Latest / The Game Business Show / "Bringing your games to other platforms is how you’re going to win" - Circana
Transcript
- 0:00SPEAKER_00: Hello and welcome to the Game Business Show.
- 0:02SPEAKER_00: This week Donkey Kong is back and impressing critics.
- 0:05SPEAKER_00: Ubisoft has delivered disappointing results.
- 0:07SPEAKER_00: The Outer Worlds 2 has gone down in price.
- 0:10Free-to-play shooter Splitgate 2 is unlaunching and the Chinese
- 0:13Room has gone independent.
- 0:16SPEAKER_00: Our big topic today is about the U.S.
- 0:17SPEAKER_00: games market and looking at the market data for June,
- 0:21SPEAKER_00: which was a big month for video game launches.
- 0:23SPEAKER_00: And who better to guest host this episode than Mr.
- 0:26SPEAKER_00: Sakana himself,
- 0:27SPEAKER_00: someone we've wanted on the show pretty much from day one,
- 0:29SPEAKER_00: executive director and video game analyst at Sakana.
- 0:32SPEAKER_00: It's Matt Piscitella.
- 0:33SPEAKER_00: Hello, Matt.
- 0:34SPEAKER_00: Welcome to the show.
- 0:35SPEAKER_01: Hello.
- 0:35SPEAKER_01: You know what?
- 0:36SPEAKER_01: This is going to be one for the real sickos.
- 0:39SPEAKER_01: Like, if you're a real sicko video game salesperson, are we here for you?
- 0:46SPEAKER_00: Yeah, it might put off everyone else.
- 0:47SPEAKER_00: It's only one for the dates and that.
- 0:49SPEAKER_00: I mean, technically, this isn't your first appearance on the show.
- 0:52our opening speaker at the Game Business Live event in Los
- 0:56Angeles that last month.
- 0:57SPEAKER_00: That's actually available to watch on our YouTube channel.
- 0:59So if people want to cover that,
- 1:01we've also covered it in our news show as well.
- 1:03It wasn't the happiest of conversations and you've been
- 1:06sounding alarm bells over
- 1:08SPEAKER_00: the economic uncertainty in the US market now for a few months.
- 1:11SPEAKER_01: Yeah,
- 1:12SPEAKER_01: I mean,
- 1:13SPEAKER_01: the US is going through a moment right now,
- 1:16SPEAKER_01: particularly when it comes to the area of affordability,
- 1:19SPEAKER_01: incomes,
- 1:20SPEAKER_01: the tariff situation,
- 1:22SPEAKER_01: which changes on a moment to moment basis.
- 1:24There is just a lot of uncertainty and consumers are reacting
- 1:29to that uncertainty.
- 1:30And so there's a lot of concern about where consumer mindset is
- 1:34and the decisions
- 1:36SPEAKER_01: they're making in terms of their purchasing.
- 1:38SPEAKER_01: And they're having to make some very difficult choices.
- 1:41SPEAKER_00: It's certainly a difficult scenario.
- 1:43SPEAKER_00: But before we delve into Dune,
- 1:45SPEAKER_00: which was a really big month for video games,
- 1:47SPEAKER_00: I actually wanted to bring up a game from last week,
- 1:50SPEAKER_00: which was Donkey Kong Bonanza for Nintendo Switch 2.
- 1:53SPEAKER_00: Matt, have you played it?
- 1:54SPEAKER_00: Have you seen much about the game?
- 1:55SPEAKER_00: Have you engaged in the game very much?
- 1:57SPEAKER_01: I have played it.
- 1:58SPEAKER_01: It's been very cathartic to smash all of the things.
- 2:01SPEAKER_00: Well, I think it's brilliant.
- 2:02SPEAKER_00: I'm a Donkey Kong fan.
- 2:03SPEAKER_00: I,
- 2:04SPEAKER_00: in fact,
- 2:04SPEAKER_00: last year in London,
- 2:05I reunited the Donkey Kong Country dev team as a like the 994
- 2:10game to sort of talk
- 2:11SPEAKER_00: about that.
- 2:11SPEAKER_00: I'm big Donkey Kong fans.
- 2:12SPEAKER_00: I'm very excited about it from a personal point of view,
- 2:13SPEAKER_00: but actually I was really excited,
- 2:15interested in it from a business point of view because I'm
- 2:18actually more interested
- 2:19SPEAKER_00: in this than the launch of Switch 2 because
- 2:22is what really nintendo is about these days they're more than
- 2:25ever an entertainment
- 2:25business they're an ip business and they've always been that
- 2:29but nowadays they're
- 2:30making movies and theme parks museums alarm clocks lego sets
- 2:34and they're involved
- 2:35they're getting themselves involved in all of those things
- 2:37they're not just
- 2:37licensing that stuff out there they're sort of taking that um
- 2:40internally to a
- 2:41degree and we've seen them do that with mario and we've seen
- 2:44them doing that i've
- 2:45turned their attention to zelda with a zelda movie out in in a
- 2:48couple of years
- 2:49But I would argue probably their most recognizable character
- 2:52outside of Mario,
- 2:53SPEAKER_00: and if we discount Pokémon because it's not technically theirs,
- 2:57I think their most recognizable character outside of Mario is
- 2:59Donkey Kong.
- 3:00It's iconic brand,
- 3:01well-established character,
- 3:02but as a games franchise,
- 3:03it's...
- 3:04SPEAKER_00: by Nintendo standards, pretty small, right?
- 3:06SPEAKER_00: I mean, it's the big relaunch of the series in 1994 that Rare did.
- 3:10SPEAKER_00: I mentioned that a second ago.
- 3:11There was a brief stint with bongos on the GameCube,
- 3:14but not many people had a GameCube.
- 3:18SPEAKER_00: Donkey Kong Country Returns did really well, actually.
- 3:21SPEAKER_00: It did in the UK.
- 3:21SPEAKER_00: I don't know.
- 3:22SPEAKER_00: I'm assuming it did in the US as well.
- 3:23SPEAKER_00: That's the 2010 game, but it's follow up Tropical Freeze Wii U game.
- 3:27SPEAKER_00: Nobody had that either.
- 3:28SPEAKER_00: It's adding huge numbers.
- 3:30SPEAKER_00: Switch era, though, we've barely seen Donkey
- 3:32SPEAKER_00: and there's been a handful of remakes and ports.
- 3:34There was a really good Donkey Kong expansion to the first
- 3:37Mario Rabbids game,
- 3:38SPEAKER_00: which I thought was brilliant,
- 3:39SPEAKER_00: but nothing sort of standalone,
- 3:40SPEAKER_00: nothing original.
- 3:42SPEAKER_00: And so the biggest DK moments in the last,
- 3:45SPEAKER_00: you know,
- 3:45SPEAKER_00: say three,
- 3:46four or five years has been the theme park expansion at
- 3:49Universal Studios Japan.
- 3:50SPEAKER_00: It's been the appearance in the Mario movie.
- 3:53SPEAKER_00: For me, this is significant.
- 3:55SPEAKER_00: I felt this is, you know, I'd argue this is as important.
- 3:57They've redesigned the character as well,
- 3:58so it feels as significant as the 1994 relaunch.
- 4:01SPEAKER_00: So I was really fascinated by how well it was going to do.
- 4:03SPEAKER_00: And we're not going to know from the launch sales because it's a long,
- 4:08SPEAKER_00: you know,
- 4:08SPEAKER_00: it's only been a month since the console came out and it's not Mario,
- 4:12SPEAKER_00: right?
- 4:12SPEAKER_00: It's never going to do Mario numbers in week one.
- 4:15SPEAKER_00: But it seems to,
- 4:17SPEAKER_00: I mean,
- 4:17SPEAKER_00: I only got the UK figures,
- 4:18SPEAKER_00: Matt,
- 4:18SPEAKER_00: maybe you've got something a little bit more US,
- 4:21SPEAKER_00: a little bit more current,
- 4:21SPEAKER_00: but it seems to have got to,
- 4:24SPEAKER_00: you know,
- 4:24SPEAKER_00: comparing it to a Mario game,
- 4:26SPEAKER_00: it's never going to do those numbers.
- 4:27SPEAKER_00: But in terms of Donkey Kong games,
- 4:30SPEAKER_00: It's towards the top end.
- 4:31SPEAKER_01: I mean, imagine it would be.
- 4:33SPEAKER_01: I mean, it's great to see Nintendo making games.
- 4:35SPEAKER_01: I like when they actually put out big games.
- 4:38SPEAKER_01: Like you said,
- 4:39SPEAKER_01: their focus is,
- 4:40SPEAKER_01: you know,
- 4:40SPEAKER_01: more broad now in trying to bring the IP far more mass market,
- 4:45SPEAKER_01: which they've done an absolutely brilliant job of.
- 4:48SPEAKER_01: But getting a big new video game, that's pretty fun.
- 4:51SPEAKER_01: That's a good thing to see.
- 4:53SPEAKER_01: And you're right.
- 4:54SPEAKER_01: Like, DK has had...
- 4:57SPEAKER_01: its place in the market.
- 4:59SPEAKER_01: Bigger than Metroid, not as big as Mario, a really solid...
- 5:04SPEAKER_01: performer,
- 5:05and even games like Tropical Freeze HD on Switch have done
- 5:09pretty darn well over
- 5:10SPEAKER_01: time.
- 5:11SPEAKER_01: But yeah,
- 5:12SPEAKER_01: it's really fun to see them lean into this type of game with this type of
- 5:16SPEAKER_01: experience,
- 5:16SPEAKER_01: which is new,
- 5:18SPEAKER_01: unique,
- 5:18SPEAKER_01: different in a lot of ways,
- 5:20but staying true to the core of what makes a Nintendo franchise
- 5:25game kind of great.
- 5:27SPEAKER_01: It's really fun to see the reactions from players, too.
- 5:31SPEAKER_01: People seem to be really having a good time discovering.
- 5:35SPEAKER_01: It's a big discovery game.
- 5:37SPEAKER_01: You smash all the things.
- 5:38SPEAKER_01: Hey, look at this.
- 5:40SPEAKER_01: That's pretty fun.
- 5:41SPEAKER_01: It's just really great to see it.
- 5:43SPEAKER_00: It feels like a cross between...
- 5:45SPEAKER_00: It's got the Mario Odyssey influence,
- 5:46SPEAKER_00: you can see that,
- 5:47SPEAKER_00: but it also feels a bit spittoon-y in a way,
- 5:49SPEAKER_00: in the way that you sort of...
- 5:50SPEAKER_00: It's a bit chaotic,
- 5:51SPEAKER_00: but it also feels a bit Tears of the Kingdom.
- 5:54Like,
- 5:54the first thing I did in that game was complete a mission
- 5:56objective.
- 5:57SPEAKER_00: It wasn't how I was supposed to do it.
- 5:58SPEAKER_00: I found that out later.
- 5:59SPEAKER_00: I created a bridge rather than raise some water.
- 6:02SPEAKER_00: And it has that sort of vibe to it.
- 6:04SPEAKER_00: I actually... I asked Dorian Block over in the UK, who runs Nielsen IQ.
- 6:08SPEAKER_00: Before that, they were GFK Entertainment.
- 6:10SPEAKER_00: Before that, they were...
- 6:11SPEAKER_00: chart trap.
- 6:11SPEAKER_00: Before that, there were Gallup.
- 6:12SPEAKER_00: So he's got market data that goes back to the 80s.
- 6:16SPEAKER_00: And okay, it gets increasingly less reliable the further back you go.
- 6:20But the only games missing from his list from Donkey Kong is
- 6:23the NES Donkey Kong
- 6:24SPEAKER_00: from 1986 and Donkey Kong Classic,
- 6:26SPEAKER_00: also on the NES,
- 6:26SPEAKER_00: and that's from 1988.
- 6:28SPEAKER_00: So he's basically got every Donkey Kong game.
- 6:30SPEAKER_00: He's got some data on every Donkey Kong game going back to 1994.
- 6:32SPEAKER_00: So I wanted to know what was the biggest week one for Donkey Kong games?
- 6:37SPEAKER_00: And in classic Dorian Block fashion, he didn't give me a direct answer.
- 6:41SPEAKER_00: You could give me a chart.
- 6:42SPEAKER_00: So in terms of the best week one ever for Donkey Kong,
- 6:45SPEAKER_00: that is technically by the data he's got,
- 6:48SPEAKER_00: Donkey Kong Country Returns on Wii.
- 6:50SPEAKER_00: It was a bigger week one launch than Donkey Kong Bonanza.
- 6:52But he doesn't have Nintendo eShop data and he doesn't have
- 6:55Nintendo Direct Store data.
- 6:57SPEAKER_00: And it's only a few thousand gap between the two.
- 7:00SPEAKER_00: So I think we can safely say that in terms of week one launches,
- 7:02SPEAKER_00: Donkey Kong Bonanza was the biggest ever launch for a Donkey Kong game.
- 7:06SPEAKER_00: But he didn't just give me that.
- 7:08SPEAKER_00: He gave me the best weeks ever for Donkey Kong.
- 7:10So like Donkey Kong Country Returns best week was week two of
- 7:13that game's launch.
- 7:14SPEAKER_00: And that was actually a lot, lot stronger.
- 7:17SPEAKER_00: Donkey Kong Country's best week was week six.
- 7:20SPEAKER_00: That was just before Christmas.
- 7:21SPEAKER_00: Donkey Kong Country 2's best week was week two.
- 7:25SPEAKER_00: But anyway,
- 7:25SPEAKER_00: regarding that,
- 7:27SPEAKER_00: the way the data's got,
- 7:28Donkey Kong Bonanza is definitely the second biggest week for a
- 7:30Donkey Kong game.
- 7:31It's probably the biggest launch for a Donkey Kong game we've
- 7:33had of all time.
- 7:34But what I love the most about Dorian's chart,
- 7:37which annoyingly I'm not stuck in front of me,
- 7:39SPEAKER_00: is the fact that all of the top five are different platforms.
- 7:42SPEAKER_00: The biggest,
- 7:43SPEAKER_00: number one,
- 7:43SPEAKER_00: Donkey Kong Country Returns for second week on sale,
- 7:45SPEAKER_00: Donkey Kong Bonanza,
- 7:46SPEAKER_00: Nintendo Switch 2,
- 7:47SPEAKER_00: to Donkey Kong Country Returns as Wii,
- 7:49SPEAKER_00: Donkey Kong Country,
- 7:50SPEAKER_00: SNES,
- 7:50SPEAKER_00: Donkey Kong Country,
- 7:51SPEAKER_00: Donkey Kong 64 is number four.
- 7:53SPEAKER_00: That's from week 50, 1999.
- 7:56And then Mario vs.
- 7:57Donkey Kong is the biggest launch,
- 7:59basically,
- 7:59for Donkey Kong game.
- 8:00SPEAKER_00: That's a Switch game.
- 8:01SPEAKER_00: That was from last year.
- 8:03SPEAKER_00: So, yeah, it's all different platforms for Donkey Kong.
- 8:06SPEAKER_00: But I think, you know, Donkey Kong Bonanza is going to be a lot.
- 8:08SPEAKER_00: It's about the long term now.
- 8:09SPEAKER_00: Assuming there is a movie,
- 8:10there's talk of another Donkey Kong movie down the line and
- 8:13with its continued
- 8:14SPEAKER_00: investment in that IP,
- 8:15SPEAKER_00: I suspect it'll hover around doing a good few hundred thousand a quarter,
- 8:20SPEAKER_00: if not a million.
- 8:21SPEAKER_00: So it's, yeah, I hope it does well.
- 8:23It's certainly an unusual game to have as an early launch title
- 8:25for a Nintendo platform.
- 8:27SPEAKER_00: But it is a game that,
- 8:28SPEAKER_00: you know,
- 8:28SPEAKER_00: it's a franchise that's been sort of missing for a little while.
- 8:30SPEAKER_01: You know what?
- 8:31Total confirmation that this is really going to be an episode
- 8:34for the sickos since
- 8:35SPEAKER_01: we're getting into week by week sales rankings.
- 8:38SPEAKER_01: This is great.
- 8:39SPEAKER_01: This is my element.
- 8:42SPEAKER_01: Back in the day, week ones weren't what they are now.
- 8:45SPEAKER_01: Week ones were, hey, the game might be at the retailer.
- 8:49SPEAKER_01: It might not show up until next week.
- 8:51SPEAKER_01: Who really knows?
- 8:52SPEAKER_01: Who really cares?
- 8:53SPEAKER_01: There wasn't this urgency for day one.
- 8:55that we have now so i mean you often see that where weeks two
- 8:59three four are
- 9:00actually better because the stores actually put the games out
- 9:02finally yeah not so
- 9:04much a problem now and you're right with the e-shop share which
- 9:07is i mean ballpark
- 9:09you're looking at 45 to 55 percent generally of sales are going
- 9:13to be digital um
- 9:14SPEAKER_01: for games on the e-shop that also have a physical component really
- 9:19SPEAKER_01: I mean,
- 9:19SPEAKER_01: yeah,
- 9:20that's what we're looking at now in terms of the base estimates
- 9:23for some of these
- 9:24SPEAKER_01: games.
- 9:24Some are a little bit higher,
- 9:25some a little bit lower,
- 9:26according to our research.
- 9:27SPEAKER_01: So yeah,
- 9:28you're looking at a record launch for probably looking at a
- 9:32record launch for this
- 9:33SPEAKER_01: game as well.
- 9:34SPEAKER_01: But yeah,
- 9:35SPEAKER_01: unfortunately,
- 9:35SPEAKER_01: with the eShop digital restrictions,
- 9:38SPEAKER_01: which are tough for everyone in this line of work,
- 9:42SPEAKER_01: Uh, you know, you do what you can, we'll let you got.
- 9:44SPEAKER_00: Yeah.
- 9:44SPEAKER_00: Yeah.
- 9:45SPEAKER_00: I remember on Switch one,
- 9:46SPEAKER_00: when the GSD data for Europe,
- 9:47SPEAKER_00: I obviously couldn't,
- 9:48SPEAKER_00: Nintendo never shared their data,
- 9:49despite the fact that Walter very famously said that he was
- 9:52going to share all of
- 9:53SPEAKER_00: their digital data so that we knew how to react.
- 9:55SPEAKER_00: They've never really done it outside of their own financials.
- 9:58SPEAKER_00: Yeah.
- 9:58SPEAKER_00: When it was like third party games,
- 10:00I used to look at things like Monster Hunter and Marion Rabbids
- 10:03and Just Dance and
- 10:04SPEAKER_00: Lego games,
- 10:04SPEAKER_00: you know,
- 10:04SPEAKER_00: they sort of told to do well on Switch.
- 10:06SPEAKER_00: In Europe, it was like...
- 10:08SPEAKER_00: you know,
- 10:09SPEAKER_00: sometimes less than 20% of sales were digital,
- 10:11SPEAKER_00: but obviously with Switch 2,
- 10:13SPEAKER_00: I didn't know if that was,
- 10:14SPEAKER_00: so that number,
- 10:15SPEAKER_00: is that generally,
- 10:16SPEAKER_00: or was that just like the Switch 2 you're predicting,
- 10:19SPEAKER_00: estimating?
- 10:20SPEAKER_01: Generally,
- 10:20SPEAKER_01: generally,
- 10:21SPEAKER_01: for Nintendo platforms,
- 10:22SPEAKER_01: I mean,
- 10:23SPEAKER_01: in 2012,
- 10:24SPEAKER_01: oh gosh,
- 10:26SPEAKER_01: 2012,
- 10:26SPEAKER_01: it was like less than 2%,
- 10:29and that rate's been growing steadily over time for the market
- 10:32as a whole.
- 10:32SPEAKER_01: Wow.
- 10:33SPEAKER_01: So,
- 10:34SPEAKER_01: yeah,
- 10:34SPEAKER_01: I mean,
- 10:34SPEAKER_01: that's the core assumption when you really start,
- 10:37SPEAKER_01: you know,
- 10:38digging into the financial reporting and doing a bunch of
- 10:40assumption math.
- 10:41SPEAKER_01: That's kind of the range you get to.
- 10:42SPEAKER_01: But of course, like it's it's imperfect to say the least.
- 10:45SPEAKER_01: The error bars are large, but it's most likely a record setting launch.
- 10:51SPEAKER_01: But yeah, with anything Nintendo first party, the launch period doesn't.
- 10:55SPEAKER_01: Yeah.
- 10:56really matter because these games will sell forever at a
- 10:59premium price point,
- 11:01further separating what Nintendo does from what just about
- 11:04everyone else can do.
- 11:06SPEAKER_01: And good for them for maintaining that kind of brand equity.
- 11:09SPEAKER_00: Yeah.
- 11:10I like the story before about how,
- 11:11you know,
- 11:11the first week wasn't always that big a deal.
- 11:13SPEAKER_00: Ocarina of Time.
- 11:14SPEAKER_00: I don't know if it was ever like this in the US.
- 11:16In the UK,
- 11:16we had like,
- 11:17what was the biggest,
- 11:17what's the Christmas number one music album?
- 11:20SPEAKER_00: And we tried this for a period of time.
- 11:21It was always going to be Christmas number one in games because
- 11:23we didn't have
- 11:24SPEAKER_00: Black Friday till the last like,
- 11:25SPEAKER_00: I don't know,
- 11:26SPEAKER_00: 10 years or so.
- 11:27SPEAKER_01: It's still weird that it's a thing there.
- 11:28SPEAKER_01: Like that just shouldn't be.
- 11:30SPEAKER_01: All right, but we'll live that alone.
- 11:31SPEAKER_01: That's just a weird deal still.
- 11:34SPEAKER_00: Yeah,
- 11:34SPEAKER_00: but we didn't have Black Friday,
- 11:35SPEAKER_00: so our biggest week was always the week before Christmas.
- 11:37SPEAKER_00: And our first sales period around that time was the week after Christmas.
- 11:41SPEAKER_00: That used to be the case.
- 11:42SPEAKER_00: So Christmas number one used to be a story in the UK games industry.
- 11:45SPEAKER_00: And Chart Tracks sometimes, or GFK, sorry, Nielsen, I've lost track.
- 11:49SPEAKER_00: And they would put out what was the number one game every Christmas.
- 11:52SPEAKER_00: And standing out, it was always FIFA or Call of Duty.
- 11:55And the one stuck out like a sore thumb was Zelda Ocarina of
- 11:58Time from 1998.
- 12:00SPEAKER_00: And it's because when it first came out,
- 12:01SPEAKER_00: which was like two weeks earlier,
- 12:02SPEAKER_00: nobody put it on shelves.
- 12:03SPEAKER_00: There wasn't enough stock, there wasn't enough shipments.
- 12:05SPEAKER_00: And then they just went, oh, hang on, people want this.
- 12:07SPEAKER_00: And they stuffed it all in shelves and suddenly the sales spiked.
- 12:10SPEAKER_01: Hey, that box back in the floor, Johnny, go get it.
- 12:12SPEAKER_01: It's been sitting there for a week.
- 12:14SPEAKER_01: Maybe we should put it off for sale.
- 12:15SPEAKER_01: I don't know.
- 12:17SPEAKER_01: There's a lot of,
- 12:18SPEAKER_01: you know,
- 12:18SPEAKER_01: people have a lot of concerns about the digital marketplace,
- 12:22SPEAKER_01: but actually being able to get the game you want when you want it,
- 12:25SPEAKER_01: digital makes that a lot easier.
- 12:27And an eShop that actually functions on the Switch 2 the way
- 12:31you want it to
- 12:32SPEAKER_01: certainly won't hurt.
- 12:35SPEAKER_00: If you had a bad experience, Matt.
- 12:38SPEAKER_01: Well, the Switch 1 eShop could be challenging to navigate, we'll say.
- 12:43SPEAKER_00: Yeah, well, yes, certainly.
- 12:45SPEAKER_00: Well, let's talk about the June market figures.
- 12:48SPEAKER_00: It's a big month for the games industry, generally June.
- 12:51SPEAKER_00: There was a lot of games, some of them that aren't even in this data.
- 12:53SPEAKER_00: And there's some great numbers here from Sakana.
- 12:56SPEAKER_00: US games market up 22% in June 2025 versus June 2024.
- 13:01SPEAKER_00: Games content, so that's games, DLC, all that sort of stuff, up 6%.
- 13:04SPEAKER_00: Accessories up 29%.
- 13:05SPEAKER_00: But the big one, games hardware, up 249%.
- 13:09SPEAKER_00: Driven, obviously, by the launch of the Nintendo Switch 2.
- 13:12SPEAKER_00: which is the biggest launch for a game console in US history,
- 13:15SPEAKER_00: 1.6 million units sold by the end of the month,
- 13:17SPEAKER_00: that's half a million more than the previous best,
- 13:19SPEAKER_00: the PS4 back in 2013.
- 13:23Can we conclude much from the Switch 2 launch other than the
- 13:26fact that they had stock?
- 13:27SPEAKER_01: Yeah,
- 13:28we can conclude from the highest sales of Switch 2 at launch
- 13:31that they made a lot
- 13:31SPEAKER_01: of Switch 2 units available for sale at launch.
- 13:35SPEAKER_01: Unfortunately, great start, not taking anything away from it.
- 13:40SPEAKER_01: They were super confident.
- 13:42SPEAKER_01: They put the money where their mouth was and said,
- 13:44SPEAKER_01: we believe we're going to be able to sell this.
- 13:46SPEAKER_01: We're going to take the knees out of the scalper in secondary market.
- 13:49SPEAKER_01: We're going to make sure that if people want a Switch 2,
- 13:52SPEAKER_01: they're going to be able to get one from us at MSRP.
- 13:55SPEAKER_01: or thereabouts.
- 13:57SPEAKER_01: For the most part, they succeeded in doing that and that's fantastic.
- 14:01SPEAKER_01: That's wonderful.
- 14:03SPEAKER_01: But ultimately,
- 14:05SPEAKER_01: as you know,
- 14:05the launch sales of a hardware device don't often correlate to
- 14:10the lifetime sales.
- 14:11We've had devices that have come out with incredible early
- 14:14sales that have fallen
- 14:16off and other consoles and devices that have come out with weak
- 14:19sales at launch
- 14:20SPEAKER_01: that end up being some of the best selling systems of all time.
- 14:24We really can't take a lot in terms of long-term or long tail
- 14:28about what this is
- 14:29SPEAKER_01: going to look like,
- 14:30SPEAKER_01: but hey,
- 14:31SPEAKER_01: a record setting launch like this,
- 14:34I don't think anyone's going to be upset with that or say
- 14:37that's a bad thing.
- 14:39It's tough right now to come away with any long-term
- 14:42conclusions or projections
- 14:44SPEAKER_01: based on the early read,
- 14:45SPEAKER_01: although this is a hell of a good early read.
- 14:48SPEAKER_00: Yeah,
- 14:49I think it's I think somebody told me it took four months for
- 14:52the switch one to hit
- 14:53SPEAKER_00: the same number.
- 14:54SPEAKER_00: Again, that's obviously that's all stock related.
- 14:56SPEAKER_00: Are you sticking with your 4.3 million projection for the year?
- 14:59SPEAKER_01: Yeah, this is basically where I wanted it to be.
- 15:03SPEAKER_01: Probably a little bit better than I was hoping for.
- 15:06SPEAKER_01: So yeah, sticking with that and we'll see what happens.
- 15:09SPEAKER_01: I mean,
- 15:09SPEAKER_01: the price point,
- 15:11SPEAKER_01: the content slate,
- 15:13SPEAKER_01: not a problem for the day one buyer,
- 15:15but that mass market gift buyer in the holiday window could be
- 15:19a different story.
- 15:19SPEAKER_01: And of course,
- 15:20SPEAKER_01: in the US market in particular,
- 15:22SPEAKER_01: all of the uncertainty around pricing,
- 15:24SPEAKER_01: the tariff situation,
- 15:26and just where people are financially is going to play into
- 15:29that as well.
- 15:30We're going to have to see the range of error on any forecast
- 15:33now in the video game
- 15:34SPEAKER_01: space in the US in particular is the highest it's ever been,
- 15:37SPEAKER_01: and it's always been high.
- 15:39SPEAKER_01: It's always been a very difficult market to project.
- 15:42SPEAKER_01: Now,
- 15:42SPEAKER_01: given all the particular factors impacting the US in particular,
- 15:46SPEAKER_01: it's even more unpredictable.
- 15:49SPEAKER_01: But so far, so far, great start.
- 15:52SPEAKER_01: The enthusiast audience definitely showed up day one.
- 15:56Now we have to see if they can successfully transition to the
- 15:59mass market gift buyer.
- 16:01SPEAKER_01: And that'll be the next test.
- 16:04They've just announced a Pokemon bundle,
- 16:06which would probably have some effect.
- 16:07SPEAKER_01: Put some Pokemon cards in there and you'll sell out in no time, man.
- 16:10SPEAKER_01: They'll have people running over each other at the Costco.
- 16:15SPEAKER_01: I love the stat.
- 16:16SPEAKER_00: that a third of Switch 2 owners,
- 16:18almost a third of Switch 2 owners bought one of those pricey
- 16:21pro controllers.
- 16:22SPEAKER_00: Yeah.
- 16:23SPEAKER_00: I guess that's Mario Kart multiplayer there.
- 16:24SPEAKER_00: But those are,
- 16:25SPEAKER_00: you know,
- 16:25SPEAKER_00: particularly as the controllers from the previous Switch,
- 16:28SPEAKER_00: you know,
- 16:28SPEAKER_00: run,
- 16:29SPEAKER_00: work with them.
- 16:30SPEAKER_00: I thought that was an impressive number.
- 16:33SPEAKER_00: I thought it was anyway.
- 16:34SPEAKER_01: It is.
- 16:35I included that in particular because I think it says something
- 16:38about the average
- 16:38SPEAKER_01: day one Switch 2 buyer.
- 16:41Historically,
- 16:41people have considered the Nintendo buyer to be more family,
- 16:45more kids.
- 16:47I think this is one of those data points that suggest that
- 16:51perhaps the Switch 2 day
- 16:53SPEAKER_01: one buyer is more enthusiast gamer and very much enthusiast player.
- 16:59SPEAKER_01: rather than family.
- 17:00SPEAKER_01: Now,
- 17:00SPEAKER_01: I don't know that for sure,
- 17:01SPEAKER_01: but I think that that is a data point that would suggest that we have a,
- 17:05SPEAKER_01: you know,
- 17:05that audience could be more enthusiast gamer than mass market
- 17:09at this point.
- 17:10SPEAKER_00: What also backed up that for me,
- 17:12SPEAKER_00: and it's a really small one,
- 17:13SPEAKER_00: was that the attach rate for Mario Kart World,
- 17:16SPEAKER_00: and it doesn't include digital,
- 17:17SPEAKER_00: you've got it as 82% with the bundle.
- 17:19SPEAKER_00: Which is super high.
- 17:21SPEAKER_00: That's super high.
- 17:22SPEAKER_00: But it's not as high as Zelda was.
- 17:24If I recall Breath of the Wild back in 2017,
- 17:28that was like over 100% attack rate.
- 17:31SPEAKER_00: It was a bonkers thing.
- 17:33SPEAKER_00: So Mario Kart is more of the mainstreamy family kids Zelda IP.
- 17:39SPEAKER_00: At least I don't have the data to back that up.
- 17:40SPEAKER_00: That's just my...
- 17:41my theory on it and even though it does appeal to hardcore
- 17:43gamers obviously um i do
- 17:46wonder if um you know there's a bunch of people that bought a
- 17:49switch and actually
- 17:51um bought it for you know better versions of pokemon and zelda
- 17:55and that kind of
- 17:56thing um there's clearly some people that did but even though
- 17:59the 18 seems high i
- 18:00SPEAKER_00: actually thought it'd be higher
- 18:02In terms of the splits in the hardware,
- 18:04the bundle was the primary SKU purchased.
- 18:08SPEAKER_01: It was the majority of sales of Switch 2 hardware.
- 18:13SPEAKER_01: With the physical standalone,
- 18:14SPEAKER_01: getting to that 82 percent,
- 18:15SPEAKER_01: you add the standalone digital,
- 18:17SPEAKER_01: you're probably in the 90 percent attached range.
- 18:20SPEAKER_01: It helped that this was the showcase game,
- 18:22not dissimilar to when the Xbox 360 launched and Call of Duty 2
- 18:27was the showcase
- 18:28SPEAKER_01: game for that system.
- 18:31Every once in a while,
- 18:32you get a new hardware device where one game is the game.
- 18:36SPEAKER_01: And that's kind of what we're seeing here.
- 18:39SPEAKER_01: But you're right.
- 18:40SPEAKER_01: The appeal of this box is also that it...
- 18:42It plays some of the past games the way you'd want to play them
- 18:46if you were really
- 18:47into them with higher frame rates and better resolutions and
- 18:50all that fun stuff.
- 18:51There's been a lot of chatter online about how the slate wasn't
- 18:57super compelling
- 18:57SPEAKER_01: and that there weren't enough games,
- 19:00which if you're a traditional buyer looking at it in the
- 19:03framework of new box,
- 19:05SPEAKER_01: new games for the box,
- 19:07I don't care about anything else because that's not going to be
- 19:10good enough for
- 19:11SPEAKER_01: this new thing.
- 19:12SPEAKER_01: then I guess I can see that criticism.
- 19:14But when you look at the total package and the total content
- 19:17library available,
- 19:18it's tough to say that this is a system that has a light slate
- 19:23of things to play.
- 19:24SPEAKER_00: Again, I understand the argument that it was a weak line-up.
- 19:28SPEAKER_00: In fact, I sort of agree with it.
- 19:30I felt there wasn't a hero title for it,
- 19:32even though Mario Kart World is one.
- 19:34SPEAKER_00: But for me,
- 19:35SPEAKER_00: because the audience is more hardcore,
- 19:37SPEAKER_00: I think they would much rather have a Zelda or even a Metroid.
- 19:40SPEAKER_00: Sure.
- 19:41SPEAKER_00: The reality is, is the line-up strong enough?
- 19:44SPEAKER_00: That's a question that matters at Christmas, right?
- 19:47That's when you're trying to reach people where that's going to
- 19:49matter more than...
- 19:50SPEAKER_00: Nintendo fans,
- 19:52SPEAKER_00: we're buying it anyway.
- 19:54SPEAKER_01: Yeah, you're showing up day one no matter what.
- 19:56And they could have priced the system even higher and would
- 20:00have sold out because
- 20:01SPEAKER_01: the very core enthusiast Nintendo fan will show up.
- 20:06SPEAKER_01: They won't care.
- 20:07SPEAKER_01: They'll be there.
- 20:08SPEAKER_01: But yeah, it's month three, four, five in the holiday.
- 20:12That's when things get more interesting and everything starts
- 20:16mattering more.
- 20:18SPEAKER_01: And we'll see what happens.
- 20:19yeah um let's talk about some of the games that came out um so
- 20:23yeah mario kart um
- 20:25i'm trying i didn't save your chart math that's absolutely
- 20:28outrageous you think i'd
- 20:29SPEAKER_00: be prepared for this
- 20:30SPEAKER_01: I got a lot of charts.
- 20:32SPEAKER_00: I am just covered in charts all the time.
- 20:35SPEAKER_00: Elden Ring Night Rain is number one,
- 20:37SPEAKER_00: which I thought actually surprised me,
- 20:38SPEAKER_00: even though I know it came at the end of May,
- 20:40SPEAKER_00: so it's right at the end of the previous month,
- 20:42SPEAKER_00: so I can see why most of the sales is pushing to June.
- 20:45SPEAKER_00: But not many people are talking about that in terms of the media,
- 20:49SPEAKER_00: but to see it come out as the number one
- 20:51SPEAKER_00: Game of Dune.
- 20:52SPEAKER_00: I was surprised to see that,
- 20:54even though Elden Ring's a massive IP and it's obviously got a
- 20:58lot of mass appeal
- 21:00SPEAKER_00: as a concept,
- 21:01which I think speaks to me paying too much attention to the
- 21:03media and not enough
- 21:04SPEAKER_00: attention to where gamers are these days.
- 21:06SPEAKER_01: Yeah, it was really helped by PC.
- 21:09SPEAKER_01: That was a particularly strong platform for Night Reign in month two.
- 21:13SPEAKER_01: PC is kind of just a fun environment right now to begin with.
- 21:18You go back and look at stuff like Helldivers 2 and just how
- 21:21strong it was on PC.
- 21:22SPEAKER_01: People,
- 21:23SPEAKER_01: especially like enthusiast players,
- 21:25SPEAKER_01: enthusiast console fans,
- 21:26SPEAKER_01: think of Helldivers 2 as a PlayStation game.
- 21:29SPEAKER_01: But really, it's a PC game.
- 21:31SPEAKER_01: It's primarily paid and has played and has primarily been bought on PC.
- 21:37And some of these games that people consider as part of the
- 21:41console ecosystem are
- 21:42doing so well on PC that it could have a knock-on effect on
- 21:46something like the
- 21:46SPEAKER_01: best-selling titles chart,
- 21:48SPEAKER_01: like we saw in June with Night Reign.
- 21:50SPEAKER_01: I mean,
- 21:51SPEAKER_01: of course,
- 21:52SPEAKER_01: looking at the comparative slate or the titles it was competing with,
- 21:55especially when cart doesn't include standalone digital and was
- 21:58so heavily bundled,
- 22:00SPEAKER_01: kind of skews that a bit.
- 22:02And Death Stranding 2,
- 22:03while being a big game,
- 22:05that is very much that enthusiast niche audience.
- 22:08SPEAKER_01: That's not a big mass market title.
- 22:11Yeah,
- 22:11I was gonna ask,
- 22:11yeah,
- 22:12okay,
- 22:12so he didn't have the competition,
- 22:14really.
- 22:14I mean,
- 22:15a Mario Kart maybe may have been there if we...
- 22:17It certainly would have been.
- 22:18SPEAKER_01: Yeah.
- 22:19SPEAKER_01: Significant margin.
- 22:21SPEAKER_01: Yeah.
- 22:21SPEAKER_01: But just the peculiarities of how the charts are constructed.
- 22:25SPEAKER_00: So, Death Stranding 2 worried me a little bit.
- 22:27SPEAKER_00: It didn't worry me.
- 22:27SPEAKER_00: I wasn't losing sleep over it.
- 22:29SPEAKER_00: I'm sure Kojima would do very well.
- 22:30But the first game had a mixed reception and although this one
- 22:34had reviewed very
- 22:34SPEAKER_00: well and was seen as a little bit more accessible,
- 22:37I did worry that the sort of Marmite reaction the first game
- 22:39had got would probably
- 22:40SPEAKER_00: hurt the launch of this one.
- 22:42SPEAKER_00: I feared it might do.
- 22:43The chart placement seems positive but it sounds to me like it
- 22:47wasn't one of your
- 22:47SPEAKER_00: Mega PS5 launches.
- 22:49SPEAKER_01: And it's top 30 year to date, which is fine.
- 22:53SPEAKER_01: I don't look at it and go, well, that's disappointing.
- 22:55Or I don't look at that and go,
- 22:56well,
- 22:56I actually did really well or better than expected.
- 22:59SPEAKER_01: It's fine.
- 23:02SPEAKER_01: It's fine.
- 23:05Sometimes the game comes out,
- 23:07you look at it and you go,
- 23:08well,
- 23:08that's what that did.
- 23:08SPEAKER_01: Yeah, right.
- 23:10SPEAKER_01: And that's kind of how I look at Death Stranding 2.
- 23:12SPEAKER_01: It's...
- 23:13SPEAKER_00: Yeah,
- 23:14SPEAKER_00: it's like people ask me,
- 23:15I did a tweet yesterday about the Donkey Kong Bonanza earlier
- 23:18in the week about
- 23:19SPEAKER_00: that,
- 23:19SPEAKER_00: about how that well did the UK based on physical sales.
- 23:22SPEAKER_00: And as people commented, was it good?
- 23:24SPEAKER_00: Was it bad?
- 23:25SPEAKER_00: And I'm like,
- 23:28SPEAKER_00: It didn't do as well as Mario, but I didn't expect it to.
- 23:31SPEAKER_00: It was better than most Donkey Kong games, but I expected it to be.
- 23:34SPEAKER_01: It's the framework of the internet conversation, right?
- 23:37Like,
- 23:37it's either,
- 23:38this is the biggest thing ever,
- 23:40or this was a huge failure.
- 23:42SPEAKER_01: And everything in between just gets kind of muddled these days because,
- 23:45SPEAKER_01: you know,
- 23:46SPEAKER_01: you look on YouTube or anything,
- 23:48SPEAKER_01: like,
- 23:48SPEAKER_01: there's no,
- 23:49SPEAKER_01: there's like,
- 23:49SPEAKER_01: eh,
- 23:50SPEAKER_01: this did okay.
- 23:50SPEAKER_01: There's none of that.
- 23:52SPEAKER_00: Can't just say, yeah.
- 23:54SPEAKER_00: Meeting expectations isn't an option anymore.
- 23:56SPEAKER_00: It's like,
- 23:57SPEAKER_00: it's...
- 23:58SPEAKER_01: No,
- 23:58SPEAKER_01: it's got to be,
- 23:59SPEAKER_01: this is the biggest hit ever and saves the industry,
- 24:02SPEAKER_01: or this was a huge failure and everyone's getting...
- 24:04SPEAKER_01: Yeah.
- 24:06SPEAKER_01: It can be exhausting.
- 24:07SPEAKER_01: But yeah, so it's cool, it's fine.
- 24:10SPEAKER_01: There's not really a lot to say about its performance.
- 24:13SPEAKER_01: It did fine.
- 24:14SPEAKER_01: It reviewed,
- 24:14SPEAKER_01: well,
- 24:15the people that liked the game really liked the game and it's
- 24:17going to appeal to
- 24:18SPEAKER_01: that audience and...
- 24:19SPEAKER_01: maybe not much more beyond that.
- 24:23It certainly doesn't seem to be a breakout mass market hit at
- 24:25the moment,
- 24:26but you never know.
- 24:27Kojima did say that he made some changes to the game to stop it
- 24:31being too popular,
- 24:33SPEAKER_00: which is classic,
- 24:34SPEAKER_00: Kojima.
- 24:34SPEAKER_00: And also, well done, you succeeded.
- 24:38SPEAKER_00: You know,
- 24:38SPEAKER_01: the cool kids like the game,
- 24:40SPEAKER_01: and all of us non-fedora-wearing people,
- 24:42SPEAKER_01: I guess we don't.
- 24:42SPEAKER_00: That's fine.
- 24:43SPEAKER_00: Yeah.
- 24:44SPEAKER_00: I actually am impressed by Forza Horizon 5.
- 24:47SPEAKER_00: I mean, I say I'm impressed.
- 24:48SPEAKER_00: That game franchise never ceases to surprise me, actually.
- 24:52SPEAKER_00: It is the hero title.
- 24:53SPEAKER_00: Discount Bethesda and Activision, it's just the king on Xbox.
- 24:56SPEAKER_00: And obviously now it's on PlayStation,
- 24:58SPEAKER_00: still in the top five,
- 25:00SPEAKER_00: creeping up in the annual chart as well.
- 25:04SPEAKER_00: That's Xbox's multi-platform strategy really paying off.
- 25:08SPEAKER_00: We've seen CFE's doing really well initially on PlayStation as well.
- 25:12SPEAKER_00: And this one seems to have some real legs.
- 25:14SPEAKER_00: It feels like a proper fit for the...
- 25:17racing games are popular all franchises but on all platforms
- 25:19but um it's and it's
- 25:22different to the Gran Turismo as well as an IP I you know my I
- 25:27have to caveat this
- 25:28my brother works for playground games so I'm obviously very
- 25:30pleased to see a
- 25:31playground games title do very well in the charts but um uh
- 25:34it's uh he although
- 25:35he's working on fable but um uh yeah it seems to have done very
- 25:38well it seems to
- 25:39SPEAKER_00: show that that strategy is working
- 25:41SPEAKER_01: Yeah,
- 25:41SPEAKER_01: we've been seeing this now for about a year or so now where these,
- 25:46SPEAKER_01: no matter who makes them,
- 25:47SPEAKER_01: the cross-platform ports are generally,
- 25:51every month you're seeing some new game pop up that's been gone
- 25:54for a while and
- 25:55SPEAKER_01: you're like,
- 25:55SPEAKER_01: well,
- 25:55SPEAKER_01: how'd that happen?
- 25:56SPEAKER_01: Well, it came out on another platform.
- 25:58You look at Stellar Blade,
- 26:00number five on the month,
- 26:02came out on PC,
- 26:03was 185th
- 26:05SPEAKER_01: on the main chart jumped to fifth because of the PC release.
- 26:09There's these opportunities for everyone to bring their content
- 26:14to more players.
- 26:15SPEAKER_01: People who buy a hardware system these days,
- 26:19SPEAKER_01: they're doing it because of the ecosystem,
- 26:21SPEAKER_01: because of their friends list.
- 26:23You're not going to get people to buy or transition boxes
- 26:27because of exclusives anymore.
- 26:29SPEAKER_01: We're way beyond that point.
- 26:31SPEAKER_01: People are entrenched into their systems.
- 26:35SPEAKER_01: And, you know, bringing the content to them is the only way to win.
- 26:38SPEAKER_01: Yeah.
- 26:39SPEAKER_01: And that's what everyone's doing, except for Nintendo.
- 26:43SPEAKER_01: They kind of do their own thing.
- 26:45SPEAKER_01: Yeah.
- 26:46SPEAKER_01: But even they could benefit from it.
- 26:47SPEAKER_01: But of course, like, they won't.
- 26:49SPEAKER_01: That's not their MO.
- 26:49SPEAKER_01: So...
- 26:51SPEAKER_00: Yeah, for them, it's interesting.
- 26:53SPEAKER_00: You know,
- 26:53SPEAKER_00: you've got...
- 26:54SPEAKER_00: What I love the most,
- 26:55SPEAKER_00: when you talk about PlayStation and Xbox,
- 26:57SPEAKER_00: it's all about going to PC.
- 26:58SPEAKER_00: And every time I talk about Nintendo, it seems to be the mobile.
- 27:01SPEAKER_00: So there's that Pokemon Friends game yesterday.
- 27:03SPEAKER_00: Mobile and Switch 2.
- 27:04SPEAKER_00: There's a lot of that.
- 27:06SPEAKER_00: But it's... Yeah, I...
- 27:09It's interesting people talk about them being entrenched into
- 27:12the digital ecosystem
- 27:13SPEAKER_00: and their communities.
- 27:14SPEAKER_00: And I think that's probably true.
- 27:14But I think what's also true is we've got so much stuff to play
- 27:18and watch and
- 27:19SPEAKER_00: listen and read with so much stuff.
- 27:21SPEAKER_00: Even if there's a game I like that's on a platform I don't own.
- 27:25SPEAKER_00: I'm really interested in playing that.
- 27:27SPEAKER_00: I can't really justify buying that device.
- 27:30SPEAKER_00: Because the current device I've got,
- 27:31SPEAKER_00: I've got like 100 things I've not played that I also really want to play.
- 27:35SPEAKER_00: So even if I was tempted to switch devices,
- 27:37it has to be an incredibly good reason for me to go to
- 27:40something else as a gamer.
- 27:42Not because I'm,
- 27:43it's because I've just got,
- 27:44I'm not short of entertainment.
- 27:46I think there was a time there was scarcity of things to play
- 27:49and now there just isn't.
- 27:50SPEAKER_01: There certainly isn't.
- 27:52SPEAKER_01: And now with everything playing Fortnite Minecraft Roblox,
- 27:55SPEAKER_01: which is the baseline expectation that,
- 27:57SPEAKER_01: you know,
- 27:58SPEAKER_01: the main,
- 27:59SPEAKER_01: someone's main live service game,
- 28:02SPEAKER_01: all of the other games are basically frosting on the cake at this point.
- 28:07SPEAKER_01: You know,
- 28:09SPEAKER_01: in the US,
- 28:10at least the top 10 live service games suck up half of all
- 28:14gaming time every month.
- 28:16SPEAKER_01: And every other game's got to fight for the remainder of that.
- 28:19SPEAKER_01: So like,
- 28:20SPEAKER_01: Yeah, this is all nice to have stuff.
- 28:23SPEAKER_01: When you look at it at the most fundamental level,
- 28:26SPEAKER_01: especially on the PlayStation and Xbox platforms.
- 28:29Bringing that content to where people are is the only way
- 28:32you're going to be able
- 28:33SPEAKER_01: to win in an environment like we're looking at right now.
- 28:38SPEAKER_01: Forza being this strong, that's great.
- 28:40If they come out day one across systems,
- 28:44that really bodes well for its next iteration.
- 28:47SPEAKER_01: And every game finding its way to multiple storefronts and ecosystems,
- 28:55SPEAKER_01: That's how you're going to survive and win.
- 28:56SPEAKER_00: Yeah, yeah.
- 28:58SPEAKER_00: And not even just to other platforms,
- 29:00SPEAKER_00: but to cinema,
- 29:01SPEAKER_00: to other forms of products and Lego,
- 29:04SPEAKER_00: whatever.
- 29:05SPEAKER_00: You also did a full year chart,
- 29:07SPEAKER_00: which,
- 29:07SPEAKER_00: I mean,
- 29:07SPEAKER_00: Monster Hunter Wilds was at number one,
- 29:09SPEAKER_00: which didn't surprise me.
- 29:11SPEAKER_00: I knew it did really well when it launched,
- 29:13SPEAKER_00: I saw it did,
- 29:13SPEAKER_00: but Elder Scrolls Oblivion,
- 29:16SPEAKER_00: number two,
- 29:17SPEAKER_00: ahead of Assassin's Creed,
- 29:18SPEAKER_00: well ahead of everything really,
- 29:20SPEAKER_00: that's tremendous for a remaster.
- 29:23SPEAKER_00: Incredibly,
- 29:25SPEAKER_00: the studio behind it did some layoffs this last month,
- 29:27SPEAKER_00: which I understand these things aren't always directly related,
- 29:30SPEAKER_00: but for me it's mad because of the idea that game's done.
- 29:33It just goes to show the demand for a new Elder Scrolls that
- 29:37might be out there.
- 29:39SPEAKER_01: It does,
- 29:39and it also is another just reminder that people love playing
- 29:44the games they love,
- 29:45and if you give them an opportunity to return to a game that
- 29:48maybe they haven't
- 29:49SPEAKER_01: played in a decade or more,
- 29:51SPEAKER_01: they're going to show up,
- 29:53SPEAKER_01: especially if you do a decent job on the remaster or the remake.
- 29:56I think there was some conversation online yesterday about how
- 29:59the remasters and
- 30:00SPEAKER_01: remakes are making it so new games can't be made,
- 30:03SPEAKER_01: which is just not at all how it works.
- 30:08SPEAKER_01: But this is another example of a market demand for this type of content.
- 30:12SPEAKER_01: And so people are trying to meet it.
- 30:14SPEAKER_00: It's the maturity of the industry.
- 30:16SPEAKER_00: If you look at film and TV and you look at in the 80s,
- 30:20SPEAKER_00: right,
- 30:20SPEAKER_00: Back to the Future,
- 30:21SPEAKER_00: one of the biggest movies,
- 30:22SPEAKER_00: the 80s,
- 30:23SPEAKER_00: set in the 50s.
- 30:24SPEAKER_00: Right.
- 30:25SPEAKER_00: This idea of going back 20, you know, it's a modern thing.
- 30:27SPEAKER_00: It appeals to modern people.
- 30:28SPEAKER_00: But if you get an idea of sort of going back 20 years,
- 30:30SPEAKER_00: 30 years in some cases,
- 30:32SPEAKER_00: really can work because you've got,
- 30:34SPEAKER_00: you know,
- 30:34you've got people who are now in their 30s or 40s who are
- 30:37nostalgic for their
- 30:38SPEAKER_00: youth,
- 30:38SPEAKER_00: that are interested in playing that.
- 30:39SPEAKER_00: They're interested in maybe showing their kids that.
- 30:41SPEAKER_00: You've got that sort of thing.
- 30:42SPEAKER_00: In the 90s, it was Austin Powers in the 60s.
- 30:44SPEAKER_00: You've got these sort of trends.
- 30:46SPEAKER_00: It happens in other forms of entertainment.
- 30:48SPEAKER_00: The X-Files reboot happened,
- 30:49SPEAKER_00: you know,
- 30:50SPEAKER_00: all these sort of things,
- 30:50SPEAKER_00: the Jurassic World coming back,
- 30:52SPEAKER_00: all those sort of things are all speaking to that.
- 30:54SPEAKER_00: They bring in new audiences to speak to old audiences.
- 30:57We are now in the sort of early noughties revival for video
- 31:00games at the moment.
- 31:01SPEAKER_00: We're seeing a lot of that.
- 31:02SPEAKER_00: And so, you know, I don't.
- 31:05SPEAKER_00: It fits.
- 31:06SPEAKER_00: And that's part of the audience getting older.
- 31:08SPEAKER_00: And when we're talking about,
- 31:09SPEAKER_00: we talked about it last week on the show,
- 31:11SPEAKER_00: people aging out of video games,
- 31:13SPEAKER_00: particularly console and PC games.
- 31:15SPEAKER_00: And actually,
- 31:17SPEAKER_00: you know,
- 31:17SPEAKER_00: having a bunch of handhelds,
- 31:18SPEAKER_00: which gives people a little bit easier for people to play,
- 31:21SPEAKER_00: that play System Shock 2 or,
- 31:24SPEAKER_00: you know,
- 31:25SPEAKER_00: Oblivion or stuff like that.
- 31:27SPEAKER_00: I think that's brilliant.
- 31:28SPEAKER_00: Certainly I'm playing a lot more games as a result of it,
- 31:32SPEAKER_00: and it hopefully keeps people in gaming a little bit longer.
- 31:36SPEAKER_01: Yeah.
- 31:37SPEAKER_01: On the console ecosystem in particular,
- 31:40we're seeing the average age and average income level of the
- 31:44console player
- 31:45SPEAKER_01: actually growing while we're seeing
- 31:48SPEAKER_01: younger people and people on the lower end of the affluent scale,
- 31:52SPEAKER_01: as we like to say,
- 31:53SPEAKER_01: choosing more readily available devices like PCs and mobile devices.
- 31:58SPEAKER_01: We're actually seeing an aging up of that console audience.
- 32:02SPEAKER_01: It makes sense.
- 32:03SPEAKER_01: If you got a N64 under the tree as a kid,
- 32:07SPEAKER_01: you're probably still playing consoles if you're playing video games.
- 32:10SPEAKER_01: You still think that's really cool if you're a
- 32:13SPEAKER_01: 12-year-old consoles are kind of for old people at this point.
- 32:17SPEAKER_01: So there's a little bit of that happening too.
- 32:20But yeah,
- 32:20reselling someone's youth,
- 32:23it's never been a bad way to try to make a buck.
- 32:27SPEAKER_01: Yeah.
- 32:29Unfortunately,
- 32:29the game is pretty good and people really seem to like it.
- 32:31SPEAKER_01: That being that high,
- 32:32SPEAKER_01: a little surprising,
- 32:34SPEAKER_01: sure,
- 32:35especially for a shadow drops game that came out of nowhere if
- 32:38you're not really
- 32:39SPEAKER_01: dialed in to the internet conversation.
- 32:42SPEAKER_01: But seeing that do so well,
- 32:45SPEAKER_01: Pretty cool.
- 32:46SPEAKER_00: Interesting.
- 32:46SPEAKER_00: Okay, I'll ask this question.
- 32:48SPEAKER_00: There is a connection here.
- 32:49SPEAKER_00: Because you've pointed out some real good growth for subscription, right?
- 32:52SPEAKER_00: Yeah.
- 32:52SPEAKER_00: A really big jump.
- 32:54SPEAKER_00: You said before you've been seeing it every month this year, really.
- 32:57SPEAKER_00: What drove that in June?
- 32:59SPEAKER_00: Was it Nintendo Switch Online?
- 33:01SPEAKER_01: Nintendo Switch Online, but a general increase.
- 33:06Another one that was a bit of a surprise that I had to be
- 33:10reminded the game
- 33:11SPEAKER_01: existed,
- 33:11SPEAKER_01: Star Wars The Old Republic had a nice bump in subscribers in the month.
- 33:16SPEAKER_01: We've been coming off of this
- 33:19SPEAKER_01: In the US in particular,
- 33:20SPEAKER_01: I don't know if this has been the same case in Europe,
- 33:22but in the US after the Revenge of the Sith 20th anniversary
- 33:26release in Andor,
- 33:27SPEAKER_01: Star Wars Battlefront II started to pick up.
- 33:29SPEAKER_01: In fact, that was, what was that?
- 33:31SPEAKER_01: Number 17 on the May chart, Star Wars Battlefront II.
- 33:37We've had this whole Star Wars kind of resurgence in the US and
- 33:40the Old Republic
- 33:42SPEAKER_01: also saw a bit of a resurgence.
- 33:43SPEAKER_01: So it wasn't the biggest factor of what that spending increase was,
- 33:46SPEAKER_01: but it was there and that has been interesting.
- 33:48I think what we're seeing for years,
- 33:53subscription spending in the US was flat.
- 33:56SPEAKER_01: for three to four years.
- 33:57SPEAKER_01: Then when Call of Duty showed up on Game Pass,
- 34:00SPEAKER_01: we got a bump,
- 34:01SPEAKER_01: we were expecting it,
- 34:02SPEAKER_01: wasn't as big as we thought it was going to be.
- 34:04SPEAKER_01: Obviously, the entire strategy of Xbox has shifted.
- 34:07SPEAKER_01: I don't know if that was the cause, but probably wasn't not an influence.
- 34:12SPEAKER_01: Then it started to come back down again,
- 34:15SPEAKER_01: like,
- 34:15SPEAKER_01: okay,
- 34:16SPEAKER_01: it'll have a bump,
- 34:17SPEAKER_01: it'll set a new level,
- 34:18SPEAKER_01: fine.
- 34:20But instead,
- 34:20what we've started to see are increases every month in
- 34:23subscription spending.
- 34:25SPEAKER_01: I don't know for sure,
- 34:27but I think this is partially being driven by consumers looking
- 34:29for value as things
- 34:31like housing and utilities and food in the US continue to show
- 34:35these pretty
- 34:36SPEAKER_01: significant increases.
- 34:38SPEAKER_01: I think people are looking for value a little bit as well.
- 34:40They're turning to subscriptions to try to find more value for
- 34:44their gaming dollar.
- 34:45SPEAKER_01: I don't know if that's true, but that's my hypothesis at least.
- 34:49SPEAKER_00: Well, yeah, and I think you're probably right.
- 34:50SPEAKER_00: And also mixed with the fact that,
- 34:52SPEAKER_00: particularly on Game Pass,
- 34:54SPEAKER_00: we've had a really strong run since that Call of Duty.
- 34:57So there was Indiana Jones and then there was Avowed and South
- 35:00of Midnight.
- 35:01SPEAKER_00: And South of Midnight may not be the biggest thing in the world,
- 35:03SPEAKER_00: but Expedition 33,
- 35:05SPEAKER_00: Oblivion,
- 35:05SPEAKER_00: as we've just talked about,
- 35:06SPEAKER_00: Doom with Tony Hawk a couple of weeks ago.
- 35:09There's been a really just a consistent slate of actually AAA
- 35:13games going into that
- 35:14SPEAKER_00: service that probably had a
- 35:16SPEAKER_00: hope maybe had a bit of an impact, certainly on Game Pass.
- 35:19SPEAKER_00: Anyway,
- 35:19the reason why I mentioned Nintendo Switch Online was because
- 35:22we're talking about
- 35:23nostalgia and of course the big thing with the Nintendo Switch
- 35:25Online on Switch 2.
- 35:27SPEAKER_00: I imagine most of it's people who just want to get the Zelda,
- 35:30SPEAKER_00: you know,
- 35:30SPEAKER_00: improvements,
- 35:32SPEAKER_00: including around to pay for the upgrade path.
- 35:33But obviously the GameCube games coming to Switch 2 might have
- 35:39had some connection
- 35:41SPEAKER_00: there with the sort of nostalgia play.
- 35:43SPEAKER_01: I'm subscribing to it so the better half could play Dr. Mario.
- 35:49SPEAKER_01: But yeah,
- 35:50SPEAKER_01: the content library on the Switch Online is actually really great,
- 35:54SPEAKER_01: especially with all the bundles that happened with Switch 2.
- 35:57SPEAKER_01: Yes.
- 35:58you're going to see a big uptick in Switch Online subscribers
- 36:01and they're more
- 36:04SPEAKER_01: incentivizing that service.
- 36:06SPEAKER_01: You know Nintendo, they're never going to be a first mover.
- 36:10SPEAKER_01: They're going to wait years,
- 36:11but eventually they're going to catch up and they're also
- 36:13offering incredible value
- 36:14SPEAKER_01: while also offering differentiation to support the premium purchasing.
- 36:19They're taking the best lessons from everyone else and applying
- 36:23them as they tend to do.
- 36:24SPEAKER_00: I did have one question from a reader,
- 36:26SPEAKER_00: by the way,
- 36:27SPEAKER_00: because you did this obviously big chart for the year to date.
- 36:29SPEAKER_00: Somebody wants a chart,
- 36:30SPEAKER_00: I think used to do them,
- 36:321995 to date is what the mega charts of the biggest US games of
- 36:38all times.
- 36:38SPEAKER_00: There's a clamor amongst your fans, Matt, for an update on that.
- 36:46SPEAKER_01: I can do that.
- 36:47SPEAKER_01: Number one will be Grand Theft Auto V forever.
- 36:50SPEAKER_01: Permanently.
- 36:51SPEAKER_01: For years at least.
- 36:52SPEAKER_01: Until I'm dead, then maybe Grand Theft Auto VI.
- 36:54SPEAKER_01: We'll have to see.
- 36:57It's worth noting there were a few games that June was quite a
- 36:59busy month for video
- 36:59SPEAKER_00: game launches.
- 37:00SPEAKER_00: We're talking about a lot of the big sort of console and PC titles there,
- 37:03SPEAKER_00: but there was also Dune Awakening came out,
- 37:06SPEAKER_00: which did a million copies globally.
- 37:08SPEAKER_00: Kepler launched Rematch, which also found a pretty, pretty big audience.
- 37:13SPEAKER_00: And then there's also other games like I think FBC.
- 37:16SPEAKER_00: I always get FTC.
- 37:17SPEAKER_00: I think I'm thinking about the US body, but no.
- 37:25uh didn't that didn't do very well i think that's been a bit of
- 37:27a disappointing
- 37:28launch but then the game indie game on steam peak also did
- 37:32incredible numbers and
- 37:33then there's split gate 2 which we'll come back to i think um
- 37:35that hasn't that's a
- 37:37free to play game yeah that didn't that didn't deliver what was
- 37:40needed of it uh
- 37:40from from other sounds of it so it was a really mixed month and
- 37:43i was talking to it
- 37:45Somebody else is using the example of the games that missed as
- 37:47an example to say
- 37:48SPEAKER_00: that the market's in trouble.
- 37:49SPEAKER_00: Last week it was Jacob from Genvid.
- 37:52SPEAKER_00: But I think the games industry has always been like this.
- 37:55SPEAKER_00: Always.
- 37:55SPEAKER_00: So every time you have a busy month with lots of releases,
- 37:58SPEAKER_00: you have some games that do really well and some games that miss.
- 38:01And I think what's different today is that games that do really
- 38:04well can do really well.
- 38:05SPEAKER_00: And the games that miss can really miss.
- 38:07Like you're starting to see that there can be quite a low face
- 38:11or with Concorde and
- 38:12SPEAKER_00: other titles like that.
- 38:14SPEAKER_00: But I still think,
- 38:15SPEAKER_00: you know,
- 38:16there's clearly an appetite for games because there's big games
- 38:20doing well as well
- 38:20SPEAKER_00: as those games that aren't doing very well.
- 38:22And I know that we can get caught up in the negativity,
- 38:24but there were some clear hits in June.
- 38:26SPEAKER_01: Yeah, I mean, we tend to forget about the failures.
- 38:29SPEAKER_01: We remember the successes, like, just as people.
- 38:31SPEAKER_01: We tend to do that generally.
- 38:32SPEAKER_01: But, yeah, the industry's always been like this.
- 38:34But I don't know what you think on this one,
- 38:36but,
- 38:37you know,
- 38:37I keep kicking around.
- 38:38SPEAKER_01: You see it every time.
- 38:39SPEAKER_01: You see it on the Internet or in commentary.
- 38:42Every time a big game does great,
- 38:45someone will comment,
- 38:46okay,
- 38:46when are the layoffs,
- 38:47right?
- 38:47SPEAKER_01: And this is obviously...
- 38:50SPEAKER_01: Tremendous challenge.
- 38:52SPEAKER_01: Or every time I put out a number and it says the market grew,
- 38:54SPEAKER_01: it's like,
- 38:55SPEAKER_01: okay,
- 38:55SPEAKER_01: well,
- 38:55SPEAKER_01: why are there so many layoffs then?
- 38:57Well,
- 38:58it's because the winners are winning more and the pie is
- 39:01shrinking for everybody else.
- 39:03SPEAKER_01: The Fortnite,
- 39:04SPEAKER_01: Minecraft,
- 39:04SPEAKER_01: Roblox of the world,
- 39:06SPEAKER_01: the biggest hits,
- 39:07SPEAKER_01: the biggest games are taking more and more share of that market.
- 39:10SPEAKER_01: Even if that market is growing a bit,
- 39:12SPEAKER_01: it's all going to this very small,
- 39:15SPEAKER_01: very small,
- 39:16tiny group of biggest titles and everyone else is scrambling
- 39:23for the rest of the
- 39:24SPEAKER_01: market.
- 39:26SPEAKER_01: I mean,
- 39:26SPEAKER_01: I don't know if that's your read on it as well,
- 39:28SPEAKER_01: but you look at some of these things and you go,
- 39:31SPEAKER_01: like the hits,
- 39:32SPEAKER_01: you look at it like a peak and you go,
- 39:34SPEAKER_01: oh,
- 39:34SPEAKER_01: see,
- 39:34SPEAKER_01: indie games can be a hit.
- 39:36But the number of those types of games being released is
- 39:40exponentially growing and
- 39:42SPEAKER_01: that's only going to get worse.
- 39:44SPEAKER_00: It's also worth noting that,
- 39:45SPEAKER_00: okay,
- 39:45SPEAKER_00: a lot of layoffs happen because they've missed a deadline,
- 39:48SPEAKER_00: some money hasn't come in,
- 39:49SPEAKER_00: they need to cut costs.
- 39:50SPEAKER_00: But the big organizations, they cut before the things go down, right?
- 39:55SPEAKER_00: So they,
- 39:56SPEAKER_00: you know,
- 39:56SPEAKER_00: there used to be this thing I used to get,
- 39:58SPEAKER_00: Brendan Sinclair,
- 39:59who's a friend of the show and will probably be on the show
- 40:00again in a couple of
- 40:01SPEAKER_00: weeks,
- 40:02SPEAKER_00: he used to write this thing about Activision Blizzard laying staff off.
- 40:05They'd have record numbers and they would lay off a load of
- 40:08people from their
- 40:08SPEAKER_00: publishing division.
- 40:10And the reality was they didn't need the people in the
- 40:12publishing division.
- 40:13SPEAKER_00: It wasn't that they're not a charity.
- 40:16They weren't going to keep a load of people working on in
- 40:18public relations and
- 40:19SPEAKER_00: marketing just because they made a load of money or we can keep them on.
- 40:22SPEAKER_00: They're a big,
- 40:25SPEAKER_00: vicious,
- 40:26SPEAKER_00: in a business way,
- 40:28SPEAKER_00: organization that goes,
- 40:30SPEAKER_00: we don't need,
- 40:30SPEAKER_00: we're not going,
- 40:31SPEAKER_00: there's no point.
- 40:32SPEAKER_00: And you make the cuts early.
- 40:33SPEAKER_00: There's an investor said it to me.
- 40:35SPEAKER_00: You can always rehire.
- 40:38SPEAKER_00: What you can't do is get the money back.
- 40:40So if you and so I know we're wrong,
- 40:41it's a very it's different depending on the market.
- 40:44SPEAKER_00: You know,
- 40:44I'd argue that having a team that knows each other and works
- 40:46well together is
- 40:47SPEAKER_00: valuable.
- 40:48You can't just lose them and then bring them back again or
- 40:50bring different people back again.
- 40:51SPEAKER_00: I think that is as clear cut as that.
- 40:54But there is an element of sometimes cuts happen not because
- 40:56their last game flopped,
- 40:58SPEAKER_00: but because of where the market's heading and what they need.
- 41:01Activision Blizzard were at that time when they were cutting up
- 41:03loads of things in
- 41:04SPEAKER_00: publishing,
- 41:04SPEAKER_00: they were reducing their slate.
- 41:06SPEAKER_00: They only had like two or three games a year now and they didn't need an
- 41:10international publishing organization with tons of people in
- 41:13every territory to
- 41:14SPEAKER_00: release three games.
- 41:15SPEAKER_00: It wasn't necessary.
- 41:16SPEAKER_00: And so they make cuts like that.
- 41:17SPEAKER_00: So there's that element to it as well.
- 41:19SPEAKER_00: Like, you know, Microsoft may have made loads of money, but those cuts
- 41:22were more about where things are heading rather than where they
- 41:25think things are
- 41:25SPEAKER_00: heading rather than the fact they need to save money now.
- 41:29But then also,
- 41:30as you quite rightly point out,
- 41:31a lot of the cuts are coming.
- 41:33SPEAKER_00: Some of the stories that come out this week from the cuts,
- 41:35SPEAKER_00: we've got a couple of studios I've made some days.
- 41:37SPEAKER_00: It's because actually things got difficult for them.
- 41:42SPEAKER_00: In fact,
- 41:42SPEAKER_00: let's move on to some other...
- 41:43SPEAKER_00: Actually,
- 41:43SPEAKER_00: before I move on to other stories,
- 41:45SPEAKER_00: Matt,
- 41:45SPEAKER_00: because there's so much in the data.
- 41:46SPEAKER_00: We were recording this quite shortly after you released it.
- 41:49Was there anything else surprising for you or interesting to
- 41:52you in your triggers
- 41:53SPEAKER_00: that we should talk about?
- 41:56SPEAKER_01: I mean, the entire story is about what Switch 2 was doing in its launch.
- 42:00SPEAKER_01: I mean,
- 42:01the hope coming into this year was that a combination of Switch
- 42:042 and Grand Theft
- 42:05SPEAKER_01: Auto 6 would help get the market back to growth.
- 42:10SPEAKER_01: a market that hasn't grown in terms of its overall size since 2021,
- 42:14SPEAKER_01: because of course,
- 42:16SPEAKER_01: 2021 was as high as it was for all the conditions.
- 42:18SPEAKER_01: Losing Grand Theft Auto 6 out of the year was painful.
- 42:21SPEAKER_01: It likely means we're not going to get back to growth overall.
- 42:24I think the good news out of the story beyond just the initial
- 42:29success of Switch 2
- 42:30SPEAKER_01: is that everything else from a market perspective,
- 42:33SPEAKER_01: from a consumer demand perspective is
- 42:36SPEAKER_01: where we want it to be in terms of maintaining market size.
- 42:40SPEAKER_01: Now, that doesn't mean that everyone's going to benefit equally.
- 42:44That doesn't mean that the same dollars are available to
- 42:46everyone because they're certainly not.
- 42:48But we're not seeing a pullback in demand as much as I'd feared
- 42:54we may given all of
- 42:55SPEAKER_01: the crazy market conditions in the US right now.
- 42:58From that respect,
- 42:59feeling pretty good about where we are in terms of the market.
- 43:03SPEAKER_01: But we're going to have to see how we continue over time.
- 43:05So I think looking at it from a more macro perspective,
- 43:09the consumer is here.
- 43:11SPEAKER_01: The enthusiast player is here.
- 43:13SPEAKER_01: They're spending.
- 43:14SPEAKER_01: That leaves opportunity for people who are able to capitalize on it.
- 43:18SPEAKER_01: And I think that's the big takeaway, I take away at least.
- 43:22SPEAKER_00: Yeah, good.
- 43:23SPEAKER_00: I was relatively pleased when I saw the numbers.
- 43:25I thought that was...
- 43:25I know a lot of it was Switch 2,
- 43:27but I felt it was positive.
- 43:30SPEAKER_00: Well, let's talk about some other stories quickly before we wrap up.
- 43:32SPEAKER_00: I love to do the little bit of a roundup.
- 43:34SPEAKER_00: One of them just came in just as I was about to record this episode.
- 43:37So the Xbox has reduced the price of their unreleased upcoming
- 43:41Q4 title,
- 43:41The Outer Worlds 2.
- 43:43SPEAKER_00: This is the sequel to Obsidian's Fallout-like RPG.
- 43:46SPEAKER_00: It was going to carry the higher $80 price point.
- 43:48SPEAKER_00: Microsoft's going for this game.
- 43:50It had a big focus for it during its Summer Game Fest showcase
- 43:53that it put on.
- 43:54But Microsoft has changed its mind after reviewing current
- 43:57market conditions.
- 43:59SPEAKER_00: And I'm guessing this is something you'd approve of, Matt.
- 44:03Yeah,
- 44:06there must have been some really interesting conversations that
- 44:09happened.
- 44:10SPEAKER_01: I imagine the team's calls for a little bit were colorful and fun.
- 44:14SPEAKER_01: Fly on the wall, the team's convo would have been a good time.
- 44:17SPEAKER_01: But yeah, I think it's a smart move.
- 44:23SPEAKER_01: Will it make a massive difference?
- 44:25SPEAKER_01: I don't know.
- 44:27But I think it is reacting to the consumer feedback and perhaps
- 44:32some pre-order
- 44:33SPEAKER_01: volume and saying,
- 44:34SPEAKER_01: okay,
- 44:35SPEAKER_01: well,
- 44:35SPEAKER_01: maybe we should think about this again and we'll see if there's a bump in
- 44:40SPEAKER_01: pre-orders or whatever about that.
- 44:42SPEAKER_01: But yeah, it's super interesting.
- 44:46SPEAKER_01: The timing is super interesting.
- 44:49SPEAKER_01: Just everything about it's interesting.
- 44:53SPEAKER_01: I don't know what to say beyond that other than,
- 44:55SPEAKER_01: man,
- 44:56SPEAKER_01: I bet there's some really cool teams called transcripts floating around.
- 45:00SPEAKER_00: Well, Borderlands 4 obviously was expected to be $80, and then it wasn't.
- 45:04And that's,
- 45:04you know,
- 45:05they still forget the Outer Worlds 2 is in Game Pass.
- 45:07SPEAKER_00: So on Xbox, it's going to be mostly a Game Pass title.
- 45:10SPEAKER_00: On...
- 45:12SPEAKER_00: So in terms of console, it's a PS5 play.
- 45:15SPEAKER_00: And when your other big PS5 competitor of that period is Borderlands 4,
- 45:20it's $10 cheaper and certainly a bigger brand in terms of brand
- 45:26recognition.
- 45:28SPEAKER_00: I guess also it doesn't stand up competitively.
- 45:30And actually we did do a piece last week where we looked at the
- 45:33biggest two weeks ago.
- 45:34SPEAKER_00: So we looked at the biggest game still to come out in the year.
- 45:38And the Outer Worlds 2 featured on a lot of lists,
- 45:40but relatively low down on the list.
- 45:42SPEAKER_00: You know, it's not it wasn't in the top five for a lot of the list.
- 45:46SPEAKER_00: So yeah, your preorder volume might be a good might be a good bit.
- 45:52SPEAKER_01: It's interesting these days,
- 45:53SPEAKER_01: as opposed to,
- 45:54SPEAKER_01: say,
- 45:54SPEAKER_01: 10 years ago,
- 45:56SPEAKER_01: the standard price points were much more locked in.
- 46:00SPEAKER_01: These days,
- 46:00SPEAKER_01: we have so much variability in not only base pricing of a game,
- 46:05SPEAKER_01: but also with all the collector's editions and gold editions and silver,
- 46:08SPEAKER_01: all these editions that come out too,
- 46:10SPEAKER_01: the ways in which a game can be creatively priced.
- 46:15SPEAKER_01: or more than they've ever been, right?
- 46:17So it makes it interesting that we're seeing these kind of
- 46:20swings as everyone's
- 46:21SPEAKER_01: trying to figure out what the right way to go forward is.
- 46:24SPEAKER_00: It's about making that value off.
- 46:25SPEAKER_00: I always think Nintendo lost the value argument around Switch 2.
- 46:28SPEAKER_00: I mean, online, whether they asked it in real life, I don't know.
- 46:30SPEAKER_00: Because actually,
- 46:31SPEAKER_00: I think the Switch 2 with Mario Kart bundle wasn't...
- 46:34SPEAKER_00: Actually,
- 46:34SPEAKER_00: I thought that was quite a reasonable deal.
- 46:36SPEAKER_00: In fact, I found it quite attractive.
- 46:37SPEAKER_00: And if you have Nintendo Switch online,
- 46:39SPEAKER_00: you've got all of those games that have been nicely updated.
- 46:42i thought actually for me i bought a switch two with the mario
- 46:45kart bundle got all
- 46:46of my old switch one games or the big ones updated for free
- 46:49because i'm a member of
- 46:50nintendo switch online too and i thought this is the good deal
- 46:54but the argument
- 46:55SPEAKER_00: online was actually if you wanted zelda
- 46:57you didn't own Zelda,
- 46:59you didn't have the DLC,
- 47:00it was going to cost you $90.
- 47:02And if you got Switch 2 and you didn't get it with Mario Kart,
- 47:05that was going to cost you $80.
- 47:06SPEAKER_00: And that noise overrided the positive value.
- 47:11SPEAKER_00: But as you say, it's flexible pricing as people are calling it.
- 47:15I think there's a way of you getting quite a good deal on games
- 47:17if you look around.
- 47:19Yeah,
- 47:19but what day one buyer of Switch 2 didn't already have a Switch
- 47:23in Zelda?
- 47:24SPEAKER_01: I get the argument, but in reality, that's not.
- 47:28Talk to me in November and December when people may be buying
- 47:31their first Nintendo
- 47:32SPEAKER_01: Switch device,
- 47:33SPEAKER_01: whether one or two.
- 47:34SPEAKER_01: Then the value proposition becomes more important, right?
- 47:38It's tough to have that argument with a core consumer base that
- 47:40played that thing
- 47:41day one and was part of that 103% attach rate of Zelda to
- 47:46Switch 1 back in the day,
- 47:48SPEAKER_01: right?
- 47:49SPEAKER_01: But I get it.
- 47:50SPEAKER_01: People are concerned about the value.
- 47:51SPEAKER_01: Of course they are.
- 47:54SPEAKER_01: But brand equity and brand loyalty
- 47:58SPEAKER_01: adds a price premium.
- 47:59SPEAKER_01: It just does, whether it's video games or sunglasses or cars, right?
- 48:04It's the same idea of a luxury good being able to carry a
- 48:09luxury price point.
- 48:10SPEAKER_01: And I think that applies in this case, but, you know.
- 48:13SPEAKER_00: I hope the Altoil 2 does good.
- 48:14SPEAKER_00: I think it looks great.
- 48:15SPEAKER_00: And hopefully the price point, it gives it a bit of a boost.
- 48:19SPEAKER_01: And you can always bring the price down, right?
- 48:20So testing that price point,
- 48:22probably not the worst idea because you always bring it down.
- 48:25SPEAKER_01: You sure as hell can't take a price up.
- 48:27SPEAKER_00: Well, you can on consoles by the looks of it.
- 48:30SPEAKER_00: Well,
- 48:31SPEAKER_00: I mean,
- 48:32if you have certain cover in the overall macro environment that
- 48:37lets you do that by
- 48:39SPEAKER_01: not saying it's because of a thing,
- 48:41SPEAKER_01: but probably being justified because of a thing like terror.
- 48:45SPEAKER_00: Who knows?
- 48:46SPEAKER_00: Yeah, who knows.
- 48:47SPEAKER_00: Well, let's talk about another story.
- 48:49SPEAKER_00: This is a UK studio story.
- 48:51SPEAKER_00: This is my home.
- 48:51SPEAKER_00: It's the Chinese room.
- 48:53SPEAKER_00: They're the team behind Still Wakes the Deep.
- 48:55If you remember,
- 48:55go back in time,
- 48:56it's Dear Ether and everybody's gone to the Rapture.
- 48:58SPEAKER_00: They've gone independent.
- 48:59SPEAKER_00: It has acquired itself from parent company Sumo Group,
- 49:02SPEAKER_00: which is Sumo Group shifting away from,
- 49:04they did a period of time where they had a publisher and then
- 49:06were doing a lot of
- 49:06SPEAKER_00: original games.
- 49:07They're shifting away from that to their back on work for hire
- 49:10and co-development
- 49:11SPEAKER_00: and things like that.
- 49:12SPEAKER_00: The management buyout was backed by VC firm Hero Capital.
- 49:16The Chinese room is still working on original properties
- 49:18alongside the game Vampire
- 49:20SPEAKER_00: The Masquerade Bloodlines 2.
- 49:22SPEAKER_00: Some layoffs were made as part of the shift.
- 49:24SPEAKER_00: They didn't actually specify how many people were laid off,
- 49:26SPEAKER_00: but they did say they're now a team of 55 employees.
- 49:29SPEAKER_00: I'm a big fan of the studio, but they almost basically died
- 49:34SPEAKER_00: a little while ago before Sumo bought them out,
- 49:36SPEAKER_00: they really downsized the studio a little while ago.
- 49:40SPEAKER_00: Sumo bought them out and then they sort of scaled back up again.
- 49:42SPEAKER_00: So it's nice that they're still sort of surviving.
- 49:44SPEAKER_00: Matt, I don't know if you saw the story.
- 49:48I did with some very interesting quotes from everyone involved
- 49:52that carried a lot
- 49:53SPEAKER_01: of video game industry language subtext.
- 49:58SPEAKER_01: That was pretty entertaining from a like, oh, okay.
- 50:02SPEAKER_01: I see what they're saying, but I kind of see what they're saying.
- 50:05SPEAKER_01: With the quote here,
- 50:07SPEAKER_01: we had been working on new IP that needed investment,
- 50:10SPEAKER_01: and that was no longer possible with Sumo's new model.
- 50:14SPEAKER_01: Okay.
- 50:16SPEAKER_01: That's pretty clearly saying like,
- 50:18SPEAKER_01: yeah,
- 50:18we needed to get away from these cats because they were just
- 50:21going to stifle
- 50:22SPEAKER_01: anything we wanted to do.
- 50:24SPEAKER_00: Yeah.
- 50:25SPEAKER_01: Good for them for getting out.
- 50:26SPEAKER_01: We'll see,
- 50:27SPEAKER_01: you know,
- 50:28SPEAKER_01: anytime a VC firm gets involved,
- 50:29it makes things a little interesting in terms of what the
- 50:32expected return is.
- 50:34SPEAKER_01: But yeah.
- 50:35SPEAKER_00: No, indeed.
- 50:35SPEAKER_00: It is Hero Capital, which is Ian Livingston vehicle.
- 50:38SPEAKER_00: So there is a, they are games people.
- 50:39SPEAKER_00: Oh, that's good.
- 50:40SPEAKER_00: But obviously they do need, they're not looking for some small upside.
- 50:43SPEAKER_00: They're looking for something a bit more significant than that.
- 50:46Speaking of,
- 50:48well,
- 50:48I'm not even sure a small upside is the right way to say this.
- 50:50Ubisoft results came through and they delivered earnings that
- 50:53were below expectations.
- 50:55SPEAKER_00: I have to say, Ubisoft's press releases do fascinate me.
- 50:58SPEAKER_00: It's caused by lower than expected performance for Rainbow Six Siege,
- 51:01an unfavorable foreign exchange rate and a partnership that
- 51:04won't materialize until
- 51:05SPEAKER_00: the next quarter.
- 51:06SPEAKER_00: I love how mysterious they are.
- 51:08The firm said that player spending in Rainbow Six Siege faced
- 51:11temporary but
- 51:11SPEAKER_00: significant disruption due to technical pricing issues.
- 51:15The first time I think I've ever read,
- 51:17our numbers were down because of a technical issue.
- 51:19SPEAKER_00: That has since been resolved.
- 51:22One of the strategic changes in their release is that Ubisoft
- 51:24is reorganizing into
- 51:25SPEAKER_00: creative houses.
- 51:27SPEAKER_00: The first house is the one that's launched with Tencent,
- 51:29SPEAKER_00: which encompasses Rainbow Six,
- 51:30SPEAKER_00: Assassin's Creed,
- 51:31SPEAKER_00: Far Cry and Tom Clancy.
- 51:33SPEAKER_00: Basically, there's a house that has all the big games in it.
- 51:36And then I'm assuming there's going to be other houses and they
- 51:39haven't announced those.
- 51:40SPEAKER_00: Those houses are designed to enhance quality,
- 51:42SPEAKER_00: focus,
- 51:42autonomy and accountability while fostering closer connections
- 51:45with players.
- 51:45SPEAKER_00: I imagine there's one for Just Dance and there's one for...
- 51:48SPEAKER_00: It's the thing,
- 51:49SPEAKER_00: there's a bit of a...
- 51:49I know that Yves Guillermo and his calls often talk about live
- 51:53service and big open
- 51:54SPEAKER_00: world games.
- 51:55SPEAKER_00: Ubisoft do make games that aren't flat.
- 51:57They don't talk about them very much in shareholder calls
- 52:00because shareholders
- 52:00SPEAKER_00: don't care about them.
- 52:01They do do things like splinter sales and Prince of Persia's
- 52:04and stuff that has
- 52:05SPEAKER_00: perhaps smaller margins and things like that.
- 52:08SPEAKER_00: So that was part of it.
- 52:09They did announce that Assassin's Creed Shadows now has five
- 52:11million players.
- 52:12I think most of those are probably sales because I know they
- 52:15have a Ubisoft
- 52:16SPEAKER_00: subscription service,
- 52:17SPEAKER_00: but I can't imagine it's the bulk of that number.
- 52:24SPEAKER_00: They didn't announce it was coming to Switch 2, but sort of did.
- 52:28SPEAKER_01: More of that video game language.
- 52:31SPEAKER_00: You're like, okay, yeah, it's coming to, okay, sure.
- 52:33SPEAKER_00: It's coming to other platforms.
- 52:35SPEAKER_00: Which other platforms could they be?
- 52:37SPEAKER_00: Is it coming to Switch 2?
- 52:38SPEAKER_00: I can't possibly comment.
- 52:39SPEAKER_00: Okay, it's coming to Switch 2.
- 52:40SPEAKER_00: Who knows?
- 52:41SPEAKER_00: a week before they let slip the working on a Ghost Recon game.
- 52:45SPEAKER_00: You don't normally get this from the big publishers.
- 52:46You get smaller companies just sort of sneakily letting you
- 52:49know that something's coming up.
- 52:50SPEAKER_00: But it's nice.
- 52:51SPEAKER_00: I didn't mind any of that.
- 52:54SPEAKER_00: It's tough for Ubisoft.
- 52:55SPEAKER_00: They are a big organization.
- 52:57SPEAKER_00: They make a lot of stuff.
- 52:58SPEAKER_00: I don't know how
- 53:00I mean,
- 53:01I know that they've gone through really tough times for many,
- 53:03many reasons.
- 53:04SPEAKER_00: I actually quite like them.
- 53:04SPEAKER_00: I think we focus too much on the big games.
- 53:06If you look at some of their art house stuff and some of their
- 53:08retro stuff and they
- 53:10SPEAKER_00: do some interesting things.
- 53:11SPEAKER_00: I was a big fan of the Marion Rabbids games, for instance.
- 53:15But this,
- 53:18I think they've had to sell their crown jewels effectively to a
- 53:21degree to Tencent.
- 53:23SPEAKER_00: You know, I hope, you know,
- 53:25SPEAKER_00: There's a survival at the end of this for some of these IPs.
- 53:28SPEAKER_00: There's a lot of people that work there and a lot of great games.
- 53:31It's a fundamentally different company moving forward than it
- 53:34was in the past,
- 53:35right?
- 53:36SPEAKER_01: With the new structure and the folks running the new structure,
- 53:39SPEAKER_01: particularly the division that holds the Assassin's Creed IP,
- 53:43SPEAKER_01: those are folks who have,
- 53:45SPEAKER_01: you know,
- 53:45SPEAKER_01: background in Web3.
- 53:46SPEAKER_01: They're...
- 53:47Their background isn't big single-player experiences that don't
- 53:54try to monetize to
- 53:56SPEAKER_01: an excessive degree,
- 53:57SPEAKER_01: right?
- 53:58So I think what we have to expect moving forward is a very
- 54:01different company with
- 54:02SPEAKER_01: different output would be my expectation and different goals.
- 54:07SPEAKER_01: I'm sure there's a lot of, on the financial side, allocation of...
- 54:15allocation of debt,
- 54:16allocation of resources,
- 54:18and how all that's being worked out.
- 54:20SPEAKER_01: But I don't know.
- 54:21I don't know if the Ubisoft that we,
- 54:23Ubisoft,
- 54:24however you'd like to pronounce it.
- 54:26SPEAKER_00: Ubisoft here.
- 54:27SPEAKER_01: Is going to be the same.
- 54:29SPEAKER_01: I think this is a fundamentally different thing now.
- 54:32SPEAKER_00: The thing is, we talked about this last week on the show.
- 54:34SPEAKER_00: We talked about the fact that there's almost two industries.
- 54:36SPEAKER_00: There's this live service industry,
- 54:37which I often associate more with like going to the pub and
- 54:41playing snooker or
- 54:42SPEAKER_00: whatever.
- 54:43SPEAKER_00: or going bowling than where,
- 54:45and you've got this sort of single player or some of it's
- 54:48throwaway games.
- 54:48I feel like there's almost two different,
- 54:50these are different consumer behaviours and needs.
- 54:54They obviously,
- 54:55you know,
- 54:55time is limited,
- 54:56but I do feel they also serve different purposes.
- 54:58SPEAKER_00: And I talk about Microsoft, they've got Call of Duty and Minecraft.
- 55:01They probably don't need much else,
- 55:03Candy Crush as well,
- 55:04but they still invest in
- 55:06SPEAKER_00: Keeper and they're still investing in the outer worlds.
- 55:08SPEAKER_00: I'm glad they are.
- 55:09SPEAKER_00: And I do hope that these companies still do both of those things.
- 55:11SPEAKER_00: I hope Ubisoft is as well.
- 55:12SPEAKER_00: But obviously that shouldn't be the focus for them.
- 55:15Those games need to be made at a reasonable budget with a
- 55:18reasonable team size
- 55:20SPEAKER_00: because and they can't where and they have to survive by their own means.
- 55:24SPEAKER_00: And I think they can.
- 55:26SPEAKER_00: It's just whether or not Ubisoft want to,
- 55:28SPEAKER_00: you know,
- 55:28if you're a big company and you want to focus all your energies
- 55:31on Assassin's Creed
- 55:32SPEAKER_00: and Far Cry and those sort of things,
- 55:34SPEAKER_00: They have to ask themselves, is Prince of Persia a distraction?
- 55:37SPEAKER_00: Is Beyond Good and Evil 2 a distraction?
- 55:38SPEAKER_00: Or actually, is that okay for them to continue supporting?
- 55:42SPEAKER_00: I'm hoping the answer is the latter.
- 55:43SPEAKER_00: But with you, I expect a different outcome.
- 55:46I don't know if the big publishers are nimble enough and can
- 55:51move fast enough to
- 55:52make some of these more story-based experiences or narrative
- 55:55experiences at a
- 55:57budget and in a time window that a smaller studio can or one
- 56:02that's just dedicated
- 56:03SPEAKER_01: to that kind of craft.
- 56:04And I don't even think if they would want to spend their time
- 56:09there as much when
- 56:10SPEAKER_01: the potential return
- 56:13It's tough to say that our risk or investment in this game is
- 56:19worth this potential
- 56:19return when some of the other potential return they may be
- 56:22looking at could be
- 56:24SPEAKER_01: considerably higher at a higher risk rate.
- 56:26But that's the quintessential problem with AAA or quadruple A
- 56:32games these days.
- 56:33It's interesting you know it's a point to say that you know
- 56:36Xbox are making all
- 56:37these single player sort of adventures alongside their big live
- 56:40service games but
- 56:41you have to say that one of the biggest hits they've had on
- 56:43their platform outside
- 56:44of Oblivion has been Expedition 33 as a Game Pass title which
- 56:48was a third part you
- 56:48know should they not just be supporting independent studios
- 56:52that are doing this
- 56:52rather than necessarily going after themselves when actually
- 56:54they better play maybe
- 56:57um uh minecraft and calling duty i look not my problem um but i
- 57:01do hope um okay you
- 57:02know hope everyone comes out of it happy um i'll end with one
- 57:05last story which
- 57:06isn't a happy story unfortunately it's developer 1047 games
- 57:09he's unlaunching
- 57:10splitgate 2 the live service game has suffered some negative
- 57:13feedback since launch
- 57:13SPEAKER_00: i mean i saw the early player numbers i thought they seemed all right
- 57:16SPEAKER_00: But it doesn't appear to have sustained.
- 57:18So the title is returning to its beta state to work on the game
- 57:21further and react
- 57:21SPEAKER_00: to fan complaints as a result of rebuilding the core experience.
- 57:24And it is laying off a number of employees and taking the
- 57:28original split gate
- 57:29offline because that that is that was costing the firm a
- 57:31considerable amount of
- 57:33SPEAKER_00: money.
- 57:35uh yeah that's again that was another that was not a that's a
- 57:39that just shows how
- 57:40the thing is with live service games even if you have a big
- 57:42launch that you know we
- 57:43saw it vex defiant last year there's almost two challenges live
- 57:46service games one
- 57:48somehow convincing people to put down the games they're playing
- 57:50and playing your
- 57:51SPEAKER_00: game
- 57:52that's hard and then it's really hard to stop them going back
- 57:56and um and you know
- 57:57we saw vex defiant i think lots of quality players probably put
- 58:00down their
- 58:00controllers well give that a go that seems interesting played
- 58:03it for a bit and then
- 58:04ended up going back to the game that they've spent you know
- 58:06thousands of hours and
- 58:07have their communities in and went back to it and then
- 58:09ultimately that game ended
- 58:11splitgate 2 it seems to me like you know it did an okay job
- 58:15attracting people day
- 58:16SPEAKER_00: one but it hasn't been able to um
- 58:19keep them and now it's got a bit like remedy with FTC FBC
- 58:22firebreak and now they're trying to
- 58:25SPEAKER_00: rectify that.
- 58:25And the good thing about live service games,
- 58:26you can do that,
- 58:27but it's so hard.
- 58:28SPEAKER_00: So hard.
- 58:30SPEAKER_00: Yeah.
- 58:30SPEAKER_01: Like Siege was able to pull it off back in the day,
- 58:33but it gets harder and harder over time as people become more
- 58:36and more tied to the
- 58:38SPEAKER_01: games that they regularly play,
- 58:39SPEAKER_01: right?
- 58:41SPEAKER_01: That's why it's so risky to even play in this space.
- 58:44SPEAKER_01: But let me ask you, what term do you like more
- 58:49SPEAKER_01: Unlaunch or negative growth.
- 58:52SPEAKER_01: I'm torn between which more ridiculous term I like more.
- 58:59SPEAKER_01: Because they're both so...
- 59:01SPEAKER_01: just dumb as termed, but okay.
- 59:04SPEAKER_00: Optimal ones, yeah, yeah.
- 59:06SPEAKER_01: What are we doing?
- 59:06SPEAKER_01: Unlaunching?
- 59:07SPEAKER_01: The game's out, man.
- 59:08SPEAKER_01: Like, you can't unla... I don't know.
- 59:10SPEAKER_01: I agree with him, though.
- 59:11SPEAKER_01: Many mistakes were made.
- 59:14SPEAKER_01: And unfortunately, you know, some people had to pay the price for that.
- 59:18SPEAKER_01: That wasn't the CEO that made the mistakes, but, you know.
- 59:22SPEAKER_00: I think they did, was it, this is the studio where actually they did
- 59:26SPEAKER_00: stop taking the salaries the leadership team actually did.
- 59:29SPEAKER_00: I think this is one of those rare instances.
- 59:30SPEAKER_00: I might be wrong.
- 59:31SPEAKER_00: I might need to check this,
- 59:32but I might check this live on the podcast where the actual
- 59:37leadership team did.
- 59:37SPEAKER_00: They didn't lose their jobs, obviously, but I think they might have.
- 59:45SPEAKER_00: They're not to take.
- 59:46SPEAKER_00: Yes,
- 59:46SPEAKER_00: they've not the leadership team have stopped taking salaries,
- 59:49SPEAKER_00: which is,
- 59:49SPEAKER_00: you know,
- 59:50SPEAKER_00: not the same as losing their jobs,
- 59:51SPEAKER_00: but they at least
- 59:54SPEAKER_00: There's something there,
- 59:55SPEAKER_00: but yeah,
- 59:57SPEAKER_00: it's unfortunately the way of things,
- 1:00:00SPEAKER_00: but hopefully it comes out and it finds an audience,
- 1:00:03SPEAKER_00: although I don't know,
- 1:00:04SPEAKER_00: I'd be terrified backing a live service game this year,
- 1:00:07SPEAKER_00: even when something like Bungie and Marathon has to suffer,
- 1:00:11SPEAKER_00: whether that comes out or not.
- 1:00:12SPEAKER_00: I hope it does, but it's, you know, yeah.
- 1:00:16SPEAKER_00: Truth is,
- 1:00:17SPEAKER_00: success in this industry also,
- 1:00:18SPEAKER_00: if I'm a big company,
- 1:00:20SPEAKER_00: I'm terrified because the reality is,
- 1:00:22SPEAKER_00: you know,
- 1:00:23SPEAKER_00: one of the big games,
- 1:00:24the game that's getting more traction and more exciting than
- 1:00:26the Sony-owned Bungie
- 1:00:28SPEAKER_00: developed Marathon is Ark Raiders,
- 1:00:30SPEAKER_00: which admittedly isn't being made by a small team that's,
- 1:00:32SPEAKER_00: you know,
- 1:00:32SPEAKER_00: never made a game before,
- 1:00:33SPEAKER_00: the experienced,
- 1:00:34SPEAKER_00: established team,
- 1:00:34SPEAKER_00: but it's not exactly,
- 1:00:36that game is really trending high on it and that's another
- 1:00:39extraction shooter.
- 1:00:39SPEAKER_00: I just, I'm, I'm,
- 1:00:43SPEAKER_00: Success can come from anywhere,
- 1:00:44SPEAKER_00: and I think that makes it scary for big companies when,
- 1:00:47SPEAKER_00: you know,
- 1:00:48SPEAKER_00: in mobile,
- 1:00:49SPEAKER_00: the big companies win.
- 1:00:50SPEAKER_00: Exactly.
- 1:00:51SPEAKER_00: And in PC and console,
- 1:00:53SPEAKER_00: it's not quite...
- 1:00:54SPEAKER_00: I mean,
- 1:00:54SPEAKER_00: obviously,
- 1:00:55SPEAKER_00: live service-wise,
- 1:00:56SPEAKER_00: but...
- 1:00:57SPEAKER_01: On the live service side,
- 1:00:58SPEAKER_01: yes.
- 1:00:59SPEAKER_01: On the other side, it's different.
- 1:01:00SPEAKER_01: I mean, with the big companies, the big ships turn slow.
- 1:01:04And so anything you're seeing now is a result of decisions made
- 1:01:08two years ago
- 1:01:08SPEAKER_01: because,
- 1:01:09SPEAKER_01: you know,
- 1:01:10SPEAKER_01: you start investing in a game.
- 1:01:12SPEAKER_01: You look at Suicide Squad.
- 1:01:14SPEAKER_01: Suicide Squad was the last game I did the P&L for at Concept in 2016.
- 1:01:22And that game took a long time to come out and eventually it
- 1:01:25changed over time,
- 1:01:26SPEAKER_01: but you green light a game,
- 1:01:29SPEAKER_01: especially a big live service game that requires a lot of investment,
- 1:01:32you green light a game for something that might come out in two
- 1:01:34or three to four
- 1:01:35SPEAKER_01: years.
- 1:01:36And so once you've dumped a year or two of everyone's time and
- 1:01:39money into a project
- 1:01:41SPEAKER_01: and you see the market conditions change,
- 1:01:43it still takes you a year to course correct at a big company
- 1:01:46because so much is
- 1:01:47SPEAKER_01: already invested.
- 1:01:49SPEAKER_01: I think that's part of the problem we're seeing is people are going,
- 1:01:53SPEAKER_01: why are these companies still coming out with these games?
- 1:01:56SPEAKER_01: These games have been in the pipe for four years.
- 1:01:58SPEAKER_01: This has got to come out in some way, shape, or form.
- 1:02:03The reaction to what market conditions are expected to be that
- 1:02:06take place now,
- 1:02:07SPEAKER_01: you're not going to see for two to three to four years in the future.
- 1:02:11SPEAKER_01: It's an impossible, highly risky,
- 1:02:15SPEAKER_01: game to play.
- 1:02:17And I'm glad I don't have to do it anymore because I'm no
- 1:02:19longer in publishing.
- 1:02:21SPEAKER_00: No, but they are looking at you for answers.
- 1:02:25SPEAKER_00: But Matt, I've taken up way too much of your time.
- 1:02:28SPEAKER_00: We've gone over time and I absolutely love talking to you, though.
- 1:02:32SPEAKER_00: I would have you on every week if I could.
- 1:02:34SPEAKER_00: So if you would come on every week, if you weren't so busy.
- 1:02:38SPEAKER_00: But thank you so much for your time today.
- 1:02:41SPEAKER_01: That was so kind.
- 1:02:42SPEAKER_01: Thank you very much.
- 1:02:43SPEAKER_01: Pleasure.
- 1:02:43SPEAKER_01: I hope all the sales sickos had a good time.
- 1:02:46And feel free to yell at me on the internet about it like you
- 1:02:50do everything else.
- 1:02:51SPEAKER_00: But I love you and appreciate you.
- 1:02:55SPEAKER_00: Don't yell at me.
- 1:02:58for today's episode of the game business show again thank you
- 1:03:01to matt for guest
- 1:03:01hosting this week we will be back on tuesday for our next
- 1:03:04feature show but we're
- 1:03:05taking a one week break from the news show next week as it's
- 1:03:08our summer holidays in
- 1:03:09the uk but we are back to normal the following week if you want
- 1:03:12to make sure you
- 1:03:12don't miss a post or an episode head to thegamebusiness.com and
- 1:03:16sign up to our
- 1:03:16newsletter alternatively subscribe to our youtube channel or
- 1:03:19via your podcasting
- 1:03:20SPEAKER_00: platform of choice until next time thank you for tuning in