Latest / OneLegUpAlex Media / OneLegUpAlex Adapts with Disabled-led indie studio Ash Born Interactive and Co-Founder Joel Heath 1-22-26
Transcript
- 0:04Speaker 1: Hey, it's Alex Garrett. One Leg Up Alex and we
- 0:06Speaker 1: are in twenty twenty six, which means one Lug Up
- 0:09Speaker 1: Alex in twenty twenty six. Tune in. We've just published
- 0:12Speaker 1: over fifteen hundred episodes in twelve years, with more TOICOM
- 0:16Speaker 1: thanks to you out there listening. One Leg Up Alex
- 0:19Speaker 1: in twenty twenty six. All right, well, I'm wearing on
- 0:23Speaker 1: the One Leg Up Network my dad's bears this week
- 0:26Speaker 1: because this is birthday week and he was one of
- 0:28Speaker 1: the first people to always teach me how to always adapt.
- 0:33Speaker 1: And I have right now someone who's also been adapting
- 0:36Speaker 1: in his own way in his own world. Joel Keith
- 0:40Speaker 1: is on my line right now, and you are releasing
- 0:43Speaker 1: a gaming you know, a game called Demon Hunter's Guide
- 0:48Speaker 1: to Passing Finals. You're an indie game studio, meaning you
- 0:52Speaker 1: create games out of your home studio and as part
- 0:57Speaker 1: of Ashborn Interactive and only that you are proud to
- 1:01Speaker 1: say that you are a disabled creator who grew up
- 1:04Speaker 1: in unfortunately an abusive environment. But yet yet you have
- 1:09Speaker 1: overcame all of that and has adapted to make this
- 1:12Speaker 1: whole studio. Congratulations on adapting from that environment into this
- 1:17Speaker 1: creative space.
- 1:18Speaker 2: Well, thank you very much.
- 1:20Speaker 1: You tell about Ashbourne Interactive, what is that and tell
- 1:23Speaker 1: us your story.
- 1:25Speaker 2: Well, Ashbourne Interactive, it's basically plays on the idea of
- 1:29Speaker 2: the phoenix being reborn from its ashes, much like we
- 1:33Speaker 2: were reborn from our disabilities, or other people could be
- 1:36Speaker 2: reborn from their failures if they just get up and
- 1:40Speaker 2: push on forward. Like you said, like I was born
- 1:46Speaker 2: in an unfortunate was I lived in an unfortunate circumstance.
- 1:52Speaker 2: I was the middle of ten kids. My mom had
- 1:56Speaker 2: nine favorites, and since for passing a few years ago,
- 2:01Speaker 2: I've been able to do nothing but heal. And it
- 2:03Speaker 2: was only thanks to my wife, my amazing wife who's
- 2:07Speaker 2: also my business partner. The game that's sort of an
- 2:13Speaker 2: easy kuy without actually being taken to another world, and
- 2:18Speaker 2: it's about a young man who wants to become a
- 2:22Speaker 2: demon hunter from the most prestigious demon hunting school in
- 2:26Speaker 2: the land, where his parents actually went. And his whole
- 2:31Speaker 2: mission is to learn to be a great demon hunter
- 2:34Speaker 2: to avenge his parents who were killed a few years earlier.
- 2:39Speaker 1: Almot like Batman in a sense right, because he had
- 2:43Speaker 1: that tragedy outside the outside the theater where his parents
- 2:47Speaker 1: get shot and all of a sudden becomes Batman and
- 2:50Speaker 1: tries to do that same But for all of Gothman,
- 2:52Speaker 1: it sounds like you got that theme going on there.
- 2:54Speaker 2: I hadn't. I hadn't thought of that.
- 2:57Speaker 1: I'm a big geeky, but I have to say, I'm
- 3:00Speaker 1: not in the gaming space per se. So how did
- 3:02Speaker 1: you get into this? I mean it's a very popular space, obviously,
- 3:05Speaker 1: there are so many gamers, adult gamers, kay gamers. How
- 3:08Speaker 1: did you get into the space.
- 3:09Speaker 2: Well, I've been experimenting with various RPG engines since RPG
- 3:17Speaker 2: Maker three on the PS two. I've always been a
- 3:22Speaker 2: creative and it's probably the only thing, the only positive
- 3:25Speaker 2: thing my mom ever encouraged my creativity, and I transitioned
- 3:30Speaker 2: over from novels and scripts to gaming because, like gaming,
- 3:37Speaker 2: gaming was one of the few escapes for me to
- 3:40Speaker 2: sort of push everything aside and focus on one thing.
- 3:47Speaker 2: It was like, I can't not play without mods or
- 3:53Speaker 2: cheat codes. But I don't play to challenge myself. I
- 3:57Speaker 2: played to distract myself and escape from the horrors of
- 4:01Speaker 2: thirty years of gaslighting.
- 4:04Speaker 1: Maybe we'll get into that a little bit. But as
- 4:08Speaker 1: someone who wants to be known they're disabled. Why is
- 4:11Speaker 1: that identity important to you? Is disability gaming isn't not
- 4:15Speaker 1: accessible enough for the disability world? Are you trying to
- 4:18Speaker 1: make it more accessible for kids disabilities to be a gamer?
- 4:23Speaker 2: Well, I want people to know about the disability so
- 4:26Speaker 2: that we can connect, we can relate, and we can
- 4:28Speaker 2: see that just because I have this disability, it doesn't
- 4:31Speaker 2: mean I can't do something.
- 4:34Speaker 1: And what is it? If I may ask what what?
- 4:36Speaker 1: What is it that you you have?
- 4:40Speaker 2: It's actually there's actually a few things. There was PTSD,
- 4:43Speaker 2: there's autism, there's the abuse I grew up with, and
- 4:49Speaker 2: occasionally I don't know if I don't know really it
- 4:54Speaker 2: hasn't been diagnosed. But something often what happens is my
- 4:58Speaker 2: consciousness will shut down and my subconsciousness will take over.
- 5:03Speaker 2: I completed complex tasks while in this state. I've heard
- 5:09Speaker 2: it called a fugue state or an associated fugue.
- 5:12Speaker 1: I have to ask, have you been driven a car
- 5:14Speaker 1: in the state? Is that one of the comcake tasks?
- 5:17Speaker 1: Have you driven in the state?
- 5:19Speaker 2: Unfortunately?
- 5:20Speaker 1: Once yes, that's very interesting, And how did that all?
- 5:26Speaker 1: Did you? Did you did you just zone in? Was
- 5:28Speaker 1: it a focus thing? Or what was that?
- 5:30Speaker 2: Well, I remember I was driving off to an appointment
- 5:33Speaker 2: with somebody who was helping me find a job because
- 5:39Speaker 2: I'd never been able to do that on my own.
- 5:41Speaker 2: But while I was driving there, Yeah, I was driving
- 5:49Speaker 2: there and I don't know what happened, but I came
- 5:54Speaker 2: around and I was in her office just sort of
- 5:57Speaker 2: sitting and she's like, Okay, that was kind of weird,
- 6:00Speaker 2: because I mean she said I was sweating and just
- 6:06Speaker 2: kind of monotone.
- 6:09Speaker 1: I want to say, disassocialately, do you think the disissosative
- 6:13Speaker 1: happened because of your upbringing? I mean, do you feel
- 6:16Speaker 1: like you had to disassociate early on? Is that where
- 6:18Speaker 1: that comes from? I mean, I want to the making
- 6:21Speaker 1: of you, because you've actually used gaming to rise above
- 6:25Speaker 1: all that, it seems like, yeah, well.
- 6:29Speaker 2: The dissociation I haven't to this extent. It started after
- 6:35Speaker 2: my mom passed, and I think that my therapist and
- 6:38Speaker 2: I determined that because the main source of toxicity in
- 6:44Speaker 2: my life my mother, my siblings, my father, they're gone.
- 6:48Speaker 2: Most of them are gone. They just don't talk to
- 6:50Speaker 2: me more so that way, I don't have that constant
- 6:53Speaker 2: source of toxicity, so I can start to heal, and
- 6:55Speaker 2: now that I've started to heal, I'm able to address
- 6:59Speaker 2: these things process them. And that's kind of I want
- 7:08Speaker 2: to say, it feels like it's getting worse, but in reality,
- 7:11Speaker 2: it's likely getting a lot better.
- 7:13Speaker 1: Well, I know you don't want to tell about your
- 7:15Speaker 1: personal story. I want to focus on the gaming, but
- 7:16Speaker 1: I'm just curious to know you as a person because
- 7:19Speaker 1: people hearing your story could say, well, hey, am I
- 7:22Speaker 1: be going through something? But I can also adapt. Look
- 7:24Speaker 1: at Joel and Christine, your wife. By the way, the
- 7:28Speaker 1: duo you guys have at Ashbourn Interactive. Very cool that
- 7:32Speaker 1: you are teaming up the gaming side of it, though,
- 7:36Speaker 1: when did you get into it and did you think
- 7:39Speaker 1: a you would be ever creating this and having a
- 7:42Speaker 1: studio and also were you using games to you know,
- 7:47Speaker 1: disassociate from the environment to individuate yourself and escape Almost.
- 7:52Speaker 2: Well, I got into it shortly after my mom's passing,
- 7:57Speaker 2: really like really got into it shortly after my mouth's passing,
- 8:02Speaker 2: and I developed I developed a few program a few
- 8:06Speaker 2: projects just to sort of feel my way through it.
- 8:11Speaker 2: As part of the adaptation, I do use some artificial intelligence,
- 8:16Speaker 2: but I view it more as a disability assist rather
- 8:22Speaker 2: than just something taking over for me and doing all
- 8:25Speaker 2: the work, and so I don't have to have any creativity. Now,
- 8:29Speaker 2: creativity is essential, it's the human creativity is essential.
- 8:36Speaker 1: Do you feel like in today's world, especially disabled creatives
- 8:40Speaker 1: are not highlighted up. She would be highlighting it more,
- 8:43Speaker 1: highlighting them more.
- 8:46Speaker 2: I think everybody deserves a fair chance. I don't want
- 8:50Speaker 2: to say that disabled creators should be elevated above other people.
- 8:56Speaker 2: It's more of the case, case by case basis, Like, uh, me,
- 9:00Speaker 2: I've got four of the greatest kids in the universe.
- 9:05Speaker 2: I look at my life the way it is, and
- 9:08Speaker 2: I see myself as being genuinely, genuinely happy.
- 9:12Speaker 1: Because down days you feel like, you know, it sounds
- 9:16Speaker 1: like you're a pretty upbeak guy. So how did you
- 9:18Speaker 1: get out of that toxicity into your own happiness? I
- 9:22Speaker 1: guess is my next question?
- 9:24Speaker 2: Well, my mom passed away. My father I haven't heard
- 9:28Speaker 2: from him. He used to pop up for three or
- 9:32Speaker 2: four days every you know, twice a decade, So sometimes
- 9:37Speaker 2: the garbage just takes itself out.
- 9:41Speaker 1: Is it tough for you to go public about your
- 9:43Speaker 1: family or is it sort of natural, just sort of
- 9:45Speaker 1: processing through interviews and all that.
- 9:47Speaker 2: Well, like I do have I do, I am somewhat
- 9:52Speaker 2: relatively self conscious, So I don't want people to think
- 9:58Speaker 2: that I'm just trying to do this for pity. But
- 10:01Speaker 2: I want people to know my story because other people
- 10:04Speaker 2: have a similar story, and I want them to see
- 10:07Speaker 2: that there's a way out, there's.
- 10:10Speaker 1: A way to adapt, and by following your footsteps, seems
- 10:15Speaker 1: like people can can really adapt. So you have, and
- 10:21Speaker 1: you've been able to adapt the gaming world to your
- 10:24Speaker 1: you know, your comfortability, right, So you've sort of brought
- 10:27Speaker 1: the gaming world to you. It seems like, yeah, and
- 10:30Speaker 1: how does that feel to have that and only have
- 10:32Speaker 1: that powerful, harness it and make it available for everybody else?
- 10:35Speaker 2: Now, I'm actually I've only just begun with that. Ashbourne
- 10:44Speaker 2: Interactive is that is eventually going to see a nonprofit
- 10:48Speaker 2: that helps people with significant barriers to employment traditional employment
- 10:52Speaker 2: and get them into get them some self employment or
- 10:55Speaker 2: sustainable passive income. We're calling it the Dream Pathway Project.
- 11:01Speaker 1: And as you get further on with that, I'd love
- 11:02Speaker 1: to have be you on because look, we need more
- 11:04Speaker 1: entrepreneurial spirit. I feel like the idea of rolling up
- 11:07Speaker 1: our sleeves is going by the wayside because everbody's on
- 11:09Speaker 1: their phone and nobody wants to put in the grunt work.
- 11:11Speaker 1: Here you are putting in the grunt work, and I
- 11:13Speaker 1: think you're inspiring others to do the same. I hope
- 11:16Speaker 1: so well, based on this project, sounds like that's what
- 11:19Speaker 1: one of the goals is. Yeah, you got in the
- 11:22Speaker 1: game in because of the employment. What was that a
- 11:24Speaker 1: journey like? I mean, obviously people of all kinds are
- 11:26Speaker 1: having trouble finding a job right now. Was it harsh
- 11:29Speaker 1: for you though? Was it a little harsher? What was
- 11:31Speaker 1: it like?
- 11:33Speaker 2: Well, up until about ten years ago, I could not
- 11:39Speaker 2: get a job without somebody else's doubting for me. And
- 11:45Speaker 2: most of all that was my younger brother, and he
- 11:48Speaker 2: just he was under the impression of I can do
- 11:51Speaker 2: what you should be able to as well. Unfortunately he
- 11:55Speaker 2: doesn't understand the concept of a false analogy fallacy, say Levine,
- 12:01Speaker 2: It's just that's that's just the way things can be
- 12:04Speaker 2: in a in my situation.
- 12:08Speaker 1: And the the adapt I want to hold it on
- 12:11Speaker 1: the adapting side. So and obviously demon hunters I think
- 12:14Speaker 1: of K pop demon Hunters. I don't know if you're
- 12:16Speaker 1: thinking of that too. When you made this.
- 12:18Speaker 2: Game, I hadn't heard of K Pop Demon Hunters until recently.
- 12:22Speaker 2: By then, I've been developing Demon Hunter's Guide for about
- 12:25Speaker 2: a year year and a half.
- 12:27Speaker 1: Oh, very cool and honestly and mixes some Harry Potter
- 12:30Speaker 1: in there. Tell us about that?
- 12:31Speaker 2: Oh yeah, well, the whole concept was the idea of
- 12:34Speaker 2: a school that teaches Hogwarts, teaches magic, Kai Academy of
- 12:42Speaker 2: Supernatural Warfare teaches skills you need for demon hunting.
- 12:48Speaker 1: And how did you form your characters? Were they based
- 12:51Speaker 1: on people in your life or were they based on
- 12:54Speaker 1: your what's in your mind?
- 12:55Speaker 2: Like?
- 12:55Speaker 1: How did you create the characters?
- 12:57Speaker 2: Well, one character I had to be most fascinat Ren Haseki,
- 13:05Speaker 2: the Ren Jusek. He was actually a blend of Draco
- 13:09Speaker 2: Malfoy and Hermione Granger, okay if they were in Ravenclaw.
- 13:17Speaker 2: The main character, Recou was kind of was to a
- 13:20Speaker 2: point based on me, but he applied himself a lot
- 13:26Speaker 2: more than he a lot more than I did before,
- 13:29Speaker 2: about as much as I am now though, And he's
- 13:33Speaker 2: he's he's got a pretty good head on his shoulders.
- 13:36Speaker 1: And what's the range for this?
- 13:37Speaker 2: Is it?
- 13:38Speaker 1: Kids? Young adults. What what's the range.
- 13:41Speaker 2: Kids, young adults, pretty much anybody who's an anime fan,
- 13:44Speaker 2: because that's kind of the that's the angle. I was
- 13:47Speaker 2: telling the story from MHM and had.
- 13:51Speaker 1: You in the anime? Is that recent or is that
- 13:53Speaker 1: something you've always been.
- 13:53Speaker 2: Passionate originally with Pokemon and yu gi oh. Okay, sure,
- 13:59Speaker 2: I expanded. I got exposed to you you haka show,
- 14:03Speaker 2: I got exposed to a shield hero with spy family.
- 14:10Speaker 1: I'm looking at the notes and I do want to
- 14:12Speaker 1: get into this part because you want to actually talk
- 14:14Speaker 1: about how we can create an accessibly minded design without
- 14:18Speaker 1: compromising depths. How do we do that? I mean, I
- 14:22Speaker 1: feel like some games are just made for the average
- 14:25Speaker 1: kid or the average adult. Do you find that and
- 14:27Speaker 1: then maybe this is what's inspiring you to make it
- 14:29Speaker 1: more accessible to people.
- 14:31Speaker 2: Well, sometimes you got to base the product on the audience,
- 14:35Speaker 2: and sometimes you've got to find the audience for your product.
- 14:40Speaker 1: And did you do like a polling of like, hey,
- 14:42Speaker 1: if I were to make a game, what would make
- 14:44Speaker 1: you play it? Or what did you do any polling
- 14:46Speaker 1: before you started this?
- 14:47Speaker 2: Yeah? A polling of one me? Okay, no, I don't
- 14:56Speaker 2: have a lot of friends. My mom really didn't let
- 14:57Speaker 2: me have a lot of friends chase off a number
- 14:59Speaker 2: of them, and also being on the spectrum social skills
- 15:04Speaker 2: are let's just say, I'm I'm surprised that we've been
- 15:09Speaker 2: able to converse as we have.
- 15:12Speaker 1: I mean, I'm just able to talk to whenever I
- 15:16Speaker 1: want to talk.
- 15:16Speaker 2: To you about that skill I was.
- 15:18Speaker 1: I was very intrigued because the way it was pictures
- 15:22Speaker 1: disabled led studio. Look, we need more of more creators
- 15:27Speaker 1: out there, obviously, just believe or not, but yes, people
- 15:31Speaker 1: disability should be able to have that spotlight. And I think, hey,
- 15:35Speaker 1: if Joel can start this, then maybe you can inspire
- 15:39Speaker 1: others to start their own kind of maybe not studio,
- 15:42Speaker 1: but business. And that's the whole point is like, it's
- 15:45Speaker 1: not just a studio you've created, it's a whole business
- 15:47Speaker 1: you've created. And I think you should be very proud
- 15:50Speaker 1: of that.
- 15:53Speaker 2: Yeah, I mean, I definitely am proud of it. I mean,
- 15:56Speaker 2: especially a lot of a lot of the mechanics for
- 15:59Speaker 2: my game mhm, I borrowed from other other ips, like
- 16:07Speaker 2: we have shiny poke its shiny monsters in my game now,
- 16:14Speaker 2: and that was probably one of the easier easier at
- 16:18Speaker 2: mechanics to blend it to add in, but it was
- 16:21Speaker 2: a lot more involved.
- 16:24Speaker 1: Do you want ask for interactive to get on that
- 16:26Speaker 1: mainstream path?
- 16:28Speaker 2: Like?
- 16:28Speaker 1: How big do you want this studio to get?
- 16:31Speaker 2: I want to be big enough that I don't have
- 16:34Speaker 2: to ask for help to get my kids Christmas. I
- 16:38Speaker 2: want to be big enough that I don't have to
- 16:41Speaker 2: that I don't have an anxiety attack and just paying
- 16:43Speaker 2: for groceries, thinking am I going to be able to
- 16:45Speaker 2: afford this? Or is my car going to get rejected?
- 16:50Speaker 1: Have you have you forgone working on a day to
- 16:52Speaker 1: day and just been focused on the studio. Is that
- 16:54Speaker 1: what's been happening?
- 16:55Speaker 2: Well, because because I'm retired, essentially retired on disability prior
- 16:59Speaker 2: to this, I've had all the time in the world,
- 17:02Speaker 2: like I send my kids off to school and I
- 17:06Speaker 2: get done when I can. I mean, the monster assets
- 17:12Speaker 2: we're using are completely AI generated except for a few
- 17:19Speaker 2: and I've noticed that with that, I've actually been able
- 17:21Speaker 2: to produce a lot more a lot quickly, a lot
- 17:23Speaker 2: more quick I can speak, I promise.
- 17:27Speaker 1: Well, let me asking this because I noticed you have
- 17:29Speaker 1: a kickstarter going on as well. Yes, I'm very nervous
- 17:33Speaker 1: to ask people to donate to any cost because I'm
- 17:35Speaker 1: just like, it's not about the money, it's about you know,
- 17:38Speaker 1: keeping the work going, but with your social skills. And
- 17:42Speaker 1: then do you find yourself nervous to reach out like
- 17:47Speaker 1: that or even you know, maybe talk to investors about
- 17:50Speaker 1: getting this studio funded? Like is that a nerve for you?
- 17:52Speaker 1: Is that unnerrving for you to do.
- 17:55Speaker 2: Well? Given the given the track record of not succeeding.
- 18:07Speaker 2: It's it's it's almost like I expect to either be
- 18:11Speaker 2: told no or just to just left on red for
- 18:14Speaker 2: years on end.
- 18:17Speaker 1: And then you get that one yes, and as anybody
- 18:19Speaker 1: stepped up and said, yes, we will support the studio.
- 18:23Speaker 2: Well, I'm sitting at about seven hundred and sixty dollars
- 18:27Speaker 2: out of eight thousand on my Kickstarter and the kickstarter's
- 18:29Speaker 2: got like forty eight forty hours forty eight hours left.
- 18:33Speaker 2: Oh wow. But I don't just I don't just pick
- 18:40Speaker 2: one avenue and try it. I pick I shotgun it
- 18:45Speaker 2: every avenue I can hit, I hit it. I throw that.
- 18:49Speaker 2: It's like throw the play a spaghetti against the wall.
- 18:50Speaker 2: See what six?
- 18:53Speaker 1: All right? So it's label it's able to lead in
- 18:57Speaker 1: the studio. But I get the few telling you don't
- 19:00Speaker 1: want to be defined by because that's the whole point,
- 19:02Speaker 1: that we don't want to be defined by our disability,
- 19:03Speaker 1: right So so besides that and not pity, why should
- 19:12Speaker 1: people invest in this? I mean what what what can
- 19:16Speaker 1: people get out of it if they pitch in, Like,
- 19:19Speaker 1: how can you expand the studio if people were to
- 19:22Speaker 1: invest in it?
- 19:23Speaker 2: Well, first, I just want to say I don't I
- 19:26Speaker 2: don't know. I'm not saying I don't want to be
- 19:30Speaker 2: defined by my disability, but I wanted to be defined
- 19:33Speaker 2: less by the mistakes of my past. And second, what
- 19:38Speaker 2: they're getting is they're getting a story that they can
- 19:41Speaker 2: relate to connect with. We're getting something unique and and.
- 19:52Speaker 1: Could you see yourself pitching it this stuff out of
- 19:54Speaker 1: like a comic conner, a gaming convention down the room?
- 19:57Speaker 2: Oh definitely. I mean budget would be a bit slim,
- 20:02Speaker 2: but I could take it to fan X in September.
- 20:07Speaker 1: That should be a goal right there. To take it
- 20:09Speaker 1: to out in the public, get it out there, watch it,
- 20:12Speaker 1: have consoles, get people playing it.
- 20:13Speaker 2: You know. The only trouble is actually getting the money
- 20:17Speaker 2: to rent the table. But yeah, I've got a working demo.
- 20:22Speaker 2: You can actually find it on itch dot io or
- 20:25Speaker 2: just by googling Demon Hunter's Guide. My social media, they've
- 20:30Speaker 2: they've got I've got links to the demo links. I
- 20:37Speaker 2: think I've got to I think I've got a link
- 20:40Speaker 2: to the website. I don't know. I'll have to check
- 20:42Speaker 2: check to be sure.
- 20:44Speaker 1: It almost sounds like you felt like you were living
- 20:46Speaker 1: under your family's shadow and now it's your time to shine.
- 20:50Speaker 1: Is that what we're going with here?
- 20:51Speaker 2: Is I like to yeah, it is my time to shine.
- 20:57Speaker 1: And the autism, you know, I I mean, I couldn't
- 21:01Speaker 1: really tell. I feel like you're very vocal, You're very social,
- 21:04Speaker 1: but as a business person, that's got to be a
- 21:07Speaker 1: challenge because you've got to also talk about this every day.
- 21:11Speaker 2: Yeah, I mean my autism. Like I've got two, I've
- 21:16Speaker 2: got three other I've got three boys, three boys and
- 21:19Speaker 2: a daughter. Two of my boys have been confirmed on
- 21:22Speaker 2: the autism spectrum, and it's obvious from how they act.
- 21:26Speaker 2: My issue, my my shortcoming with autism is I have
- 21:30Speaker 2: a hard time processing. You know, I can't read people.
- 21:36Speaker 2: I read people like most people read cling on.
- 21:40Speaker 1: So it's almost it's not on the abity. You just
- 21:42Speaker 1: can't read them and you want you sort of want
- 21:44Speaker 1: to need people to tell them their intentions right up front.
- 21:46Speaker 2: In other words, yeah, that's that's in a nutshell.
- 21:51Speaker 1: Well, I definitely want to keep supporting this and uh
- 21:54Speaker 1: and and share your link out because I believe you're
- 21:56Speaker 1: you're doing something and we got to keep highlighting those
- 21:59Speaker 1: that are working to overcome their obstacles. Yes, but also
- 22:03Speaker 1: contribute to society. I mean, what you're doing is a contribution,
- 22:06Speaker 1: and I think you can inspire disabled kids to start
- 22:09Speaker 1: gaming without feeling left out. I feel like there's a
- 22:14Speaker 1: sector that feels left out. Do you feel that you're
- 22:16Speaker 1: trying to reach out to those people?
- 22:18Speaker 2: Yeah, I mean everybody can adapt, but nobody adapts in
- 22:24Speaker 2: the same No two people adapt in the same way.
- 22:27Speaker 2: That's a beautiful thing about humanity is that that's the
- 22:32Speaker 2: kind of diversity that I think is really important because
- 22:36Speaker 2: we're so different, but we're also also in a lot
- 22:40Speaker 2: of ways the same.
- 22:42Speaker 1: Tell us the incentive within the game, like how many
- 22:46Speaker 1: levels are there, and also what makes it addicting, almost
- 22:51Speaker 1: like a page turner, but video game lines, what makes
- 22:53Speaker 1: you want to keep playing?
- 22:54Speaker 2: Well, Demon Hunche's guide is a is an RPG in
- 22:58Speaker 2: the vein of secretive manner. The thing that people are
- 23:04Speaker 2: going to I think people are gonna be drawn to
- 23:06Speaker 2: is a lot of the nostalgia from nods to various
- 23:11Speaker 2: different ip like I've got I've gotta one of the
- 23:17Speaker 2: skills I've actually developed. It's similar to curse from well
- 23:22Speaker 2: the older Pokemon main series games, where you sacrifice half
- 23:26Speaker 2: of your health and over the course of five or
- 23:28Speaker 2: six turns, the target loses health until it's all gone.
- 23:36Speaker 1: I'm looking here. You actually were featured by Independent Mail.
- 23:42Speaker 1: That's a really big deal that you guys were featured
- 23:45Speaker 1: the news. What was that like to get some media
- 23:47Speaker 1: coverage on this?
- 23:49Speaker 2: Most of the coverage we've got on this has been
- 23:50Speaker 2: through podcasters like yourself. There have been a few online articles.
- 23:56Speaker 2: I don't know if anybody's been. It's been up use
- 24:00Speaker 2: their media, but I wouldn't say no.
- 24:03Speaker 1: The well the Independent Male picked up on it. I
- 24:05Speaker 1: don't know if you know about that.
- 24:07Speaker 2: Really, I didn't hear about that.
- 24:09Speaker 1: I'm looking at it now. The Independent Male. Uh says
- 24:13Speaker 1: Family runs to Indie Studio blends story strategy and intentional
- 24:16Speaker 1: design in upcoming debut title, So, and I see you're
- 24:20Speaker 1: out of Utah. That's pretty cool too. I wonder about
- 24:25Speaker 1: the dating and the relationship aspect, because it sounds like
- 24:28Speaker 1: Christine's been your rock through the whole time. What your
- 24:34Speaker 1: rock like she's she's Yeah. So having that person in
- 24:40Speaker 1: your life not only to love on and to be with,
- 24:43Speaker 1: but also to accept you for who you are? Did
- 24:47Speaker 1: you find that tough to find growing up? And and
- 24:51Speaker 1: and did Christine change you in different ways that no
- 24:53Speaker 1: one else could? If that makes sense?
- 24:57Speaker 2: I there were there were some challenges in There were
- 25:00Speaker 2: some challenges in dating because like most of the stories
- 25:06Speaker 2: I could tell you are pretty much identical. Like there
- 25:10Speaker 2: was this one There's this one girl I was friends with,
- 25:12Speaker 2: but I liked her, wanted to go on a date
- 25:14Speaker 2: with her. We'd talk a lot, but I asked her
- 25:17Speaker 2: out once and the conversation just died. About a year
- 25:23Speaker 2: and a half later, she finds out I'm engaged, and
- 25:25Speaker 2: hey start talking again. You know what? And my wife,
- 25:33Speaker 2: she I truly believe God put us on this earth
- 25:39Speaker 2: to find each other. She's accepted warts and all. And
- 25:46Speaker 2: there were a lot of figurative warts, and we've been
- 25:52Speaker 2: through things that were designed to tear us apart. And
- 25:55Speaker 2: I love her now more than a whole lot more
- 25:57Speaker 2: than I did yesterday, but not as much as tomorrow.
- 26:01Speaker 2: To borrow from an older song.
- 26:05Speaker 1: How did she help you? That's beautiful, by the way,
- 26:07Speaker 1: How did she help you encourage to build the studio,
- 26:10Speaker 1: to make the studio happen?
- 26:15Speaker 2: I don't know if she had any direct encouragement, but
- 26:19Speaker 2: it's more. I love her. I want to do more
- 26:23Speaker 2: for her than a monthly disability check, and I want
- 26:28Speaker 2: more of life. I want to be able to do
- 26:30Speaker 2: more for my kids and be the dad I didn't have.
- 26:34Speaker 2: And because employers, I wasn't getting a lot of interviews.
- 26:41Speaker 2: So I turned to myself, went out form BLLC, got
- 26:49Speaker 2: the business license. I did it because I love her
- 26:55Speaker 2: and I want better for her, and I got to
- 26:59Speaker 2: work hard to be worthy of her.
- 27:03Speaker 1: Well, she sounds like she's very lucky, and you're very lucky.
- 27:07Speaker 1: Look at that. I mean, you two have found each
- 27:08Speaker 1: other and raised an amazing family. And are your kids gamers?
- 27:12Speaker 1: Are they in the gaming gene now or what?
- 27:17Speaker 2: My three boys, it's like my daughter kind of is
- 27:22Speaker 2: my son Joshua. He'll play games with his with his
- 27:26Speaker 2: brother Spencer, who is the gamer of the four, and
- 27:30Speaker 2: then Lucas he likes he likes Mario Maker two on
- 27:35Speaker 2: the switch. He likes YouTube videos and he likes to
- 27:41Speaker 2: watch the video in its reflection.
- 27:44Speaker 1: All right, here, here's a good question for you, because
- 27:46Speaker 1: obviously your dad and parents today are struggling with screen
- 27:50Speaker 1: time for their kids. So here you are building this
- 27:52Speaker 1: website in this studio rather and this game screen time galore.
- 27:58Speaker 1: But at the same time, I'm sorry, were like, all right, kids,
- 28:00Speaker 1: you gotta put the phone away. We gotta, you know,
- 28:02Speaker 1: have family time. We gotta you know. I'm sure you're
- 28:04Speaker 1: trying and strike that balance as you're on the screen
- 28:07Speaker 1: building a gate.
- 28:09Speaker 2: Well, I think there's a difference between playing games and
- 28:11Speaker 2: watching videos and working. Plus, I mean, we give screen
- 28:19Speaker 2: time as it's needed. Oftentimes we try to get the
- 28:22Speaker 2: kids out to the park, out outside as often as possible,
- 28:28Speaker 2: so we try to keep it balance.
- 28:33Speaker 1: That's that's really good. And do you find well, even
- 28:36Speaker 1: parents who are disabled, do you have a message for
- 28:41Speaker 1: them that you know, Yes, you might have these challenges,
- 28:44Speaker 1: but you can be an amazing, kick ass parent too.
- 28:47Speaker 2: Oh. Absolutely, the only thing stopping us is our is
- 28:50Speaker 2: our self and our self doubt.
- 28:54Speaker 1: I mean, I feel like you're also transcending here. Like
- 29:00Speaker 1: what I mean is you're taking your disabled community right
- 29:05Speaker 1: transcending into the gaming world through this studio. What's it
- 29:10Speaker 1: like to reach out to anybody people and say, yes,
- 29:12Speaker 1: I belong in this space just like you.
- 29:16Speaker 2: Well, a lot a lot of people have a lot
- 29:18Speaker 2: of people have accepted me. But it's just further proves
- 29:23Speaker 2: that just because you're disabled, it doesn't mean anything.
- 29:27Speaker 1: And on that end, why should people take a chance
- 29:29Speaker 1: on the studio? I think you mentioned earlier, but give it,
- 29:31Speaker 1: drive it home one more time, and then I know
- 29:33Speaker 1: you gotta get to your family duties. But I love
- 29:35Speaker 1: the time we've had so far on the one Leg
- 29:36Speaker 1: Up network. So why invest in this Clasborn Interactive.
- 29:42Speaker 2: By investing, you're actually you're helping the disabled community to
- 29:47Speaker 2: become more productive. You're helping a father provide for his
- 29:53Speaker 2: kids and for his wife and build something that improves lives.
- 30:03Speaker 1: And it gives kids an escape from their realities too.
- 30:06Speaker 1: I think, so that would be great. Well. Joel heath
- 30:11Speaker 1: Or seatocalba as the Zoom says, thanks so much for joining.
- 30:18Speaker 1: I love to have back on as this project unfolds, well,
- 30:22Speaker 1: I'm very happy to be here and again thank you
- 30:25Speaker 1: e Einging one leg up on gaming and the Geber community.