Latest / Pick Up and Deliver / AQUA; The A.R.T. Project; Ziggurat; Power Grid (revisited)
Transcript
- 0:03Speaker 1: All right, welcome to pick up and deliver the podcast
- 0:05Speaker 1: where I pick up my audio recorder as I step
- 0:08Speaker 1: off the train and deliver an episode to you while
- 0:10Speaker 1: I walk home. I'm Brendan Riley. Well, good afternoon, listeners.
- 0:23Speaker 1: It's a lovely day here in suburban Chicago. I've stepped
- 0:25Speaker 1: off the train and I'm walking home. It feels like
- 0:28Speaker 1: it should be late August and not late September. Well,
- 0:32Speaker 1: maybe it's a little cooler than you'd expect in late August,
- 0:34Speaker 1: but it could be late May or early June. Afternoon,
- 0:38Speaker 1: it's got to be in the mid seventies, if not warmer,
- 0:41Speaker 1: which is a little warm for late September. Not unheard of,
- 0:45Speaker 1: but a little surprising. Still, it's a very nice weather
- 0:49Speaker 1: and I'm glad to be out in it. Well, like
- 0:53Speaker 1: I said, I've been a bit behind in recording my episodes,
- 0:56Speaker 1: so that means I have plenty to talk to you about.
- 0:59Speaker 1: So I thought I would talk talk to you about
- 1:01Speaker 1: some games I played recently. That's right, it's time for
- 1:04Speaker 1: a board Game Espresso triple Shot. For those of you
- 1:13Speaker 1: new to the podcast, board Game Espresso Triple Shot is
- 1:16Speaker 1: an episode style where I talk about games that I've
- 1:19Speaker 1: played recently for the first time. It's not a review
- 1:24Speaker 1: segment because I haven't played these games long enough to
- 1:26Speaker 1: give them a reasonable review. Instead, I consider it kind
- 1:29Speaker 1: of a first look. So I wasn't really intending to
- 1:32Speaker 1: do a themed episode, but it seems like just by happenstance.
- 1:35Speaker 1: The next three games on my list are all games
- 1:38Speaker 1: that I played for the first time at gen Con.
- 1:39Speaker 1: So this is kind of the gen Con twenty twenty
- 1:42Speaker 1: four board game Espresso Triple Shot. Now. I did talk
- 1:46Speaker 1: about Burn the Fort in the last episode, and Burn
- 1:48Speaker 1: the Fort is a game I played for the first
- 1:51Speaker 1: time at gen Con, So this is an exclusively or
- 1:55Speaker 1: conclusively all the games I played at gen Con. It's
- 1:58Speaker 1: just a smattering of nonetheless. So, the first game I
- 2:02Speaker 1: want to talk about is Aqua Biodiversity in the Oceans.
- 2:05Speaker 1: This is designed by Dan and Tristan Halstead. Dan Halstead
- 2:09Speaker 1: was one of the hosts of the podcasts of Nonsensical Gamers,
- 2:13Speaker 1: from whom I got the phrase top of the Stack
- 2:16Speaker 1: and the general idea of it. I got to meet Dan,
- 2:18Speaker 1: as I've mentioned before, at Origins twenty seventeen, where he
- 2:21Speaker 1: showed me Baron Park and that was really fun. So
- 2:26Speaker 1: while congratulations Dan on another publication previously, I've played Dan's
- 2:31Speaker 1: game Bees, and it seems like Dan's focus or his
- 2:37Speaker 1: BALLI wick are sort of light abstract games games with
- 2:42Speaker 1: where you're trying to sort of maximize your score within
- 2:45Speaker 1: a relatively simple rule set, and in that regard, I
- 2:49Speaker 1: think he does a pretty good job. I can't say
- 2:52Speaker 1: what Tristan added to this, but I believe that Dan
- 2:55Speaker 1: and Tristan are a design duo now, Tristan being Dan's son.
- 2:59Speaker 1: As I understand it, a biodiversity in the Oceans is
- 3:02Speaker 1: an abstract tile layer in which you are trying to
- 3:05Speaker 1: complete different patterns in order to score points. Think about
- 3:08Speaker 1: like the patterns in Calico, where you get a certain
- 3:13Speaker 1: pattern on the quilt and then you get to put
- 3:15Speaker 1: a cat on it, and then in a related way,
- 3:19Speaker 1: then there are bigger patterns that you can achieve once
- 3:22Speaker 1: you've achieved the smaller patterns. The game does has a
- 3:26Speaker 1: variety of different patterns that you're trying to get, and
- 3:30Speaker 1: those change game to games. So if you think about
- 3:33Speaker 1: the way that Cascadia has changing scoring options, or frankly Calico,
- 3:39Speaker 1: I think Aqua fits into those Realms. Aqua has a
- 3:43Speaker 1: really interesting art style. It uses these hexagons that are
- 3:47Speaker 1: divided up into three pieces, and each piece has a
- 3:51Speaker 1: sort of different pattern on it, and so when you're
- 3:54Speaker 1: putting the hexagons together, they are connecting with other hexagons
- 3:57Speaker 1: to make these little diamonds of particular color, and you're
- 4:02Speaker 1: trying to connect those different diamonds across a variety of
- 4:05Speaker 1: different color sets. Sort of stringing those together will give
- 4:10Speaker 1: you your scoring condition. It's an interesting mechanism. It feels
- 4:15Speaker 1: very much abstract Tile Layer in the neighborhood of those
- 4:20Speaker 1: other games I've mentioned. We did find some elements of
- 4:24Speaker 1: it a little confusing. There was one rule that basically
- 4:28Speaker 1: you're not allowed to play tiles in a certain way
- 4:30Speaker 1: because it creates like an unscorable area, and that part
- 4:35Speaker 1: felt a little clunky to us in the one play
- 4:38Speaker 1: we had. Overall, it was a fine game, and I
- 4:41Speaker 1: certainly would enjoy playing it again. From other folks, I
- 4:45Speaker 1: wouldn't say it was a home run for me. I
- 4:49Speaker 1: didn't buy it. I think, you know, just the shortcomings
- 4:53Speaker 1: in terms of the theme felt really abstracted. I mean,
- 4:56Speaker 1: there is excellent art. It's vincent to trade art. The
- 4:59Speaker 1: drawings of the CEA animals were really great, but they
- 5:03Speaker 1: didn't feel necessarily. It could easily have been about some
- 5:07Speaker 1: completely different theme or setting and it would have worked
- 5:11Speaker 1: just as well. So from that perspective, it didn't really
- 5:15Speaker 1: grab my attention, and then it just wasn't different enough
- 5:20Speaker 1: from the other games in that genre. Nonetheless, if you
- 5:25Speaker 1: like pattern matching Tile Layer, it's definitely worth taking a
- 5:28Speaker 1: look at. And I seem to be in the minority here.
- 5:32Speaker 1: This has a seven point four on Board Game Geek,
- 5:34Speaker 1: so it's certainly getting a fair amount of accolades from
- 5:38Speaker 1: the BGG users. So check out Aqua Biodiversity in the
- 5:42Speaker 1: Oceans if you get a chance. Next up, we have
- 5:45Speaker 1: the Art Project. The Art Project from designers Florian Ciriu
- 5:52Speaker 1: and ben Wa Turpin. Ben Wan Turpin being the designer
- 5:55Speaker 1: of Welcome to Your Perfect Home or Welcome to Las
- 5:59Speaker 1: Vegas Welcome to the Moon art by Vincent Dutre and
- 6:04Speaker 1: published by Lumberjacks Studio and the op Games in the US,
- 6:10Speaker 1: which is also who published Aqua. This game. I got
- 6:14Speaker 1: to learn from Sam Healey, formerly of the Dice Tower,
- 6:16Speaker 1: so it was sort of fun to see him in person.
- 6:20Speaker 1: I will say he was. I wish he had let
- 6:23Speaker 1: us figure the game out a little bit more. He
- 6:26Speaker 1: was a little bit he was offering more advice than
- 6:29Speaker 1: I necessarily needed or wanted. I generally think if you're
- 6:32Speaker 1: teaching somebody a game, we can kind of wait and
- 6:37Speaker 1: see how much advice they want, so whatever. Minor Gripe
- 6:41Speaker 1: The Arts Project, as it's called, is a sort of
- 6:45Speaker 1: sixties themed spy game in which you are It's a
- 6:49Speaker 1: co op game in which you are a group of
- 6:53Speaker 1: sort of mod era spies trying to protect the world's
- 6:58Speaker 1: art from being stolen. There are a series of sort
- 7:02Speaker 1: of criminals in stylish look who are seating the board,
- 7:08Speaker 1: and you're trying to tackle them using a variety of
- 7:11Speaker 1: different resources. The gameplay feel is certainly in the pandemic
- 7:15Speaker 1: neighborhood in terms of the game has these escalating problems
- 7:20Speaker 1: that emerge, and the players need to work together to
- 7:23Speaker 1: spend their limited resources both to stop the escalating problems
- 7:27Speaker 1: but also to embark on the wind condition, and those
- 7:30Speaker 1: things are kind of mutually exclusive. Stopping the problems keeps
- 7:33Speaker 1: the game from being over, but you don't get close
- 7:35Speaker 1: to the wind condition, and then you're closer to losing
- 7:38Speaker 1: because you run out of time. This was a fine game.
- 7:40Speaker 1: If I weren't already ensconced in plenty of co op games,
- 7:45Speaker 1: I think the art project would be a nice start
- 7:48Speaker 1: to that journey. Vincentu Trade's art is really fun, but again,
- 7:52Speaker 1: like the Aqua, just not a lot there for me
- 7:55Speaker 1: in terms of something special or unique, something that would
- 7:58Speaker 1: make me want to get this for just getting out
- 8:00Speaker 1: one of the co ops that I already have, particularly
- 8:03Speaker 1: the more difficult or interesting ones you know, ghost Stories
- 8:06Speaker 1: still stands near the top. I still really like Atlanta's
- 8:09Speaker 1: Rising Spirit Island and Aon's End are all sort of
- 8:14Speaker 1: more compelling to me than the Art Project Pandemic two,
- 8:20Speaker 1: to be honest, So again a pass for me in
- 8:23Speaker 1: terms of purchasing. Probably worth trying, especially if you like
- 8:26Speaker 1: if you really likes control the chaos cooperative games, and
- 8:33Speaker 1: the sixties mod theme is pretty neat the art. The
- 8:36Speaker 1: Vincent to Trade art is excellent. It sort of reminded
- 8:40Speaker 1: me it's in the vein more of his stuff like
- 8:42Speaker 1: Tenpenny Parks, rather than the older art he used to
- 8:46Speaker 1: do for Lookout Games, stuff like Kavernah. It's that sort
- 8:50Speaker 1: of new, rugged look really good stuff, but the game
- 8:54Speaker 1: was just okay. So that's the art project. The third
- 8:59Speaker 1: game that I got to try at gen Con was Ziggurat.
- 9:04Speaker 1: Ziggurat is a family friendly legacy game by Rob Davio
- 9:08Speaker 1: and Matt Leecock, the pair who made Pandemic Legacy and
- 9:13Speaker 1: Rob Davio obviously the king of legacy games and designer
- 9:16Speaker 1: of a lot of different things. Matt Leecock the probably
- 9:20Speaker 1: best known for Pandemic as well as the Forbidden series
- 9:23Speaker 1: Forbidden Island, Forbidden Desert, Forbidden Sky, and Forbidden Jungle. So
- 9:30Speaker 1: those two teamed up again to make a legacy game,
- 9:32Speaker 1: and this one is called Ziggurat. It's got a really
- 9:35Speaker 1: nice looking three D component. It is a ziggurat, I
- 9:39Speaker 1: know you're surprised about that, that you build on the table,
- 9:42Speaker 1: and it's got little spots for stickers and little doors
- 9:46Speaker 1: you can open, and like I said, it's a family
- 9:49Speaker 1: friendly game. So the gameplay mechanisms are relatively accessible at
- 9:54Speaker 1: first in terms of level I'm reminded of like Harry
- 9:57Speaker 1: Potter Hogwarts Battle. The first the first chapter of that game,
- 10:03Speaker 1: which is not a legacy game but was a campaign,
- 10:06Speaker 1: was very very accessible for gamers of any kind of
- 10:10Speaker 1: moderate stripe, Like if you have kids who've played any
- 10:12Speaker 1: sorts of games, they can handle the first chapter of
- 10:16Speaker 1: Harry Potter Hogwarts Battle once they're seven or eight probably,
- 10:20Speaker 1: and Ziggarot I would put in the same category. Probably
- 10:23Speaker 1: a seven or eight year old would be able to
- 10:25Speaker 1: handle the mechanisms pretty well, could collaborate as a team
- 10:28Speaker 1: on winning. We did win the first chapter, and then
- 10:33Speaker 1: there are story elements and thing boxes you get to
- 10:35Speaker 1: open up, and stickers you get to apply. One of
- 10:38Speaker 1: the things I really like about the way they've packaged
- 10:40Speaker 1: this game is that it comes with a reset pack
- 10:43Speaker 1: in the game, so you can play all the way through,
- 10:46Speaker 1: finish it up, and then there's a reset pack in
- 10:48Speaker 1: the bottom of the box that allows you to reset
- 10:51Speaker 1: it all the way back to the beginning, so you
- 10:52Speaker 1: could do another run through the campaign, or you could
- 10:55Speaker 1: give it to a friend or whatever. In terms of
- 10:58Speaker 1: gameplay itself, you know, there's an interesting issue when you
- 11:02Speaker 1: are looking at something being family friendly, because often there
- 11:06Speaker 1: is a trade off. Right if you're making a game
- 11:08Speaker 1: that is accessible and easily understood by say a seven
- 11:11Speaker 1: year old, the level at which it can still be
- 11:14Speaker 1: really satisfying for an adult has to drop. It's a
- 11:18Speaker 1: concession you have to make, and so it feels a
- 11:20Speaker 1: little unfair to judge this game as a game I
- 11:24Speaker 1: might play as an adult with other adults when it's
- 11:27Speaker 1: meant to be a family game. So putting on my
- 11:30Speaker 1: memory cap or thinking about when my kids were say
- 11:33Speaker 1: seven or eight, I think ziggur Out would have been
- 11:36Speaker 1: a really fun game to play with them over the
- 11:38Speaker 1: course of six months, you know, playing I think there's
- 11:41Speaker 1: eight or twelve games in the campaign, so playing that
- 11:46Speaker 1: over a couple months, once a week or something would
- 11:49Speaker 1: have been pretty fun. Now, the game played pretty fast,
- 11:52Speaker 1: so I feel like if your kids have any kind
- 11:54Speaker 1: of attention span at all, you're maybe playing two sessions
- 11:57Speaker 1: in one sitting, two games in one sitting, and then
- 12:00Speaker 1: you've still got six weeks maybe two months of play.
- 12:04Speaker 1: And you know, from that perspective it the game is
- 12:07Speaker 1: pretty neat. The mechanisms are interesting, not incomprehensible, but also
- 12:15Speaker 1: somewhat novel, and the table presence is a real winner.
- 12:19Speaker 1: The game is very beige, however, so that is one
- 12:22Speaker 1: thing to worry about, but overall an interesting game. I
- 12:26Speaker 1: definitely would be in the market for it if I
- 12:29Speaker 1: had a middle grade elementary schooler, so look a second
- 12:33Speaker 1: third grade or something like that feels like it would
- 12:35Speaker 1: be a good fit. So finally, I always like to
- 12:39Speaker 1: talk about one game that I dusted off as well.
- 12:42Speaker 1: It's been five years, one month, and twenty seven days
- 12:46Speaker 1: since I played Power Grid, or when I dusted it off,
- 12:48Speaker 1: it had been that long. Power Grid is a classic
- 12:52Speaker 1: game from Freedom and Freese published by Rio Grand in
- 12:55Speaker 1: the United States, and it is a game is a
- 12:58Speaker 1: sort of classic economic game about building a network, trying
- 13:01Speaker 1: to be as efficient as you can and using your
- 13:03Speaker 1: money and trying to power the most cities. It is
- 13:06Speaker 1: the sort of game that appeals to me. I certainly
- 13:08Speaker 1: enjoy playing it, but it is not a favorite, and
- 13:10Speaker 1: my wife really dislikes it. Of the last time we played,
- 13:13Speaker 1: she won. She didn't really want to play, but some
- 13:16Speaker 1: of the other people were playing with said we should,
- 13:18Speaker 1: so she's like, yeah, okay, fine, we can play it.
- 13:20Speaker 1: And then she won, which I thought was really funny
- 13:22Speaker 1: in a tiebreaker by two dollars. So especially spiteful win,
- 13:26Speaker 1: which is always the best kind power good. You know,
- 13:29Speaker 1: it's always satisfying. It's an interesting game. Often when I'm
- 13:33Speaker 1: playing it. I just wish I was playing Brass instead,
- 13:36Speaker 1: but overall a really solid game and worth checking out.
- 13:40Speaker 1: I was surprised it had been five years since I played,
- 13:42Speaker 1: but there it was, so probably back in the Probably
- 13:45Speaker 1: won't play it again for another five years, but when
- 13:48Speaker 1: I do, I'm sure i'll say the same thing. Well
- 13:50Speaker 1: that's about it for me today. Thanks for joining me
- 13:52Speaker 1: on my walk. Head over to board game get Guild
- 13:54Speaker 1: three two sixty nine and post about what you've been playing.
- 13:56Speaker 1: I'd love to see it or send me a message
- 13:58Speaker 1: there one at nineteen nine is my username. Thanks for
- 14:01Speaker 1: joining me. I'm an walk today and I hope your
- 14:02Speaker 1: next walk is Bosn's is mine work Goodbye. Brought to
- 14:25Speaker 1: you by rattle Box