Latest / Pick Up and Deliver / Small Games Deep Dive
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I step off the train and deliver an episode do you while I walk
- 0:10home. I'm Brendan Riley. Well, good afternoon, listeners. It's a
- 0:23cloudy day here in suburban Chicago, a little bit brisk, but relatively comfortable.
- 0:28I've got an umbrella in case it rains, and I've got my walk
- 0:31and shoes on. Here we go. While I was looking through older episodes
- 0:35trying to decide what I wanted to talk to you about today, and I
- 0:37realized I had not done a Message from the Deep episode for a while.
- 0:42For those of you who are relatively new to the podcast, a Message from
- 0:45the Deep is the sort of opposite of the board game espresso. It is
- 0:48meant to be a longer sort of review segment about a game that I know
- 0:53really well. And so I was looking through the games that I've played a
- 0:56lot, trying to see, like, is there a game I should do
- 0:59a Message from the Deep about, or a duel. Sometimes for the duel,
- 1:02I will take two games that I know really well and compare them to
- 1:06one another to see which one I want to recommend. For example, and
- 1:12I didn't see any that struck me right now that I should do that,
- 1:18But I did find myself really interested in talking about a couple small games.
- 1:23So I decided to do a kind of message from the Deep about five relatively
- 1:27simple, easy to play games that deserve a Message from the Deep episode.
- 1:33But I'm not really sure I have fifteen minutes worth to say about any one
- 1:36of these, so I'm going to talk about five of them in shorter bursts,
- 1:40and you'll hear about these. So I will say all five of these
- 1:42are top recommendations for me. These are all relatively small games. None of
- 1:48them none of them make seeds a half an hour. Most of them are
- 1:49even shorter than that. That are top notch, really good games, definitely
- 1:56worth playing. You should just play all five of these as soon as you
- 1:59can. But I want to talk about them a little bit and talk about
- 2:02why they're so good. None of these. This is not in any particular
- 2:07order, just kind of the order I decided on the men. Actually it's
- 2:10going to be reverse order on the game that I've played the least to the
- 2:14game that I've played the most of these ones. So what I want to
- 2:17talk about is what the game is and why I enjoy it so much.
- 2:23Okay, I'm also going to talk about who designed it and all of that,
- 2:27but that means I have to do a little bit of work, all
- 2:30right. So the first game I'm going to talk about is the one I
- 2:32have played the least. That is Anomia. I've recorded nineteen plays of that,
- 2:37which sounds about right. Anomia was designed by Andrew Innes and published by
- 2:43Anomia Press Asthma Day, Broadway Toys Limited, and a bunch of other games.
- 2:46I feel like right now it might be being published by the OP.
- 2:50I can't say for certain, but I feel like that might be the case.
- 2:53So anomia is the word for feeling like you want to say something but
- 3:00being unable to come up with a word for it. So a meaning not
- 3:05anomia meaning I don't know ability to say a word, ability to think of
- 3:08a word, anmia, that's what it means. It means not being able
- 3:12to say a word. And this is a real time party game. You
- 3:17can play with up to six people or I have played with more, although
- 3:21honestly it's really good with six or few er. If you go above six,
- 3:23it gets a little tedious or it can because your turn. You could
- 3:30have a turn at any time, but your turn is really most likely when
- 3:34you're drawing a card, and you only draw a card, you know,
- 3:37once per once in time. That goes around, so but you have to
- 3:42be alert the whole time because at any given time you might have a turn
- 3:46to take. So the way the game works it has a deck of cards.
- 3:50I think the smallest version you can buy has two different decks, a
- 3:53red deck and a blue deck. I have the Anomia Party Edition, which
- 3:55has six different decks. There's also a Nomia X which has ten different decks.
- 4:00And the idea is you're going to take one of these decks, shuffle
- 4:02them up, put it in the middle of the table. On your turn,
- 4:05you draw a card off the top of the deck and you put it
- 4:08in front of you. Now the rules safe to draw it and reveal it
- 4:11away from you so you can't see it while it is being flipped onto the
- 4:14table, because this is a real time game and speed matters. So when
- 4:17you flip the card onto the table, it's got a word on it,
- 4:20and that word is a category of some sort. It could be everything from
- 4:25a city in a city in North America, to a magazine, to a
- 4:30disease, to a movie character who knows anything, you can think of it.
- 4:35It's like a category that would have a bunch of answers, and you
- 4:38put that in front of you, and next or above that category there's a
- 4:43symbol. The game has like something like eight different symbols or ten different symbols,
- 4:47and they are very easy to recognize. Graphical icons that are things like
- 4:53a hashtag, some wavy lines, think about like the kind of stuff that's
- 4:58in set, only there's no overlapping qualities among the different symbols, so they're
- 5:02very easy to distinguish between one another. So the way the game works,
- 5:05you draw card put in front of you, and then you look at all
- 5:09the other cards around the table in front of other people. And if the
- 5:12card in front of you has the same symbol as a card in front of
- 5:15somebody else, you have to name something from their category before they name something
- 5:21from your category. It's a very simple race to do that. Whoever names
- 5:26something from the other person's category first wins the duel and gets to take the
- 5:30card that they just name the from the category. And here's where the game
- 5:35gets spicy, like I said, on your turn, you're gonna draw card
- 5:38you're gonna put in front of you. Well, it's very common to have
- 5:42your turn go around, you draw card put in front of you. There's
- 5:45no matching symbols, and then the turns go around the table and you never
- 5:47get a matching symbol. So you get back to yourself and you still have
- 5:50this card in front of you and you never match the symbol. Well,
- 5:54now you draw a new card and you put it on top of the card
- 5:57that you had before. So now you have two cards in front of you,
- 6:00one on top of the other. Well, so over time you can
- 6:02get a stack of cards in front of you, two three, four cards.
- 6:04Well, if you get into a duel and you lose the duel,
- 6:09so someone takes the card off your stack, the next card down in the
- 6:12stack now becomes active. And if now the table has changed and there's someone
- 6:15else who has that symbol of the new card that was just revealed, you're
- 6:19now in a duel with them. And so what often happens is you lose
- 6:24a duel, you're like ah, someone takes your card, and then immediately
- 6:27someone else shouts out something and you realize you've just lost another duel you didn't
- 6:30even realize you were having, and the game goes like that. It is
- 6:33really fun, but can be very frustrating. The feeling of not being able
- 6:36to come up with a word is shockingly surprising and often really debilitating, Like
- 6:44it'll be something where you obviously know answer, but as soon as you're under
- 6:48pressure to come up with an answer and you can't come up with them,
- 6:50it's great. Anomia is fantastic. That's a game that you should be playing
- 6:56if you have never tried it. Anomia. So the next small game that
- 7:00I wanted to mention is so Clover. So Clover is from Repost Productions.
- 7:04It is a party game kind of in the neighborhood of Just One and code
- 7:11Names. So Clover was designed by Francois Romain and is published by Repost Productions
- 7:17the way Silver Close. So Clover works. It is a cooperative party game
- 7:21where each person has a little green clover in front of them and they're going
- 7:27to make a word puzzle out of it. In order to solve the word
- 7:30puzzle, everybody has to pick four words that allow them to arrange these square
- 7:34cards that have four words on each card. So there's four cards with four
- 7:40words on each card, and you have to arrange them in the right order
- 7:42based on the clues that are written on this clover. As an additional complication,
- 7:46there is a fifth card shuffled in, so one card will not be
- 7:48will not go on the clover, and so you have to figure out which
- 7:51card does not belong and try to figure out which which cards go were.
- 7:57It's really good, very fun, easy to play, hilarious, definitely worth
- 8:03checking out if you get a chance. So Clover plays one to six,
- 8:07takes about a half an hour. It's great. I love so Clover all
- 8:09right. Next up is a solo game. This solo game is designed by
- 8:13Freedoman Freese and published by Rio Grand in the United States. I Believe and
- 8:20That is called Friday Friday is a solo game built around the idea of Robinson
- 8:26Crusoe, and the idea is that you are Robinson Crusoe's best friend and helper
- 8:33on the island Friday. Cruso at the beginning of the game is relatively weak,
- 8:37inexperienced, and incompetent, and the way the game works is that he
- 8:43has a certain amount of health and you are helping him to defeat the challenges
- 8:46in the game. The game has this really simple mechanism where there are there's
- 8:52one deck of cards, and the deck of cards has a green, a
- 8:54yellow, and a red icon on it, and the way the game works,
- 8:58on the first play through you face cards. You face cards, and
- 9:03you have to deal with the green icon. On your second play through you
- 9:05have to deal with the yellow icon, and on your third play through you
- 9:09have to deal with the red icon. Once you get through the deck the
- 9:13third time, then you face one of the final challenges, which is a
- 9:18boatload of pirates who come to the island and try to kill you. So
- 9:20the thing you have to do is when you face the challenges, you have
- 9:24to defeat them, either by playing cards that change the score on those cards
- 9:31or by giving up health. When you defeat the card, you then get
- 9:37to take it and it goes into your deck and it allows you to get
- 9:41better at defeating the other cards. I don't feel like I'm doing a great
- 9:43job of explaining it, except to say, I mean, there is some
- 9:46luck to it, you know. The randomness of cards coming out is a
- 9:50big part of it, But the huge element of it is deciding when to
- 9:54invest your resources to try to defeat a card and when to give up and
- 9:58defeating the card and just take the day image. As the game goes along,
- 10:01you're kind of mediating your damage, trying to get reduce some of it
- 10:05or recover some health, and over time you get stronger and stronger by defeating
- 10:11the difficult cards. When you get to the end, depend you know there
- 10:15are a number of different things you can do to make the game easier or
- 10:16harder, and then you have to try to defeat the pirate ship at the
- 10:20end play. I tend to play Friday in waves, like I'll play it
- 10:24a lot for a couple of months, and then I'll put it away for
- 10:26a while. In my experience, when you've played it a few times,
- 10:30you tend to get pretty good at it, and I can start to beat
- 10:33it on like not only can I beat it on easy, but I'll start
- 10:35to beat it on normal. I think once or twice I've won on hard.
- 10:39I don't think I've ever won on very hard. But it is not
- 10:41an easy game, like the first couple times you play, even on easy,
- 10:46you won't get close to winning, Like it's not uncommon to die before
- 10:48you get even through the yellow cards much less the red cards, at least
- 10:52that's my experience of it. But it's incredibly self contained. It's not that
- 10:56difficult to manage, and it's really so if you've never had a chance to
- 11:01try Friday, I recommend giving it a go. It's a really good airplane
- 11:07game. I like to play it on the on the travel on the travel
- 11:09trays on an airplane. It fits pretty nicely. You know. Another example
- 11:15of a game like that is owner Rim or an Irim. I would probably
- 11:18put it in the same category, but I like Friday a little bit better.
- 11:22So that's Friday by Freedom and Freeze, all right. The next game
- 11:26that I want to introduce, a smaller game that just knocks it out of
- 11:28the park on a game that I've played many many times, is dead Man's
- 11:31Draw. Dead Man's Straw is a card based push your luck game. Now,
- 11:37the version of it that I have is old. It's sort of the
- 11:41original version, the original game of dead Man's Straw. They have published a
- 11:45slightly newer version now, which is the only version you'd be able to find.
- 11:48In fact, when I look at board game Geek, the version the
- 11:50car the cover that's in there, it says Captain Carcass dead Man's Straw.
- 11:56So I don't know if they're planned on making another one or not, but
- 12:00this is the one I've played. Dead Man's Draw was published by or was
- 12:07designed, but it is not credited as a designer. No wonder it's published.
- 12:11It's got a lot of different publishers, but the current publisher is Bombix,
- 12:16I believe, and like I said, uncredited, which is wild to
- 12:18me. In dead Man's Draw, oh, because I think it's based on
- 12:24an app. Actually, maybe that's why it's uncredited. Demand's Draw. There's
- 12:28a decorde cards. It's full of cards of different suits. I think there's
- 12:31eight or ten different suits. There's ten, and each suit does something different
- 12:37when one of the cards comes out. So if you get a sword,
- 12:41you then get to steal a card from another player. If you get a
- 12:45cannon, you blow up a card from another player, meaning you take it
- 12:48out of the game, but you don't get to steal it. And so
- 12:50on. Each different icon lets you do a different thing. Your goal in
- 12:54the game is just score as many points as you can, and you score
- 12:58for each card. For each suit, you score as many points as the
- 13:01highest value card you have of that suit. The way you get to keep
- 13:03the cards is you on your turn, you draw card from the deck,
- 13:07You put it in a line, You do the thing that the card lets
- 13:09you do the action. Then you can either stop or continue. If you
- 13:13stop, you take the card and all the other cards that are in the
- 13:16line and add them to your display. Any cards that you have that are
- 13:20the same suit as another card, they go above or below the card of
- 13:24that suit, such that the highest card in the suit is on the top
- 13:26of the deck. So if you have the three of cannons and the six
- 13:28of cannons, you put the three down and then the six on top of
- 13:31it. At the end of the game, you'll score the six cannon and
- 13:35six points, unless the six cannon is removed in some way, in which
- 13:39case then you score the three canon and three points. If you choose to
- 13:43press your luck to keep going. Each time a new card comes out,
- 13:46you get to do the action associate with that card. But if you ever
- 13:48draw a second card of the same suit that you of one of the suits
- 13:52you already have out in the line, you bust and you get to take
- 13:56nothing. That's a pretty simple mechanism. There's a lot of nuance in the
- 14:00cards. And the game also comes with some character cards and some like random
- 14:03power cards, and we use both of those as well because it adds a
- 14:07lot of variety to the game makes it really fun. It's a simple game
- 14:11that you can play while you're chit chatting with people. Really only the person
- 14:13whose turn it is has to do very much. You're taking cards, you're
- 14:16announcing what you're doing. It's pretty simple, but it's really fun. Like
- 14:20it's just the right amount of push your luck, the right amount of randomness,
- 14:24and you get several bites of the apple because each time you go around
- 14:28you get to try again. I really really like dead Man Straw and if
- 14:31you get a chance to play it, you definitely should. So my number
- 14:33four small game that you should try is dead Man Straw. The last game
- 14:37I want to mention is also a push your luck game, and this is
- 14:41one of my favorite push your luck games of all time. I put in
- 14:45the category of amazing games that everyone should play at some point. This is
- 14:48Incan Gold. Incan Gold was designed by Bruno fi Duty and Alan R.
- 14:52Moon. It was originally published as Diamont, but most recently has been published
- 14:56by Ego Griffin Games and the name is Incan Gold. It's a very simple
- 15:00premise. Everybody is on a You're on a journey into an income temple to
- 15:03find artifacts and gold. The way that you each player starts off in the
- 15:09journey together and we reveal cards that reveal different amounts of gold, and you
- 15:13get to take your share of that gold and put it in your pile if
- 15:16you decide to leave, but if there's any left over, it stays on
- 15:20the trail. So let's say you have four people and you reveal five gold.
- 15:22Each person gets one gold and the remaining one gold stays on the trail,
- 15:26and that then everybody chooses do they want to stay or go. If
- 15:30on the next round, three of the four people stay, the person who
- 15:33decides to go gets to pick up that gold on their way out, and
- 15:37if they're by themselves, they pick up all the gold. Now, if
- 15:39there are two people leaving at once, they divide the gold evenly. Any
- 15:41that's left gets left on the trail. So there's an interesting mechanism where there's
- 15:46push you luck, but there's also reading the other players and trying to leave
- 15:48at the time that optimizes how much gold you get and then the other piece
- 15:54of the puzzle is that there's these treasures, and when a treasure comes out,
- 15:58it's worth a lot of gold, but not divisible, so you only
- 16:00get it if you're the one who leaves by yourself. Then you get to
- 16:03grab the treasure on the way out. And finally, there are a number
- 16:07of different threats in the deck each at the beginning of the game, each
- 16:10threat has three copies of the card in the deck, and on your turn,
- 16:14you're gonna reveal a card. If it's a threat, no problem,
- 16:17we keep going. You can keep going, or you can turn around,
- 16:18because if we ever get a second of the same threat, then the round
- 16:22is over and anyone who's still in the temple loses all the gold if collected.
- 16:26That's the whole thing. You play five rounds. You're trying to collect
- 16:29as much gold as you can and get out before the temple before the threat
- 16:33gets here each round. At the end of the game, a person who
- 16:36has the most cold wins. Inking Gold is like the perfect push your luck
- 16:40game. It is really fun, it's easy to play, it's dramatic and
- 16:44exciting. It plays eight so it works really well with larger groups, and
- 16:48I played every chance, like yet, you should definitely play Incing Gold if
- 16:52you get a chance. It is excellent. Well, that ends my list
- 16:56of five small games that are all fantastic. I'd love to hear your list
- 17:00of small games that are fantastic. Which ones would you add to those list?
- 17:03Which games do you think I should add next time I do one?
- 17:06So I do a second round of these and five more I want to hear
- 17:08from you. Head over to board game Get Guild three D six nine.
- 17:11I'm share your thoughts there, or send me a message onebat ninety nine at
- 17:15on board game Geek or Brenda Na rattlebox games dot com. Thanks for joining
- 17:18me on my walk today. I hope your next walk is as posing as
- 17:22mind was. Oh bye, Brought to you by rattle Box