Latest / Pick Up and Deliver / Teaching About Boardgames, part 1
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder, I step out for a
- 0:08Speaker 1: walk and deliver an episodes to you while I stroll around.
- 0:11Speaker 1: I'm Brendan Riley. Well, Greetings listeners. That is a smoggy
- 0:24Speaker 1: day here in suburb in Chicago. I'm looking at the
- 0:26Speaker 1: sun and it is a sort of bright pink color.
- 0:31Speaker 1: The sky has a haze to it today. So this
- 0:34Speaker 1: will be my entire time outside is just going to
- 0:36Speaker 1: be this walk. I think, woof, there's a apparently huge
- 0:43Speaker 1: forest fires in Canada and that smoke is drifting its
- 0:46Speaker 1: way down here and that's what's making the air smoggy. Yikes.
- 0:52Speaker 1: But I wanted to get out for a walk and
- 0:56Speaker 1: share with you what I've been finding. So we'll see
- 0:59Speaker 1: how this goes. I may cut it short. Well, we're
- 1:02Speaker 1: less than two months out from the beginning of the
- 1:05Speaker 1: fall semester, yikes, so I've been really starting to think
- 1:08Speaker 1: about what my fall class is. The classes are going
- 1:11Speaker 1: to look like. I am teaching two brand new classes,
- 1:15Speaker 1: so I do have a lot of planning to do
- 1:17Speaker 1: this semester, but I'm sort of starting with the class
- 1:20Speaker 1: that takes the least planning, which is going to be
- 1:22Speaker 1: my board game class. I teach a class. It's one
- 1:27Speaker 1: of our general education classes called Social Objects, Tabletop Games
- 1:32Speaker 1: and Community. The idea is this is a multi disciplinary
- 1:35Speaker 1: course where students from around the college will gather and
- 1:38Speaker 1: share ideas with each other and the goal is to
- 1:42Speaker 1: make a board game or make a game. That is,
- 1:45Speaker 1: to make a board game. That's the outcome of the class.
- 1:49Speaker 1: What we do is we explore how games shape experiences
- 1:54Speaker 1: that people have and how people shape the experiences that
- 1:58Speaker 1: games can create. The core tenant is of the project
- 2:05Speaker 1: is to look at the nature of the way games
- 2:08Speaker 1: serve as facilitators for community. The day to day groundwork
- 2:14Speaker 1: of it is we play a lot of games and
- 2:16Speaker 1: we make games. Generally, the arc of the course is
- 2:20Speaker 1: about half and half. About half the semester we spend
- 2:25Speaker 1: playing games and about half the semester we spend making games.
- 2:29Speaker 1: There are a variety of different approaches that people take
- 2:32Speaker 1: as they explore how games work and what they can be.
- 2:37Speaker 1: And so that's kind of what the course is about.
- 2:42Speaker 1: What I thought I would talk about today is how
- 2:45Speaker 1: the course, how I have run the course in the
- 2:48Speaker 1: past two years, and what I expect to do what
- 2:53Speaker 1: I'm thinking about doing with the course for the next time,
- 2:56Speaker 1: and sort of how I'm wrestling with them. It's basically
- 2:58Speaker 1: a one hour self between this episode and the next.
- 3:03Speaker 1: You know, when I'm walking. It takes like fifteen to
- 3:07Speaker 1: thirty percent longer to record the episode than actually comes out.
- 3:10Speaker 1: So if I record for twenty five minutes, you get
- 3:12Speaker 1: a twenty minute episode usually, So I'm gonna spend forty
- 3:17Speaker 1: five minutes or fifteen minutes meditating on what how does
- 3:21Speaker 1: this work? What's this like? And we'll see where we
- 3:24Speaker 1: can go. So part one of the course the students
- 3:29Speaker 1: explore different kinds of games. The idea is most students
- 3:35Speaker 1: and it gets that percentage gets a little smaller each time,
- 3:40Speaker 1: But most students have not explored very many games beyond
- 3:43Speaker 1: your sort of standard family games and classic card games. Sometimes.
- 3:50Speaker 1: There are a huge variety of reasons for this, but
- 3:54Speaker 1: a lot of it is economic, a lot of it
- 3:56Speaker 1: is social. Like I said, games depend on community. So
- 3:59Speaker 1: if you're the family is a community, either is itself
- 4:03Speaker 1: a community, or participates in communities in which playing games
- 4:08Speaker 1: is not a key part of the communal experience, you
- 4:11Speaker 1: probably don't get mets exposure to that experience. So one
- 4:15Speaker 1: of the things I like about the class is so
- 4:17Speaker 1: at showing students all these different possibilities or different ways
- 4:21Speaker 1: that games work. So the first half of the course
- 4:24Speaker 1: is playing games, second half of the course is making games.
- 4:27Speaker 1: So I start with talking about the first half of
- 4:29Speaker 1: the course. What I thought I'd do is tell you
- 4:31Speaker 1: how did the class run? Pretty much. I may have
- 4:33Speaker 1: left some things out, but I think I have it most.
- 4:36Speaker 1: I just worked off of memory. How did the course
- 4:39Speaker 1: run last semester? And then what might I change for
- 4:42Speaker 1: this semester? So start with we have seven different days
- 4:47Speaker 1: where we play different kinds of games. As a big
- 4:49Speaker 1: chunk of the class. Class is three hours long, we're
- 4:52Speaker 1: usually using half or a little more than half of
- 4:54Speaker 1: it to play the games. Then we talk about the
- 4:56Speaker 1: game experience. So start with on the first day of class,
- 5:02Speaker 1: we play some party games and some folk games. So
- 5:07Speaker 1: part of the idea of these is they're a great
- 5:09Speaker 1: first week game because they're easy to teach, and they
- 5:11Speaker 1: play in slightly larger groups so they start to meet
- 5:14Speaker 1: each other. A big part of the whole arc of
- 5:17Speaker 1: the class is that you want to get students to
- 5:22Speaker 1: meet people in a variety of different contexts and get
- 5:25Speaker 1: to know each other throughout the course, so that when
- 5:28Speaker 1: we get to play testing, they will have spent a
- 5:31Speaker 1: little time with almost everybody in the class. So those
- 5:35Speaker 1: those party games. In Folk Games days, we're playing things
- 5:39Speaker 1: like Balderdash, We're playing things like Monikers, and then I
- 5:45Speaker 1: give the students time at the end of the day
- 5:48Speaker 1: to introduce a game that they are interested in that
- 5:52Speaker 1: they brought. So that's the first week we play that
- 5:58Speaker 1: we talk about those kinds of games, and then we
- 6:02Speaker 1: start to explore that in the next week and the
- 6:04Speaker 1: next week we continue the party game angle a little bit,
- 6:07Speaker 1: but we also add in what I call light games.
- 6:09Speaker 1: These are games that you can teach and like five
- 6:12Speaker 1: to ten minutes and play still play a relatively large group.
- 6:16Speaker 1: We're still trying to get students that I'm still trying
- 6:18Speaker 1: to get students to think about the idea of games
- 6:20Speaker 1: being pretty approachable, but starting to think a little bit
- 6:23Speaker 1: more about how games can be different than other games
- 6:26Speaker 1: they've played previously. So in that second the like game week,
- 6:30Speaker 1: we play Points Salad, which is I think a really
- 6:34Speaker 1: effective demonstration of that sort of simpler it's a simple game,
- 6:39Speaker 1: but there's a lot going on, and so getting an
- 6:42Speaker 1: opportunity to play that and generally we can play it.
- 6:44Speaker 1: We have time for each group to play it twice,
- 6:46Speaker 1: which works really nicely. So that is the second week
- 6:51Speaker 1: we started talking about like games, We start talking about
- 6:54Speaker 1: how games get structured, what you need to think about
- 6:58Speaker 1: as you think about how to present a game. We
- 7:01Speaker 1: talk about teaching games a little bit. That is the
- 7:04Speaker 1: first week where I have people teaching games designated as
- 7:08Speaker 1: game teachers. The way that works is pretty simple. The
- 7:13Speaker 1: students are assigned the week before that they're going to
- 7:16Speaker 1: be the game teacher for the next week, and so
- 7:18Speaker 1: then they have to look up the rules and watch
- 7:21Speaker 1: a couple how to play videos and put together a
- 7:25Speaker 1: little plan for what they're going to do to teach it.
- 7:28Speaker 1: And they have to post a little thing about what
- 7:31Speaker 1: they are going to do, what they've done to prepare
- 7:35Speaker 1: to teach the game. And then often they're in payers teaching,
- 7:38Speaker 1: so if one of them feels more confident doing the
- 7:40Speaker 1: actual teaching, I also ask the other players, the other
- 7:43Speaker 1: students to watch the how to play video. So part
- 7:46Speaker 1: of prep for class is a fifteen minute or ten
- 7:48Speaker 1: minute video of how to play, so the teach should
- 7:51Speaker 1: be easy, but sometimes students don't do that part. That's
- 7:56Speaker 1: the second week is sort of light games. Then in
- 8:00Speaker 1: the third week we do what I call strategy games,
- 8:03Speaker 1: but I also introduce them to the sort of more
- 8:06Speaker 1: classical language of eurogames. And this is the week where
- 8:10Speaker 1: I think I still operate on the original premise that
- 8:13Speaker 1: I came up with for getting to introduce them to
- 8:16Speaker 1: a variety of games. But each year I wrestle with
- 8:19Speaker 1: is this the right approach, And that is I have
- 8:22Speaker 1: them play different games. I divide the class into three groups.
- 8:27Speaker 1: One of the groups plays carcassone, one of the group's
- 8:29Speaker 1: plays Seven Wonders, and one of the groups plays Dominion.
- 8:33Speaker 1: Now the people who play Seven Wonders and Dominion, usually
- 8:37Speaker 1: it's Dominion. They'll get to play once or twice, depending
- 8:40Speaker 1: how quick they are and how quick they picked it up.
- 8:42Speaker 1: There's almost always one Dominion group that is the pacer
- 8:46Speaker 1: for the class, because the idea is I want everyone
- 8:48Speaker 1: to get to finish their game, and one Dominion game
- 8:51Speaker 1: always takes like an hour and fifteen or something hour
- 8:54Speaker 1: and a half, even so that group becomes the pacer.
- 8:58Speaker 1: Then the seven Wonders groups usually can get two games
- 9:01Speaker 1: in by that time and one you often if there's
- 9:04Speaker 1: a dominion group that plays quick, they'll be able to
- 9:05Speaker 1: get a second game in as well. And then the
- 9:08Speaker 1: Carczone people can usually get three games in of carcassone.
- 9:13Speaker 1: So experience there is each person gets to play a
- 9:16Speaker 1: different level of a different kind of game, and the
- 9:21Speaker 1: experience there is each person gets to play a different
- 9:23Speaker 1: kind of game, and then as a class we talk
- 9:27Speaker 1: about how those different kinds of games worked and what
- 9:29Speaker 1: kind of what we can understand is the experience of them.
- 9:35Speaker 1: The advantage to getting to play three different games is
- 9:39Speaker 1: that we introduce a bunch of different ideas into the
- 9:41Speaker 1: class conversation. The disadvantage, of course, is that some students
- 9:46Speaker 1: don't get to play the one that they would want, right.
- 9:49Speaker 1: I think I can't always let all the students, and
- 9:51Speaker 1: it varies each year. I never have too many students
- 9:54Speaker 1: requesting seven Wonders, but sometimes I have too many students
- 9:57Speaker 1: requesting carcassone. Carcason is the if I've sort of because
- 10:00Speaker 1: I introduce it, and sort of like in difficulty or
- 10:03Speaker 1: level complexity, it probably goes carcassone carcasone is the easiest
- 10:10Speaker 1: one to understand, and then Dominion and then Seven Wonders.
- 10:15Speaker 1: I think I think Seven Wonders is actually not that
- 10:18Speaker 1: hard to understand, but it's a huge learning dump at
- 10:22Speaker 1: the beginning. I think Dominion is less. You just have
- 10:24Speaker 1: to understand how the cards circulate in Dominion, and then
- 10:27Speaker 1: you can understand and the complexity of it emerges as
- 10:30Speaker 1: you play, whereas in Seven Wonders, the entire complexity is
- 10:33Speaker 1: there when you begin, and you have to understand how
- 10:35Speaker 1: it works from the beginning. Dividing them up, I let
- 10:39Speaker 1: them request which game they'd like to play, and I
- 10:42Speaker 1: do my best to assign them to that. In this
- 10:45Speaker 1: first half of the class when they're playing games, every
- 10:46Speaker 1: time they play, it's assigned to game groups. And the
- 10:49Speaker 1: reason for that is that I want to, over the
- 10:51Speaker 1: course of the term, have them play games with all
- 10:54Speaker 1: the different people. So that's that's kind of the arc.
- 11:02Speaker 1: There is a part of me that would really really
- 11:03Speaker 1: just like to take three weeks and play Arcison, Dominion,
- 11:06Speaker 1: and Seven Wonders and have them all play all the games,
- 11:08Speaker 1: because I think these games are foundational and really interesting.
- 11:12Speaker 1: The reason I don't there's twofold. One, I don't I
- 11:15Speaker 1: don't have enough copies of each game to do that.
- 11:17Speaker 1: That's the main reason. But two, that also is a
- 11:20Speaker 1: huge chunk of our class devoted to a specific slice
- 11:24Speaker 1: of gaming, and there's a bunch of different other things
- 11:26Speaker 1: to cover as well. So between those two things, that's
- 11:29Speaker 1: where we are. Next up, we have role playing games,
- 11:35Speaker 1: so at some point during it, and I don't always
- 11:36Speaker 1: do them in these order. I put them in the
- 11:38Speaker 1: sheet in the order I could think of them. But
- 11:40Speaker 1: because we talk about tabletop games a community, I have
- 11:43Speaker 1: students play a role playing game at some point. I
- 11:45Speaker 1: think this is a really fun option. It's always a
- 11:48Speaker 1: challenge because if you're gonna have a group of students
- 11:51Speaker 1: play a role playing game together, they have to have
- 11:54Speaker 1: someone to GM for them. And thus far, what I've
- 11:58Speaker 1: been able to do is I just cajole students who've
- 12:01Speaker 1: role played before to be the role playing gms. Now.
- 12:05Speaker 1: I usually have a couple who have experience doing that
- 12:08Speaker 1: and they're happy to do it, And then I have
- 12:10Speaker 1: a couple who have played role playing games before but
- 12:14Speaker 1: have not GMed, and then they end up learning the
- 12:18Speaker 1: GM in order to do this. The game we play
- 12:21Speaker 1: is called Lasers and Feelings. It's a one page RPG
- 12:24Speaker 1: with a very simple rule set. Your character has two stats,
- 12:27Speaker 1: lasers and feelings, and they are determined by a single number.
- 12:35Speaker 1: You have a single number between two and five that
- 12:39Speaker 1: indicates how good your character is at lasers and feelings.
- 12:43Speaker 1: I don't remember which is which, but let's say lasers
- 12:45Speaker 1: is the high numbers and feelings is the low numbers.
- 12:49Speaker 1: If you have a low number, so let's say your
- 12:52Speaker 1: skill is a three or a two, of your skills
- 12:54Speaker 1: a two, then your character is very good at lasers
- 12:59Speaker 1: because that's the high numb and not very good at feelings,
- 13:01Speaker 1: which is the low number. The idea is, if you're
- 13:04Speaker 1: trying to roll a laser roll, you want to roll
- 13:08Speaker 1: over the number, and if you're trying to roll a
- 13:13Speaker 1: feelings role, you want to try to roll under your
- 13:14Speaker 1: number and then the GM Whenever they want you to
- 13:18Speaker 1: do a skill test, they just decide does this feel
- 13:21Speaker 1: more like lasers or more like feelings. So if you're
- 13:25Speaker 1: often mechanical things, you're trying to repair a door, that's
- 13:30Speaker 1: probably lasers. If you're trying to persuade a guard, that's
- 13:33Speaker 1: probably feelings. So very simple dice tests and then something
- 13:39Speaker 1: special happens if you hit your number right on yeah,
- 13:42Speaker 1: And then it comes with a little skeleton for telling
- 13:45Speaker 1: sci fi stories as sort of a firefly kind of world.
- 13:51Speaker 1: This is a really interesting week because some students really
- 13:53Speaker 1: really like this sort of thing. Some students have never
- 13:55Speaker 1: played a game like this before and find it discomfiting.
- 13:58Speaker 1: But you know, we make a save space and we
- 14:00Speaker 1: talk about that and I have them read a little bit,
- 14:03Speaker 1: and so having a role playing game week again, most
- 14:07Speaker 1: of these things I would love to do more of,
- 14:09Speaker 1: but we just don't have time. Then we have a
- 14:12Speaker 1: week for cooperative games and puzzle games. In the past
- 14:15Speaker 1: few years, I've used The Crew as the cooperative game
- 14:18Speaker 1: and then Unlock as the puzzle game. This has been
- 14:22Speaker 1: interesting to try to do because the Crew. The Crew
- 14:25Speaker 1: works well, but you have to have played trick taking
- 14:27Speaker 1: games before, and that is really tricky. As much as
- 14:32Speaker 1: I would like to do that, it's essentially a two
- 14:35Speaker 1: part lesson. You have to play a trick taking game,
- 14:37Speaker 1: then you have to play the Crew. And I find
- 14:40Speaker 1: the Crew is kind of like volleyball or tennis, where
- 14:44Speaker 1: if one person is much better at the base game,
- 14:47Speaker 1: then the other person or other people, it's just a
- 14:50Speaker 1: lot less fun. And the crew is one of those
- 14:52Speaker 1: things where like if a couple of people get it
- 14:54Speaker 1: and a couple of people don't, it's just not fun
- 14:58Speaker 1: for anybody. Really. It's probably it might be more fun
- 15:01Speaker 1: for the people who don't get it, because they're as
- 15:03Speaker 1: they're learning, then they're discovering and doing better at it.
- 15:05Speaker 1: But if you're good at a trick taking game and
- 15:07Speaker 1: you're just generally and you're playing games with someone who's
- 15:11Speaker 1: absolutely not in a co op, it can be rough
- 15:13Speaker 1: because you see them make mistakes and there's nothing you
- 15:17Speaker 1: can do about it, and their demonstrable mistakes. It's not like, well,
- 15:21Speaker 1: not always, but you know, sometimes there's like a clear
- 15:24Speaker 1: thing they should do in order to help you win,
- 15:26Speaker 1: and they don't do it because they don't understand. They
- 15:28Speaker 1: haven't played enough trick taking games to understand the implications
- 15:31Speaker 1: of how the cards are moving, and that can be
- 15:34Speaker 1: really frustrating. I think, so I'm not sure I'm going
- 15:37Speaker 1: to use the crew again. One suggestion from one student
- 15:41Speaker 1: was to try a pandemic. I think we're far enough
- 15:43Speaker 1: away from the COVID pandemic that we could play it
- 15:46Speaker 1: and people won't get too twitchy about it. The idea
- 15:50Speaker 1: here would be that we could play Pandemic and talk
- 15:53Speaker 1: about cooperative games from that way. The other possibility would
- 15:57Speaker 1: be Regicide is one. The nice thing about that is short,
- 16:00Speaker 1: so I probably could play a couple rounds of it.
- 16:03Speaker 1: I think Pandemic's easier to explain. Pandemic also fits closer
- 16:08Speaker 1: to the board game idea of trying to make a
- 16:10Speaker 1: game that involves stuff that you're moving around and thinks
- 16:15Speaker 1: about theme and that sort of thing. But I don't know.
- 16:19Speaker 1: Pandemic's got a lot more going on. Our game club
- 16:22Speaker 1: has a whole bunch of copies of Pandemic because we
- 16:25Speaker 1: have run Pandemic survival tournaments, and so we have a
- 16:28Speaker 1: bunch of copies of Pandemic. So I might be able
- 16:31Speaker 1: to borrow those so I would have enough sets for
- 16:35Speaker 1: my class. I could also start really actively looking at
- 16:38Speaker 1: thrift stores four copies of Pandemic. Fifth Pandemic plays or five,
- 16:45Speaker 1: I would need seven copies to run the game, but
- 16:52Speaker 1: then I also have done puzzle games on those days.
- 16:55Speaker 1: The puzzle game I do is unlock. I have a
- 16:59Speaker 1: bunch of the unlocked games and I will have a
- 17:01Speaker 1: group of students, three or four of them do an
- 17:03Speaker 1: unlocked game together, and like in the past I've done
- 17:06Speaker 1: it in class, I give them an hour. An hour
- 17:08Speaker 1: is not enough time. This last semester, I think it
- 17:12Speaker 1: worked out. I actually did not check the copies when
- 17:15Speaker 1: I got back. I probably should make sure they're all together,
- 17:17Speaker 1: and I don't know how you check them because not
- 17:21Speaker 1: all the numbers are. Anyway I gave them, I have
- 17:27Speaker 1: a bunch of unlocks, and so over the course of
- 17:30Speaker 1: a month, the students would check out and return the
- 17:34Speaker 1: unlocked games and could play them that way. But I
- 17:40Speaker 1: only have six of them, and so that's like two
- 17:45Speaker 1: months of people taking unlock games home to do them.
- 17:48Speaker 1: So I don't I don't know if that's going to
- 17:50Speaker 1: be a thing I'm going to have them do in future.
- 17:54Speaker 1: But I do like the idea of having them play
- 17:55Speaker 1: a puzzle game. So it is the further outside of
- 18:00Speaker 1: what we do in the class, but some students really
- 18:04Speaker 1: really like it, so I don't know. Another week we
- 18:11Speaker 1: do thematic games. We talk about games where the experience
- 18:16Speaker 1: game experience is really tied to the narrative the game
- 18:18Speaker 1: it's telling, and have them think about what what does
- 18:22Speaker 1: it mean to make a game where we're trying to
- 18:24Speaker 1: tell a story with the game, and the story is
- 18:26Speaker 1: the important part, the game is sort of a little
- 18:28Speaker 1: bit less. And we do that with the game burn
- 18:32Speaker 1: the Fort, which is a very difficult game. It's really
- 18:37Speaker 1: challenging to learn book because the rule book needs some editing,
- 18:41Speaker 1: but also it is just complicated in the way that
- 18:45Speaker 1: games by first time designers are. I'm not sure about
- 18:48Speaker 1: whether Kleevebanale had how many other games he had designed
- 18:52Speaker 1: and not published or design and published, And I don't
- 18:54Speaker 1: know about, but I do know that Burned the Fort
- 18:58Speaker 1: could have used some more development, but it would make
- 19:01Speaker 1: it less than what it is as it is like,
- 19:03Speaker 1: it is a very distinct and interesting game. It's got
- 19:06Speaker 1: a lot of weird edges, but those make it interesting
- 19:10Speaker 1: and the production is fantastic. The game itself looks really nice.
- 19:14Speaker 1: It is lovely to behold, and it's interesting to play.
- 19:19Speaker 1: Oh and it is a game about indigenous resistance to
- 19:22Speaker 1: European colonization. Definitely worth checking out if you ever get
- 19:27Speaker 1: a chance to play it. It's hard to get a
- 19:28Speaker 1: hold of I happened too. I played it at Gen
- 19:31Speaker 1: con the year it came out and got myself a copy,
- 19:34Speaker 1: and then I got in contact with the designer and
- 19:40Speaker 1: actually the producer, and through her, while she still had
- 19:44Speaker 1: some copies, I was able to buy a couple of
- 19:46Speaker 1: copies for my school directly from her and get those shipped.
- 19:50Speaker 1: So our school has a classroom set. But that game
- 19:53Speaker 1: is pretty hard to get. That's burned the fort that
- 19:58Speaker 1: we play for thematic as a themat game, So thinking
- 20:00Speaker 1: about like playing a game that tells a story and
- 20:05Speaker 1: trying to understand how the story works. So those are
- 20:08Speaker 1: kind of the seven game playing units. Oh and the
- 20:11Speaker 1: last one are hybrid games. And this says this is
- 20:14Speaker 1: the last game we play published game, and we play Libertalia.
- 20:18Speaker 1: The Libertalia I like for a bunch of reasons. One
- 20:21Speaker 1: you all play at the same time. Two, it's delightfully complicated,
- 20:25Speaker 1: but not so hard that you can't understand it. Three's
- 20:29Speaker 1: beautifully produced for its thematic and strategic. Five it plays
- 20:36Speaker 1: six people. So all those things together mean it works
- 20:40Speaker 1: really good as a classroom game. It's very interesting. It
- 20:43Speaker 1: is on the complex end, and in terms of the difficulty,
- 20:45Speaker 1: I'm asking students to endure to learn to play, but
- 20:48Speaker 1: that's okay. At the end of the semester, I ask
- 20:52Speaker 1: students a little bit about what they liked about the
- 20:55Speaker 1: course and what they wish the course had done Differently.
- 20:58Speaker 1: I get some really interesting discussion about history, and I
- 21:03Speaker 1: think this does sort of suggest a little bit different
- 21:07Speaker 1: approach this semester. But one thing the students said is
- 21:11Speaker 1: they thought we'd learn a little bit more about the
- 21:13Speaker 1: history of games, which I thought was interesting, and I
- 21:18Speaker 1: felt like, I feel like a gap in the class.
- 21:21Speaker 1: There's sort of two One of them is there's a
- 21:25Speaker 1: gap in abstract games. We don't play any abstract games
- 21:29Speaker 1: in the current model, and we don't really play games
- 21:33Speaker 1: from around the world. I try a little bit, but
- 21:37Speaker 1: for the most part, we don't have a ton of
- 21:39Speaker 1: games from different places. Almost all the games are from
- 21:42Speaker 1: Europe or America, which is not not an excellent representation
- 21:47Speaker 1: of games being made by different kinds of people in
- 21:50Speaker 1: different places. So one way I was thinking to tackle
- 21:55Speaker 1: that was to really look at having a week where
- 22:01Speaker 1: we explore traditional classic games or classic abstracts. And I
- 22:08Speaker 1: thought the way I would do that would be two again,
- 22:11Speaker 1: sort of split people up and have them play like
- 22:15Speaker 1: two of the four classic games, and there's a variety
- 22:19Speaker 1: of different games that they might play. So we have
- 22:23Speaker 1: the Vietnam I think it's Vietnamese or Thaie game. Yet
- 22:27Speaker 1: Nori Thie, which is a classic role and move game
- 22:31Speaker 1: where you're trying to land on other people's pieces that
- 22:34Speaker 1: sort of in the neighborhood of something like par Cheesy
- 22:37Speaker 1: or Sorry, and it comes from Thailand, and it's interesting
- 22:41Speaker 1: because you play it with these sort of sticks that
- 22:45Speaker 1: you roll on either the land face down or face up,
- 22:50Speaker 1: and that's really interesting. It's relatively simple and easy to learn.
- 22:54Speaker 1: Yet Nori. We could play Mancala, which is a really
- 22:58Speaker 1: interesting game that comes out of after It is simple
- 23:01Speaker 1: and easy to understand and fun to play. We could
- 23:05Speaker 1: play Perudo. It's a dice game. It later became Liar's Dice.
- 23:12Speaker 1: The ideas you play dice and you're sort of guessing
- 23:14Speaker 1: about how many dice at the table belong to other people.
- 23:19Speaker 1: And then a fourth option would be like Mexican Train,
- 23:23Speaker 1: a Domino's game. It'd be interesting to play Dominoes and
- 23:27Speaker 1: talk about that a little bit. So those four. It'd
- 23:30Speaker 1: be interesting to play Majong as well, but I think
- 23:32Speaker 1: it'd take too long to explain, and also majong sets
- 23:35Speaker 1: are expensive. I think it'd be interesting to play the
- 23:43Speaker 1: one of the Norse health figure games like Tablut, but
- 23:46Speaker 1: Europe is already overrepresentative in the class, so we don't
- 23:49Speaker 1: need to play a Norse game as well. So also
- 23:51Speaker 1: nine Men's Morris is another abstract from that time, there's
- 23:55Speaker 1: a bunch of different abstract games sort of of similar weight,
- 23:59Speaker 1: so playing those would be interesting. The question is how
- 24:02Speaker 1: do I play all four? Because it takes a few
- 24:05Speaker 1: minutes to teach each one, and usually they are two
- 24:09Speaker 1: person games. Some of them play more, but some have
- 24:14Speaker 1: a lot of setup to do on the day. And
- 24:16Speaker 1: then the big question is just how do I get
- 24:20Speaker 1: the students cycle they play two I don't know. It
- 24:27Speaker 1: seems like an interesting opportunity. We'll have to figure out
- 24:31Speaker 1: how to circulate that, and then combine that with a
- 24:34Speaker 1: conversation about some of the history of gameplay, how do
- 24:38Speaker 1: people play games around the world, what are they doing
- 24:41Speaker 1: with these games, and so on. This could also be
- 24:44Speaker 1: a homework option, and maybe that's the best That might
- 24:49Speaker 1: be the best way to do it would be to
- 24:51Speaker 1: give them homework to play one of these games. And
- 24:56Speaker 1: they have to assemble it themselves and play it with
- 24:58Speaker 1: a friend and report back. But that moves it outside
- 25:03Speaker 1: of class, and a certain percentage of them just won't
- 25:05Speaker 1: do it, and the feedback will be sparse. And doing
- 25:09Speaker 1: the work in class is a big part of what
- 25:11Speaker 1: makes the community part work really well. So I'm thinking
- 25:14Speaker 1: I want to do that a day where we're really
- 25:18Speaker 1: wrestling with these sort of classic abstract games. I would
- 25:21Speaker 1: love to have more time to play complex games. The
- 25:24Speaker 1: experience of having them played Puerto Rico in an earlier
- 25:26Speaker 1: year was really interesting, but I don't have time for it,
- 25:30Speaker 1: like it takes up the whole day. And I've learned
- 25:35Speaker 1: that if I want the game, want the students to
- 25:37Speaker 1: not feel super stressed and to have a good process
- 25:40Speaker 1: in designing the games, I have to start that around
- 25:44Speaker 1: week seven of the semester, and by like week nine,
- 25:50Speaker 1: we have to be fully just play testing in class,
- 25:54Speaker 1: playtesting and talking about game design. But we're not playing
- 25:56Speaker 1: published games anymore. So I really get the first seven weeks.
- 26:00Speaker 1: Maybe I could go into the eighth week. I get
- 26:03Speaker 1: the first eight weeks to play published games. After that
- 26:06Speaker 1: we're just playing prototypes. So that part is a challenge
- 26:12Speaker 1: as well. You know, I also would love to spend
- 26:15Speaker 1: some time with classic card games, you know, with your
- 26:20Speaker 1: spades or hearts, with ladder climbing games. I don't know.
- 26:24Speaker 1: I haven't played lader climbing games with classic decks of cards,
- 26:27Speaker 1: but I'm sure there are that is a thing. I'm
- 26:29Speaker 1: sure with games like oh Hell, or even golf. You know,
- 26:37Speaker 1: there's all these different games that you can play with
- 26:39Speaker 1: the regular decor cards, and so I spending a little
- 26:41Speaker 1: time with students just talking about those would be fun.
- 26:43Speaker 1: But again, I don't have time. If this was a
- 26:45Speaker 1: fifteen week class where all we did was play games
- 26:47Speaker 1: and we didn't design one, i'd have time to do
- 26:49Speaker 1: all this stuff. But because we designed them as well,
- 26:52Speaker 1: I don't have time for that. So that's sort of
- 26:57Speaker 1: what we do and what I'd like to do in
- 26:59Speaker 1: the first half of the term as I teach the class.
- 27:05Speaker 1: In part two, we are going to talk about the
- 27:08Speaker 1: design process and what I do with them.
- 27:10Speaker 2: For that.
- 27:11Speaker 1: Well, thanks for joining me on my walk today.
- 27:13Speaker 2: I hope your next walk is a pleasant is mine
- 27:14Speaker 2: listening bye bye.
- 27:37Speaker 1: And play still play a relatively large group. For example,
- 27:45Speaker 1: I think I just got my google Maps Picture for
- 27:48Speaker 1: the Year, brought to you by rattle Box