Latest / Why We Do What We Do / Video Game Violence
Transcript
- 0:03You're listening to Why we Do what we Do? Welcome to Why we Do
- 0:16what we Do. I am your two bit host Abraham, and I am
- 0:20your first person shooter host Shame Nice. We're a psychology podcast. We talk
- 0:24about the things that people do, why they do them, things that animals
- 0:27do, sometimes, general psychological phenomenon, and pretty much everything interesting there is
- 0:31to know about human behavior. Ever, yes, today we're gonna talk about
- 0:34a phenomenon that people seem to be really upset about and seem to kind of
- 0:37keep going back to, very similar to like the Satanic panic, and you
- 0:42know, all kinds of things that come up true. And I think this
- 0:45is one of those ones that is so fun because the subject itself is already
- 0:50fun, right, and then we just get to dispel a bunch of myths.
- 0:52So this is the kind of episodes I like, nerdy things, Yeah,
- 0:56dispelling myths. Life is good, inherent fun. Yeah, that's just
- 1:00we're all about it. So that is the thing. This episode is going
- 1:03to come out on June seventh, which as some things notable for us to
- 1:07celebrate and acknowledge. The very first thing I would like to shout out is
- 1:10that it is pride month, so happy Pride Month, Happy Pride Month.
- 1:14Yay. We are in full support of this. What I would say is
- 1:17I wish every month was Pride month. Yeah. And also, don't be
- 1:19jerks, you know, Yeah, we realize that people are in danger,
- 1:22so you know, support legislation that supports folks that belong to marginalized populations love
- 1:26their namor because it doesn't matter who they love. Yeah. And also Jesus
- 1:30had two dads, so you know, I mean, everybody gets upset about
- 1:34that and they forget that part. Indeed. It is also National Chocolate ice
- 1:41Cream Day and Global Running Day. That'll seem a little bit incompatible. Man,
- 1:45maybe you can make it work. Yeah, I don't know. I
- 1:47mean, good luck, it's gonna be a messy run or uncomfortable. It's
- 1:51also National VCR Day, which you know, as children of the eighties and
- 1:55nineties big fans of that shout dated technology. It's also National Taylor's Day,
- 2:00which I've been to a tailor exactly one time and now those pants don't fit
- 2:02me anymore. Yeah, growing old sucks. There's also Love your Burial Ground
- 2:09Week, to a delightfully maccabre sort of feel to it, but has to
- 2:15do with, you know, respecting and acknowledging and sort of going out and
- 2:16appreciating the intricacies of our past as they are represented by tombstones, which is
- 2:22kind of neat, super cool symbolism. And go back to listen to our
- 2:24episode about burials, because we did a whole one on white people bury people.
- 2:29So it's a fine episode. Fact a lot of information there. Yeah,
- 2:31it's also National Candy Month. As a big fan of candy, I
- 2:36like this, And it's also National Iced Tea Month. But like, I
- 2:38think it's really important to pin this down. Iced tea is fine. Sweet
- 2:44tea is where it's at. As a Southerner, it should be National sweet
- 2:49Tea Month. There probably is like a National Sweet Tea something or other acknowledgement.
- 2:53But I'm a fan of the iced tea not a Southerner, So I've
- 2:58had the sweet sound Southern iced tea, and it is really good. When
- 3:01I choose iced tea, I tend to choose not sweet iced tea, but
- 3:04I do understand the appeal. So every restaurant that I ever worked at had
- 3:08a version of sweet tea that would make and the amount of sugar that is
- 3:12put in it is I'm surprised that the sugar industry is not bankrupt. It
- 3:15is. I mean, I'm not joking when I say, like two three
- 3:20full cups into a picture of iced tea, it's bonkers. Sure, wild,
- 3:23Yeah, I think it's what's keeping the sugar industry afloat dentistry too.
- 3:28Yeah, there you go, indeed, But we're actually not talking about iced
- 3:31tea, believe it or not. We're talking about something else. And I'd
- 3:34like to set the scene here by telling a story, and I would like
- 3:38to make sure that we begin with trigger warning. This story does include violence,
- 3:42particularly gun violence, and that is not the context for this entire episode,
- 3:46but that if that is something you are uncomfortable hearing, you probably want
- 3:49to skip ahead a few minutes where we start to get into the meat of
- 3:52this topic. But that's what we'll be starting with. So let's set the
- 3:55context here. Yes, so it is probably already nine gres at ten am
- 4:00on a Saturday, August third, twenty nineteen in El Paso, Texas,
- 4:03a place that is very hot. Yeah, many people were already there shopping
- 4:08or we're maybe just bored and needed something to do, or maybe they were
- 4:12trying to get out of the days already mounting heat, and Patrick Wood Crusius,
- 4:16a twenty one year old who must have driven all night or perhaps arrived
- 4:20a few days before from his home nearly seven hundred miles away in Allen,
- 4:25Texas, a suburb of Dallas, pulled into the Walmart parking lot, wearing
- 4:29ear protection and carrying a Wa Sr ten rifle and started shooting. Yeah,
- 4:34he actually started shooting right as he got his into the parking lot. The
- 4:39manager who saw the shooting began announced a code brown to signal to employees to
- 4:44start evacuating customers due to the active shooter. Crusius sounds like that curse from
- 4:49Harry Potter. Is crucio is what it is? Similar? It's close enough.
- 4:54Yeah, Crusius entered the store and proceeded to murder twenty three people and
- 4:58injure another twenty three, and of course he was arrested, charged, and
- 5:01convicted for murder and hate crimes. Now, in response, then President Donald
- 5:06Trump said, from the White House quote, we must stop the glorification of
- 5:11violence in our society. This includes the gruesome and grizzly video games that are
- 5:15now commonplace. It is too easy today for troubled youth to surround themselves with
- 5:18a culture that celebrates violence. We must stop or substantially reduce this, and
- 5:24it has to begin immediately. End quote side note, real quick shocking that
- 5:28any of that was a complete sentence. True. I was actually going to
- 5:30see if you had a good Donald Trump impersonation voice that you could try.
- 5:34I have opted out because I just hate him so much. Like it is
- 5:38one of those things where I have like such an intense rage towards this human
- 5:43if you can't even call him that that I can't even like. I guess
- 5:45it would be the closest be like, because I don't think that he says
- 5:48words. But that's my thought on him. So sorry, I'm gonna get
- 5:53off my soapbox. Now that's my bias, clear on our bias, I
- 5:56think. Yeah, all right, So that's his response. Current Speaker of
- 5:59the House, so though it wasn't at the time, Kevin McCarthy has similarly
- 6:01echoed the sentiment, saying, quote, but the idea of these video games
- 6:05that dehumanize individuals to have a game of shooting individuals and others, I've always
- 6:10felt that is a problem for future generations and others. We've watched from studies
- 6:14shown before of what it does to individuals end quote. Now I'm glad that
- 6:17you mentioned the studies, Kevin. Let's take a look at those, shall
- 6:21we yes, But before we go forward, a few more things that we
- 6:26need to know about Patrick wood Crusius. So prior to his cowardly, pathetic,
- 6:29bigoted, disgusting murder spree, Patrick posted a manifesto to the eighth Chan
- 6:33sub credit and which he outlines as white nationalist and anti immigration beliefs, including
- 6:38the quote great replacement end quote, hypothesis shared and pushed by the likes of
- 6:43Donald Trump, Kevin McCarthy, and Bilbert creator Scott Adams, apparently of all
- 6:46people. Awful yeah, weird thing. So this was a targeted spree aimed
- 6:50at killing people of Mexican descent and probably allies to them. Doesn't sound like
- 6:56video games had much to do with it, but I digress. There is
- 6:59a lot we could unpack with video games. There's the effects on the brain,
- 7:02video game addiction, even creative ways that video games have been used to
- 7:06teach and socialize people. Wacky weird things that people have done with video games.
- 7:12I've actually seen a conference presentation and linking video games and behavior science.
- 7:16There's a ton a ton there. I mean, this could be an entire
- 7:19podcast where every episode all we do is discuss things about video games because there's
- 7:24so much content. But today we're focusing on the putative relationship between video games
- 7:30and violent behavior that politicians and others love to claim exists. Yeah. So
- 7:36there are many, many, many video games depict stunningly lifelike scenarios in which
- 7:42the player is incentivized to wheel deadly weapons against other players and NPCs or nonplayable
- 7:47characters for those of you who don't play video games, and they have gotten
- 7:50so incredibly realistic that if you were to simply glance at a video game without
- 7:55knowing what it was, it would be understandable if you thought it was a
- 7:59video of real bodycam footage, which is a thing that just happened. There
- 8:01was a video game that recently came out that was filmed from bodycam footage that
- 8:05perspective, and it had like the player aggressively beating up criminals, like and
- 8:11it was so lifelike that they were like, there were people that were like,
- 8:13the ethics of this are weird. Yeah, and that was kind of
- 8:16where that went. Did you see the Unreal Engine five video game thing that
- 8:20they did sort of a proof of concept, someone like going into like this
- 8:24abandoned warehouse. Yeah yeah, yeah, why I mean it is shockingly real,
- 8:28Like I actually think that there's at a point now where you could not
- 8:31make it look more real. It is as real as a video game,
- 8:35Like it looks just like footage, like I mean, unbelievable. But we
- 8:39all played Tony Hawk one, so like we know how real that was,
- 8:43So you know what I mean, Like I think it couldn't really get more
- 8:46real than that. He's seeing somebody skate around in the circle for an hour
- 8:48and a half because you got a perfect balance code. Fair. I will
- 8:52say this to be fair. Tony Hawk did like create like a whole situation
- 8:56where like now skateboarders are like totally bonkers, Like it's it's wild to watch
- 9:00skateboarding now because everybody was like a Tony Hawk diday, we could do it
- 9:03fair enough, all right, So bias, I need to sort of just
- 9:07get this on the table. I don't really play video games that much.
- 9:09I've started to sort of get back into it and dip my toes into it,
- 9:13but I do love them. I think we are both people who who
- 9:16really enjoy video games, who have played a lot of video games, and
- 9:20I'm actually personally very thrilled that there are so many video games, so many
- 9:24different kinds of video games. But I would be convinced with sufficient evidence if
- 9:28video games were in fact linked to violent behavior, that that would not be
- 9:33an appropriate way to go, and that we should maybe do something about it
- 9:35if the evidence was there, Because as a scientist, I'm always open to
- 9:39the data and the research, and I follow where the data tell me to
- 9:41go. Yeah, as a video game player myself, I also was never
- 9:46very good at like the more realistic one, so like you'll catch me playing
- 9:48as we were talking about before the show, linked the Past or Sonic the
- 9:52Hedgehog, or you know, stuff from Saga and Super Nintendo and all that,
- 9:54and then every now and again, I like the Switch games have been
- 9:56really cool. So sure that's my bias. But I also grew up playing
- 10:01Mortal Kombat and I haven't killed anybody yet, so same, just the thought.
- 10:05Yeah, and actually that kind of leads us to a history of violence
- 10:09in video games. So let's start to unpack and walk through the timeline here
- 10:13and understanding violence in video games and what that's meant, what it's been,
- 10:16and how people have responded to it. I love this graph that you included
- 10:20in the notes, Like there's some really this is really cool data. Yeah,
- 10:24that one's going to be when it would be referencing this graph that depicts
- 10:26sort of violent crime in the United States over time. We want to be
- 10:28referencing that a lot as we go through this. Yes, so let's start
- 10:33in nineteen seventy six. We talked about this a little bit in the Tough
- 10:37on Crime episode, and we've kind of covered this this little bit, But
- 10:41in nineteen seventy six, violent crime had been on a consistent increase for decades.
- 10:45Nineteen seventy six is the first year it decreases even a little bit,
- 10:48and it doesn't decrease by much, but at the time, a very simple
- 10:52tubit graphic game called Death Race is one of the first controversial violent games that's
- 10:58ever been released. It is a black background and there are two white two
- 11:01D kinds of car shaped things that would run over humanoid shaped gremlins. And
- 11:07what parents found so concerning about this is that when the player ran over the
- 11:11gremlin, it would make a ah sound and a little gravestone would appear,
- 11:15which it's actually pretty interesting. Yeah, there's so little technology in this,
- 11:20like it's so little programming, but it's like enough that they were like,
- 11:22you know what we should do, we should program a tombstone here. I
- 11:24think that's great. Yeah, and I think the image I saw is that
- 11:28was was actually like a little cross that pops up where they were run over.
- 11:31Yeah, and I mean these are very very crude shapes. I mean
- 11:35they have very little detail. It's basically a side scroll but moving forward,
- 11:39you know, an upscroll, so that the top of the screen is like
- 11:41where you're headed toward, if you will, And so these little gremlin things
- 11:45came at you. But anyway, because of this act sound and the tombstones
- 11:50that would appear, that appeared just too gruesome to the parents of the time,
- 11:54they really pressured heavily to have this video game removed, and it was
- 11:58it was successfully removed from stores. If only they had any idea what was
- 12:03coming. Yeah. Now, in nineteen eighty three, violent crime had continue
- 12:07to surge in the United States, and for a second time, it decreased
- 12:11slightly for a few years from about nineteen eight to nine eighty four. A
- 12:15game called Custer's Revenge is released in nineteen eighty three. And in this game,
- 12:18a Custer character runs from the arrows of Native Americans and proceeds to trigger
- 12:24warning rape a Native American woman tied to a pole four points. And this
- 12:28game is protested and it flops, and no one could find that type of
- 12:33behavior in the game amusing or fun. And I'm glad the game just is
- 12:37not around, Like that's just not a good situation. Yeah, good riddance,
- 12:41Let's not do that sort of thing. Yeah, all right. Nineteen
- 12:43ninety three we kick into high gear with the violent video games available. We
- 12:48get three video games in nineteen ninety three that are specifically worth mentioning. The
- 12:50first one Night Trap. In this game, the players are trying to save
- 12:54a woman from being captured and killed by monsters. Of course, the problem
- 12:58that people have a night Trap is not the fact that there's violence, and
- 13:01there's not the fact that there's victimization of women. It's the fact that the
- 13:05women are scantily clad in these little nightgowns and their pajamas and whatnot. Yeah,
- 13:09so that's one doom is another one that comes out at this time.
- 13:13This is the first person shooter, depicting graphic, bloody explosions of monsters as
- 13:16you basically walked through hell killing things. But yeah, if you've never played,
- 13:20you're killing demons in hell. Yeah, that's what the whole game is.
- 13:24Yeah, I mean it could be called constantine, but they called it
- 13:26Doom. Yeah, there's a Mortal Kombat, and this is the first video
- 13:30game to feature a realistic, lifelike violence done to humans. Side note,
- 13:33I'm not sure how realistic or lifelike any of that was, but it's the
- 13:37first thing that I guess came that close to us. So there's that it
- 13:39was one of the first games, or it was like the first game to
- 13:43have like character actors be in the game, Like so when you the models
- 13:46are like actual humans and actual actors that they filmed and put into the game,
- 13:50versus like having sprites and stuff. So like, so that in itself
- 13:54was like, oh, they're actually hurting humans, and you know, it
- 13:58wasn't really it wasn't really that bad. Although side note, and I you
- 14:01played this and I didn't, So I tried to capture some images from Night
- 14:03Trap to include our notes here, and it looks like that one was also
- 14:07filmed and so you as the player are sort of choosing. It's like a
- 14:11choose your own adventure how the scene plays out sort of thing. Is that
- 14:13right? Yeah, So it's like it's like a point and click kind of
- 14:16like problem solving game, and it is filmed with like real life actors.
- 14:20But when you look at it again, this was this came out in nineteen
- 14:22ninety three, but it was filmed in the eighties, so it's very dated.
- 14:26Like everything looks like it's the eighties. And like the whole thing is
- 14:28you're supposed to set booby traps and stuff in the game to like prevent these
- 14:31monsters or these people breaking into your house from like hurting people. Like that's
- 14:37really the whole game. It's just it's like it's basically like Home Alone for
- 14:39adults. But like nobody's thinking so well. But they were scantily clad and
- 14:45all three of these games. That's enough. Yeah, that was the problem
- 14:48because all three of these were brought before Congress. They were in congressional hearings,
- 14:52but the only one that was pulled from shelves was Night Trap. It's
- 14:56so weird. So Sega had a Mortal Kombat version that they like when you
- 15:00punch people, they wouldn't bleed, they would just like throw a sweat off
- 15:03of them. So like you could enter Sega got around it though, because
- 15:05you could enter a blood code and then you had blood in the game in
- 15:09the first Mortal Combat all right, Yeah, so like it was censored except
- 15:11for there was a cheat code. But also Mortal Kombat is not realistic at
- 15:16all. I mean, you're talking about people that throw flaming skulls at each
- 15:18other, right, But all of this led to something called the e SRB,
- 15:24and so this is a video game rating board that ended up kind of
- 15:28establishing rules and guidelines for content moderation in video games. And so that's when
- 15:33you say like T for teens on video games, that's the esr B stuff.
- 15:37Yep. Now, at this point, violent video games are just exploding
- 15:41on the market. There are tons of them. They're selling extremely well,
- 15:45they're very popular, they're making it in two lots of homes. Nineteen ninety
- 15:48five, US violent crimes are gently but steadily declining, and this game comes
- 15:54out called Phantasmagoria. This is also a bloody sex crime game depicting violence of
- 15:58women. Similarly, and rightfully, I think pulled from Shelves for its violence
- 16:03depictions. Yes, also, and this is something that like he has come
- 16:07up multiple times across multiple episodes, and I think it's worth pointing out here
- 16:11as this quick side note. When we do talk about violence, it is
- 16:12important to note that ads are also violent. So I apologize that we're imparting
- 16:18this violence on you, but here are some ads we are back. So
- 16:27we've been talking about the history of violence and video games, and we just
- 16:32covered up through nineteen ninety five and we're moving on from that, so or
- 16:36we got into nineteen ninety five. At this point, there are way too
- 16:38many games to even attempt to summarize them all that are out. But we've
- 16:41got things like Doom Quake, Castle Wolfenstein, Redneck, ram Page, Nightmare
- 16:48Creatures, and Resident Evil. And this is the point at which someone brings
- 16:52the first lawsuit against video games. Did you ever play Castle Wolfenstein? I
- 16:56did. Actually, that was one of the few on this list I have
- 16:59played. That game was super fun. I mean it was bonkers, but
- 17:02it was super fun. Yeah, it is ridiculous. You know what,
- 17:04I'm not going to spoil up for everybody listeners, Go look at Castle Wolfenstein
- 17:08and see what it is. It is absurd. Yeah. Now, in
- 17:11nineteen ninety eight is the first release of Grand Theft Auto, which really revolutionizes
- 17:15the idea in a mainstream way of what video games can be. It's incredibly
- 17:21popular and sequels at additional games immediately go into development. I mean I remember
- 17:25in the two thousands playing Vice City NonStop. Yeah, it was one of
- 17:30those games. It was like it took it took the world by storm.
- 17:32But nineteen ninety eight is the first edition of Grand Theft Auto. Yep,
- 17:34okay, nineteen ninety nine. There is another trigger warning for people who have
- 17:38a hard time hearing depictions of gun violence. Understandably, this is a short
- 17:42one, so maybe I don't know a minute in the head, alright.
- 17:45So nineteen ninety nine, two students at Columbine High School and Colorado go on
- 17:49a shooting spree of their school, and then it turns out later that they
- 17:52found that the students were big fans of the Doom game, as most people
- 17:56were, which causes a frenzied panic about video game violence in relation to violent
- 18:00crime. And although this was a horrific tragedy, it should be noted at
- 18:04this point violent crime in the US is the lowest it had been since the
- 18:07nineteen seventies. That's a huge thing. And also, you know, there
- 18:11was a lot of pre planning and stuff before they showed up. So yeah,
- 18:15it's hard to say that like there was, and we'll talk about some
- 18:18of the studies and stuff, but doom is not the problem. They were
- 18:19not going to hell. Now. In two thousand and one, under pressure
- 18:23from Congress and the public, the Surgeon General is tasked with conducting empirical research
- 18:27to determine the extent to which violent video games cause violent behavior, and in
- 18:30his study returns a few important findings. This is kind of where we're going
- 18:34to start getting in some interesting data. A. Video games have no discernible
- 18:38impact on violent behavior. This was a study done in two thousand and one.
- 18:41Okay, r B media depictions may have some impact, but it is
- 18:47very small, only about two percent on average. And see, the most
- 18:49significant risk factors are home life and mental stability. I want to make sure
- 18:53that we pay to that mental stability piece too, because that is a current
- 18:59argument gun violence as well. Yes, that is true. Okay, so
- 19:03we're at two thousand and one, and I think we're gonna have to kind
- 19:06of skip ahead a little bit. Suffice it to say that over the next
- 19:07couple of decades, despite an exponentially growing population, exponential growth of availability in
- 19:15sales of violent video games, rates of violence and violent crime in the United
- 19:19States continues to tick downwards to the lowest level seen since the nineteen sixties.
- 19:26Interestingly, and this is just correlational. So there's no reason I think this
- 19:30is causal. But I still think it's interesting if you look at the data,
- 19:34whenever there is an increase in video game sales, there's a small decrease
- 19:40in violent crime, And whenever there is a slump in video game sales,
- 19:45there's a small increase in violent crime. Yeah. So I mean, just
- 19:51take it, take it how you will. I think it's just worth noting
- 19:53that, Like I have this include the little graph here, Like you see
- 19:56the biggest jumps in video game sales correlated, just correlated, not saying they're
- 20:02cause late related, but just food for thought, correlated with the biggest decreases
- 20:06in violent crime and vice versa. Like just on this graph, if I
- 20:10look at twenty two eleven, two twelve, like, those are the three
- 20:12data points that stick out to me the most. Yeah, you see there
- 20:15is a certain amount in twenty ten, violent crimes are low. Sales increase
- 20:19in twenty eleven, and violent crimes decrease, and then sales decrease in twenty
- 20:25twelve, and there is a slight increase in violent crimes. Yeah, super
- 20:27interesting stuff. If you're looking at the very first time we saw a decrease
- 20:30in video game sales in two thousand and five, this graph starts at nineteen
- 20:33ninety eight, is the first time that violent crimes actually tick up from the
- 20:37trend that they had been one. So they had been decreasing until two thousand
- 20:41and four, and two thousand and five, video game sales decrease, violent
- 20:44crime slightly increases. So odd, so interesting, right, just a weird,
- 20:49just a weird correlation. I thought it was useful to point out food
- 20:52for thought. Yeah. Now, meanwhile, some states successfully temporarily are able
- 20:57to ban or limit the sales of violent video games. These end up being
- 21:00struck down the court for multiple reasons. Sometimes it's like interfering with businesses.
- 21:03Sometimes it's freedom of speech, like there's there's all kinds of stuff that kind
- 21:07of like get involved here. So a lot of times those violent video games
- 21:10were still able to make it out into the market. Yeah, and also
- 21:11nearly impossible to regulate, Like if a state that banned it next door the
- 21:15state didn't, people just cross the border and picked it up in a different
- 21:18state and it like had no effect whatsoever, you know. Or at this
- 21:23point, like it's getting easier and easier to order things online, Like they'll
- 21:26just order it online, and it's like that's not something they can easily regulate.
- 21:30So right, Yeah, many politicians, parents, academicians, if you
- 21:34will, speak out against violent video games. And meanwhile, the scientists and
- 21:38psychologists continue to run study after study and are finding no link between playing violent
- 21:45video games and violent behavior. Not really, but we will dig into what
- 21:48some of the research that Kevin was talking about might have been some of those
- 21:52studies. But I think it's important to note too, violent crimes only started
- 21:57to increase again in sixteen. Huh. Was there anything major that happened in
- 22:03twenty sixteen that we are not aware of or that maybe is slipping my mind.
- 22:08I can't think of anything in particular that would have led to that what
- 22:12happened in twenty sixteen, I don't know. I don't know either. I
- 22:17guess we'll never know, but I think it's worth asking, and you kind
- 22:21of already alluded this. We should ask everybody have you played video games?
- 22:25I played video games my whole life. I had a sega at a PlayStation.
- 22:30I was obsessed with Tony Hawk, like I never played the games that
- 22:33were like more violent games like I could. I was really good at Mortal
- 22:36Kombat, but I didn't really like fighting games. I liked platformers. I
- 22:38like Sonic the Hedgehog. I liked Mario A Super Mario Brothers, and I
- 22:42like Tony Hawk a lot, and in Crash Bandicoot like I played those games
- 22:45a lot when I was a kid. Sure, I never really got into
- 22:48I think we had a PlayStation two and I kind of left it like that's
- 22:52where my video game kind of stuff left, like I left it there.
- 22:55And then when I got kids, I started playing the Wii again, which
- 22:56was like, okay, I'm like sword fighting on an island with people,
- 23:00but it's not not real sorts, you know, with we sports. That's
- 23:03my experience playing video games in general, Like I played all those and you
- 23:07know, I would tell you right now plays on it. The Hedgehog did
- 23:10not make me run faster, and it did not make me destroy robots.
- 23:12So two of the ones I probably played the most is I played a lot
- 23:15of Mario. I loved Mario pretty much anything, And I also loved Halo.
- 23:22When I on Xbox, Halo is a big thing. I played through
- 23:26at least the first three Halo games. I played pretty religiously, you know,
- 23:30campaign and multiplayer and whatever. I loved. I loved all the Halo
- 23:33stuff. And I also was a pretty big fan of Resident Evil, and
- 23:37specifically I really liked the Resident Evil games that were very puzzly. Yeah,
- 23:41it was like find a thing that goes with the thing, so you can
- 23:44open the thing to get to the next thing you need to find to finish
- 23:45this other And there's a lot of this, like collecting stuff to solve these
- 23:49little puzzles in the game, and that I really enjoyed. And then just
- 23:52the zombie theme is one that I've talked about before, is something I just
- 23:56I really enjoyed. So I liked all of those. So the first person
- 24:00shooter of Halo, I did play a little Call of Duty, but it
- 24:03was not like a major thing for me. I was much more into the
- 24:06synthetic Halo world. I thought was a really fun concept. So that's why
- 24:10I enjoyed that one so much. Yeah, I think that makes sense.
- 24:12See, I was always like, you know, I was never very good
- 24:15at like pointing and aiming. Like there were and there were some games that
- 24:18came out that were really cool. Like I remember being super stoked about Metal
- 24:22Gear Solid, thinking it was really fun to hide in a cardboard box.
- 24:26I remember Grant that Auto coming out, and not because I could like run
- 24:29people over h people, but because you could steal cars and just like just
- 24:32hit ramps and stuff like that was more fun to me, right, Like
- 24:34the Twisted Metal was an example of that, where it's like it's just a
- 24:37ridiculous over the top game where you're like there was never a point in time
- 24:42where I was like, you know what I should do. I should go
- 24:44get an ice cream truck and put a rocket launcher in it. Yeah,
- 24:47it's one of those things where I always had fun, but it was It's
- 24:49like to me, it's like movies where it's like, you know, it's
- 24:52fake, like you don't like you suspend belief while you're playing it, but
- 24:56then when you go back to reality, you're like it's fine. Yeah,
- 24:59that's a great comparison. Actually, and I feel very similarly and I the
- 25:02same thing as like I liked. I don't know, it's like problem solving,
- 25:06puzzle solving a little bit, that sort of thing about it. But
- 25:07also, yeah, and I actually feel like we've sort of danced around this
- 25:11idea of playing violent video games, Like I thought. I thought they were
- 25:14a lot of fun, the ones that I did play. Yeah, but
- 25:15I a poor violence. I would call myself a pacifist, A mildly extreme
- 25:21one. Yeah, that's what an oxymoron. Mildly extreme. Anyway, that
- 25:26was at least my experience with it. But that's very anecdotal. We should
- 25:30ask science, what do you say science? In this moment, I will
- 25:33stand in a science For one thing, it is difficult to do research on
- 25:37this because so many people play video games. You don't have good controls in
- 25:41place, and particularly among populations of interest, it's very difficult to gather that
- 25:45information get those people into the studies. But I think it's worth asking the
- 25:49question of like, what is the argument here? And essentially the argument is
- 25:53that people are saying the violence and video games primes aggressive behavior, that it
- 25:59functions as a practice or a habit building around violent action and that it desensitizes
- 26:03people to violence and lowers morality. That's what people are kind of arguing like,
- 26:08it makes you want to be more aggressive, it gives you practice and
- 26:11habit forming activities to make you more aggressive or around violent action, and it
- 26:15makes you care about violent action less. Right. And the priming is like
- 26:19giving someone a relation ahead of time, some kind of like experience ahead of
- 26:23time that it's likely to affect them in the future. For example, I
- 26:26randomly say strings and then ask you to name an instrument. You are likely
- 26:32to say a guitar or a violin or a mandolin maybe yeah, as opposed
- 26:37to something like a trumpet or a drum or something like that. And it's
- 26:40just because the relation you have as strings, and even though you weren't thinking,
- 26:42oh, I should name a string instrument, and it was just like
- 26:45that is now part of what's at strength when asked to come up with something
- 26:51random, and so it's more likely to be And that's actually how some of
- 26:53the mentalism magic tricks work because they'll do a lot of priming to get you
- 26:56to say or choose something very specific right now. Again, so we're digging
- 27:00into the research part of this the science, As we said in two thousand
- 27:03and one, the Surgeon General conducted research which turned up no connection. The
- 27:07data not only don't correlate, they're actually inversely related. As we mentioned earlier,
- 27:12as we're talking about that, super important to note. Yes, let's
- 27:15go ahead and go into some of the studies, because there are studies that
- 27:19seem to suggest this link between violent video games and violent behavior through that priming
- 27:25effect, and so we don't have to talk through a few of those really
- 27:26quick. There is a two eighteen study that found that there was an increase
- 27:30in violent behavior among teens who played violent video games, specifically that they were
- 27:34more likely to be sent to the principle's office or getting fights. It's important
- 27:38to notes when looking at this research, the effect was tiny. It was
- 27:42technically statistically significant, but there was very very small change in the group that
- 27:49was more likely too. It was like two percent more likely to than the
- 27:53other group or something. And so just leaving out the actual number, they
- 27:56just say more likely to it it sounds like a lot. It wasn't a
- 28:00lot. It was just technically statistically significant, right. Other important feature of
- 28:04this study was that although they showed there are more likely to get in trouble.
- 28:07There was no association whatsoever between playing violent video games and violent crime.
- 28:12Okay, so that's a good place to start. Now. Several other studies
- 28:17also found causal links between violent video games and violent behavior, mostly things like
- 28:22hypothetical scenarios, brain waves, and heart rate. They've found that, but
- 28:26never actual correlations too violent crimes. And that's really interesting to point out there
- 28:33was never a causal link to violent crimes or even correlational. Interestingly, almost
- 28:37every one of them was from the same author, Craig Anderson. Anderson has
- 28:41been on a crusade against video games since two thousand and seven, producing study
- 28:45after study at their study showing how exposure to violent video games cause violent behaviors.
- 28:52Yeah, and so just to sort of talk a little bit more about
- 28:55this because I don't I don't know if I planned to bring it up again,
- 28:59But as I said, it was hypothetical. It was like after playing
- 29:03violent video games, they would ask questions like, would you be willing to
- 29:06if someone took something from you, squirt them with a water bottle, or
- 29:08even give them an electric shock. They didn't do those things. They didn't
- 29:12even pretend like they were doing those things. They gave them the hypothetical situation
- 29:17of, like, do you think that you would do those things right now?
- 29:19And they saw that there was an increase in people saying that yes,
- 29:22they would was basically how they did it. And again there was no actual
- 29:26association between actual behavior. It was all that hypothetical stuff. That's so wild
- 29:32to me. Now we'll say this, Okay, So, like going on
- 29:34Anderson and his cronies, I feel like cronies is a good word. Minions
- 29:37is another good word too, But like, yeah, his folks, his
- 29:41research people, crones is good, cronies, minions, whatever you will call
- 29:44them. They have been heavily and widely criticized by the scientific community for overstating
- 29:48his claims, as well as a myopic interpretation of his data. Basically,
- 29:53what they're saying is is they're making sweeping generalizations about data that they have a
- 29:59very picular bias towards. Yeah, they kind of just did their best to
- 30:03line up to get the results that they wanted, and everyone's sort of calling
- 30:07bs on that. But I think it's probably worth also unpacking what the word
- 30:11myopic means. Myopic is a really good word, right, It's one of
- 30:18my favorites. Nice, I don't use it nearly often enough. One definition
- 30:22of myopic is near sighted. But the yeah metaphorically, Yeah. The actual
- 30:30definition that we're looking at here, though, is lacking imagination, foresight,
- 30:34or intellectual insight. And the way that I kind of look at it is
- 30:37like myopic is it's very narrowed. Yes, it's like you almost like got
- 30:41blinders on. You can't see any other data or you're not willing to see
- 30:45any other data because you are like you lack the intellectual insight to consider any
- 30:48other options. Yeah, I'm very frequently use it. And heart used to
- 30:52say like narrow minded, so hyper focused on what you want to see that
- 30:57you don't see anything else. Like another way to look is like single cited
- 31:00right, like a cyclops. You wouldn't say cyclopic, you'd say that cyclops
- 31:04was myopic. I believe so. I maybe I don't know, I just
- 31:07made that up. I just wanted to figure out how to talking about cyclopses,
- 31:10cyclop cyclopics, cyclopads, yeah, cyclopeans. All right, we need
- 31:15to figure out what the correct plural of cyclopius nous is. And in the
- 31:18meantime, and speaking of a lack of intellectualism here some ads. All right,
- 31:32So, as promised, we have learned that the plural of cyclops is
- 31:36apparently cyclopes, or that's at least the generally agreed upon plural. Yeah,
- 31:41I don't like that. If you were just joined, I don't know how
- 31:42you'd just be joining us right now. But if you were somehow just joining
- 31:45us, you'd be not I don't think you would realize that we were talking
- 31:48about video games, but we are. We just happened to also be talking
- 31:51about cyclopes. Yeah, it's it's a wild time over here at why we
- 31:55do what we do. So talking about the literature around violence and video games,
- 31:59the literature this doesn't actually and couldn't actually measure violence. So and you'll
- 32:04find this is like the case with like a lot of violent crimes. A
- 32:07lot of times it's very difficult to study violent crimes because they usually only happened
- 32:09once, and so like, because they only happened once, you can't identify
- 32:14trends among individuals. You have to look at like other things, and they
- 32:17doesn't really it's very difficult. But what they do typically is because they can't
- 32:22measure actual violence, they measure proxies. And one proxy was to ask about
- 32:25thoughts and feelings related to violence. And like you just mentioned before the ad,
- 32:29they were asking people after they played violent video games. They were asking
- 32:31them whether or not they would do something that would be considered violent. Yeah,
- 32:35and actually so I couldn't remember if we were going to bring this up
- 32:37again, but essentially you're right that we did. What they did is they
- 32:39had players in groups where the one group played violent games the other one played
- 32:44non violent games. That they created a mock or hypothetical situation in which they
- 32:47asked the players to think of harming someone by either blasting them with a loud
- 32:51sound or making them meat hot sauce. That was their violence that they did
- 32:53to them. Right, They never saw another person to have these things done
- 32:58to them. They did not witness or directly inflict any harm or see any
- 33:00effects of harm. They were just asked about these these hypothetical scenarios. And
- 33:05so sure, that also to me seems I mean, eating hot sauce seems
- 33:08fundamentally different from shooting someone. Yeah, to me, at least maybe someone
- 33:12else sees them as being similar, But I think they're different a little bit.
- 33:15Yeah, it's not worth doing a really deep sidebar on this right now,
- 33:19But there is probably a conversation to be had about how people are to
- 33:22one another when they're not face to face. So if I asked about,
- 33:25like, would you do this to X person that you don't like, you'd
- 33:29be much more willing to not face to face that person say yes, I
- 33:32would do harm to that person. Versus when you actually talk to someone.
- 33:36It's really hard to bring that level of cruelty to another person when you're standing
- 33:40face to face with them. And this is actually kind of similar to road
- 33:44rage. We see other people as cars and not as people, and like
- 33:46people obviously do get they'll get out and they'll leal at each other, and
- 33:50they'll get in fights, and horrible things have happened. But in my experience,
- 33:53limited as it is, and as biased coming from me as it is,
- 33:57as like, when you actually are talking to someone and face to face,
- 34:00I'm not screaming them calling them names, even if I'm mad at them,
- 34:04right right, Like, I'm having to sort of problem solve the situation.
- 34:07And I think that that's a normal thing to do. Yeah, maybe
- 34:12I'm unique. Yeah, I mean I feel like that's like a humane thing
- 34:15to do. Yeah, I think one of the most important things to unpack
- 34:17and have a discussion around is that a thoughts and actions are not the same
- 34:22in a fundamentally important way. We often think and say things when we are
- 34:25frustrated or in any state of high stress that we do not act on.
- 34:29Okay, that's important, and be the effect of people reported more violent thoughts
- 34:35only lasted between about four to thirty minutes. It was temporary, and so
- 34:38watching a sad movie might also make you temporarily sad, but it doesn't cause
- 34:43depression, right, And I think that's an important thing. These are fleeting,
- 34:46passing emotional moments. I will say this too when you're talking about like
- 34:50psychological intervention a lot of times, like one of the core fundamental things about
- 34:53like doing therapy is that you understand the fundamental difference between thoughts, actions,
- 34:58and feelings, Like they all produced different responses and when you're kind of like
- 35:01examining them, and so they are fundamentally different. Emotional responses versus logical responses
- 35:07versus behavioral responses are three very different things. Yeah, and they teach that
- 35:12in basic psychology interventions, right, So I'm shocked that like psychologists are like
- 35:15missing that well, the myopic anti video game activists are missing it. Yeah,
- 35:21yeah, for sure, another trigger warning for violent gun violence. This
- 35:23is a sort of single point here. So again, short after the Sandy
- 35:28Hook shooting in Newtown, Connecticut, the media jumped all over the report that
- 35:31the shooter at Sandy Hook was a huge video game player. However, although
- 35:37he did have some of the standard what you might call violent video games,
- 35:39such as Call of Duty, what they didn't really report and a lot of
- 35:43people didn't think about, was his favorite game that he played far and above
- 35:46everything else. And what I saw in one place is as much as ten
- 35:51hours per day was Dance Dance Revolution. Yeah, very different. Now,
- 35:54that's not in the general category of violent video games that I'm aware of.
- 36:00I mean, unless you are into dance fighting, Okay, is that something
- 36:05you can do in dance dance? I don't think you can do in dance
- 36:07dance, but you can do it if you are part of West Side Story,
- 36:09okay. Or Grease. I feel like they dance fought in Grease.
- 36:13Yeah. I think you're right. Okay, But I think that's an important
- 36:15point. If your argument is violent video games, then we have provided there
- 36:17are multiple cases where that has not been the situation. Like dance dance revolution
- 36:22is not a causal thing for video games for for like I'm sorry for shootings
- 36:25doesn't make any sense. And again, I think this goes back to the
- 36:29idea that other scientists have largely found the opposite results to the small cadre of
- 36:35anti video game activists such as Anderson and One study on priming in video games
- 36:38had players play a game depicting driving and avoiding collisions on a road and another
- 36:43in which the players were a mouse avoiding a cat and what the researchers hypothesized
- 36:47that, based on priming, the player should more quickly recognize words associated with
- 36:52the genre of the game that you were playing. Makes sense, right,
- 36:54So you're playing a game where your cat and mouse, you're to recognize words
- 36:59that are related that. To say another way, players of the driving game
- 37:02should be faster associating words relates to their game categories. It is keys,
- 37:06wheels, roadsigns for driving and leash toy and food scraps for cat and mouse
- 37:09games. But not only did the players not half faster reaction times to their
- 37:14related words, they were slower at the related words than non related words,
- 37:17indicating a negative priming effect, so the opposite of priming in that situation,
- 37:22which is pretty cool. Yeah. So, whereas the other ones were indirectly
- 37:27measuring priming by creating a hypothetical scenario unrelated to what they were doing, I
- 37:30mean, except abstractly, and this one they created a direct priming comparison of
- 37:37like to like, where you should have add basically a very easy, observable
- 37:42robust effect, and they didn't get it. And that was because what that
- 37:45means is that there was not a robust effect and that priming is not happening,
- 37:49at least not in the way that those other people were hypothesizing. Right
- 37:52would right, These kind of go in order. The next one is a
- 37:54two thousand and seven meta analysis that found significant publication bias, and the study
- 38:00is that were likely to get published if they had a positive correlation rather than
- 38:02studies that had a negative one, meaning that when these studies were being done
- 38:07and showed no connection between video games and violence, they weren't being published as
- 38:10often as the ones that were showing that correlation. That is super important because
- 38:15that's telling you, like, you know, there's research out there, but
- 38:17it's not showing like, what's actually happening now. A two thousand and seven
- 38:22experiment randomized one hundred and three young adults in the groups of no video games
- 38:25and non violent video games, violent video games were the player is a good
- 38:30guy, and violent video games in which the player is a bad guy.
- 38:32So you've got four groups there. Afterward, they exposed the players to a
- 38:37frustration task, one designed to frustrated participant, which is just sounds like a
- 38:40personal hell for me, And they found that the players with the most history
- 38:45with violent video games were less likely to exhibit hostile behaviors during the frustration task.
- 38:51So this is what this study found. This study found that they put
- 38:55people in different categories, they intentionally frustrated people, and the people with the
- 39:00least violent or hostile behaviors were the people that played violent video games. Yeah,
- 39:06and who had like the longest history of playing violent video games as well.
- 39:08Yeah, Because it actually didn't even matter what group they were necessarily a
- 39:12part of, if they had a long history of playing violent video games,
- 39:14and whether or not they were just less likely to exhibit hostile behaviors when you
- 39:17tried to frustrate them after playing a lot of those games. Right, we're
- 39:22still in two thousand and seven. Two thousand and seven Swedish study reviewed one
- 39:24hundred and sixty one papers on violence of video games. Without going into it
- 39:30in depth, the short summary is that most studies did not attempt to control
- 39:32for factors that were the most likely to impact the violent behavior, or they
- 39:37had other methodological flaws that made them impossible to interpret in any meaningful way.
- 39:43One of the more interesting findings was when they looked at twelve longitudinal studies and
- 39:47most people are going to know, but that just means they collected data over
- 39:51many years to look for trends over time, but only three of those twelve
- 39:54studies included data about mental health and home life, and two of those three
- 39:59found that those factors accounted for violence, and the video games did not.
- 40:04So out of one hundred and sixty one papers, they didn't even look at
- 40:07mental health as a relevant factor for violence, and the ones that did that
- 40:10was the factor that accounted for violence. Amazing, that's a huge amount of
- 40:15papers to do, Like, because I was just reading the men analysis.
- 40:17That was like they looked at nine hundred papers and ended up with eighteen that
- 40:21they could review. Like that happens a lot. Yeah, and so you're
- 40:24talking one hundred and sixty one that were included in the study. That's a
- 40:27lot. Yeah, the longitudinal part is really important because then that actually looks
- 40:30at like maybe people say, Okay, well, maybe it looks like it's
- 40:34fleeting because it's short term. You play a game and then you test them
- 40:37and they don't really show violence, but maybe the effect compounds over time.
- 40:40And we now have two studies showing that that's not the case, That they
- 40:45that the longer that they go on, the less likely they have any history
- 40:49with violence, actual violent behavior. Amazing, all right. In twenty twelve,
- 40:52a study found of six five hundred eighth graders. I found that when
- 40:58you controlled for things like home life stability, the history of trauma and challenging
- 41:01behavior, and mental health, any associations between violent video games and violence shrank
- 41:06significantly. So you found that like, oh, there were these other things
- 41:09home and mental health that led to more violence, video games not so much.
- 41:14What this meant was the kids who were more violent around violent video games
- 41:17were just generally more violent. Yeah, And it would be like taking a
- 41:22bunch of left handed people that were also illiterate and then showing them that they
- 41:25were poor spellers and concluded that it was because they were left handed. They
- 41:30were poor spellers because they were alliterate, and they just happened to be left
- 41:32handed. The violent people just happened to be playing violent video games. They
- 41:37were doing aggressive things because their life circumstances foster aggression. That's simple again.
- 41:43Mental health, home life seems to be a running theme here that pretty much
- 41:46accounts for it whenever they look for it. A twenty fifteen study by Marki
- 41:51and colleagues in a journal published by the American Psychological Association conducted four time series
- 41:58analyzes on violent crimes and video games and found not only that there was no
- 42:01link, but they reported being surprised when they found a negative correlation between video
- 42:07games and violence, meaning that playing violent video games and contact and experience with
- 42:12them was actually correlated with decreases and violent behavior. You know, it just
- 42:17makes me go back to like politicians need to take basic science tests. Yeah,
- 42:21to be able to make laws on stuff, they just got to be
- 42:22able to pass up basic scientists Like you have to be able to read an
- 42:24article and interpret it, yea. And if you can't do that, then
- 42:27you don't get to make decisions on this sure, all right. So another
- 42:30twenty fifteen study had participants play games that were either violent or non violent and
- 42:35intuitive and easy to play, or violent or non violent but difficult and unintuitive.
- 42:39They found that people were more likely to be aggressive when the game was
- 42:43difficult, regardless of whether the game itself contained violence, So it didn't matter
- 42:46that was violent, it was just kind of frustrating to play again frustration tests.
- 42:51Further, the more skilled gamer was, the less likely they were to
- 42:54be violent even when they were playing a difficult, frustrating game. Seemingly increase
- 43:00game time decrease their reactivity to frustrating situations. It's actually highlighted another potential flaw
- 43:05in the studies that tried to link violent video games to violence, that they
- 43:08either made the non violent games easier or at least in control for the difficulty
- 43:14of the game, which is a factor that contributed. Yeah, just another
- 43:16study showing that the more contact people have with these the better they are handling
- 43:20frustration and situations that might otherwise invoke violent behavior in someone who has maybe predisposed
- 43:27toward it. Playing video games at least on these studies is like the third
- 43:30or fourth one now to suggests that it actually decrease the reactivity to those types
- 43:36of triggers. Speaking of reactive triggers, prepare yourself for ads. We have
- 43:49yet more research history to unpack, So let's get into a twenty sixteen by
- 43:52Cunningham and colleagues. This was actually intended to validate previous lab experiments that did
- 43:59show the violent games increased aggressive behavior. However, Cunningham and colleagues found that
- 44:04not only was there no causal link between exposure to violent video games and violent
- 44:07crime, but there seemed to be that decrease in violent behavior from playing violent
- 44:13video games. Right. And again, I think it's worth noting that,
- 44:15like overall crime, you know, we have seen for decades that like violent
- 44:20crime is decreasing except for when we hit twenty sixteen, and some of these
- 44:23studies are showing that even despite that like slight increase in violent crimes, we're
- 44:28still showing kind of that trend. Now, to go further, an intensely
- 44:31comprehensive twenty eighteen study by Zendel at All conducted a series of experiments with three
- 44:37thousand participants examining the priming effect of violence in video games, the relative violence
- 44:43of the video game violent word associations and other aggressive behaviors. So and of
- 44:47three thousand, just to remind everybody, yeah, once again, there was
- 44:51no correlation between exposure to violent video games and aggressive this none. They found
- 44:54none in three thousand people. Now, it's not worth really getting into a
- 44:59hugely hence way. But for those of you super nerdy people or those who
- 45:02are interested in the scientific process, there's been a trend recently in people preregistering
- 45:07their studies. What that means is that they can't try and rewrite the outcome
- 45:12of their study if it doesn't show what they wanted to show, because they've
- 45:15already basically logged it with a scientific board of people who then kind of holding
- 45:20onto it, and then they kind of have to just stick to their analyzes
- 45:23that they were going to do. So with that in mind, a twenty
- 45:27nineteen study pi Psi Bilski something like that. Imagine a lot of consonants and
- 45:32whys yes to jumble together in a soup. So that person and Weinstein they
- 45:37went the extra mile and they preregistered their study, which meant, as I
- 45:42said, committed their experimental design, hypothesis, measurement, and methods for scrutiny
- 45:45by a form of scientists prior to beginning data collection so that they couldn't later
- 45:51change their narrative to match the data. They included one thousand four participants and
- 45:54analyze real plane data to correlate the relative violence of video games and instances of
- 46:00violent behavior, finding again, no correlation at all, oh man, And
- 46:05that's twenty nineteen, So we're getting caught up here. So another study compared
- 46:08aggressive behaviors to the reality of violence using rag doll physics that uses simulations to
- 46:14depict realistic, lifelike movements of human bodies compared to cartoonish unrealistic violence like Golden
- 46:20Eye on NCC four and saw no correlation to aggressiveness based on how real it
- 46:25appeared. Other analyzes, even by the Secret Service, found that school shooters
- 46:30played relatively fewer video games than their peers. So we're finding studies from all
- 46:36different communities they're saying the same thing except for this Anderson fella right, that
- 46:39basically there is no relation, no relation. Yeah, okay, last point
- 46:45here on our scientific studies, and then we'll get to starting to turn the
- 46:49ship toward toward a conclusion. I found this graph that compared the amount of
- 46:53money spent on video games per capita and the rates of gun violence in the
- 46:57United States, Canada, the Netherlands, the UK, Australia, France,
- 47:01Germany, South Korea, and Japan. And this actually put the United States
- 47:06at or tied for nearly dead last in video games spending. Those other countries
- 47:09outspend us by a lot, or at least maybe one tied us, but
- 47:14some of them, but most of them outspend us by a ton on their
- 47:16video games, including violent video games. However, the United States was three
- 47:22had a three times higher rate of gun violence than all the other countries,
- 47:25whereas the countries that spend the most on video games, which was Japan,
- 47:30South Korea, and the Netherlands, had among the least gun violence. It's
- 47:34actually ninety six times less for Japan. Now that is to be fair.
- 47:42Yeah, So to be fair, most of the other countries only spent a
- 47:46little more than the United States on video games and also had low rates of
- 47:50gun violence. So say number one, I mean, it just goes.
- 47:57It goes to show that like time and time again, where there's this narrative
- 48:00where people just are are trusting people who are not experts on it. I
- 48:02mean, you have this narrative that comes out from people that just don't know
- 48:06what they're talking about, and they glom onto it because it sounds scary and
- 48:08it's an easy scapegoat, and at the end of the day, they're wrong.
- 48:12All the data suggests otherwise ninety six times less. Yeah, that's crazy.
- 48:17Oh, it's so frustrating living in a scientifically illiterate country. God well
- 48:23as scientists and specifically as behaviorists, let's look at this from like a behavioral
- 48:29perspective. And I think they're like looking at because I think we're gonna be
- 48:31really grounded to like, what is someone what's really happening, what are they
- 48:36really doing, and getting really focused on the actual behaviors, what those behaviors
- 48:40look like, and how they function for someone when they're playing video games,
- 48:44and how that relates to things like violent behavior. And I think it's important
- 48:47to breakdown what is happening behaviorally when someone's playing the game to understand its potential
- 48:52relation to violence and aggressive behavior. Right, So there are things that they
- 48:57are doing generally, and there are things that are doing specifically. Now,
- 49:00specifically, when someone is playing video game, they're usually sitting or laying down,
- 49:04They're staring in one direction, barely blinking, pressing some buttons, moving
- 49:08knobs, probably drinking Code Orange mountain dew. And they probably snack on unhealthy
- 49:13foods. So that's usually like the context in which a video game is played
- 49:17in most situations. Did they have Code Orange? I thought it was only
- 49:20Code red. Did I say Code Orange? I meant to say Code red.
- 49:22I but listening to the band Code Orange a lot lately, so that's
- 49:24probably where that is. Okay, I thought maybe you're thinking of Agent Orange.
- 49:27I don't know if there wasn't Orange mountain dew. I don't think it
- 49:29was Code orange though, all right, Well, anyway, that was the
- 49:31specific part. So then they control to some extent the movement of images on
- 49:36a screen, usually to complete some sort of task. They might see cig
- 49:39images of blood or other visa or violent actions, or they might see other
- 49:44things of course, like coins flying up in the air and disappearing above their
- 49:46heads, etc. Free guys. Kind of a fun depiction of like a
- 49:51lifelike depiction of video games in that way, But that's just that's sort of
- 49:54then what they see when they're staring ahead on blinking at the screen right now.
- 49:58Generally they are often given some objective and a way to earn points and
- 50:01resources. Then they practice pressing buttons at time intervals to complete their objectives while
- 50:07earnings the most points. Like, that's really kind of the things like some
- 50:10achievements, some points you're trying to do some goal, Like every video game
- 50:15is just like a goal towards something, right, Yeah, unless you're playing
- 50:16Animal Crossing, then it's just kind of like the most zen Nirvana game ever.
- 50:21That's really great. Yeah, Often players get into a flow state in
- 50:24which they are primarily focused on completing their objective, whatever it may be.
- 50:29What their characters are doing and what they see while doing it are kind of
- 50:32incidental. Yeah, it's really just about like complete thing, do thing like
- 50:37whatever that might be. There's some motivation to like have objects on screen align
- 50:43in a particular way to produce outcome on screen right, and how exactly it
- 50:46looks kind of doesn't matter if we're speaking generally about what the experience is of
- 50:52just doing it right right. So it might be things like harvesting corn or
- 50:54building a house. It might be things like wielding a saber to slice a
- 50:59bunch of people in half. The point is that you accomplish task A by
- 51:02doing task or accomplished task B by doing task an. It's just kind of
- 51:07the gist of it, right, So, no matter how realistic the graphics
- 51:10become, we understand intuitively that it's not real. We are actually practicing those
- 51:15behaviors in those contexts. Right. If we could learn these behaviors effectively from
- 51:20games, then we should. I should be able to competently handle a gun,
- 51:22a sword, a boomerang, a grappling hook, an alien laser sniper,
- 51:27and probably fly a plane. And I can confidently tell you that I
- 51:30can do none of those things with any amount of competence. Have you tried,
- 51:34though, just the alien laser snipers? Oh yeah, yeah. I
- 51:38should also be desensitive to violence. But on the contrary, as I mentioned,
- 51:42I'm a pacifist and I've gotten to the point where real blood actually makes
- 51:45me nauseous and queasy. And I hate watching anything performed or on screen when
- 51:51I know or believe that someone is actually getting hurt. I don't. I
- 51:54don't want to watch it. Like I can't. I can't sit down and
- 51:57see it. I have trouble watching the news for this reason times, like
- 52:00I just I can't emotionally handle the site of harm actually happening to people.
- 52:06I don't think it's funny. I don't think it's fun I don't have that
- 52:08gross like not not gross. I mean like I'm not belittling people here,
- 52:13but I don't have that impulse to look at gross things. I fure very
- 52:17very traumatical, not not very traumatic in the sense that, like other people
- 52:21have experienced trauma, but like I just I avoid it so much because it
- 52:24makes me feel so horrible. It's super aversive for you. I get it.
- 52:28I think the only like you know, I never understood like people popping,
- 52:30but like one thing I do understand is like if somebody has like a
- 52:34dilated pour of winer, I'm like, Okay, that looks satisfying, that
- 52:36looks really good. But like other dow, I'm like, yeah, I
- 52:37don't like gross things either. I'm just like it. Like I remember watching
- 52:40Fear Factor. Yeah, I would gag when people would like start gagging on
- 52:44screen, Like I don't like watching people here, but like even people being
- 52:45uncomfortable. Oh no, I don't like that, so but I will.
- 52:50I would quite happily like just shred the crap out of like you know,
- 52:53use my sword to dismember some alien, split them, you know head detail
- 52:58and yeah, and let their guts spill all of the ground and stographic doesn't
- 53:02bother me in the side, it is because like I know, there's a
- 53:05difference between that and reality, right, like right, not a big stretch.
- 53:09That's a very easy thing to do. I think to your point too,
- 53:13like practicing the actual behaviors or even witnessing them in their actual setting are
- 53:16much more effective than forming those new habits. Like so, you're not going
- 53:20to get that from sitting and playing a video game where you're just pressing buttons
- 53:22unless it's like a simulator, right, And we in simulators are very different,
- 53:25like when you have like flight simulators that are designed to be like a
- 53:29particular context and in a safe space, But simply pressing buttons in a simulation
- 53:32are not the same thing, particularly when the motive is actually to solve a
- 53:37puzzle and not just kill people, right, Like, that's it's a very
- 53:40different kind of experience, right exactly. Further, if the theme of the
- 53:45video games influences behavior, then we should have had an explosion and people people
- 53:50starting to work on farms after Farmville came out, and actually we have had
- 53:53a we're struggling to find enough farmers to feed all the people in our country
- 53:58and in the world. You know. In the day, Pennanteller did this
- 54:00really interesting bit on their TV show Bullshit, and when they gave a ten
- 54:04year old an assault rifle to shoot it targets, the kid pulled the trigger
- 54:07once, put the gun down and started crying. The poor kid. Also,
- 54:10in response to politicians assinine claims and calls to create realistic games, Pedanteller
- 54:16designed a game to reflect reality, which was just an uneventful, real time
- 54:21simulation of an eight hour drive through the empty desert between Tucson, Arizona,
- 54:24and Las Vegas. Sounds like a blast. Yeah, that's the actual the
- 54:30whole game. You just sit on a bus drive from point point. That's
- 54:34great. It takes eight hours. They just have the landscape rolling slowly by
- 54:37as you go. It's fantastic. I love that. Yeah, that's a
- 54:39realistic video game. And I actually think that they've they've like updated the versions
- 54:45of like new graphics and stuff. I think there's actually some Easter eggs and
- 54:47like some of the songs that will play but anyway on the radio that is.
- 54:51But yeah. And I forgot to mention when we were talking about this
- 54:52kid on that episode that they did that this was a kid who loved playing
- 54:57like first person shooter games. Yeah, And the moment this kid actually held
- 55:00a gun, he was like, I don't want anything to do with this.
- 55:02This is terrifying, right, and like, yeah, it did not
- 55:05have the intended effect of turning him into some monster, like it hasn't for
- 55:08the millions of other people who also play violent video games. Right. I
- 55:13have not gone to join a ninja clan to fight a rival ninja clan in
- 55:17internal combat to protect the realm I have. That's not happened yet. I
- 55:21don't believe it. I see your membership card in the back of Oh yeah,
- 55:23yeah, yeah, I'm hanging out with sub zero because I like the
- 55:25color blue. Well, we should probably take a moment to recap our thoughts
- 55:30on this and first suffer through some more ads. All right, what are
- 55:43I take homes here? What have we learned about violent and violent video games?
- 55:46Really? The main take on point of all of this is the research
- 55:50in our understanding of behavior pretty clearly show there's no correlation between violent behavior and
- 55:54violent video games. Like we just don't see that. And if there is
- 55:57one, it is that there is some evidence people playing violent video games are
- 56:00less likely to engage in violent behavior less likely. But what does predict violent
- 56:06behavior is trauma, mental health issues, being a victim or a participant of
- 56:10or in aggressive behaviors. Like that's that's what you're going to see a lot
- 56:14of those kind of predictors, those factors. But going after video games as
- 56:17a boogeyman does not lead to meaningful outcomes to protect kids. It actually takes
- 56:22attention away and resources away from factors that are causing violent behavior. It takes
- 56:25away research funds that are like is now people are going, okay, like
- 56:29we've got a research just to prove that you're wrong, because this is very
- 56:31clearly wrong. And that's just more money that can be spent on doing like
- 56:34research that would be helpful for someone. Yeah, So rather than doing research
- 56:37on what does lead to violence and understanding those factors, we are spending all
- 56:40the time and wasting time on that research that shows the video games simply do
- 56:45not lead to violence time and time again, study after study. I mean,
- 56:51there is no other take on point for me other than like, violent
- 56:53behavior is not caused by video games hands down definitively. Yeah, I mean
- 56:59things, this world will look very different and video games could be that influential.
- 57:02I mean, honestly, it kind of goes back to like and we
- 57:06talked about subliminal messaging in a very early episode a long time ago, and
- 57:09subliminal messages like they just like if they work, the effect is so so
- 57:15tiny it's almost negligible, if not completely negligible, And like you do get
- 57:21that little bit of a priming effect sometimes, but like the millions of dollars
- 57:24that you would have tried to spend on advertisements to like get subliminal messages of
- 57:28cost, like your return on investment is basically nothing. You just you just
- 57:30threw money out right down the toilet and flush it away. And like you
- 57:35can't get it with subliminal messaging. But you also don't even get it with
- 57:37this like explicit sort of graphic depiction because that's just not how behavior works.
- 57:43We don't learn that well from like these total mock scenarios that are just sort
- 57:49of puzzle solving. Now you might get much better at solving puzzles, sure,
- 57:52and probably like figuring out how like designers are going to align task be
- 57:59to be complete did by finishing task A first, and you'll start to like
- 58:02look for those patterns and how those puzzles are arranged, and you'll probably get
- 58:06really good at that. Maybe video game players are better at escape rooms.
- 58:09I would love to see if someone's done that study, right, But it's
- 58:13just like the actual behaviors are engaging in do not. They're not close enough.
- 58:17They don't simulate the scenario close enough to make it have even behavioral sense
- 58:22that you would have those outcomes. And then the research bears that out too.
- 58:25You know, we can go into anecdotal reports about like growing up in
- 58:30a video game generation and like the rise of like mass shootings in the last
- 58:34few years. Like we can totally do that and you could see that,
- 58:37you know, like our generation of people and like the generation of kids that
- 58:40kind of grew up from the eighties till now grew up with video games as
- 58:44being kind of this like the omnipresent activity that has existed. Now you're not
- 58:49seeing me go out and eat a bunch of yellow dots, and you're not
- 58:51seeing me go join ninja clan, and we've already kind of established that,
- 58:52right, But the truth is it's like you're finding the countries that spend more
- 58:58time and more money on video games have less violent crime. So there's like
- 59:01this negative correlation. So like it's the polar opposite of what people are saying
- 59:06about video games. In the United States, we are spending less money and
- 59:08having more violent crimes occur than any other country at this point in time.
- 59:13So I just it just it's one of those things where it's I wish people
- 59:15would just read like I wish like any of these people that were like making
- 59:19these claims would just read sure and they would find these answers. Yeah,
- 59:22all right, Well I think we could probably, as I said at the
- 59:25beginning of this, we could talk about video games all day and that would
- 59:29be fun. But we're going to go ahead and I think close it out
- 59:31now because our objective here was to explore the research between violence and video games,
- 59:37and I think that we're pretty conclusively found that video games do not cause
- 59:40violence. And as I said, I would be compelled by sufficient evidence,
- 59:44and it just doesn't exist. So like until that evidence is there, and
- 59:47it's gonna it has a lot of other evidence to overcome. At this point,
- 59:52I'm going to be on the side of where the science says, which
- 59:53is that video games do not cause violence. And we like to give a
- 59:57recommendations. We like to recommend some things. Sometimes those recommendations are on theme.
- 1:00:01Sometimes they're completely unrelated. Mine's going to be completely unrelated. But before
- 1:00:06we get into those recommendations, I would like to say that if you liked
- 1:00:09what you heard today, you would like to support the show. You can
- 1:00:12join us on Patreon, pick up some merch like and subscribe, leave rating
- 1:00:15and review of People who join us on Patreon get these extra perks. They
- 1:00:17get early release of episodes, they get add free episodes, they get behind
- 1:00:22the scenes content, more open to suggestions of new things people like to see.
- 1:00:25If we get enough patrons, we're going to hang out with you all,
- 1:00:29maybe we would do something where you get to sort of sit in while
- 1:00:30we're recording and you can sort of see the sausage being made. If that's
- 1:00:34a thing you're into, Yeah, and that might be a fun thing that
- 1:00:36we do for patrons. Who knows. We're up to suggestions, but you
- 1:00:38feel free to join us over there. Thanks to the people who have already
- 1:00:43supported us on Patreon. Mike m Megan Layla, Mike t Justin, Kim,
- 1:00:47Josh, The Daily BA, Brad, Stephanie, Olivia, and Brian.
- 1:00:52Thank you all so much for being who you are and helping us do
- 1:00:54what we do. Absolutely you are why we do what we do. And
- 1:00:59then I've always got to say thank you to my team. Editing and production
- 1:01:01by Justin Greenhouse, writing, fact checking by Shane Jess and myself. And
- 1:01:06now let's get to some recommendations. Recommendations, all right, So my recommendation
- 1:01:19is very on brand now because of this game, I have gone and bought
- 1:01:22a sword in the Shield and I have traveled to High Rule. This video
- 1:01:24game is called Zelda, a Link to the Past. It is a Super
- 1:01:28Nintendo game. It is not Tears of the Kingdom, which is a new
- 1:01:30one. It is a Super Nintendo game and I never played it when I
- 1:01:32was a kid, but I've been playing it lately and it's really good.
- 1:01:37It's like one of the best video games I've ever played. It's so much
- 1:01:39fun. There's so much to it. Like if you're not familiar with it,
- 1:01:43there's like this really cool thing where you feel like you beat the game
- 1:01:45and you beat the last Boston and it goes like, oh, there's the
- 1:01:47dark world and there's like three quarters more of a game. Yeah, like
- 1:01:52hidden in this game. It's so good and it's like really complicated and a
- 1:01:55lot of fun in a very expansive world. So I strongly recommended it.
- 1:02:00Fun. Yeah, I love that game when I was a kid. Okay,
- 1:02:02I'm recommending as I'm want to do. I Actually I'm surprised it took
- 1:02:06me this long, but I'm recommending the Guardians of the Galaxy Volume three movie.
- 1:02:10Excellent, excellent. So my experience of this was I loved Guardians of
- 1:02:15the Galaxy. The first one I was like game changer, this is like
- 1:02:17the new direction. Volume two I was kind of I was a little more
- 1:02:21lukewarm on I didn't love it quite as much. It was like, had
- 1:02:23a lot of fun stuff, but there are some things that I sort of
- 1:02:27like, hey, I don't know about all of that, but it was
- 1:02:29still good, Like it was still you know, perfectly great as a movie
- 1:02:31goes. Yeah, I just liked the first one first. The third one,
- 1:02:35Wow, does it go in a different direction. And it is just
- 1:02:37I don't know how to really just describe it, except it's just it's so
- 1:02:40different. It's so creative. It's so I don't know, they handled it
- 1:02:45so well. I loved how they wrote the story. I loved how the
- 1:02:49adventure played out. But it really felt like, let's see what else we
- 1:02:52can do with these characters beyond just put them in these situations where they're like,
- 1:02:55oh, now we're going to come together and team up and put some
- 1:02:59people out. It's actually more like, well, let's rally behind this other
- 1:03:04cause that's kind of incidental to the fate of the universe, but does happen
- 1:03:07to tie in with sort of the big bad And you know, I don't
- 1:03:09know. I just thought it was it was such a unique, refreshing take
- 1:03:14on the story, and I thought it was very well done. Love the
- 1:03:16characters, love the development. Yeah, just really cool. So Guardians the
- 1:03:20Galaxy Volume three awesome. Yeah, it was a perfect end to that trilogy.
- 1:03:24And you know, the Christmas Special was a lot of fun too,
- 1:03:27and you saw glimpses of like leading into like the fun of this story.
- 1:03:31Yeah, like you could kind of see, like, you know, it's
- 1:03:34like, oh, this is what the Guardians are about, like their dysfunctional
- 1:03:36family, and they work really well together when they decide to work really well
- 1:03:38together. Yeah. I think that's the thing. You can tell they all
- 1:03:40really care about each other, right, and that was like a really powerful
- 1:03:44thing. Where the Avengers are like just like a team of people that were
- 1:03:46like big egos, right, that's kind of what you find. But Guardians
- 1:03:49is like they love each other. They love each other and they care about
- 1:03:52each other, and they would go to the ends of the universe to do
- 1:03:53something to say of just one of them, And I thought that was really
- 1:03:57powerful. Yeah, so that's my recadation. I love it. I think
- 1:04:00that is all we have for this episode. Anything else for you before we
- 1:04:03close out? No, I think that covers it perfect. This is Abraham
- 1:04:05and this is a shame. We're out. See you. You've been listening
- 1:04:10to Why We do what we do. You can learn more about this and
- 1:04:13other episodes by going to WWDWWD podcast dot com. Thanks for listening, and
- 1:04:19we hope you have an awesome day.