Latest / Stuff You Should Know / How Dungeons and Dragons Works
Transcript
- 0:01Speaker 1: Welcome to Stuff you should know from House Stuff Works
- 0:04Speaker 1: dot com. Hey, and welcome to the podcast. I'm Josh Clark.
- 0:11Speaker 1: There's Charles W. Truck Bryant. I'm just a I'm just
- 0:15Speaker 1: a simple cleric mind in my way. Are you down
- 0:18Speaker 1: the Primrose Path? I was gonna ask you what what
- 0:20Speaker 1: you were? Got my staff, got my sword? Yep, that
- 0:23Speaker 1: you would be well outfitted man, ready to battles some nerds?
- 0:30Speaker 1: So have you have you played before? Okay, this is
- 0:34Speaker 1: about dungeons and dragons, and I think that is a
- 0:38Speaker 1: good move. Is two things one caveat if you're a
- 0:42Speaker 1: big D and D person. We're not gonna get everything right.
- 0:47Speaker 1: We'll get what we what we can write, obviously, but
- 0:50Speaker 1: when it's not gonna be as comprehensive as you want,
- 0:52Speaker 1: I'm going to go over the basic indition and too,
- 0:55Speaker 1: I think we should both relate our own experience. So
- 0:57Speaker 1: people just knew I played a little little bit because
- 1:00Speaker 1: this is right in my wheelhouse. Dude, I was. I'm
- 1:02Speaker 1: really surprised that you're community. Let you play the Baptist community.
- 1:08Speaker 1: Uh yeah, I didn't hear it talked about much in church,
- 1:11Speaker 1: but um, in school, there were some of my friends
- 1:16Speaker 1: started to play, and I played. I started to a
- 1:19Speaker 1: little bit, but it was always way too complicated and
- 1:24Speaker 1: involved for me. Um I played a little Top Secret.
- 1:27Speaker 1: That's another role playing game that was like the espionage
- 1:30Speaker 1: James Bond, D and D. So I played a little
- 1:32Speaker 1: bit of that, but I never got into it man
- 1:34Speaker 1: like other people did. And I think it's because I
- 1:38Speaker 1: was so active, and I was I would always rather
- 1:41Speaker 1: be out riding my bikes, my bike and playing at
- 1:45Speaker 1: the creek near my house and building forts and zip
- 1:49Speaker 1: lines and setting things on fire and putting fireworks and
- 1:54Speaker 1: bottle rockets and model planes and flying them off my roof.
- 1:58Speaker 1: So I was doing stuff like that. I wasn't so
- 1:59Speaker 1: much inside playing D and D or I was early.
- 2:02Speaker 1: I was an early gamer, so I'd be like, screw
- 2:05Speaker 1: dn D. Let's play adventure on Mataria and be a
- 2:08Speaker 1: block with an arrow right exactly. That's the real cutting stuff. Yeah,
- 2:12Speaker 1: So that that was that was my deal. Mine was. UM.
- 2:14Speaker 1: I did all that stuff, like I had a four
- 2:16Speaker 1: in the woods and I had I could make a
- 2:17Speaker 1: pretty good machine gun sound, and um, I did all
- 2:20Speaker 1: that kind of stuff. But I also played D n
- 2:23Speaker 1: D fairly extensively. Several summers like that were just basically spent,
- 2:28Speaker 1: you know, in a friends basement playing Dungeon D. I
- 2:32Speaker 1: think it depends on who your friends, said is, unless
- 2:34Speaker 1: you're the initiator, like you'll just fall in and do
- 2:37Speaker 1: whatever your friends are doing. Um, and here's the deal.
- 2:40Speaker 1: I think this affected it too. I grew up on
- 2:42Speaker 1: a street in the woods with like six houses. I
- 2:46Speaker 1: didn't grow up in one of those big, sprawling neighborhoods
- 2:48Speaker 1: like all my other friends. So they would walk down
- 2:51Speaker 1: the street and play D and D. In the basement,
- 2:52Speaker 1: it was just me and my bro out. Like in
- 2:55Speaker 1: the woods. I would walk across the street for one
- 2:57Speaker 1: group and there was another one where I had arrived
- 3:00Speaker 1: I by distance I was. I was secluded. I was
- 3:03Speaker 1: sequestered out in the in the forest, and I got
- 3:06Speaker 1: made fun of because of that until later on when
- 3:09Speaker 1: all my friends were like, dude, you live on two
- 3:10Speaker 1: acres in the woods. That's rad. Let's have a bonfire exactly,
- 3:14Speaker 1: and we did so. So we both played D and D. Uh,
- 3:18Speaker 1: And we both are not experts in any way, shape
- 3:21Speaker 1: or form. Like from the time I last played D
- 3:23Speaker 1: and D until we started researching for this episode. I
- 3:27Speaker 1: forgot everything basically over those three months. So it was
- 3:33Speaker 1: like a pretty cool trip down memory lane, like going
- 3:35Speaker 1: back and researching that. Yeah, me too, some because I
- 3:38Speaker 1: didn't I don't think I remembered how much I had
- 3:40Speaker 1: played it, And it was a little bit more than
- 3:41Speaker 1: I had remembered because a lot of stuff was like
- 3:43Speaker 1: oh yeah, I remember that, Yeah, I remember that cover,
- 3:44Speaker 1: I remember that box. But there was, like I tell
- 3:46Speaker 1: you exactly, there was a ton of new stuff that
- 3:49Speaker 1: I didn't know that I learned in researching this, Like, um,
- 3:53Speaker 1: like Gary guyas gas oh Man, have a bunch of
- 3:59Speaker 1: people just put the ropes on, put the hoods on
- 4:02Speaker 1: their heads, like, um, Gary Guy GaX. Let's call him
- 4:07Speaker 1: Gary g from now on. He He is the co creator,
- 4:10Speaker 1: along with Dave Arnison, of Dungeons and Dragons UM. And
- 4:16Speaker 1: he started out as a war gaming fanatic, so much
- 4:19Speaker 1: so that he started gen Con at Lake Geneva, Wisconsin,
- 4:23Speaker 1: his hometown, UM, which is this huge gaming convention still um.
- 4:30Speaker 1: But he started out as a war gaming convention. And
- 4:33Speaker 1: that's basically where you rolled dice move little men. It's
- 4:37Speaker 1: like risk. Risk is a war game. It's like that
- 4:39Speaker 1: and Access and Allies are like quintessential war games. It's
- 4:43Speaker 1: a great game. But Guy GaX and and his buddies
- 4:47Speaker 1: were doing this before there was ever any risk, Like
- 4:50Speaker 1: they were making their own boards, they were reenacting battles
- 4:53Speaker 1: or doing alternate universe battles of them. Um. And then
- 4:57Speaker 1: along came Dave Arnison, who I kind of had this
- 5:00Speaker 1: idea for something a little less stilted, a little more
- 5:04Speaker 1: free form UM, and he didn't quite have a conception
- 5:10Speaker 1: of it yet, but Guy GaX did. He was working
- 5:13Speaker 1: on something called chain Mail, and they got together and
- 5:15Speaker 1: that ultimately became kind of the first dry run of
- 5:19Speaker 1: Dungeons and Dragons. Uh, And they liked what they were
- 5:23Speaker 1: doing and they kind of took it from there and
- 5:25Speaker 1: then ultimately made Dungeons and Dragons in nineteen seventy four. Yeah,
- 5:29Speaker 1: I didn't find out a whole lot about UM. About Arnisson,
- 5:34Speaker 1: it seems like Guy gas is always the I guess
- 5:36Speaker 1: because he was the original, like the originator of the idea.
- 5:40Speaker 1: He's always the one that's revered and like, you know, yes,
- 5:44Speaker 1: he was also I get the impression UM a lot
- 5:47Speaker 1: more of the self promoter than Arniston is UM. But yeah,
- 5:52Speaker 1: I mean they were both very much intimately involved in
- 5:55Speaker 1: the creation of this game, right um. Guy gags. Also,
- 5:59Speaker 1: by the way, slidebar says that he is a descendant
- 6:02Speaker 1: of Goliath. Is there a yeah? He well he he
- 6:06Speaker 1: didn't let me rephrase that the interview I saw. He
- 6:08Speaker 1: wasn't like, I'm a descendant of Goliath. Yeah, he wasn't
- 6:11Speaker 1: like that. He was a cool guy, Yeah, he said.
- 6:14Speaker 1: The guy GaX means giant and supposedly, like the family
- 6:18Speaker 1: law is that we are descendants of Goliath. So I
- 6:21Speaker 1: thought that was sort of interesting, more appropriate than descendant
- 6:24Speaker 1: of a biblical giant than to make this fantastical fantasy
- 6:28Speaker 1: game right exactly, you know. Um he And there's actually
- 6:31Speaker 1: like a really neat Wired article on him that includes
- 6:34Speaker 1: a pretty decent amount on artists and too, um called
- 6:37Speaker 1: The Dungeon Master. It's about Gary Guy GaX, who died
- 6:40Speaker 1: in two thousand and eight. Say um. But the two
- 6:43Speaker 1: of them get together, and this is when when things
- 6:45Speaker 1: are really good, and they set up something called TSR,
- 6:48Speaker 1: which is a company called Technical Studies Rules, which sounds
- 6:53Speaker 1: like the most boring company you could ever think of,
- 6:58Speaker 1: But this company is what produced the this what became
- 7:04Speaker 1: the role playing game. Like you said, um, top secret
- 7:07Speaker 1: was the James Bond D and D. Yeah, you didn't say,
- 7:10Speaker 1: top secret was the James Bond role playing game and
- 7:13Speaker 1: D was literally literally become synonymous with role playing games,
- 7:17Speaker 1: and for good reason. Like in nineteen seventy four when
- 7:19Speaker 1: Dungeons Dragons came out, there was nothing in the entire
- 7:23Speaker 1: world that even remotely resembled it. Yeah, it was super unique,
- 7:28Speaker 1: and that's one of the reasons why, you know, people
- 7:30Speaker 1: always say it's like a nerd game, and you know,
- 7:33Speaker 1: you sit in your basement by yourself, and they did
- 7:35Speaker 1: have adventures. You're going by yourself. But they pointed out
- 7:39Speaker 1: in this article it's a very social game because you
- 7:41Speaker 1: would get together with your friends and sit around the
- 7:42Speaker 1: table and you could play it straight and just sort
- 7:47Speaker 1: of play, or you could start acting things out and
- 7:49Speaker 1: doing funny voices and make it more like a dramatic
- 7:53Speaker 1: like portrayal of this game. It was really kind of
- 7:55Speaker 1: up to you. But it may have a nerdy h connotations,
- 8:01Speaker 1: but they're just punch nerds together playing right well. And
- 8:06Speaker 1: if you look at some of the recent ads for
- 8:08Speaker 1: Dungeons and Dragons, um in some of the gamers magazines.
- 8:13Speaker 1: They are still appealing to that, the fact that it's
- 8:15Speaker 1: a social game. They're trying to get people who play
- 8:18Speaker 1: World Warcraft like start playing D and D again. Um
- 8:21Speaker 1: and and they're they're using taglines like, if you're gonna
- 8:24Speaker 1: sit in your basement and pretend you're an elf for
- 8:27Speaker 1: hours on and you might as well do it with
- 8:29Speaker 1: a group of friends, that's a great so. Um. It
- 8:34Speaker 1: has been social from the beginning. And what what guy
- 8:36Speaker 1: GaX and Arniston came up with was essentially a book
- 8:39Speaker 1: of rules that used dice to advance imaginary characters along. So.
- 8:45Speaker 1: And then in seven they released the basic set. That's
- 8:49Speaker 1: the red box. That's that's the one that makes us nostalgic, right.
- 8:53Speaker 1: And then they also simultaneously released Advanced Dungeons and Dragons,
- 8:57Speaker 1: which kind of had stricter rules, it was more eeping
- 9:00Speaker 1: in scope. But they both came out in seventy seven,
- 9:03Speaker 1: that's right. Uh. And then in seventy nine, the the
- 9:07Speaker 1: d M Guide was introduced. And if you play Dungeons
- 9:10Speaker 1: and Dragons in a group, you got to have a
- 9:13Speaker 1: someone running the game, and that is the Dungeon Master.
- 9:15Speaker 1: That is a person that sits behind a little cardboard
- 9:19Speaker 1: screen and hides all of their stories, and they're the
- 9:22Speaker 1: ones who create these basically kind of right the game.
- 9:26Speaker 1: And like some people will spend hours in days and
- 9:30Speaker 1: weeks creating these campaigns in these games for their friends
- 9:34Speaker 1: to bring to life as characters. And it's it was
- 9:37Speaker 1: definitely unique at the time. So you've got all these additions, right,
- 9:43Speaker 1: there's I think ten now they're working on the tenth,
- 9:46Speaker 1: depending on who you ask, right, And with every edition
- 9:49Speaker 1: of Dungeons and Dragons, there was a m like there's
- 9:54Speaker 1: a change. Sometimes they are really big changes. Like they
- 9:58Speaker 1: released the second edition of Advance Dungeons and Dragons and
- 10:01Speaker 1: like it did away with a lot of like the
- 10:03Speaker 1: evil monsters because like d n D had gotten a
- 10:05Speaker 1: bad rap wh we'll talk about later um. And there's
- 10:09Speaker 1: like a kind of role that you had to figure
- 10:13Speaker 1: out how many hit points you lost or how many
- 10:17Speaker 1: hit points were UM inflicted. It was just different. And
- 10:20Speaker 1: so with every addition, it's been different and different and
- 10:23Speaker 1: different um and so you get adherence to different sets,
- 10:27Speaker 1: different versions, uh, which has kind of led to this
- 10:31Speaker 1: weird fracturing in the Dungeon's Dragons community. Apparently. And you
- 10:35Speaker 1: know the grabster at Grabowski, one of the writers of
- 10:40Speaker 1: many of the articles that we've talked about. He's a
- 10:43Speaker 1: bit of a D and D expert, it turns out, Yeah,
- 10:45Speaker 1: and you can go check his stuff out. Agreed. Uh.
- 10:50Speaker 1: He writes extensively on I O nine dot com about
- 10:54Speaker 1: D and D c check out his stuff. He's basically saying, like, Okay,
- 10:58Speaker 1: because a big fractured community of dn D players, everybody
- 11:02Speaker 1: has their own edition that's their favorite, but everybody still
- 11:04Speaker 1: wants to be able to play together. But it's just incompatible.
- 11:07Speaker 1: So what he's saying is Wizards of the Coast, to
- 11:10Speaker 1: people who made um Magic the Gathering and ultimately bought
- 11:14Speaker 1: dn D, they have said, Okay, this fifth edition is
- 11:18Speaker 1: going to bring everything together. We'll see about that. Well,
- 11:21Speaker 1: that's what Grabanowski says. He says, Um, there's no possible
- 11:25Speaker 1: way to literally unify the various editions under a single
- 11:27Speaker 1: rule set. It would be like trying to build a
- 11:29Speaker 1: car that uses parts from a two thousand ten Mustang,
- 11:32Speaker 1: a nineteen fifty packard, and a tractor. So he's incredulous.
- 11:37Speaker 1: But they have it in like open gaming testing right now.
- 11:39Speaker 1: The fifth edition. I don't see what the big deal is.
- 11:41Speaker 1: I think that's one of the cool things about D
- 11:43Speaker 1: and D is that depending on who you play with, uh, like,
- 11:47Speaker 1: find your people, you know, like they might want to
- 11:50Speaker 1: play a certain edition. I know that some players like
- 11:53Speaker 1: to play with the little figurines and some people think
- 11:55Speaker 1: that's an abomination. You should only use your imagination. Some
- 11:59Speaker 1: people go and make up their own campaigns. Some people
- 12:03Speaker 1: stick to campaigns that are in the books. So, like,
- 12:06Speaker 1: I think that's a cool thing about it is there's
- 12:07Speaker 1: something out there for everybody. Unless you're just not into it. Well, yeah,
- 12:12Speaker 1: then there's nothing for you, nothing for me. Um, So
- 12:15Speaker 1: let's talk about how to play. Like, we'll just give
- 12:18Speaker 1: a brief primer and we since we're nostalgic for the
- 12:21Speaker 1: Red Box, which is the basic set, basic rule book
- 12:24Speaker 1: that came out first and seventy um that we're just
- 12:30Speaker 1: gonna go with that. Don't yell at us, but it's
- 12:33Speaker 1: a very basic, good intro to D n D for
- 12:35Speaker 1: all the other people who are listening to this one
- 12:37Speaker 1: who don't know what is going on. This is a
- 12:39Speaker 1: single episode on D n D, and you could have
- 12:41Speaker 1: an entire podcast that's about d n D that you
- 12:44Speaker 1: did for five years. You know, I'll bet there are
- 12:47Speaker 1: and right in let us know, we'll tweet, we'll tweet
- 12:50Speaker 1: about it. Okay. So, like we said, it is a
- 12:54Speaker 1: role playing game. So the basic concept is by the way,
- 12:58Speaker 1: you can't win. There is know, like endpoint. It's all
- 13:01Speaker 1: just about the fun of continuing with these characters you create, right,
- 13:05Speaker 1: The only beginning and and really is the creation of
- 13:09Speaker 1: a new character and the death of that character. And
- 13:13Speaker 1: even still if like that character dies, it sucks depending
- 13:15Speaker 1: on how far along your character was, but you can
- 13:18Speaker 1: always create another one. So you bother me about it,
- 13:21Speaker 1: I think is I was too late, like I would
- 13:23Speaker 1: cheat it and just make up characters. Well that's why
- 13:28Speaker 1: I was never invited back, you know. And so you
- 13:30Speaker 1: were that guy? Huh No, I mean I don't remember
- 13:32Speaker 1: if I was. I just remember not getting it and
- 13:34Speaker 1: being like, well, my guy's good at all this stuff.
- 13:36Speaker 1: I'm gonna go sit someone on fire, all right. So
- 13:40Speaker 1: you create your character, and in the red box and
- 13:42Speaker 1: the basic set, you have these different attributes and abilities
- 13:46Speaker 1: that will come into play as you play the game,
- 13:49Speaker 1: and they are strength of course, it's pretty easy. How
- 13:52Speaker 1: much you can, how much damage you can inflict with
- 13:54Speaker 1: a weapon, Wisdom, how intuitive you are, dexterity, which is
- 13:59Speaker 1: good if you're nimb um. It could help you with
- 14:01Speaker 1: a weapon or getting in that high window on the
- 14:04Speaker 1: second floor, especially like a missile weapon like a bow
- 14:06Speaker 1: and arrow or something. If you have a high tex
- 14:09Speaker 1: you want to pair that with a bow and arrow.
- 14:11Speaker 1: For intelligence, um, how smart they are, how how much
- 14:16Speaker 1: they can learn things as a character, constitution which is
- 14:20Speaker 1: your stamina, and how much stuff you can carry, how
- 14:23Speaker 1: long you can fight. But if you have that bag
- 14:25Speaker 1: of holding, you're all set. Uh. And then charisma, which
- 14:28Speaker 1: is your likability. So uh, if you want to hook
- 14:32Speaker 1: up and make friends or get out of a fight
- 14:35Speaker 1: with some bad character, that's when that's going to come
- 14:37Speaker 1: into play. And all these are determined by rolls of
- 14:40Speaker 1: the diet. Yeah, Like everything we just talked about is
- 14:42Speaker 1: represented by a number UM. And then in addition to
- 14:45Speaker 1: the armored class of the character, which is a number
- 14:49Speaker 1: that represents ay, how easy it is to inflict damage
- 14:52Speaker 1: on that character. Uh. And then the number of hit points,
- 14:55Speaker 1: which is I guess the representation of um basically how
- 14:59Speaker 1: much life you have left to get your health right exactly.
- 15:02Speaker 1: In a video game, that would be your health par exactly. Um.
- 15:05Speaker 1: And you put all these together and you have a
- 15:07Speaker 1: character that, so long as it can stay alive, can
- 15:10Speaker 1: go out and go forth into the D and D
- 15:12Speaker 1: universe and in adventure indefinitely basically. Uh all right. So
- 15:19Speaker 1: there were seven playable characters in the Inn the basic set,
- 15:22Speaker 1: and I think I remember being a cleric, but the
- 15:25Speaker 1: first one is a fighter, and that's what you think
- 15:28Speaker 1: they're They're stronger, and they're better at fighting, and they're
- 15:31Speaker 1: probably not as smart or as uh charismatic as like
- 15:36Speaker 1: another character might be. It depends. You can have high
- 15:38Speaker 1: curuismen like in the D and D um the Basic
- 15:41Speaker 1: sets players Manual, the first character they hook you up
- 15:45Speaker 1: with has high curuisma and high strength. But strength is
- 15:48Speaker 1: the prime requisite for being a fighter. Yeah, okay, so cleric.
- 15:52Speaker 1: I think I was a cleric. Uh. That's sort of
- 15:55Speaker 1: a fighter in a in a wizard, so that they
- 15:58Speaker 1: have good fighting abilities. But they're all so very dexterous
- 16:01Speaker 1: and wise, and you can cast spells, which is very important.
- 16:05Speaker 1: Right with the difference between a cleric and a magic user,
- 16:09Speaker 1: which is the next one, is that a cleric received
- 16:11Speaker 1: spells through meditation, so they have to sit around and
- 16:14Speaker 1: rest sometimes before they can get a new spell. Um.
- 16:18Speaker 1: And they also can turn undead, which means literally turn
- 16:21Speaker 1: the undead the other way. So if you have a
- 16:24Speaker 1: zombie on your trail, you're it's good to have cleric
- 16:27Speaker 1: to say, hey, zombies, turn around zombies. Where they called
- 16:31Speaker 1: zombie zombies is one? Where is another? Undead skeletons. I
- 16:35Speaker 1: didn't play enough. I don't know any of this stuff.
- 16:37Speaker 1: I didn't either until I went back and read the
- 16:39Speaker 1: entire players manual again the other day. So magic user
- 16:42Speaker 1: can do cool things like their balls of lightning and um,
- 16:46Speaker 1: learn other spells, learn new spells without meditation. No, it's
- 16:50Speaker 1: learning from book learning, which means you have to have
- 16:53Speaker 1: the prime requis is a high intelligent score. It's not
- 16:56Speaker 1: a meditative thing, right, it's just from learning books. Uh.
- 16:59Speaker 1: You have the door worf. Of course, what fantasy game
- 17:01Speaker 1: would be complete without it? Four feet tall? Got that beard?
- 17:05Speaker 1: Males and females have a beard. Yeah, and uh, and
- 17:08Speaker 1: just like in like the Lord of the Rings, they're
- 17:10Speaker 1: they're kind of ornery and super strong and have great constitution.
- 17:14Speaker 1: And of course they're good fighters because they're a little short,
- 17:17Speaker 1: mean boogers. Um, you've got the thief, which you would think. Um,
- 17:22Speaker 1: and it took me a long time to figure this
- 17:24Speaker 1: one out. To the thief, why would you want to
- 17:26Speaker 1: have a thief around the person is going to steal
- 17:28Speaker 1: the thief, Well, a thief typically doesn't steal from people
- 17:32Speaker 1: they're adventuring with. Um, but they do know how to
- 17:37Speaker 1: find secret doors, traps, picklocks, picklocks. Uh. Yeah, and so
- 17:42Speaker 1: they have a very high dexterity score. Yeah, but they're
- 17:45Speaker 1: they're also going to turn their back on you in
- 17:47Speaker 1: a battle because it depends they're not great fighters. Okay, right,
- 17:50Speaker 1: you don't want them near the battle. You want them
- 17:52Speaker 1: like kind of off to the side, get out of
- 17:54Speaker 1: the way, and let's get the fighter in there. Maybe
- 17:55Speaker 1: a dwarf or two as well. But yeah, the thief
- 17:58Speaker 1: is just kind of meant to stand back and maybe
- 18:01Speaker 1: be like, yeah, get them over there a second to
- 18:04Speaker 1: them and just cheer along. Uh, you've got halflings. They
- 18:07Speaker 1: are even smaller than the dwarfs. They're only three feet tall,
- 18:10Speaker 1: about sixty pounds, and they're demi humans and um, they're
- 18:14Speaker 1: dexterous and they have a great constitution. They're tough to
- 18:17Speaker 1: hit because they're tiny, and so they're good fighters, the
- 18:20Speaker 1: very spry. Yeah. Um. They're also like dwarves and elves,
- 18:24Speaker 1: capable of sustaining magic attacks. Um, which leads us to elves.
- 18:29Speaker 1: It's another demi human character. And they're a cross between
- 18:32Speaker 1: fighters and magic users. So they have high strength and
- 18:34Speaker 1: high intelligence. And it's not you don't just say with
- 18:39Speaker 1: any of these like, oh I want an elf. So
- 18:41Speaker 1: you roll until you have something with high intelligence in
- 18:44Speaker 1: high strength. You can you're not supposed to when you're
- 18:47Speaker 1: supposed to roll, and come up with your ability scores
- 18:50Speaker 1: first and then figure out what you have based on
- 18:52Speaker 1: those scores. Yeah, And it is interesting. And one thing
- 18:56Speaker 1: I do remember is that it is about the imagination.
- 18:58Speaker 1: And even though these these characters exist as a series
- 19:02Speaker 1: of numbers on a chart, is all it is. Um,
- 19:06Speaker 1: you create them in your mind and that's the fun
- 19:08Speaker 1: part about it. And like, I never started acting things
- 19:11Speaker 1: out like I've seen other people do, which can go
- 19:14Speaker 1: overboard pretty easy. Um. And I guess that was sort
- 19:17Speaker 1: of the precursor to what ended up being LARP. Was
- 19:20Speaker 1: just sitting around the kitchen table doing accents and things,
- 19:22Speaker 1: and some people thought, hey, let's let's go outside and
- 19:25Speaker 1: take these broomsticks and actually do this fight. You got
- 19:28Speaker 1: you got some cardboard. I'm in the move from making
- 19:30Speaker 1: some sorts. Yeah, I'm really an active guy. I think
- 19:33Speaker 1: you know, sitting around this table is no good, right. Um.
- 19:36Speaker 1: So you said that everything is represented numerically, and that's
- 19:38Speaker 1: absolutely true. Um, except there's one thing that that kind
- 19:42Speaker 1: of lends itself to acting, uh or at the very least,
- 19:45Speaker 1: decision making of a character in this alignment. And there's
- 19:49Speaker 1: three kinds of alignment and basic D and D there's lawful,
- 19:53Speaker 1: which is what we would equate with good goods, where
- 19:56Speaker 1: if you have a lawful character, they're they're probably the
- 19:59Speaker 1: hero type. You're gonna put their own skin on the
- 20:02Speaker 1: line in order to save the group. They're certainly not
- 20:04Speaker 1: going to turn and run without the rest of the
- 20:06Speaker 1: group doing the same. Um. Chaotic is the opposite of that.
- 20:10Speaker 1: It's what we would equate with evil. Yeah, they just
- 20:13Speaker 1: sort of look out for themselves forget the group. And
- 20:16Speaker 1: you'd think that would be the worst one, but apparently
- 20:19Speaker 1: the worst is neutral because you can't tell they're just
- 20:22Speaker 1: gonna do whatever is best for them no matter what. Well,
- 20:24Speaker 1: that's neutral is very it's animalistic um where it's basically
- 20:29Speaker 1: just about the survival of of the the individual. And
- 20:33Speaker 1: if you have a neutral person, they might fight with
- 20:35Speaker 1: the group if they feel like the group's gonna win
- 20:37Speaker 1: and just will protect them, or they may just turn
- 20:40Speaker 1: and run with Hey, no hard feelings, they got nothing
- 20:42Speaker 1: against you, But I'm just very instinctual. That's what neutral is.
- 20:47Speaker 1: The alignments there are all manner of like shelter and
- 20:51Speaker 1: weapons and foods and all these different things you can
- 20:54Speaker 1: pick up along the way, uh, and even languages that
- 20:57Speaker 1: if you approach a character and they don't speak your language,
- 21:00Speaker 1: then you can't communicate and you have to take a
- 21:03Speaker 1: different path on your adventure. But everyone can speak at
- 21:06Speaker 1: least two uh universal And then alignment tongue. Alignment tongue
- 21:10Speaker 1: allows you to speak to other characters in that same
- 21:13Speaker 1: alignment without the other people knowing what's being said, and
- 21:16Speaker 1: it's your private little conversation exactly. So, if if both
- 21:19Speaker 1: of us were chaotic magic users, right Chuck, yes, and
- 21:23Speaker 1: there was a somebody playing and there was a fighter
- 21:25Speaker 1: who was lawful, we could say, hey, let's put a
- 21:28Speaker 1: charm spell um on this guy and make them do
- 21:31Speaker 1: our bidding. Um. And so the player is going to
- 21:34Speaker 1: know what we're doing, but the character wouldn't. Yeah, And
- 21:37Speaker 1: the person responsible for keeping all this separate you mentioned earlier,
- 21:42Speaker 1: the dungeon master, the head nerd Right, the dungeon master
- 21:45Speaker 1: is in charge of saying things like you wouldn't know
- 21:48Speaker 1: that when the fighter says, I want to kill um
- 21:52Speaker 1: the two magic users who are about to use a
- 21:54Speaker 1: charm on me, the dungeon master would say, your character
- 21:57Speaker 1: doesn't know that because they just spoke in their alignment
- 21:59Speaker 1: tongue and boy. Dungeon master is a specific kind of person.
- 22:03Speaker 1: It takes a lot of work, and you can get
- 22:06Speaker 1: as involved as you want to. But no matter which
- 22:08Speaker 1: way you slice it, if you're the d M, you're
- 22:10Speaker 1: gonna be putting in some time coming up with these things,
- 22:13Speaker 1: even stories, even before the beginning, even before you sit down,
- 22:16Speaker 1: and it's Uh. I'd be curious to find some correlation
- 22:21Speaker 1: between people that were dungeon masters when they were like
- 22:25Speaker 1: twelve in the late seventies and early eighties and what
- 22:28Speaker 1: they ended up doing with their life. Yeah, it would
- 22:30Speaker 1: be an interesting study because they I would say that
- 22:35Speaker 1: a lot of them are probably running companies and running
- 22:37Speaker 1: the show wherever they are, because it takes a great
- 22:39Speaker 1: deal of initiative and patience and like stamina and creativity
- 22:44Speaker 1: and all these things to be a great dungeon master,
- 22:46Speaker 1: plus the sense of justice as well. You have to
- 22:48Speaker 1: be fair. Oh yeah, I'm sure it doesn't always sit
- 22:51Speaker 1: well with the group. Um and yeah, like you were saying,
- 22:54Speaker 1: like they it does take creativity. It takes also a
- 22:57Speaker 1: total and utter awareness of the game. Like while everybody
- 23:00Speaker 1: just creating their players, the d M has to show
- 23:02Speaker 1: up to that very first game having read the player's manual,
- 23:06Speaker 1: having read the Dungeon Master's Guide, understanding all the rules,
- 23:09Speaker 1: and then if you're using a game module, which you
- 23:11Speaker 1: know TSR published tons of games um, which essentially are
- 23:16Speaker 1: maps of an area that the dungeon master has access to, uh,
- 23:21Speaker 1: and then running the whole game as a whole, like
- 23:24Speaker 1: understanding what players can do, what players can't do. Um,
- 23:27Speaker 1: you have to understand how much damage a monster can inflict.
- 23:31Speaker 1: Let's give an example, like the dungeons Masters's Guide is intimidating. Yeah,
- 23:37Speaker 1: so I don't know how these kids at twelve, we're
- 23:39Speaker 1: sitting down and figuring this stuff out well, so they
- 23:41Speaker 1: a lot of the appearance of omniscience, and any dungeon
- 23:44Speaker 1: master kind of cultivates this this idea that they are
- 23:47Speaker 1: all knowing. But like you said, they're hiding behind a
- 23:50Speaker 1: cardboard screen, and behind that screen is like the dungeon
- 23:53Speaker 1: Master's guy, the game module, which has everything clearly marked
- 23:56Speaker 1: and all that. They have everything at their disposal, but
- 24:00Speaker 1: there's still a revered person, typically the dungeon Master. They're omniscient.
- 24:05Speaker 1: Because I don't know how many twelve year olds have
- 24:07Speaker 1: the initiative to take this on. There was I think
- 24:10Speaker 1: it's about right. It's probably about one out of every
- 24:13Speaker 1: ten kids as the initiative to beat the dungeon Master,
- 24:16Speaker 1: and the rest just wanted to be characters. So that
- 24:18Speaker 1: was that was a big problem with the game, was
- 24:19Speaker 1: like sometimes you couldn't find somebody to the DM because
- 24:22Speaker 1: there was a lot of work. So let's give an
- 24:25Speaker 1: example of of play, if you'll indulge me. Okay, So, okay,
- 24:29Speaker 1: we got a group of characters around a campaign in
- 24:31Speaker 1: a dungeon and by the way, you know the um
- 24:35Speaker 1: the reason why it became Dungeons and Dragons, um why
- 24:38Speaker 1: they chose dungeons was because they didn't want players being
- 24:41Speaker 1: able to just kind of wander all over the place.
- 24:44Speaker 1: They wanted to kind of keep them together in small,
- 24:46Speaker 1: confined spaces and a dungeon or a cave system or
- 24:48Speaker 1: something like that. It was a pretty good way to
- 24:50Speaker 1: keep everybody. To get catacombs. Man, it's all about the catacombs.
- 24:53Speaker 1: So you're your your group of characters are on a campaign,
- 24:56Speaker 1: the dungeon, and the d M might say something like
- 24:59Speaker 1: this is in the middle of the game. The d
- 25:00Speaker 1: M is in charge of telling you what's going on
- 25:02Speaker 1: where you are, describing your environment. So they he or
- 25:05Speaker 1: she may say, you're in a long dark cord, or
- 25:08Speaker 1: you see a faint light at one end. To your
- 25:11Speaker 1: right is a ten ft by ten ft door. It
- 25:13Speaker 1: is locked. Do you want to try to pick the
- 25:15Speaker 1: lock or continue down the cord or towards the toward
- 25:18Speaker 1: the light. And so the players decide to have the
- 25:21Speaker 1: thief pick the lock, right, because that's what you do.
- 25:24Speaker 1: Now here's what I don't get and I don't know
- 25:26Speaker 1: if you know this is it? Do you get together
- 25:29Speaker 1: as a group and decide and like take a vote
- 25:31Speaker 1: or is it someone's turn? To like say no, it's
- 25:34Speaker 1: my turn, and I make the thief go. It depends.
- 25:37Speaker 1: So first of all, before on a campaign, you have
- 25:40Speaker 1: a caller, and that's the person who speaks to the
- 25:42Speaker 1: d M for the group. But the caller is also
- 25:44Speaker 1: in charge of saying, hey, what do you guys want
- 25:47Speaker 1: to do and then saying that to the d M. Okay,
- 25:50Speaker 1: so they're the just the voice of the group, right.
- 25:53Speaker 1: They don't make any decisions. The groups supposed to decide
- 25:55Speaker 1: as a whole um, and the d ms are sitting
- 25:58Speaker 1: there going little do they know exactly? Uh? And then
- 26:01Speaker 1: there are turns as well, especially in combat. Now, if
- 26:04Speaker 1: like you have three fighters and a thief and there's
- 26:08Speaker 1: suddenly battling um um uh minotaur um, the thief is
- 26:14Speaker 1: gonna be like I'm standing over here, and the d
- 26:17Speaker 1: M will leave them out of the turns and then
- 26:20Speaker 1: will be the thief in the minotaur, and or the
- 26:23Speaker 1: one fighter in the minotaur and the next fighter in
- 26:25Speaker 1: the minutear. But blah blah blah, I always just keep
- 26:26Speaker 1: going on like that. Okay, that makes sense alright, So
- 26:29Speaker 1: back to our little story. The door is locked. Do
- 26:31Speaker 1: you want to pick the lock? We decide let's send
- 26:34Speaker 1: our thief in to pick the lock. Okay, So so
- 26:35Speaker 1: what happens in the d M, Well, they gotta roll
- 26:39Speaker 1: the dice and that's how you figure out if things work.
- 26:41Speaker 1: So if you're a thief, that means you're really good
- 26:44Speaker 1: at picking locks. So let's say it's a twenty sided
- 26:47Speaker 1: die and all you gotta do is roll like a
- 26:48Speaker 1: four or higher to successfully pick it. So that just
- 26:51Speaker 1: means your chances are really good that you'll be able
- 26:54Speaker 1: to pick the lock. If you don't have a thief,
- 26:56Speaker 1: you can send your fighter in to pick the lock,
- 26:58Speaker 1: but you may have to roll like a sixty or higher.
- 27:01Speaker 1: You would think so, but fighters can't pick locks at all,
- 27:04Speaker 1: not at all, Okay, they just like bang on the door.
- 27:08Speaker 1: So only certain characters can, like you can't even try
- 27:11Speaker 1: if they if they don't have that I believe someone
- 27:13Speaker 1: basic D and D like only thieves are definitely not fighters.
- 27:17Speaker 1: So if you don't have a thief in your campaign,
- 27:20Speaker 1: the d M wouldn't even say do you want to
- 27:22Speaker 1: pick the lock? They may say do you want to
- 27:23Speaker 1: try to bust the door down? But the d M
- 27:26Speaker 1: might also know in the game module it's unbust downable.
- 27:29Speaker 1: It can only be picked. So so um it is
- 27:36Speaker 1: because you're rolling for everything and you were saying they
- 27:38Speaker 1: rolled to find out the thief was successful, and that
- 27:41Speaker 1: that would be based on that low number, like if
- 27:43Speaker 1: you just need to roll a four. That's in relation
- 27:46Speaker 1: to the dexterity score, because it takes high dexterity to
- 27:49Speaker 1: pick a lock. To the higher dexterity score, the lower
- 27:51Speaker 1: you have to roll, which gives you, on a twenty
- 27:54Speaker 1: side of die, a lot more of a chance that
- 27:56Speaker 1: you're going to be successful at picking the lock. It's
- 27:58Speaker 1: all rolling of the dice and the rumbers. So in
- 28:01Speaker 1: this case, the d M knows that on the other
- 28:03Speaker 1: side of that door is the gelatinous cube, and that
- 28:08Speaker 1: is bad news if you're playing D and D, which
- 28:11Speaker 1: if you're an experienced dn D player, that ten ft
- 28:14Speaker 1: by ten ft door probably would have given it away
- 28:17Speaker 1: because that's the exact dimensions of a gelatinous cube, which
- 28:19Speaker 1: is evolved to move through the doors of a dungeon.
- 28:24Speaker 1: I would be dead so soon. So what happens the
- 28:26Speaker 1: door opens, there's the gelatinous cube boom, and then you
- 28:29Speaker 1: got to do battle. And when you're doing battle. You
- 28:31Speaker 1: do it again by rolling dice and you get these hits.
- 28:35Speaker 1: You have the hit points that we referenced earlier. And
- 28:37Speaker 1: let's say you gotta roll all right, these two four
- 28:39Speaker 1: sided dice. Um, you gotta roll each one once and
- 28:43Speaker 1: that those will be the the licks that the gins
- 28:46Speaker 1: gelatinous cube puts on you. And if it totals seven
- 28:49Speaker 1: or higher than you're dead. Yeah, exactly. And if you
- 28:52Speaker 1: had depending on your hit points, if you have seven
- 28:54Speaker 1: hit points, yeah, you'd be dead. So that I mean,
- 28:59Speaker 1: that's generally the game. And you can get experience points,
- 29:01Speaker 1: which are huge, which is this it's interesting to know
- 29:04Speaker 1: experience points. That's what you do to like grow as
- 29:07Speaker 1: a character, to get more hit points, to become more invincible,
- 29:10Speaker 1: more to kill a monster and you'll get experience points,
- 29:12Speaker 1: but you get way more experience points for getting treasure.
- 29:16Speaker 1: And the authors of the Basic D and D rule
- 29:19Speaker 1: books point out like this is we want you to
- 29:23Speaker 1: use your head, right, how do you get around confrontation
- 29:28Speaker 1: to go find the loot? Right, which, if you battle
- 29:31Speaker 1: a monster you deserve something, sure, but the point isn't killing.
- 29:34Speaker 1: The point is is using your head to get around
- 29:37Speaker 1: problems as well. And that's why you get more for treasure. Yeah,
- 29:42Speaker 1: we'll look at there. I had a thing I think
- 29:45Speaker 1: we made it up because I looked it up and
- 29:47Speaker 1: I couldn't find it called a bag of plenty, not
- 29:49Speaker 1: a bag of holding. The bag of holding was you
- 29:52Speaker 1: could put like anything large in it and still be
- 29:54Speaker 1: able to carry it. Like I found like all this food,
- 29:57Speaker 1: and I normally wouldn't be able to carry it. But
- 29:59Speaker 1: your bag of holding little all that and there? Right?
- 30:01Speaker 1: Did you have to keey stir it? I don't know
- 30:03Speaker 1: what that means? Like up the butt? Yeah, you're the
- 30:06Speaker 1: first person who's ever said up the butt when somebody said,
- 30:10Speaker 1: keyst what he's supposed to say. Did you just know
- 30:12Speaker 1: a Keyston would say up the button? Yeah? All right,
- 30:18Speaker 1: Um no, I wouldn't that key stir it. But I
- 30:20Speaker 1: had something called a bag of plenty, and you guys
- 30:23Speaker 1: made that up or I don't remember, man, because I
- 30:25Speaker 1: didn't find it anywhere. The only thing I found was
- 30:27Speaker 1: something called a bag of plenty plus one in Balder's Gate,
- 30:31Speaker 1: which was a video game I had played once. But
- 30:33Speaker 1: I think those Balder's Gate related to D and D somehow,
- 30:36Speaker 1: like one of the variations so I didn't know that,
- 30:38Speaker 1: but well, maybe what we played was with a bag
- 30:43Speaker 1: of Plenty, which is it would double whatever you put
- 30:45Speaker 1: in it. So if you have like twenty gold coins,
- 30:48Speaker 1: you put in your bag of Plenty and you have,
- 30:50Speaker 1: you know, double that amount. But I think we might
- 30:52Speaker 1: have made that up because I can't verify that anywhere.
- 30:54Speaker 1: I wonder how many, um how you just inadvertently admitted
- 30:58Speaker 1: to playing Baller's Gate, and wonder how many people are
- 31:00Speaker 1: just like, well, his credibilities out the window. I think
- 31:04Speaker 1: people enjoyed that. No, I don't know, maybe if I
- 31:07Speaker 1: vaguely remember it too. It was one of those games
- 31:10Speaker 1: that I played on like PS two for three months
- 31:13Speaker 1: until I completed it and then I was done with it.
- 31:15Speaker 1: You know. So if if any of that even slightly
- 31:18Speaker 1: piqued your interest, I would strongly recommend going and researching
- 31:23Speaker 1: and maybe trying out. There's usually, uh, if you go
- 31:28Speaker 1: on meetup dot com, you can find him probably just
- 31:31Speaker 1: about any even semi major city of D and D group,
- 31:37Speaker 1: And apparently Wednesdays are typically days at like comic book
- 31:41Speaker 1: shops and gaming shops and stuff like that that have
- 31:43Speaker 1: D and D groups where it's just kind of like, uh,
- 31:46Speaker 1: anybody who wants to come can can come by and
- 31:49Speaker 1: try their hand in it. I think they're very open community. Yeah,
- 31:52Speaker 1: well it depends. Oh sure, Like if you tried to
- 31:56Speaker 1: come in and like just PLoP down and like, hey,
- 31:58Speaker 1: I want to join this game that you guys have
- 31:59Speaker 1: been playing for seven years, and they wouldn't like me,
- 32:02Speaker 1: I'd be like, oh, I got a bag of plenty,
- 32:04Speaker 1: That's why they'd be like Balther's gate Um. I did
- 32:09Speaker 1: try last night to play the online version because I thought,
- 32:13Speaker 1: you know what, I'm gonna give it a whirl. I
- 32:16Speaker 1: downloaded this Mac beta version that was like eight gigs.
- 32:21Speaker 1: It took a couple of hours to download, and then
- 32:23Speaker 1: there was some errandloading and it wouldn't work. I was like,
- 32:26Speaker 1: all right, well that sucks. Let me go get my
- 32:28Speaker 1: PC laptop, because you know me, I'm rich. I have
- 32:31Speaker 1: like eight different kinds of laptops. I know they're like
- 32:33Speaker 1: falling out of your pocket. So I went to my
- 32:35Speaker 1: PC laptop and tried to sign up and download the
- 32:38Speaker 1: PC version, and it wouldn't recognize me. It wouldn't let
- 32:43Speaker 1: me because I'd already signed up with that name, and
- 32:46Speaker 1: so it was like midnight, and I said, screw this,
- 32:50Speaker 1: but I think I might try and play the online
- 32:52Speaker 1: version just to see what it's like. It's called D
- 32:54Speaker 1: d O. Yeah, we're not getting into that. It's in
- 32:56Speaker 1: a whole other thing. But um, there's a good article
- 32:59Speaker 1: by John that's Strickland on Dungeons and Dragons online that
- 33:03Speaker 1: you can find on how stuff works. So um, so
- 33:06Speaker 1: I said, go check it out. And if not, if
- 33:09Speaker 1: it didn't really pique your interest at the very least,
- 33:12Speaker 1: I imagine you would be interested to know that for many,
- 33:15Speaker 1: many years there were a lot of people with a
- 33:18Speaker 1: lot of voices who considered Dungeons and Dragons to be
- 33:22Speaker 1: thoroughly satanic. Yeah, and uh, it didn't help that what
- 33:28Speaker 1: was the year that the guy seventy nine, James Egbert,
- 33:32Speaker 1: James Dallas Egbert the third he went by Dallas. Yeah,
- 33:35Speaker 1: this was a kid at Michigan State University and he
- 33:39Speaker 1: went missing, and they the story out and the one
- 33:43Speaker 1: that was later disproven, but the one that really got
- 33:45Speaker 1: around in the news was that he disappeared into the
- 33:50Speaker 1: tunnel system underneath the school playing D and D and
- 33:53Speaker 1: died doing so. Yeah, he was a sixteen year old
- 33:56Speaker 1: by the way computer prodigy in seventy nine, so there's
- 33:59Speaker 1: like not such a thing as computer prodigies. Then he's
- 34:02Speaker 1: like one of the first. He's at Michigan State and
- 34:04Speaker 1: he actually did go in the steam tunnels and he
- 34:06Speaker 1: went to go kill himself to take an overdose on barbituous. Yeah,
- 34:09Speaker 1: but it didn't work, and he came to in the
- 34:11Speaker 1: steam tunnels. Yeah. And it had nothing to do with
- 34:13Speaker 1: dungeons and dragons, but it was announced so in the news,
- 34:16Speaker 1: and that's sort of what people remembered at the time,
- 34:17Speaker 1: and they used that as fuel, of course, to fuel
- 34:20Speaker 1: the fire of this is an evil game, satanic. They
- 34:23Speaker 1: made a movie with Tom Hanks, man, do you remember
- 34:28Speaker 1: seeing that when it first came out as a TV movie? Yeah,
- 34:31Speaker 1: And and I guess you know, it's just sort of
- 34:33Speaker 1: loosely told of slightly fictionalized version of James Egbert's uh
- 34:39Speaker 1: you know, the sensationalized version of the real version. Tom
- 34:41Speaker 1: Hanks plays the guy who gets so wrapped up in
- 34:43Speaker 1: his character that he um, he just has a break
- 34:46Speaker 1: with reality. He disappears because they find him again, but
- 34:50Speaker 1: he still thinks that he's uh Pardue the Cleric, and
- 34:53Speaker 1: I call him Pardue the cleric who lives with his
- 34:56Speaker 1: parents now because they take him back home and he's
- 34:59Speaker 1: just some crazy dude. Yeah. Um, I don't think any
- 35:02Speaker 1: there was any better reaction to Dungeons and Dragons than
- 35:06Speaker 1: Dark Dungeons by Chick Publications. So Chick Publications make religious
- 35:12Speaker 1: tracks on everything about um. They're extremely fundamentalist christian um.
- 35:17Speaker 1: And they have tracks on everything from how the new
- 35:22Speaker 1: Jesuit Pope is in league with the devil to how
- 35:25Speaker 1: if you are a Mason you are become possessed by
- 35:27Speaker 1: a heathen god. Um. And they're basically like these easy
- 35:31Speaker 1: to read comic books you're not familiar I might have
- 35:35Speaker 1: if I saw one, I might recognize it. So and
- 35:37Speaker 1: then they publish them and they sell them so you
- 35:39Speaker 1: can go hand them out and proselytize the people on
- 35:41Speaker 1: the streets like an ice breaker basically. But Chick Publications
- 35:44Speaker 1: came up with the not the creme de la creme
- 35:47Speaker 1: of anti D and D material propaganda. Yes, it's called
- 35:52Speaker 1: Dark Dungeons and it's a comic strip about a girl
- 35:55Speaker 1: who becomes who starts playing D and D and then
- 35:59Speaker 1: as were routed into a real life witchcraft COVID by
- 36:03Speaker 1: the Dungeon Master, because Dungeons and Dragons is just this
- 36:06Speaker 1: front for Satanists to like find the best of the
- 36:08Speaker 1: best to come do the real thing. And one girl
- 36:11Speaker 1: who becomes so wrapped up in her character. Once her
- 36:13Speaker 1: character dized, she goes and hangs herself in her room.
- 36:15Speaker 1: That sounds familiar. I might have been forced to read
- 36:17Speaker 1: that at some point. Check it out. And as a
- 36:19Speaker 1: matter of fact, I wrote a blog post on these
- 36:22Speaker 1: and some other ones about how it's called back when
- 36:25Speaker 1: people thought Dungeons and Dragons was satanic k's on our
- 36:28Speaker 1: site stuff you should Know dot com and this it was.
- 36:31Speaker 1: It's really interesting, like there was this period that coincided
- 36:35Speaker 1: with that whole satanic ritual abuse scare. Yeah, with the
- 36:38Speaker 1: heavy metal music. Yeah, that got Judics, priests on Landed
- 36:43Speaker 1: the West, Memphis three in prison. Um, it was a
- 36:47Speaker 1: real thing. And yes, and Dungeons and Dragons was, if
- 36:51Speaker 1: not the originator of this huge part of it. It
- 36:54Speaker 1: was in the center of it for a long time.
- 36:57Speaker 1: But it came out because thanks in part to the
- 37:00Speaker 1: um Doge's and Dragons cartoon. Yeah, I had a cartoon.
- 37:03Speaker 1: They had a movie which wasn't very good. Um, I'm
- 37:06Speaker 1: surprised I haven't redone that movie. Yeah, so I bet
- 37:12Speaker 1: they will at some point. I wrote a Time magazine
- 37:14Speaker 1: article that was saying, like, why is Dungeons and Dragons
- 37:17Speaker 1: not like a huge franchise. I didn't really get to
- 37:20Speaker 1: the bottom of They kind of settled on, well, it's
- 37:23Speaker 1: made a billion dollars for its owners. Um, it's in
- 37:26Speaker 1: I think a dozen languages. Um. I think twenty million
- 37:31Speaker 1: people have played it, so it does have a huge following.
- 37:34Speaker 1: But they were saying like, it's not the Lord of
- 37:36Speaker 1: the Rings and why not? And I think possibly because
- 37:39Speaker 1: it's just totally open ended, and it's that's what I think.
- 37:42Speaker 1: It's the individual Lord of the Rings. You go read
- 37:44Speaker 1: and there's a story and it happens, and yeah, you're
- 37:47Speaker 1: kind of imagining it, but you're just imagining what Tolkien
- 37:50Speaker 1: has explained to you. And guy gangs by the way,
- 37:52Speaker 1: I thought Tolkien sucked. Yeah he was in a conan sure,
- 37:57Speaker 1: So um, not O'Brien the barbarian. So Um. With Tolkien,
- 38:04Speaker 1: you're told with D and D like you man, you're
- 38:07Speaker 1: totally using your imagination. And even more than that, something
- 38:11Speaker 1: as strange as a group imagination, a group of people
- 38:14Speaker 1: using their imaginations together and kind of the interlocks like
- 38:18Speaker 1: that's high level stuff. Well, it is high level. And
- 38:21Speaker 1: that's exactly why a movie failed and probably wouldn't not succeed,
- 38:24Speaker 1: is because for a D and D movie to work,
- 38:27Speaker 1: you have to satisfy the D and D fans and
- 38:29Speaker 1: no matter who for a movie, you have to create
- 38:32Speaker 1: some hero character and that's not going to satisfy all
- 38:37Speaker 1: D indeed people, no matter who you create and what
- 38:40Speaker 1: story you create, they're gonna be D and D fans
- 38:42Speaker 1: that I think. Now, my what, my guy was way
- 38:45Speaker 1: better than this jump right exactly, And you call that
- 38:47Speaker 1: a white dragon. White Dragon would never do that because
- 38:50Speaker 1: it lived in my imagination as this, So I agree.
- 38:53Speaker 1: I don't think it will ever happen. It's a great success.
- 38:56Speaker 1: Although the cartoon was pretty well received. I think it is.
- 39:00Speaker 1: So it's a classic. Yeah, but that's that's different. It's
- 39:03Speaker 1: it was nominated for Greatest Cartoon Shows of All Time
- 39:07Speaker 1: nineteen know by listeners. I I put a list up
- 39:12Speaker 1: and said if anybody have any other nominees, and on
- 39:14Speaker 1: our website people nominated More and Dungeons and Dragons was one,
- 39:17Speaker 1: so it's up there. I think Scooby Doo one. Oh,
- 39:20Speaker 1: of course duck Tails was a hard contender. Yeah, I've
- 39:24Speaker 1: never watched that. I was surprised. Uh, let's see, you
- 39:28Speaker 1: got anything else. No, I mean there are dozens of
- 39:31Speaker 1: offshoots in different games and different modules, and like we
- 39:34Speaker 1: only covered a very small part of it. Uh, the
- 39:36Speaker 1: universe is vast. The D and D universe is vast.
- 39:39Speaker 1: It is Go forth and check it out, you say, we, Uh,
- 39:44Speaker 1: take up those glasses and check it out. And if
- 39:46Speaker 1: you if you want to learn more about Dungeons and Dragons,
- 39:50Speaker 1: type those words into the search part how stuff works
- 39:52Speaker 1: dot Com and it will bring up some cool stuff. Oh.
- 39:55Speaker 1: By the way, it has sort of been known as
- 39:58Speaker 1: like a guy's thing, but there's a rabid female community
- 40:02Speaker 1: with D and D and I saw I watched the
- 40:04Speaker 1: documentary last night on Dungeons and Dragons. It was pretty good. Um,
- 40:09Speaker 1: the Dungeons and Dragons experience. I think you know, there's
- 40:11Speaker 1: a there's like a pretty serious other documentary that's being
- 40:15Speaker 1: got kickstarted. Really that's in it's in production right now. Yeah,
- 40:19Speaker 1: this one was okay, it wasn't great, but it did
- 40:21Speaker 1: interview a female, a woman, and she was like, yeah,
- 40:24Speaker 1: you know, I think a lot of girls they see
- 40:25Speaker 1: it as a guy thing and the guy nerds, so
- 40:28Speaker 1: they're reluctant to get into it. But the girls that
- 40:31Speaker 1: I know that I have gotten into it have have
- 40:34Speaker 1: found that it. You know, it's really not like a
- 40:36Speaker 1: guy sing after all. They have just as much fun
- 40:39Speaker 1: and um, it looks I don't know, it's a fun community.
- 40:42Speaker 1: It is funny. They showed them playing the at one point,
- 40:45Speaker 1: and they definitely get like the dungeon Master is just
- 40:49Speaker 1: sort of going on and on and the players will
- 40:51Speaker 1: say things in character like I'm not sure what to
- 40:53Speaker 1: do after such a long story and stuff like that,
- 40:56Speaker 1: and uh, they're taking like barbed shots in characters. Pretty funny.
- 41:00Speaker 1: That's cool. Yeah, that's the way to do it, I guess.
- 41:03Speaker 1: So actually, however, you and your group of friends want
- 41:06Speaker 1: to do it and have fun doing it, that's the
- 41:08Speaker 1: way to do it. Yeah, unless it veeers towards satanism
- 41:11Speaker 1: and like real, but it doesn't. That was all made up.
- 41:15Speaker 1: I know. Uh, if you want to learn more, didn't
- 41:18Speaker 1: I already say this thing? Yeah I don't know, Okay,
- 41:20Speaker 1: so I said search part, which means it's time for
- 41:23Speaker 1: message break. And now it's a listener mail, right, Josh,
- 41:29Speaker 1: I'm gonna call this D and D listener mail for
- 41:33Speaker 1: D and D podcast. That's a really clumsy title. How
- 41:36Speaker 1: amazing it is. This is pretty cool. Actually, hey guys,
- 41:39Speaker 1: a big fan of the podcast. In the TV show,
- 41:42Speaker 1: I worked for the Ford Motor Company at the Kentucky
- 41:44Speaker 1: Truck plant in Louisville, and I'm an assembly line worker
- 41:47Speaker 1: and you can imagine my job gets pretty monotonous. I
- 41:50Speaker 1: put on passenger side doors on trucks night, on specific trucks.
- 41:55Speaker 1: He does. He can't just throw any door under a
- 41:58Speaker 1: new truck. No, it's all very specific. But if you
- 42:00Speaker 1: own afford super duty and you open your passenger raw
- 42:03Speaker 1: or you can thank this dude for it. That's true.
- 42:05Speaker 1: You can thank Jeremy Elmore. Um So, anyway, he's been
- 42:07Speaker 1: listening for a little while and he's listened to all
- 42:09Speaker 1: but five of the shows, and uh, he's getting on
- 42:13Speaker 1: his wife's nerves. We hear this a lot when one
- 42:15Speaker 1: spouse is sort of annoyed that doesn't listen about the
- 42:18Speaker 1: other one getting smart. And I think everyone just needs
- 42:21Speaker 1: to start, you know, taking care of business in the household.
- 42:25Speaker 1: What what is that mean? Get the other spouse on board,
- 42:28Speaker 1: get them listening. That way you can circumvent this defense
- 42:32Speaker 1: mechanism of feeling threatened. So that's what his wife does.
- 42:34Speaker 1: She's like, yeah, yeah, I know what you learned from
- 42:36Speaker 1: Chuck and Josh. Look just listen. So he goes on
- 42:41Speaker 1: to say, the great thing about the show is you
- 42:42Speaker 1: two are very relatable to me, a couple of years
- 42:44Speaker 1: younger than Josh. So I love hearing about your childhood
- 42:46Speaker 1: stories from g I Joe, adolescent chocolating and Dungeon and Dragons,
- 42:51Speaker 1: going to panic shows, watching Seinfeld, and now marriage. I
- 42:54Speaker 1: feel like I've grown up with you guys. So I
- 42:57Speaker 1: want to send you something. My father is where it
- 42:59Speaker 1: gets good is Larry Elmore. He's a freelance artist who
- 43:02Speaker 1: used to paint for TSR and D and D. Yeah.
- 43:05Speaker 1: So like the blog post that you used, that was
- 43:09Speaker 1: his father's artwork. Yeah, the blog post. I wrote a
- 43:11Speaker 1: blog post on it right on DNDB and S can Yeah,
- 43:15Speaker 1: and that was like, just by chance, this dude's father.
- 43:18Speaker 1: His name is Larry Elmore. Like I said, he um,
- 43:21Speaker 1: Dragon con and D and D have been mentioned on
- 43:23Speaker 1: your podcast before and it made me want to send
- 43:25Speaker 1: you something. So he has a twenty years art of
- 43:27Speaker 1: Art book I can't wait to get. I can't either.
- 43:29Speaker 1: It came out a decade ago, but it's still really
- 43:31Speaker 1: cool and I want you both to have one. He's
- 43:33Speaker 1: a new one coming out in August as well, so
- 43:36Speaker 1: consider this a plug. I guess um. He has already
- 43:38Speaker 1: personalized them for me for you guys, and I need
- 43:41Speaker 1: to know how to get them to you. Is very cool,
- 43:44Speaker 1: he asked me. This is even cooler because he asked
- 43:46Speaker 1: who they were for. He explained it to Pops and
- 43:49Speaker 1: now he is listening to the show in his studio
- 43:52Speaker 1: while he's that illustrating. So by the time this comes out,
- 43:55Speaker 1: hopefully Larry Elmore is listening to the podcast about D
- 43:59Speaker 1: and D. What's Up Larry Elmore? So all that he
- 44:02Speaker 1: was like one of the first or maybe the first
- 44:05Speaker 1: artist early on when they did this. He's definitely an
- 44:07Speaker 1: early one because the illustration that I used from the
- 44:11Speaker 1: Night three edition of the Basic set Um, so he
- 44:15Speaker 1: would have Yeah, that's pretty early. Well. I went to
- 44:17Speaker 1: his website and looked at his art and like all
- 44:19Speaker 1: those iconic images that I remember we're him. That's really
- 44:21Speaker 1: I can't wait to get It's very cool. So thank
- 44:24Speaker 1: you Jeremy Elmore in Louisville and Thanky Larry and uh
- 44:28Speaker 1: that was it. Yeah, thanks to you both. Um, if
- 44:31Speaker 1: you want to send us something, especially if your dad
- 44:34Speaker 1: is um an indvertent idol of Chucks in mind agreed, Um,
- 44:38Speaker 1: we want to hear from you, So you can tweet
- 44:41Speaker 1: to us at s y s K podcast. You can
- 44:44Speaker 1: join us on Facebook dot com, slash Stuff you Should Know.
- 44:46Speaker 1: You can send us an email to Stuff Podcast at
- 44:50Speaker 1: Discovery dot com. And then why not just go see
- 44:53Speaker 1: if we're sitting in our home on the web, on
- 44:56Speaker 1: the couch, maybe watch a little TV. That home is
- 44:58Speaker 1: called Stuff you Should Know dot com. For more on
- 45:06Speaker 1: this and thousands of other topics, is it how Stuff
- 45:09Speaker 1: Works dot com. This episode of Stuff You Should Know
- 45:18Speaker 1: is brought to you by Jack Threads dot com.