movie had not existed first, because
- 5:07Speaker 4: there are some very similar plot devices going on. My
- 5:12Speaker 4: temptation is to overanalyze the premise of the game. I
- 5:16Speaker 4: think like what's the value in having your memories rewritten
- 5:19Speaker 4: just before you die? You know, if you if it's
- 5:22Speaker 4: from a materialistic standpoint, whether your last moments are false
- 5:27Speaker 4: memories or a horrible nightmare, you know, oblivion is coming.
- 5:30Speaker 4: It doesn't really matter. And if Christianity is true, then
- 5:34Speaker 4: only what is real matters in the end. But I
- 5:37Speaker 4: think that's missing the point of what the game is
- 5:39Speaker 4: trying to discuss. I think it's a story about partly
- 5:43Speaker 4: the events in our lives that make us who we
- 5:46Speaker 4: are and how they steer our path, often in ways
- 5:49Speaker 4: that we aren't aware of. And that the bad things
- 5:53Speaker 4: that happen are often the most foundational things that steer
- 5:58Speaker 4: us towards where we go for good.
- 6:02Speaker 1: Now, I would say that that is basically the message
- 6:06Speaker 1: of Eternal Sunshine, that the pain is worth where it
- 6:11Speaker 1: brings you because it can be subsumed into something greater
- 6:14Speaker 1: than the pain. Now, it seems like the opposite message
- 6:17Speaker 1: is at play in this game, right? Where now we're
- 6:20Speaker 1: headed toward just kind of this radical... in which we
- 6:25Speaker 1: are going to defy facticity in order to generate the
- 6:29Speaker 1: world that we wish was, which, again, seems to me
- 6:33Speaker 1: to be the opposite kind of message from the movie.
- 6:35Speaker 1: Or maybe I'm misunderstanding it. I don't know. I mean,
- 6:37Speaker 1: I went through it pretty quickly.
- 6:39Speaker 2: I think there's a very strong case to be made
- 6:41Speaker 2: that the game is not necessarily always endorsing the actions
- 6:47Speaker 2: of the protagonists, or at least the intended thematic narrative
- 6:52Speaker 2: of the game itself. There's definitely some hints that the
- 6:54Speaker 2: Sigmund Corporation is really not great, not all that ethical.
- 6:59Speaker 2: There's multiple views behind the line that Neil and Eve,
- 7:03Speaker 2: is it Eve or Eva? I can't remember. The two
- 7:05Speaker 2: protagonists are also, it's a job to them, right? They
- 7:09Speaker 2: don't question what they're doing. And there may also be
- 7:13Speaker 2: the sense, too, that this is somewhat of an extraordinary
- 7:16Speaker 2: case that touches far more on someone's deepest self than
- 7:19Speaker 2: what they're often doing. So they may be used to doing, well,
- 7:24Speaker 2: I wish I'd gotten to visit Cabo San Lucas, I
- 7:27Speaker 2: don't know, something like that, which is a far different
- 7:30Speaker 2: kind of morphine drip at the end of life than
- 7:33Speaker 2: what comes up in To the Moon, which is, of course,
- 7:36Speaker 2: far more foundational. There's a couple of sequels, and it
- 7:40Speaker 2: is definitely implied in those that there's serious ethics things.
- 7:45Speaker 2: The later games do seriously call into question the ethics
- 7:48Speaker 2: of what the company and these doctors are doing. So
- 7:51Speaker 2: from that standpoint, it is a game a little bit
- 7:55Speaker 2: where the narrator is unreliable, in a sense, and that
- 7:58Speaker 2: we are these protagonists that are involved in something which
- 8:02Speaker 2: is absolutely ethically dubious at the very best, right? I mean,
- 8:07Speaker 2: absolute best case scenario, it's like, it's a good idea.
- 8:11Speaker 2: I don't know about that, right?
- 8:13Speaker 1: This Johnny, I mean, he called them, right? He invited
- 8:17Speaker 1: them to do this thing. And so what would you
- 8:20Speaker 1: say is ethically dubious about this? I mean, it would
- 8:23Speaker 1: certainly be ethically dubious if they're just jumping into random
- 8:26Speaker 1: dying people's memories. But I mean, if they're invited into this,
- 8:30Speaker 1: is this fundamentally different from something like hospice care, but
- 8:34Speaker 1: with more of a I don't know, psychological touch to it.
- 8:37Speaker 2: Right. Well, that gets into all sorts of questions about
- 8:41Speaker 2: bioethics and things like that. It's like, I mean, you
- 8:46Speaker 2: can pay someone for gender transition surgery. You know, I mean,
- 8:50Speaker 2: is that ethical? Right. I mean, you're consenting and you're
- 8:53Speaker 2: signing the paperwork and signing up to it. Is that
- 8:56Speaker 2: good and ethical? Well, no, not necessarily, obviously. So, you know,
- 9:00Speaker 2: the I agreed to this does not necessarily make it okay.
- 9:05Speaker 2: But again, it almost depends on what's being asked for, right?
- 9:08Speaker 2: If he'd asked for a last vacation, then that's something
- 9:13Speaker 2: very different than what happens in this game. So very, yeah,
- 9:17Speaker 2: very sketchy. And for the context, for if someone that's
- 9:20Speaker 2: listening to this hasn't heard it, basically that you pay
- 9:23Speaker 2: this company to come in and give you a memory
- 9:27Speaker 2: that you didn't have, something that you regret that you
- 9:29Speaker 2: wish you had been able to do or accomplish or whatever.
- 9:33Speaker 2: If you want to be a world-class pianist, Well, they
- 9:36Speaker 2: come in when you're on your deathbed. They do not
- 9:38Speaker 2: come in sooner. And so it is to give you
- 9:41Speaker 2: this memory as a dying memory so that it's the
- 9:44Speaker 2: last thing, so that it does not change or affect
- 9:46Speaker 2: your life going forward. We're not rewriting people's lives. So
- 9:51Speaker 2: they have at least that little bit of plausible deniability there.
- 9:55Speaker 2: We're not messing up people as they go about their
- 9:57Speaker 2: daily life. We're only messing up grandpa on his deathbed
- 10:00Speaker 2: potentially but yeah it's a great sci-fi setup it's a
- 10:03Speaker 2: good sci-fi setup because there's there's been memory changing sci-fi
- 10:06Speaker 2: for decades upon decades right and every different kind of
- 10:10Speaker 2: property from inception to this takes their slightly different approach
- 10:14Speaker 2: to how do we deal with altering like the very
- 10:18Speaker 2: essence of what someone is and how they perceive themselves.
- 10:20Speaker 2: And so this is a very interesting setup of somebody
- 10:23Speaker 2: that's taken that and is monetizing it in a rather
- 10:28Speaker 2: fascinating way that looks very benevolent on the surface, you know.
- 10:33Speaker 2: Fulfill your dreams. Have the world's best IV drip. That
- 10:36Speaker 2: was the, when the game was first coming out, that
- 10:39Speaker 2: was the phrase that everybody was using when talking about
- 10:42Speaker 2: it was that Sigmund Corporation provides the world's best IV drip,
- 10:45Speaker 2: you know, for dying.
- 10:46Speaker 4: Well, I think what Andrew is saying is that if
- 10:49Speaker 4: something makes someone happy in the moment, just let them
- 10:52Speaker 4: do it. Leave them alone. Isn't that right, Andrew?
- 10:56Speaker 1: Not quite. But this is why I think categories matter,
- 11:00Speaker 1: because this is why I intentionally related this process to
- 11:03Speaker 1: something like hospice care, where you have someone who is
- 11:07Speaker 1: dying wanting some degree of comfort on the way out.
- 11:11Speaker 1: And so that's why I think this is categorically different
- 11:13Speaker 1: than something like, you know, gender transition.
- 11:16Speaker 3: It is.
- 11:17Speaker 2: You're right.
- 11:18Speaker 4: Right.
- 11:18Speaker 1: So the matter at hand isn't just consent. It's what
- 11:21Speaker 1: is ethical regarding a desire for comfort.
- 11:25Speaker 4: Right.
- 11:26Speaker 1: And so. Is there a fundamental difference between a psychological
- 11:31Speaker 1: rewrite that makes you more comfortable with your life as
- 11:33Speaker 1: you die and the physical comfort that can come through
- 11:36Speaker 1: the morphine dripper or whatever? Is that a categorical difference?
- 11:41Speaker 1: If we could sort of nurse the psychology in addition
- 11:45Speaker 1: to the body?
- 11:46Speaker 4: From a Christian perspective, which I know this game is
- 11:49Speaker 4: not taking... But I mean, imagine this scenario, like you
- 11:53Speaker 4: die with false memories, and then I would assume immediately,
- 11:57Speaker 4: you know that they're not. They're false, right? Like you've
- 12:02Speaker 4: momentarily altered the way you remember your part in the
- 12:08Speaker 4: story that God is telling. So I don't know. The
- 12:12Speaker 4: ethical question to me is, Staying away from the transgender
- 12:16Speaker 4: aspect would be more of like a Jack Kevorkian assisted
- 12:19Speaker 4: suicide sort of a thing. You know, like if a
- 12:21Speaker 4: person is dying, do they get to choose how they
- 12:26Speaker 4: experience that if such a thing existed?
- 12:29Speaker 1: I don't know.
- 12:30Speaker 4: It doesn't it doesn't seem right to me. I mean,
- 12:34Speaker 4: I suppose to a certain degree, you could be doing
- 12:36Speaker 4: that just by giving someone a lot of morphine right
- 12:39Speaker 4: before they die, you know, altering their mental state in
- 12:41Speaker 4: some way.
- 12:43Speaker 3: I don't know.
- 12:44Speaker 2: I'll say that it probably, it might be okay, but
- 12:48Speaker 2: it might strongly depend upon what you're asking for as well.
- 12:53Speaker 2: I don't know that, like I said, having that memory of, well,
- 12:58Speaker 2: I got to play in the NBA is really necessarily
- 13:01Speaker 2: that damning of a memory to your soul to go
- 13:05Speaker 2: out on, as opposed to, I wish I had a
- 13:10Speaker 2: different wife. I mean, there are so many ways that
- 13:13Speaker 2: it can immediately jump off the rails, but it's also
- 13:15Speaker 2: possible that there are some pretty innocuous things you could
- 13:18Speaker 2: write up to have them change.
- 13:20Speaker 1: I mean, of course, from a Christian perspective, On one hand,
- 13:26Speaker 1: mercy is obviously a good thing. Compassion is a good thing.
- 13:29Speaker 1: But also, we want to be careful that our primary
- 13:34Speaker 1: drive in how we help someone who's dying isn't to
- 13:37Speaker 1: necessarily make dying easier. I know as somebody who's not,
- 13:43Speaker 1: as far as I know, currently actively dying, it's easy
- 13:46Speaker 1: for me to say that. But the reality is, it's
- 13:50Speaker 1: dangerous to take things lightly and make comfort the number
- 13:54Speaker 1: one goal. when our number one comfort is the eternal
- 13:58Speaker 1: hope of the resurrection, not that I've lived this life
- 14:02Speaker 1: that I want to have lived. This brings us back
- 14:06Speaker 1: to the Ivan Ilyich discussion that we had previously, where
- 14:09Speaker 1: he starts asking the question of, what do I want?
- 14:12Speaker 1: What do I even want to want? And he starts
- 14:15Speaker 1: to realize on his deathbed that the things that he
- 14:16Speaker 1: thought he wanted aren't actually what he wanted. And eventually,
- 14:19Speaker 1: that line of thinking spirals down to him recognizing that, oh,
- 14:22Speaker 1: I'm actually guilty. Not only did I not do all
- 14:25Speaker 1: the things I wanted to do, I actively did the
- 14:27Speaker 1: wrong things. And that was necessary in order for his
- 14:30Speaker 1: healing as he approached death, the healing of his soul.
- 14:33Speaker 1: And so I think it's a dangerous position where we're
- 14:37Speaker 1: going to elevate our fantastical whimsies and fantasies above the
- 14:41Speaker 1: reality of where we stand in our mortality. Once again,
- 14:45Speaker 1: I know this game isn't doing any of that because
- 14:47Speaker 1: it's operating under... if not materialist, then at least not
- 14:51Speaker 1: explicitly religious framework, which leads us back to David's question
- 14:55Speaker 1: of if we're operating under a materialist framework, then I mean,
- 14:58Speaker 1: I guess why not given the fantasy, but also in
- 15:01Speaker 1: the end, it doesn't really matter. So I don't know.
- 15:05Speaker 1: That's not a good lead up to conversation. It's more
- 15:08Speaker 1: just some monologuing.
- 15:10Speaker 4: Yeah, but there is an interesting wrinkle in because it's
- 15:14Speaker 4: kind of implied that they're essentially time traveling. If they
- 15:18Speaker 4: were actually time traveling, then they would just be actually
- 15:21Speaker 4: trying to convince him. They can't just make him go
- 15:24Speaker 4: to the moon. They have to go back in his
- 15:26Speaker 4: memories and spur him in a way where he actually
- 15:31Speaker 4: steers his life and puts in the effort to actually
- 15:35Speaker 4: make it to where he himself did what needed to
- 15:37Speaker 4: be done to get himself to the moon. And so
- 15:40Speaker 4: that's kind of an interesting point about What could we
- 15:43Speaker 4: accomplish if we truly applied ourselves towards the things that
- 15:47Speaker 4: we want? So that when we are on our deathbed,
- 15:50Speaker 4: we wouldn't want to pay some company to have helped
- 15:54Speaker 4: us live the life that we wish we had lived.
- 15:57Speaker 1: That's a good point. Live as if you are on
- 16:01Speaker 1: your way to the moon.
- 16:04Speaker 4: If indeed the moon is your goal.
- 16:06Speaker 2: Right. Which, given the metaphorical nature of what the moon
- 16:11Speaker 2: represents in this particular story, it works.
- 16:14Speaker 3: Yeah.
- 16:15Speaker 4: And there are clever story beats in here. I mean,
- 16:18Speaker 4: the old man's wife, she spent her life trying to
- 16:21Speaker 4: gently make him remember the day that they met. And
- 16:25Speaker 4: then she died believing that he never did. But then
- 16:27Speaker 4: he died believing he had never forgotten. So those were
- 16:31Speaker 4: that's an interesting wrinkle, I thought.
- 16:35Speaker 2: Yeah, I was just going to say the whole story
- 16:38Speaker 2: is built upon tragedy. I mean, from all of these
- 16:42Speaker 2: different layers and a huge part of the game is
- 16:46Speaker 2: unveiling all the different layers of the tragedy in nonlinear
- 16:51Speaker 2: order because they're working their way backwards from his most
- 16:55Speaker 2: recent memories. They start with the memories of seeing their
- 16:59Speaker 2: marriage in this struggling state you know, in this late,
- 17:03Speaker 2: these later years, and we work back into happier times
- 17:06Speaker 2: and learn, you know, that she has, I forget what
- 17:09Speaker 2: it is, but it's a neurodivergent medical diagnosis that is
- 17:12Speaker 2: why she is unable to communicate these things to him.
- 17:16Speaker 2: And so in the early stages, you, you, you really
- 17:18Speaker 2: just kind of left that, oh, this is kind of tragic.
- 17:21Speaker 2: She had these particular issues that, you know, she was
- 17:24Speaker 2: unable to cope with. He was unable to communicate with her. Like, that's,
- 17:28Speaker 2: that's sad.
- 17:29Speaker 1: Right.
- 17:30Speaker 2: But then the game begins to add these layers upon
- 17:32Speaker 2: layers of, well, they met when they were younger. He'd
- 17:36Speaker 2: had this, you know, this brother that had been backed over,
- 17:41Speaker 2: you know, in the driveway by their mom. You know,
- 17:44Speaker 2: they'd given him medication and those medications had wiped out
- 17:48Speaker 2: some memories. So he didn't remember. And so she's unable.
- 17:52Speaker 2: So there's all these layers of this tragedy that's built
- 17:54Speaker 2: upon it. And the game builds up to that. This
- 17:59Speaker 2: ending point, which as David was saying, was this reconciliation
- 18:04Speaker 2: per se. And there is a catharsis that it's very
- 18:08Speaker 2: easy to feel in the moment because it's a well-staged
- 18:12Speaker 2: build-up to this, what these doctors have been trying tirelessly
- 18:18Speaker 2: through the night, trying to get to before this man
- 18:21Speaker 2: passes away in his sleep. And there's these stirring strings
- 18:26Speaker 2: and they're on the rocket together. and they reach over
- 18:29Speaker 2: and they hold hands as the EKG is flatlining, and
- 18:33Speaker 2: it's quiet, and it's just the EKG flatline, and the
- 18:36Speaker 2: strings come back in with the same pitch as the EKG,
- 18:40Speaker 2: and the music continues with the death tone as part
- 18:43Speaker 2: of the music. It's a very stirringly orchestrated moment that
- 18:48Speaker 2: then goes immediately to the credits. But the moment you
- 18:51Speaker 2: stop to think about it, it is built upon this
- 18:54Speaker 2: house of cards, and it's one last layer to this
- 18:56Speaker 2: tragedy is that the reconciliation doesn't happen. Actually, there's no
- 19:01Speaker 2: reconciliation for River. She spent her whole life reaching out
- 19:04Speaker 2: to her husband, you know, and in a way unable
- 19:08Speaker 2: to reach him because there were things that she was
- 19:11Speaker 2: unable to do herself that, you know, she never got
- 19:14Speaker 2: the treatment or learned how to cope well enough to
- 19:17Speaker 2: get through these things. And so she passes away, you know,
- 19:22Speaker 2: not having reached him. But there's this one sense that
- 19:27Speaker 2: Maybe there is the one little silver lining of the
- 19:30Speaker 2: fact that all of her efforts to reach him in
- 19:32Speaker 2: some sense do beyond her death. And that the two
- 19:36Speaker 2: doctors carry on what they learn from her and her
- 19:40Speaker 2: life to kind of, at the very least in the end,
- 19:43Speaker 2: he at least does get to know that, well, she
- 19:45Speaker 2: really did love him despite you know not being able
- 19:48Speaker 2: to so there is there is some layer of of
- 19:51Speaker 2: actual knowledge that's passed on you know but even if
- 19:55Speaker 2: it's just a sense of well this is the life
- 19:57Speaker 2: we could have lived you know this is the relationship
- 19:59Speaker 2: we should have had if we'd been able to fully
- 20:02Speaker 2: work through all of the issues that both of them
- 20:05Speaker 2: had so yeah the whole whole game is layered in
- 20:07Speaker 2: tragedy and Like I said, there's a lot to think
- 20:16Speaker 2: about afterward. And it's hard to nail down very precise
- 20:21Speaker 2: thoughts about what you want to say, that this is
- 20:24Speaker 2: exactly what I want to say about it, or this
- 20:26Speaker 2: is exactly how you're supposed to feel about it. Because
- 20:30Speaker 2: the symbolism works on an emotional level, but when you
- 20:35Speaker 2: figure out how it functions in the sci-fi world, you
- 20:38Speaker 2: realize that some of the symbolism is hollow. there is
- 20:40Speaker 2: no to the moon, there is no relationship. And I
- 20:43Speaker 2: think that is an integral part of the tragedy of
- 20:45Speaker 2: the game that you really just can't get around.
- 20:49Speaker 1: Yeah, it's very much a romantic tragedy in that so
- 20:53Speaker 1: much investment is put into this fantasy of him reaching
- 20:57Speaker 1: the moon that it feels real until you remember that
- 21:00Speaker 1: it isn't. And so you get so invested and it
- 21:05Speaker 1: feels like there's some kind of consolation there, but it's just... not.
- 21:10Speaker 1: It's hollow. And this is really the best that the
- 21:13Speaker 1: romantic can hope for. And as I've said elsewhere, I
- 21:18Speaker 1: think that there are certain elements of romanticism that I
- 21:20Speaker 1: absolutely appreciate and I think have a strong place within
- 21:23Speaker 1: the Christian framework. But romanticism as such, it's all fantasy
- 21:28Speaker 1: with no reality, nothing to stand on. So all they
- 21:31Speaker 1: have is this fantasy, which as Kierkegaard says, as soon
- 21:36Speaker 1: as the romantic gives himself over to pure possibility. They've
- 21:41Speaker 1: lost all reality and now they're just floating in the void.
- 21:44Speaker 1: And so that their hope is revealed to be an illusion.
- 21:47Speaker 1: And so I think that's why this game leaves you
- 21:51Speaker 1: with that feeling of, I don't really know what to
- 21:53Speaker 1: think about it because there's something real to desire which
- 21:59Speaker 1: is partly why I say that there's reality to certain
- 22:02Speaker 1: kinds of fiction. Obviously, you're giving him a kind of fiction,
- 22:05Speaker 1: and there's a reality to fiction, but I only say
- 22:07Speaker 1: that because the reality of fiction is tied to the
- 22:10Speaker 1: reality of the primary world that actually exists. Pure fantasy
- 22:14Speaker 1: as simply that which we imagine, that isn't real in itself,
- 22:18Speaker 1: it's real as a reflection of a more real reality. Now,
- 22:22Speaker 1: I will say that I do appreciate a lot of
- 22:24Speaker 1: just the lunar feel of the game, Obviously, the whole
- 22:29Speaker 1: idea is to go to the moon. you know, that,
- 22:33Speaker 1: that ties to the classical picture, this classical image of
- 22:36Speaker 1: the moon and that, you know, things are, you have
- 22:38Speaker 1: all these moving pieces, nothing's really stable. Things are shifting around.
- 22:42Speaker 1: His wife's name is river. So we get the, the water,
- 22:45Speaker 1: you know, connection to the moon. And so the whole,
- 22:47Speaker 1: you know, dreaming and memory and like the, in the
- 22:50Speaker 1: silver chair of, you know, remember the signs, which are
- 22:52Speaker 1: going to point you back to this more fundamental reality.
- 22:55Speaker 1: And so I do appreciate just that general lunar mood
- 22:58Speaker 1: to this.
- 22:59Speaker 3: Yeah.
- 23:00Speaker 4: And, um, The rabbit, even in Asian cultures, they don't
- 23:05Speaker 4: see a man in the moon. They see a rabbit
- 23:07Speaker 4: in the moon. And in Japanese, there's a Japanese folk
- 23:10Speaker 4: tale about a rabbit who sees a starving beggar and
- 23:14Speaker 4: he wanted to help him. And humans don't eat grass.
- 23:17Speaker 4: And then he remembered that they like meat. And so
- 23:19Speaker 4: the rabbit builds a fire and then happily throws himself
- 23:22Speaker 4: in the fire. And then, of course, the beggar turns
- 23:25Speaker 4: out to be a god and the rabbit doesn't get
- 23:27Speaker 4: burned in the fire. And he says, because of your selflessness,
- 23:30Speaker 4: I'm going to make the image of you on the moon.
- 23:32Speaker 4: So everyone will be reminded of your selflessness. And so
- 23:35Speaker 4: I think that. And an origami is Japanese as well.
- 23:39Speaker 4: So I don't think any of that is accidental. Speaking
- 23:43Speaker 4: of going to the moon, there's one glaring issue to me.
- 23:47Speaker 4: And that is that a space shuttle cannot go to
- 23:49Speaker 4: the moon. So is that ignorance on the part of
- 23:54Speaker 4: the developers or just irrelevant to the point? Or is
- 23:58Speaker 4: it in some way intentional? Because after all, he doesn't
- 24:01Speaker 4: make it to the moon before he passes away anyway.
- 24:05Speaker 4: And it is not real. What do you all think
- 24:07Speaker 4: about that?
- 24:08Speaker 2: So I think, one, it doesn't matter, but I think
- 24:13Speaker 2: it intentionally doesn't matter because I think that the two doctors,
- 24:17Speaker 2: when they're in the NASA facilities, the fake NASA facility
- 24:22Speaker 2: memories that never happened, I think one of them, isn't
- 24:26Speaker 2: there a line somewhere about them questioning if this is
- 24:29Speaker 2: what it's really like? And the other answer is that
- 24:31Speaker 2: basically this is what Johnny thinks it's like, and so
- 24:34Speaker 2: that's what the memory is being constructed as.
- 24:37Speaker 4: That's right.
- 24:38Speaker 2: And so so you can say in that sense, it
- 24:40Speaker 2: really doesn't matter because, well, that Johnny doesn't necessarily know
- 24:44Speaker 2: because he's not an astronaut. So he was a non
- 24:48Speaker 2: astronaut dreaming that he was an astronaut in his final seconds.
- 24:52Speaker 4: That's true. And when I was a child and I
- 24:54Speaker 4: learned that the space shuttle was not. launching and then
- 24:58Speaker 4: landing on the moon and then taking off and coming
- 25:00Speaker 4: back to Earth. It was very much a moment of
- 25:03Speaker 4: disillusion for me because I thought, why? Why would you
- 25:07Speaker 4: go to space if you're not going to go to
- 25:08Speaker 4: the moon? You know, like I thought every time a
- 25:11Speaker 4: rocket took off, somebody was going to the moon. And
- 25:13Speaker 4: then I remember telling my son, no one has been
- 25:17Speaker 4: on the moon in my lifetime. So I do hope
- 25:21Speaker 4: that happens again.
- 25:22Speaker 1: I'm going to clip that for the trailer for this.
- 25:24Speaker 1: David saying no one has ever been to the moon.
- 25:29Speaker 2: But you do bring up an interesting point. You know
- 25:31Speaker 2: what your interesting point is? And it goes back to
- 25:32Speaker 2: your previous one, is that in the game, he doesn't
- 25:35Speaker 2: go to the moon.
- 25:37Speaker 3: Yeah.
- 25:37Speaker 2: Not even in the rewritten memories in the dream state,
- 25:42Speaker 2: per se, does he actually get to the moon, right?
- 25:45Speaker 2: And so that could be a nod to the fact
- 25:49Speaker 2: that there isn't that reconciliation. They don't get to the moon.
- 25:53Speaker 2: but there is just the acknowledgement where she reaches out
- 25:56Speaker 2: the hand, where he recognizes that she has been reaching
- 26:00Speaker 2: out his hand their entire relationship, and they've been unable
- 26:04Speaker 2: to meet in the middle. So there could be a
- 26:07Speaker 2: little bit of an acknowledgement there, Andrew, of the, well,
- 26:11Speaker 2: we don't actually get there. You know, there's the first
- 26:14Speaker 2: step of the acknowledgement, perhaps. Just a thought, just a thought.
- 26:18Speaker 3: The achievement that Steam gives, is wish granted. And he
- 26:29Speaker 3: doesn't actually land on the moon and moonwalk or whatever.
- 26:34Speaker 3: The wish, as insubstantial as that ends up being, is
- 26:38Speaker 3: the reconciliation with River. Because the whole point with the
- 26:42Speaker 3: moon is that that was where they promised to meet
- 26:47Speaker 3: if they couldn't find each other. And yet that moment
- 26:52Speaker 3: of catharsis is... thrown into question when he like reaches
- 26:58Speaker 3: out and they hold hands or he holds hands with
- 27:00Speaker 3: river but it's not the real river so it's the
- 27:05Speaker 3: wish is granted and it isn't exactly the wish they
- 27:09Speaker 3: had on on track because they've gained this understanding of
- 27:13Speaker 3: johnny and what he actually desires for his wish but
- 27:16Speaker 3: even the granting of that doesn't give him what he
- 27:20Speaker 3: in a sense should have Right.
- 27:24Speaker 1: At best, he reconciled with some part of himself rather
- 27:27Speaker 1: than with her, which makes this very much an isolated,
- 27:33Speaker 1: introspective story than the love story that you want it
- 27:37Speaker 1: to be based on how it's presented.
- 27:40Speaker 4: And it's similar to Eternal Sunshine. He's The Clementine that
- 27:45Speaker 4: Joel in Eternal Sunshine is trying to hold on to
- 27:48Speaker 4: is just his memories of her and not the actual person. So, yeah,
- 27:53Speaker 4: but that is a good point, because the same way
- 27:56Speaker 4: that he doesn't understand how NASA works, he didn't really
- 27:59Speaker 4: know how River would be if she had been, you know,
- 28:04Speaker 4: family moved away or something when she was young and
- 28:06Speaker 4: they met again as adults. That's all just conjecture.
- 28:10Speaker 1: Which brings me back to saying this is essentially hospice care.
- 28:13Speaker 1: It's comforting a dying man, but I don't know how
- 28:16Speaker 1: much more else, what more it can be than that.
- 28:20Speaker 2: Well, and like I said, the limits of the sci-fi
- 28:22Speaker 2: and the settings say it basically is hospice care. It's
- 28:25Speaker 2: given to hospice patients who are on their deathbed.
- 28:29Speaker 4: You know, I have a VR Apollo simulation. They could
- 28:33Speaker 4: have just stuck a PlayStation VR on his head, and
- 28:36Speaker 4: that would have been a lot easier.
- 28:37Speaker 3: Yeah.
- 28:38Speaker 4: Not rewritten his memories in the process.
- 28:41Speaker 1: Yeah, I'm sure it won't be too long until we
- 28:42Speaker 1: can just neural link some memories in and make it happen.
- 28:47Speaker 1: Like I said in our Eternal Sunshine conversation, a lot
- 28:51Speaker 1: of these sci-fi elements are not quite so sci-fi anymore
- 28:54Speaker 1: when you just look at where things are headed.
- 28:57Speaker 3: Yeah.
- 28:58Speaker 1: On that disappointing note, do you have anything else to
- 29:01Speaker 1: say about this game?
- 29:04Speaker 2: Like I said, I really like it. It's a fascinating game.
- 29:07Speaker 2: I think it does what it sets out to do.
- 29:09Speaker 2: It makes you feel things, and then while the credits
- 29:12Speaker 2: are rolling, you start asking why you felt what you
- 29:14Speaker 2: felt and if they were warranted. There's a couple of sequels.
- 29:17Speaker 2: I've only played one of them, Finding Paradise. It has
- 29:21Speaker 2: a very different tone. It's another patient, another life you see,
- 29:27Speaker 2: but it's a very different set of circumstances. It's not
- 29:30Speaker 2: quite set up so much on this sort of tragedy scene.
- 29:33Speaker 1: And I enjoyed it.
- 29:34Speaker 2: It was good. You know, it's just a very different game.
- 29:36Speaker 2: I never got around to the third one. It's been
- 29:37Speaker 2: in my steam library for years. Impostor Factory, I think,
- 29:41Speaker 2: is the third one.
- 29:43Speaker 4: Isn't there another one that had to do with like
- 29:44Speaker 4: paper planes or bird story?
- 29:47Speaker 2: Yeah, there's a couple of little like free like mini-sodes,
- 29:51Speaker 2: the developer calls them. You can basically just get them
- 29:53Speaker 2: for free. They're like 30 minutes long, you know, just
- 29:57Speaker 2: a little another little story that can be played through.
- 30:00Speaker 4: I never realized that they were interconnected. I thought they
- 30:03Speaker 4: were just other games by the same studio.
- 30:05Speaker 2: That's the two mini sodes are directly connected. They take
- 30:09Speaker 2: place between to the moon and finding paradise. And one,
- 30:14Speaker 2: one of them for sure. I think it was like
- 30:15Speaker 2: a Christmas episode even, but it's like in the office.
- 30:19Speaker 2: Have you played it, Sam?
- 30:20Speaker 3: I saw them on Steam. I didn't actually play them.
- 30:24Speaker 2: They're not very long, but I think they were used
- 30:27Speaker 2: more for building the sci-fi of the world. I think
- 30:29Speaker 2: there were protests taking place at the company because of
- 30:34Speaker 2: what they do and things like that. So there is
- 30:36Speaker 2: definite recognition within the continued world building that this is
- 30:40Speaker 2: not something you should be doing lightly. So it's certainly recognized.
- 30:45Speaker 2: by the game world going forward. But it's been many years,
- 30:49Speaker 2: most of a decade since I, if not more than
- 30:51Speaker 2: a decade since I played those. So I can't, I
- 30:54Speaker 2: can't remember anymore. They, they, they chase entirely different rabbits,
- 30:57Speaker 2: which I think is the right call because, you know,
- 30:59Speaker 2: too often you get some sort of thing that people
- 31:01Speaker 2: really liked and was emotional. And then a sequel, you're like,
- 31:03Speaker 2: I just want more of the same thing. And it
- 31:05Speaker 2: doesn't need to be that, you know, it needs to
- 31:07Speaker 2: take what's, what other interesting premise comes from this science
- 31:12Speaker 2: fiction question, which is, you know, one of the core
- 31:15Speaker 2: strengths of science fiction. You know, it's not necessarily to
- 31:17Speaker 2: predict the future, but it's to ask those questions about things.
- 31:21Speaker 1: So you're saying we should not create the torment nexus.
- 31:24Speaker 2: We should not create the torment nexus.
- 31:27Speaker 4: So the other games don't chase origami moon rabbits.
- 31:30Speaker 2: They do not chase origami moon rabbits. OK, they do not.
- 31:33Speaker 2: At least, like I said, I only played the full
- 31:36Speaker 2: one full sequel. I never played the third one. I
- 31:38Speaker 2: never played Impostor Factory.
- 31:40Speaker 4: So there's a bit of a you know, after the
- 31:43Speaker 4: credits in this, there's a little flash as though someone
- 31:48Speaker 4: else is dying. Like it's inception. Like we were inside
- 31:50Speaker 4: of a memory inside of someone else's memory or something.
- 31:54Speaker 3: I don't know.
- 31:55Speaker 2: You talking about when Neil went to the car? I think,
- 31:59Speaker 2: so I think Neil is addicted to painkillers, I think
- 32:02Speaker 2: is the implication. And I think he was taking one
- 32:05Speaker 2: and it's that flash is when he's taken one. Oh,
- 32:08Speaker 2: there's some hints that he's, addicted to something okay they
- 32:12Speaker 2: did yeah that did come up yeah and i i
- 32:14Speaker 2: think that's referenced again at the very end as a
- 32:19Speaker 2: he like turns around and and does something to his
- 32:22Speaker 2: mouth i think that's the implication there is that like
- 32:25Speaker 2: i said we have a pair of of well these
- 32:28Speaker 2: two who these two protagonists aren't jesus they have their
- 32:30Speaker 2: issues right and and these and so they're like i
- 32:33Speaker 2: said i don't know where they go with neil in
- 32:35Speaker 2: the later series but there's some Some evidence that he's
- 32:38Speaker 2: unwell in some ways as well.
- 32:41Speaker 4: They're a little bit anime tropey as well.
- 32:43Speaker 2: Yes, and I think when we first talked about this,
- 32:45Speaker 2: I think that was one thing I mentioned, that one
- 32:47Speaker 2: of the biggest downsides is it comes with a very
- 32:51Speaker 2: specific set of dated internet humor. The game came out
- 32:56Speaker 2: in like, was it 11? But really the humor was
- 33:00Speaker 2: more like 2008 or 2009 humor. You know, it was
- 33:05Speaker 2: a little dated even then because it was one guy
- 33:07Speaker 2: making a game, so it took him a few years.
- 33:09Speaker 2: So there's a very, very dated internet forum. You're not
- 33:15Speaker 2: even really social media era of internet humor involved, which
- 33:18Speaker 2: is kind of a little quaint now. You're like, oh, okay,
- 33:22Speaker 2: that's whatever. But I think I mentioned that when I
- 33:26Speaker 2: first brought it up.
- 33:27Speaker 1: I did appreciate toward the beginning the faux battle that
- 33:31Speaker 1: you have with the squirrel. Make it look like a
- 33:34Speaker 1: standard RPG.
- 33:36Speaker 4: Yeah, I really thought that I was going to be
- 33:40Speaker 4: fighting squirrels or something. It was a good, good trick.
- 33:43Speaker 2: And one other little thing that I liked, just as
- 33:46Speaker 2: I mentioned, different visual mediums handle the abstraction of memory
- 33:50Speaker 2: in different ways. And one of the things that I
- 33:53Speaker 2: liked is that basically the things that Johnny didn't remember
- 33:58Speaker 2: that he didn't see or pay attention to are indistinct
- 34:01Speaker 2: and they blur out and they stop existing and the
- 34:03Speaker 2: people are just blurs. The people that weren't important to
- 34:07Speaker 2: that memory or whose identity he didn't know, they're just
- 34:11Speaker 2: a blob. They're there. They're part of the reconstruction that
- 34:13Speaker 2: the doctors are in, but Johnny doesn't know who they are,
- 34:16Speaker 2: so how should they? So I thought that was an
- 34:18Speaker 2: interesting way to do that, that maybe works in a
- 34:22Speaker 2: video game that wouldn't work quite the same way in
- 34:24Speaker 2: a movie. There's a lot I like about the game.
- 34:28Speaker 2: I like a lot of the conceits of going into
- 34:30Speaker 2: the memories. I like the going backwards. David was correct
- 34:35Speaker 2: in that it bears a lot of similarities to time
- 34:37Speaker 2: travel stories, actually. It bears probably some in common with
- 34:42Speaker 2: Citizen Kane, I would say, even, where it's the idea
- 34:46Speaker 2: of you're looking through a life to try and understand
- 34:50Speaker 2: it to, to find what, what, what are those key
- 34:53Speaker 2: moments and those key memories and those key foundations that
- 34:57Speaker 2: make a person, which obviously, you know, Rosebud and Citizen
- 35:00Speaker 2: Kane is one of the most famous moments in cinema
- 35:03Speaker 2: history that, you know, you have this man that, well,
- 35:06Speaker 2: he didn't really have a life with foundations. And so
- 35:09Speaker 2: the foundation was his childhood sled, you know, but, but I, I,
- 35:13Speaker 2: I think that to the moon probably has some, has
- 35:15Speaker 2: some lineage lineage with Citizen Kane and, and, and other,
- 35:18Speaker 2: movies like that. But I'm also a sucker for any
- 35:23Speaker 2: story that tells an entire life through decades, and you
- 35:27Speaker 2: see people at all these different steps. Those can be
- 35:29Speaker 2: very thoughtfully done stories, because they're usually trying to at
- 35:34Speaker 2: least think about bigger ideas. What makes a life? What
- 35:37Speaker 2: makes a person? How do we end up who we become?
- 35:41Speaker 1: Yeah, and on that vein, I think it's very fitting
- 35:44Speaker 1: for what we're doing in this season. And the criticisms
- 35:47Speaker 1: that I bring to this conversation are almost entirely toward
- 35:51Speaker 1: romanticism as such, rather than this game as a romantic story.
- 35:55Speaker 1: And I think there's two different things. And so as
- 35:57Speaker 1: an art form, as a romantic story, as a romantic tragedy,
- 36:00Speaker 1: I really do appreciate what this game is doing. And
- 36:04Speaker 1: it leads to some interesting and worthwhile questions about What
- 36:09Speaker 1: is the relationship between fantasy and reality? What is the
- 36:14Speaker 1: most that we can hope for in a broken life?
- 36:18Speaker 1: And as Christians, of course, we have some answers to
- 36:20Speaker 1: those questions, but that doesn't necessarily mean that our answers
- 36:24Speaker 1: always perfectly back onto our experience of life as such.
- 36:29Speaker 1: And so I think that sometimes we need these lunar
- 36:30Speaker 1: stories with these moving pieces to to help us to
- 36:35Speaker 1: get in touch with our own kind of existential experience
- 36:38Speaker 1: of life. And so, yeah, I think that the romanticism
- 36:42Speaker 1: has some dangerous places they can go, but I think
- 36:44Speaker 1: that the story that this game is telling is well told,
- 36:47Speaker 1: and I think that it does exactly what it set
- 36:48Speaker 1: out to accomplish. And I don't know that I could
- 36:50Speaker 1: ask for much more than that. This is a good pick.
- 36:53Speaker 1: I enjoyed the game. Next time we are looking at Brothers,
- 36:58Speaker 1: A Tale of Two Sons, which I know absolutely nothing about.
- 37:00Speaker 1: So I look forward to getting into it and having
- 37:04Speaker 1: some thoughts at that time. So appreciate you guys showing
- 37:06Speaker 1: up for this and hope to see you next time.
- 37:09Speaker 1: Thank you for listening to Mythic Mind Games. You can
- 37:11Speaker 1: join us for the next conversation by becoming a member
- 37:14Speaker 1: over at mythicmindfellowship.com. I hope to see you there.