Latest / Stuff You Should Know / The Trivial Pursuit Trivia Edition
Transcript
- 0:01Speaker 1: Welcome to Stuff you Should Know, a production of iHeartRadio.
- 0:11Speaker 2: Hey, and welcome to the podcast. I'm Josh Clark, and
- 0:13Speaker 2: there's Charles w Chuck Bryant, and Jerry's here too. We're
- 0:18Speaker 2: just rolling the dice and moving the pies. Yeah, because
- 0:24Speaker 2: I mean it was like a pie piece. Yeah. I
- 0:27Speaker 2: can't think of anything else you call them. I think
- 0:29Speaker 2: some people call them wedges, but they're clearly sickos. Yeah.
- 0:32Speaker 1: Oh, I think they're officially wedges.
- 0:35Speaker 2: Well, I've seen the guys who invented the game.
- 0:37Speaker 1: So did you watch that video?
- 0:40Speaker 2: Yeah?
- 0:40Speaker 1: Oh boy.
- 0:41Speaker 2: We should probably tell everybody what we're talking about. First,
- 0:43Speaker 2: this is Stuff you should Know. Second, we're talking about
- 0:46Speaker 2: Trivial Pursuit. Arguably one of the greatest board games ever created.
- 0:50Speaker 2: And we're not just saying that because Stuff you Should
- 0:52Speaker 2: Know has its own Trivial Pursuit edition. It's because it
- 0:55Speaker 2: legitimately is such a great game.
- 0:58Speaker 1: Yeah. I played this game a lot when I was
- 1:01Speaker 1: a kid. It was a family favorite. My mom really
- 1:05Speaker 1: really loved it. We were often a team together, my
- 1:10Speaker 1: mom and I, so it's kind of one of my
- 1:11Speaker 1: good childhood memories with her.
- 1:13Speaker 2: I'll bet Yeah, looking at the board and all like
- 1:17Speaker 2: pictures of the board and some of the question cards
- 1:19Speaker 2: and all that. Like, I was just overwhelmed with nostalgic
- 1:22Speaker 2: because it was a huge thing in my family too,
- 1:24Speaker 2: playing Trivial Pursuit.
- 1:25Speaker 1: Boomer City, Baby.
- 1:27Speaker 2: I love that game.
- 1:28Speaker 1: Yeah, for sure, as it turns out, for sure.
- 1:30Speaker 2: And what's funny is in doctrineeded us into everything that
- 1:33Speaker 2: Boomer's like. Like it was a really like huge cultural
- 1:37Speaker 2: transfer from one generation to the other in that way.
- 1:40Speaker 1: Yeah, I mean I was a twelve year old who
- 1:44Speaker 1: learned about gun smoke and Richard Nixon through playing Trivial Pursuit.
- 1:48Speaker 2: Yeah yeah, and Spiro Agnew from Mad Magazine. Oh yeah,
- 1:53Speaker 2: So we should probably start at the start, and that
- 1:56Speaker 2: actually goes long before Trivial Pursuit was created, but not
- 2:01Speaker 2: as far back as you would think. Like in the
- 2:03Speaker 2: United States, we did a live episode on game shows
- 2:06Speaker 2: that was really cool, and we talked about this some
- 2:09Speaker 2: but back as far back to the thirties on the
- 2:11Speaker 2: radio and then later on TV, quiz shows were like
- 2:15Speaker 2: all the rage and America's had like fascinations with trivia
- 2:20Speaker 2: and then got bored with it and then came and
- 2:22Speaker 2: found it again and then got bored with it. And
- 2:25Speaker 2: back in the thirties that was one of the peaks
- 2:27Speaker 2: where everybody was super into it.
- 2:29Speaker 1: Yeah, quiz shows were for sure big. I think you know,
- 2:33Speaker 1: Lvia helped us with this. And I always kind of
- 2:36Speaker 1: wondered about the word trivial because I thought that was
- 2:39Speaker 1: a pretty genius And we'll get to the name change,
- 2:41Speaker 1: because initially this was called trivia pursuit, and a lot
- 2:44Speaker 1: of people called it trivia pursuit. But the change to trivial,
- 2:49Speaker 1: I don't know, that was just something that made it
- 2:51Speaker 1: a little cheeky.
- 2:53Speaker 2: Maybe yeah, because you're not just talking about trivia, you're
- 2:56Speaker 2: also poking fun at your own game, Like you're putting
- 3:00Speaker 2: all this effort into something that doesn't really matter in
- 3:02Speaker 2: the end.
- 3:03Speaker 1: Yeah, I guess so. But I thought it mattered when
- 3:06Speaker 1: I was a kid. I was Now that i'm adult,
- 3:08Speaker 1: I'm like, trivia Pursuit's kind of a fun name. When
- 3:09Speaker 1: I was a kid, I was like, this is not trivia.
- 3:11Speaker 1: These are facts and figures, right, it's weird.
- 3:14Speaker 2: Oh I took it seriously too. Yeah, for sure, I
- 3:17Speaker 2: love trivial pursuit too, but it was definitely in the
- 3:19Speaker 2: vein of the people who invented this thing to kind
- 3:22Speaker 2: of poke fun at themselves and even at you, the
- 3:24Speaker 2: player for playing it.
- 3:25Speaker 1: Yeah, for sure. So pub quizzes were big in England
- 3:30Speaker 1: before they were a big deal in the United States,
- 3:32Speaker 1: where we call it just par trivia, I guess, but
- 3:35Speaker 1: they kind of hit it big earlier on. So the
- 3:38Speaker 1: world of trivia was gaining steam through the nineteen sixties.
- 3:43Speaker 1: I think there was a Columbia student named Edwin Goodgold
- 3:48Speaker 1: who I think he wrote a book, right, He and another.
- 3:53Speaker 2: Guy named Dan Karlinski wrote a book simply called Trivia. Yeah,
- 3:56Speaker 2: but he's credited as one of like the early people
- 4:00Speaker 2: to spread the whole concept of being quizzed about inconsequential
- 4:05Speaker 2: usually pop culture questions to just show like how much
- 4:09Speaker 2: you knew about your childhood and that Edwin Goodgold thing.
- 4:13Speaker 2: Two things about him. He went on to become the
- 4:15Speaker 2: manager of Shanna Nah really yeah, oh wow, And he
- 4:21Speaker 2: wrote in Columbia University's I guess their newspaper, he was
- 4:25Speaker 2: one of their writers. He wrote that this is that
- 4:28Speaker 2: these trivia games that are like the hot new thing
- 4:30Speaker 2: on campus are played by young adults who, on the
- 4:33Speaker 2: one hand, realize they have misspent their youth, yet on
- 4:36Speaker 2: the other hand, do not want to let go of it.
- 4:38Speaker 2: And that was the whole idea. It was about all
- 4:40Speaker 2: the stuff that you learned in your childhood from reading
- 4:43Speaker 2: Superman comic books and listening to like gangster or seen
- 4:47Speaker 2: like gangster TV shows, just from being a kid. That's
- 4:51Speaker 2: what the whole thing was based on. And that kind
- 4:54Speaker 2: of became a tradition too that it was largely stuff
- 4:57Speaker 2: in the past. A lot of it was pop culture.
- 5:00Speaker 1: Yeah, exactly, and that was the mid sixties. The mid
- 5:03Speaker 1: seventies is when the pub quizzes really took off in England.
- 5:06Speaker 1: That didn't start in the US untill really after Trivial Pursuit.
- 5:10Speaker 1: There was a time even where the TV show Jeopardy
- 5:13Speaker 1: was not on the air because like you said, there
- 5:15Speaker 1: was just a waxing and waning on interest in trivia.
- 5:18Speaker 1: But Jeopardy came back in eighty four and all of
- 5:22Speaker 1: a sudden, you know, trivia started to be important in
- 5:25Speaker 1: the United States again.
- 5:27Speaker 2: Yeah, and I didn't see it anywhere, but I would
- 5:29Speaker 2: put some serious money on the idea that Trivial Pursuits
- 5:32Speaker 2: success revived Jeopardy.
- 5:35Speaker 1: Yeah, I bet it did, because it was.
- 5:37Speaker 2: A huge, huge deal as we'll see, yeah, for sure,
- 5:40Speaker 2: But the whole thing starts all the way back in
- 5:42Speaker 2: nineteen seventy nine, in December of nineteen seventy nine, appropriately
- 5:46Speaker 2: because Trivial Pursuit and Christmas for its first few years
- 5:50Speaker 2: of being out, were synonymous with one another. Essentially, maybe
- 5:54Speaker 2: synonymous isn't the right word, but they were. It was
- 5:57Speaker 2: a big deal around Christmas time when it first came out.
- 5:59Speaker 1: About that, Yeah, and this is our pick. We kind
- 6:02Speaker 1: of had a hard time deciding this year, but actually
- 6:04Speaker 1: not really. It was a toss up, but we always
- 6:07Speaker 1: do like a Christmas you know, legendary Christmas gifts in
- 6:11Speaker 1: pop culture history kind of episode, And this year we
- 6:13Speaker 1: went with Trivial Pursuit because it was a big you know,
- 6:16Speaker 1: they as you'll see that. You know, rolling out a
- 6:18Speaker 1: board game in October and November is a pretty smart
- 6:22Speaker 1: move for sure.
- 6:24Speaker 2: And these two guys, there are two Canadians. I read
- 6:27Speaker 2: an article about them that was contemporary to them in
- 6:31Speaker 2: the Toronto Star. It said that they come off like
- 6:34Speaker 2: the two original Hosers. Yeah, even bigger Hosers than Bob
- 6:38Speaker 2: and Doug Mackenzie is what they were saying.
- 6:39Speaker 1: Yeah, there were a couple of hockey dudes, just hockey
- 6:42Speaker 1: beer drinking, Canadian, good old fashioned Canadian hockey playing. They're
- 6:47Speaker 1: at least hockey watching. I bet they played too. They
- 6:48Speaker 1: all played.
- 6:49Speaker 2: Yeah, I think they definitely did. They certainly covered it.
- 6:52Speaker 2: One of them, Scott Abbott, was a sports reporter for
- 6:54Speaker 2: the Canadian Press who I think his focus was on hockey.
- 6:58Speaker 2: The other guy was Chris Haney. He was a photo
- 7:00Speaker 2: editor at the Montreal Gazette. So these are a couple
- 7:02Speaker 2: of late seventies early eighties journalist dudes who wear mustaches
- 7:10Speaker 2: and drink beer during their interviews on the news and
- 7:14Speaker 2: smoke like yeah, and smoke during them too, like this
- 7:17Speaker 2: would These were the guys who invented trivial pursuit.
- 7:20Speaker 1: Yeah. Hani was a high school dropout. Abbott did have
- 7:23Speaker 1: a master's degree in journalism from the University of Tennessee,
- 7:28Speaker 1: and he was living with Haney and his wife Sarah
- 7:31Speaker 1: in their apartment in Montreal at the time. And as
- 7:33Speaker 1: the legend goes, they're hanging out one day it was
- 7:36Speaker 1: kind of rainy, they were like, hey, let's play some scrabble.
- 7:40Speaker 1: They realized they didn't have some scrabble, and then I
- 7:43Speaker 1: saw a couple of different versions. It kind of inconsequential,
- 7:46Speaker 1: like whether or not he just dropped everything and went
- 7:48Speaker 1: out and bought a scrabble or whether just on his
- 7:50Speaker 1: next shopping trip he did. But Hani would buy a
- 7:53Speaker 1: scrabble game, bring it back to play and was like,
- 7:56Speaker 1: you know what, I bought like six of these things
- 7:57Speaker 1: over the years because I just keep losing number leaving
- 8:00Speaker 1: behind or learning them out or something, and like what
- 8:03Speaker 1: a racket, Like we should get into the gaming business.
- 8:06Speaker 2: Yeah, that's how I was born. They just realized how
- 8:09Speaker 2: how many times he bought a scrabble game, and they
- 8:12Speaker 2: were like, we should we could do that.
- 8:14Speaker 1: We should say.
- 8:15Speaker 2: Yeah, these guys, that was the kind of thing that
- 8:17Speaker 2: they would talk about doing, is making a game because
- 8:20Speaker 2: they realized that you could that other people have made
- 8:23Speaker 2: money off of it.
- 8:23Speaker 1: Yeah.
- 8:24Speaker 2: Up to this point, their big claim to fame in
- 8:28Speaker 2: their circle was having carried out a pyramid scheme with
- 8:32Speaker 2: a chain letter that was actually successful in that they
- 8:35Speaker 2: made money off of it and they never got caught
- 8:38Speaker 2: for it either. So up to this point, so these
- 8:41Speaker 2: were that was these this kind of these kind of
- 8:43Speaker 2: guys right, And this particular idea though, kind of started
- 8:48Speaker 2: to take shape really really quickly. I think it was
- 8:52Speaker 2: Chris Abber Scott Abbott who was like, well, how about
- 8:56Speaker 2: something with trivia. And remember, at the time, like trivia
- 8:59Speaker 2: was not hot item, and also, as we'll see, board
- 9:02Speaker 2: games were not a high item. So these were like
- 9:04Speaker 2: two bad ideas that these guys decided to put together
- 9:07Speaker 2: and accidentally became a success, or not accidentally it ended
- 9:11Speaker 2: up becoming a success. But it was like they figured
- 9:13Speaker 2: it out really quickly, didn't they.
- 9:15Speaker 1: Some might say suspiciously quickly. We'll get to that later.
- 9:18Speaker 1: But as their story goes at about forty five minutes time,
- 9:24Speaker 1: and they're really specific about that. I'd never saw anywhere
- 9:26Speaker 1: an hour. They always said forty five minutes. They got,
- 9:30Speaker 1: you know, the game together, They got some construction paper,
- 9:32Speaker 1: they started sketching things out. They based the design of
- 9:37Speaker 1: the circular board on a ship's wheel with six spokes
- 9:41Speaker 1: that corresponded to categories of geography, entertainment, sports and leisure,
- 9:45Speaker 1: science and nature, arts and literature, and history. And you
- 9:49Speaker 1: would roll the die. You would move in any direction
- 9:53Speaker 1: you wanted, as long as it's only one direction. You
- 9:56Speaker 1: get this little circular pie crust with six available pie slots,
- 10:02Speaker 1: right wedges not wedges. And the idea is you go
- 10:06Speaker 1: around and you answer questions in the corresponding categories, and
- 10:09Speaker 1: when you answer them on the center of each spoke
- 10:13Speaker 1: or I guess the landing point of each spoke, you
- 10:16Speaker 1: would get to put in a pie piece. Once you
- 10:18Speaker 1: have all those pie pieces in, you roll your way
- 10:21Speaker 1: to the center. Must have an exact role, and then
- 10:23Speaker 1: the other teams decide which category of question they want
- 10:27Speaker 1: to randomly ask you and if you miss you if
- 10:30Speaker 1: you make it, you win the game. If you miss it,
- 10:32Speaker 1: you got to roll back out and then answer questions
- 10:35Speaker 1: eventually roll back in.
- 10:36Speaker 2: Yes, well put. I am not one for boasting typically,
- 10:42Speaker 2: but I will say that I once confirmed one a
- 10:46Speaker 2: game doing all the things you just said in twenty minutes.
- 10:50Speaker 1: The wow by yourself?
- 10:53Speaker 2: No no, no, not by myself. It's playing a dude
- 10:55Speaker 2: at work at the liquor store.
- 10:57Speaker 1: No no, no, I mean, were you on a team by yourself?
- 10:59Speaker 2: No? Oh no, just me, Okay, that's what.
- 11:02Speaker 1: I was asking, not literally playing boy, Josh. I'll never mind.
- 11:08Speaker 2: I mean, I guess if you were really honest you
- 11:10Speaker 2: could play by yourself.
- 11:11Speaker 1: You know, he gets it around recards. I did that
- 11:14Speaker 1: for a little while.
- 11:15Speaker 2: That's not honest. I'm saying you could roll, you could move,
- 11:18Speaker 2: you could ask yourself questions, answer them and yeah, got
- 11:21Speaker 2: it wrong.
- 11:21Speaker 1: Yeah, just you could talk in different voices. No, good,
- 11:24Speaker 1: try chuck right, great.
- 11:26Speaker 2: You kind of ruined my twenty minute anecdote.
- 11:28Speaker 1: Frankly, no, I want to dwell back on that, because
- 11:32Speaker 1: twenty minutes. I mean, I played a lot of trivial pursuit,
- 11:35Speaker 1: and I don't feel like we ever got through a
- 11:37Speaker 1: game in less than that standard forty five minutes. It
- 11:40Speaker 1: took to an a minute.
- 11:41Speaker 2: Yeah, yeah, it took It took a It could take
- 11:44Speaker 2: a while, especially if like they were just had a
- 11:46Speaker 2: lot of people who yeah, didn't didn't know trivia. But yeah,
- 11:50Speaker 2: it would usually take yeah, forty five minutes an hour,
- 11:54Speaker 2: depending on how fast everybody was moving. Usually it took
- 11:57Speaker 2: longer because the whole point was almost every question and
- 12:01Speaker 2: answer would like generate a quick conversation or usually a
- 12:06Speaker 2: short conversation, sometimes longer, yeah, exactly, And.
- 12:09Speaker 1: Most of the times it was boomer parents like waxing
- 12:12Speaker 1: philosophic about how great their.
- 12:13Speaker 2: Stuff was right exactly to that too. But that was
- 12:17Speaker 2: the point, and that's one of the reasons it became
- 12:19Speaker 2: so popular, is like it was really easy to have
- 12:21Speaker 2: a party centered on trivial pursuit.
- 12:24Speaker 1: Yeah, so I don't think we mentioned you could you
- 12:26Speaker 1: could have teams. I did sort of allude to that,
- 12:28Speaker 1: but you could have I mean, you could probably have
- 12:30Speaker 1: as many people as you want on a team, but
- 12:32Speaker 1: I think they suggested max of four, meaning a max
- 12:35Speaker 1: of twenty four players, and anything more than that would
- 12:37Speaker 1: get at unwieldy. But I feel like we were and
- 12:40Speaker 1: my family wasn't big. It was usually we were in pairs.
- 12:44Speaker 2: Yeah, that was typically how it was done, so you
- 12:46Speaker 2: could argue and be mad at one another one the
- 12:49Speaker 2: other one insisted on the wrong answer.
- 12:52Speaker 1: Yeah, And as a kid, I do also remember all
- 12:56Speaker 1: of my family trying to nab me because I was
- 12:58Speaker 1: the only one who really knew much about sport.
- 13:01Speaker 2: Yeah. That was always my weak one too, and that
- 13:03Speaker 2: was always the one that would get picked for me
- 13:05Speaker 2: if I ever made it to the middle.
- 13:06Speaker 1: What was your category? Like, if you could pick your
- 13:08Speaker 1: own final category, what would it be?
- 13:11Speaker 2: It was usually history or entertainment.
- 13:13Speaker 1: Yeah, I would say, I would say sports and leisure
- 13:16Speaker 1: or entertainment for me, Yeah, definitely not geography.
- 13:19Speaker 2: Still, yeah, my worst was definitely sports and leisure, and
- 13:23Speaker 2: I would yeah, geography was probably second.
- 13:26Speaker 1: That's because they didn't have masths.
- 13:29Speaker 2: Right, only in the British version.
- 13:32Speaker 1: So I mentioned the name change. That was Sarah, who
- 13:36Speaker 1: was Hani's wife, Chris Haney's wife. Sarah is the one
- 13:40Speaker 1: that said now change it to trivial instead of trivia.
- 13:43Speaker 1: I think it was a pretty great switch. And I
- 13:46Speaker 1: think that's a pretty good intro.
- 13:49Speaker 2: Oh okay, well if that's the end of the intro,
- 13:52Speaker 2: then Chuck, I think we have to put an ad
- 13:53Speaker 2: break in here.
- 13:54Speaker 1: Yeah, let's move along to Act two.
- 13:56Speaker 2: Right after this, so Hani and Abbott like they were like,
- 14:27Speaker 2: we're gonna do this, and they came upon a great
- 14:30Speaker 2: idea that they would visit a toy industry convention, like
- 14:36Speaker 2: the big one in Canada. I think it was the
- 14:39Speaker 2: Canadian Toy Manufacturer's Trade Show. I can't remember what's called.
- 14:42Speaker 2: I looked it up and couldn't find anything on it.
- 14:44Speaker 2: But they went. Remember they were journalists, so they went
- 14:48Speaker 2: as reporters as if they were on an assignment to
- 14:51Speaker 2: do a story on the toy industry, specifically the board
- 14:54Speaker 2: game industry. So they used that cover to pick the
- 14:58Speaker 2: brains of a bunch of people who we're in the
- 15:01Speaker 2: board game industry and one of the well, they found
- 15:03Speaker 2: out a couple of things very quickly. They found out
- 15:06Speaker 2: that the board game industry was in a slump. They
- 15:08Speaker 2: also found out that is a very very closed industry
- 15:13Speaker 2: where if you're a newcomer with an idea, just hit
- 15:16Speaker 2: the bricks like they're not going to listen to you.
- 15:18Speaker 2: That's not how the board game industry works. And they
- 15:20Speaker 2: figured this out. So they decided that from going to
- 15:23Speaker 2: this conference they were going to have to do this themself.
- 15:25Speaker 2: If they wanted to get this game out there, they
- 15:28Speaker 2: were going to have to They couldn't just sell the idea.
- 15:30Speaker 2: They had to make the game first. And that's what
- 15:32Speaker 2: they said about doing.
- 15:34Speaker 1: Yeah, they were like, we did a pyramid scheme. We're
- 15:36Speaker 1: good at selling things that don't exist. So they enlisted
- 15:39Speaker 1: a little bit of help. They got Chris's brother, John
- 15:41Speaker 1: Haney on the team, and then a guy named Ed
- 15:43Speaker 1: Werner who was a friend who's a corporate attorney, and
- 15:47Speaker 1: they formed the horn Abbot Company. Hani's sickname was the Horn,
- 15:51Speaker 1: and Abbot in this case with one tee was just
- 15:54Speaker 1: a variation on Abbot's two teed name. And they started
- 15:57Speaker 1: selling equity to raise a little money through friends and family.
- 16:01Speaker 1: So they sold forty shares at one thousand dollars each
- 16:05Speaker 1: to thirty two friends and family members. And boy, you
- 16:09Speaker 1: want to talk about an investment that paid off for sure? Wow?
- 16:13Speaker 1: Can you imagine it'd be like one of the early
- 16:16Speaker 1: Apple stock or Google stock, right, you know.
- 16:20Speaker 2: Very similar to that, not quite as lucrative, but still
- 16:23Speaker 2: pretty well. The people who bought several shares each were
- 16:27Speaker 2: set for life basically after the game hit. Oh yeah,
- 16:30Speaker 2: but at the time Chris Haney told his mom she
- 16:34Speaker 2: shouldn't invest. Yeah, and this is his idea, his business venture.
- 16:38Speaker 2: That's how much he paged in it, I guess. But
- 16:42Speaker 2: there's a guy named Michael Worstlin, and so this iconic,
- 16:46Speaker 2: really elegant design for the package, the board itself, cards,
- 16:52Speaker 2: all that stuff. It was Michael Worstlin's work. He was
- 16:55Speaker 2: eighteen at the time.
- 16:57Speaker 1: That's just amazing.
- 16:58Speaker 2: And he didn't get a dime front for it. He
- 17:01Speaker 2: did this work for five shares of stock in the company.
- 17:05Speaker 2: Of equity and yeah, it was very smart, as we'll see.
- 17:08Speaker 1: Yeah, so they managed to raise forty grand. They got
- 17:12Speaker 1: a seventy five thousand dollars line of credit from a bank,
- 17:16Speaker 1: and that was enough dough to start getting this game
- 17:19Speaker 1: together in earnest. The one thing they didn't have they
- 17:22Speaker 1: had design, They had it kind of all ready to go.
- 17:24Speaker 1: They needed six thousand questions and so I assume with
- 17:29Speaker 1: some of that, what is that like close to one
- 17:32Speaker 1: hundred and twenty grand. They went to Spain in nineteen
- 17:36Speaker 1: eighty one and they said, we're going to go drink
- 17:39Speaker 1: beer on the beach and write questions. We're going to
- 17:41Speaker 1: pack a bunch of you know, dictionaries and encyclopedias and
- 17:47Speaker 1: reference books and newspapers, and we're going to go out there.
- 17:51Speaker 1: We're going to write it for the American audience. Some
- 17:54Speaker 1: of this stuff's going to be pretty obscure stuff. Some
- 17:57Speaker 1: is going to be you know, some are going to
- 17:59Speaker 1: be a little easier. They wanted to kind of give
- 18:00Speaker 1: it a little bit of variety, and finally, in November
- 18:04Speaker 1: eighty one, registered Trivial Pursuit as a trademark and then
- 18:09Speaker 1: launched the Genus not Genius edition that same month is
- 18:14Speaker 1: when that came out.
- 18:16Speaker 2: Yeah, we should explain, because I've never understood it until
- 18:19Speaker 2: I started researching this. It's called genus because genus, you know,
- 18:23Speaker 2: like in taxonomy, genus is above species. So yeah, there's
- 18:27Speaker 2: a bunch of different variations of this thing. Another way
- 18:32Speaker 2: to interpret another definition of it. It's general, it's not specific,
- 18:36Speaker 2: and so the questions in here were not They were
- 18:39Speaker 2: very general. You didn't have to be like a specialist
- 18:42Speaker 2: in anything to play trivial pursuit, and if you were,
- 18:45Speaker 2: you're kind of handicapped because there was a bunch of
- 18:48Speaker 2: other questions that had nothing to do with your specialist
- 18:51Speaker 2: or special Yes, specialist, specialism, what's the word I'm looking for? Specialty?
- 18:58Speaker 1: You go, I think or something behind you with the
- 19:01Speaker 1: giant y like dancing up and down.
- 19:03Speaker 2: I think there's somebody behind me with a hammer.
- 19:06Speaker 1: Oh no, no, no, no. So toy Fair people were
- 19:11Speaker 1: not too interested at first, at least they got passed
- 19:14Speaker 1: on from the bigs Parker Brothers and Milton Bradley at
- 19:18Speaker 1: the time, saying this is a really expensive game to produce,
- 19:21Speaker 1: and I mean that's something we learned a lot about
- 19:24Speaker 1: and doing this stuff you should know version is like,
- 19:26Speaker 1: cost of production is obviously a big deal. I just
- 19:29Speaker 1: never we were like, you know what if those pieces
- 19:31Speaker 1: were like copper or something, and they're like, uh no,
- 19:34Speaker 1: they're gonna be punch out cardboard. But you got you
- 19:37Speaker 1: guys are sweet.
- 19:38Speaker 2: Yeah. We were like, well what about plastic. They're like
- 19:40Speaker 2: we keep guessing.
- 19:41Speaker 1: Yeah, you know Monopoly has all those solid lead figurines,
- 19:45Speaker 1: and they're like no, no, no, no, no no no.
- 19:47Speaker 2: That's brain damage if you play too much.
- 19:49Speaker 1: Not to knock the team we worked with, because they
- 19:52Speaker 1: werenating the game turned out great. It's just it's just
- 19:55Speaker 1: how you make a game to make money.
- 19:57Speaker 2: Yeah, we said it before and we'll say it again.
- 19:59Speaker 2: Like they were the greatest bunch of people that I've
- 20:02Speaker 2: ever worked with as a group. Like, as a group,
- 20:05Speaker 2: they were as good as it comes. It was amazing.
- 20:07Speaker 1: Yeah, it was pro top to bottom enthusiasm, just a
- 20:10Speaker 1: sheer pleasure. Yeah all right, so enough of that kissing up.
- 20:16Speaker 1: They got about eleven hundred games made, sold them to
- 20:21Speaker 1: local retailers, regional Canadian retailers, basically right before Christmas, and
- 20:27Speaker 1: then this distributor of games Cheaptain products very smartly were like, hey,
- 20:33Speaker 1: we'll put this thing together. My daughter, supposedly the vice
- 20:37Speaker 1: president's daughter, really really loved the game when she went
- 20:40Speaker 1: away for a weekend and played it a lot, and
- 20:41Speaker 1: he's it ended up being a great decision for them
- 20:44Speaker 1: as well.
- 20:44Speaker 2: So yeah, a hugely consequential And this was Christmas nineteen
- 20:48Speaker 2: eighty one, So this is the first Christmas that Trivial
- 20:51Speaker 2: Pursuit comes out and makes a big splash because they
- 20:55Speaker 2: sold out of those eleven hundred games so quickly that
- 20:58Speaker 2: by the time that end of the by the time
- 21:01Speaker 2: the next Christmas rolled around, they'd already sold one hundred
- 21:05Speaker 2: thousand copies in Canada. And that's a lot. And it
- 21:09Speaker 2: turns out it's even more than you think it is,
- 21:11Speaker 2: because at the time a board game to be a
- 21:14Speaker 2: best seller sold about ten thousand copies. So this little
- 21:19Speaker 2: independent yeah, a very independent game created by a couple
- 21:24Speaker 2: of outsiders, sold ten times more than you would expect
- 21:28Speaker 2: it to sell as a best seller in this first year.
- 21:32Speaker 1: Yeah, it was incredible. They were making everything in Canada
- 21:35Speaker 1: Canada at the time except for the Dice, thirty five
- 21:38Speaker 1: hundred games a day, but they still couldn't keep up
- 21:42Speaker 1: with the pace in nineteen eighty three. Finally, a US
- 21:46Speaker 1: company called Celcho and Richter I guess or writer, writer, yeah, writer,
- 21:52Speaker 1: they licensed that game. They had real marketing money. Finally,
- 21:57Speaker 1: they sold one point three million games nineteen eighty three
- 22:01Speaker 1: with that company. And one thing we haven't mentioned is
- 22:05Speaker 1: this game was about double the cost of what a
- 22:07Speaker 1: board game was at the time, twenty five to forty
- 22:11Speaker 1: bucks depending on where you went. That's up to ninety
- 22:13Speaker 1: dollars today.
- 22:14Speaker 2: And so I saw one hundred and twenty five today.
- 22:17Speaker 1: Oh really?
- 22:18Speaker 2: Yeah? I put forty dollars in for nineteen eighty three
- 22:21Speaker 2: in west Egg and it said one hundred and twenty five.
- 22:23Speaker 1: It told me ninety.
- 22:25Speaker 2: Oh god, oh no, inflation calculations are no in question.
- 22:30Speaker 1: Oh god, it must be having the worst thing that's
- 22:32Speaker 1: ever happened our beloved West Egg. Well, either way, let's
- 22:37Speaker 1: settle at one ten. Okay, great, But either way, that
- 22:40Speaker 1: was about double the cost of a board game. So
- 22:43Speaker 1: it was no small thing to plunk down that kind
- 22:46Speaker 1: of money on this big, heavy, voluminous, voluminous game.
- 22:51Speaker 2: Voluptuous too, So you said heavy. Each game package weighs
- 22:55Speaker 2: six pounds, because they they really pulled out the stops
- 22:59Speaker 2: in their materials and like, yeah it was cardboard, and
- 23:02Speaker 2: yeah it was plastic, but it was really really well made,
- 23:05Speaker 2: well manufactured, well designed cardboard and plastic put together. And
- 23:10Speaker 2: again that just the look of it had such an
- 23:13Speaker 2: elegant look. It just didn't. It did not look like
- 23:16Speaker 2: other board games at the time. It's like Sorry or
- 23:19Speaker 2: Trouble or something like that, you know, whereas like wacky.
- 23:22Speaker 2: And there was like a cartoon explosion or something like that,
- 23:25Speaker 2: a bunch of kids rolling dice on there, and that
- 23:27Speaker 2: was a big deal too. There was no kid, no
- 23:31Speaker 2: person anywhere on the box. The only person who showed
- 23:35Speaker 2: up was the poet, the English poet Alexander Pope, who
- 23:39Speaker 2: who's quote what mighty contests derived from trivial things was
- 23:43Speaker 2: on the box. So this whole thing is so highbrow
- 23:46Speaker 2: that it just doesn't even make sense. And yet that
- 23:50Speaker 2: made people want it all the more. It was a
- 23:52Speaker 2: brand new thing. It was a revival of board games,
- 23:56Speaker 2: is what trivial Pursuit was when it came out.
- 23:58Speaker 1: Yeah, and it was, I mean it said for adults
- 24:01Speaker 1: on the box, which turned out to be a stroke
- 24:04Speaker 1: of genius because I even remember I read an article
- 24:07Speaker 1: in Slate that kind of drove this home. But I
- 24:10Speaker 1: even remember kind of agreeing with what Slate was saying,
- 24:14Speaker 1: which was like as a kid in the eighties, especially
- 24:18Speaker 1: for kids in the eighties who had like narcissistic parents
- 24:23Speaker 1: who didn't show them much attention, it was if you
- 24:25Speaker 1: could play trivial pursuit and hang, it was a chance
- 24:28Speaker 1: to sit at the adult table for a minute. Yeah,
- 24:30Speaker 1: and to like interact with your parents for an hour
- 24:33Speaker 1: a day.
- 24:34Speaker 2: Yeah, and maybe make some extra allowance in the bargain. Yeah, hey,
- 24:38Speaker 2: you throw a little money on it. You never know exactly.
- 24:42Speaker 2: So this was Christmas nineteen eighty three that it blew
- 24:46Speaker 2: up in the United States, and like when it blew
- 24:50Speaker 2: up in the US, it like it really just changed everything.
- 24:53Speaker 2: Like you said, that first year they sold one point
- 24:56Speaker 2: three million games, they sold twenty million the next year
- 24:59Speaker 2: in nineteen eighty f and by January of nineteen eighty four,
- 25:02Speaker 2: right after it started to come out in the United States,
- 25:05Speaker 2: the New York Times reported that people in New York
- 25:09Speaker 2: were trading cocktail parties for trivial Pursuit parties. And I
- 25:13Speaker 2: was thinking about it, yeah, right, yeah, I don't think
- 25:16Speaker 2: there's anything more insufferable than the New York Times reporting
- 25:19Speaker 2: on what cool New Yorkers are doing right now right.
- 25:22Speaker 2: This was a great example of that eighties version two.
- 25:26Speaker 1: Yeah, for sure, they had a great marketing early on
- 25:30Speaker 1: with this new company that was a marketing consultant they
- 25:32Speaker 1: hire named Linda Pizzano, who would send these games out
- 25:36Speaker 1: to celebrities who were featured in questions in the game,
- 25:40Speaker 1: and she got letters back from some of them and
- 25:42Speaker 1: she would publish those. She got letters from Pat Boone,
- 25:46Speaker 1: Gregory Peck, and James Mason.
- 25:49Speaker 2: So the trio.
- 25:50Speaker 1: Yeah, the boomers are just going nuts. And then to
- 25:54Speaker 1: really drive it home, there was a Time magazine report
- 25:58Speaker 1: that the cast of The Big Chill, the most boomer
- 26:01Speaker 1: movie of all boomers movies of all time, were unwinding
- 26:05Speaker 1: between scenes, enjoying trivial pursuit and looking back at the
- 26:09Speaker 1: nostalgia of their younger days. And that's it was. That
- 26:12Speaker 1: was peak boomer nostalgia, trivial pursuit reporting.
- 26:16Speaker 2: Yeah, I've never seen that movie, but I do know
- 26:19Speaker 2: it's good that one of the characters lets her husband,
- 26:24Speaker 2: I guess, impregnate serve as like a surrogate sperm donor.
- 26:28Speaker 2: To her friend.
- 26:29Speaker 1: Yeah.
- 26:30Speaker 2: The only reason I know that is because there was
- 26:32Speaker 2: a great Saturday Night Lives get about it really Yeah,
- 26:39Speaker 2: and I guess did they show the wife who was
- 26:42Speaker 2: like hanging out downstairs in the movie while they went
- 26:45Speaker 2: upstairs or something like that. Yeah, So in the Satura
- 26:49Speaker 2: Night Live one, like she's just sitting there like reflecting,
- 26:51Speaker 2: like drinking tea and like thinking about how great and
- 26:53Speaker 2: just beautiful. This is the sound coming from upstairs. They're
- 26:59Speaker 2: like really getting into it, and she's getting more and
- 27:01Speaker 2: more concerned than more.
- 27:04Speaker 1: I remember that.
- 27:05Speaker 2: Yeah, it was I think it was Jan Hooks who
- 27:07Speaker 2: was like the yeah coming downstairs. That was a great sketch.
- 27:10Speaker 1: Oh that's funny. Well, that movie was very big in
- 27:13Speaker 1: my house. In that soundtrack, I mean, I joke about
- 27:16Speaker 1: it now, but that's literally the thing that introduced me
- 27:18Speaker 1: to Motown. Oh yeah as a kid, Yeah, listening to
- 27:21Speaker 1: I was twelve years old or whatever. It was listening
- 27:23Speaker 1: to Aretha Franklin and the Four Tops and you know
- 27:28Speaker 1: everyone else. Jeremiah was a Bullfrog, which wasn't Motown. But
- 27:32Speaker 1: if you want to hear a more in depth conversation
- 27:34Speaker 1: about that, you can listen to the movie Crush episode
- 27:37Speaker 1: featuring the wonderful and charming Janey had d Tompkins.
- 27:41Speaker 2: Oh nice, that was her pick, Hunt, that was her pick. Nice.
- 27:44Speaker 1: Good movie though, but now it suffers from anti boomeritis.
- 27:49Speaker 2: Oh okay, so I should wait ten years to see it.
- 27:53Speaker 1: How do you feel about boomers right now?
- 27:55Speaker 2: I'll wait ten years to say.
- 27:56Speaker 1: Okay, all right, So nineteen eighty four, well, I guess
- 28:02Speaker 1: we should mention that book. In nineteen eighty three, a
- 28:04Speaker 1: guy named Robert J. Heller wrote a book called How
- 28:06Speaker 1: to Win at Trivial Pursuit. Like that's how big it got.
- 28:09Speaker 1: I think, like ninety six trivia games trying to cash
- 28:13Speaker 1: in on trivial pursuits success, and people writing books like
- 28:18Speaker 1: how to Win at Trivial Pursuit, in which Robert J.
- 28:21Speaker 1: Heller said, why don't you just memorize all six thousand cards?
- 28:24Speaker 2: That became kind of an urban legend, like your cousin's
- 28:28Speaker 2: friend memorized. Also really thousand questions?
- 28:31Speaker 1: Yeah, that's funny.
- 28:32Speaker 2: Yeah. And there were some other cute or interesting anecdotes
- 28:37Speaker 2: I guess that kind of came out around the time.
- 28:40Speaker 2: One was Ronald Reagan was reported on having played the
- 28:44Speaker 2: game while he was waiting for the election results in
- 28:47Speaker 2: nineteen eighty four, and during the game he got two
- 28:50Speaker 2: questions about himself, and you can relax, he got them correct,
- 28:55Speaker 2: both of them.
- 28:57Speaker 1: Well, that's the only thing Reagan I can do, is
- 28:59Speaker 1: the one word.
- 29:01Speaker 2: One of the one of the facts I saw bandied
- 29:04Speaker 2: about in some of the reporting that was a great
- 29:06Speaker 2: Reagan by the way, was that either Ronald Reagan signed
- 29:11Speaker 2: Clark Gable's discharge papers from the army or Clark Gable
- 29:15Speaker 2: signed robins. It depends on who you ask, Yes.
- 29:18Speaker 1: What was one of them authorized to do so? Or
- 29:20Speaker 1: are they just like, come over here, buddy, sign this thing.
- 29:22Speaker 2: No, No, like they just happened to be like that
- 29:25Speaker 2: was just happened to be the luck of the draw
- 29:27Speaker 2: as far as the arrangement went.
- 29:29Speaker 1: Oh, like they bore witness or something.
- 29:31Speaker 2: No. I think like, as let's say it was Clark
- 29:33Speaker 2: Gable who signed them, he would have maybe been like
- 29:35Speaker 2: a higher up to Ronald Reagan, because Ronald Reagan was
- 29:39Speaker 2: getting out. It happened to be Clark Gable rather than
- 29:42Speaker 2: Colonel Joe Schmoe.
- 29:43Speaker 1: Who was glad I complicated that very clean and cool story.
- 29:50Speaker 1: Another fun little trivial factoid, And yes, I'm saying factoid
- 29:55Speaker 1: was that q E two Queen Elizabeth I hosted and
- 29:59Speaker 1: the first NERD Cruise. It sounds like because she hosted
- 30:01Speaker 1: an eight day trivial pursuit tournament crews in I guess
- 30:05Speaker 1: eighty five.
- 30:06Speaker 2: And so at each Christmas nineteen eighty three, it was
- 30:10Speaker 2: like you could not find that thing. Yeah, in nineteen
- 30:15Speaker 2: eighty four, same same deal, Like it was really hard
- 30:18Speaker 2: to find. But this time Selchow and writer had like
- 30:21Speaker 2: learned their lesson and we're like keeping up with supply
- 30:24Speaker 2: a lot better than they were at the very beginning
- 30:26Speaker 2: of this whole thing. And so at the at the
- 30:29Speaker 2: peak of this, I think it really peaked in eighty four,
- 30:32Speaker 2: but that certainly continued on in the nineteen eighty five.
- 30:35Speaker 2: Oh yeah, and the spring of nineteen eighty five, fifteen
- 30:39Speaker 2: percent of households in America had a trivial pursuit game
- 30:44Speaker 2: in their house. I saw at some point it was
- 30:46Speaker 2: twenty percent, one in five.
- 30:49Speaker 1: Yeah, I think they're at about eighty million to date game.
- 30:53Speaker 2: Oh, I believe that totally.
- 30:56Speaker 1: That's just a staggering amount of game. I mean, my
- 30:58Speaker 1: mom still you talked about how well it was made.
- 31:00Speaker 1: My mom still has our the og from whatever forty
- 31:03Speaker 1: eight years ago.
- 31:04Speaker 2: Yeah, I'm sure it's just a little bit frayed in,
- 31:06Speaker 2: like yep, the parts were it folded and the rest
- 31:08Speaker 2: of it's just fine.
- 31:09Speaker 1: No, you can still read Richard Nixon on a third
- 31:12Speaker 1: of those cards.
- 31:13Speaker 2: Nice, there's a little like cocaine in the little folds
- 31:16Speaker 2: and like tequila stains on some of the in the spots.
- 31:20Speaker 1: Oh not in my family, pal, So Trivial Pursuit is
- 31:23Speaker 1: selling Gangbusters. Abbott and Haney are rich dudes and also
- 31:28Speaker 1: weirdly kind of celebrities. They were not shy. They love
- 31:33Speaker 1: to be on TV and to do interviews. They were
- 31:35Speaker 1: in TV commercials, They were pitchmen for other brands like
- 31:40Speaker 1: Amex and Diet Coke, and they would put that Trivial
- 31:43Speaker 1: Pursuit branding on anything they thought they could make money of.
- 31:46Speaker 1: And like you mentioned, those original investors did really, really well.
- 31:50Speaker 1: There was an entertainment writer at the Toronto Globe and
- 31:52Speaker 1: Mail named Susan Ferrier McKay who took out a bank
- 31:57Speaker 1: loan to buy ten shares early on, and in nineteen
- 32:00Speaker 1: eighty four she bought a house and then she retired
- 32:04Speaker 1: not too long after that.
- 32:06Speaker 2: Yeah, and Worstlin, the guy the eighteen year olds who
- 32:08Speaker 2: did all the art, he founded a company called Worstlin
- 32:12Speaker 2: Group All one word that became pretty successful marketers in Toronto,
- 32:17Speaker 2: and he used his money from his shares to start that,
- 32:20Speaker 2: so it definitely paid off. And then yeah, like you said,
- 32:24Speaker 2: the Heinies and Chris Abber or Scott Abbott were just
- 32:28Speaker 2: mega rich from this. I mean, this game made hundreds
- 32:32Speaker 2: of millions of dollars in the eighties, like eighties money.
- 32:35Speaker 2: God knows what West Egg would convert that to, but
- 32:39Speaker 2: there was a lot of money made off this, and
- 32:41Speaker 2: you got to think back like these were just a
- 32:43Speaker 2: couple of dudes who had an idea and went with it,
- 32:47Speaker 2: although there were people who were like, yeah, that's questionable
- 32:50Speaker 2: whether you had that idea, like you kind of referred
- 32:53Speaker 2: to earlier. Right.
- 32:54Speaker 1: Yeah, there were two cases, at least like two notable
- 32:58Speaker 1: court cases. One was a lawsuit in nineteen ninety four
- 33:02Speaker 1: from a guy, an Australian named David Wall who said, hey,
- 33:06Speaker 1: in nineteen seventy nine, this Chris Haney guy picked me
- 33:10Speaker 1: and my buddy up when we were hitchhiking and we
- 33:14Speaker 1: were in Nova, Scotia, and while we were driving around,
- 33:17Speaker 1: I told him about this idea for the game, like
- 33:20Speaker 1: really specifically, like my mom has pictures of the wheel
- 33:25Speaker 1: that I drew and the pie pieces and everything. In
- 33:28Speaker 1: the court were like, well where are those documents And
- 33:30Speaker 1: he was like, I don't have those anymore. And they
- 33:33Speaker 1: said we'll bring forward some witnesses and he was like,
- 33:36Speaker 1: no one, No one's really coming forward. They moved, Yeah,
- 33:40Speaker 1: they moved away, Hane said, or he said that. Hany
- 33:45Speaker 1: later offered him shares, like, hey man, we're getting this
- 33:48Speaker 1: game that you got told me the idea for going,
- 33:51Speaker 1: and I'm going to offer to buy you shares. This
- 33:53Speaker 1: is a real thing. He refused. Had he bought those shares,
- 33:57Speaker 1: he would have ended up a rich person as well.
- 34:00Speaker 1: But in court, Haney was like, I never met this guy,
- 34:02Speaker 1: never picked him up. They awarded him initially, well not
- 34:07Speaker 1: awarded him. He got zero dollars, but the judge ruled
- 34:11Speaker 1: in Haney's favor and awarded them one point two million
- 34:13Speaker 1: dollars in court costs, just after a thirteen year legal battle.
- 34:16Speaker 1: But they reduced that to one million because they said,
- 34:20Speaker 1: but you know what, your big corporate attorneys came in
- 34:23Speaker 1: and sued two of his witnesses. So we're gonna knock
- 34:26Speaker 1: off two hundred grand and just make it a million.
- 34:29Speaker 2: Yeah, I mean imagine being that guy. You're like, you
- 34:31Speaker 2: owe me tens of millions of dollars and then ten
- 34:34Speaker 2: years later you owe them a million dollars. Like, yeah,
- 34:37Speaker 2: this is just some guy. He wasn't some like high
- 34:39Speaker 2: flying jet setter who had a bunch of money. I
- 34:42Speaker 2: don't know what happened to him.
- 34:43Speaker 1: But yeah, I mean he had a hard he didn't
- 34:45Speaker 1: have the million bucks. I saw that. So they said
- 34:47Speaker 1: they were looking to garnish his wages, and I was like,
- 34:49Speaker 1: oh man, this just gets from bad to worse.
- 34:52Speaker 2: Yeah, but I mean, this is the one guy who
- 34:55Speaker 2: said that, and like you said, he didn't come up
- 34:57Speaker 2: with witnesses or any kind of supporting evidence. And yeah,
- 35:00Speaker 2: it's just not clear what the deal was, whether he
- 35:03Speaker 2: was just looking for a payday or if he did
- 35:05Speaker 2: get ripped off. But as far as the court's concerned,
- 35:08Speaker 2: he definitely did not get ripped off.
- 35:10Speaker 1: Yeah. What I was trying to find out was they
- 35:12Speaker 1: you know, they said they sued to first. The judge
- 35:14Speaker 1: said there was no witnesses. Then I find out that
- 35:17Speaker 1: they had sued two of the witnesses, which they considered like,
- 35:22Speaker 1: you know, witness intimidation or something. Sure, so I'm wondering
- 35:25Speaker 1: if one of those witnesses they sued was like the
- 35:27Speaker 1: friend that hitchhiked with them, And I'm just I couldn't
- 35:29Speaker 1: find anything out. It's so hard to find out stuff
- 35:32Speaker 1: about old court cases.
- 35:33Speaker 2: Well, if if it was like a David and Goliath
- 35:36Speaker 2: thing where Goliath won, that would be very sad. Indeed, Yeah,
- 35:39Speaker 2: what I imagine that. Yeah, we'll move on because this
- 35:42Speaker 2: one's getting really sad. Uh. The other one is the
- 35:45Speaker 2: story of a guy named Fred Elworth, And if you
- 35:48Speaker 2: are into trivia, fred Worth is essentially your messiah. He
- 35:52Speaker 2: is the original trivia dude who's been writing books on trivia,
- 35:58Speaker 2: books like containing trivia for decades and decades. Now. I
- 36:02Speaker 2: don't know if he's still a live but if he is,
- 36:04Speaker 2: he's probably still going strong. And he apparently published a
- 36:09Speaker 2: three volume Encyclopedia of trivia at some point, this is
- 36:12Speaker 2: before Trivia Pursuit was launched, and he did something. You
- 36:16Speaker 2: know how we've talked about map makers, like including like
- 36:19Speaker 2: a fake town to basically protect their properties, see if
- 36:23Speaker 2: somebody ripped them off.
- 36:24Speaker 1: Yeah, he did.
- 36:25Speaker 2: Something with trivia question. He included a trick question in
- 36:28Speaker 2: his stuff.
- 36:30Speaker 1: He did, and that that well, it didn't bear fruit,
- 36:33Speaker 1: but it played out in his favor. It was a
- 36:36Speaker 1: question on Colombo the TV show with what's his name
- 36:42Speaker 1: Peter Falk, Peter Falk, Almos said Robert Blake, I used
- 36:44Speaker 1: to get those confused.
- 36:45Speaker 2: No, that was Barretta.
- 36:47Speaker 1: Yeah, he sees the one who murdered his wife in
- 36:49Speaker 1: real life.
- 36:50Speaker 2: Yeah.
- 36:51Speaker 1: Yeah, anyway, Peter Falk did not murdered his wife as
- 36:55Speaker 1: far as I know, but he he was Frank Colombo.
- 36:59Speaker 1: And and the question it was, the answer was Philip Columbo,
- 37:03Speaker 1: Like what was Columbo's real name? And you know, I
- 37:06Speaker 1: don't know if anywhere else Philip Columbo had ever been printed,
- 37:08Speaker 1: So it looked like pretty good proof to me. He
- 37:11Speaker 1: sued for three hundred million bucks, claimed that close to
- 37:14Speaker 1: seventeen hundred of the questions were his, and a judge
- 37:17Speaker 1: threw it out and said, first of all, this game
- 37:19Speaker 1: is a lot different than that book, and at which
- 37:22Speaker 1: time Worth should have said, that's not what I'm saying, right,
- 37:25Speaker 1: And then he said but you can't copyright facts. No case,
- 37:29Speaker 1: which I officially feel bad for Worth because it seems
- 37:32Speaker 1: clear to me that they took a lot of his questions.
- 37:36Speaker 2: Uh yeah, he probably. I mean they said that they
- 37:38Speaker 2: used his book for creating these things. Like they didn't
- 37:41Speaker 2: deny that at all, but yeah, I guess it was
- 37:44Speaker 2: just their Their case was based on the idea that
- 37:47Speaker 2: like the effects of fact, like this guy didn't it's
- 37:49Speaker 2: not a creation of his own. Yes, he found it right, No,
- 37:53Speaker 2: I get it. And I imagine Fred Worth probably thought
- 37:55Speaker 2: that was like an iron proof defense, like.
- 37:58Speaker 1: Yeah, yeah, I got it.
- 37:59Speaker 2: These people in putting this question in there and it
- 38:01Speaker 2: didn't work out. I'm sure he was astonished when that
- 38:03Speaker 2: came along that ruling. But also, just before we move on, Chuck,
- 38:08Speaker 2: I just want to tell all of our hardcore Colombo
- 38:12Speaker 2: fan listeners to just stop your emails right now. We
- 38:15Speaker 2: know for a fact that Frank is not, as far
- 38:17Speaker 2: as Cannon goes, Colombo's first name. Yeah, canonically Colombo doesn't
- 38:22Speaker 2: have a first name or else. His first name is lieutenant.
- 38:25Speaker 2: So Frank Columbo just happened to show up in a
- 38:27Speaker 2: couple of screenshots that the producers of the show originally
- 38:31Speaker 2: never intended anybody to be able to zoom in on.
- 38:34Speaker 1: Boy, do you think there are any Colombo pet ants?
- 38:39Speaker 1: Oh yeah, definitely listen to this.
- 38:41Speaker 2: Sure, yeah, we got all kinds. Takes all kinds, Chuck.
- 38:47Speaker 1: So the nineties are now upon us and these guys
- 38:51Speaker 1: are are They said they feel like rock stars. Basically,
- 38:54Speaker 1: they've got all kinds of money. Supposedly John Haney, the
- 39:00Speaker 1: that was brought in early on. They were talking about
- 39:02Speaker 1: finances and he said, we'll be great as long as
- 39:04Speaker 1: we don't do anything stupid like invest in racehorses. So
- 39:08Speaker 1: that's just what they did. Hani and Abbott invested in racehorses,
- 39:12Speaker 1: but for Abbot paid off. He spent fifty grand on
- 39:14Speaker 1: a yearly named Charlie Bailey that ended up winning about
- 39:17Speaker 1: nine hundred thousand dollars in total purses over the years.
- 39:21Speaker 1: Oh yeah, and lots of studding out for big money.
- 39:25Speaker 1: And they both invested in kind of built from the
- 39:29Speaker 1: ground up these two golf courses in Canada, and Abbot
- 39:33Speaker 1: bought that. He was a big hockey guy, so he
- 39:36Speaker 1: bought the Brampton Battalion at the time before moving them
- 39:40Speaker 1: north and changing their name, and they are from the
- 39:43Speaker 1: Ontario Hockey League, and I think he might still own them.
- 39:47Speaker 2: Oh yeah, I think so.
- 39:48Speaker 1: I mean this article I found was from the late
- 39:51Speaker 1: twenty teens.
- 39:53Speaker 2: Oh yeah probably then.
- 39:54Speaker 1: Yeah, I don't see why he would have sold it.
- 39:57Speaker 2: Oh so they're now the Brampton Battalion. They were the
- 40:00Speaker 2: North bab Battalion.
- 40:01Speaker 1: Right, no, no, no, and now they're in North Bay.
- 40:04Speaker 2: Okay, I always get North Bay and Brampton. Confused, I
- 40:07Speaker 2: do too. So Olivia dug up a pretty interesting article written.
- 40:13Speaker 1: By who chuck a guy named Ron Rodriguez.
- 40:17Speaker 2: No, it's one Rodriguez.
- 40:19Speaker 1: Oh is it one?
- 40:20Speaker 2: Yeah? Okay, so mister Rodriguez is what we're going to
- 40:24Speaker 2: call him from now. And because his name is really
- 40:27Speaker 2: hard to say, it turns out he was a He
- 40:31Speaker 2: wrote I think a daily quota of forty trivial pursuit
- 40:34Speaker 2: questions a day, obviously, and only about half would get picked.
- 40:39Speaker 2: And we kind of went through that too, because we
- 40:41Speaker 2: helped out putting questions together for our version, and they've
- 40:47Speaker 2: asked for hundreds and hundreds of them and you're like, okay,
- 40:49Speaker 2: well we're done. They're like, okay, well we're going to
- 40:51Speaker 2: use about a third of those, So we're gonna have
- 40:53Speaker 2: to do this again a couple more times. And it
- 40:55Speaker 2: was like, there weren't that many facts in all of
- 40:57Speaker 2: the episodes of stuff you should know, you guys, But
- 41:00Speaker 2: we pulled it out. But I can feel mister Rodriguez
- 41:03Speaker 2: his pain.
- 41:04Speaker 1: Yeah, for sure. It was a lot of writing. He
- 41:08Speaker 1: said that he is the dictionary of twentieth century world politics,
- 41:11Speaker 1: pop culture magazines. As his story goes, when he needed
- 41:15Speaker 1: Rambo questions, he watched all the Rambo movies two times
- 41:19Speaker 1: to come up with the best questions. And you know,
- 41:23Speaker 1: once you write them, they did. I think he had
- 41:25Speaker 1: a partner. They had some researchers on the team and
- 41:28Speaker 1: they would fact check and do corrections and tweaks and
- 41:30Speaker 1: stuff like that.
- 41:31Speaker 2: Yeah, I should say we didn't. We weren't actually writing
- 41:34Speaker 2: the questions. We were coming up with the source material
- 41:36Speaker 2: for the question.
- 41:37Speaker 1: Yeah, from the podcast Huge Signa.
- 41:39Speaker 2: They're going, oh no, yeah, there's some writer. It has
- 41:42Speaker 2: Bro's like, uh.
- 41:46Speaker 1: As far as the nitty gritty goes, questions have a
- 41:49Speaker 1: maximum of forty five characters. They prefer two lines, even
- 41:54Speaker 1: though there can be three. They just visually thought the
- 41:56Speaker 1: two line questions looked better, so they tried to edit
- 41:59Speaker 1: them down when possible.
- 42:02Speaker 2: Yeah, and then I think now, over the years there's
- 42:05Speaker 2: been about three hundred editions published, and very early on
- 42:12Speaker 2: they stayed fairly generalist. Although I mean, let me take
- 42:17Speaker 2: that back. They went from Genus to silver screen edition,
- 42:21Speaker 2: baby Boomers Edition, and I think a sports edition, but
- 42:25Speaker 2: compared to some of the editions that they've come up
- 42:28Speaker 2: with now, those are still pretty generalists. So another one
- 42:33Speaker 2: was Disney. Disney was the first tie in that they
- 42:35Speaker 2: had in nineteen eighty five, and that was still pretty general.
- 42:39Speaker 2: It wasn't like Donald duck backs specifically, right. Weirdly, here's
- 42:45Speaker 2: a piece of trivia for you. The second brand tie
- 42:48Speaker 2: in that Trivial Pursuit released a game around was Fame.
- 42:53Speaker 2: The TV show and movie Oh Wow, Like I'm going
- 42:55Speaker 2: to Live Forever had its own Trivial Pursuit edition back
- 42:59Speaker 2: in nineteen ninety three.
- 43:00Speaker 1: Was the first question, how long did the Fame people
- 43:03Speaker 1: think they were going to live?
- 43:05Speaker 2: That's a great question.
- 43:07Speaker 1: I couldn't have been very as these editions weren't as
- 43:10Speaker 1: big though, right, there's no way no.
- 43:13Speaker 2: And that slight article that you referred to the author
- 43:18Speaker 2: makes a case. They were basically saying, I think the
- 43:20Speaker 2: whole premise was trivial pursuit lost its way. And this
- 43:23Speaker 2: is about ten years ago or something. And the premise
- 43:27Speaker 2: or the thesis this author had was that it went
- 43:31Speaker 2: from being general where basically anybody could come along and
- 43:34Speaker 2: try their hand at it, to increasingly more specific, to
- 43:38Speaker 2: where now you had to know everything there is to
- 43:41Speaker 2: know about Harry Potter or everything there is to know
- 43:44Speaker 2: about the Lord of the Rings or Friends or the
- 43:46Speaker 2: Nightmare before Christmas or that kind of thing, and that
- 43:49Speaker 2: it just it made it more and more narrow and
- 43:52Speaker 2: narrowed the pool, so you have to have more and
- 43:53Speaker 2: more additions to appeal as many people as possible, whereas
- 43:57Speaker 2: if you just made more generalists versions of the game,
- 44:01Speaker 2: then you were always going to appeal to the most
- 44:04Speaker 2: people possible.
- 44:05Speaker 1: You know, some of those versions are definitely not my thing,
- 44:10Speaker 1: but I'm not gonna say it lost its way. I
- 44:12Speaker 1: disagreed with that guy, and like, if you want a
- 44:15Speaker 1: Harry Potter edish and that's your jam, then like I
- 44:17Speaker 1: love it. Sure. In fact, I wouldn't mind a Friends
- 44:20Speaker 1: edition now that I'm thinking of it. I did today
- 44:23Speaker 1: the Friends Edition I think would be kind of fun
- 44:25Speaker 1: for me, or Seinfeld Edition because I know those pretty well.
- 44:28Speaker 1: But I did today by the Greatest Hits Edition, which
- 44:35Speaker 1: is mainly eighties and nineties and a lot of pop culture,
- 44:39Speaker 1: and supposedly that's like a gen X feast. So I
- 44:42Speaker 1: bought that today and hopefully I'll be getting it very soon.
- 44:45Speaker 2: That's awesome. I will be very disappointed if the Seinfeld
- 44:49Speaker 2: edition doesn't have a question about who invaded Spain in
- 44:52Speaker 2: the nine hundreds and the answers the moops right, it's
- 44:56Speaker 2: got too, it has to.
- 44:59Speaker 1: Yeah, we could probably write a Seinfeld edition, you and
- 45:02Speaker 1: I could probably.
- 45:04Speaker 2: They've come up with some other pretty cool ones too.
- 45:06Speaker 2: One's called X. It's for it's much more adult edgy questions.
- 45:10Speaker 2: I think it's for eighteen and up. And it's a
- 45:13Speaker 2: stamp game where if you get it wrong, they stamp
- 45:17Speaker 2: an X onto your forehead and inc and once you
- 45:19Speaker 2: get five stamps on your forehead, you're out.
- 45:22Speaker 1: Interesting.
- 45:23Speaker 2: It is interesting. And then the weirdest edition I found,
- 45:27Speaker 2: Chuck was the EMS edition. Emergency Medical Services came out
- 45:31Speaker 2: in twenty twelve, wow, and it had categories like trauma, illness, anatomy.
- 45:37Speaker 1: It's just minor cuts, major cuts.
- 45:40Speaker 2: Right, Yeah, I'd like to see some of those questions.
- 45:42Speaker 2: I couldn't find them. And you can also play free online.
- 45:46Speaker 2: There's a new version that came out this year called
- 45:50Speaker 2: Trivial Pursuit Infinite uses generative AI to come up with questions.
- 45:56Speaker 2: And if you are a TV watcher, you can watch
- 45:59Speaker 2: the new Tripe Pursuit game on the CW that's hosted
- 46:02Speaker 2: by the lovable LeVar Burton.
- 46:05Speaker 1: Oh we love LeVar.
- 46:07Speaker 2: Everyone loves LeVar.
- 46:08Speaker 1: Who doesn't, no one?
- 46:10Speaker 2: Yeah, you got anything else?
- 46:13Speaker 1: I got nothing else. I'm looking forward to playing, you know.
- 46:16Speaker 1: I do have to say I think I tried to
- 46:17Speaker 1: play the original Genus sometime in the last like five
- 46:22Speaker 1: or six years. It's been a minute, but I remember
- 46:24Speaker 1: it didn't feel like it held up that well. And
- 46:28Speaker 1: that's that's probably due to the fact that it was
- 46:30Speaker 1: written in the eighties and it was geared toward boomers. Gotcha,
- 46:34Speaker 1: but it was still okay.
- 46:36Speaker 2: Can you give an example of how it didn't hold
- 46:39Speaker 2: up for a general example, Well, just.
- 46:41Speaker 1: You know, questions about gun smoke and Richard Nixon and
- 46:45Speaker 1: and over and over, like they're.
- 46:46Speaker 2: Gonna say, it was like deeply sexist or something like that.
- 46:48Speaker 1: No, no, no, no, not like that. It just felt a
- 46:50Speaker 1: little dated question wise, like, hey, I mean, supposedly the
- 46:55Speaker 1: Master's Edition is the one I think the Gamer ranked
- 47:00Speaker 1: in twenty twenty one and a listicle, and the Gamer
- 47:02Speaker 1: said that the twenty twenty one Master Edition was the
- 47:06Speaker 1: best edition yet. But that Classic Edition has sold the
- 47:11Speaker 1: lion's share of those eighty million versions.
- 47:13Speaker 2: Yeah, pretty impressive stuff.
- 47:15Speaker 1: Yeah.
- 47:16Speaker 2: I love these Christmas episodes, the pre Christmas special usually
- 47:22Speaker 2: Christmas Toy episode. Me too, So happy Holidays to all
- 47:28Speaker 2: of you out there. And the next time you see us,
- 47:30Speaker 2: we're going to be on that ad free holiday special
- 47:35Speaker 2: coming soon. Do you have a listener mail today?
- 47:38Speaker 1: I do?
- 47:39Speaker 2: Oh great, Well, since Chuck answered in the affirmative when
- 47:42Speaker 2: I asked him if he had a listener mail, it's
- 47:44Speaker 2: time for listener mail.
- 47:46Speaker 1: Hey, guys, love your September episode on the history of
- 47:49Speaker 1: music streaming. I grew up in the nineties. I can
- 47:51Speaker 1: vividly remember being at my friend Ross's house downloading Weezer
- 47:55Speaker 1: songs off of Napster and burning pirated versions onto CDRs.
- 48:00Speaker 1: Title suggests I'm an active musician now and I wanted
- 48:02Speaker 1: to take a quick moment and give a shout out
- 48:03Speaker 1: to the music streaming platforms that didn't end up in
- 48:06Speaker 1: the episode, like band camp and SoundCloud. Oh yeah, I
- 48:10Speaker 1: feel bad we didn't mention these and we just kind
- 48:11Speaker 1: of went with the big corporate modelists. As an independent artist,
- 48:15Speaker 1: especially like how band camp allows us to promote shows,
- 48:17Speaker 1: discover connect with other musicians directly, and the ability to
- 48:20Speaker 1: customize the look and copy our releases look and copy
- 48:25Speaker 1: on our releases page. It's made getting gigs and connecting
- 48:28Speaker 1: with other indie bands so much easier. I also found
- 48:31Speaker 1: it interesting how the preferred medium of the day has
- 48:33Speaker 1: informed artists choices, has informed their choices when releasing music.
- 48:37Speaker 1: In the nineties, albums were so much longer, he says,
- 48:41Speaker 1: I'm looking at you, Smashing Pumpkins, because a loan CD
- 48:45Speaker 1: could hold more than a vinyl LP or cassette. Today,
- 48:47Speaker 1: there are so much music available at our fingertips. Musicians
- 48:50Speaker 1: are releasing shorter albums, digital mixtapes, and a steady stream
- 48:54Speaker 1: of albumless singles, all in an attempt to stay relevant
- 48:57Speaker 1: and capture fleeting attention spans of listeners. I'm curious to
- 49:01Speaker 1: see what happens over the next decade. Thanks for your
- 49:05Speaker 1: time in the years of parasocial education and entertainment. This
- 49:10Speaker 1: is from Chris and Seattle. And we actually met and
- 49:12Speaker 1: hung out with Chris when many many years ago in Seattle.
- 49:16Speaker 1: He was a friend of our booking agent at least
- 49:18Speaker 1: at the time, Josh Lingren. We still our booking agent.
- 49:22Speaker 1: They were friends at the time, as far as I know,
- 49:24Speaker 1: friends anymore, because well, I don't know. I just didn't ask,
- 49:27Speaker 1: but he I was going to text Linger and ask
- 49:30Speaker 1: if you knew him, but they He came to the
- 49:32Speaker 1: Neptune Show and I even rode in a car with
- 49:34Speaker 1: him with Emily to some after party we went to.
- 49:36Speaker 2: Wowee.
- 49:38Speaker 1: Yeah. So good to be back in touch with Chris.
- 49:39Speaker 2: Yeah, yeah, thanks a lot, Chris, thanks for getting back
- 49:42Speaker 2: in touch. I think that that's no longer parasocial, that's
- 49:45Speaker 2: just social.
- 49:47Speaker 1: Yeah, you're right.
- 49:48Speaker 2: Well, if you want to be like Chris and remind
- 49:50Speaker 2: us that we've hung out with you before, and also
- 49:52Speaker 2: share some pretty great information and correct us for not
- 49:55Speaker 2: shouting out independent version of something we talked about. We
- 49:59Speaker 2: love that kind of stuff. You can send us an
- 50:01Speaker 2: email to Stuff Podcast at iHeartRadio.
- 50:04Speaker 1: Dot com Stuff you Should Know is a production of iHeartRadio.
- 50:11Speaker 1: For more podcasts myheart Radio, visit the iHeartRadio app, Apple Podcasts,
- 50:15Speaker 1: or wherever you listen to your favorite shows.